History Main / HitAndRunTactics

13th Nov '16 5:36:01 AM Morgenthaler
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* Used in ''Literature/ASongOfIceAndFire'', in a duel between Prince Oberyn Martell, "The Red Viper", and Ser Gregor Clegane, "The Mountain". ([[MeaningfulName Just look at those nicknames]] and just guess who is employing the hit and run tactics.) Oberyn uses a spear to keep his distance, and spends much of the duel almost toying with Clegane as he stays just out of reach, trying to force Clegane to admit to the murder of Oberyn's sister Elia all the while. After wearing him down, Oberyn delivers a crippling blow, but [[spoiler:he underestimates Clegane's endurance. While Oberyn strings out the CoupDeGrace in an attempt to get Clegane to confess, Clegane, (despite being exhausted from a lengthy duel and impaled by a spear) still manages [[ThwartedCoupDeGrace to Thwart The Coup De Grace]] and kills Prince Oberyn with his bare hands. Ultimately, they both end up dead, because the spear had been coated with a nasty poison that induced a drawn-out and painful death.]]

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* ''Literature/ASongOfIceAndFire'':
**
Used in ''Literature/ASongOfIceAndFire'', in a duel between Prince Oberyn Martell, "The Red Viper", and Ser Gregor Clegane, "The Mountain". ([[MeaningfulName Just look at those nicknames]] and just guess who is employing the hit and run tactics.) Oberyn uses a spear to keep his distance, and spends much of the duel almost toying with Clegane as he stays just out of reach, trying to force Clegane to admit to the murder of Oberyn's sister Elia all the while. After wearing him down, Oberyn delivers a crippling blow, but [[spoiler:he underestimates Clegane's endurance. While Oberyn strings out the CoupDeGrace in an attempt to get Clegane to confess, Clegane, (despite being exhausted from a lengthy duel and impaled by a spear) still manages [[ThwartedCoupDeGrace to Thwart The Coup De Grace]] and kills Prince Oberyn with his bare hands. Ultimately, they both end up dead, because the spear had been coated with a nasty poison that induced a drawn-out and painful death.]]
13th Nov '16 5:35:23 AM Morgenthaler
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* In the second ''CrocodileDundee'' film, the drug dealers chasing Mick and Sue into the Australian bush bring a party of about 10 guys with them. By the end of the movie, Mick's use of these tactics has reduced that number to 2. One of the drug dealers even [[LampshadeHanging lampshades]] this by noting that "He could have taken us any time he wanted to."

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* In the second ''CrocodileDundee'' film, ''Film/CrocodileDundeeII'', the drug dealers chasing Mick and Sue into the Australian bush bring a party of about 10 guys with them. By the end of the movie, Mick's use of these tactics has reduced that number to 2. One of the drug dealers even [[LampshadeHanging lampshades]] this by noting that "He could have taken us any time he wanted to."



* In ''StarFleetBattles'' this is known as the "Kaufman Retrograde". Federation ships could retreat from a pursuing enemy, using their photon torpedoes to slowly destroy the enemy's shields and then the enemy themselves. It worked fine as long as you had room to run, but not so well when defending a fixed position.

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* In ''StarFleetBattles'' ''TabletopGame/StarFleetBattles'' this is known as the "Kaufman Retrograde". Federation ships could retreat from a pursuing enemy, using their photon torpedoes to slowly destroy the enemy's shields and then the enemy themselves. It worked fine as long as you had room to run, but not so well when defending a fixed position.
22nd Oct '16 5:39:49 AM Morgenthaler
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* MaoZedong, who literally wrote the textbook on guerrilla warfare, summarizes the tactics as:

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* MaoZedong, UsefulNotes/MaoZedong, who literally wrote the textbook on guerrilla warfare, summarizes the tactics as:
19th Oct '16 5:27:24 PM nombretomado
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* Very viable in the Ground missions in ''{{Drakengard}}''. Don't try it when on the Dragons though...

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* Very viable in the Ground missions in ''{{Drakengard}}''.''VideoGame/{{Drakengard}}''. Don't try it when on the Dragons though...
6th Oct '16 7:18:12 PM nombretomado
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* ''EverQuest''. Possibly the only way anyone could level past, say, 15 without a group. And only a handful of classes could do it in the first place.

