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History Main / HardModePerks

8th May '16 4:31:25 PM AnotherGamer
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* ''VideoGame/{{GoldenEye|1997}}'' for the UsefulNotes/{{Nintendo 64}} had three difficulties: Agent (Which was the easiest and had the fewest objectives), Secret Agent (which had more objectives and was harder than Agent), and 00 Agent (which was the hardest difficulty and had all objectives). Certain cheats could only be unlocked by beating certain difficulties (assuming the player didn't just use a cheat code to activate the codes anyways), and beating every map on 00 Agent unlocked 007 Mode. It is a fourth difficulty that allows the player to adjust how much damage the enemies do, how much health they have, how fast they react (if at all) to James Bond's presence, and how accurate they are, all of these controlled by sliders that start at 100% and can all be dropped as low as 0% or as high as 1000%. The objectives you had to do were still at 00 Agent level, but you could make the mooks running about the stage so easy that you kill everything with a single shot while no enemy can even see you despite being directly in their face, or you could do the flipside and make everything so impossibly hard that without cheats there's no way to win short of infinite golden guns and infinite health.

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* ''VideoGame/{{GoldenEye|1997}}'' for the UsefulNotes/{{Nintendo 64}} had three difficulties: Agent (Which was the easiest and had the fewest objectives), Secret Agent (which had more objectives and was harder than Agent), and 00 Agent (which was the hardest difficulty and had all objectives). Certain cheats could only be unlocked by beating certain difficulties (assuming the player didn't just use a cheat code to activate the codes anyways), anyways, although they weren't revealed to public until several years after the game's release), and beating every map on 00 Agent unlocked 007 Mode. It is a fourth difficulty that allows the player to adjust how much damage the enemies do, how much health they have, how fast they react (if at all) to James Bond's presence, and how accurate they are, all of these controlled by sliders that start at 100% and can all be dropped as low as 0% or as high as 1000%. The objectives you had to do were still at 00 Agent level, but you could make the mooks running about the stage so easy that you kill everything with a single shot while no enemy can even see you despite being directly in their face, or you could do the flipside and make everything so impossibly hard that without cheats there's no way to win short of infinite golden guns and infinite health.
20th Apr '16 10:16:17 AM erforce
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* GoldenEye for the Nintendo 64 had three difficulties: Agent (Which was the easiest and had the fewest objectives), Secret Agent (which had more objectives and was harder than Agent), and 00 Agent (which was the hardest difficulty and had all objectives). Certain cheats could only be unlocked by beating certain difficulties (assuming the player didn't just use a cheat code to activate the codes anyways), and beating every map on 00 Agent unlocked 007 Mode. It is a fourth difficulty that allows the player to adjust how much damage the enemies do, how much health they have, how fast they react (if at all) to James Bond's presence, and how accurate they are, all of these controlled by sliders that start at 100% and can all be dropped as low as 0% or as high as 1000%. The objectives you had to do were still at 00 Agent level, but you could make the mooks running about the stage so easy that you kill everything with a single shot while no enemy can even see you despite being directly in their face, or you could do the flipside and make everything so impossibly hard that without cheats there's no way to win short of infinite golden guns and infinite health.

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* GoldenEye ''VideoGame/{{GoldenEye|1997}}'' for the Nintendo 64 UsefulNotes/{{Nintendo 64}} had three difficulties: Agent (Which was the easiest and had the fewest objectives), Secret Agent (which had more objectives and was harder than Agent), and 00 Agent (which was the hardest difficulty and had all objectives). Certain cheats could only be unlocked by beating certain difficulties (assuming the player didn't just use a cheat code to activate the codes anyways), and beating every map on 00 Agent unlocked 007 Mode. It is a fourth difficulty that allows the player to adjust how much damage the enemies do, how much health they have, how fast they react (if at all) to James Bond's presence, and how accurate they are, all of these controlled by sliders that start at 100% and can all be dropped as low as 0% or as high as 1000%. The objectives you had to do were still at 00 Agent level, but you could make the mooks running about the stage so easy that you kill everything with a single shot while no enemy can even see you despite being directly in their face, or you could do the flipside and make everything so impossibly hard that without cheats there's no way to win short of infinite golden guns and infinite health.
2nd Apr '16 5:56:44 PM fobarimperius
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* ''VideoGame/MegaManLegends'' contains a hard mode unlocked after beating the game once. All enemies have gigantic health bars while they do extra damage making certain sections far harder, you lose your shield at the slightest provocation of damage, and defending Roll in any chapter she is in is an absolute nightmare. Push forward, however, and you unlock Easy Mode. All enemies have absolutely pitiful health bars while doing embarrassingly low damage, the game becomes exceedingly easy in every section, and you are given a special buster part called {=BUSTER MAX=}, which maxes out your attack power, firing speed, energy, and range. Outside of the Shining Laser, it is the best upgrade you could possibly get, and absolutely mauls everything in seconds. The best part: it's totally free, starting in your inventory from the beginning.

