History Main / Hasslevania

25th Apr '15 3:43:20 AM HyperEmerson
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[[redirect:VideoGame/Hasslevania]]

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[[redirect:VideoGame/Hasslevania]][[redirect:VideoGame/{{Hasslevania}}]]
25th Apr '15 3:42:59 AM HyperEmerson
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[[quoteright:320:http://static.tvtropes.org/pmwiki/pub/images/HVTitle_6005.PNG]]

''Hasslevania: The Quest For Shuteye'' is a 2007 PC action/metroidvania FreewareGame by DXF Games that parodies the ''Franchise/{{Castlevania}}'' series.

It tells the story of [[SdrawkcabName Rovert]] Bellhump, who just bought a nice and cheap house. The problem is that his new neighbor happens to be {{Dracula}} and evil is a ''noisy'' business. Rovert can't sleep with all those skelecopters flying around, so he decides to invade Drac's castle to tell him to stop, or else he'll call the cops!

While the game is a metroidvania, it plays more like the older Castlevanias, with plenty of platforming, level gimmicks and traps.

[[http://kevinski.com/downloads.php Get it here.]]

A sequel named ''Hasslevania 2: This Space For Rent'' [[http://www.youtube.com/watch?v=lIR8WQEWmsA is in development.]]
----
!!General tropes:
* AffectionateParody: Of ''Franchise/{{Castlevania}}'' games.
* AnAxeToGrind: The Lost Axe. Slow but powerful and required to beat armored enemies. In the second game it also lowers enemies' defenses.
* BigWhat: Like Alucard, Rovert sometimes says this.
* CatchPhrase: Rovert's "I can do it!".
* HealingCheckpoint: [[AvertedTrope No.]] However, in the first game Save Points do heal you in easy mode, but even then it's only up to half of the HP gauge.
* HyperactiveMetabolism: If Rovert finds a edible item, he'll immediately eat it for HP. A cut comment from Chris lampshades this - Rovert could make better use of his backpack.
* MythologyGag: Lots about the ''Franchise/{{Castlevania}}'' series and a few to Del Duio's earlier works as well.
* NonindicativeName: No, David Hasslehoff isn't the villain of this series. There are a few references to him, though.
* RandomlyDrops: Candles and pots may drop money, keys, hearts or ''nothing'' when destroyed. The second game adds random drops for the enemies, too.
* SdrawkcabName: Rovert = Trevor backwards.
* ShoutOut: Besides ''Franchise/{{Castlevania}}'', there's shoutouts to ''{{Rush}}'', ''Franchise/MetalGear'' and ''Franchise/TheLegendOfZelda''.
* SuperDrowningSkills: Rovert loses HP while underwater unless you have [[SuperNotDrowningSkills the item that allows him to breath underwater]] (In the sequel you must wear a space suit instead). [[WalkDontSwim Also, not only Rovert's unable to swim, he can't even ''jump'' while underwater.]]
* WhipItGood: The Family Whip, which kills undead enemies in one hit.

