History Main / HologramProjectionImperfection

19th Nov '16 10:05:44 AM zrice03
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** Played straight in the episode "Killing Time". Events transpire such that Gooshie has to use the Imaging Chamber to talk to both Al and Sam. For Sam, both the visual and audio is distorted heavily, while Al can't see him at all and gets only audio. Justified in that the technology is specifically made for Al and Sam to communicate across time. For anyone else it's very difficult to get working right.
11th Nov '16 6:21:10 AM AFP
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* Several examples on ''Series/BabylonFive'', particularly a hologram of Londo Molari in one episode which appears slightly blueish and blurry. In this case, as it is a pre-recorded message, and Londo paces quite a bit, the hologram ends up walking through another character, facing the wrong direction (at one point, you can see the message's recipient smirking as Londo just barely manages to miss pointing accusingly at him.) [[spoiler: Londo's hologram does manage to end the message facing Lord Refa and bidding him farewell, before the message ends and the gathered group of Narn witnesses beat Refa to death.]]
30th Oct '16 3:48:39 PM StarTropes
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* [[JustifiedTrope Justified]] in a scene in Star Trek: First Contact, where a holodeck character is disrupted when subjected to a Borg laser.

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* [[JustifiedTrope Justified]] in a scene in Star Trek: First Contact, ''Film/StarTrekFirstContact'', where a holodeck character is disrupted when subjected to a Borg laser.laser.
* This is a plot point in ''Film/StarTrekInsurrection'' when a "holo-ship" (essentially a warp-driven holodeck) is shown to be prone to glitching. This becomes a ChekhovsGun when the holo-ship is used to fool the BigBad--the glitching reveals the nature of the trick.
29th Aug '16 1:56:53 AM UmbrellasWereAwesome
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** From ''VideoGame/{{Halo 4}}'' onward , the War Games and other multiplayer modes are all officially holodeck simulations, and yet the graphics are identical to the campaigns and ''Spartan Ops''.
** ''VideoGame/HaloReach'' introduced a Hologram armor ability, it sends a holographic copy of the player where you send it. There are no visual errors on the decoy unless it is shot or hit. If this ability is used properly, it can become quite annoying.

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** From ''VideoGame/{{Halo 4}}'' onward , onward, the War Games and other multiplayer modes are all officially holodeck simulations, and yet the graphics are identical to the campaigns and ''Spartan Ops''.
** ''VideoGame/HaloReach'' introduced a Hologram armor ability, it which sends a holographic copy of the player where you send it.to wherever they're aiming at. There are no visual errors on the decoy unless it is shot or hit. If this ability is used properly, it can become quite annoying.
15th Aug '16 7:53:52 PM UmbrellasWereAwesome
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* In ''VideoGame/{{Halo 4}}'', the War Games are officially holodeck simulations, and yet the graphics are identical to the campaign and Spartan Ops.

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* In ''Franchise/{{Halo}}'':
** From
''VideoGame/{{Halo 4}}'', 4}}'' onward , the War Games and other multiplayer modes are all officially holodeck simulations, and yet the graphics are identical to the campaign campaigns and Spartan Ops.''Spartan Ops''.
18th Jul '16 3:58:14 PM eroock
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* The ''Series/DoctorWho'' episode "The Almost People". Though there is a lot of interference anyway (the hologram only really gets through because the plot wants it to).

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* The ''Series/DoctorWho'' ''Series/DoctorWho'':
** In
episode "The "[[Recap/DoctorWhoS32E6TheAlmostPeople The Almost People". Though People]]", though there is a lot of interference anyway (the hologram only really gets through because the plot wants it to).to).
** Towards the end of episode "[[Recap/DoctorWhoS27E9TheEmptyChild The Empty Child]]", Jack presents a holographic image of the object they are chasing. The projection goes through some flickering.
5th Jul '16 11:19:52 PM SirPellucidar
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* [[JustifiedTrope Justified]] in a scene in Star Trek: First Contact, where a holodeck character is disrupted when subjected to a Borg laser.
21st Jun '16 1:50:40 PM Jake
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* The Literature/XWingSeries elaborates slightly on the Star Wars examples above; in a rare example of [[SciFiWritersHaveNoSenseOfScale a Star Wars Expanded Universe writer having a sense of scale]], it's pointed out that ''real-time'' holographic comms transmission uses a lot of bandwidth and is not very fault-tolerant, especially at interstellar distances by SubspaceAnsible.
31st May '16 10:57:31 AM NotSoBadassLongcoat
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* Subverted in ''Series/AgentsOfSHIELD'': the holograms look perfect, but Coulson mentions that due to the lag, people using them cannot react as fast to whatever is happening on the receiving end as they would in person. [[spoiler: This is a plot point when Coulson and Lincoln are looking for the leader of the Watchdogs - Coulson realizes that Agent Blake they are talking to is a hologram, and next scene reveals the real Blake being in a wheelchair.]]
3rd May '16 5:01:38 PM eroock
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