History Main / HardModeFiller

15th Apr '18 8:00:24 PM ironcommando
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* After beating the first 8 levels of ''VideoGame/HeavyWeapon'', you'll have to go through all of them again, but the enemies are replaced with far tougher ones in greater numbers, and the bosses are far tougher and have new tricks up their sleeve (for example, [[WarmUpBoss Twinblade]] now has two indestructible energy cannons, while War Wrecker now tosses up rocks from the ground when it swings its wrecking ball).
10th Apr '18 9:53:39 AM REV6Pilot
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* The second act of ''VideoGame/SilentHill4'' runs you through the same levels that you went through in the first act, except now each level has a unique and extra difficult Victim stalking you through it, and you have Eileen following you around needing to be protected.

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* The second act of ''VideoGame/SilentHill4'' runs you through the same levels that you went through in the first act, except now each level has a unique and extra difficult Victim stalking you through it, different (and usually harder) enemy placement, a new challenge consisting of something that was either ignored in the first run or added for the second, and [[EscortMission you have Eileen following you around needing to be protected.protected]].
3rd Feb '18 9:53:24 PM LucaEarlgrey
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* ''VideoGame/Disgaea5AllianceOfVengeance'' has the Carnage Dimension, which features copies of all the game's stages except with enemies that are basically on demon steroids. Going through these stages will net you Carnage items that outclass even the most powerful of non-Carnage items.
11th Dec '17 7:09:01 PM urutapu
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* ''VideoGame/MegaManBattleNetwork 4'' is a particularly infamous example of this. After beating the main story once, loading a save file prompts the player to start a NewGamePlus on a higher difficulty level where all their chips are carried over. Unfortunately, all of your key items used to access shortcuts are lost on each new playthrough, forcing you to get them all over again. And then there's the post-game area, [[BonusLevelOfHell Black Earth]], which, due to [[BonusBoss Bass]] being unfightable until you get all 6 souls, which in turn requires aforementioned 3 playthroughs, has to be done on the highest difficulty setting. It's understandably regarded as the worst game in the series.
24th Nov '17 11:31:57 AM Quanyails
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Compare SecondQuest, where this happens to the entire game after the first playthrough is over. See also WhereItAllBegan, when you have to return to an earlier area as part of the story. Sometimes a BossRush works the same way, but you're only redoing the bosses. If an entire overworld is duplicated to get a more difficult (and usually darker-themed) version, it's a DarkWorld.

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Compare SecondQuest, NewGamePlus, where this happens to the entire game after the first playthrough is over. See also WhereItAllBegan, when you have to return to an earlier area as part of the story. Sometimes a BossRush works the same way, but you're only redoing the bosses. If an entire overworld is duplicated to get a more difficult (and usually darker-themed) version, it's a DarkWorld.
16th Nov '17 8:05:46 PM KingLyger
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* In ''VideoGame/{{Earthbound}}'', the stage before TheVeryDefinitelyFinalDungeon is Onett, the FirstTown, except now full of the high-ranking minions of BigBad Giygas instead of stray dogs, crows, and skater punks. In addition, almost every door in the town is locked or refuses to open because the townspeople are scared out of their minds, meaning you also can't access any shops or sidequests. Lucky for Ness that his mom still provides free healing once he reaches his house.
7th Oct '17 4:39:27 PM bt8257
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* ''VideoGame/BlackAndWhite'' has an interesting example with world 4. It is world 1, but supremely messed up by Nemesis. You have to destroy three well protected stones which cause [[KillitwithFire fireballs to assault your village regularly]], [[ShockandAwe lightning to strike randomly]], and [[ArsonMurderandJaywalking constant rain]].

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* ''VideoGame/BlackAndWhite'' has an interesting example with world 4. It is world 1, but supremely messed up by Nemesis. You have to destroy three well protected stones which cause [[KillitwithFire [[KillItWithFire fireballs to assault your village regularly]], [[ShockandAwe [[ShockAndAwe lightning to strike randomly]], and [[ArsonMurderandJaywalking [[ArsonMurderAndJaywalking constant rain]].