!!Tropes found in the first Hasslevania include:
* ArtificialStupidity: When summoned, Chris will sometimes fail to go after enemies even if they're standing by his side.
* AuthorAvatar: Del Duio can be found [[spoiler:as a miserable little pile of bones]] in a certain room. Rovert gets the Blade of Del Duio from him.
* AwardBaitSong: "Oh, Rovert!" parodies this kind of songs.
* BigBad: Dracula
* BlackoutBasement: The final area. The switch to turn the lights on is not too hidden, though.
* TheCameo: Statues of characters from earlier DXF games appear through the castle.
* CutSong: A "[[Franchise/{{Castlevania}} Vampire Killer]]" elevator remix was considered, but removed to avoid lawsuit problems.
* [[KilroyWasHere Del Duio Was Here]]: Written in some rooms, foreshadowing the character's presence in the game.
* DummiedOut: Each weapon was supposed to have a spell, but they caused glitch problems and had to be cut. Some dialogue was cut, too. Plans for a fourth revision of the game have been canceled, but two enemies from it will appear in the sequel.
* EasyModeMockery: The easy mode is named ''"Wussy Schoolgirl"''. It also locks the good ending.
* EasterEgg: There is a secret room that is only accessible through the use of a glitch. Near it there is a room where a cutscene will only be available if you go there immediately.
* {{Expy}}: Alucar'''t''', the vampire who runs a ''[[MythologyGag casino]]''.
** Also Gala Moth, [[ExactlyWhatItSaysOnTheTin a moth in a gala outfit]].
* FloatingInABubble: A gimmick present in a couple of screens.
* FragileSpeedster: The Blade of Del Duio makes Rovert walk faster, but enemy attacks will be slighty stronger. It's not a big penalty at all ([[GoodBadBugs and only happens when a room is loaded, not after that]]), and wielding it makes candle grinding less tedious.
* GameOverMan: Rovert in Hell.
* GuideDangIt: When the game tells you about a draft, it means there is a passage in the ceiling right above you. Version 3 makes it a little easier to notice it.
* HaveANiceDeath: The game over screen shows Rovert in Hell. In reference to ''Symphony of the Night'', the game over screen has some random silly phrases for flavor.
* LogoJoke: A rat passes by Del Duio's face. [[HellIsThatNoise He then screams.]]
* {{Metroidvania}}
* MonsterCompendium: A book with data about the various enemies is hidden in one level. Another book that is about the weapons Rovert can collect can be bought and increases his power a bit.
* MultipleEndings: A bad and a good one. Find Chris and collect most of the items to get the good ending.
* NintendoHard: Levels are filled with danguerous traps, ''save points won't heal you'' and other healing options are expensive and limited.
* SchmuckBait: Early in the game, a hint book is visible on a underwater path. If you get it, ''it tells you Rovert can't jump while underwater, [[SuperDrowningSkills as you die hopelessly]].''
* ScriptBreaking: It's possible to defeat Deaf before watching the cutscene where he is supposed to appear for the first time.
* SpikesOfDoom: Early versions of the game had a... notable use of spikes. As in, a set of spikes in the path to the shop were ''unavoidable''. By jumping on them and then immediately jumping off, damage could be avoided due to an [[GoodBadBugs apparent glitch in collision detection]].
* TakeThat: Rovert's grandfather complains about how how complicated Castle(vania) [[{{Metroidvania}} exploration]] has become nowadays.
* [[spoiler:VillainExitStageLeft: Dracula escapes after he is defeated.]]
* WhatHappenedToTheMouse: Rovert's grandfather Simon isn't seen again after he gives his whip to Rovert.
* YouShouldntKnowThisAlready: The random password at the LCD Tower only works if you found all 3 password codebooks. You can't just find two and guess the third.

!!Tropes seen in Hasslevania 2:
* ImmediateSequel: It begins shortly after Rovert and Chris [[spoiler:escape to space after Hasslevania self-destructs.]]
* TrailersAlwaysSpoil: A trailer makes it noticeable that Rovert's skin is purple because [[spoiler:he's fused to Chris.]]
----

to:

[[quoteright:320:http://static.tvtropes.org/pmwiki/pub/images/HVTitle_6005.PNG]]

''Hasslevania: The Quest For Shuteye'' is a 2007 PC action/metroidvania FreewareGame by DXF Games that parodies the ''Franchise/{{Castlevania}}'' series.

It tells the story of [[SdrawkcabName Rovert]] Bellhump, who just bought a nice and cheap house. The problem is that his new neighbor happens to be {{Dracula}} and evil is a ''noisy'' business. Rovert can't sleep with all those skelecopters flying around, so he decides to invade Drac's castle to tell him to stop, or else he'll call the cops!

While the game is a metroidvania, it plays more like the older Castlevanias, with plenty of platforming, level gimmicks and traps.

[[http://kevinski.com/downloads.php Get it here.]]

A sequel named ''Hasslevania 2: This Space For Rent'' [[http://www.youtube.com/watch?v=lIR8WQEWmsA is in development.]]
----
!!General tropes:
* AffectionateParody: Of ''Franchise/{{Castlevania}}'' games.
* AnAxeToGrind: The Lost Axe. Slow but powerful and required to beat armored enemies. In the second game it also lowers enemies' defenses.
* BigWhat: Like Alucard, Rovert sometimes says this.
* CatchPhrase: Rovert's "I can do it!".
* HealingCheckpoint: [[AvertedTrope No.]] However, in the first game Save Points do heal you in easy mode, but even then it's only up to half of the HP gauge.
* HyperactiveMetabolism: If Rovert finds a edible item, he'll immediately eat it for HP. A cut comment from Chris lampshades this - Rovert could make better use of his backpack.
* MythologyGag: Lots about the ''Franchise/{{Castlevania}}'' series and a few to Del Duio's earlier works as well.
* NonindicativeName: No, David Hasslehoff isn't the villain of this series. There are a few references to him, though.
* RandomlyDrops: Candles and pots may drop money, keys, hearts or ''nothing'' when destroyed. The second game adds random drops for the enemies, too.
* SdrawkcabName: Rovert = Trevor backwards.
* ShoutOut: Besides ''Franchise/{{Castlevania}}'', there's shoutouts to ''{{Rush}}'', ''Franchise/MetalGear'' and ''Franchise/TheLegendOfZelda''.
* SuperDrowningSkills: Rovert loses HP while underwater unless you have [[SuperNotDrowningSkills the item that allows him to breath underwater]] (In the sequel you must wear a space suit instead). [[WalkDontSwim Also, not only Rovert's unable to swim, he can't even ''jump'' while underwater.]]
* WhipItGood: The Family Whip, which kills undead enemies in one hit.

