History Main / HolodeckMalfunction

17th May '17 3:33:36 AM Arivne
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* ''Magazine/{{Ares}}'' magazine issue Special Edition 2, short story "Tales of the Sky Tales of the Land". The colony GenerationShip ''Argo'' suffers a problem during the 327th year of its voyage between the stars. A meteor impact disables the computer controlling the planet simulation deck (where colonists learn how to live on a planet) and a worm causes the backup computer to malfunction. As a result, several people training on the deck are killed.

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* ''Magazine/{{Ares}}'' magazine issue Special Edition 2, short story "Tales of the Sky Tales of the Land". The colony GenerationShip ''Argo'' suffers a problem during the 327th year of its voyage between the stars. A meteor impact disables the computer controlling the planet simulation deck (where colonists learn how to live on a planet) and a worm causes the backup computer to malfunction. As a result, the simulation becomes extremely dangerous and several people training on the deck are killed.
17th May '17 3:28:22 AM Arivne
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* ''Magazine/{{Ares}}'' magazine issue "Special Edition 2" short story "Tales of the Sky Tales of the Land". The colony GenerationShip ''Argo'' suffers a problem during the 327th year of its voyage between the stars. A meteor impact disables the computer controlling the planet simulation deck (where colonists learn how to live on a planet) and a worm causes the backup computer to malfunction. As a result, several people training on the deck are killed.

to:

* ''Magazine/{{Ares}}'' magazine issue "Special Special Edition 2" 2, short story "Tales of the Sky Tales of the Land". The colony GenerationShip ''Argo'' suffers a problem during the 327th year of its voyage between the stars. A meteor impact disables the computer controlling the planet simulation deck (where colonists learn how to live on a planet) and a worm causes the backup computer to malfunction. As a result, several people training on the deck are killed.
17th May '17 3:27:24 AM Arivne
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* ''Magazine/{{Ares}}'' magazine issue "Special Edition 2" short story "Tales of the Sky Tales of the Land". The colony GenerationShip ''Argo'' suffers a problem during the 327th year of its voyage between the stars. A meteor impact disables the computer controlling the planet simulation deck (where colonists learn how to live on a planet) and a worm causes the backup computer to malfunction. As a result, several people training on the deck are killed.
2nd May '17 5:28:48 PM Akaihiryuu
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** Downplayed in the ''Series/StarTrekDeepSpaceNine'' episode "Badda-Bing, Badda-Bang". The holographic Vic Fontaine is threatened by mobsters, and if the crew doesn't save him, he'll be [[KilledOffForReal permanently deleted]]. Deleting the bad guys or reprogramming the holodeck simply won't work (this would involve resetting the program, which would wipe all of Vic's memories of them and effectively reset him, Vic views this scenario as "death" for him): they have to solve the problem in-game and in-character. What's notable is that it's ''not'' a malfunction: it was programmed into the story as an "expansion pack" of sorts. The crew is never in any danger at all, only the holographic Vic is ever in any danger. This is likely the only time in Star Trek that a crisis is caused by the holodeck operating ''exactly as intended''. (Except perhaps for "Our Man Bashir" above.)

to:

** Downplayed in the ''Series/StarTrekDeepSpaceNine'' episode "Badda-Bing, Badda-Bang". The holographic Vic Fontaine is threatened by mobsters, and if the crew doesn't save him, he'll be [[KilledOffForReal permanently deleted]]. Deleting the bad guys or reprogramming the holodeck simply won't work (this would involve resetting the program, which would wipe all of Vic's memories of them and effectively reset him, Vic views this scenario as "death" for him): they have to solve the problem in-game and in-character. What's notable is that it's ''not'' a malfunction: it was programmed into the story by Vic's creator as an "expansion pack" of sorts. The crew is never in any danger at all, only the holographic Vic is ever in any danger. This is likely the only time in Star Trek that a crisis is caused by the holodeck operating ''exactly as intended''. (Except perhaps for "Our Man Bashir" above.)
2nd May '17 5:28:07 PM Akaihiryuu
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** Downplayed in the ''Series/StarTrekDeepSpaceNine'' episode "Badda-Bing, Badda-Bang". The holographic Vic Fontaine is threatened by mobsters, and if the crew doesn't save him, he'll be [[KilledOffForReal permanently deleted]]. Deleting the bad guys or reprogramming the holodeck simply won't work (this would involve resetting the program, which would wipe all of Vic's memories of them and effectively reset him, Vic views this scenario as "death" for him): they have to solve the problem in-game and in-character. What's notable is that it's ''not'' a malfunction: it was programmed into the story as an "expansion pack" of sorts. This is likely the only time in Star Trek that a crisis is caused by the holodeck operating ''exactly as intended''. (Except perhaps for "Our Man Bashir" above.)

