History Main / HelpingWouldBeKillstealing

1st Dec '16 9:48:35 AM darrenr
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[[folder:Films -- Live-Action]]
* This is basically Yoda's argument for why Luke should not rush off to save his friends in ''Film/TheEmpireStrikesBack'' [[spoiler:although he qualifies it by claiming that it's a test Luke just isn't ready for]].
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19th Nov '16 8:54:14 AM FordPrefect
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Although this trope is about passively letting bad things happen rather than actively setting them up, it can apply to a StealthMentor or other TricksterMentor that has set things in motion and then remain in the background while reminding himself that he mustn't step in. Might become a very reluctant DeusExMachina that is really sorry he gave the protagonists that vital information instead of letting them find it themselves, or regrets that he removed [[ThatOneBoss That One Obstacle]]. One of main tools of the SinkOrSwimMentor.

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Although this trope is about passively letting bad things happen rather than actively setting them up, it can apply to a StealthMentor or other TricksterMentor that has set things in motion and then remain in the background while reminding himself that he mustn't step in. Might become a very reluctant DeusExMachina that is really sorry he gave the protagonists that vital information instead of letting them find it themselves, or regrets that he removed [[ThatOneBoss That One Obstacle]]. One of the main tools of the SinkOrSwimMentor.
17th Nov '16 4:36:23 PM AnonymousTrooper
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***In Goku's defense, he was right. Cell found a more proper motivation in threatening everyone -but- Gohan, but he wanted Gohan to unleash his inner strength and win where even Goku couldn't. Some trouble afterward aside, including Goku's own Heroic Sacrifice, Gohan did manage it.
10th Oct '16 5:55:48 PM Fireblood
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* [[spoiler:Jacob]] in ''Series/{{LOST}}''. [[spoiler:Played straight on the island: He doesn't interfere, because he wants everyone to figure out the right thing to do on their own. Subverted in the outside world, as Jacob seeks out Kate in her childhood and saves her from a problem that would likely have been a important life lesson.]]

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* [[spoiler:Jacob]] in ''Series/{{LOST}}''. [[spoiler:Played straight on the island: He doesn't interfere, because he wants everyone to figure out the right thing to do on their own. Subverted in the outside world, as Jacob seeks out Kate in her childhood and saves her from a problem that would likely have been a an important life lesson.]]



* The premise of ''Series/TheTwilightZone2002'' episode "Azoth the Avenger is a Friend of Mine''. A young boy dealing with bullies and an abusive father manages to bring his favorite comicbook hero to life. Azoth defeats the bullies, but loses against the father. Azoth explains to the boy's mother that he could have defeated the father with ease, but if the boy always relies on others to solve his problems for him, he'll never grow up. The boy and his mother stand up to the father and manage to defeat him.

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* The premise of ''Series/TheTwilightZone2002'' episode "Azoth ''Azoth the Avenger is a Friend of Mine''. A young boy dealing with bullies and an abusive father manages to bring his favorite comicbook hero to life. Azoth defeats the bullies, but loses against the father. Azoth explains to the boy's mother that he could have defeated the father with ease, but if the boy always relies on others to solve his problems for him, he'll never grow up. The boy and his mother stand up to the father and manage to defeat him.
6th Oct '16 7:18:02 PM nombretomado
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* [[MassivelyMultiplayerOnlineRolePlayingGame MMORPGs]] such as ''EverQuest'' are the TropeNamer. In these games, killing monsters is a main source of personal growth for your character. If a monster attacks you and hurts you, you normally do NOT want someone to save you. If someone else attack the monster before you do, then that person has "stolen your kill".
* Averted in the MMO ''GuildWars2'' though, where everyone gets full EXP and loot when a monster dies. In this case, helping becomes ''actually helping'' even if you're only in it for yourself. As a result, having the BigDamnHeroes come charging over the hill to save your beleaguered arse is the rule, not the exception. Considering that some end-game zones are positively overrun with GoddamnedBats, this is most welcome indeed.

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* [[MassivelyMultiplayerOnlineRolePlayingGame MMORPGs]] such as ''EverQuest'' ''VideoGame/EverQuest'' are the TropeNamer. In these games, killing monsters is a main source of personal growth for your character. If a monster attacks you and hurts you, you normally do NOT want someone to save you. If someone else attack the monster before you do, then that person has "stolen your kill".
* Averted in the MMO ''GuildWars2'' ''VideoGame/GuildWars2'' though, where everyone gets full EXP and loot when a monster dies. In this case, helping becomes ''actually helping'' even if you're only in it for yourself. As a result, having the BigDamnHeroes come charging over the hill to save your beleaguered arse is the rule, not the exception. Considering that some end-game zones are positively overrun with GoddamnedBats, this is most welcome indeed.
3rd Oct '16 8:37:01 AM Arivne
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* In VideoGame/WorldOfWarcraft, the first person to attack a monster and deal damage (this is called "tapping" the target) gets the experience and loot. However, the game automatically reduces the experience award if a majority of the damage was dealt by another player, such as a much more powerful player, specifically to encourage this trope.

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* In VideoGame/WorldOfWarcraft, ''VideoGame/WorldOfWarcraft'', the first person to attack a monster and deal damage (this is called "tapping" the target) gets the experience and loot. However, the game automatically reduces the experience award if a majority of the damage was dealt by another player, such as a much more powerful player, specifically to encourage this trope.



