History Main / HardModePerks

15th Sep '16 4:30:04 AM BreakinBenny
Is there an issue? Send a Message

Added DiffLines:

** ''[[VideoGame/FireEmblemFates Fire Emblem Fates]]'' includes the ability to capture generic units and recruit them, depending on the difficulty your capturable enemies can have skills normally impossible for them to get. An example is on Lunatic, as all enemies have capped weapon ranks in their current class.
14th Aug '16 12:32:06 PM nombretomado
Is there an issue? Send a Message


* ''{{DJMAX}} Portable 2'' and ''Fever'' normally require you to play a few hundred songs to unlock 8-Button Mode. If you change the options difficulty to Hard, you'll be able to use 8-Button regardless of playcount.

to:

* ''{{DJMAX}} ''VideoGame/{{DJMAX}} Portable 2'' and ''Fever'' normally require you to play a few hundred songs to unlock 8-Button Mode. If you change the options difficulty to Hard, you'll be able to use 8-Button regardless of playcount.
14th Aug '16 4:05:17 AM Morgenthaler
Is there an issue? Send a Message


** ''{{Columns}}''

to:

** ''{{Columns}}''''VideoGame/{{Columns}}''



** ''{{Tempest}}''
* Newer releases of ''BeatmaniaIIDX'' have Hazard mode, an offshoot of Free Mode (a mode that guarantees 2 stages regardless of whether you fail the first one). In Hazard, [[OneHitPointWonder breaking your combo will result in stage failure]]. However, you are guaranteed four stages instead of two.

to:

** ''{{Tempest}}''
''VideoGame/{{Tempest}}''
* Newer releases of ''BeatmaniaIIDX'' ''VideoGame/BeatmaniaIIDX'' have Hazard mode, an offshoot of Free Mode (a mode that guarantees 2 stages regardless of whether you fail the first one). In Hazard, [[OneHitPointWonder breaking your combo will result in stage failure]]. However, you are guaranteed four stages instead of two.
9th Aug '16 7:57:00 PM Ripburger
Is there an issue? Send a Message


* In ''{{X-Com}}'', there are more aliens per UFO and more [=UFOs=] on the higher difficulties. During the early game, when you actually have to worry about money, most of your money will come from selling alien equipment. While you'll have higher overheads from your higher death rate, this extra cash will still speed up your progress considerably (assuming you survive).

to:

* In ''{{X-Com}}'', ''{{VideoGame/XCOM}}'', there are more aliens per UFO and more [=UFOs=] on the higher difficulties. During the early game, when you actually have to worry about money, most of your money will come from selling alien equipment. While you'll have higher overheads from your higher death rate, this extra cash will still speed up your progress considerably (assuming you survive).
20th Jun '16 12:52:49 PM LucaEarlgrey
Is there an issue? Send a Message


* ''VideoGame/CrossBeats'' and ''crossbeats REV.'' award a Rank Point bonus for using the harder gauge types: 10% for the ''REV.''-exclusive Survival gauge and 20% for the Ultimate gauge.

to:

* ''VideoGame/CrossBeats'' and ''crossbeats REV.'' award a Rank Point bonus for using clearing a track with one of the harder gauge types: 10% for the ''REV.''-exclusive Survival gauge and 20% for the Ultimate gauge.
20th Jun '16 12:52:34 PM LucaEarlgrey
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/CrossBeats'' and ''crossbeats REV.'' award a Rank Point bonus for using the harder gauge types: 10% for the ''REV.''-exclusive Survival gauge and 20% for the Ultimate gauge.
20th Jun '16 12:49:38 PM LucaEarlgrey
Is there an issue? Send a Message


* ''VideoGame/{{GoldenEye|1997}}'' for the UsefulNotes/{{Nintendo 64}} had three difficulties: Agent (Which was the easiest and had the fewest objectives), Secret Agent (which had more objectives and was harder than Agent), and 00 Agent (which was the hardest difficulty and had all objectives). Certain cheats could only be unlocked by beating certain difficulties (assuming the player didn't just use a cheat code to activate the codes anyways, although they weren't revealed to public until several years after the game's release), and beating every map on 00 Agent unlocked 007 Mode. It is a fourth difficulty that allows the player to adjust how much damage the enemies do, how much health they have, how fast they react (if at all) to James Bond's presence, and how accurate they are, all of these controlled by sliders that start at 100% and can all be dropped as low as 0% or as high as 1000%. The objectives you had to do were still at 00 Agent level, but you could make the mooks running about the stage so easy that you kill everything with a single shot while no enemy can even see you despite being directly in their face, or you could do the flipside and make everything so impossibly hard that without cheats there's no way to win short of infinite golden guns and infinite health.
4th Jun '16 9:41:47 AM nombretomado
Is there an issue? Send a Message


* ''VideoGame/ResidentEvil4'' unlocks professional mode and several difficult minigames after beating the main campaign on normal. Every single game unlocks a different weapon or upgrade, but by far the most lethal weapon is the Plagas Cannon which (in every version but the PS2 version), fires several homing lasers that instantly kill anything they touch without fail, allowing you to plow through the game while destroying everything in your way. It is unlocked by completing Professional Mode. It's also totally free, and can be bought on any save after beating said save at least once.

