History Main / HelloinsertNameHere

18th May '17 12:40:11 PM Jubileus57
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* ''VideoGame/{{Miitopia}}'' takes this {{Up To Eleven}}, as every major character is casted by the player.



* ''VideoGame/{{Miitopia}}'' takes this {{Up To Eleven}}, as every major character is casted by the player.
15th May '17 3:02:21 PM Revaryk
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* ''VideoGame/{{Miitopia}}'' takes this {{Up To Eleven}}, as every major character is casted by the player.
15th May '17 10:23:12 AM Tightwire
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* ''CitiesSkylines'' allows you to rename every NPC, building, and even the pets of the NPCs, providing the opportunity for vast amounts of immaturity.
11th May '17 11:39:39 PM Ninplanet123
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** ''VideoGame/FireEmblemTheBlazingBlade'' has the player assume the role of a tactician in the game who can be renamed. This creates a funny moment if the player choose to name their character "Lyn", since the first character the player meets (Lyn) will always comment that the player's name is odd-sounding.

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** ''VideoGame/FireEmblemTheBlazingBlade'' has the player assume the role of a tactician (CanonName "Mark") in the game who can be renamed. This creates a funny moment if the player choose to name their character "Lyn", since the first character the player meets (Lyn) will always comment that the player's name is odd-sounding.
11th May '17 2:16:28 PM DougSMachina
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* Marcus, the protagonist of ''VideoGame/QueenAtArms'', can have her name changed to anything the player wants; the chance to change it comes up when Assistant-Commander Berin demands to know the new recruit's name. Played with, however, because Marcus is a woman masquerading as a man, and if the player selects a name which sounds too feminine, Berin will call them out on it.

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* Marcus, the protagonist of ''VideoGame/QueenAtArms'', can have her name changed to anything the player wants; the chance to change it comes up when Assistant-Commander Berin demands to know the new recruit's name. Played with, however, because Marcus is [[SweetPollyOliver a woman masquerading as a man, man]], and if the player selects a name which sounds too feminine, Berin will call them out on it.
11th May '17 2:07:20 PM DougSMachina
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* In ''VideoGame/WastedYouth'', you enter your name at the beginning of the game. The game tells you not to give your character a "stupid" name, because "ask the kid of any celebrity how that feels and you'll realize it's a bad idea."

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* In ''VideoGame/WastedYouth'', you enter your name at the beginning of the game. The game tells you not to give your character a "stupid" name, because "ask "[[WhoNamesTheirKidDude ask the kid of any celebrity how that feels and you'll realize it's a bad idea."]]"
10th May '17 7:48:20 AM UmbrellasWereAwesome
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* In all the ''[[Franchise/ShinMegamiTenseiPersona Persona]]'' games, you can name the main character whatever you please, with the chosen name appearing in dialogue text where appropriate but not included in the voice-acting, in much the same fashion as some of the Creator/BioWare examples mentioned elsewhere. Sometimes, the ''VideoGame/Persona3'' protagonist will be referred to as 'Leader' (or 'Our Leader' if he's not around), while ''VideoGame/Persona4'' further gets around the issue by having Yosuke refer to the main character as 'Partner', while Teddie calls him 'Sensei' and Rise, Kanji and Naoto all call him 'Senpai'. To compound matters, the UsefulNotes/JapaneseHonorifics (-Kun, -San, etc.) are preserved in the ''Persona'' games and the other characters commonly use them when addressing you in scenes with non-spoken dialogue. This can end up sounding really unnatural if you didn't choose a Japanese name.
** Averted in ''VideoGame/Persona4Arena'', ''[[VideoGame/Persona4ArenaUltimax Arena Ultimax]]'', and ''[[VideoGame/Persona4DancingAllNight Dancing All Night]]'', where the ''Persona 4'' protagonist suddenly has the official name of Yu Narukami (which is taken from the [[Anime/Persona4TheAnimation anime adaptation]]).
** ''VideoGame/{{Persona 2}}'' treats this in a different way; in ''Innocent Sin'', you can name the main character whatever you want, but it's not going to change the fact that his name is Tatsuya Suou in ''Eternal Punishment''. When Maya Amano takes over as protagonist in the latter game, she averts the tradition - her name cannot be changed.
** ''VideoGame/{{Persona 5}}'' makes the whole thing meta-textual, as you select your character's name by having him sign a FalseConfession after being captured by {{Corrupt Cop}}s at the start of the story. To get around the issue, the protagonist is often referred to by either his title "The Phantom" or his CodeName "Joker".
** ''VideoGame/PersonaQShadowOfTheLabyrinth'' takes it a step further by letting you name both the ''Persona 3'' and ''Persona 4'' heroes. In-game dialogue keeps most of the same stand-in nicknames as the previous games, with the hero currently acting as the player character being called 'Leader' and the other getting dubbed 'Vice-Leader''.