* A variation occurs in ''VideoGame/{{Zuma}}'', which will give you a new color ball and increase the speed by repeating the same three worlds over and over again. For the first three repetitions, an extra level per world might seem to [[AvertedTrope avert]] this, but it's played completely straight between the third and fourth repitition.

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* A variation occurs in ''VideoGame/{{Zuma}}'', which will give you a new color ball and increase the speed by repeating the same three worlds over and over again. For the first three repetitions, an extra level per world might seem to [[AvertedTrope avert]] {{avert|edTrope}} this, but it's played completely straight between the third and fourth repitition.repetition.
27th Jul '17 4:58:20 PM MyFinalEdits
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* ''VideoGame/ChipsChallenge'' has 149 levels, one of which (level 131, ''Totally Unfair'') is this (to level 122, ''Totally Fair''). The layout is nearly identical in both levels, but in the ''Unfair'' version it's no longer possible to enter the teeth's (frog's) area to carefully lure it to the button that disables a trap guarding the required chips to unlock the exit. Therefore, the only option is to lure the enemy ''blindly'' from the distance (which requires full knowledge of the layout by playing level 122 first).
17th Apr '17 1:43:39 PM Morgenthaler
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* In ''WorldOfWarcraft'', "Heroic" dungeons are earlier dungeons tuned to a difficulty for a moderately well equipped player at the current level cap. For the most part, the enemies hits harder, drop better loot, etc. However, some of them add new boss abilities, or an [[BonusBoss additional boss]]. Cataclysm has brought this one step further by introducing heroic versions of popular content from previous expansions, as well as the standard "Hard Mode" that it has been used for previously. The fanbase seems to be split between fans and critics of the system: some older players are happy to replay the "golden age" content, and newer players may be excited to see this hyped content for the first time (it can be hard to find a group for a mid-level dungeon from which the rewards would be obsolete after just a little LevelGrinding), but other longtime players think Blizzard is trying to exploit nostalgia to pump out relatively easy-to-design, cheap content.
* {{Rift}} uses the same method as ''WorldOfWarcraft'' with expert dungeons, which are exactly the same thing in idea and execution.

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* In ''WorldOfWarcraft'', ''VideoGame/WorldOfWarcraft'', "Heroic" dungeons are earlier dungeons tuned to a difficulty for a moderately well equipped player at the current level cap. For the most part, the enemies hits harder, drop better loot, etc. However, some of them add new boss abilities, or an [[BonusBoss additional boss]]. Cataclysm has brought this one step further by introducing heroic versions of popular content from previous expansions, as well as the standard "Hard Mode" that it has been used for previously. The fanbase seems to be split between fans and critics of the system: some older players are happy to replay the "golden age" content, and newer players may be excited to see this hyped content for the first time (it can be hard to find a group for a mid-level dungeon from which the rewards would be obsolete after just a little LevelGrinding), but other longtime players think Blizzard is trying to exploit nostalgia to pump out relatively easy-to-design, cheap content.
* {{Rift}} ''VideoGame/{{Rift}}'' uses the same method as ''WorldOfWarcraft'' ''VideoGame/WorldOfWarcraft'' with expert dungeons, which are exactly the same thing in idea and execution.
9th Apr '17 2:03:26 PM MyFinalEdits
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** In the highest-end game/generation expansions (''Monster Hunter G'', ''Freedom Unite'', ''3 Ultimate'' and ''4 Ultimate''), once the player enters G Rank (exclusive to these expansions) in the online quests, old monsters will once again return with even greater power and difficulty, and new subspecies of monsters (as well as all-new Elder Dragons) are introduced to provide very formidable boss fights.

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** In the highest-end game/generation expansions (''Monster Hunter G'', ''Freedom Unite'', ''3 Ultimate'', ''4 Ultimate'' and ''4 Ultimate''), ''XX''), once the player enters G Rank (exclusive to these expansions) in the online quests, old monsters will once again return with even greater power and difficulty, and new subspecies of monsters (as well as all-new Elder Dragons) are introduced to provide very formidable boss fights.
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