History Main / HollywoodDarkness

11th Dec '17 12:14:57 PM Kadorhal
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* In the ''VideoGame/SplinterCell'' series, Sam is effectively invisible if he's far enough into the dark. Even if he's standing between a guard and a lit area, as long as he's in the dark, they won't see him. Due to system limitations, especially on the [=PS2=], there were occasionally areas that were "pitch black" yet Sam is still visible to the player.

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* In the ''VideoGame/SplinterCell'' series, Sam is effectively invisible if he's far enough into the dark. Even if he's standing between a guard and a lit area, as long as he's in the dark, they won't see him. Due to system limitations, especially on the [=PS2=], there were occasionally areas that were "pitch black" yet where Sam is still perfectly visible to the player.player (beyond the oft-mocked green lights from his goggles or the radio on his back, which are explicitly part of his character model so the player can orient themselves in proper darkness) but which the game still considered as perfectly concealed in darkness and made him totally invisible to any [=NPCs=] unless they stubbed their toe on him.



* In the ''Franchise/{{Pokemon}}'' games, the HM "Flash" allows one to see in dark caves. [[GuideDangIt Many people]] are unable to find the HM in Pokemon Red, and end up stumbling through one cave in the game in ''complete darkness''! The amount of darkness varies by version. In the first generation you get a faded view of the walls (Good enough), in the second you see absolutely nothing but the glowing entrance/exits and yourself, and in the third there's a small lit circle where you can see normally that expands to most (if not exactly all) of the screen with flash.

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* In the ''Franchise/{{Pokemon}}'' games, the HM "Flash" allows one to see in dark caves. [[GuideDangIt Many people]] are unable to find the HM in Pokemon Red, ''VideoGame/PokemonRedAndBlue'', and end up stumbling through one cave in the game Rock Tunnel in ''complete darkness''! complete darkness. The amount of darkness varies by version. In the first generation you get a faded view of the walls (Good (good enough), in the second you see absolutely nothing but the glowing entrance/exits and yourself, and in the third there's a small lit circle where you can see normally that expands to most (if not exactly all) of the screen with flash.Flash.



* Most of ''[[VideoGame/{{Doom}} Doom 3]]'' is pitch black. The player is forced to use either his gun or his flashlight, but [[FakeDifficulty not both at the same time]]. It was dubbed "The best flashlight simulator ever." and widely ridiculed for being so aggravating. One of the first modifications created for the game was the "duct tape" mod which removed the misfeature.

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* Most of ''[[VideoGame/{{Doom}} Doom 3]]'' ''VideoGame/Doom3'' is pitch black. The player is forced to use either his gun or his flashlight, but [[FakeDifficulty not both at the same time]]. It was dubbed "The best flashlight simulator ever." and widely ridiculed for being so aggravating. One of the first modifications created for the game was the "duct tape" mod which removed the misfeature.


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* An ''WesternAnimation/ActionMan'' game for the Game Boy Color averted this for objectives involving a cave in the Jungle stage. If you don't have the flashlight to traverse the cave, the screen will gradually get darker as you try to head towards its entrance, eventually reaching near-pitch-black and preventing you from entering. The Mine stage similarly has no qualms about dumping you into complete darkness if you shoot out the lights, [[DevelopersForesight unless you bring the otherwise-unneeded flashlight with you]].
7th Dec '17 4:43:34 PM Josef5678
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* In ''Film/TheLordOfTheRings'' films, the night battles at Helm's Deep and Osgiliath are shown in a blue tint.
** The lair of Shelob in ''Film/TheLordOfTheRings'' is fairly well-lit. In the book it was pitch black, invoking NothingIsScarier and DarkIsEvil (we are told she "secretes" darkness), but here the audience ''has'' to see. He does run right into a web he should have been able to clearly see, so it's obvious that the lair is lit in our view, but not in his.

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* In ''Film/TheLordOfTheRings'' films, the ''Film/TheLordOfTheRings'':
** The
night battles at Helm's Deep and Osgiliath are shown in a blue tint.
** The lair of Shelob in ''Film/TheLordOfTheRings'' is fairly well-lit. In the book it was pitch black, invoking NothingIsScarier and DarkIsEvil (we are told she "secretes" darkness), but here the audience ''has'' to see. He does run right into a web he should have been able to clearly see, so it's obvious that the lair is lit in our view, but not in his.



** ''Los Nuevos Extraterrestres'' shown as ''Film/PodPeople'' was atrocious in this regard. In several scenes, dialog indicates that it's supposed to be night, but it's obviously midday, and it isn't even [[HollywoodNight blue filtered]]. Joel and the 'bots lampshade the mistake: "Night looks like day any time of day around here." To be charitable, this might just be an [[MisBlamed atrocious translation or editing error]] (presumably the scenes in question were shot day-for-night and the effect was never applied).

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** ''Los Nuevos Extraterrestres'' shown as ''Film/PodPeople'' was atrocious in this regard. In several scenes, dialog indicates that it's supposed to be night, but it's obviously midday, and it isn't even [[HollywoodNight blue filtered]].filtered. Joel and the 'bots lampshade the mistake: "Night looks like day any time of day around here." To be charitable, this might just be an [[MisBlamed [[{{Misblamed}} atrocious translation or editing error]] (presumably the scenes in question were shot day-for-night and the effect was never applied).



** ''Film/BoggyCreek2TheLegendContinues'' showed a flashback of Otis Tucker's deadly encounter with the creature that was intended to be a nighttime scene, but the sharply contrasted shadows and Otis' dim flashlight mark it as underexposed daylight.

