History Main / HolodeckMalfunction

22nd Jul '16 1:43:32 PM Morgenthaler
Is there an issue? Send a Message


* Pretty much the whole backstory of ''KidChameleon''.

to:

* Pretty much the whole backstory of ''KidChameleon''.''VideoGame/KidChameleon''.



* ''StarSoldier: Vanishing Earth''[='=]s first stage is a training exercise that gets hijacked by the BigBad near the end.

to:

* ''StarSoldier: ''VideoGame/StarSoldier: Vanishing Earth''[='=]s first stage is a training exercise that gets hijacked by the BigBad near the end.
16th Jun '16 11:37:42 PM Morgenthaler
Is there an issue? Send a Message


* ''{{ReBoot}}'' has a variant with one of its Game Cubes[[note]] normally only dangerous if they lose, and limited to the area caught in the game[[/note]]. When Megabyte extracts Mainframe's core energy from the Principal Office, a Game Cube that lands on it gets corrupted, blending aspects of the game reality and the Principal Office. If the User wins the Principal Office gets destroyed and Mainframe crashes, but if anyone else wins the core energy leaves with the game and Mainframe crashes. Bob has to keep the game running until he can get the core energy back inside the Principal Office to stabilize the game and let it leave safely.

to:

* ''{{ReBoot}}'' ''WesternAnimation/ReBoot'' has a variant with one of its Game Cubes[[note]] normally only dangerous if they lose, and limited to the area caught in the game[[/note]]. When Megabyte extracts Mainframe's core energy from the Principal Office, a Game Cube that lands on it gets corrupted, blending aspects of the game reality and the Principal Office. If the User wins the Principal Office gets destroyed and Mainframe crashes, but if anyone else wins the core energy leaves with the game and Mainframe crashes. Bob has to keep the game running until he can get the core energy back inside the Principal Office to stabilize the game and let it leave safely.



* ''SpeedRacerTheNextGeneration'': In the three-parter "The Fast Track", the energy amplifier used to allow Speed and Annalise to escape the sabotaged virtual track also allows some of the virtual constructs to exit the track into the real world. They are: a giant version of Conor, [[Anime/SpeedRacer the X3 Melange, and the Mammoth Car]].
* In the ''[[TMNT2003 Teenage Mutant Ninja Turtles]]'' (2003) "Secret Origins" arc, the turtles and Splinter are taken to the Utroms' Oracle Pod Chamber, which allows them to experience the aliens' collective memory in a virtual reality environment. Unfortunately, after some sabotage by Baxter Stockman, the environment becomes deadly, and the turtles are forced to look for the failsafe embedded inside the simulation before their minds can return to their bodies.

to:

* ''SpeedRacerTheNextGeneration'': ''WesternAnimation/SpeedRacerTheNextGeneration'': In the three-parter "The Fast Track", the energy amplifier used to allow Speed and Annalise to escape the sabotaged virtual track also allows some of the virtual constructs to exit the track into the real world. They are: a giant version of Conor, [[Anime/SpeedRacer the X3 Melange, and the Mammoth Car]].
* In the ''[[TMNT2003 ''[[WesternAnimation/TMNT2003 Teenage Mutant Ninja Turtles]]'' (2003) "Secret Origins" arc, the turtles and Splinter are taken to the Utroms' Oracle Pod Chamber, which allows them to experience the aliens' collective memory in a virtual reality environment. Unfortunately, after some sabotage by Baxter Stockman, the environment becomes deadly, and the turtles are forced to look for the failsafe embedded inside the simulation before their minds can return to their bodies.
2nd May '16 2:58:14 AM NozzDogg
Is there an issue? Send a Message

Added DiffLines:

[[folder: Tabletop Games ]]
* In the ''TabletopGame/RocketAge'' adventure ''The Lost City of the Ancients'' the heroes have to deal with the security systems of a holographic TV station. Unfortunately the facility's AI has mixed the military simulations with old adventure film scenarios, leading to utter insanity.
[[/folder]]
18th Apr '16 8:28:40 PM turnerjer
Is there an issue? Send a Message


'''Amy:''' Well, I'm sure that won't happen this time.

to:

'''Amy:''' Well, I'm sure that probably won't happen this time.
4th Apr '16 1:47:09 PM LentilSandEater
Is there an issue? Send a Message


