History Main / HonestRollsCharacter

12th Aug '16 9:50:41 PM nombretomado
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* Older editions of ''TheDarkEye'' included a milder form of random stat generation: Determine 6 (later 8) values with d6+7 (range 8-13), discard the lowest, assign the numbers to the basic 5 (later 7) attributes at will.

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* Older editions of ''TheDarkEye'' ''TabletopGame/TheDarkEye'' included a milder form of random stat generation: Determine 6 (later 8) values with d6+7 (range 8-13), discard the lowest, assign the numbers to the basic 5 (later 7) attributes at will.
7th Aug '16 4:35:05 PM Morgenthaler
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* ''WarhammerFantasyRoleplay'' and ''DarkHeresy'' (as well as ''RogueTrader'' and ''TabletopGame/{{Deathwatch}}'') characters are like this, generating each stat in order using 2d10 (two ten-sided dice). The systems intentionally prevents extremes by adding a fixed value to each roll (depending on system) and allowing you to re-roll one of the stats (whichever you like). Given that you're also (ideally) supposed to roll for your class ''before'' you roll for stats it's usually possible to make something halfway playable out of any character.

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* ''WarhammerFantasyRoleplay'' ''TabletopGame/WarhammerFantasyRoleplay'' and ''DarkHeresy'' ''TabletopGame/DarkHeresy'' (as well as ''RogueTrader'' ''TabletopGame/RogueTrader'' and ''TabletopGame/{{Deathwatch}}'') characters are like this, generating each stat in order using 2d10 (two ten-sided dice). The systems intentionally prevents extremes by adding a fixed value to each roll (depending on system) and allowing you to re-roll one of the stats (whichever you like). Given that you're also (ideally) supposed to roll for your class ''before'' you roll for stats it's usually possible to make something halfway playable out of any character.



* The original ''{{Traveller}}'' had a lot of rolls during character creation. In fact, stay in a career too long and your character was likely to fail a survival roll and die before you ever got to play him.

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* The original ''{{Traveller}}'' ''TabletopGame/{{Traveller}}'' had a lot of rolls during character creation. In fact, stay in a career too long and your character was likely to fail a survival roll and die before you ever got to play him.
30th Jul '16 10:59:05 AM nombretomado
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In {{Tabletop RPG}}s where stats are rolled, such as ''TabletopGame/DungeonsAndDragons'' or ''D20Modern'', this is the sort of character where the first numbers rolled for stats are the ones used for the stats, regardless of their value. In first generation ''D&D'', the 3d6 stats were supposed to be rolled with three six-sided UsefulNotes/{{dice}}, and no more, and you had to take the stats in the order they were rolled.

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In {{Tabletop RPG}}s where stats are rolled, such as ''TabletopGame/DungeonsAndDragons'' or ''D20Modern'', ''TabletopGame/D20Modern'', this is the sort of character where the first numbers rolled for stats are the ones used for the stats, regardless of their value. In first generation ''D&D'', the 3d6 stats were supposed to be rolled with three six-sided UsefulNotes/{{dice}}, and no more, and you had to take the stats in the order they were rolled.
27th Jul '16 5:43:30 PM LentilSandEater
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* ''VideoGame/BaldursGate'' subverts this to hell and back, in spite of being based on AD&D 2nd ed.. Not only does the game allow you unlimited rerolls (but of all stats at once), it allows you to "recall" a previous roll, move points between stats at a ratio of 1-1, ''and'' if your character doesn't reach the minimum stats necessary for the chosen class, it automatically adjusts your stats up to the minimum requirements.
** Also, at least in the Enhanced Edition, the game cheats in your favor so that the sum of your rolled stats is never lower than 75 points. Most rolls end up somewhere in the high 70s or low 80s, with mid to high 80s being rather common, while results in the low to mid 90s require some patience. And to make matter evens easier, the game displays the sum of your stats after each roll.

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* ''VideoGame/BaldursGate'' subverts ''VideoGame/BaldursGate''
** The original version averts
this to hell and back, in spite of being based on AD&D 2nd ed..ed. Not only does the game allow you unlimited rerolls (but of all stats at once), it allows you to "recall" a previous roll, move points between stats at a ratio of 1-1, ''and'' if your character doesn't reach the minimum stats necessary for the chosen class, it automatically adjusts your stats up to the minimum requirements.
** Also, at least in In the Enhanced Edition, the game cheats in your favor favour so that the sum of your rolled stats is never lower than 75 points. Most rolls end up somewhere in the high 70s or low 80s, with mid to high 80s being rather common, while results in the low to mid 90s require some patience. And to make matter evens even easier, the game displays the sum of your stats after each roll.
27th Jul '16 5:40:30 PM LentilSandEater
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*** Despite all of this, the actual module Dragons of Despair is ridiculously hard at points. One nearly impossible fight is with the Dragon Khisanth, who will kill any characters who fail their saves vs. Dragon breath. He also hovers above the party out of melee range and uses magical Darkness to keep the PCs from using ranged attacks back at him. I guess that's why the book shows the party being horribly outclassed, the Ranger dying, the dragon mysteriously leaving instead of finishing them off, and the Ranger being brought back to life through literal divine intervention. GM realized the encounter was a wee bit too powerful for even these "munchkin" characters. The term munchkin is used loosely, because even though the characters have high stats, 1st Edition was rougher still with requiring extremely high (15 or 16) values in stats before you saw any noticeable bonus. A character with straight 14s would require incredible luck, and yet gain very little above a character with straight 10s.

