History Main / HeadBob

28th May '16 4:13:56 PM nombretomado
Is there an issue? Send a Message


* The original ''VideoGame/MetalGearSolid'' on the first PlayStation didn't provide for mouths, so this is how characters were shown to be talking.

to:

* The original ''VideoGame/MetalGearSolid'' on the first PlayStation UsefulNotes/PlayStation didn't provide for mouths, so this is how characters were shown to be talking.
23rd May '16 2:33:44 AM Chabal2
Is there an issue? Send a Message

Added DiffLines:

* UpToEleven in ''WesternAnimation/SouthPark'', where Canadians move the entire top of their heads to show that they're talking.
19th Mar '16 9:44:13 AM nombretomado
Is there an issue? Send a Message


* In ''VideoGame/{{Okami}}'', character's heads will stretch like putty every time any character talks, since people don't have mouths in the game's calligraphic art style. This is especially odd as there's no voice acting, just ''{{Banjo-Kazooie}}''[[SpeakingSimlish -style grunting]].

to:

* In ''VideoGame/{{Okami}}'', character's heads will stretch like putty every time any character talks, since people don't have mouths in the game's calligraphic art style. This is especially odd as there's no voice acting, just ''{{Banjo-Kazooie}}''[[SpeakingSimlish ''VideoGame/BanjoKazooie''[[SpeakingSimlish -style grunting]].
5th Feb '16 10:28:36 AM zoop
Is there an issue? Send a Message


Compare ActionFigureSpeech, where the whole body moves.

to:

Compare ActionFigureSpeech, where the whole body moves.moves; and TalkingLightbulb, which uses blinking lights instead of movement.
3rd Dec '15 8:27:32 AM HaroldRowsdower
Is there an issue? Send a Message


* Suited Franchise/PowerRangers use the HeadBob and exaggerated gesturing. In early seasons, it was sometimes accompanied by the air-whipping sounds typically reserved for fight scenes. By the time of PowerRangersTimeForce they were apparently designing the helmets to do this on their own when someone speaks (by using their shin to push the helmet forward slightly).

to:

* Suited Franchise/PowerRangers use the HeadBob and exaggerated gesturing. In early seasons, it was sometimes accompanied by the air-whipping sounds typically reserved for fight scenes. By the time of PowerRangersTimeForce they were apparently designing the helmets to do this on their own when someone speaks (by using their shin chin to push the helmet forward slightly).
31st Mar '15 11:16:29 AM MCanter89
Is there an issue? Send a Message


'''Simmons:''' I have no idea. I can't find the volume on this monitor. And without any sound it just looks like a bunch of helmets bobbing up and down.\\

to:

'''Simmons:''' I have no idea. I can't find the volume on this monitor. And without any sound sound, it just looks like a bunch of helmets bobbing up and down.\\



[[folder:Films -- Live Action]]

to:

[[folder:Films -- Live Action]]Live-Action]]
24th Mar '15 2:09:46 PM SirSapphire
Is there an issue? Send a Message


* Suited Franchise/PowerRangers use the HeadBob and exaggerated gesturing. In early seasons, it was sometimes accompanied by the air-whipping sounds typically reserved for fight scenes.

to:

* Suited Franchise/PowerRangers use the HeadBob and exaggerated gesturing. In early seasons, it was sometimes accompanied by the air-whipping sounds typically reserved for fight scenes. By the time of PowerRangersTimeForce they were apparently designing the helmets to do this on their own when someone speaks (by using their shin to push the helmet forward slightly).
27th Feb '15 7:29:54 AM pinkdalek
Is there an issue? Send a Message

Added DiffLines:

* Not uncommon in ''Series/DoctorWho'' before advances in makeup and SFX meant humanoid monsters could regularly be shown with moving mouths when they talked.
** The Menoptera in "The Web Planet" do have visible mouths, but do this anyway along with exaggerated arm movements. This serial draws a lot from avant-garde theatre (''Pictures from the Insects' Life'') and had an experimental choreographer playing one of the main characters.
**Cybermen had held open mouths and creepy mouth-shutters to indicate speech in previous stories, but did this to [[{{Narm}} unintentionally hilarious levels]] in "The Wheel in Space".
**A very clear example is the Silurians in "Doctor Who and the Silurians", who nod up and down animatedly as they talk - "Warriors of the Deep" changed it to a flashing light (another fairly common ''Doctor Who'' solution) and the Silurians in the revival series have very beautiful and flexible makeup that display all of the actors' facial movements.
** Alpha Centauri in "The Curse of Peladon", played by an actor in a [[PeopleInRubberSuits body-covering papier mache suit]] and with no moving facial parts, bobs up and down gently and waves his forearms about when speaking.
4th Sep '14 1:29:27 PM DrakeClawfang
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/DissidiaFinalFantasy'', character animations involve the character moving their head around a lot when talking, then suddenly going still when they stop. The prequel ''Dissidia 012'' made it a little better, [[https://www.youtube.com/watch?v=6QfRYZE3lzk but not much]].
4th Jul '14 11:42:26 PM JamaicanCastle
Is there an issue? Send a Message

Added DiffLines:

* Invoked in spirit by the quarians in ''Franchise/MassEffect'', who would logically have the same issue InUniverse, as they all wear masks all the time. In order to show who's speaking, their speakers have a small light on the helmet that blinks in time with their voice.
This list shows the last 10 events of 46. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.HeadBob