History Main / HolodeckMalfunction

8th Feb '17 4:15:14 PM Mjolnir13621
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[[folder: Anime ]]

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[[folder: Anime ]]and Manga]]


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* The entire premise of ''LightNovel/LogHorizon''.
* Strongly hinted to be the entire premise of ''LightNovel/GrimgarofFantasyandAsh (Hai to Gensou no Grimgar)''.
22nd Jan '17 9:55:36 AM Qussow
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* In ''WesternAnimation/TheVentureBros'' episode "Eeny, Meeny, Miney, Magic", Brock gets trapped in Dr. Venture's latest invention, the "[[PoweredByAForsakenChild joy]] [[LotusEaterMachine can]]". At least, you would ''hope'' Rusty didn't intend for it to trap its occupants inside itself.
16th Jan '17 8:32:31 PM Luppercus
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* Happens in an episode of ''WesternAnimation/MenInBlack'' with a virtual reality training program. Although the program didn't really malfunction, Agent Jay used it before it was ready because he was upset for his qualifications not knowing that the program was more realistic than expected and could be mortal.
16th Dec '16 9:42:57 AM Lloigor
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** Downplayed in the Series/StarTrekDeepSpaceNine episode ''Badda-Bing, Badda-Bang''. The holographic Vic Fontaine is threatened by mobsters, and if the crew doesn't save him, he'll be [[KilledOffForReal permanently deleted]]. Deleting the bad guys or reprogramming the holodeck simply won't work: they have to solve the problem in-game and in-character. What's notable is that it's ''not'' a malfunction: it was programmed into the story as an "expansion pack" of sorts. (And resetting isn't an option, as the crew would consider overwriting Vic's memories as the death of a good friend.) This is likely the only time in Star Trek that a crisis is caused by the holodeck operating ''exactly as intended''. (Except perhaps for "Our Man Bashir" above.)

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** Downplayed in the Series/StarTrekDeepSpaceNine ''Series/StarTrekDeepSpaceNine'' episode ''Badda-Bing, Badda-Bang''."Badda-Bing, Badda-Bang". The holographic Vic Fontaine is threatened by mobsters, and if the crew doesn't save him, he'll be [[KilledOffForReal permanently deleted]]. Deleting the bad guys or reprogramming the holodeck simply won't work: they have to solve the problem in-game and in-character. What's notable is that it's ''not'' a malfunction: it was programmed into the story as an "expansion pack" of sorts. (And resetting isn't an option, as the crew would consider overwriting Vic's memories as the death of a good friend.) This is likely the only time in Star Trek that a crisis is caused by the holodeck operating ''exactly as intended''. (Except perhaps for "Our Man Bashir" above.)
30th Oct '16 1:30:00 PM nighttrainfm
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* One quest in the Citadel DLC of ''VideoGame/MassEffect3'' ends with a glitched fight in the Armax Arsenal Arena that throws waves of the toughest mooks in the game at you. Unlike other Arena battles, falling in this fight ''will'' result in a [[GameOver Critical Mission Failure]]. Unusually, Shepard is actually ''trying'' to cause a malfunction, as the maintenance crew has asked him to tax the simulator as much as possible in order to pinpoint an elusive glitch and this plan [[GoneHorriblyRight works better than they thought it would.]]

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* One quest in the Citadel DLC of ''VideoGame/MassEffect3'' ends with a glitched fight in the Armax Arsenal Arena that throws waves of the toughest mooks in the game at you. Unlike other Arena battles, falling in this fight ''will'' result in a [[GameOver Critical Mission Failure]]. Unusually, Shepard is actually ''trying'' to cause a malfunction, as the maintenance crew has asked him them to tax the simulator as much as possible in order to pinpoint an elusive glitch and this plan [[GoneHorriblyRight works better than they thought it would.]]
16th Oct '16 3:15:42 PM sbabski
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* The Itchy-And-Scratchy Land episode of ''TheSimpsons'' (a parody of ''Westworld'').

