History Main / HolodeckMalfunction

7th Jun '17 7:07:02 PM nombretomado
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* In one story in the WhateleyUniverse, two hackers went after Team Kimba by trapping them in a sim without their armour or weapons, facing a group of pissed-off simulated attackers. The Kimbas manage to use their smarts to get out, but it's a PyrrhicVictory.

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* In one story in the WhateleyUniverse, Literature/WhateleyUniverse, two hackers went after Team Kimba by trapping them in a sim without their armour or weapons, facing a group of pissed-off simulated attackers. The Kimbas manage to use their smarts to get out, but it's a PyrrhicVictory.
3rd Jun '17 2:43:39 PM Morgenthaler
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* [[Series/MysteryScienceTheater3000 Doctor Forrester's]] [[FunWithAcronyms CFVDEWTOD]] from ''TheWayOfTheMetagamer'' is specifically designed to fail and trap the user within a lethal "simulation", so that he can use it to take over the world.

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* [[Series/MysteryScienceTheater3000 Doctor Forrester's]] [[FunWithAcronyms CFVDEWTOD]] from ''TheWayOfTheMetagamer'' ''Webcomic/TheWayOfTheMetagamer'' is specifically designed to fail and trap the user within a lethal "simulation", so that he can use it to take over the world.
17th May '17 3:33:36 AM Arivne
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* ''Magazine/{{Ares}}'' magazine issue Special Edition 2, short story "Tales of the Sky Tales of the Land". The colony GenerationShip ''Argo'' suffers a problem during the 327th year of its voyage between the stars. A meteor impact disables the computer controlling the planet simulation deck (where colonists learn how to live on a planet) and a worm causes the backup computer to malfunction. As a result, several people training on the deck are killed.

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* ''Magazine/{{Ares}}'' magazine issue Special Edition 2, short story "Tales of the Sky Tales of the Land". The colony GenerationShip ''Argo'' suffers a problem during the 327th year of its voyage between the stars. A meteor impact disables the computer controlling the planet simulation deck (where colonists learn how to live on a planet) and a worm causes the backup computer to malfunction. As a result, the simulation becomes extremely dangerous and several people training on the deck are killed.
17th May '17 3:28:22 AM Arivne
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* ''Magazine/{{Ares}}'' magazine issue "Special Edition 2" short story "Tales of the Sky Tales of the Land". The colony GenerationShip ''Argo'' suffers a problem during the 327th year of its voyage between the stars. A meteor impact disables the computer controlling the planet simulation deck (where colonists learn how to live on a planet) and a worm causes the backup computer to malfunction. As a result, several people training on the deck are killed.

to:

* ''Magazine/{{Ares}}'' magazine issue "Special Special Edition 2" 2, short story "Tales of the Sky Tales of the Land". The colony GenerationShip ''Argo'' suffers a problem during the 327th year of its voyage between the stars. A meteor impact disables the computer controlling the planet simulation deck (where colonists learn how to live on a planet) and a worm causes the backup computer to malfunction. As a result, several people training on the deck are killed.
17th May '17 3:27:24 AM Arivne
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* ''Magazine/{{Ares}}'' magazine issue "Special Edition 2" short story "Tales of the Sky Tales of the Land". The colony GenerationShip ''Argo'' suffers a problem during the 327th year of its voyage between the stars. A meteor impact disables the computer controlling the planet simulation deck (where colonists learn how to live on a planet) and a worm causes the backup computer to malfunction. As a result, several people training on the deck are killed.
2nd May '17 5:28:48 PM Akaihiryuu
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** Downplayed in the ''Series/StarTrekDeepSpaceNine'' episode "Badda-Bing, Badda-Bang". The holographic Vic Fontaine is threatened by mobsters, and if the crew doesn't save him, he'll be [[KilledOffForReal permanently deleted]]. Deleting the bad guys or reprogramming the holodeck simply won't work (this would involve resetting the program, which would wipe all of Vic's memories of them and effectively reset him, Vic views this scenario as "death" for him): they have to solve the problem in-game and in-character. What's notable is that it's ''not'' a malfunction: it was programmed into the story as an "expansion pack" of sorts. The crew is never in any danger at all, only the holographic Vic is ever in any danger. This is likely the only time in Star Trek that a crisis is caused by the holodeck operating ''exactly as intended''. (Except perhaps for "Our Man Bashir" above.)

