History Main / HardModeFiller

3rd Jan '17 11:56:08 AM MyFinalEdits
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** In the original Disk System version of ''VideoGame/SuperMarioBrosTheLostLevels'', you have to play through the main campaign (Worlds 1-8, plus the optional World 9) at least eight times to unlock the second harder campaign, which consisted of only four worlds (Worlds A-D). Some of the levels in Worlds A-D are just harder versions of existing levels from Worlds 1-8. The repetition isn't kept for the ''[[VideoGame/SuperMarioAllStars All-Stars]]'' remake, which instead warps the player immediately to World A after the player clears World 8 or 9.

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** In the original Disk System version of ''VideoGame/SuperMarioBrosTheLostLevels'', you have to play through the main campaign (Worlds 1-8, plus the optional World 9) at least eight times to unlock the second harder campaign, which consisted consists of only four worlds (Worlds A-D). Some of the levels in Worlds A-D are just harder versions of existing levels from Worlds 1-8. The repetition isn't kept for the ''[[VideoGame/SuperMarioAllStars All-Stars]]'' remake, which instead warps the player immediately to World A after the player clears World 8 or 9.9 for the first time.



* ''VideoGame/MetroidPrimeHunters'' does it with bosses. Aside from the final bosses, there are only two bosses in the game and you have to fight them both four different times, each time with harder difficulty.

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* ''VideoGame/MetroidPrimeHunters'' does it with bosses. Aside from the final bosses, boss and the minibosses, there are only two bosses in the game and you have to fight them both four different times, each time with harder difficulty.
3rd Jan '17 10:19:23 AM Saurubiker
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** ''VideoGame/SuperMarioBros1'' - While you don't have to replay the entire game at a harder difficulty, six of the later levels (specifically 5-3, 5-4, 6-4, 7-2, 7-3 and 7-4) are exactly the same as earlier levels (specifically, 1-3, 2-4, 1-4, 2-2, 2-3 and 4-4, respectively) except with harder enemies, smaller platforms, Bullet Bills flying through the air, more and/or longer fire bars in the castles and (in the case of 7-4) a different path pattern to tackle the 4-4 maze. This is because there wasn't enough [=ROM=] to handle more unique areas. The ''Vs.'' arcade version averted this by replacing the duplicate levels with ones from ''The Lost Levels''.
** In the original FDS version of ''VideoGame/SuperMarioBrosTheLostLevels'', you have to play through the first eight worlds several times to reach Worlds A through D, the true final stages. And even some of ''those'' are just harder versions of existing levels. The repetition isn't kept for the ''[[VideoGame/SuperMarioAllStars All-Stars]]'' remake, but several of the later stages are still Hard Mode Filler.

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** ''VideoGame/SuperMarioBros1'' - While you don't have to replay the entire game at a harder difficulty, six of the later levels (specifically 5-3, 5-4, 6-4, 7-2, 7-3 and 7-4) are exactly the same as earlier levels (specifically, 1-3, 2-4, 1-4, 2-2, 2-3 and 4-4, respectively) except with harder enemies, smaller platforms, Bullet Bills flying through the air, more and/or longer fire bars in the castles and (in the case of 7-4) a different path pattern to tackle the 4-4 maze. This is because there wasn't enough [=ROM=] to handle more unique areas. The ''Vs.'' arcade version averted this by replacing the duplicate levels with new ones from (which would later be featured in ''The Lost Levels''.
Levels'').
** In the original FDS Disk System version of ''VideoGame/SuperMarioBrosTheLostLevels'', you have to play through the first main campaign (Worlds 1-8, plus the optional World 9) at least eight worlds several times to reach unlock the second harder campaign, which consisted of only four worlds (Worlds A-D). Some of the levels in Worlds A through D, the true final stages. And even some of ''those'' A-D are just harder versions of existing levels. levels from Worlds 1-8. The repetition isn't kept for the ''[[VideoGame/SuperMarioAllStars All-Stars]]'' remake, but several of which instead warps the later stages are still Hard Mode Filler.player immediately to World A after the player clears World 8 or 9.
31st Dec '16 11:23:54 PM MyFinalEdits
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Compare SecondQuest, where this happens to the entire game after the first playthrough is over. See also WhereItAllBegan, when you have to return to an earlier area as part of the story. Sometimes a BossRush works the same way, but you're only redoing the bosses.

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Compare SecondQuest, where this happens to the entire game after the first playthrough is over. See also WhereItAllBegan, when you have to return to an earlier area as part of the story. Sometimes a BossRush works the same way, but you're only redoing the bosses.
bosses. If an entire overworld is duplicated to get a more difficult (and usually darker-themed) version, it's a DarkWorld.