!!Tropes found in the first Hasslevania include:
* ArtificialStupidity: When summoned, Chris will sometimes fail to go after enemies even if they're standing by his side.
* AuthorAvatar: Del Duio can be found [[spoiler:as a miserable little pile of bones]] in a certain room. Rovert gets the Blade of Del Duio from him.
* AwardBaitSong: "Oh, Rovert!" parodies this kind of songs.
* BigBad: Dracula
* BlackoutBasement: The final area. The switch to turn the lights on is not too hidden, though.
* TheCameo: Statues of characters from earlier DXF games appear through the castle.
* CutSong: A "[[Franchise/{{Castlevania}} Vampire Killer]]" elevator remix was considered, but removed to avoid lawsuit problems.
* [[KilroyWasHere Del Duio Was Here]]: Written in some rooms, foreshadowing the character's presence in the game.
* DummiedOut: Each weapon was supposed to have a spell, but they caused glitch problems and had to be cut. Some dialogue was cut, too. Plans for a fourth revision of the game have been canceled, but two enemies from it will appear in the sequel.
* EasyModeMockery: The easy mode is named ''"Wussy Schoolgirl"''. It also locks the good ending.
* EasterEgg: There is a secret room that is only accessible through the use of a glitch. Near it there is a room where a cutscene will only be available if you go there immediately.
* {{Expy}}: Alucar'''t''', the vampire who runs a ''[[MythologyGag casino]]''.
** Also Gala Moth, [[ExactlyWhatItSaysOnTheTin a moth in a gala outfit]].
* FloatingInABubble: A gimmick present in a couple of screens.
* FragileSpeedster: The Blade of Del Duio makes Rovert walk faster, but enemy attacks will be slighty stronger. It's not a big penalty at all ([[GoodBadBugs and only happens when a room is loaded, not after that]]), and wielding it makes candle grinding less tedious.
* GameOverMan: Rovert in Hell.
* GuideDangIt: When the game tells you about a draft, it means there is a passage in the ceiling right above you. Version 3 makes it a little easier to notice it.
* HaveANiceDeath: The game over screen shows Rovert in Hell. In reference to ''Symphony of the Night'', the game over screen has some random silly phrases for flavor.
* LogoJoke: A rat passes by Del Duio's face. [[HellIsThatNoise He then screams.]]
* {{Metroidvania}}
* MonsterCompendium: A book with data about the various enemies is hidden in one level. Another book that is about the weapons Rovert can collect can be bought and increases his power a bit.
* MultipleEndings: A bad and a good one. Find Chris and collect most of the items to get the good ending.
* NintendoHard: Levels are filled with danguerous traps, ''save points won't heal you'' and other healing options are expensive and limited.
* SchmuckBait: Early in the game, a hint book is visible on a underwater path. If you get it, ''it tells you Rovert can't jump while underwater, [[SuperDrowningSkills as you die hopelessly]].''
* ScriptBreaking: It's possible to defeat Deaf before watching the cutscene where he is supposed to appear for the first time.
* SpikesOfDoom: Early versions of the game had a... notable use of spikes. As in, a set of spikes in the path to the shop were ''unavoidable''. By jumping on them and then immediately jumping off, damage could be avoided due to an [[GoodBadBugs apparent glitch in collision detection]].
* TakeThat: Rovert's grandfather complains about how how complicated Castle(vania) [[{{Metroidvania}} exploration]] has become nowadays.
* [[spoiler:VillainExitStageLeft: Dracula escapes after he is defeated.]]
* WhatHappenedToTheMouse: Rovert's grandfather Simon isn't seen again after he gives his whip to Rovert.
* YouShouldntKnowThisAlready: The random password at the LCD Tower only works if you found all 3 password codebooks. You can't just find two and guess the third.