'''Amy:''' [[TemptingFate Well, I'm sure that won't happen this time.]]

to:

'''Amy:''' [[TemptingFate Well, I'm sure that won't happen this time.]]
14th Feb '16 11:49:08 AM poi99
Is there an issue? Send a Message


Some manner of simulator (whether HardLight {{Hologram}}s, a {{Cyberspace}} Virtual Reality program, or even just robot mannequins) suffers a PhlebotinumBreakdown. Naturally, said breakdown [[FailsafeFailure targets the safety features of the simulator first]] (rather than, say, shutting the whole thing down) and everything [[GoneHorriblyWrong Goes Horribly Wrong]], turning the sim, originally intended for [[VirtualTrainingSimulation training]] or [[TheRuleOfFirstAdopters pleasure]], deadly.

to:

Some manner of simulator (whether HardLight {{Hologram}}s, a {{Cyberspace}} Virtual Reality program, or even just robot mannequins) suffers a PhlebotinumBreakdown. Naturally, said breakdown [[FailsafeFailure targets the safety features of the simulator first]] (rather than, say, shutting the whole thing down) and everything [[GoneHorriblyWrong Goes Horribly Wrong]], turning the sim, originally intended for [[VirtualTrainingSimulation training]] or [[TheRuleOfFirstAdopters pleasure]], pleasure, deadly.
18th Jan '16 12:49:55 PM SolidSonicTH
Is there an issue? Send a Message


** Made all the funnier by Zapp Brannigan's line: "Damn! Last time that happened [[NoodleIncident I got slapped with three paternity suits!"]]

to:

** Made all the funnier by Zapp Brannigan's line: "Damn! Last time that happened [[NoodleIncident I got slapped with three paternity suits!"]]suits!"]] And once the problem is quelled, he claims he needs to de-stress...in the Holo-Shed.
18th Jan '16 12:48:50 PM SolidSonicTH
Is there an issue? Send a Message


'''Amy:''' Well, I'm sure that won't happen this time.

to:

'''Amy:''' [[TemptingFate Well, I'm sure that won't happen this time.]]
13th Dec '15 5:50:42 PM nombretomado
Is there an issue? Send a Message


* This was the plot of the ''Franchise/{{X-Men}}'' game for the UsefulNotes/SegaGenesis. Magneto infects the Danger Room computer with a virus to turn its simulations deadly; every level except for the last one involves beating these simulations.

to:

* This was the plot of the ''Franchise/{{X-Men}}'' ''VideoGame/XMen1993'' game for the UsefulNotes/SegaGenesis. Magneto infects the Danger Room computer with a virus to turn its simulations deadly; every level except for the last one involves beating these simulations.
8th Dec '15 1:28:36 PM LentilSandEater
Is there an issue? Send a Message


** Averted -- or maybe inverted -- in the Series/StarTrekDeepSpaceNine episode ''Badda-Bing, Badda-Bang''. The holographic Vic Fontaine is threatened by mobsters, and if the crew doesn't save him, he'll be [[KilledOffForReal permanently deleted]]. Deleting the bad guys or reprogramming the holodeck simply won't work: they have to solve the problem in-game and in-character. What's notable is that it's ''not'' a malfunction: it was programmed into the story as an "expansion pack" of sorts. (And resetting isn't an option, as the crew would consider overwriting Vic's memories as the death of a good friend.) This is likely the only time in Star Trek that a crisis is caused by the holodeck operating ''exactly as intended''. (Except perhaps for "Our Man Bashir" above.)

to:

** Averted -- or maybe inverted -- Downplayed in the Series/StarTrekDeepSpaceNine episode ''Badda-Bing, Badda-Bang''. The holographic Vic Fontaine is threatened by mobsters, and if the crew doesn't save him, he'll be [[KilledOffForReal permanently deleted]]. Deleting the bad guys or reprogramming the holodeck simply won't work: they have to solve the problem in-game and in-character. What's notable is that it's ''not'' a malfunction: it was programmed into the story as an "expansion pack" of sorts. (And resetting isn't an option, as the crew would consider overwriting Vic's memories as the death of a good friend.) This is likely the only time in Star Trek that a crisis is caused by the holodeck operating ''exactly as intended''. (Except perhaps for "Our Man Bashir" above.)
This list shows the last 10 events of 148. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.HolodeckMalfunction