History Main / HardModePerks

20th Jun '16 12:52:49 PM LucaEarlgrey
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* ''VideoGame/CrossBeats'' and ''crossbeats REV.'' award a Rank Point bonus for using the harder gauge types: 10% for the ''REV.''-exclusive Survival gauge and 20% for the Ultimate gauge.

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* ''VideoGame/CrossBeats'' and ''crossbeats REV.'' award a Rank Point bonus for using clearing a track with one of the harder gauge types: 10% for the ''REV.''-exclusive Survival gauge and 20% for the Ultimate gauge.
20th Jun '16 12:52:34 PM LucaEarlgrey
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* ''VideoGame/CrossBeats'' and ''crossbeats REV.'' award a Rank Point bonus for using the harder gauge types: 10% for the ''REV.''-exclusive Survival gauge and 20% for the Ultimate gauge.
20th Jun '16 12:49:38 PM LucaEarlgrey
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* ''VideoGame/{{GoldenEye|1997}}'' for the UsefulNotes/{{Nintendo 64}} had three difficulties: Agent (Which was the easiest and had the fewest objectives), Secret Agent (which had more objectives and was harder than Agent), and 00 Agent (which was the hardest difficulty and had all objectives). Certain cheats could only be unlocked by beating certain difficulties (assuming the player didn't just use a cheat code to activate the codes anyways, although they weren't revealed to public until several years after the game's release), and beating every map on 00 Agent unlocked 007 Mode. It is a fourth difficulty that allows the player to adjust how much damage the enemies do, how much health they have, how fast they react (if at all) to James Bond's presence, and how accurate they are, all of these controlled by sliders that start at 100% and can all be dropped as low as 0% or as high as 1000%. The objectives you had to do were still at 00 Agent level, but you could make the mooks running about the stage so easy that you kill everything with a single shot while no enemy can even see you despite being directly in their face, or you could do the flipside and make everything so impossibly hard that without cheats there's no way to win short of infinite golden guns and infinite health.
4th Jun '16 9:41:47 AM nombretomado
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* ''VideoGame/ResidentEvil4'' unlocks professional mode and several difficult minigames after beating the main campaign on normal. Every single game unlocks a different weapon or upgrade, but by far the most lethal weapon is the Plagas Cannon which (in every version but the PS2 version), fires several homing lasers that instantly kill anything they touch without fail, allowing you to plow through the game while destroying everything in your way. It is unlocked by completing Professional Mode. It's also totally free, and can be bought on any save after beating said save at least once.

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* ''VideoGame/ResidentEvil4'' unlocks professional mode and several difficult minigames after beating the main campaign on normal. Every single game unlocks a different weapon or upgrade, but by far the most lethal weapon is the Plagas Cannon which (in every version but the PS2 [=PS2=] version), fires several homing lasers that instantly kill anything they touch without fail, allowing you to plow through the game while destroying everything in your way. It is unlocked by completing Professional Mode. It's also totally free, and can be bought on any save after beating said save at least once.
8th May '16 4:31:25 PM AnotherGamer
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* ''VideoGame/{{GoldenEye|1997}}'' for the UsefulNotes/{{Nintendo 64}} had three difficulties: Agent (Which was the easiest and had the fewest objectives), Secret Agent (which had more objectives and was harder than Agent), and 00 Agent (which was the hardest difficulty and had all objectives). Certain cheats could only be unlocked by beating certain difficulties (assuming the player didn't just use a cheat code to activate the codes anyways), and beating every map on 00 Agent unlocked 007 Mode. It is a fourth difficulty that allows the player to adjust how much damage the enemies do, how much health they have, how fast they react (if at all) to James Bond's presence, and how accurate they are, all of these controlled by sliders that start at 100% and can all be dropped as low as 0% or as high as 1000%. The objectives you had to do were still at 00 Agent level, but you could make the mooks running about the stage so easy that you kill everything with a single shot while no enemy can even see you despite being directly in their face, or you could do the flipside and make everything so impossibly hard that without cheats there's no way to win short of infinite golden guns and infinite health.

to:

* ''VideoGame/{{GoldenEye|1997}}'' for the UsefulNotes/{{Nintendo 64}} had three difficulties: Agent (Which was the easiest and had the fewest objectives), Secret Agent (which had more objectives and was harder than Agent), and 00 Agent (which was the hardest difficulty and had all objectives). Certain cheats could only be unlocked by beating certain difficulties (assuming the player didn't just use a cheat code to activate the codes anyways), anyways, although they weren't revealed to public until several years after the game's release), and beating every map on 00 Agent unlocked 007 Mode. It is a fourth difficulty that allows the player to adjust how much damage the enemies do, how much health they have, how fast they react (if at all) to James Bond's presence, and how accurate they are, all of these controlled by sliders that start at 100% and can all be dropped as low as 0% or as high as 1000%. The objectives you had to do were still at 00 Agent level, but you could make the mooks running about the stage so easy that you kill everything with a single shot while no enemy can even see you despite being directly in their face, or you could do the flipside and make everything so impossibly hard that without cheats there's no way to win short of infinite golden guns and infinite health.
20th Apr '16 10:16:17 AM erforce
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* GoldenEye for the Nintendo 64 had three difficulties: Agent (Which was the easiest and had the fewest objectives), Secret Agent (which had more objectives and was harder than Agent), and 00 Agent (which was the hardest difficulty and had all objectives). Certain cheats could only be unlocked by beating certain difficulties (assuming the player didn't just use a cheat code to activate the codes anyways), and beating every map on 00 Agent unlocked 007 Mode. It is a fourth difficulty that allows the player to adjust how much damage the enemies do, how much health they have, how fast they react (if at all) to James Bond's presence, and how accurate they are, all of these controlled by sliders that start at 100% and can all be dropped as low as 0% or as high as 1000%. The objectives you had to do were still at 00 Agent level, but you could make the mooks running about the stage so easy that you kill everything with a single shot while no enemy can even see you despite being directly in their face, or you could do the flipside and make everything so impossibly hard that without cheats there's no way to win short of infinite golden guns and infinite health.

to:

* GoldenEye ''VideoGame/{{GoldenEye|1997}}'' for the Nintendo 64 UsefulNotes/{{Nintendo 64}} had three difficulties: Agent (Which was the easiest and had the fewest objectives), Secret Agent (which had more objectives and was harder than Agent), and 00 Agent (which was the hardest difficulty and had all objectives). Certain cheats could only be unlocked by beating certain difficulties (assuming the player didn't just use a cheat code to activate the codes anyways), and beating every map on 00 Agent unlocked 007 Mode. It is a fourth difficulty that allows the player to adjust how much damage the enemies do, how much health they have, how fast they react (if at all) to James Bond's presence, and how accurate they are, all of these controlled by sliders that start at 100% and can all be dropped as low as 0% or as high as 1000%. The objectives you had to do were still at 00 Agent level, but you could make the mooks running about the stage so easy that you kill everything with a single shot while no enemy can even see you despite being directly in their face, or you could do the flipside and make everything so impossibly hard that without cheats there's no way to win short of infinite golden guns and infinite health.
2nd Apr '16 5:56:44 PM fobarimperius
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* ''VideoGame/MegaManLegends'' contains a hard mode unlocked after beating the game once. All enemies have gigantic health bars while they do extra damage making certain sections far harder, you lose your shield at the slightest provocation of damage, and defending Roll in any chapter she is in is an absolute nightmare. Push forward, however, and you unlock Easy Mode. All enemies have absolutely pitiful health bars while doing embarrassingly low damage, the game becomes exceedingly easy in every section, and you are given a special buster part called {=BUSTER MAX=}, which maxes out your attack power, firing speed, energy, and range. Outside of the Shining Laser, it is the best upgrade you could possibly get, and absolutely mauls everything in seconds. The best part: it's totally free, starting in your inventory from the beginning.

to:

* ''VideoGame/MegaManLegends'' contains a hard mode unlocked after beating the game once. All enemies have gigantic health bars while they do extra damage making certain sections far harder, you lose your shield at the slightest provocation of damage, and defending Roll in any chapter she is in is an absolute nightmare. Push forward, however, and you unlock Easy Mode. All enemies have absolutely pitiful health bars while doing embarrassingly low damage, the game becomes exceedingly easy in every section, and you are given a special buster part called {=BUSTER MAX=}, BUSTER MAX, which maxes out your attack power, firing speed, energy, and range. Outside of the Shining Laser, it is the best upgrade you could possibly get, and absolutely mauls everything in seconds. The best part: it's totally free, starting in your inventory from the beginning.
2nd Apr '16 5:55:11 PM fobarimperius
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* ''VideoGame/ResidentEvil4'' unlocks professional mode and several difficult minigames after beating the main campaign on normal. Every single game unlocks a different weapon or upgrade, but by far the most lethal weapon is the Plagas Cannon which (in every version but the PS2 version), fires several homing lasers that instantly kill anything they touch without fail, allowing you to plow through the game while destroying everything in your way. It is unlocked by completing Professional Mode. It's also totally free, and can be bought on any save after beating said save at least once.



* ''VideoGame/MegaManLegends'' contains a hard mode unlocked after beating the game once. All enemies have gigantic health bars while they do extra damage making certain sections far harder, you lose your shield at the slightest provocation of damage, and defending Roll in any chapter she is in is an absolute nightmare. Push forward, however, and you unlock Easy Mode. All enemies have absolutely pitiful health bars while doing embarrassingly low damage, the game becomes exceedingly easy in every section, and you are given a special buster part called {=BUSTER MAX=}, which maxes out your attack power, firing speed, energy, and range. Outside of the Shining Laser, it is the best upgrade you could possibly get, and absolutely mauls everything in seconds. The best part: it's totally free, starting in your inventory from the beginning.



** DisgaeaD2 changed this to a cheat shop where you can adjust a slider bar of stars to determine your enemy level. While you can never drop the level below the standard, you can always raise it as high as you want to train, then drop it back down to allow your trained warrior to deliver whatever smackdown on whatever boss is holding it back. Additionally, finishing some of the bonus chapters in the game nets extra units and special cheat shop options. None of them make the game particularly easier, but are a reward for getting that far.



* In ''VideoGame/SonicAdventure2'', the hard mode versions of Knuckles and Rouge's stages puts the objectives in harder to reach areas but also puts them in fixed locations instead of randomizing them.

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* In ''VideoGame/SonicAdventure2'', the hard mode versions of Knuckles and Rouge's stages puts the objectives in harder to reach areas but also puts them in fixed locations instead of randomizing them. This might not ''sound'' like a great benefit at first, until you realize getting a perfect score rating on hard is by far easier than any other challenge since you can zip from spot-to-spot and just grab them rather than play WheresWaldo with the shards.


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* GoldenEye for the Nintendo 64 had three difficulties: Agent (Which was the easiest and had the fewest objectives), Secret Agent (which had more objectives and was harder than Agent), and 00 Agent (which was the hardest difficulty and had all objectives). Certain cheats could only be unlocked by beating certain difficulties (assuming the player didn't just use a cheat code to activate the codes anyways), and beating every map on 00 Agent unlocked 007 Mode. It is a fourth difficulty that allows the player to adjust how much damage the enemies do, how much health they have, how fast they react (if at all) to James Bond's presence, and how accurate they are, all of these controlled by sliders that start at 100% and can all be dropped as low as 0% or as high as 1000%. The objectives you had to do were still at 00 Agent level, but you could make the mooks running about the stage so easy that you kill everything with a single shot while no enemy can even see you despite being directly in their face, or you could do the flipside and make everything so impossibly hard that without cheats there's no way to win short of infinite golden guns and infinite health.
14th Mar '16 2:17:51 AM LucaEarlgrey
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* While harder difficulties in ''VideoGame/{{Minecraft}}'' generally do not increase the frequency of monster spawns, they do not spawn on Peaceful (the lowest difficulty). This also means you cannot gather the RandomDrops from these monsters, including gunpowder from Creepers, bonemeal from Skeletons and Ender Pearls from Endermen. The only way to gather these materials on Peaceful is to loot the various "abandoned" structures spawned by the world generator.
3rd Feb '16 8:58:49 AM res20stupid
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* By playing Hard Mode in ''VideoGame/DigimonStoryCyberSleuth'' battles will award more money and items compared to Normal Mode.
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