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** ''Film/BoggyCreek2TheLegendContinues'' showed a flashback of Otis Tucker's deadly encounter with the creature that was intended to be a nighttime scene, but the sharply contrasted shadows and Otis' Otis's dim flashlight mark it as underexposed daylight.



** The console ports of the original ''VideoGame/GhostRecon'' were even worse, to the point of negating the functionality of night-vision goggles.
3rd Dec '17 6:48:08 PM AtticusOmundson
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* ''Film/TheRelic'' is probably one of the strongest aversions to this trope in film. As explained in [[https://www.youtube.com/watch?v=jAKLgXQ6W4M this video]], director Creator/PeterHyams was sick and tired of the constant use of Hollywood Darkness that saturated the medium, and made the film with the express purpose of using darkness as it would really work to ignite fear. By being as blind as the characters, [[NothingIsScarier the audience would be just as terrified of what could be lurking around every corner]].
20th Nov '17 1:52:48 PM Killerweinerdog
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* Used in the nighttime scenes of the biopic film ''[[UsefulNotes/JohnFKennedy PT-109.]]'' Gets especially obvious during shots of the Japanese destroyer, which practically looks like it is sailing in ''broad daylight'' save for a weak blue filter.
24th Oct '17 11:08:05 AM thatother1dude
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* In ''VideoGame/DarkSoulsI'', the Catacombs and related areas are pitch-black and can only be illuminated by a limited number of methods. Even those light sources [[InvertredTrope cut off completely after a few meters]], for [[AWizardDidIt presumably supernatural]] reasons.

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* In ''VideoGame/DarkSoulsI'', the Catacombs and related areas are pitch-black and can only be illuminated by a limited number of methods. Even those light sources [[InvertredTrope [[InvertedTrope cut off completely after a few meters]], for [[AWizardDidIt presumably supernatural]] reasons.
24th Oct '17 11:07:25 AM thatother1dude
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* In ''VideoGame/DarkSoulsI'', the Catacombs and related areas are pitch-black and can only be illuminated by a limited number of methods.

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* In ''VideoGame/DarkSoulsI'', the Catacombs and related areas are pitch-black and can only be illuminated by a limited number of methods. Even those light sources [[InvertredTrope cut off completely after a few meters]], for [[AWizardDidIt presumably supernatural]] reasons.
12th Oct '17 10:39:53 PM Abodos
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** In the Metroid series in general, it's very rare to find an unlit area, there are always skylights, equipment, or luminescent flora. The only time it's really, really dark is when the game wants to make you tense and scared (most notably in Metroid Fusion when you're hiding from the SA-X and its visor illuminates dark areas.)

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** In the Metroid ''Franchise/{{Metroid}}'' series in general, it's very rare to find an unlit area, there are always skylights, equipment, or luminescent flora. The only time it's really, really dark is when the game wants to make you tense and scared (most notably in Metroid Fusion ''VideoGame/MetroidFusion'' when you're hiding from the SA-X and its visor illuminates dark areas.)
18th Sep '17 4:18:32 PM Antigone3
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* ''Film/{{Metropolis}}'': The catacombs under the city are supposed to be dark. They ''were'' lit dimly enough for Rotwang's flashlight beam to be visible, but they're still bright enough to make viewers wonder why it was needed in the first place.
14th Sep '17 4:56:00 PM ZombieAladdin
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Compare MoodLighting and ByTheLightsOfTheirEyes, in which the scene is quite a bit darker except for the eyes of the characters or the teeth of the monsters. Contrast WhoForgotTheLights, a [[TropesAreNotBad generally]] [[TropesAreNotGood bad]] {{inver|tedTrope}}sion that happens in video games. See also RuleOfPerception for one reason this trope exists. The common practice of using blue to represent "darkness" is directly related to OrangeBlueContrast (specifically, the "turn up the shadows to the teal end" part).

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Compare MoodLighting and ByTheLightsOfTheirEyes, in which the scene is quite a bit darker except for the eyes of the characters or the teeth of the monsters. Contrast WhoForgotTheLights, a [[TropesAreNotBad generally]] [[TropesAreNotGood bad]] {{inver|tedTrope}}sion that happens in video games.games; and BlackoutBasement, another video game trope where everything ''is'' pitch black. See also RuleOfPerception for one reason this trope exists. The common practice of using blue to represent "darkness" is directly related to OrangeBlueContrast (specifically, the "turn up the shadows to the teal end" part).


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* In ''VideoGame/SonicLostWorld'', Silent Forest Zone 4 is set in an [[TempleOfDoom ancient temple]]. At certain points, the torches go out, and the stage is depicted in dark blue hues with foreground elements, including Sonic, in silhouette. Though you can control Sonic as normal, he cannot perform his Homing Attack on enemies as, in-universe, he can't see them.
7th Sep '17 3:34:59 PM Occidensill
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* The lair of Shelob in ''Film/TheLordOfTheRings'' is fairly well-lit. In the book it was pitch black, invoking NothingIsScarier and DarkIsEvil (we are told she "secretes" darkness), but here the audience ''has'' to see. He does run right into a web he should have been able to clearly see, so it's obvious that the lair is lit in our view, but not in his.

to:

* In ''Film/TheLordOfTheRings'' films, the night battles at Helm's Deep and Osgiliath are shown in a blue tint.
**
The lair of Shelob in ''Film/TheLordOfTheRings'' is fairly well-lit. In the book it was pitch black, invoking NothingIsScarier and DarkIsEvil (we are told she "secretes" darkness), but here the audience ''has'' to see. He does run right into a web he should have been able to clearly see, so it's obvious that the lair is lit in our view, but not in his.


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* The future scenes in the ''Franchise/{{Terminator}}'' films, being night battles or inside the warrens humanity has been forced into.
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