to:

* ''VideoGame/ResidentEvil4'' unlocks professional mode and several difficult minigames after beating the main campaign on normal. Every single game unlocks a different weapon or upgrade, but by far the most lethal weapon is the Plagas Cannon which (in every version but the PS2 [=PS2=] version), fires several homing lasers that instantly kill anything they touch without fail, allowing you to plow through the game while destroying everything in your way. It is unlocked by completing Professional Mode. It's also totally free, and can be bought on any save after beating said save at least once.
8th May '16 4:31:25 PM AnotherGamer
Is there an issue? Send a Message


* ''VideoGame/{{GoldenEye|1997}}'' for the UsefulNotes/{{Nintendo 64}} had three difficulties: Agent (Which was the easiest and had the fewest objectives), Secret Agent (which had more objectives and was harder than Agent), and 00 Agent (which was the hardest difficulty and had all objectives). Certain cheats could only be unlocked by beating certain difficulties (assuming the player didn't just use a cheat code to activate the codes anyways), and beating every map on 00 Agent unlocked 007 Mode. It is a fourth difficulty that allows the player to adjust how much damage the enemies do, how much health they have, how fast they react (if at all) to James Bond's presence, and how accurate they are, all of these controlled by sliders that start at 100% and can all be dropped as low as 0% or as high as 1000%. The objectives you had to do were still at 00 Agent level, but you could make the mooks running about the stage so easy that you kill everything with a single shot while no enemy can even see you despite being directly in their face, or you could do the flipside and make everything so impossibly hard that without cheats there's no way to win short of infinite golden guns and infinite health.

to:

* ''VideoGame/{{GoldenEye|1997}}'' for the UsefulNotes/{{Nintendo 64}} had three difficulties: Agent (Which was the easiest and had the fewest objectives), Secret Agent (which had more objectives and was harder than Agent), and 00 Agent (which was the hardest difficulty and had all objectives). Certain cheats could only be unlocked by beating certain difficulties (assuming the player didn't just use a cheat code to activate the codes anyways), anyways, although they weren't revealed to public until several years after the game's release), and beating every map on 00 Agent unlocked 007 Mode. It is a fourth difficulty that allows the player to adjust how much damage the enemies do, how much health they have, how fast they react (if at all) to James Bond's presence, and how accurate they are, all of these controlled by sliders that start at 100% and can all be dropped as low as 0% or as high as 1000%. The objectives you had to do were still at 00 Agent level, but you could make the mooks running about the stage so easy that you kill everything with a single shot while no enemy can even see you despite being directly in their face, or you could do the flipside and make everything so impossibly hard that without cheats there's no way to win short of infinite golden guns and infinite health.
20th Apr '16 10:16:17 AM erforce
Is there an issue? Send a Message


* GoldenEye for the Nintendo 64 had three difficulties: Agent (Which was the easiest and had the fewest objectives), Secret Agent (which had more objectives and was harder than Agent), and 00 Agent (which was the hardest difficulty and had all objectives). Certain cheats could only be unlocked by beating certain difficulties (assuming the player didn't just use a cheat code to activate the codes anyways), and beating every map on 00 Agent unlocked 007 Mode. It is a fourth difficulty that allows the player to adjust how much damage the enemies do, how much health they have, how fast they react (if at all) to James Bond's presence, and how accurate they are, all of these controlled by sliders that start at 100% and can all be dropped as low as 0% or as high as 1000%. The objectives you had to do were still at 00 Agent level, but you could make the mooks running about the stage so easy that you kill everything with a single shot while no enemy can even see you despite being directly in their face, or you could do the flipside and make everything so impossibly hard that without cheats there's no way to win short of infinite golden guns and infinite health.

to:

* GoldenEye ''VideoGame/{{GoldenEye|1997}}'' for the Nintendo 64 UsefulNotes/{{Nintendo 64}} had three difficulties: Agent (Which was the easiest and had the fewest objectives), Secret Agent (which had more objectives and was harder than Agent), and 00 Agent (which was the hardest difficulty and had all objectives). Certain cheats could only be unlocked by beating certain difficulties (assuming the player didn't just use a cheat code to activate the codes anyways), and beating every map on 00 Agent unlocked 007 Mode. It is a fourth difficulty that allows the player to adjust how much damage the enemies do, how much health they have, how fast they react (if at all) to James Bond's presence, and how accurate they are, all of these controlled by sliders that start at 100% and can all be dropped as low as 0% or as high as 1000%. The objectives you had to do were still at 00 Agent level, but you could make the mooks running about the stage so easy that you kill everything with a single shot while no enemy can even see you despite being directly in their face, or you could do the flipside and make everything so impossibly hard that without cheats there's no way to win short of infinite golden guns and infinite health.
This list shows the last 10 events of 181. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.HardModePerks