* Most ''Franchise/ShinMegamiTensei'' games let you name the protagonist. While several of them have {{Canon Name}}s in [[AllThereInTheManual spinoff material]], only ''VideoGame/ShinMegamiTenseiII'', ''VideoGame/ShinMegamiTenseiIV'', ''VideoGame/ShinMegamiTenseiIVApocalypse'', and ''VideoGame/{{Persona 2}}'' offer a suggestion in-game. ''II'' is an interesting case in that you can name all six major characters. However, choosing not to name them won't just give you a default name, it actually pushes Aleph towards the Law alignment. You can get around this by typing out the default names, if you wish.

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* Most ''Franchise/ShinMegamiTensei'' games let you name the protagonist. While several of them have {{Canon Name}}s in [[AllThereInTheManual spinoff material]], only ''VideoGame/ShinMegamiTenseiII'', ''VideoGame/ShinMegamiTenseiIV'', ''VideoGame/ShinMegamiTenseiIVApocalypse'', and ''VideoGame/{{Persona 2}}'' ''VideoGame/Persona2'' offer a suggestion in-game. ''II'' is an interesting case in that you can name all six major characters. However, choosing not to name them won't just give you a default name, it actually pushes Aleph towards the Law alignment. You can get around this by typing out the default names, if you wish.



** In ''VideoGame/{{Persona 3}}'' and ''[[VideoGame/{{Persona4}} 4]]'', some lines of voiced dialogue include the name you've put down for yourself. Both games get around this by simply omitting your name from the audio.

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** In all the ''[[Franchise/ShinMegamiTenseiPersona Persona]]'' games, you can name the main character whatever you please, with the chosen name appearing in dialogue text where appropriate but not included in the voice-acting, in much the same fashion as some of the Creator/BioWare examples mentioned elsewhere; if the accompanying text to a line of voiced dialogue includes your name, the game will simply omit said name from the audio. Sometimes, the ''VideoGame/Persona3'' protagonist will be referred to as 'Leader' (or 'Our Leader' if he's not around), while ''VideoGame/Persona4'' further gets around the issue by having Yosuke refer to the main character as 'Partner', while Teddie calls him 'Sensei' and Rise, Kanji and Naoto all call him 'Senpai'. To compound matters, the UsefulNotes/JapaneseHonorifics (-Kun, -San, etc.) are preserved in the ''Persona'' games and the other characters commonly use them when addressing you in scenes with non-spoken dialogue. This can end up sounding really unnatural if you didn't choose a Japanese name.
*** Averted in ''VideoGame/Persona4Arena'', ''[[VideoGame/Persona4ArenaUltimax Arena Ultimax]]'', and ''[[VideoGame/Persona4DancingAllNight Dancing All Night]]'', where the ''Persona 4'' protagonist suddenly has the official name of Yu Narukami (which is taken from the [[Anime/Persona4TheAnimation anime adaptation]]).
*** The ''VideoGame/Persona2'' duology treats this in a different way; in ''Innocent Sin'', you can name the main character whatever you want, but it's not going to change the fact that his name is Tatsuya Suou in sequel ''Eternal Punishment''. When Maya Amano takes over as protagonist in the latter game, she averts the tradition - her name cannot be changed.
***
''VideoGame/{{Persona 3}}'' and ''[[VideoGame/{{Persona4}} 4]]'', some lines of voiced dialogue include 5}}'' makes the whole thing meta-textual, as you select your character's name you've put down for yourself. Both games by having him sign a FalseConfession after being captured by {{Corrupt Cop}}s at the start of the story. To get around this the issue, the protagonist is often referred to by simply omitting your either his title "The Phantom" or his CodeName "Joker".
*** ''VideoGame/PersonaQShadowOfTheLabyrinth'' takes it a step further by letting you
name from both the audio.''Persona 3'' and ''Persona 4'' heroes. In-game dialogue keeps most of the same stand-in nicknames as the previous games, with the hero currently acting as the player character being called 'Leader' and the other getting dubbed 'Vice-Leader''.
3rd May '17 10:07:56 PM UmbrellasWereAwesome
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* In ''VideoGame/{{Persona}}'', ''VideoGame/{{Persona 3}}'' and ''VideoGame/{{Persona 4}}'', your can name the main character whatever you please, and the chosen name appears in dialogue text where appropriate but is not included in the voice-acting, in much the same fashion as some of the Creator/BioWare examples already mentioned. Sometimes, the P3 protagonist will be referred to as 'Leader' (or 'Our Leader' if he's not around), while P4 further gets around the issue by having Yosuke refer to the main character as 'Partner', while Teddie calls him 'Sensei' and Rise, Kanji and Naoto all call him 'Senpai'. To compound matters, the UsefulNotes/JapaneseHonorifics (-Kun, -San, etc.) are preserved in the ''Persona'' games and the other characters commonly use them when addressing you in scenes with non-spoken dialogue. This can end up sounding really unnatural if you didn't choose a Japanese name.
* Suberted in VideoGame/{{Persona 4 Arena}}, as the Persona 4 protagonist suddenly has the official name of Yu Narukami.
* ''VideoGame/{{Persona 2}}'' treats this in a different way; in ''Innocent Sin'', you can name the main character whatever you want, but it's not going to change the fact that his name is Tatsuya Suou in ''Eternal Punishment''. When Maya Amano takes over as protagonist in the latter game, she averts the tradition - her name cannot be changed.
* ''VideoGame/{{Persona 5}}'' makes the whole thing meta-textual, as you select your character's name by having him sign a FalseConfession after being captured by {{Corrupt Cop}}s at the start of the story.
* ''VideoGame/PersonaQShadowOfTheLabyrinth'' takes it a step further by letting you name both the Persona 3 and Persona 4 Heroes. In-game dialogue keeps most of the same stand-in nicknames as the previous games, with which Hero is currently acting as the player character being called 'Leader' and other getting dubbed 'Vice-Leader.'

