History Main / HitAndRunTactics

9th Apr '18 8:06:29 PM nombretomado
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* ''RedFaction:Guerrilla'', as the name implies, heavily encourages this. In fact, some structures and bases are nearly impossible to take down without using such tactics, as unless you're using [[HumongousMecha a Walker]], the EDF '''will''' swarm you and gun you down with ease, even with the best weapons and armor, and given [[StuffBlowingUp the nature of this game]], cover never lasts long.

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* ''RedFaction:Guerrilla'', ''VideoGame/RedFactionGuerrilla'', as the name implies, heavily encourages this. In fact, some structures and bases are nearly impossible to take down without using such tactics, as unless you're using [[HumongousMecha a Walker]], the EDF '''will''' swarm you and gun you down with ease, even with the best weapons and armor, and given [[StuffBlowingUp the nature of this game]], cover never lasts long.
18th Mar '18 1:12:13 AM Dawnwing
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* In ''Literature/WarriorCats'', [=ThunderClan=] has a technique they call the Lightning Strike where they sneak up on the opponents, attack, flee into the trees, and then attack right away again when the enemies aren't expecting it yet (since "lightning doesn't strike twice in one place").
16th Feb '18 11:34:14 PM Occidensill
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* Every modern fighting service has used [[http://en.wikipedia.org/wiki/Hit-and-run_tactics variations of this tactic]] since before the Byzantine Empire, making this OlderThanFeudalism. Even tanks and artillery [[http://en.wikipedia.org/wiki/Shoot_and_scoot do it]]. Field artillery are the military equivalent of a SquishyWizard, able to deal out massive damage from a long range but unable to resist a determined counterattack. It's made even worse by the use of rocket weapons, which not only give visible smoke trails but require a longer time to reload than gun artillery. Therefore, standard tactics are to fire, then immediately leave the area before the enemy can determine your position, then fire again, and repeat as needed. The modern infantry tactic [[http://en.wikipedia.org/wiki/Center_Peel Center Peel]] is a hit-and-run in reverse.



* Every modern fighting service has used [[http://en.wikipedia.org/wiki/Hit-and-run_tactics variations of this tactic]] since before the Byzantine Empire, making this OlderThanFeudalism. Even tanks and artillery [[http://en.wikipedia.org/wiki/Shoot_and_scoot do it]].
** You could even argue that the famous [[http://en.wikipedia.org/wiki/Center_Peel Center Peel]] is a hit-and-run tactic.



* The concept of [[https://en.wikipedia.org/wiki/Shoot-and-scoot Shoot-and-scoot tactics]] is a form of this. Field artillery are the military equivalent of a SquishyWizard, able to deal out massive damage from a long range but unable to resist a determined counterattack. It's made even worse by the use of rocket weapons, which not only give visible smoke trails but require a longer time to reload than gun artillery. Therefore, standard tactics are to fire, then immediately leave the area before the enemy can determine your position, then fire again, and repeat as needed.
18th Dec '17 4:01:34 PM ScorpiusOB1
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** The Spathi Eluder is among the fastest ships in the game, with a rearward-firing guided missile weapon that is tailor made for this sort of tactic.

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** The Spathi Eluder is among the fastest ships in the game, with a rearward-firing guided missile weapon that is tailor made for this sort of tactic. Lampshaded in the game:
--> '''Spathi captain''': "Our ships are made for a single purpose: RUNNING AWAY! And if something decides to run after us, we launch volleys of missiles with our B.U.T.T. technology!"



** Lampshaded in the game:
--> '''Spathi captain''': "Our ships are made for a single purpose: RUNNING AWAY! And if something decides to run after us, we launch volleys of missiles with our B.U.T.T. technology!"

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** Lampshaded in The Mmrnmhrm X-Form on its "Y" form qualifies too. While it has the game:
--> '''Spathi captain''': "Our ships are made for a single purpose: RUNNING AWAY! And if something decides to run after us, we launch volleys
maneuverability of a brick and its missiles with our B.U.T.T. technology!"cause very little damage, they both cost almost no energy and their range are among the best in the game. Plus the ship is quite fast.
17th Nov '17 8:22:58 AM BeerBaron
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* On the highest difficulty, this is possibly your best bet in ''VideoGame/TheElderScrollsIVOblivion''. Screw the heavy armour and sword, normal clothes, a bow and high speed and athletics stat are your best bet for survival. Oh, and spells, for the mages out there. Of course, you then have to worry about archers and spell casters, but its better than certain death at the hands of overpowering melee opponents.
** Melee attack patterns are so hilariously predictable in Oblivion though that it is entirely plausible (moreso than Fallout 3 even) to just backstep all the opponent's attacks and get your own in between them. And even if you decide to keep it ranged, On Target Spells aren't subject to gravity.