** ''VideoGame/SuperMarioBros1'' - While you don't have to replay the entire game at a harder difficulty, six of the later levels (specifically 5-3, 5-4, 6-4, 7-2, 7-3 and 7-4) are exactly the same as earlier levels (specifically, 1-3, 2-4, 1-4, 2-2, 2-3 and 4-4, respectively) except with harder enemies, smaller platforms, and sometimes Bullet Bills flying through the air. And more and/or longer fire bars in the castles, too. This is because there wasn't enough [=ROM=] to handle more unique areas. The ''Vs.'' arcade version averted this by replacing the duplicate levels with ones from ''The Lost Levels''.

to:

** ''VideoGame/SuperMarioBros1'' - While you don't have to replay the entire game at a harder difficulty, six of the later levels (specifically 5-3, 5-4, 6-4, 7-2, 7-3 and 7-4) are exactly the same as earlier levels (specifically, 1-3, 2-4, 1-4, 2-2, 2-3 and 4-4, respectively) except with harder enemies, smaller platforms, and sometimes Bullet Bills flying through the air. And air, more and/or longer fire bars in the castles, too.castles and (in the case of 7-4) a different path pattern to tackle the 4-4 maze. This is because there wasn't enough [=ROM=] to handle more unique areas. The ''Vs.'' arcade version averted this by replacing the duplicate levels with ones from ''The Lost Levels''.
31st Dec '16 11:06:29 PM MyFinalEdits
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* ''VideoGame/MonsterHunter 3 Ultimate'':
** Several of the high-rank missions are about hunting PaletteSwap versions of previous monsters. These revamped opponents are far more aggressive, their attacks may be of a different element from the originals and, at the start, you're placed randomly in a part of the battlefield, far from the resting area, and the supplies to help you won't arrive until much later, when there's little time left to hunt the monsters.
** In addition to new monsters and subspecies of old monsters, the old monsters themselves return as well with buffed HP and attack power. Even the Great Jaggi can cause trouble at first, and monsters like Gigginox and Lagiacrus become a nightmare because of this.
** Once the player enters G Rank in the online quests, old monsters will once again return with even greater power and difficulty, and new subspecies of monsters (as well as an all-new Elder Dragon) are introduced to provide very formidable boss fights.

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* ''VideoGame/MonsterHunter 3 Ultimate'':
''VideoGame/MonsterHunter'':
** Several of the high-rank missions in the games are about hunting PaletteSwap versions of previous monsters. These revamped opponents opponents, known as Subspecies, are far more aggressive, their have attacks that may be of a different element from the originals and, at the start, you're placed randomly in a part of the battlefield, far from the resting area, and the supplies provided by the Guild to help you won't arrive until much later, when there's little time left to hunt the monsters.
** In addition to new monsters and subspecies of old monsters, the old monsters themselves return as well with buffed HP and attack power. Even the monsters like Great Jaggi can cause trouble at first, and monsters like Diablos, Gigginox and Lagiacrus become a nightmare because of this.
** Once In the highest-end game/generation expansions (''Monster Hunter G'', ''Freedom Unite'', ''3 Ultimate'' and ''4 Ultimate''), once the player enters G Rank (exclusive to these expansions) in the online quests, old monsters will once again return with even greater power and difficulty, and new subspecies of monsters (as well as an all-new Elder Dragon) Dragons) are introduced to provide very formidable boss fights.
29th Nov '16 12:40:30 PM MrLavisherMoot
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* ''VideoGame/GrandTheftAutoII'': A lot of the missions in the industrial district are basically a rehash of missions in the two first districts, only harder. "Tanks A Lot" is "Stop the Tank" (the difference being that there are two tanks instead of one, and they're shooting at you), "Army Base Alert" is "Tanksgiving", "Grand Theft Auto" is "Operation Z", "Russian Sailors" is "Sink or Swim", "Karma Assassins" is "Greatest Hits", and "Gang War" is "Double Cross Crush". The worst is what happens with "SWAT Van Swipe", a mission from the downtown district which involves stealing a SWAT Van; it gets repeated in the residential district with "Law Enforcement Larceny", which involves stealing a SWAT Van and a Special Agent Car; and it gets repeated ''[[RuleOfThree again]]'' in the industrial district with "I'd Like A Tank, Please, Bob", which involves stealing [[RuleOfThree a SWAT Van, a Special Agent Car and a tank]].

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* ''VideoGame/GrandTheftAutoII'': ''VideoGame/GrandTheftAuto2'': A lot of the missions in the industrial district are basically a rehash of missions in the two first districts, only harder. "Tanks A Lot" is "Stop the Tank" (the difference being that there are two tanks instead of one, and they're shooting at you), "Army Base Alert" is "Tanksgiving", "Grand Theft Auto" is "Operation Z", "Russian Sailors" is "Sink or Swim", "Karma Assassins" is "Greatest Hits", and "Gang War" is "Double Cross Crush". The worst is what happens with "SWAT Van Swipe", a mission from the downtown district which involves stealing a SWAT Van; it gets repeated in the residential district with "Law Enforcement Larceny", which involves stealing a SWAT Van and a Special Agent Car; and it gets repeated ''[[RuleOfThree again]]'' in the industrial district with "I'd Like A Tank, Please, Bob", which involves stealing [[RuleOfThree a SWAT Van, a Special Agent Car and a tank]].
26th Oct '16 3:35:05 PM infernape612
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* In ''VideoGame/SonicHeroes'', Egg Albatross is a harder version of Egg Hawk (heck, the Egg Hawk is sat atop the Egg Albatross, destroy the latter enough, and the last part is a fight against Egg Hawk), You fight another team battle in the fifth zone, much like the team battle in zone too, and then the sixth boss, Robot Storm, is again a massive {{Mook}} fight, much like Robot Carnival was.

