History Main / HitAndRunTactics

27th Jun '16 9:24:28 AM hullflyer
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** This was actually tried with pistols. It never worked out as the pistols of the time were to unreliable as compared with horse archers.

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** This was actually tried with pistols. It never worked out as the pistols of the time were to too unreliable as compared with horse archers.
19th Jun '16 3:09:24 PM Pseudoname
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* The Wraith of ''VideoGame/{{Evolve}}'' needs to be played this way for success. It's traversal is excellent for getting in and out of combat, Warp Blast combines getting into combat range with attacking, and Abduction lets you bring an opponent to you while isolating them from their team.
11th Apr '16 8:11:48 PM Doug86
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* A particularly hilarious version shows up in the early ages of ''VideoGame/EmpireEarth'', where the AI focuses solely on attacking units. Meaning you can take an archer, have it attack, move it behind your main army, and watch the enemy get shredded as they try to kill the archer while making no attempt to fight the other units attacking them. It's possible to win the three huge battles against the Persians in AlexanderTheGreat's campaign without losing a single unit.

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* A particularly hilarious version shows up in the early ages of ''VideoGame/EmpireEarth'', where the AI focuses solely on attacking units. Meaning you can take an archer, have it attack, move it behind your main army, and watch the enemy get shredded as they try to kill the archer while making no attempt to fight the other units attacking them. It's possible to win the three huge battles against the Persians in AlexanderTheGreat's UsefulNotes/AlexanderTheGreat's campaign without losing a single unit.
21st Mar '16 11:04:01 AM Nemesis_QQ-Type
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* In ''VideoGame/PlayStationAllStarsBattleRoyale'', Jak's moveset lends itself to this approach. Some others like Cole and Sackboy can pull it off too.



* ''VideoGame/FinalFantasyVI'' and ''VideoGame/FinalFantasyIVTheAfterYears'' has Doom Gaze. This boss appears randomly as you fly or walk around a map, casts Death upon a start of a battle, then runs away after a few turns. Fortunately, its HP does not regenerated between each battle, so beating him up is just a matter of patience.

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* ''VideoGame/FinalFantasyVI'' and ''VideoGame/FinalFantasyIVTheAfterYears'' has Doom Gaze. This boss appears randomly as you fly or walk around a map, casts Death upon a start of a battle, then runs away after a few turns. Fortunately, its HP does is not regenerated between each battle, so beating him up is just a matter of patience.
4th Mar '16 9:28:35 PM FurryKef
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* Much of what we call "guerilla" and "conventional" warfare is a misnomer. "Guerilla" warfare and its cousins (espionage, vendetta, raiding, scouting, and for that matter crime vs law enforcement) are the normal way for humans to fight. So normal, in fact, that it is perhaps best to reserve the term "guerilla" to a coordinated strategy involving HitAndRunTactics, rather than the tactics themselves which are something known to all times and places. What we call "conventional" war is actually the abnormal kind and refers to strategy directed at the enemy's forces, territory or most vital infrastructure and designed to strike sharp rather than incremental blows; it is risky even for major states, and impossible for smaller organizations. The only reasons it is called "conventional" are probably that (a) it fits the RuleOfDrama and (b) it requires lots of personnel, so most soldiers and officers writing memoirs will be engaged in it. Any given state will only be engaged in "conventional" war about once a generation at most, but will be involved in HitAndRunTactics constantly.

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* Much of what we call "guerilla" "guerrilla" and "conventional" warfare is a misnomer. "Guerilla" "Guerrilla" warfare and its cousins (espionage, vendetta, raiding, scouting, and for that matter crime vs law enforcement) are the normal way for humans to fight. So normal, in fact, that it is perhaps best to reserve the term "guerilla" "guerrilla" to a coordinated strategy involving HitAndRunTactics, rather than the tactics themselves which are something known to all times and places. What we call "conventional" war is actually the abnormal kind and refers to strategy directed at the enemy's forces, territory or most vital infrastructure and designed to strike sharp rather than incremental blows; it is risky even for major states, and impossible for smaller organizations. The only reasons it is called "conventional" are probably that (a) it fits the RuleOfDrama and (b) it requires lots of personnel, so most soldiers and officers writing memoirs will be engaged in it. Any given state will only be engaged in "conventional" war about once a generation at most, but will be involved in HitAndRunTactics constantly.
4th Mar '16 9:26:28 PM FurryKef
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* A variation of this is to use conventional forces as the foundation or rallying point of a pro-insurgency campaign. In this the conventional army forces it's enemies to keep together lest it be defeated in detail while partisans harass logistics, dominate no-mans-land, and are able to do so with impunity because their enemies cannot disperse to pursue them. Examples of this synergy was UsefulNotes/TheAmericanRevolution and the [[UsefulNotes/TheNapoleonicWars Peninsular War]]. In both cases it was brought about the natural and political environment of the war rather then being deliberately set up by any one general.

