History Main / HardModePerks

7th Feb '17 5:45:37 PM AnotherGamer
Is there an issue? Send a Message


* The "hard mode" of the original ''VideoGame/SuperMarioBros'' replaces all Goombas with Buzzy Beetles, which allows the player to get as many lives as they want by having their shells being kicked repeatedly against certain structures, much like a Koopa shell. It also makes clearing a whole row of enemies much easier - stomping a Beetle and kicking it to take out all the others is effortless compared to stomping all Goombas individually.

to:

* The "hard mode" of the original ''VideoGame/SuperMarioBros'' replaces all Goombas with Buzzy Beetles, Beetles (whose intended form of extra difficulty is that they're immune to Mario's fireballs), which allows the player to get as many lives as they want by having their shells being kicked repeatedly against certain structures, much like a Koopa shell. It also makes clearing a whole row of enemies much easier - stomping a Beetle and kicking it to take out all the others is effortless compared to stomping all Goombas individually.
19th Jan '17 10:59:49 PM TSBasilisk
Is there an issue? Send a Message


** Many pets and mounts that drop in dungeons and raids either have increased drop rates on higher difficulties or ''only'' drop on those difficulties. Notably, mounts that drop off the end boss of raid tiers have a 100% drop rate on the highest difficulty while the tier is current content.
** ''Legion'' introduced the Mythic+ difficulty system for dungeons. Each plus level increases the health and damage of enemies while also introducing up to three new mechanics. The reward for completing such a dungeon is significantly stronger armor and a bonus reward each week based on the highest level of difficulty.



** Diablo III In particular is an interesting example. Originally, the harder difficulty levels were a glorified NewGamePlus, since you had to start over from the beginning to play them. However, when Reaper of Souls came out, difficulty levels were changed to make the game harder no matter what your level was, since enemies now scaled to your level. But in both cases, you got better loot on higher difficulties.

to:

** Diablo III ''Diablo III'' In particular is an interesting example. Originally, the harder difficulty levels were a glorified NewGamePlus, since you had to start over from the beginning to play them. However, when Reaper of Souls came out, difficulty levels were changed to make the game harder no matter what your level was, since enemies now scaled to your level. But in both cases, you got better loot on higher difficulties.


Added DiffLines:

** Playing on Tribulation Mode also has the bonus of letting the player switch to a fantastic rock cover of the {{Retraux}} 8-bit music.
15th Jan '17 1:14:28 PM Grobi
Is there an issue? Send a Message

Added DiffLines:

* Hard Mode in ''VideoGame/DragonsDogma'' (which was added to the game with the ''Dark Arisen'' DLC) doubles enemy damage and increases your PlayerCharacter's stamina consumption, but compensates for it by doubling Experience Point & Discipline Point gains. Playing through the entire game in Hard Mode is also the only way to acquire the very powerful "Set of Duke's Clothing" armor piece.
12th Jan '17 4:37:16 AM LucaEarlgrey
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/BlueRevolver'' has four [[EveryTenThousandPoints point-based extra lives]] on each of the first two difficulty levels, but on [[HarderThanHard Parallel]] mode the game will give out an extra life every 15 million points, and will continue to give extra lives even after your fourth one (at 60 million points) as long as you can earn the points for them.
29th Nov '16 8:21:59 AM brandonfave
Is there an issue? Send a Message

Added DiffLines:

*In VideoGame/Spore, you get [[CosmeticAward achievements]] for completing stages on Hard setting.
6th Nov '16 11:17:56 AM thatother1dude
Is there an issue? Send a Message


* ''VideoGame/{{Fallout 3}}'' allows you to change the difficulty, which ramps up enemy HP and damage resistance to ludicrous levels, in exchange for more XP from killing them. [[VideoGame/FalloutNewVegas The next game]] did away with this system, partly to prevent players from exploiting it, [[note]] Turn up the difficulty just before you kill an enemy, then turn it back down. [[/note]] and partly so that players could effectively play Hardcore mode (in which the PlayerCharacter will die without food, water, and sleep) on the easier difficulty levels without a penalty to experience. ''VideoGame/{{Fallout 4}}'' is back to being like ''3'', except with more legendary weapons and items instead of more XP.

to:

* ''VideoGame/{{Fallout 3}}'' allows you to change the difficulty, which ramps up enemy HP and damage resistance to ludicrous levels, in exchange for more XP from killing them. [[VideoGame/FalloutNewVegas The next game]] did away with this system, partly to prevent players from exploiting it, [[note]] Turn up the difficulty just before you kill an enemy, then turn it back down. [[/note]] and partly so that players could effectively play Hardcore mode (in which the PlayerCharacter will die without food, water, and sleep) on the easier difficulty levels without a penalty to experience. Higher difficulty in ''VideoGame/{{Fallout 4}}'' is back causes more enemies to being like ''3'', except be [[BossInMookClothing Legendary]], which will be harder to deal with more legendary weapons and but also give you items instead of more XP.with unique, often extremely powerful effects. Survival difficulty specifically (which can only be turned on and then back off once per game) also doubles XP from enemies while increases damage with consecutive kills between sleeping.
1st Nov '16 5:44:54 AM Saronith
Is there an issue? Send a Message

Added DiffLines:

* In ''VideoGame/{{Minecraft}}'' villagers killed by zombies are guaranteed to turn into another zombie when they would be killed on easy. It is then possible to cure the zombie, thus turning it back into a villager.
** Hostile mobs are more likely to spawn being able to pick up dropped items. Not so much fun if one kills you and [[ContinuingIsPainful uses your own gear against you when you try to collect it.]] But mobs holding items won't despawn so the player could give something to a zombie villager they wish to cure or create a mob zoo if they don't have a [[CommonplaceRare name tag]] handy.
*** They are also more likely to spawn with armour and weapons, making it easier to get uncraftable chainmail armour.
** [[DemonicSpider Skeleton]] [[ShmuckBait trap]] horses have the highest possible spawn rate. If you manage to kill the skeleton riders but not the horses you get already tamed mounts without having to look for horses. The only drawback is that the skeletal horses can't breed.
7th Oct '16 10:37:41 AM REV6Pilot
Is there an issue? Send a Message


* ''VideoGame/ResidentEvil4'' unlocks professional mode and several difficult minigames after beating the main campaign on normal. Every single game unlocks a different weapon or upgrade, but by far the most lethal weapon is the Plagas Cannon which (in every version but the [=PS2=] version), fires several homing lasers that instantly kill anything they touch without fail, allowing you to plow through the game while destroying everything in your way. It is unlocked by completing Professional Mode. It's also totally free, and can be bought on any save after beating said save at least once.

to:

* ''VideoGame/ResidentEvil4'' unlocks professional mode and several difficult minigames after beating the main campaign on normal. Every single game unlocks a different weapon or upgrade, but by far the most lethal weapon is the Plagas Cannon PRL-412 energy weapon, which (in in every version but the [=PS2=] version), original [=GameCube=] version (it was introduced later on in the Playstation 2 port), fires several homing lasers that instantly kill anything they touch without fail, allowing you to plow through the game while destroying everything in your way. [[BraggingRightsReward It is unlocked by completing Professional Mode. It's also totally free, and can be bought on any save after beating said save at least once.]]



* In the ''VideoGame/StreetsOfRage'' series, playing on a harder difficulty level meant enemies not only had more health, but they would also come in bigger waves. However, more enemies also means more points to your score and if you were really good, you could rack up a huge score and net several extra lives as you played.

to:

* In the ''VideoGame/StreetsOfRage'' series, playing on a harder difficulty level meant enemies not only had more health, but they would also come in bigger waves. However, more enemies also means more points to your score and if you were really good, you could rack up a huge score and net several extra lives as you played. In ''3'', this also means more chances to net 40,000 points for stars that improve your running attack.
15th Sep '16 4:30:04 AM BreakinBenny
Is there an issue? Send a Message

Added DiffLines:

** ''[[VideoGame/FireEmblemFates Fire Emblem Fates]]'' includes the ability to capture generic units and recruit them, depending on the difficulty your capturable enemies can have skills normally impossible for them to get. An example is on Lunatic, as all enemies have capped weapon ranks in their current class.
14th Aug '16 12:32:06 PM nombretomado
Is there an issue? Send a Message


* ''{{DJMAX}} Portable 2'' and ''Fever'' normally require you to play a few hundred songs to unlock 8-Button Mode. If you change the options difficulty to Hard, you'll be able to use 8-Button regardless of playcount.

to:

* ''{{DJMAX}} ''VideoGame/{{DJMAX}} Portable 2'' and ''Fever'' normally require you to play a few hundred songs to unlock 8-Button Mode. If you change the options difficulty to Hard, you'll be able to use 8-Button regardless of playcount.
This list shows the last 10 events of 189. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.HardModePerks