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* On ''Franchise/TheElderScrolls''
** Throughout much of the series, this is a very viable strategy, especially for FragileSpeedster ranged combat focused characters and GlassCannon mages. As long as you're able to drop most enemies before they can get into melee range of you, you can forgo things like armor and heavy melee weapons, allowing you to focus on mobility (and lowering your carry weight so you can haul more loot).
** ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'':
*** At
the highest difficulty, difficulty settings, this strategy is possibly your best bet in ''VideoGame/TheElderScrollsIVOblivion''. Screw the heavy armour and sword, normal clothes, a bow and high speed and athletics stat are your best bet for survival. Oh, Forgo heavy armor and spells, melee weapons. Instead, outfit yourself in normal clothes (or light armor at most), grab a bow, and focus on increasing your speed through the Athletics skill. (Substitute spells for the mages out there. Of course, bow if you then prefer playing as a mage.) Fire, fall back, fire, fall back...repeat until the enemy is dead. You still have to worry somewhat about enemy archers and spell casters, mages, but its it is better than the certain death that comes at the hands of overpowering the overpowered melee opponents.
** Melee attack patterns are so hilariously predictable
opponents in Oblivion though that it is entirely plausible (moreso than Fallout 3 even) the highest difficulty settings.
*** Alternatively, but still in line with the trope, you can take advantage of the predictability of enemy melee attacks instead. When you see them going
to just swing (especially obvious with large two-handed weapons), use your speed to backstep all the opponent's attacks and get your own dodge. Get a couple of jabs in between them. And even if you decide to keep it ranged, On Target Spells aren't subject to gravity.while they reset for their next attack, and repeat until they are dead.
3rd Nov '17 12:20:23 PM DaLucaray
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* This is ''only'' way to beat the large monsters that make up the core gameplay of ''VideoGame/MonsterHunter''. Monsters can take down a player in three or four consecutive hits, while even the strongest weapon types deal a small fraction of a monster's health at a time, meaning players must learn a monster's tells, how to dodge attacks, and how to time their own attacks so they won't be trapped in an animation when two tons of wyvern comes crashing into them in order to win.
5th Oct '17 1:08:53 AM morane
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*** Ilmari Juutilainen, 94-kill [[UsefulNotes/FinnsWithFearfulForests Finnish Air Force]] ace, described aerial combat as: ''Fighting six to eight enemies simultaneously is the most difficult. If there is one to four enemies, you can engage them in a dogfight and use superior flying and fighting skills. If there are six to eight, it becomes impossible to keep track of them simultaneously. But if there are twenty to one hundred enemies, it becomes easy. Just attack either from altitude or from below at dead angle, use the speed and momentum, surprise them and scatter their formation. You can pick one or two at will, and then zoom up or dive out. This is the idea of pendulum tactics. Repeat until the enemy jettisons the bombs and flees.

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*** Ilmari Juutilainen, 94-kill [[UsefulNotes/FinnsWithFearfulForests [[UsefulNotes/FinnsWithFearsomeForests Finnish Air Force]] ace, described aerial combat as: ''Fighting six to eight enemies simultaneously is the most difficult. If there is one to four enemies, you can engage them in a dogfight and use superior flying and fighting skills. If there are six to eight, it becomes impossible to keep track of them simultaneously. But if there are twenty to one hundred enemies, it becomes easy. Just attack either from altitude or from below at dead angle, use the speed and momentum, surprise them and scatter their formation. You can pick one or two at will, and then zoom up or dive out. This is the idea of pendulum tactics. Repeat until the enemy jettisons the their bombs and flees.
5th Oct '17 1:07:07 AM morane
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*** Ilmari Juutilainen, 94-kill [[UsefulNotes/FinnsWithFearfulForests Finnish Air Force]] ace, described aerial combat as: ''Fighting six to eight enemies simultaneously is the most difficult. If there is one to four enemies, you can engage them in a dogfight and use superior flying and fighting skills. If there are six to eight, it becomes impossible to keep track of them simultaneously. But if there are twenty to one hundred enemies, it becomes easy. Just attack either from altitude or from below at dead angle, use the speed and momentum, surprise them and scatter their formation. You can pick one or two at will, and then zoom up or dive out. This is the idea of pendulum tactics. Repeat until the enemy jettisons the bombs and flees.
5th Oct '17 12:57:15 AM morane
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* Genghis Khan was also a fan of this one. His feigned retreat, combined with this trope, was the bane of eastern european knights when he arrived in Europe.

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* Genghis Ögödei Khan was also a fan of this one. His The Mongol feigned retreat, combined with this trope, was the bane of eastern european knights Eastern European armies when he arrived in Europe.



** This was actually tried with pistols. It never worked out as the pistols of the time were too unreliable as compared with horse archers.

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** This was actually tried with pistols. It never worked out as the pistols of the time were too unreliable as compared with horse archers. The Finnish Hakkapeliittas found out the best tactics with pistols was to charge the enemy on gallop, shoot one at 10 m distance of the enemy, the other at 5 m and then engage him with sword.
24th Sep '17 9:13:07 AM nombretomado
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** A favored tactic on the tabletop for the Eldar in days of yore when they could move, shoot, then move again, making a return to the table in their newest rulebook. Also their primary strategy in the spin-off game BattlefleetGothic.

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** A favored tactic on the tabletop for the Eldar in days of yore when they could move, shoot, then move again, making a return to the table in their newest rulebook. Also their primary strategy in the spin-off game BattlefleetGothic.''TabletopGame/BattlefleetGothic''.
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