to:

* A variation of this is to use conventional forces as the foundation or rallying point of a pro-insurgency campaign. In this the conventional army forces it's enemies to keep together lest it be defeated in detail while partisans harass logistics, dominate no-mans-land, and are able to do so with impunity because their enemies cannot disperse to pursue them. Examples of this synergy was UsefulNotes/TheAmericanRevolution and the [[UsefulNotes/TheNapoleonicWars Peninsular War]]. In both cases it was brought about the natural and political environment of the war rather then than being deliberately set up by any one general.



* Much of what we call "guerilla" and "conventional" warfare is a misnomer. "Guerilla" warfare and its cousins (espionage, vendetta, raiding, scouting, and for that matter crime vs law enforcement) are the normal way for humans to fight. So normal, in fact, that it is perhaps best to reserve the term "guerilla" to a coordinated strategy involving HitAndRunTactics, rather then the tactics themselves which are something known to all times and places. What we call "conventional" war is actually the abnormal kind and refers to strategy directed at the enemy's forces, territory or most vital infrastructure and designed to strike sharp rather then incremental blows; it is risky even for major states, and impossible for smaller organizations. The only reasons it is called "conventional" are probably that (a) it fits the RuleOfDrama and (b) it requires lots of personnel, so most soldiers and officers writing memoirs will be engaged in it. Any given state will only be engaged in "conventional" war about once a generation at most, but will be involved in HitAndRunTactics constantly.

to:

* Much of what we call "guerilla" and "conventional" warfare is a misnomer. "Guerilla" warfare and its cousins (espionage, vendetta, raiding, scouting, and for that matter crime vs law enforcement) are the normal way for humans to fight. So normal, in fact, that it is perhaps best to reserve the term "guerilla" to a coordinated strategy involving HitAndRunTactics, rather then than the tactics themselves which are something known to all times and places. What we call "conventional" war is actually the abnormal kind and refers to strategy directed at the enemy's forces, territory or most vital infrastructure and designed to strike sharp rather then than incremental blows; it is risky even for major states, and impossible for smaller organizations. The only reasons it is called "conventional" are probably that (a) it fits the RuleOfDrama and (b) it requires lots of personnel, so most soldiers and officers writing memoirs will be engaged in it. Any given state will only be engaged in "conventional" war about once a generation at most, but will be involved in HitAndRunTactics constantly.
14th Feb '16 1:48:29 AM jormis29
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* In Games Workshop's ''Literature/TheLordOfTheRings'' tabletop strategy game, a common tactic for Elf armies is to walk backwards at half speed while firing. It's been noted even in strategy articles that this tactic, if used in multiple games against the same opponent, may result in a heavily bruised throat as they lean over the table and throttle you.

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* In Games Workshop's ''Literature/TheLordOfTheRings'' tabletop strategy game, ''Literature/TheLordOfTheRings Strategy Battle Game'', a common tactic for Elf armies is to walk backwards at half speed while firing. It's been noted even in strategy articles that this tactic, if used in multiple games against the same opponent, may result in a heavily bruised throat as they lean over the table and throttle you.
13th Feb '16 11:31:32 PM Jake
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** The De Haviland Mosquito was originally designed around this tactic; a light bomber that sacrificed defensive armament for extra speed and dealt with enemy fighters by outrunning them.
15th Jan '16 6:19:51 PM direguy
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** The Diamondbacks successor is the Cyclone which continuously fire missiles at its target even when on the move.
6th Jan '16 6:58:44 PM nombretomado
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* As {{Spawn}} in ''SoulCalibur II'', you can potentially do this using the acid/fireballs he shoots out as one of his signature moves. Any reasonably competent AI or player will be able to dodge them though.

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* As {{Spawn}} ComicBook/{{Spawn}} in ''SoulCalibur ''VideoGame/SoulCalibur II'', you can potentially do this using the acid/fireballs he shoots out as one of his signature moves. Any reasonably competent AI or player will be able to dodge them though.
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