History Main / HeadBob

6th Aug '16 12:18:00 PM UmbrellasWereAwesome
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* Any Machinima done in an {{FPS}}, notably those done in ''Franchise/{{Halo}}'', like ''Machinima/RedVsBlue''. Note that when Sarge hangs a lampshade on it with the page quote, his own head movements are exaggerated. A bug in the game ''Halo'' allowed a character to appear to be looking forward when in fact he was aiming at the ground. This allowed machinima artists to make it look like the characters had lowered their weapons. In ''Halo 2'', this bug was fixed, but the game producers included a control to lower the character's weapon anyway.

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* Any Machinima done in an {{FPS}}, notably those done in ''Franchise/{{Halo}}'', ''Franchise/{{Halo}}'' like ''Machinima/RedVsBlue''. Note ''Machinima/RedVsBlue''; note that when Sarge hangs a lampshade on it with the page quote, his own head movements are exaggerated. A bug in the game ''Halo'' ''VideoGame/HaloCombatEvolved'' allowed a character to appear to be looking forward when in fact he was aiming at the ground. This allowed machinima artists to make it look like the characters had lowered their weapons. In ''Halo 2'', ''VideoGame/{{Halo 2}}'', this bug was fixed, but the game producers included a control to lower the character's weapon anyway.
3rd Jul '16 6:08:04 PM nombretomado
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* The old ''Franchise/{{Bionicle}}'' animations combined this with NoisyRobots.

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* The old ''Franchise/{{Bionicle}}'' ''Toys/{{Bionicle}}'' animations combined this with NoisyRobots.
28th May '16 4:13:56 PM nombretomado
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* The original ''VideoGame/MetalGearSolid'' on the first PlayStation didn't provide for mouths, so this is how characters were shown to be talking.

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* The original ''VideoGame/MetalGearSolid'' on the first PlayStation UsefulNotes/PlayStation didn't provide for mouths, so this is how characters were shown to be talking.
23rd May '16 2:33:44 AM Chabal2
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Added DiffLines:

* UpToEleven in ''WesternAnimation/SouthPark'', where Canadians move the entire top of their heads to show that they're talking.
19th Mar '16 9:44:13 AM nombretomado
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* In ''VideoGame/{{Okami}}'', character's heads will stretch like putty every time any character talks, since people don't have mouths in the game's calligraphic art style. This is especially odd as there's no voice acting, just ''{{Banjo-Kazooie}}''[[SpeakingSimlish -style grunting]].

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* In ''VideoGame/{{Okami}}'', character's heads will stretch like putty every time any character talks, since people don't have mouths in the game's calligraphic art style. This is especially odd as there's no voice acting, just ''{{Banjo-Kazooie}}''[[SpeakingSimlish ''VideoGame/BanjoKazooie''[[SpeakingSimlish -style grunting]].
5th Feb '16 10:28:36 AM zoop
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Compare ActionFigureSpeech, where the whole body moves.

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Compare ActionFigureSpeech, where the whole body moves.moves; and TalkingLightbulb, which uses blinking lights instead of movement.
3rd Dec '15 8:27:32 AM HaroldRowsdower
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* Suited Franchise/PowerRangers use the HeadBob and exaggerated gesturing. In early seasons, it was sometimes accompanied by the air-whipping sounds typically reserved for fight scenes. By the time of PowerRangersTimeForce they were apparently designing the helmets to do this on their own when someone speaks (by using their shin to push the helmet forward slightly).

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* Suited Franchise/PowerRangers use the HeadBob and exaggerated gesturing. In early seasons, it was sometimes accompanied by the air-whipping sounds typically reserved for fight scenes. By the time of PowerRangersTimeForce they were apparently designing the helmets to do this on their own when someone speaks (by using their shin chin to push the helmet forward slightly).
31st Mar '15 11:16:29 AM MCanter89
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'''Simmons:''' I have no idea. I can't find the volume on this monitor. And without any sound it just looks like a bunch of helmets bobbing up and down.\\

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'''Simmons:''' I have no idea. I can't find the volume on this monitor. And without any sound sound, it just looks like a bunch of helmets bobbing up and down.\\



[[folder:Films -- Live Action]]

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[[folder:Films -- Live Action]]Live-Action]]
24th Mar '15 2:09:46 PM SirSapphire
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* Suited Franchise/PowerRangers use the HeadBob and exaggerated gesturing. In early seasons, it was sometimes accompanied by the air-whipping sounds typically reserved for fight scenes.

to:

* Suited Franchise/PowerRangers use the HeadBob and exaggerated gesturing. In early seasons, it was sometimes accompanied by the air-whipping sounds typically reserved for fight scenes. By the time of PowerRangersTimeForce they were apparently designing the helmets to do this on their own when someone speaks (by using their shin to push the helmet forward slightly).
27th Feb '15 7:29:54 AM pinkdalek
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Added DiffLines:

* Not uncommon in ''Series/DoctorWho'' before advances in makeup and SFX meant humanoid monsters could regularly be shown with moving mouths when they talked.
** The Menoptera in "The Web Planet" do have visible mouths, but do this anyway along with exaggerated arm movements. This serial draws a lot from avant-garde theatre (''Pictures from the Insects' Life'') and had an experimental choreographer playing one of the main characters.
**Cybermen had held open mouths and creepy mouth-shutters to indicate speech in previous stories, but did this to [[{{Narm}} unintentionally hilarious levels]] in "The Wheel in Space".
**A very clear example is the Silurians in "Doctor Who and the Silurians", who nod up and down animatedly as they talk - "Warriors of the Deep" changed it to a flashing light (another fairly common ''Doctor Who'' solution) and the Silurians in the revival series have very beautiful and flexible makeup that display all of the actors' facial movements.
** Alpha Centauri in "The Curse of Peladon", played by an actor in a [[PeopleInRubberSuits body-covering papier mache suit]] and with no moving facial parts, bobs up and down gently and waves his forearms about when speaking.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.HeadBob