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* ''EverQuest''.''VideoGame/EverQuest''. Possibly the only way anyone could level past, say, 15 without a group. And only a handful of classes could do it in the first place.
13th Aug '16 7:38:48 PM UmbrellasWereAwesome
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* In ''VideoGame/HaloCombatEvolved'', this tactic is integral for fighting your opponents - virtually all of your enemies would still shoot you, yes, but since your health didn't regenerate while [[BodyArmourAsHitPoints your shields did]], the player must avoid getting hit while their shields are down since there were a limited amount of [[HealThyself health packs]] reachable at one time in the level (or if you didn't use one, it could be very inconvenient to run all the way back to where you last saw one.) Thus, the player would be best off shooting their enemies until their shields went low, at which they should retreat a little bit away, take cover and regenerate their shields. The sequels made this less necessary since [[RegeneratingHealth all of your health regenerated if you waited long enough without being hit]], so a player who survived a fight would not be permanently penalized with health damage they would be unable to fix without a health pack.
** The general method of shooting at range to avoid melee combat of hit and run tactics is still prefered in ''Halo: Combat Evolved'' against enemies who can melee attack you in the game also, since even if you beat them at melee range, their melee attacks would still deplete your shields and possibly harm your health.
* This is the only way you'll beat the final boss of ''VideoGame/{{Halo 2}}'', even on the easiest difficulty setting (unless you managed to wedge a banshee into that place, of course).

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* ''Franchise/{{Halo}}'':
**
In ''VideoGame/HaloCombatEvolved'', this tactic is especially integral for fighting your opponents - virtually all of your enemies would still shoot you, yes, but since your health didn't regenerate while [[BodyArmourAsHitPoints your shields did]], the player must avoid getting hit while their shields are down since there were a limited amount of [[HealThyself health packs]] reachable at one time in the level (or if you didn't use one, it could be very inconvenient to run all the way back to where you last saw one.) one). Thus, the player would be is best off shooting their enemies until their shields went low, at which they should retreat a little bit away, take cover and regenerate their shields. The sequels made This particularly applies to enemies who can melee, since their melee attacks are often stronger than their guns.
** Subsequent mainline games make
this less necessary since [[RegeneratingHealth all of your health regenerated now regenerates if you waited wait long enough without being hit]], so a player who survived a fight would not be permanently penalized with health damage they would be unable to fix without a health pack.
** The general method of shooting at range to avoid melee combat of hit and run tactics
but on Legendary difficulty, your best tactic by far is still prefered in ''Halo: Combat Evolved'' against enemies who can melee attack you in the game also, since even if you beat them at melee range, their melee attacks would still deplete to run and hide every time your shields and possibly harm your health.
*
are down.
**
This is the only way you'll beat the final boss of ''VideoGame/{{Halo 2}}'', even on the easiest difficulty setting (unless you managed to wedge a banshee Banshee into that place, of course).
7th Aug '16 8:33:00 PM Kalmbach
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* The concept of [[https://en.wikipedia.org/wiki/Shoot-and-scoot Shoot-and-scoot tactics]] is a form of this. Field artillery are the military equivalent of a SquishyWizard, able to deal out massive damage from a long range but unable to resist a determined counterattack. It's made even worse by the use of rocket weapons, which not only give visible smoke trails but require a longer time to reload than gun artillery. Therefore, standard tactics are to fire, then immediately leave the area before the enemy can determine your position, then fire again, and repeat as needed.
27th Jun '16 9:24:28 AM hullflyer
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** This was actually tried with pistols. It never worked out as the pistols of the time were to unreliable as compared with horse archers.

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** This was actually tried with pistols. It never worked out as the pistols of the time were to too unreliable as compared with horse archers.
19th Jun '16 3:09:24 PM Pseudoname
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* The Wraith of ''VideoGame/{{Evolve}}'' needs to be played this way for success. It's traversal is excellent for getting in and out of combat, Warp Blast combines getting into combat range with attacking, and Abduction lets you bring an opponent to you while isolating them from their team.
11th Apr '16 8:11:48 PM Doug86
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* A particularly hilarious version shows up in the early ages of ''VideoGame/EmpireEarth'', where the AI focuses solely on attacking units. Meaning you can take an archer, have it attack, move it behind your main army, and watch the enemy get shredded as they try to kill the archer while making no attempt to fight the other units attacking them. It's possible to win the three huge battles against the Persians in AlexanderTheGreat's campaign without losing a single unit.

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* A particularly hilarious version shows up in the early ages of ''VideoGame/EmpireEarth'', where the AI focuses solely on attacking units. Meaning you can take an archer, have it attack, move it behind your main army, and watch the enemy get shredded as they try to kill the archer while making no attempt to fight the other units attacking them. It's possible to win the three huge battles against the Persians in AlexanderTheGreat's UsefulNotes/AlexanderTheGreat's campaign without losing a single unit.
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