!!Tropes seen in Hasslevania 2:
* ImmediateSequel: It begins shortly after Rovert and Chris [[spoiler:escape to space after Hasslevania self-destructs.]]
* TrailersAlwaysSpoil: A trailer makes it noticeable that Rovert's skin is purple because [[spoiler:he's fused to Chris.]]
----
[[redirect:VideoGame/Hasslevania]]
2nd May '14 11:54:22 PM HyperEmerson
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A sequel named ''Hasslevania 2: This Space For Rent'', [[http://www.youtube.com/watch?v=lIR8WQEWmsA is in development.]]

to:

A sequel named ''Hasslevania 2: This Space For Rent'', Rent'' [[http://www.youtube.com/watch?v=lIR8WQEWmsA is in development.]]
2nd May '14 11:53:27 PM HyperEmerson
Is there an issue? Send a Message


!!Tropes found in the first Hasslevania include:

to:

!!Tropes found in the first Hasslevania include:!!General tropes:



* AnAxeToGrind: The Lost Axe. Slow but powerful and required to beat armored enemies.
* ArtificialStupidity: When summoned, Chris will sometimes fail to go after enemies even if they're standing by his side.
* AuthorAvatar: Del Duio can be found [[spoiler:as a miserable little pile of bones]] in a certain room. Rovert gets the Blade of Del Duio from him.
* AwardBaitSong: "Oh, Rovert!" parodies this kind of songs.
* BigBad: Dracula

to:

* AnAxeToGrind: The Lost Axe. Slow but powerful and required to beat armored enemies.
* ArtificialStupidity: When summoned, Chris will sometimes fail to go after enemies even if they're standing by his side.
* AuthorAvatar: Del Duio can be found [[spoiler:as a miserable little pile of bones]] in a certain room. Rovert gets
enemies. In the Blade of Del Duio from him.
* AwardBaitSong: "Oh, Rovert!" parodies this kind of songs.
* BigBad: Dracula
second game it also lowers enemies' defenses.



* BlackoutBasement: The final area. The switch to turn the lights on is not too hidden, though.



* TheCameo: Statues of characters from earlier DXF games appear through the castle.
* CutSong: A "[[Franchise/{{Castlevania}} Vampire Killer]]" elevator remix was considered, but removed to avoid lawsuit problems.
* [[KilroyWasHere Del Duio Was Here]]: Written in some rooms, foreshadowing the character's presence in the game.
* DummiedOut: Each weapon was supposed to have a spell, but they caused glitch problems and had to be cut. Some dialogue was cut, too. Plans for a fourth revision of the game have been canceled, but two enemies from it will appear in the sequel.
* EasyModeMockery: The easy mode is named ''"Wussy Schoolgirl"''. It also locks the good ending.
* EasterEgg: There is a secret room that is only accessible through the use of a glitch. Near it there is a room where a cutscene will only be available if you go there immediately.
* {{Expy}}: Alucar'''t''', the vampire who runs a ''[[MythologyGag casino]]''.
** Also Gala Moth, [[ExactlyWhatItSaysOnTheTin a moth in a gala outfit]].
* FloatingInABubble: A gimmick present in a couple of screens.
* FragileSpeedster: The Blade of Del Duio makes Rovert walk faster, but enemy attacks will be slighty stronger. It's not a big penalty at all ([[GoodBadBugs and only happens when a room is loaded, not after that]]), and wielding it makes candle grinding less tedious.
* GameOverMan: Rovert in Hell.
* GuideDangIt: When the game tells you about a draft, it means there is a passage in the ceiling right above you. Version 3 makes it a little easier to notice it.
* HaveANiceDeath: The game over screen shows Rovert in Hell. In reference to ''Symphony of the Night'', the game over screen has some random silly phrases for flavor.
* HealingCheckpoint: [[AvertedTrope No.]] However, Save Points do heal you in easy mode, but even then it's only up to half of the HP gauge.

to:

* TheCameo: Statues of characters from earlier DXF games appear through the castle.
* CutSong: A "[[Franchise/{{Castlevania}} Vampire Killer]]" elevator remix was considered, but removed to avoid lawsuit problems.
* [[KilroyWasHere Del Duio Was Here]]: Written in some rooms, foreshadowing the character's presence in the game.
* DummiedOut: Each weapon was supposed to have a spell, but they caused glitch problems and had to be cut. Some dialogue was cut, too. Plans for a fourth revision of the game have been canceled, but two enemies from it will appear in the sequel.
* EasyModeMockery: The easy mode is named ''"Wussy Schoolgirl"''. It also locks the good ending.
* EasterEgg: There is a secret room that is only accessible through the use of a glitch. Near it there is a room where a cutscene will only be available if you go there immediately.
* {{Expy}}: Alucar'''t''', the vampire who runs a ''[[MythologyGag casino]]''.
** Also Gala Moth, [[ExactlyWhatItSaysOnTheTin a moth in a gala outfit]].
* FloatingInABubble: A gimmick present in a couple of screens.
* FragileSpeedster: The Blade of Del Duio makes Rovert walk faster, but enemy attacks will be slighty stronger. It's not a big penalty at all ([[GoodBadBugs and only happens when a room is loaded, not after that]]), and wielding it makes candle grinding less tedious.
* GameOverMan: Rovert in Hell.
* GuideDangIt: When the game tells you about a draft, it means there is a passage in the ceiling right above you. Version 3 makes it a little easier to notice it.
* HaveANiceDeath: The game over screen shows Rovert in Hell. In reference to ''Symphony of the Night'', the game over screen has some random silly phrases for flavor.
* HealingCheckpoint: [[AvertedTrope No.]] However, in the first game Save Points do heal you in easy mode, but even then it's only up to half of the HP gauge.