to:

** Downplayed in the ''Series/StarTrekDeepSpaceNine'' episode "Badda-Bing, Badda-Bang". The holographic Vic Fontaine is threatened by mobsters, and if the crew doesn't save him, he'll be [[KilledOffForReal permanently deleted]]. Deleting the bad guys or reprogramming the holodeck simply won't work (this would involve resetting the program, which would wipe all of Vic's memories of them and effectively reset him, Vic views this scenario as "death" for him): they have to solve the problem in-game and in-character. What's notable is that it's ''not'' a malfunction: it was programmed into the story by Vic's creator as an "expansion pack" of sorts. The crew is never in any danger at all, only the holographic Vic is ever in any danger. This is likely the only time in Star Trek that a crisis is caused by the holodeck operating ''exactly as intended''. (Except perhaps for "Our Man Bashir" above.)
2nd May '17 5:28:07 PM Akaihiryuu
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** Downplayed in the ''Series/StarTrekDeepSpaceNine'' episode "Badda-Bing, Badda-Bang". The holographic Vic Fontaine is threatened by mobsters, and if the crew doesn't save him, he'll be [[KilledOffForReal permanently deleted]]. Deleting the bad guys or reprogramming the holodeck simply won't work (this would involve resetting the program, which would wipe all of Vic's memories of them and effectively reset him, Vic views this scenario as "death" for him): they have to solve the problem in-game and in-character. What's notable is that it's ''not'' a malfunction: it was programmed into the story as an "expansion pack" of sorts. This is likely the only time in Star Trek that a crisis is caused by the holodeck operating ''exactly as intended''. (Except perhaps for "Our Man Bashir" above.)

to:

** Downplayed in the ''Series/StarTrekDeepSpaceNine'' episode "Badda-Bing, Badda-Bang". The holographic Vic Fontaine is threatened by mobsters, and if the crew doesn't save him, he'll be [[KilledOffForReal permanently deleted]]. Deleting the bad guys or reprogramming the holodeck simply won't work (this would involve resetting the program, which would wipe all of Vic's memories of them and effectively reset him, Vic views this scenario as "death" for him): they have to solve the problem in-game and in-character. What's notable is that it's ''not'' a malfunction: it was programmed into the story as an "expansion pack" of sorts. The crew is never in any danger at all, only the holographic Vic is ever in any danger. This is likely the only time in Star Trek that a crisis is caused by the holodeck operating ''exactly as intended''. (Except perhaps for "Our Man Bashir" above.)
2nd May '17 5:26:47 PM Akaihiryuu
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** Downplayed in the ''Series/StarTrekDeepSpaceNine'' episode "Badda-Bing, Badda-Bang". The holographic Vic Fontaine is threatened by mobsters, and if the crew doesn't save him, he'll be [[KilledOffForReal permanently deleted]]. Deleting the bad guys or reprogramming the holodeck simply won't work (this would involve resetting the program, which would wipe all of Vic's memories of them and effectively reset him): they have to solve the problem in-game and in-character. What's notable is that it's ''not'' a malfunction: it was programmed into the story as an "expansion pack" of sorts. (And resetting isn't an option, as the crew would consider overwriting Vic's memories as the death of a good friend.) This is likely the only time in Star Trek that a crisis is caused by the holodeck operating ''exactly as intended''. (Except perhaps for "Our Man Bashir" above.)

to:

** Downplayed in the ''Series/StarTrekDeepSpaceNine'' episode "Badda-Bing, Badda-Bang". The holographic Vic Fontaine is threatened by mobsters, and if the crew doesn't save him, he'll be [[KilledOffForReal permanently deleted]]. Deleting the bad guys or reprogramming the holodeck simply won't work (this would involve resetting the program, which would wipe all of Vic's memories of them and effectively reset him, Vic views this scenario as "death" for him): they have to solve the problem in-game and in-character. What's notable is that it's ''not'' a malfunction: it was programmed into the story as an "expansion pack" of sorts. (And resetting isn't an option, as the crew would consider overwriting Vic's memories as the death of a good friend.) This is likely the only time in Star Trek that a crisis is caused by the holodeck operating ''exactly as intended''. (Except perhaps for "Our Man Bashir" above.)
2nd May '17 5:25:39 PM Akaihiryuu
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** Downplayed in the ''Series/StarTrekDeepSpaceNine'' episode "Badda-Bing, Badda-Bang". The holographic Vic Fontaine is threatened by mobsters, and if the crew doesn't save him, he'll be [[KilledOffForReal permanently deleted]]. Deleting the bad guys or reprogramming the holodeck simply won't work (they technically COULD but it would wipe Vic's memories of them and he would effectively be reset to before he met them, the crew decides they don't want to do this): they have to solve the problem in-game and in-character. What's notable is that it's ''not'' a malfunction: it was programmed into the story as an "expansion pack" of sorts. (And resetting isn't an option, as the crew would consider overwriting Vic's memories as the death of a good friend.) This is likely the only time in Star Trek that a crisis is caused by the holodeck operating ''exactly as intended''. (Except perhaps for "Our Man Bashir" above.)

to:

** Downplayed in the ''Series/StarTrekDeepSpaceNine'' episode "Badda-Bing, Badda-Bang". The holographic Vic Fontaine is threatened by mobsters, and if the crew doesn't save him, he'll be [[KilledOffForReal permanently deleted]]. Deleting the bad guys or reprogramming the holodeck simply won't work (they technically COULD but it (this would involve resetting the program, which would wipe all of Vic's memories of them and he would effectively be reset to before he met them, the crew decides they don't want to do this): him): they have to solve the problem in-game and in-character. What's notable is that it's ''not'' a malfunction: it was programmed into the story as an "expansion pack" of sorts. (And resetting isn't an option, as the crew would consider overwriting Vic's memories as the death of a good friend.) This is likely the only time in Star Trek that a crisis is caused by the holodeck operating ''exactly as intended''. (Except perhaps for "Our Man Bashir" above.)
2nd May '17 5:24:41 PM Akaihiryuu
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** Downplayed in the ''Series/StarTrekDeepSpaceNine'' episode "Badda-Bing, Badda-Bang". The holographic Vic Fontaine is threatened by mobsters, and if the crew doesn't save him, he'll be [[KilledOffForReal permanently deleted]]. Deleting the bad guys or reprogramming the holodeck simply won't work: they have to solve the problem in-game and in-character. What's notable is that it's ''not'' a malfunction: it was programmed into the story as an "expansion pack" of sorts. (And resetting isn't an option, as the crew would consider overwriting Vic's memories as the death of a good friend.) This is likely the only time in Star Trek that a crisis is caused by the holodeck operating ''exactly as intended''. (Except perhaps for "Our Man Bashir" above.)

to:

** Downplayed in the ''Series/StarTrekDeepSpaceNine'' episode "Badda-Bing, Badda-Bang". The holographic Vic Fontaine is threatened by mobsters, and if the crew doesn't save him, he'll be [[KilledOffForReal permanently deleted]]. Deleting the bad guys or reprogramming the holodeck simply won't work: work (they technically COULD but it would wipe Vic's memories of them and he would effectively be reset to before he met them, the crew decides they don't want to do this): they have to solve the problem in-game and in-character. What's notable is that it's ''not'' a malfunction: it was programmed into the story as an "expansion pack" of sorts. (And resetting isn't an option, as the crew would consider overwriting Vic's memories as the death of a good friend.) This is likely the only time in Star Trek that a crisis is caused by the holodeck operating ''exactly as intended''. (Except perhaps for "Our Man Bashir" above.)
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http://tvtropes.org/pmwiki/article_history.php?article=Main.HolodeckMalfunction