History Main / HeadBob

21st Oct '17 12:29:07 AM Piterpicher
Is there an issue? Send a Message


* Suited Franchise/PowerRangers use the HeadBob and exaggerated gesturing. In early seasons, it was sometimes accompanied by the air-whipping sounds typically reserved for fight scenes. By the time of PowerRangersTimeForce they were apparently designing the helmets to do this on their own when someone speaks (by using their chin to push the helmet forward slightly).

to:

* Suited Franchise/PowerRangers use the HeadBob and exaggerated gesturing. In early seasons, it was sometimes accompanied by the air-whipping sounds typically reserved for fight scenes. By the time of PowerRangersTimeForce ''Series/PowerRangersTimeForce'' they were apparently designing the helmets to do this on their own when someone speaks (by using their chin to push the helmet forward slightly).
30th Sep '17 8:44:51 AM RGZReGZ
Is there an issue? Send a Message

Added DiffLines:

**Some even argue this is GeorgeClooney's signature.
6th Aug '16 12:18:00 PM UmbrellasWereAwesome
Is there an issue? Send a Message


* Any Machinima done in an {{FPS}}, notably those done in ''Franchise/{{Halo}}'', like ''Machinima/RedVsBlue''. Note that when Sarge hangs a lampshade on it with the page quote, his own head movements are exaggerated. A bug in the game ''Halo'' allowed a character to appear to be looking forward when in fact he was aiming at the ground. This allowed machinima artists to make it look like the characters had lowered their weapons. In ''Halo 2'', this bug was fixed, but the game producers included a control to lower the character's weapon anyway.

to:

* Any Machinima done in an {{FPS}}, notably those done in ''Franchise/{{Halo}}'', ''Franchise/{{Halo}}'' like ''Machinima/RedVsBlue''. Note ''Machinima/RedVsBlue''; note that when Sarge hangs a lampshade on it with the page quote, his own head movements are exaggerated. A bug in the game ''Halo'' ''VideoGame/HaloCombatEvolved'' allowed a character to appear to be looking forward when in fact he was aiming at the ground. This allowed machinima artists to make it look like the characters had lowered their weapons. In ''Halo 2'', ''VideoGame/{{Halo 2}}'', this bug was fixed, but the game producers included a control to lower the character's weapon anyway.
3rd Jul '16 6:08:04 PM nombretomado
Is there an issue? Send a Message


* The old ''Franchise/{{Bionicle}}'' animations combined this with NoisyRobots.

to:

* The old ''Franchise/{{Bionicle}}'' ''Toys/{{Bionicle}}'' animations combined this with NoisyRobots.
28th May '16 4:13:56 PM nombretomado
Is there an issue? Send a Message


* The original ''VideoGame/MetalGearSolid'' on the first PlayStation didn't provide for mouths, so this is how characters were shown to be talking.

to:

* The original ''VideoGame/MetalGearSolid'' on the first PlayStation UsefulNotes/PlayStation didn't provide for mouths, so this is how characters were shown to be talking.
23rd May '16 2:33:44 AM Chabal2
Is there an issue? Send a Message

Added DiffLines:

* UpToEleven in ''WesternAnimation/SouthPark'', where Canadians move the entire top of their heads to show that they're talking.
19th Mar '16 9:44:13 AM nombretomado
Is there an issue? Send a Message


* In ''VideoGame/{{Okami}}'', character's heads will stretch like putty every time any character talks, since people don't have mouths in the game's calligraphic art style. This is especially odd as there's no voice acting, just ''{{Banjo-Kazooie}}''[[SpeakingSimlish -style grunting]].

to:

* In ''VideoGame/{{Okami}}'', character's heads will stretch like putty every time any character talks, since people don't have mouths in the game's calligraphic art style. This is especially odd as there's no voice acting, just ''{{Banjo-Kazooie}}''[[SpeakingSimlish ''VideoGame/BanjoKazooie''[[SpeakingSimlish -style grunting]].
5th Feb '16 10:28:36 AM zoop
Is there an issue? Send a Message


Compare ActionFigureSpeech, where the whole body moves.

to:

Compare ActionFigureSpeech, where the whole body moves.moves; and TalkingLightbulb, which uses blinking lights instead of movement.
3rd Dec '15 8:27:32 AM HaroldRowsdower
Is there an issue? Send a Message


* Suited Franchise/PowerRangers use the HeadBob and exaggerated gesturing. In early seasons, it was sometimes accompanied by the air-whipping sounds typically reserved for fight scenes. By the time of PowerRangersTimeForce they were apparently designing the helmets to do this on their own when someone speaks (by using their shin to push the helmet forward slightly).

to:

* Suited Franchise/PowerRangers use the HeadBob and exaggerated gesturing. In early seasons, it was sometimes accompanied by the air-whipping sounds typically reserved for fight scenes. By the time of PowerRangersTimeForce they were apparently designing the helmets to do this on their own when someone speaks (by using their shin chin to push the helmet forward slightly).
31st Mar '15 11:16:29 AM MCanter89
Is there an issue? Send a Message


'''Simmons:''' I have no idea. I can't find the volume on this monitor. And without any sound it just looks like a bunch of helmets bobbing up and down.\\

to:

'''Simmons:''' I have no idea. I can't find the volume on this monitor. And without any sound sound, it just looks like a bunch of helmets bobbing up and down.\\



[[folder:Films -- Live Action]]

to:

[[folder:Films -- Live Action]]Live-Action]]
This list shows the last 10 events of 50. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.HeadBob