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* The Itchy-And-Scratchy Land episode of ''TheSimpsons'' ''Franchise/TheSimpsons'' (a parody of ''Westworld'').
22nd Jul '16 1:43:32 PM Morgenthaler
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* Pretty much the whole backstory of ''KidChameleon''.

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* Pretty much the whole backstory of ''KidChameleon''.''VideoGame/KidChameleon''.



* ''StarSoldier: Vanishing Earth''[='=]s first stage is a training exercise that gets hijacked by the BigBad near the end.

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* ''StarSoldier: ''VideoGame/StarSoldier: Vanishing Earth''[='=]s first stage is a training exercise that gets hijacked by the BigBad near the end.
16th Jun '16 11:37:42 PM Morgenthaler
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* ''{{ReBoot}}'' has a variant with one of its Game Cubes[[note]] normally only dangerous if they lose, and limited to the area caught in the game[[/note]]. When Megabyte extracts Mainframe's core energy from the Principal Office, a Game Cube that lands on it gets corrupted, blending aspects of the game reality and the Principal Office. If the User wins the Principal Office gets destroyed and Mainframe crashes, but if anyone else wins the core energy leaves with the game and Mainframe crashes. Bob has to keep the game running until he can get the core energy back inside the Principal Office to stabilize the game and let it leave safely.

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* ''{{ReBoot}}'' ''WesternAnimation/ReBoot'' has a variant with one of its Game Cubes[[note]] normally only dangerous if they lose, and limited to the area caught in the game[[/note]]. When Megabyte extracts Mainframe's core energy from the Principal Office, a Game Cube that lands on it gets corrupted, blending aspects of the game reality and the Principal Office. If the User wins the Principal Office gets destroyed and Mainframe crashes, but if anyone else wins the core energy leaves with the game and Mainframe crashes. Bob has to keep the game running until he can get the core energy back inside the Principal Office to stabilize the game and let it leave safely.



* ''SpeedRacerTheNextGeneration'': In the three-parter "The Fast Track", the energy amplifier used to allow Speed and Annalise to escape the sabotaged virtual track also allows some of the virtual constructs to exit the track into the real world. They are: a giant version of Conor, [[Anime/SpeedRacer the X3 Melange, and the Mammoth Car]].
* In the ''[[TMNT2003 Teenage Mutant Ninja Turtles]]'' (2003) "Secret Origins" arc, the turtles and Splinter are taken to the Utroms' Oracle Pod Chamber, which allows them to experience the aliens' collective memory in a virtual reality environment. Unfortunately, after some sabotage by Baxter Stockman, the environment becomes deadly, and the turtles are forced to look for the failsafe embedded inside the simulation before their minds can return to their bodies.

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* ''SpeedRacerTheNextGeneration'': ''WesternAnimation/SpeedRacerTheNextGeneration'': In the three-parter "The Fast Track", the energy amplifier used to allow Speed and Annalise to escape the sabotaged virtual track also allows some of the virtual constructs to exit the track into the real world. They are: a giant version of Conor, [[Anime/SpeedRacer the X3 Melange, and the Mammoth Car]].
* In the ''[[TMNT2003 ''[[WesternAnimation/TMNT2003 Teenage Mutant Ninja Turtles]]'' (2003) "Secret Origins" arc, the turtles and Splinter are taken to the Utroms' Oracle Pod Chamber, which allows them to experience the aliens' collective memory in a virtual reality environment. Unfortunately, after some sabotage by Baxter Stockman, the environment becomes deadly, and the turtles are forced to look for the failsafe embedded inside the simulation before their minds can return to their bodies.
2nd May '16 2:58:14 AM NozzDogg
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[[folder: Tabletop Games ]]
* In the ''TabletopGame/RocketAge'' adventure ''The Lost City of the Ancients'' the heroes have to deal with the security systems of a holographic TV station. Unfortunately the facility's AI has mixed the military simulations with old adventure film scenarios, leading to utter insanity.
[[/folder]]
18th Apr '16 8:28:40 PM turnerjer
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'''Amy:''' Well, I'm sure that won't happen this time.

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'''Amy:''' Well, I'm sure that probably won't happen this time.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.HolodeckMalfunction