* As a meta-example, this is why [[CrutchCharacter Crutch Characters]] are so looked down upon by the FireEmblem fandom. While attacking and defending alone give modicum experience, you get much more from kills. Also, experience gained scales by a mix of level and rank; a lvl 5 paladin only gains a fraction of experience a lvl 3 cavalier would. Units that start at low levels also have greater potential than their veteran counterparts, so using nothing more than that paladin or general the game [[SuspiciousVideoGameGenerosity literaly hands you]] for the first few chapters will leave you woefully unprepared for the larger scale battles later in the game.

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* As a meta-example, this is why [[CrutchCharacter Crutch Characters]] are so looked down upon by the FireEmblem ''VideoGame/FireEmblem'' fandom. While attacking and defending alone give modicum experience, you get much more from kills. Also, experience gained scales by a mix of level and rank; a lvl 5 paladin only gains a fraction of experience a lvl 3 cavalier would. Units that start at low levels also have greater potential than their veteran counterparts, so using nothing more than that paladin or general the game [[SuspiciousVideoGameGenerosity literaly hands you]] for the first few chapters will leave you woefully unprepared for the larger scale battles later in the game.



* While present in the VideoGame/WorldOfTanks, with the usual experience for kills and damage, the ''players'' subvert it. The huge bonus for winning a battle outweighs individual kills so much that most players have no problem with another player finishing off the tank they were shooting at. A small exception where that kill might offer a medal, but even that is fairly mild.

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* While present in the VideoGame/WorldOfTanks, ''VideoGame/WorldOfTanks'', with the usual experience for kills and damage, the ''players'' subvert it. The huge bonus for winning a battle outweighs individual kills so much that most players have no problem with another player finishing off the tank they were shooting at. A small exception where that kill might offer a medal, but even that is fairly mild.
3rd Oct '16 8:34:44 AM Arivne
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* VideoGame/DefenseOfTheAncients and the following games of the MultiplayerOnlineBattleArena genre have heroes that benefit differently from getting money and experience: some (called ''supports'') can get by with an inexpensive item or two, relying mostly on their abilities, while other (''carries'') require thousands of gold to be somewhat effective. This difference encourages use of the trope with support players giving up everything they have for the carry's growth, to hitch a ride to victory on the back of a [[OneManArmy farmed carry]]. This also explains why good support players are valued as much as good carries: they can stay in fight without taking any extra experience or gold and still benefit the team.

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* VideoGame/DefenseOfTheAncients ''VideoGame/DefenseOfTheAncients'' and the following games of the MultiplayerOnlineBattleArena genre have heroes that benefit differently from getting money and experience: some (called ''supports'') can get by with an inexpensive item or two, relying mostly on their abilities, while other (''carries'') require thousands of gold to be somewhat effective. This difference encourages use of the trope with support players giving up everything they have for the carry's growth, to hitch a ride to victory on the back of a [[OneManArmy farmed carry]]. This also explains why good support players are valued as much as good carries: they can stay in fight without taking any extra experience or gold and still benefit the team.



** Subverted by Alder in [[VideoGame/PokemonBlackAndWhite Black/White]] who actually DOES take on N. [[spoiler: Since N had captured [[OlympusMons Reshiram/Zekrom]] and Alder was out of practice due to having been retired, it doesn't go so well.]]
** In [[VideoGame/PokemonRubyAndSapphire Ruby/Sapphire]]/Emerald, neither Wallace nor Steven step up to help you against the BigBad, despite being Champion-caliber trainers.

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** Subverted by Alder in [[VideoGame/PokemonBlackAndWhite Black/White]] ''VideoGame/PokemonBlackAndWhite'' who actually DOES take on N. [[spoiler: Since N had captured [[OlympusMons Reshiram/Zekrom]] and Alder was out of practice due to having been retired, it doesn't go so well.]]
** In [[VideoGame/PokemonRubyAndSapphire Ruby/Sapphire]]/Emerald, ''[[VideoGame/PokemonRubyAndSapphire Ruby/Sapphire]]/Emerald'', neither Wallace nor Steven step up to help you against the BigBad, despite being Champion-caliber trainers.
25th Jul '16 7:34:33 PM Willbyr
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* ''Manga/KoufukuGraffiti'':

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* ''Manga/KoufukuGraffiti'':''Manga/GourmetGirlGraffiti'':
22nd May '16 3:43:17 PM Fireblood
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[[folder:Mythology/Theology]]
* This is one of the main solutions to the Teodice problem, the question of how {{God}} can be [[GodIsGood Good]], [[TheOmniscient Omniscient]] and [[InvincibleHero Almighty]] and still allow the world to become as horrible as it is. God is able to make the bad go away, and He does want the bad to go away -- but this desire is counterbalanced by His desire that we will learn to solve our own problems and grow stronger in our free will and virtue.

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[[folder:Mythology/Theology]]
[[folder:Mythology/Religion]]
* This is one of the main solutions to the Teodice problem, Problem of Evil, the question of how {{God}} can be [[GodIsGood Good]], [[TheOmniscient Omniscient]] and [[InvincibleHero Almighty]] and still allow the world to become as horrible as it is. One answer is God is able to make the bad go away, and He does want the bad to go away -- but this desire is counterbalanced by His desire that we will learn to solve our own problems and grow stronger in our free will and virtue.
29th Apr '16 6:00:03 PM grapesandmilk
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Contrast KillSteal and StopHelpingMe. Inverted trope of TheEvilsOfFreeWill.

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Contrast KillSteal and StopHelpingMe.UnwantedAssistance. Inverted trope of TheEvilsOfFreeWill.
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