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* In ''VideoGame/SonicHeroes'', Egg Albatross is a harder version of Egg Hawk (heck, the Egg Hawk is sat atop the Egg Albatross, destroy the latter enough, and the last part is a fight against Egg Hawk), You fight another team battle in the fifth zone, much like the team battle in zone too, two, and then the sixth boss, Robot Storm, is again a massive {{Mook}} fight, much like Robot Carnival was.
10th Sep '16 7:43:17 AM t3hdow
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Added DiffLines:

* Chapter 2 of ''VideoGame/MetalGearSolidVThePhantomPain'', controversially, has several Chapter 1 missions redone with modifiers to make them extra difficult to complete. They come in three flavors: Extreme, which has harder to kill enemies and less health to the player, Total Stealth, which enables instant game overs if even a single enemy spots you, and Subsistence, which forces players to complete a mission without a sortie prep or Mother Base support. The modified missions vary in difficulty, though the Extreme variants often hit NintendoHard territory, because most of the missions involve boss battles or Skulls encounters; the latter which are already annoying in their original forms. The controversial part of MGSV's use of HardModeFiller is that it was a result of [[ExecutiveMeddling Konami rushing the game to release before Hideo Kojima properly finished the main game]]. The modified missions seen in Chapter 2 were meant for original levels instead of rehashed ones.
27th May '16 6:07:30 AM MegaMarioMan
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** [[VideoGame/RatchetAndClank2002 The first game]] has the player replaying the first level of the game, Veldin which begins just the same as when Ratchet was first exploring. The level is longer and has Blarg commandos shooting at you throughout the level.
** ''[[VideoGame/RatchetAndClankFutureToolsOfDestruction Tools Of Destruction]]'' has Fastoon which is the fourth planet of the game. The enemies are replaced with Drophyd soldiers and [[spoiler: Cragmites]] and goes beyond where the player first explores when they visit the area the first time.[[note]] Also, both worlds are, in essence, Ratchet's home - Veldin is where he grew up and Fastoon is the origin world of his species. Both times, ItsPersonal.[[/note]]

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** [[VideoGame/RatchetAndClank2002 The first game]] has the player replaying Veldin, the first level of the game, Veldin which begins just the same as when Ratchet was first exploring. The This time, though, the level is longer continues on much further past where the original stopped, and has Blarg commandos shooting at you throughout the level.
there are tougher enemies to fight and a few Gold Bolts to find
** ''[[VideoGame/RatchetAndClankFutureToolsOfDestruction Tools Of Destruction]]'' has Fastoon which is the fourth planet of the game. The enemies are replaced with Drophyd soldiers and [[spoiler: Cragmites]] and [[spoiler:Cragmites]] and, like Veldin above, goes beyond where the player first explores when they visit the area the first time.[[note]] Also, [[note]]Also, both worlds are, in essence, Ratchet's home - Veldin is where he grew up and Fastoon is the origin world of his species. Both times, ItsPersonal.[[/note]]
27th May '16 6:05:05 AM MegaMarioMan
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** In the original FDS version of ''VideoGame/SuperMarioBrosTheLostLevels'', you have to play through the first eight worlds several times to reach Worlds A through D, the true final stages. And even some of ''those'' are just harder versions of existing levels. The repetition isn't kept for the ''[[VideoGame/SuperMarioAllStars All-Stars]]'' remake, but several of the later stages are still HardModeFiller.

to:

** In the original FDS version of ''VideoGame/SuperMarioBrosTheLostLevels'', you have to play through the first eight worlds several times to reach Worlds A through D, the true final stages. And even some of ''those'' are just harder versions of existing levels. The repetition isn't kept for the ''[[VideoGame/SuperMarioAllStars All-Stars]]'' remake, but several of the later stages are still HardModeFiller.Hard Mode Filler.
26th Mar '16 5:49:32 PM res20stupid
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** ''[[VideoGame/RatchetAndClankFutureToolsOfDestruction Tools Of Destruction]]'' has Fastoon which is the fourth planet of the game. The enemies are replaced with Drophyd soldiers and [[spoiler: Cragmites]] and goes beyond where the player first explores when they visit the area the first time.[[note: Also, both worlds are, in essence, Ratchet's home - Veldin is where he grew up and Fastoon is the origin world of his species. Both times, ItsPersonal.[[/note]]

to:

** ''[[VideoGame/RatchetAndClankFutureToolsOfDestruction Tools Of Destruction]]'' has Fastoon which is the fourth planet of the game. The enemies are replaced with Drophyd soldiers and [[spoiler: Cragmites]] and goes beyond where the player first explores when they visit the area the first time.[[note: [[note]] Also, both worlds are, in essence, Ratchet's home - Veldin is where he grew up and Fastoon is the origin world of his species. Both times, ItsPersonal.[[/note]]
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http://tvtropes.org/pmwiki/article_history.php?article=Main.HardModeFiller