* LogoJoke: A rat passes by Del Duio's face. [[HellIsThatNoise He then screams.]]
* {{Metroidvania}}
* MonsterCompendium: A book with data about the various enemies is hidden in one level. Another book that is about the weapons Rovert can collect can be bought and increases his power a bit.
* MultipleEndings: A bad and a good one. Find Chris and collect most of the items to get the good ending.



* NintendoHard: Levels are filled with danguerous traps, ''save points won't heal you'' and other healing options are expensive and limited.
* NonindicativeName: No, David Hasslehoff isn't the villain of this game. There are a few references to him, though.
* RandomlyDrops: Candles and pots may drop money, keys, hearts or ''nothing'' when destroyed.
* SchmuckBait: Early in the game, a hint book is visible on a underwater path. If you get it, ''it tells you Rovert can't jump while underwater, [[SuperDrowningSkills as you die hopelessly]].''
* ScriptBreaking: It's possible to defeat Deaf before watching the cutscene where he is supposed to appear for the first time.

to:

* NintendoHard: Levels are filled with danguerous traps, ''save points won't heal you'' and other healing options are expensive and limited.
* NonindicativeName: No, David Hasslehoff isn't the villain of this game.series. There are a few references to him, though.
* RandomlyDrops: Candles and pots may drop money, keys, hearts or ''nothing'' when destroyed. \n* SchmuckBait: Early in the game, a hint book is visible on a underwater path. If you get it, ''it tells you Rovert can't jump while underwater, [[SuperDrowningSkills as you die hopelessly]].''\n* ScriptBreaking: It's possible to defeat Deaf before watching the cutscene where he is supposed to appear The second game adds random drops for the first time. enemies, too.



* SpikesOfDoom: Early versions of the game had a... notable use of spikes. As in, a set of spikes in the path to the shop were ''unavoidable''. By jumping on them and then immediately jumping off, damage could be avoided due to an [[GoodBadBugs apparent glitch in collision detection]].
* SuperDrowningSkills: Rovert loses HP while underwater unless you have [[SuperNotDrowningSkills the item that allows him to breath underwater.]] [[WalkDontSwim Also, not only he's unable to swim, he can't even ''jump'' while underwater.]]
* TakeThat: Rovert's grandfather complains about how how complicated Castle(vania) [[{{Metroidvania}} exploration]] has become nowadays.
* [[spoiler:VillainExitStageLeft: Dracula escapes after he is defeated.]]
* WhatHappenedToTheMouse: Rovert's grandfather Simon isn't seen again after he gives his whip to Rovert.

to:

* SpikesOfDoom: Early versions of the game had a... notable use of spikes. As in, a set of spikes in the path to the shop were ''unavoidable''. By jumping on them and then immediately jumping off, damage could be avoided due to an [[GoodBadBugs apparent glitch in collision detection]].
* SuperDrowningSkills: Rovert loses HP while underwater unless you have [[SuperNotDrowningSkills the item that allows him to breath underwater.]] underwater]] (In the sequel you must wear a space suit instead). [[WalkDontSwim Also, not only he's Rovert's unable to swim, he can't even ''jump'' while underwater.]]
* TakeThat: Rovert's grandfather complains about how how complicated Castle(vania) [[{{Metroidvania}} exploration]] has become nowadays.
* [[spoiler:VillainExitStageLeft: Dracula escapes after he is defeated.]]
* WhatHappenedToTheMouse: Rovert's grandfather Simon isn't seen again after he gives his whip to Rovert.
]]


Added DiffLines:


!!Tropes found in the first Hasslevania include:
* ArtificialStupidity: When summoned, Chris will sometimes fail to go after enemies even if they're standing by his side.
* AuthorAvatar: Del Duio can be found [[spoiler:as a miserable little pile of bones]] in a certain room. Rovert gets the Blade of Del Duio from him.
* AwardBaitSong: "Oh, Rovert!" parodies this kind of songs.
* BigBad: Dracula
* BlackoutBasement: The final area. The switch to turn the lights on is not too hidden, though.
* TheCameo: Statues of characters from earlier DXF games appear through the castle.
* CutSong: A "[[Franchise/{{Castlevania}} Vampire Killer]]" elevator remix was considered, but removed to avoid lawsuit problems.
* [[KilroyWasHere Del Duio Was Here]]: Written in some rooms, foreshadowing the character's presence in the game.
* DummiedOut: Each weapon was supposed to have a spell, but they caused glitch problems and had to be cut. Some dialogue was cut, too. Plans for a fourth revision of the game have been canceled, but two enemies from it will appear in the sequel.
* EasyModeMockery: The easy mode is named ''"Wussy Schoolgirl"''. It also locks the good ending.
* EasterEgg: There is a secret room that is only accessible through the use of a glitch. Near it there is a room where a cutscene will only be available if you go there immediately.
* {{Expy}}: Alucar'''t''', the vampire who runs a ''[[MythologyGag casino]]''.
** Also Gala Moth, [[ExactlyWhatItSaysOnTheTin a moth in a gala outfit]].
* FloatingInABubble: A gimmick present in a couple of screens.
* FragileSpeedster: The Blade of Del Duio makes Rovert walk faster, but enemy attacks will be slighty stronger. It's not a big penalty at all ([[GoodBadBugs and only happens when a room is loaded, not after that]]), and wielding it makes candle grinding less tedious.
* GameOverMan: Rovert in Hell.
* GuideDangIt: When the game tells you about a draft, it means there is a passage in the ceiling right above you. Version 3 makes it a little easier to notice it.
* HaveANiceDeath: The game over screen shows Rovert in Hell. In reference to ''Symphony of the Night'', the game over screen has some random silly phrases for flavor.
* LogoJoke: A rat passes by Del Duio's face. [[HellIsThatNoise He then screams.]]
* {{Metroidvania}}
* MonsterCompendium: A book with data about the various enemies is hidden in one level. Another book that is about the weapons Rovert can collect can be bought and increases his power a bit.
* MultipleEndings: A bad and a good one. Find Chris and collect most of the items to get the good ending.
* NintendoHard: Levels are filled with danguerous traps, ''save points won't heal you'' and other healing options are expensive and limited.
* SchmuckBait: Early in the game, a hint book is visible on a underwater path. If you get it, ''it tells you Rovert can't jump while underwater, [[SuperDrowningSkills as you die hopelessly]].''
* ScriptBreaking: It's possible to defeat Deaf before watching the cutscene where he is supposed to appear for the first time.
* SpikesOfDoom: Early versions of the game had a... notable use of spikes. As in, a set of spikes in the path to the shop were ''unavoidable''. By jumping on them and then immediately jumping off, damage could be avoided due to an [[GoodBadBugs apparent glitch in collision detection]].
* TakeThat: Rovert's grandfather complains about how how complicated Castle(vania) [[{{Metroidvania}} exploration]] has become nowadays.
* [[spoiler:VillainExitStageLeft: Dracula escapes after he is defeated.]]
* WhatHappenedToTheMouse: Rovert's grandfather Simon isn't seen again after he gives his whip to Rovert.
2nd May '14 11:42:48 PM HyperEmerson
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''Hasslevania: The Quest For Shuteye'' is a 2007 PC action/metroidvania FreewareGame that parodies the ''Franchise/{{Castlevania}}'' series.

It tells the story of [[SdrawkcabName Rovert]] Bellhump, who just bought a cheap yet nice house. The problem is that {{Dracula}} is his new neighbor and evil is a ''noisy'' business. Rovert can't sleep with all those skelecopters flying around, so he decides to invade Drac's castle to tell him to stop, or else he'll call the cops!

While the game is a metroidvania, it plays more like retro-Castlevania, with plenty of platforming, level gimmicks and traps.

to:

''Hasslevania: The Quest For Shuteye'' is a 2007 PC action/metroidvania FreewareGame by DXF Games that parodies the ''Franchise/{{Castlevania}}'' series.

It tells the story of [[SdrawkcabName Rovert]] Bellhump, who just bought a nice and cheap yet nice house. The problem is that {{Dracula}} is his new neighbor happens to be {{Dracula}} and evil is a ''noisy'' business. Rovert can't sleep with all those skelecopters flying around, so he decides to invade Drac's castle to tell him to stop, or else he'll call the cops!

While the game is a metroidvania, it plays more like retro-Castlevania, the older Castlevanias, with plenty of platforming, level gimmicks and traps.



[[http://www.youtube.com/watch?v=lIR8WQEWmsA And watch the sequel's trailer.]]

to:

A sequel named ''Hasslevania 2: This Space For Rent'', [[http://www.youtube.com/watch?v=lIR8WQEWmsA And watch the sequel's trailer.is in development.]]