to:

** Downplayed in the ''Series/StarTrekDeepSpaceNine'' episode "Badda-Bing, Badda-Bang". The holographic Vic Fontaine is threatened by mobsters, and if the crew doesn't save him, he'll be [[KilledOffForReal permanently deleted]]. Deleting the bad guys or reprogramming the holodeck simply won't work (this would involve resetting the program, which would wipe all of Vic's memories of them and effectively reset him, Vic views this scenario as "death" for him): they have to solve the problem in-game and in-character. What's notable is that it's ''not'' a malfunction: it was programmed into the story as an "expansion pack" of sorts. The crew is never in any danger at all, only the holographic Vic is ever in any danger. This is likely the only time in Star Trek that a crisis is caused by the holodeck operating ''exactly as intended''. (Except perhaps for "Our Man Bashir" above.)
2nd May '17 5:26:47 PM Akaihiryuu
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** Downplayed in the ''Series/StarTrekDeepSpaceNine'' episode "Badda-Bing, Badda-Bang". The holographic Vic Fontaine is threatened by mobsters, and if the crew doesn't save him, he'll be [[KilledOffForReal permanently deleted]]. Deleting the bad guys or reprogramming the holodeck simply won't work (this would involve resetting the program, which would wipe all of Vic's memories of them and effectively reset him): they have to solve the problem in-game and in-character. What's notable is that it's ''not'' a malfunction: it was programmed into the story as an "expansion pack" of sorts. (And resetting isn't an option, as the crew would consider overwriting Vic's memories as the death of a good friend.) This is likely the only time in Star Trek that a crisis is caused by the holodeck operating ''exactly as intended''. (Except perhaps for "Our Man Bashir" above.)

to:

** Downplayed in the ''Series/StarTrekDeepSpaceNine'' episode "Badda-Bing, Badda-Bang". The holographic Vic Fontaine is threatened by mobsters, and if the crew doesn't save him, he'll be [[KilledOffForReal permanently deleted]]. Deleting the bad guys or reprogramming the holodeck simply won't work (this would involve resetting the program, which would wipe all of Vic's memories of them and effectively reset him, Vic views this scenario as "death" for him): they have to solve the problem in-game and in-character. What's notable is that it's ''not'' a malfunction: it was programmed into the story as an "expansion pack" of sorts. (And resetting isn't an option, as the crew would consider overwriting Vic's memories as the death of a good friend.) This is likely the only time in Star Trek that a crisis is caused by the holodeck operating ''exactly as intended''. (Except perhaps for "Our Man Bashir" above.)
2nd May '17 5:25:39 PM Akaihiryuu
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** Downplayed in the ''Series/StarTrekDeepSpaceNine'' episode "Badda-Bing, Badda-Bang". The holographic Vic Fontaine is threatened by mobsters, and if the crew doesn't save him, he'll be [[KilledOffForReal permanently deleted]]. Deleting the bad guys or reprogramming the holodeck simply won't work (they technically COULD but it would wipe Vic's memories of them and he would effectively be reset to before he met them, the crew decides they don't want to do this): they have to solve the problem in-game and in-character. What's notable is that it's ''not'' a malfunction: it was programmed into the story as an "expansion pack" of sorts. (And resetting isn't an option, as the crew would consider overwriting Vic's memories as the death of a good friend.) This is likely the only time in Star Trek that a crisis is caused by the holodeck operating ''exactly as intended''. (Except perhaps for "Our Man Bashir" above.)

to:

** Downplayed in the ''Series/StarTrekDeepSpaceNine'' episode "Badda-Bing, Badda-Bang". The holographic Vic Fontaine is threatened by mobsters, and if the crew doesn't save him, he'll be [[KilledOffForReal permanently deleted]]. Deleting the bad guys or reprogramming the holodeck simply won't work (they technically COULD but it (this would involve resetting the program, which would wipe all of Vic's memories of them and he would effectively be reset to before he met them, the crew decides they don't want to do this): him): they have to solve the problem in-game and in-character. What's notable is that it's ''not'' a malfunction: it was programmed into the story as an "expansion pack" of sorts. (And resetting isn't an option, as the crew would consider overwriting Vic's memories as the death of a good friend.) This is likely the only time in Star Trek that a crisis is caused by the holodeck operating ''exactly as intended''. (Except perhaps for "Our Man Bashir" above.)
2nd May '17 5:24:41 PM Akaihiryuu
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** Downplayed in the ''Series/StarTrekDeepSpaceNine'' episode "Badda-Bing, Badda-Bang". The holographic Vic Fontaine is threatened by mobsters, and if the crew doesn't save him, he'll be [[KilledOffForReal permanently deleted]]. Deleting the bad guys or reprogramming the holodeck simply won't work: they have to solve the problem in-game and in-character. What's notable is that it's ''not'' a malfunction: it was programmed into the story as an "expansion pack" of sorts. (And resetting isn't an option, as the crew would consider overwriting Vic's memories as the death of a good friend.) This is likely the only time in Star Trek that a crisis is caused by the holodeck operating ''exactly as intended''. (Except perhaps for "Our Man Bashir" above.)

to:

** Downplayed in the ''Series/StarTrekDeepSpaceNine'' episode "Badda-Bing, Badda-Bang". The holographic Vic Fontaine is threatened by mobsters, and if the crew doesn't save him, he'll be [[KilledOffForReal permanently deleted]]. Deleting the bad guys or reprogramming the holodeck simply won't work: work (they technically COULD but it would wipe Vic's memories of them and he would effectively be reset to before he met them, the crew decides they don't want to do this): they have to solve the problem in-game and in-character. What's notable is that it's ''not'' a malfunction: it was programmed into the story as an "expansion pack" of sorts. (And resetting isn't an option, as the crew would consider overwriting Vic's memories as the death of a good friend.) This is likely the only time in Star Trek that a crisis is caused by the holodeck operating ''exactly as intended''. (Except perhaps for "Our Man Bashir" above.)
23rd Apr '17 1:03:39 PM nombretomado
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* In the ''[[WesternAnimation/TMNT2003 Teenage Mutant Ninja Turtles]]'' (2003) "Secret Origins" arc, the turtles and Splinter are taken to the Utroms' Oracle Pod Chamber, which allows them to experience the aliens' collective memory in a virtual reality environment. Unfortunately, after some sabotage by Baxter Stockman, the environment becomes deadly, and the turtles are forced to look for the failsafe embedded inside the simulation before their minds can return to their bodies.

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* In the ''[[WesternAnimation/TMNT2003 Teenage Mutant Ninja Turtles]]'' (2003) ''WesternAnimation/TeenageMutantNinjaTurtles2003'' "Secret Origins" arc, the turtles and Splinter are taken to the Utroms' Oracle Pod Chamber, which allows them to experience the aliens' collective memory in a virtual reality environment. Unfortunately, after some sabotage by Baxter Stockman, the environment becomes deadly, and the turtles are forced to look for the failsafe embedded inside the simulation before their minds can return to their bodies.
3rd Apr '17 9:07:58 AM Malady
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* A virtual reality adventure gone out of control provides the basis of the plot of Dennis L. [=McKiernan=]'s novel ''Caverns of Socrates''.

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* A virtual reality adventure gone out of control provides the basis of the plot of Dennis L. [=McKiernan=]'s novel ''Caverns of Socrates''.''Literature/CavernsOfSocrates''.



* A large part of the premise of ''Virtuality'' (the failed 2009 pilot, not the film).

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* A large part of the premise of ''Virtuality'' ''Film/{{Virtuality}}'' (the failed 2009 pilot, not the film).
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http://tvtropes.org/pmwiki/article_history.php?article=Main.HolodeckMalfunction