History Main / HardModePerks

3rd Feb '16 8:58:49 AM res20stupid
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* By playing Hard Mode in ''VideoGame/DigimonStoryCyberSleuth'' battles will award more money and items compared to Normal Mode.
13th Jan '16 5:12:56 PM TSBasilisk
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* [[PlatformHell Tribulation Mode]] in the [[GameWithinAGame Super Adventure Box]] of ''VideoGame/GuildWars2'' grants additional rewards. Most notably each zone completed awards a token that is needed to craft weapon skins which can otherwise only be obtained via a rare boss drop.
26th Dec '15 7:05:09 PM finalsurvivor1
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* ''VideoGame/DigitalDevilSaga'': The second game includes a Hard Mode accessible by either importing save data from the first game or beating the second game to get into NewGamePlus. One special extra is added: [[spoiler:a brutal optional fight with Satan, one of the main antagonists of ''Shin Megami Tensei II'']].
4th Dec '15 8:43:13 AM case
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* ''VideoGame/{{Fallout 3}}'' allows you to change the difficulty, which ramps up enemy HP and damage resistance to ludicrous levels, in exchange for more XP from killing them. [[VideoGame/FalloutNewVegas The next game]] did away with this system, partly to prevent players from exploiting it, [[note]] Turn up the difficulty just before you kill an enemy, then turn it back down. [[/note]] and partly so that players could effectively play Hardcore mode (in which the PlayerCharacter will die without food, water, and sleep) on the easier difficulty levels without a penalty to experience.
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* ''VideoGame/{{Fallout 3}}'' allows you to change the difficulty, which ramps up enemy HP and damage resistance to ludicrous levels, in exchange for more XP from killing them. [[VideoGame/FalloutNewVegas The next game]] did away with this system, partly to prevent players from exploiting it, [[note]] Turn up the difficulty just before you kill an enemy, then turn it back down. [[/note]] and partly so that players could effectively play Hardcore mode (in which the PlayerCharacter will die without food, water, and sleep) on the easier difficulty levels without a penalty to experience. ''VideoGame/{{Fallout 4}}'' is back to being like ''3'', except with more legendary weapons and items instead of more XP.
21st Oct '15 2:28:53 PM StFan
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* {{Disgaea}} games allow you to pass bills (or as of D2, simply adjust with a "Cheat Shop") to increase or decrease enemy level, causing them to grant more XP, money, and mana. The games fully expect you to do this, with certain stages designed specifically as LevelGrinding spots where you can beat enemies with beneficial GeoEffects, ratchet up the difficulty, and then do it again. A lot of post-game content is downright inaccessible without doing this.
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* {{Disgaea}} ''Franchise/{{Disgaea}}'' games allow you to pass bills (or as of D2, simply adjust with a "Cheat Shop") to increase or decrease enemy level, causing them to grant more XP, money, and mana. The games fully expect you to do this, with certain stages designed specifically as LevelGrinding spots where you can beat enemies with beneficial GeoEffects, ratchet up the difficulty, and then do it again. A lot of post-game content is downright inaccessible without doing this.
10th Oct '15 4:00:08 PM LucaEarlgrey
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* In ''VideoGame/{{SATAZIUS}}'', playing on Hard or [[HarderThanHard Insane]] gives you an extra boss on the stage 5 BossBonanza and an extra FinalBoss form on top of what you encounter on Normal difficulty.
26th Aug '15 10:53:56 PM Karxrida
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** Many of the games have a secret video that can be unlocked by completing specific tasks in the game, with the number of tasks decreasing if the difficulty is higher. Beginner Mode [[EasyModeMockery doesn't let you access the video at all]], Standard Mode forces you to get OneHundredPercentCompletion, while Proud Mode and [[HarderThanHard Critical Mode]] just require beating the {{Bonus Boss}}es, some optional areas, and other miscellaneous things depending on the game (i.e. in the [[UpdatedRereleased Final Mix]] versions of ''II'' you have to beat all of the Mushroom XII minigames).
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** Many of the games have a secret video that can be unlocked by completing specific tasks in the game, with the number of tasks decreasing if the difficulty is higher. Beginner Mode [[EasyModeMockery doesn't let you access the video at all]], Standard Mode forces you to get OneHundredPercentCompletion, while Proud Mode and [[HarderThanHard Critical Mode]] just require beating the {{Bonus Boss}}es, some optional areas, and other miscellaneous things depending on the game (i.e. in the [[UpdatedRereleased [[UpdatedRerelease Final Mix]] versions of ''II'' you have to beat all of the Mushroom XII minigames).
26th Aug '15 10:53:37 PM Karxrida
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Condensing and minor rewriting.
