History Main / HardModeFiller

11th Dec '17 7:09:01 PM urutapu
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* ''VideoGame/MegaManBattleNetwork 4'' is a particularly infamous example of this. After beating the main story once, loading a save file prompts the player to start a NewGamePlus on a higher difficulty level where all their chips are carried over. Unfortunately, all of your key items used to access shortcuts are lost on each new playthrough, forcing you to get them all over again. And then there's the post-game area, [[BonusLevelOfHell Black Earth]], which, due to [[BonusBoss Bass]] being unfightable until you get all 6 souls, which in turn requires aforementioned 3 playthroughs, has to be done on the highest difficulty setting. It's understandably regarded as the worst game in the series.
24th Nov '17 11:31:57 AM Quanyails
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Compare SecondQuest, where this happens to the entire game after the first playthrough is over. See also WhereItAllBegan, when you have to return to an earlier area as part of the story. Sometimes a BossRush works the same way, but you're only redoing the bosses. If an entire overworld is duplicated to get a more difficult (and usually darker-themed) version, it's a DarkWorld.

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Compare SecondQuest, NewGamePlus, where this happens to the entire game after the first playthrough is over. See also WhereItAllBegan, when you have to return to an earlier area as part of the story. Sometimes a BossRush works the same way, but you're only redoing the bosses. If an entire overworld is duplicated to get a more difficult (and usually darker-themed) version, it's a DarkWorld.
16th Nov '17 8:05:46 PM KingLyger
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* In ''VideoGame/{{Earthbound}}'', the stage before TheVeryDefinitelyFinalDungeon is Onett, the FirstTown, except now full of the high-ranking minions of BigBad Giygas instead of stray dogs, crows, and skater punks. In addition, almost every door in the town is locked or refuses to open because the townspeople are scared out of their minds, meaning you also can't access any shops or sidequests. Lucky for Ness that his mom still provides free healing once he reaches his house.
7th Oct '17 4:39:27 PM bt8257
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* ''VideoGame/BlackAndWhite'' has an interesting example with world 4. It is world 1, but supremely messed up by Nemesis. You have to destroy three well protected stones which cause [[KillitwithFire fireballs to assault your village regularly]], [[ShockandAwe lightning to strike randomly]], and [[ArsonMurderandJaywalking constant rain]].

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* ''VideoGame/BlackAndWhite'' has an interesting example with world 4. It is world 1, but supremely messed up by Nemesis. You have to destroy three well protected stones which cause [[KillitwithFire [[KillItWithFire fireballs to assault your village regularly]], [[ShockandAwe [[ShockAndAwe lightning to strike randomly]], and [[ArsonMurderandJaywalking [[ArsonMurderAndJaywalking constant rain]].



* A variation occurs in ''VideoGame/{{Zuma}}'', which will give you a new color ball and increase the speed by repeating the same three worlds over and over again. For the first three repetitions, an extra level per world might seem to [[AvertedTrope avert]] this, but it's played completely straight between the third and fourth repitition.

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* A variation occurs in ''VideoGame/{{Zuma}}'', which will give you a new color ball and increase the speed by repeating the same three worlds over and over again. For the first three repetitions, an extra level per world might seem to [[AvertedTrope avert]] {{avert|edTrope}} this, but it's played completely straight between the third and fourth repitition.repetition.
27th Jul '17 4:58:20 PM MyFinalEdits
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* ''VideoGame/ChipsChallenge'' has 149 levels, one of which (level 131, ''Totally Unfair'') is this (to level 122, ''Totally Fair''). The layout is nearly identical in both levels, but in the ''Unfair'' version it's no longer possible to enter the teeth's (frog's) area to carefully lure it to the button that disables a trap guarding the required chips to unlock the exit. Therefore, the only option is to lure the enemy ''blindly'' from the distance (which requires full knowledge of the layout by playing level 122 first).
17th Apr '17 1:43:39 PM Morgenthaler
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* In ''WorldOfWarcraft'', "Heroic" dungeons are earlier dungeons tuned to a difficulty for a moderately well equipped player at the current level cap. For the most part, the enemies hits harder, drop better loot, etc. However, some of them add new boss abilities, or an [[BonusBoss additional boss]]. Cataclysm has brought this one step further by introducing heroic versions of popular content from previous expansions, as well as the standard "Hard Mode" that it has been used for previously. The fanbase seems to be split between fans and critics of the system: some older players are happy to replay the "golden age" content, and newer players may be excited to see this hyped content for the first time (it can be hard to find a group for a mid-level dungeon from which the rewards would be obsolete after just a little LevelGrinding), but other longtime players think Blizzard is trying to exploit nostalgia to pump out relatively easy-to-design, cheap content.
* {{Rift}} uses the same method as ''WorldOfWarcraft'' with expert dungeons, which are exactly the same thing in idea and execution.