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* ''VideoGame/MegaManLegends'' contains a hard mode unlocked after beating the game once. All enemies have gigantic health bars while they do extra damage making certain sections far harder, you lose your shield at the slightest provocation of damage, and defending Roll in any chapter she is in is an absolute nightmare. Push forward, however, and you unlock Easy Mode. All enemies have absolutely pitiful health bars while doing embarrassingly low damage, the game becomes exceedingly easy in every section, and you are given a special buster part called {=BUSTER MAX=}, BUSTER MAX, which maxes out your attack power, firing speed, energy, and range. Outside of the Shining Laser, it is the best upgrade you could possibly get, and absolutely mauls everything in seconds. The best part: it's totally free, starting in your inventory from the beginning.
2nd Apr '16 5:55:11 PM fobarimperius
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* ''VideoGame/ResidentEvil4'' unlocks professional mode and several difficult minigames after beating the main campaign on normal. Every single game unlocks a different weapon or upgrade, but by far the most lethal weapon is the Plagas Cannon which (in every version but the PS2 version), fires several homing lasers that instantly kill anything they touch without fail, allowing you to plow through the game while destroying everything in your way. It is unlocked by completing Professional Mode. It's also totally free, and can be bought on any save after beating said save at least once.



* ''VideoGame/MegaManLegends'' contains a hard mode unlocked after beating the game once. All enemies have gigantic health bars while they do extra damage making certain sections far harder, you lose your shield at the slightest provocation of damage, and defending Roll in any chapter she is in is an absolute nightmare. Push forward, however, and you unlock Easy Mode. All enemies have absolutely pitiful health bars while doing embarrassingly low damage, the game becomes exceedingly easy in every section, and you are given a special buster part called {=BUSTER MAX=}, which maxes out your attack power, firing speed, energy, and range. Outside of the Shining Laser, it is the best upgrade you could possibly get, and absolutely mauls everything in seconds. The best part: it's totally free, starting in your inventory from the beginning.



** DisgaeaD2 changed this to a cheat shop where you can adjust a slider bar of stars to determine your enemy level. While you can never drop the level below the standard, you can always raise it as high as you want to train, then drop it back down to allow your trained warrior to deliver whatever smackdown on whatever boss is holding it back. Additionally, finishing some of the bonus chapters in the game nets extra units and special cheat shop options. None of them make the game particularly easier, but are a reward for getting that far.



* In ''VideoGame/SonicAdventure2'', the hard mode versions of Knuckles and Rouge's stages puts the objectives in harder to reach areas but also puts them in fixed locations instead of randomizing them.

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* In ''VideoGame/SonicAdventure2'', the hard mode versions of Knuckles and Rouge's stages puts the objectives in harder to reach areas but also puts them in fixed locations instead of randomizing them. This might not ''sound'' like a great benefit at first, until you realize getting a perfect score rating on hard is by far easier than any other challenge since you can zip from spot-to-spot and just grab them rather than play WheresWaldo with the shards.