* ''Franchise/KingdomHearts'' has this across the whole series. Long story short: if you plan on watching that [[SequelHook bonus video]], whether for the HD fight scene or just to wrap everything up, it's easier on higher difficulties. Proud Mode? Clear the main storyline, maybe a few optional areas; then beat up the final boss and you can just watch. Standard Mode? ''OneHundredPercentCompletion''. Beginner Mode? '''[[EasyModeMockery Inaccessible]]'''. ** In addition to the above, ''VideoGame/KingdomHeartsII: Final Mix+'' includes [[HarderThanHard Critical Mode]] which offers an initial AP of 50, subsequent AP increases are now 3 instead of 2, and several abilities are granted on Day 3: Reaction Boost, Finishing Plus, Draw, 2 Lucky Lucky, MP Hastera and [[SelfImposedChallenge EXP Zero]]. ** In ''VideoGame/KingdomHeartsBirthBySleep'', you start with five command deck slots for attacks if you play on Critical, instead of the three you start with on the lower difficulties. You also get the EXP Zero ability, which negates any EXP earned from defeating enemies - which, in turn, makes it easier to do a [[SelfImposedChallenge low-level run]] of the game. ** Surprisingly averted for ''VideoGame/{{Kingdom Hearts 3D|DreamDropDistance}}'' in terms of actual gameplay bonuses. But that is probably due to the NewGamePlus feature which lets you get abilities earlier in the games that you wouldn't normally since you get to keep all of your Dream Eaters in the new playthrough. ** At least once in the series, EXP Zero also has several other abilities besides the lack of EXP given that make such a run possible, such as Second Chance. You also usually get EXP Zero before said abilities, resulting in having an easier time for some fights than you would without EXP Zero because you normally wouldn't have said very useful abilities at that point.
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* ''Franchise/KingdomHearts'' has this across ''Franchise/KingdomHearts'' ** Many of the whole series. Long story short: if you plan on watching games have a secret video that [[SequelHook bonus video]], whether for can be unlocked by completing specific tasks in the HD fight scene or just to wrap everything up, it's easier on higher difficulties. Proud Mode? Clear game, with the main storyline, maybe a few optional areas; then beat up number of tasks decreasing if the final boss and difficulty is higher. Beginner Mode [[EasyModeMockery doesn't let you can just watch. access the video at all]], Standard Mode? ''OneHundredPercentCompletion''. Beginner Mode? '''[[EasyModeMockery Inaccessible]]'''. ** In addition Mode forces you to the above, ''VideoGame/KingdomHeartsII: Final Mix+'' includes get OneHundredPercentCompletion, while Proud Mode and [[HarderThanHard Critical Mode]] which offers just require beating the {{Bonus Boss}}es, some optional areas, and other miscellaneous things depending on the game (i.e. in the [[UpdatedRereleased Final Mix]] versions of ''II'' you have to beat all of the Mushroom XII minigames). ** If playing on Critical Mode in ''[[VideoGame/KingdomHeartsII Kingdom Hearts II: Final Mix+]]'', you are granted an initial AP of 50, subsequent AP increases are now 3 instead of 2, and several of the later abilities are granted on Day 3: 3 of the prologue: Reaction Boost, Finishing Plus, Draw, 2 Lucky Lucky, MP Hastera and [[SelfImposedChallenge EXP Zero]]. ** In ''VideoGame/KingdomHeartsBirthBySleep'', you start the bonus for playing on Critical Mode is starting off with five command deck slots for attacks if you play on Critical, instead of the three you start with on the lower difficulties. standard three. You also get the optional EXP Zero ability, which negates any EXP earned from defeating enemies - which, in turn, and makes it easier to do a [[SelfImposedChallenge low-level run]] runs]] of the game. ** Surprisingly averted for ''VideoGame/{{Kingdom Hearts 3D|DreamDropDistance}}'' in terms of actual gameplay bonuses. But that is probably due to the NewGamePlus feature which lets you get abilities earlier in the games that you wouldn't normally since you get to keep all of your Dream Eaters in the new playthrough. ** At least once in the series, EXP Zero also has several other abilities besides the lack of EXP given that make such a run possible, such as Second Chance. You also usually get EXP Zero before said abilities, resulting in having an game easier time for some fights than you would without EXP Zero because you normally wouldn't have said very useful abilities at that point.to pull off.
5th Aug '15 7:21:18 AM Adept
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* In the adventure mode of the [[VideoGameRemake 1999 version]] of [[{{Qbert}} Q*bert]], you get double points on normal (compared to easy) and triple points on hard. This does have an in-game use: getting better high scores on early levels increases your rank faster, which lets you access optional areas (those normally-impassable "2" and "3" blocks). It should be noted that the only difference between the difficulties is how many lives you start with.
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* In the adventure mode of the [[VideoGameRemake 1999 version]] of [[{{Qbert}} Q*bert]], VideoGame/{{Qbert}}, you get double points on normal (compared to easy) and triple points on hard. This does have an in-game use: getting better high scores on early levels increases your rank faster, which lets you access optional areas (those normally-impassable "2" and "3" blocks). It should be noted that the only difference between the difficulties is how many lives you start with.
25th Jul '15 10:14:00 PM nombretomado
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* While harder difficulties in ''{{Minecraft}}'' generally do not increase the frequency of monster spawns, they do not spawn on Peaceful (the lowest difficulty). This also means you cannot gather the RandomDrops from these monsters, including gunpowder from Creepers, bonemeal from Skeletons and Ender Pearls from Endermen. The only way to gather these materials on Peaceful is to loot the various "abandoned" structures spawned by the world generator.
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* While harder difficulties in ''{{Minecraft}}'' ''VideoGame/{{Minecraft}}'' generally do not increase the frequency of monster spawns, they do not spawn on Peaceful (the lowest difficulty). This also means you cannot gather the RandomDrops from these monsters, including gunpowder from Creepers, bonemeal from Skeletons and Ender Pearls from Endermen. The only way to gather these materials on Peaceful is to loot the various "abandoned" structures spawned by the world generator.
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