to:

* In ''VideoGame/{{Persona}}'', ''VideoGame/{{Persona 3}}'' and ''VideoGame/{{Persona 4}}'', your all the ''[[Franchise/ShinMegamiTenseiPersona Persona]]'' games, you can name the main character whatever you please, and with the chosen name appears appearing in dialogue text where appropriate but is not included in the voice-acting, in much the same fashion as some of the Creator/BioWare examples already mentioned. mentioned elsewhere. Sometimes, the P3 ''VideoGame/Persona3'' protagonist will be referred to as 'Leader' (or 'Our Leader' if he's not around), while P4 ''VideoGame/Persona4'' further gets around the issue by having Yosuke refer to the main character as 'Partner', while Teddie calls him 'Sensei' and Rise, Kanji and Naoto all call him 'Senpai'. To compound matters, the UsefulNotes/JapaneseHonorifics (-Kun, -San, etc.) are preserved in the ''Persona'' games and the other characters commonly use them when addressing you in scenes with non-spoken dialogue. This can end up sounding really unnatural if you didn't choose a Japanese name.
* Suberted ** Averted in VideoGame/{{Persona 4 Arena}}, as ''VideoGame/Persona4Arena'', ''[[VideoGame/Persona4ArenaUltimax Arena Ultimax]]'', and ''[[VideoGame/Persona4DancingAllNight Dancing All Night]]'', where the Persona 4 ''Persona 4'' protagonist suddenly has the official name of Yu Narukami.
*
Narukami (which is taken from the [[Anime/Persona4TheAnimation anime adaptation]]).
**
''VideoGame/{{Persona 2}}'' treats this in a different way; in ''Innocent Sin'', you can name the main character whatever you want, but it's not going to change the fact that his name is Tatsuya Suou in ''Eternal Punishment''. When Maya Amano takes over as protagonist in the latter game, she averts the tradition - her name cannot be changed.
* ** ''VideoGame/{{Persona 5}}'' makes the whole thing meta-textual, as you select your character's name by having him sign a FalseConfession after being captured by {{Corrupt Cop}}s at the start of the story.
*
story. To get around the issue, the protagonist is often referred to by either his title "The Phantom" or his CodeName "Joker".
**
''VideoGame/PersonaQShadowOfTheLabyrinth'' takes it a step further by letting you name both the Persona 3 ''Persona 3'' and Persona 4 Heroes. ''Persona 4'' heroes. In-game dialogue keeps most of the same stand-in nicknames as the previous games, with which Hero is the hero currently acting as the player character being called 'Leader' and the other getting dubbed 'Vice-Leader.''Vice-Leader''.
30th Apr '17 1:03:21 PM nombretomado
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* The player characters in the ''Franchise/HarvestMoon'' series all seem to have default names, but for some cases like Pete their fanon names are more widely known (for him it's Jack). You don't have to use the default names (that's assuming you knew them), which is where this trope comes into play.

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* The player characters in the ''Franchise/HarvestMoon'' ''VideoGame/HarvestMoon'' series all seem to have default names, but for some cases like Pete their fanon names are more widely known (for him it's Jack). You don't have to use the default names (that's assuming you knew them), which is where this trope comes into play.
24th Apr '17 11:17:59 PM RandomnessUnlimited
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* ''WesternAnimation/{{Kaeloo}}'': When Mr. Cat plays one of Stumpy's video games, it responds to him like this. He says "Shut up, stupid machine!" and the game spends the rest of the episode referring to him as "Shutupstupidmachine".
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