History Main / HardModePerks

17th Aug '17 7:02:52 AM KingLyger
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*** There are also some pieces of equipment that will only drop in the "Torment" modes, which scale from Torment I to Torment XIII. In addition, the legendary items that drop have a higher chance to be "Ancient Legendary," which provide even more bonuses and have higher stats. Finally, patch 2.6.0 introduced the chance for a legendary item to be a "Primal Ancient" item that has perfect stats (i.e. the highest possible rating for all of its bonuses), but a player has to be playing on the hardest difficulty to even have the chance for those to drop.

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*** There are also some pieces of equipment that will only drop in the "Torment" modes, which scale from Torment I to Torment XIII. In addition, the legendary items that drop have a higher chance to be "Ancient Legendary," which provide even more bonuses and have higher stats. Finally, patch 2.6.5.0 introduced the chance for a legendary item to be a "Primal Ancient" item that has perfect stats (i.e. the highest possible rating for all of its bonuses), but a player has to be playing on beat a Greater Rift equivalent to the hardest difficulty to before Primal Ancient equipment will even have the start having a chance for those to drop.
16th Aug '17 10:41:15 AM KingLyger
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** ''VideoGame/DiabloIII'' originally had harder difficulty levels as a glorified NewGamePlus, since you had to start over from the beginning to play them. However, when ''Reaper of Souls came out'', difficulty levels were changed to make the game harder no matter what your level was, since enemies now scaled to your level. But in both cases, higher difficulties gave better loot drops and more experience points.

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** ''VideoGame/DiabloIII'' originally had harder difficulty levels as a glorified NewGamePlus, since you had to start over from the beginning to play them. However, when ''Reaper of Souls Souls'' came out'', out, difficulty levels were changed to make the game harder no matter what your level was, since so that enemies now scaled to your level. But in both cases, level; higher difficulties gave just made the scale go up exponentially more. In any case, higher difficulties give better loot drops and more experience points.points.
*** There are also some pieces of equipment that will only drop in the "Torment" modes, which scale from Torment I to Torment XIII. In addition, the legendary items that drop have a higher chance to be "Ancient Legendary," which provide even more bonuses and have higher stats. Finally, patch 2.6.0 introduced the chance for a legendary item to be a "Primal Ancient" item that has perfect stats (i.e. the highest possible rating for all of its bonuses), but a player has to be playing on the hardest difficulty to even have the chance for those to drop.
15th Aug '17 9:11:44 AM KingLyger
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** ''Diablo III'' In particular is an interesting example. Originally, the harder difficulty levels were a glorified NewGamePlus, since you had to start over from the beginning to play them. However, when Reaper of Souls came out, difficulty levels were changed to make the game harder no matter what your level was, since enemies now scaled to your level. But in both cases, you got better loot on higher difficulties.

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** ''Diablo III'' In particular is an interesting example. Originally, the ''VideoGame/DiabloIII'' originally had harder difficulty levels were as a glorified NewGamePlus, since you had to start over from the beginning to play them. However, when Reaper ''Reaper of Souls came out, out'', difficulty levels were changed to make the game harder no matter what your level was, since enemies now scaled to your level. But in both cases, you got higher difficulties gave better loot on higher difficulties.drops and more experience points.



* ''[[VideoGame/JakIIRenegade Jak II]]'' and ''[[VideoGame/Jak3Wastelander Jak 3]]'' have "Hero Mode", in which the enemies are more powerful, but you start with all of the guns. This makes Hero Mode easier at first . . . except in turret sections and others where you can't use your guns.

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* ''[[VideoGame/JakIIRenegade Jak II]]'' and ''[[VideoGame/Jak3Wastelander Jak 3]]'' have "Hero Mode", in which the enemies are more powerful, but you start with all of the guns. This makes Hero Mode easier at first . . . first, except in turret sections and others where you can't use your guns.



