History Main / HomingBoulders

20th Dec '17 6:53:43 PM BattleMaster
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* [[Music/WeirdAlYankovic Weird Al's]] ''Film/{{UHF}}'', in a parody of ''Film/RaidersOfTheLostArk'', started with the boulder rolling down the track to the adventurer, then continuing to follow him '''outside''' the cave and into a city, where it chased him down city streets--even doubling back on its track. [[spoiler: It's justified since it turns out in the end that it's really just Stanley imagining the whole thing while he's stuck working the flattop at his BurgerFool job]].

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* [[Music/WeirdAlYankovic Weird Al's]] ''Film/{{UHF}}'', in a parody of ''Film/RaidersOfTheLostArk'', started with the boulder rolling down the track to the adventurer, then continuing to follow him '''outside''' the cave and into a city, where it chased him down city streets--even doubling back on its track. [[spoiler: It's justified since it turns out in the end that it's really just Stanley George imagining the whole thing while he's stuck working the flattop at his BurgerFool job]].
20th Dec '17 6:52:48 PM BattleMaster
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* [[Music/WeirdAlYankovic Weird Al's]] ''Film/{{UHF}}'', in a parody of ''Film/RaidersOfTheLostArk'', started with the boulder rolling down the track to the adventurer, then continuing to follow him '''outside''' the cave and into a city, where it chased him down city streets--even doubling back on its track.

to:

* [[Music/WeirdAlYankovic Weird Al's]] ''Film/{{UHF}}'', in a parody of ''Film/RaidersOfTheLostArk'', started with the boulder rolling down the track to the adventurer, then continuing to follow him '''outside''' the cave and into a city, where it chased him down city streets--even doubling back on its track. [[spoiler: It's justified since it turns out in the end that it's really just Stanley imagining the whole thing while he's stuck working the flattop at his BurgerFool job]].
20th Dec '17 6:48:15 PM BattleMaster
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* Arrows and bolts in the ''Videogame/BaldursGate'' and ''Videogame/IcewindDale'' games will turn midflight to track targets, even if they "miss".

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* Arrows and bolts in the ''Videogame/BaldursGate'' and ''Videogame/IcewindDale'' games will turn midflight to track targets, even if they "miss". This was quickly patched by making projectile speeds ''much'' faster, to mostly avert this trope. The patch also allowed targets inside the area of effect of something like an incoming fireball spell to outrun the explosion, but the improved projectile speed also meant that that was much harder without using Haste or the Boots of Speed.
16th Jun '17 3:40:46 PM ZombieAladdin
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[[folder:Platform Gams]]

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[[folder:Platform Gams]]Games]]



* In what is perhaps the most literal case of this trope, in ''VideoGame/SonicLostWorld'''s cave stages, the rolling boulders will turn according to whether Sonic is to their left or right. They CAN miss (and there are too many of them to afford to get hit by all of them), and they will stop homing once Sonic passes them.

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* In what is perhaps the most literal case of this trope, in ''VideoGame/SonicLostWorld'''s cave stages, the rolling boulders will turn according to whether Sonic is to their left or right. They CAN miss (and there are too many of them to afford to get hit by all of them), and they will stop homing once Sonic passes them. Nevertheless, there is no reason why they should be following Sonic's movements, and it's subtle enough that anyone playing without advance knowledge might be confused why they're clumsily running into so many of these rocks.
16th Jun '17 3:07:37 PM ZombieAladdin
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Added DiffLines:

* In what is perhaps the most literal case of this trope, in ''VideoGame/SonicLostWorld'''s cave stages, the rolling boulders will turn according to whether Sonic is to their left or right. They CAN miss (and there are too many of them to afford to get hit by all of them), and they will stop homing once Sonic passes them.
2nd Jun '17 7:33:40 AM Morgenthaler
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* ''AIWarFleetCommand'', where the projectiles even track the target after it teleports.

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* ''AIWarFleetCommand'', ''VideoGame/AIWarFleetCommand'', where the projectiles even track the target after it teleports.
14th May '17 9:58:24 AM nombretomado
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** Some weapons can miss though. Like in ''VideoGame/WarcraftIII'', Human Mortars, in ''Franchise/StarCraft'', Terran Siege Tanks.

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** Some weapons can miss though. Like in ''VideoGame/WarcraftIII'', Human Mortars, in ''Franchise/StarCraft'', ''VideoGame/StarCraft'', Terran Siege Tanks.
3rd May '17 7:14:52 AM ImpudentInfidel
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** Can be particularly impressive when watching five or six archer units - totaling out to sometimes more than a ''thousand'' men - firing arrows at a fleeing unit. You'll see hundreds of individual arrows screaming down at the retreating enemy, and it becomes even ''more'' awesome if you have them all [[ArrowsOnFire on fire.]]

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** Can be particularly impressive when watching five or six archer units - totaling out to sometimes more than a ''thousand'' men - firing arrows at a fleeing unit. You'll see hundreds of individual arrows screaming down at the retreating enemy, and it becomes even ''more'' awesome if you have them all [[ArrowsOnFire on fire.]]]] This often results in the rather ridiculous site of hundreds of arrows all landing in a tight cluster ''juuuust'' behind a fleeing soldier.
3rd May '17 1:28:47 AM Psychadelico
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Added DiffLines:

* In [[VideoGame/SlyCooperAndTheThieviusRaccoonus the original Sly Cooper game]], being spotted by a flashlight guard meant the player ''was'' going to take damage, even if the shots had to [[{{Roboteching}} juke and weave to counterattack a player's dodge]]. Later games removed the homing, but made shots so fast they were practically HitScan, and averted HeroTrackingFailure, to compensate.
20th Jan '17 9:29:34 PM DustSnitch
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* Rockets shot at aircraft in ''VideoGame/CommandAndConquerGenerals'' will home in on them for quite some time. If you, however, manage to evade them long enough, [[TheDevTeamThinksOfEverything you will see them burn out and slowly descend to the ground before exploding]], with the pursuit distance depending on what fired the missile. The GLA's Soviet-era [=RPGs=] drop out of the sky almost immediately if they don't hit the target, whereas the US' state-of-the-art Missile Defender rockets will chase the same target for quite a distance.

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* Rockets shot at aircraft in ''VideoGame/CommandAndConquerGenerals'' will home in on them for quite some time. If you, however, manage to evade them long enough, [[TheDevTeamThinksOfEverything [[DevelopersForesight you will see them burn out and slowly descend to the ground before exploding]], with the pursuit distance depending on what fired the missile. The GLA's Soviet-era [=RPGs=] drop out of the sky almost immediately if they don't hit the target, whereas the US' state-of-the-art Missile Defender rockets will chase the same target for quite a distance.
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