History Main / HitAndRunTactics

15th Jan '16 6:19:51 PM direguy
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** The Diamondbacks successor is the Cyclone which continuously fire missiles at its target even when on the move.
6th Jan '16 6:58:44 PM nombretomado
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* As {{Spawn}} in ''SoulCalibur II'', you can potentially do this using the acid/fireballs he shoots out as one of his signature moves. Any reasonably competent AI or player will be able to dodge them though.
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* As {{Spawn}} ComicBook/{{Spawn}} in ''SoulCalibur ''VideoGame/SoulCalibur II'', you can potentially do this using the acid/fireballs he shoots out as one of his signature moves. Any reasonably competent AI or player will be able to dodge them though.
29th Dec '15 9:21:25 PM nombretomado
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* This is the favorite tactic of [[TheSlayers Xellos]], combining moderately-damaging attack and TeleportSpam. Usually reserved for a slow death / nonlethal takedowns, he has bigger attacks in reserve, should the need arise.
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* This is the favorite tactic of [[TheSlayers [[{{LightNovel/Slayers}} Xellos]], combining moderately-damaging attack and TeleportSpam. Usually reserved for a slow death / nonlethal takedowns, he has bigger attacks in reserve, should the need arise.
23rd Nov '15 8:20:37 AM HighCrate
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A favoured tactic of the FragileSpeedster, both in RealLife and in VideoGames. Get quickly into range, attack (either from range or in a sudden, surprising and hard-hitting charge), and flee before the enemy have the time to react. Rinse and repeat.
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A favoured favored tactic of the FragileSpeedster, both in RealLife and in VideoGames. Get quickly into range, attack (either from range or in a sudden, surprising and hard-hitting charge), and flee before the enemy have the time to react. Rinse and repeat.

* The Colossal Titan from ''Manga/AttackOnTitan'', in an odd example. Though it functions as a MightyGlacier, this 60 meter tall horror is made so terrifying because its modus operandi involves literally appearing out of nowhere, doing a massive amount of damage, and then vanishing before the human soldiers are able to respond. This turns out to be significant, since it is the first clue that [[spoiler:he's actually a Titan Shifter, using military training and equipment to pull off his attack on Wall Rose]].
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* * ''Manga/AttackOnTitan'': ** The Colossal Titan from ''Manga/AttackOnTitan'', in is an odd example. Though it functions as a MightyGlacier, this 60 meter tall horror is made so terrifying because its modus operandi involves literally appearing out of nowhere, doing a massive amount of damage, and then vanishing before the human soldiers are able to respond. This turns out to be significant, since it is the first clue that [[spoiler:he's actually a Titan Shifter, using military training and equipment to pull off his attack on Wall Rose]].
20th Nov '15 12:02:55 AM Adeon
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* In ''Literature/TheDresdenFiles'', the Alphas are a group of [[OurWerewolvesAreDifferent werewolves]] and tend to favor this as their default tactic. One of them will attack and when the enemy tries to hit back the others will attack from the flank or rear in a manner reminiscent of the hunting tactics of real wolves.
14th Nov '15 5:17:12 PM nombretomado
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* In Palladium Books' ''{{Robotech}}'' TabletopRPG 'verse a machine gun has to do 100 HP of damage (in a single burst, which is all but impossible) to a HumongousMecha before it counts, so people with ordinary weapons can't use this strategy against heavy armor. However, you can use this strategy with land mines vs HumongousMecha or HumongousMecha vs naval or space craft.
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* In Palladium Books' ''{{Robotech}}'' ''{{Anime/Robotech}}'' TabletopRPG 'verse a machine gun has to do 100 HP of damage (in a single burst, which is all but impossible) to a HumongousMecha before it counts, so people with ordinary weapons can't use this strategy against heavy armor. However, you can use this strategy with land mines vs HumongousMecha or HumongousMecha vs naval or space craft.
20th Sep '15 5:23:59 PM nombretomado
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* A variation of this is to use conventional forces as the foundation or rallying point of a pro-insurgency campaign. In this the conventional army forces it's enemies to keep together lest it be defeated in detail while partisans harass logistics, dominate no-mans-land, and are able to do so with impunity because their enemies cannot disperse to pursue them. Examples of this synergy was UsefulNotes/TheAmericanRevolution and the [[NapoleonicWars Peninsular War]]. In both cases it was brought about the natural and political environment of the war rather then being deliberately set up by any one general.
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* A variation of this is to use conventional forces as the foundation or rallying point of a pro-insurgency campaign. In this the conventional army forces it's enemies to keep together lest it be defeated in detail while partisans harass logistics, dominate no-mans-land, and are able to do so with impunity because their enemies cannot disperse to pursue them. Examples of this synergy was UsefulNotes/TheAmericanRevolution and the [[NapoleonicWars [[UsefulNotes/TheNapoleonicWars Peninsular War]]. In both cases it was brought about the natural and political environment of the war rather then being deliberately set up by any one general.
15th Sep '15 1:09:42 AM TVT1234
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* A preferable way of attacking enemies in ''VideoGame/PlanetBlupi'', since you only rely on items to do the job. Basically, you drop the item (optional: you can activate them if they can be activated) then run to safety. Not applied to dynamites if you choose to activate them, though, as it kills the Blupi activating one on the spot.
1st Sep '15 2:33:08 AM Nirual
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* Heck, just about any MMORPG that has ranged attackers as characters will have them doing this when playing solo, as they're usually quite [[SquishyWizard squishy]] and won't last long in a serious melee. It's especially common with archers, who are typically [[{{Nerf}} not allowed to outdamage the mages]] despite being a DPS class and usually end up as a support class as a result.
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* Heck, just about any MMORPG that has ranged attackers as characters will have them doing this when playing solo, as they're usually quite [[SquishyWizard squishy]] and won't last long in a serious melee. It's especially common with archers, who are typically [[{{Nerf}} not allowed to outdamage the mages]] despite being a DPS class and usually end up as a support class as a result.but have the advantage of attacking on the move.

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* Heck, just about any MMORPG that has ranged attackers as characters will have ''VideoGame/FinalFantasyXIV'' gives Dragoons an interesting option in this regard with Elusive Jump, which moves them doing this away from an enemy while lowering their enmity. And then they can use another jump ability to get right back into the action when playing solo, as they're usually quite [[SquishyWizard squishy]] and won't last long in a serious melee. It's especially common with archers, who are typically [[{{Nerf}} not allowed to outdamage the mages]] despite being a DPS class and usually end up as a support class as a result.its save.
30th Aug '15 3:01:33 PM Saber15
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[[folder:Simulation]] * In the ''Videogame/MechWarrior'' series, hit-and-run tactics are vital for light [[HumongousMecha battlemechs]] to threaten the Heavy and Assault mechs that mount weapons heavier than the entire light mech. In ''Mechwarrior Living Legends'', the ''Solitaire'' light mech is purpose-built for kiting; it mounts a single massive ShoulderCannon on top of the fastest mech in the game, but carries less armor than the ''arm'' of some assault mechs and has a heavily restricted firing arc. ''Solitaire'' pilots must make heavy use of their speed to unload their arsenal then get the hell outta dodge. [[/folder]]
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