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* GoldenEye for the Nintendo 64 had three difficulties: Agent (Which was the easiest and had the fewest objectives), Secret Agent (which had more objectives and was harder than Agent), and 00 Agent (which was the hardest difficulty and had all objectives). Certain cheats could only be unlocked by beating certain difficulties (assuming the player didn't just use a cheat code to activate the codes anyways), and beating every map on 00 Agent unlocked 007 Mode. It is a fourth difficulty that allows the player to adjust how much damage the enemies do, how much health they have, how fast they react (if at all) to James Bond's presence, and how accurate they are, all of these controlled by sliders that start at 100% and can all be dropped as low as 0% or as high as 1000%. The objectives you had to do were still at 00 Agent level, but you could make the mooks running about the stage so easy that you kill everything with a single shot while no enemy can even see you despite being directly in their face, or you could do the flipside and make everything so impossibly hard that without cheats there's no way to win short of infinite golden guns and infinite health.
14th Mar '16 2:17:51 AM LucaEarlgrey
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* While harder difficulties in ''VideoGame/{{Minecraft}}'' generally do not increase the frequency of monster spawns, they do not spawn on Peaceful (the lowest difficulty). This also means you cannot gather the RandomDrops from these monsters, including gunpowder from Creepers, bonemeal from Skeletons and Ender Pearls from Endermen. The only way to gather these materials on Peaceful is to loot the various "abandoned" structures spawned by the world generator.
3rd Feb '16 8:58:49 AM res20stupid
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* By playing Hard Mode in ''VideoGame/DigimonStoryCyberSleuth'' battles will award more money and items compared to Normal Mode.
13th Jan '16 5:12:56 PM TSBasilisk
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* [[PlatformHell Tribulation Mode]] in the [[GameWithinAGame Super Adventure Box]] of ''VideoGame/GuildWars2'' grants additional rewards. Most notably each zone completed awards a token that is needed to craft weapon skins which can otherwise only be obtained via a rare boss drop.
26th Dec '15 7:05:09 PM finalsurvivor1
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* ''VideoGame/DigitalDevilSaga'': The second game includes a Hard Mode accessible by either importing save data from the first game or beating the second game to get into NewGamePlus. One special extra is added: [[spoiler:a brutal optional fight with Satan, one of the main antagonists of ''Shin Megami Tensei II'']].
4th Dec '15 8:43:13 AM case
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* ''VideoGame/{{Fallout 3}}'' allows you to change the difficulty, which ramps up enemy HP and damage resistance to ludicrous levels, in exchange for more XP from killing them. [[VideoGame/FalloutNewVegas The next game]] did away with this system, partly to prevent players from exploiting it, [[note]] Turn up the difficulty just before you kill an enemy, then turn it back down. [[/note]] and partly so that players could effectively play Hardcore mode (in which the PlayerCharacter will die without food, water, and sleep) on the easier difficulty levels without a penalty to experience.

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* ''VideoGame/{{Fallout 3}}'' allows you to change the difficulty, which ramps up enemy HP and damage resistance to ludicrous levels, in exchange for more XP from killing them. [[VideoGame/FalloutNewVegas The next game]] did away with this system, partly to prevent players from exploiting it, [[note]] Turn up the difficulty just before you kill an enemy, then turn it back down. [[/note]] and partly so that players could effectively play Hardcore mode (in which the PlayerCharacter will die without food, water, and sleep) on the easier difficulty levels without a penalty to experience. ''VideoGame/{{Fallout 4}}'' is back to being like ''3'', except with more legendary weapons and items instead of more XP.
21st Oct '15 2:28:53 PM StFan
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* {{Disgaea}} games allow you to pass bills (or as of D2, simply adjust with a "Cheat Shop") to increase or decrease enemy level, causing them to grant more XP, money, and mana. The games fully expect you to do this, with certain stages designed specifically as LevelGrinding spots where you can beat enemies with beneficial GeoEffects, ratchet up the difficulty, and then do it again. A lot of post-game content is downright inaccessible without doing this.

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* {{Disgaea}} ''Franchise/{{Disgaea}}'' games allow you to pass bills (or as of D2, simply adjust with a "Cheat Shop") to increase or decrease enemy level, causing them to grant more XP, money, and mana. The games fully expect you to do this, with certain stages designed specifically as LevelGrinding spots where you can beat enemies with beneficial GeoEffects, ratchet up the difficulty, and then do it again. A lot of post-game content is downright inaccessible without doing this.
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