* The Tales series in recent entries ups the grade earned in harder difficulties, which in turn can be traded in for nice items and NewGamePlus perks.
** ''VideoGame/TalesOfGracesF'' takes this up to eleven by upping the drop rate of certain items on higher difficulties. This results in many people trying to play the higher difficult even if they're not prepared for it. (Tales hard modes are generally made for people with some NG+ stuff or just experienced players)

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* The Tales series in recent entries ''Franchise/TalesSeries'' ups the grade Grade earned in harder difficulties, which in turn can be traded in for nice items and NewGamePlus perks.
perks. Some games also increase the amount of experience points earned for playing on harder difficulties and may have the enemies drop rare items more often, depending on the game.
** ''VideoGame/TalesOfSymphonia'' increases the amount of Grade, gald and EXP earned for playing on harder difficulties, which is useful for getting the higher levels of NewGamePlus Grade items - the highest costs 3000 Grade, which isn't possible on a normal playthrough at lower difficulties without serious amounts of grinding.
** ''VideoGame/TalesOfGracesF'' takes this up to eleven by upping the drop rate of certain items on higher difficulties. This results in many people trying to play the higher difficult even if they're not prepared for it. (Tales hard modes are generally made for people with some NG+ stuff or just experienced players)
14th Aug '17 4:56:52 PM Karxrida
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** Many of the games have a secret video that can be unlocked by completing specific tasks in the game, with the number of tasks decreasing if the difficulty is higher. Beginner Mode [[EasyModeMockery doesn't let you access the video at all]], Standard Mode forces you to get OneHundredPercentCompletion, while Proud Mode and [[HarderThanHard Critical Mode]] just require beating the {{Bonus Boss}}es, some optional areas, and other miscellaneous things depending on the game (i.e. in the [[UpdatedRerelease Final Mix]] versions of ''II'' you have to beat all of the Mushroom XII minigames).

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** Many of the games have a secret ending video that can be unlocked by completing specific tasks in the game, tasks, with the number of tasks decreasing if the difficulty is higher. Beginner Mode [[EasyModeMockery doesn't let you access the video at all]], Standard Mode forces you to get OneHundredPercentCompletion, while and Proud Mode and [[HarderThanHard Critical Mode]] just require beating the {{Bonus Boss}}es, some optional areas, and other miscellaneous things depending on the game (i.e.(e.g. in the [[UpdatedRerelease Final Mix]] versions of ''II'' you have to beat all of the Mushroom XII minigames).



** In ''VideoGame/KingdomHeartsBirthBySleep'', the bonus for playing on Critical Mode is starting off with five command deck slots instead of the standard three. You also get the optional EXP Zero ability, which negates any EXP earned from defeating enemies and makes [[SelfImposedChallenge low-level runs]] of the game easier to pull off.

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** In ''VideoGame/KingdomHeartsBirthBySleep'', the bonus for playing on Critical Mode is starting off with five command deck slots instead of the standard three. You also get the optional EXP Zero ability, which negates any EXP earned from defeating enemies and makes [[SelfImposedChallenge [[LowLevelRun low-level runs]] of the game easier to pull off.
12th Jul '17 7:55:24 AM HiddenWindshield
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* The ''Videogame/ForzaMotorsport'' series has bonuses for players that disable driver assists (traction control, anti-lock brakes, racing/braking lines, et ceter). The more assists that are turned off, the more money you get a bonus at the end of races; disabling all the assists and setting the AI on the hardest setting will give you 165% more credits at the end of the race, on top of the regular winnings. Using the [[DrivingStick Manual + Clutch]] transmission grants the user a small - but [[GameplayAndStorySegregation completely unrealistic]] - boost of torque when upshifting to reward advanced players.

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* The ''Videogame/ForzaMotorsport'' series has bonuses for players that disable driver assists (traction control, anti-lock brakes, racing/braking lines, et ceter). The more assists that are turned off, the more money you get a bonus at the end of races; disabling all the assists and setting the AI on the hardest setting will give you 165% more credits at the end of the race, on top of the regular winnings. Using the [[DrivingStick Manual + Clutch]] transmission grants the user a small - but [[GameplayAndStorySegregation completely unrealistic]] - boost of torque when upshifting to reward advanced players.
16th Jun '17 9:44:59 AM nombretomado
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* In ''VideoGame/SonicAdventure2'', the hard mode versions of Knuckles and Rouge's stages puts the objectives in harder to reach areas but also puts them in fixed locations instead of randomizing them. This might not ''sound'' like a great benefit at first, until you realize getting a perfect score rating on hard is by far easier than any other challenge since you can zip from spot-to-spot and just grab them rather than play WheresWaldo with the shards.