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* In ''WorldOfWarcraft'', ''VideoGame/WorldOfWarcraft'', "Heroic" dungeons are earlier dungeons tuned to a difficulty for a moderately well equipped player at the current level cap. For the most part, the enemies hits harder, drop better loot, etc. However, some of them add new boss abilities, or an [[BonusBoss additional boss]]. Cataclysm has brought this one step further by introducing heroic versions of popular content from previous expansions, as well as the standard "Hard Mode" that it has been used for previously. The fanbase seems to be split between fans and critics of the system: some older players are happy to replay the "golden age" content, and newer players may be excited to see this hyped content for the first time (it can be hard to find a group for a mid-level dungeon from which the rewards would be obsolete after just a little LevelGrinding), but other longtime players think Blizzard is trying to exploit nostalgia to pump out relatively easy-to-design, cheap content.
* {{Rift}} ''VideoGame/{{Rift}}'' uses the same method as ''WorldOfWarcraft'' ''VideoGame/WorldOfWarcraft'' with expert dungeons, which are exactly the same thing in idea and execution.
9th Apr '17 2:03:26 PM MyFinalEdits
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** In the highest-end game/generation expansions (''Monster Hunter G'', ''Freedom Unite'', ''3 Ultimate'' and ''4 Ultimate''), once the player enters G Rank (exclusive to these expansions) in the online quests, old monsters will once again return with even greater power and difficulty, and new subspecies of monsters (as well as all-new Elder Dragons) are introduced to provide very formidable boss fights.

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** In the highest-end game/generation expansions (''Monster Hunter G'', ''Freedom Unite'', ''3 Ultimate'', ''4 Ultimate'' and ''4 Ultimate''), ''XX''), once the player enters G Rank (exclusive to these expansions) in the online quests, old monsters will once again return with even greater power and difficulty, and new subspecies of monsters (as well as all-new Elder Dragons) are introduced to provide very formidable boss fights.
8th Apr '17 7:34:27 PM wolftickets1969
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** ''VideoGame/SuperMarioBros1'' - While you don't have to replay the entire game at a harder difficulty, six of the later levels (specifically 5-3, 5-4, 6-4, 7-2, 7-3 and 7-4) are exactly the same as earlier levels (specifically, 1-3, 2-4, 1-4, 2-2, 2-3 and 4-4, respectively) except with harder enemies, smaller platforms, Bullet Bills flying through the air, more and/or longer fire bars in the castles and (in the case of 7-4) a different path pattern to tackle the 4-4 maze. This is because there wasn't enough [=ROM=] to handle more unique areas. The ''Vs.'' arcade version averted this by replacing the duplicate levels with new ones (which would later be featured in ''The Lost Levels'').

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** ''VideoGame/SuperMarioBros1'' - While you don't have to replay the entire game at a harder difficulty, six of the later levels (specifically 5-3, 5-4, 6-4, 7-2, 7-3 and 7-4) are exactly the same as earlier levels (specifically, 1-3, 2-4, 1-4, 2-2, 2-3 and 4-4, respectively) except with harder enemies, smaller platforms, Bullet Bills flying through the air, more and/or longer fire bars in the castles and (in the case of 7-4) a different path pattern to tackle the 4-4 maze. This is because there wasn't enough [=ROM=] to handle more unique areas. The ''Vs.'' arcade version averted this by replacing the duplicate levels with new ones (which that would later be featured in ''The Lost Levels'').Levels''.
29th Mar '17 3:37:05 PM TEVOL
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* The second act of ''VideoGame/SilentHill4'' runs you through the same levels that you went through in the first act, except now each level has a unique and extra difficult Victim stalking you through it, and you have Eileen following you around needing to be protected.
3rd Jan '17 11:56:08 AM MyFinalEdits
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** In the original Disk System version of ''VideoGame/SuperMarioBrosTheLostLevels'', you have to play through the main campaign (Worlds 1-8, plus the optional World 9) at least eight times to unlock the second harder campaign, which consisted of only four worlds (Worlds A-D). Some of the levels in Worlds A-D are just harder versions of existing levels from Worlds 1-8. The repetition isn't kept for the ''[[VideoGame/SuperMarioAllStars All-Stars]]'' remake, which instead warps the player immediately to World A after the player clears World 8 or 9.

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** In the original Disk System version of ''VideoGame/SuperMarioBrosTheLostLevels'', you have to play through the main campaign (Worlds 1-8, plus the optional World 9) at least eight times to unlock the second harder campaign, which consisted consists of only four worlds (Worlds A-D). Some of the levels in Worlds A-D are just harder versions of existing levels from Worlds 1-8. The repetition isn't kept for the ''[[VideoGame/SuperMarioAllStars All-Stars]]'' remake, which instead warps the player immediately to World A after the player clears World 8 or 9.9 for the first time.



* ''VideoGame/MetroidPrimeHunters'' does it with bosses. Aside from the final bosses, there are only two bosses in the game and you have to fight them both four different times, each time with harder difficulty.

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* ''VideoGame/MetroidPrimeHunters'' does it with bosses. Aside from the final bosses, boss and the minibosses, there are only two bosses in the game and you have to fight them both four different times, each time with harder difficulty.
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