History Main / HollywoodDarkness

30th Dec '16 7:39:10 PM bombadil211
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* One episode of ''Series/{{Kings}}'' featured a blackout and street scenes were shot through a very strong blue filter. This only served to highlight the fact that they were shot during the day because characters' flashlights were clearly on but not illuminating anything. The bad quality of these scenes is only highlighted by the fact that the episode ends with a scene actually shot at night and it looks all the better in comparison to the rest of the episode.


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27th Dec '16 9:36:19 PM Sonofstranger
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* ''VideoGame/LaMulana'' has two areas that remain pitch dark until certain conditions are met: half of the Mausoleum of the Giants (or all in the remake), and one room in the [[BrutalBonusLevel Hell Temple]]. In the 8-bit version, the only things you can see are enemies and Lemeza, unless you fire the Flare Gun. In the remake, all you can see is a spotlight on Lemeza.

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* ''VideoGame/LaMulana'' has two areas that remain pitch dark until certain conditions are met: half of the Mausoleum Chamber of the Giants Extinction (or all in the remake), and one room in the [[BrutalBonusLevel Hell Temple]]. In the 8-bit version, the only things you can see are enemies and Lemeza, unless you fire the Flare Gun. In the remake, all you can see is a spotlight on Lemeza.
5th Dec '16 12:24:03 PM Xtifr
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** In ''Film/TheGirlInGoldBoots'', the filter was occasionally only on the top half of the camera.

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** In ''Film/TheGirlInGoldBoots'', ''Film/GirlInGoldBoots'', the filter was occasionally only on the top half of the camera.
23rd Nov '16 12:43:25 AM Morgenthaler
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* An interesting take can be found in the AdventureGame ''IndianaJonesAndTheFateOfAtlantis''. Upon entering an abandoned dig, it is impossible to see anything, and the "look" command is replaced by the "touch" command, until you find a way to turn on the lights. However, while the lighting is at first pitch black, as Indy's eyes adjust to the darkness it becomes easier to make out the surroundings, adding a touch of realism.

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* An interesting take can be found in the AdventureGame ''IndianaJonesAndTheFateOfAtlantis''.''VideoGame/IndianaJonesAndTheFateOfAtlantis''. Upon entering an abandoned dig, it is impossible to see anything, and the "look" command is replaced by the "touch" command, until you find a way to turn on the lights. However, while the lighting is at first pitch black, as Indy's eyes adjust to the darkness it becomes easier to make out the surroundings, adding a touch of realism.
7th Nov '16 1:32:59 AM eroock
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* Done out of necessity in films shot in deserts, as the nights are freezing and the vastness of the desert makes it all but impossible to both light the area convincingly and evenly. Examples include ''Film/LawrenceOfArabia'', where the hard sun is fairly easy to spot, but done most recently in ''Film/MadMaxFuryRoad''.



* Done out of necessity in films shot in deserts, as the nights are freezing and the vastness of the desert makes it all but impossible to both light the area convincingly and evenly. Examples include ''Film/LawrenceOfArabia'', where the hard sun is fairly easy to spot, but done most recently in ''Film/MadMaxFuryRoad''.
21st Oct '16 11:03:48 PM TheRoguePenguin
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* In ''Film/{{Dune}}'' (1984), a hnnter-seeker drone is sent into Paul's room to kill him. Paul claims it is too dark for the probe to see, even though the room is well-lit.
6th Oct '16 12:55:14 PM Ferot_Dreadnaught
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** ''[[Film/AttackOfTheEyeCreatures Attack of The The Eye Creatures]]'' (yes, two "The"s) takes this to another level and makes it a PlotHole: The aliens can only attack at night because they're photosensitive, to the point of exploding if you shine a flashlight at them. [[TheyJustDidntCare Most of their scenes are shot during the day.]]

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** ''[[Film/AttackOfTheEyeCreatures Attack of The The Eye Creatures]]'' (yes, two "The"s) takes this to another level and makes it a PlotHole: The aliens can only attack at night because they're photosensitive, to the point of exploding if you shine a flashlight at them. [[TheyJustDidntCare Most of their scenes are shot during the day.]]
2nd Oct '16 7:13:03 AM LadyJaneGrey
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* In the ''WesternAnimation/TeenTitans'' episode "The Quest", Robin fights a snake-creature in a cave that is, to him, pitch black. However, the viewers can still see him and the snake from his POV during the fight.
24th Sep '16 9:47:50 AM KamenRiderOokalf
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* The whole ''VideoGame/SilentHill'' series plays with this like a child does a toy.

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* The whole ''VideoGame/SilentHill'' ''Franchise/SilentHill'' series plays with this like a child does a toy.
20th Sep '16 8:16:29 PM nombretomado
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* Completely lit cave areas in ''{{Avernum}}'' are generally handwaved with fluorescent mushrooms. Nobody ever mentions why some indoor areas are completely lit, though (maybe they really ''don't'' have ceilings?) Unlit cave areas have full lighting a few squares away from the main characters and no lighting at all farther away from them, with no transition. Outdoor nighttime isn't present until the third game, which provides the same level of partial lighting every night with no regard for full and new moons.

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* Completely lit cave areas in ''{{Avernum}}'' ''VideoGame/{{Avernum}}'' are generally handwaved with fluorescent mushrooms. Nobody ever mentions why some indoor areas are completely lit, though (maybe they really ''don't'' have ceilings?) Unlit cave areas have full lighting a few squares away from the main characters and no lighting at all farther away from them, with no transition. Outdoor nighttime isn't present until the third game, which provides the same level of partial lighting every night with no regard for full and new moons.
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