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* In ''VideoGame/SonicAdventure2'', the hard mode versions of Knuckles and Rouge's stages puts the objectives in harder to reach areas but also puts them in fixed locations instead of randomizing them. This might not ''sound'' like a great benefit at first, until you realize getting a perfect score rating on hard is by far easier than any other challenge since you can zip from spot-to-spot and just grab them rather than play WheresWaldo Literature/WheresWaldo with the shards.
20th May '17 1:59:10 PM nombretomado
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* In ''ValkyrieProfile'', getting every character at level 1 on Hard might not seem like this (and probably wasn't intended to be), but it lets you level up new characters more carefully, such as by equipping them with accessories which boost their HP and skill points at each level up. In practice, it ends up giving your characters a significant boost in power at a lower level.

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* In ''ValkyrieProfile'', ''VideoGame/ValkyrieProfile'', getting every character at level 1 on Hard might not seem like this (and probably wasn't intended to be), but it lets you level up new characters more carefully, such as by equipping them with accessories which boost their HP and skill points at each level up. In practice, it ends up giving your characters a significant boost in power at a lower level.
3rd May '17 12:53:00 AM DashDashSP
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* ''VideoGame/ParasiteEve2'' has various challenges based on difficulty level. Bounty Mode forces you to fight stronger enemies a lot earlier than you usually do but beating them gets you better items and guns just as early. Scavenge and Nightmare mode doesn't do this, but for all difficulties above Replay Mode (Easy), your overall BP and EXP when you beat the game gets multiplied by a difficulty bonus and you get to use the leftover points for NewGamePlus.

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* ''VideoGame/ParasiteEve2'' has various challenges based on difficulty level. Bounty Mode forces you to fight stronger enemies a lot earlier than you usually do but beating them gets you better items and guns just as early. Scavenge and sooner than normally would. Nightmare mode doesn't do this, does the same thing but with the additional stipulation that you can't use some of the items until later in the game. Scavenger mode subverts this by being a straight difficulty increase but for all difficulties above modes sans Replay Mode (Easy), your overall BP and EXP when you beat the game gets multiplied by a difficulty bonus and you get to use the leftover points for NewGamePlus.
8th Mar '17 10:02:45 AM rjd1922
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* Replaying VideoGame/LightningReturnsFinalFantasyXIII on Hard in a NewGamePlus gives all enemies a large overall stat boost and greatly reduces the amount of EP you get from killing them, but there's some garbs that are only available on Hard and enemies drop better items and higher-leveled [[PowersAsPrograms commands.]]

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* Replaying VideoGame/LightningReturnsFinalFantasyXIII ''VideoGame/LightningReturnsFinalFantasyXIII'' on Hard in a NewGamePlus gives all enemies a large overall stat boost and greatly reduces the amount of EP you get from killing them, but there's some garbs that are only available on Hard and enemies drop better items and higher-leveled [[PowersAsPrograms commands.]]



* In VideoGame/Spore, you get [[CosmeticAward achievements]] for completing stages on Hard setting.

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* In VideoGame/Spore, ''VideoGame/{{Spore}}'', you get [[CosmeticAward achievements]] for completing stages on Hard setting.
27th Feb '17 11:19:56 AM 32_Footsteps
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Added DiffLines:

** Another variant involves chaining encounters, where you fight multiple encounters sequentially without the chance to take a break between them. Each subsequent encounter beyond the first gives stat bonuses to the enemies, but it also improves the drop rate for enemy drops. Further, once the game is beaten, the ability to chain encounters increases from four to sixteen, dramatically increasing the drop rate. This does stack with level adjustment, too.
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