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*** Despite all of this, the actual module Dragons of Despair is ridiculously hard at points. One nearly impossible fight is with the Dragon Khisanth, who will kill any characters who fail their saves vs. Dragon breath. He also hovers above the party out of melee range and uses magical Darkness to keep the PCs from using ranged attacks back at him. I guess him, that's why the book shows the party being horribly outclassed, the Ranger dying, the dragon mysteriously leaving instead of finishing them off, and the Ranger being brought back to life through literal divine intervention. GM realized the encounter was a wee bit too powerful for even these "munchkin" characters. The term munchkin is used loosely, because even though the characters have high stats, 1st Edition was rougher still with requiring extremely high (15 or 16) values in stats before you saw any noticeable bonus. A character with straight 14s would require incredible luck, and yet gain very little above a character with straight 10s.
10s.
13th Jul '16 1:44:34 PM Koveras
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In {{Tabletop RPG}}s where stats are rolled, such as ''TabletopGame/DungeonsAndDragons'' or ''D20Modern'', this is the sort of character where the first numbers rolled for stats are the ones used for the stats, regardless of their value. In first generation ''D&D'', the 3d6 stats were supposed to be rolled with three six-sided dice, and no more, and you had to take the stats in the order they were rolled.

to:

In {{Tabletop RPG}}s where stats are rolled, such as ''TabletopGame/DungeonsAndDragons'' or ''D20Modern'', this is the sort of character where the first numbers rolled for stats are the ones used for the stats, regardless of their value. In first generation ''D&D'', the 3d6 stats were supposed to be rolled with three six-sided dice, UsefulNotes/{{dice}}, and no more, and you had to take the stats in the order they were rolled.
5th May '16 8:55:48 AM justanid
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In {{Tabletop RPG}}s where stats are rolled, such as ''TabletopGame/DungeonsAndDragons'' or ''D20Modern'', this is the sort of character where the first numbers rolled for stats are the ones used for the stats, regardless of their value. In first generation D&D, the 3d6 stats were supposed to be rolled with three six-sided dice, and no more, and you had to take the stats in the order they were rolled.

to:

In {{Tabletop RPG}}s where stats are rolled, such as ''TabletopGame/DungeonsAndDragons'' or ''D20Modern'', this is the sort of character where the first numbers rolled for stats are the ones used for the stats, regardless of their value. In first generation D&D, ''D&D'', the 3d6 stats were supposed to be rolled with three six-sided dice, and no more, and you had to take the stats in the order they were rolled.



D&D consequences: One stat below 8 will severely limit your character classes, sometimes even to a single class (earlier editions of AD&D even had stat requirements for playing specific classes); two or three can render it unplayable as a PC. And that's ''before'' you actually try to play the character and have to deal with the penalties for below-average stats, which was anything from a -1 penalty to hit and damage for a low Strength for the earliest versions, to a big penalty to AC if your Dexterity was the stat that took the hit in the later versions.

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D&D ''D&D'' consequences: One stat below 8 will severely limit your character classes, sometimes even to a single class (earlier editions of AD&D ''AD&D'' even had stat requirements for playing specific classes); two or three can render it unplayable as a PC. And that's ''before'' you actually try to play the character and have to deal with the penalties for below-average stats, which was anything from a -1 penalty to hit and damage for a low Strength for the earliest versions, to a big penalty to AC if your Dexterity was the stat that took the hit in the later versions.



Usually, when a video game version is released, random stat generation is removed and a PointBuildSystem is implemented.

Of course, subjectivity means that some groups prefer this method, to the point of creating HouseRules to randomize character generation where it normally isn't.

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Usually, when When a video game video-game version is released, random stat generation is often removed and a PointBuildSystem is implemented.

Of course, subjectivity means
implemented instead. Those few video-games that some keep pseudo-random numbers, like ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'', often include a helpful gimmick, like allowing players to re-roll as many times as they want.

Some
groups prefer this method, to the point method of character generation, creating HouseRules to randomize character generation statistics where it normally isn't.
isn't an option.
5th May '16 8:40:05 AM justanid
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In {{Tabletop RPG}}s where stats are rolled, such as ''TabletopGame/DungeonsAndDragons'' or D20Modern, this is the sort of character where the first numbers rolled for stats are the ones used for the stats, regardless of their value. In first generation D&D, the 3d6 stats were supposed to be rolled with three six-sided dice, and no more, and you had to take the stats in the order they were rolled.

to:

In {{Tabletop RPG}}s where stats are rolled, such as ''TabletopGame/DungeonsAndDragons'' or D20Modern, ''D20Modern'', this is the sort of character where the first numbers rolled for stats are the ones used for the stats, regardless of their value. In first generation D&D, the 3d6 stats were supposed to be rolled with three six-sided dice, and no more, and you had to take the stats in the order they were rolled.
7th Apr '16 2:36:36 PM StFan
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* Used for nostalgia in the [[Webcomic/TheOrderOfTheStick Order of the Stick]]'s [[http://www.giantitp.com/comics/oots0536.html Gary Gygax tribute strip]]. Roy and [[spoiler: his archon]] break out an old copy of the 1st Edition rulebooks for the occasion, which use the "3d6, in order" rule.

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* Used for nostalgia in ''Webcomic/TheOrderOfTheStick'', with the [[Webcomic/TheOrderOfTheStick Order of the Stick]]'s [[http://www.giantitp.com/comics/oots0536.html Gary Gygax tribute strip]]. Roy and [[spoiler: his archon]] break out an old copy of the 1st 1[-[[superscript:st]]-] Edition rulebooks for the occasion, which use the "3d6, in order" rule.
2nd Feb '16 12:51:39 PM Koveras
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Added DiffLines:

* ''TabletopGame/LaceAndSteel'' requires that you roll for all attributes in a specific order, although you do have some influence with the favoring/slighting LuckManipulationMechanic. In particular, you have to be very lucky to [[SuperpowerLottery roll high enough on your Magical aptitude stat AND draw a major arcana Significator]] to even play a magic-using character.
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