!!Tropes found in this game include:

to:

!!Tropes found in this game the first Hasslevania include:



* AuthorAvatar: Del Duio can be found [[spoiler:as a miserable little pile of bones in a certain room.]]
* AwardBaitSong: "Oh, Rovert!"

to:

* AuthorAvatar: Del Duio can be found [[spoiler:as a miserable little pile of bones bones]] in a certain room.]]
room. Rovert gets the Blade of Del Duio from him.
* AwardBaitSong: "Oh, Rovert!"Rovert!" parodies this kind of songs.



* DummiedOut: Each weapon was supposed to have a spell, but they caused glitch problems and had to be cut. Some dialogue was cut. Plans for a fourth revision of the game have been canceled, but two enemies from it will appear in the sequel.

to:

* DummiedOut: Each weapon was supposed to have a spell, but they caused glitch problems and had to be cut. Some dialogue was cut.cut, too. Plans for a fourth revision of the game have been canceled, but two enemies from it will appear in the sequel.



* GameOverMan: Rovert in Hell.



* HaveANiceDeath: The game over screen shows Rovert in Hell. Like in ''Symphony of the Night'', this game over screen has some random phrases of randomness for flavor.

to:

* HaveANiceDeath: The game over screen shows Rovert in Hell. Like in In reference to ''Symphony of the Night'', this the game over screen has some random silly phrases of randomness for flavor.



* MonsterCompendium: Hidden in one level.
* MultipleEndings: A bad and a good one. Collect most of the items to get the good ending.

to:

* MonsterCompendium: Hidden A book with data about the various enemies is hidden in one level.
level. Another book that is about the weapons Rovert can collect can be bought and increases his power a bit.
* MultipleEndings: A bad and a good one. Collect Find Chris and collect most of the items to get the good ending.



* NintendoHard: Levels are much more full of traps than you would expect from a Castlevania-ish game in metroidvania form. Also, ''save points won't heal you'' and healing is expensive/limited.

to:

* NintendoHard: Levels are much more full of traps than you would expect from a Castlevania-ish game in metroidvania form. Also, filled with danguerous traps, ''save points won't heal you'' and other healing is expensive/limited.options are expensive and limited.



* SchmuckBait: Early in the game, you find a hint book underwater. If you go get it, ''it tells you Rovert can't jump while underwater, as you hopelessly lose HP.'' ''What the hell?!''

to:

* RandomlyDrops: Candles and pots may drop money, keys, hearts or ''nothing'' when destroyed.
* SchmuckBait: Early in the game, you find a hint book underwater. is visible on a underwater path. If you go get it, ''it tells you Rovert can't jump while underwater, [[SuperDrowningSkills as you hopelessly lose HP.'' ''What the hell?!'' die hopelessly]].''



* SpikesOfDoom
* SuperDrowningSkills: Rovert loses HP while underwater unless you have [[SuperNotDrowningSkills the item that allows him to breath underwater.]] [[WalkDontSwim Also, not only he can't swim, he can't jump while underwater for whatever reason.]]

to:

* SpikesOfDoom
SpikesOfDoom: Early versions of the game had a... notable use of spikes. As in, a set of spikes in the path to the shop were ''unavoidable''. By jumping on them and then immediately jumping off, damage could be avoided due to an [[GoodBadBugs apparent glitch in collision detection]].
* SuperDrowningSkills: Rovert loses HP while underwater unless you have [[SuperNotDrowningSkills the item that allows him to breath underwater.]] [[WalkDontSwim Also, not only he can't he's unable to swim, he can't jump even ''jump'' while underwater for whatever reason.underwater.]]


Added DiffLines:

* WhatHappenedToTheMouse: Rovert's grandfather Simon isn't seen again after he gives his whip to Rovert.


Added DiffLines:


!!Tropes seen in Hasslevania 2:
* ImmediateSequel: It begins shortly after Rovert and Chris [[spoiler:escape to space after Hasslevania self-destructs.]]
* TrailersAlwaysSpoil: A trailer makes it noticeable that Rovert's skin is purple because [[spoiler:he's fused to Chris.]]
14th Feb '14 2:04:15 AM erforce
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''Hasslevania: The Quest For Shuteye'' is a 2007 PC action/metroidvania FreewareGame that parodies the ''{{Castlevania}}'' series.

to:

''Hasslevania: The Quest For Shuteye'' is a 2007 PC action/metroidvania FreewareGame that parodies the ''{{Castlevania}}'' ''Franchise/{{Castlevania}}'' series.



* AffectionateParody: Of ''{{Castlevania}}'' games.

to:

* AffectionateParody: Of ''{{Castlevania}}'' ''Franchise/{{Castlevania}}'' games.



* CutSong: A [[{{Castlevania}} Vampire Killer]] elevator remix was considered, but removed to avoid lawsuit problems.

to:

* CutSong: A [[{{Castlevania}} "[[Franchise/{{Castlevania}} Vampire Killer]] Killer]]" elevator remix was considered, but removed to avoid lawsuit problems.



* MythologyGag: Lots about the ''{{Castlevania}}'' series and a few to Del Duio's earlier works as well.

to:

* MythologyGag: Lots about the ''{{Castlevania}}'' ''Franchise/{{Castlevania}}'' series and a few to Del Duio's earlier works as well.



* ShoutOut: Besides ''{{Castlevania}}'', there's shoutouts to ''{{Rush}}'', ''Franchise/MetalGear'' and ''Franchise/TheLegendOfZelda''.

to:

* ShoutOut: Besides ''{{Castlevania}}'', ''Franchise/{{Castlevania}}'', there's shoutouts to ''{{Rush}}'', ''Franchise/MetalGear'' and ''Franchise/TheLegendOfZelda''.
30th Aug '12 6:30:58 AM Mullon
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* ShoutOut: Besides ''{{Castlevania}}'', there's shoutouts to ''{{Rush}}'', ''MetalGear'' and ''Franchise/TheLegendOfZelda''.

to:

* ShoutOut: Besides ''{{Castlevania}}'', there's shoutouts to ''{{Rush}}'', ''MetalGear'' ''Franchise/MetalGear'' and ''Franchise/TheLegendOfZelda''.
6th Jul '12 8:47:46 AM HyperEmerson
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* AuthorAvatar: Del Duio can be found as a miserable little pile of bones in a certain room.

to:

* AuthorAvatar: Del Duio can be found as [[spoiler:as a miserable little pile of bones in a certain room. room.]]



* CutSong: A [[{{Castlevania}} Vampire Killer]] elevator remix was considered, but removed to avoid lawsuit problems.
* [[KilroyWasHere Del Duio Was Here]]: Written in some rooms, foreshadowing the character's presence in the game.



* HealingCheckpoint: [[AvertedTrope No.]] However, Save Points do heal you in easy mode, but even then it's only up to half of the HP gauge.



* SuperDrowningSkills: Rovert loses HP while underwater unless you have the item that allows him to breath underwater. Also, not only he can't swim, he can't ''jump'' underwater for whatever reason.

to:

* SuperDrowningSkills: Rovert loses HP while underwater unless you have [[SuperNotDrowningSkills the item that allows him to breath underwater. underwater.]] [[WalkDontSwim Also, not only he can't swim, he can't ''jump'' jump while underwater for whatever reason.]]



* VillainExitStageLeft: [[spoiler:Dracula escapes after he is defeated.]]

to:

* VillainExitStageLeft: [[spoiler:Dracula [[spoiler:VillainExitStageLeft: Dracula escapes after he is defeated.]]
10th Jun '12 12:36:02 PM HyperEmerson
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* AnAxeToGrind: The Lost Axe. Slow but powerful and required to beat armored enemies.



* TheCameo: Statues of characters from earlier DXF games appear through the castle.



* FragileSpeedster: The Blade of Del Duio makes Rovert walk faster, but enemy attacks will be slighty stronger. It's not a big penalty at all, and wielding the BoDD makes candle grinding less tedious.

to:

* FloatingInABubble: A gimmick present in a couple of screens.
* FragileSpeedster: The Blade of Del Duio makes Rovert walk faster, but enemy attacks will be slighty stronger. It's not a big penalty at all, all ([[GoodBadBugs and only happens when a room is loaded, not after that]]), and wielding the BoDD it makes candle grinding less tedious.



* MonsterCompendium

to:

* MonsterCompendiumMonsterCompendium: Hidden in one level.



* SuperDrowningSkills: Rovert can't jump if he's underwater. He'll lose HP too, unless you have the item that allows him to breath underwater.

to:

* SuperDrowningSkills: Rovert can't jump if he's underwater. He'll lose loses HP too, while underwater unless you have the item that allows him to breath underwater.underwater. Also, not only he can't swim, he can't ''jump'' underwater for whatever reason.



* VillainExitStageLeft: Dracula escapes after he is defeated.

to:

* VillainExitStageLeft: Dracula [[spoiler:Dracula escapes after he is defeated.]]
* WhipItGood: The Family Whip, which kills undead enemies in one hit.
8th Jun '12 6:51:29 PM Cyrok
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* ShoutOut: Besides ''{{Castlevania}}'', there's shoutouts to ''{{Rush}}'', ''MetalGear'' and ''TheLegendOfZelda''.

to:

* ShoutOut: Besides ''{{Castlevania}}'', there's shoutouts to ''{{Rush}}'', ''MetalGear'' and ''TheLegendOfZelda''.''Franchise/TheLegendOfZelda''.
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