History Main / Handguns

8th Sep '16 3:15:05 AM Fallingwater
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** The prequel, ''VideoGame/DeusExHumanRevolution'' continues this with the 10mm pistol. Ammo is very common, and with a armor-piercing upgrade, can drop any human mook in one shot to the head.

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** The prequel, ''VideoGame/DeusExHumanRevolution'' continues this with the 10mm pistol. Ammo The game is chock-full of weapons that go from the traditional (submachinegun) to the exotic (laser rifle), but a player who decides to invest all his skill points in the pistol won't be any worse off - it's extremely accurate, ammo is very common, and with a it takes very little inventory space, there's an armor-piercing upgrade, can drop any human mook upgrade that lets it down all but a couple types of EliteMooks with a single headshot, and it's even effective against ''bosses''. And you get a special achievement if you never touch a heavier weapon in one shot to the head.whole game.
31st Aug '16 2:05:09 AM Morgenthaler
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** The TV SpyFiction series ''Series/TheManFromUNCLE'' varied the standard handgun trope in two ways. First, the standard issue U.N.C.L.E. handgun could fire either bullets or non-lethal "sleep darts" [[PlotSensitiveItems depending on the needs of the plot]]. Second, when U.N.C.L.E. agents needed a weapon that was more like a rifle than a handgun, they could simply attach a stock, telescopic sight, barrel extension, and extended magazine to the handgun and, voila, the handgun turned into [[https://www.cia.gov/about-cia/cia-museum/spy-fi-archives/item08.html a cool looking carbine]].
*** There are some real-life "machine pistols" and pistol-caliber carbines that work this way, in the form of attaching a stock and/or extended barrel.
*** To say nothing of pistols that one can attach a stock to. The C-96 Mauser and its replacement, the Luger, both had optional attaching stocks.




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* The TV SpyFiction series ''Series/TheManFromUNCLE'' varied the standard handgun trope in two ways. First, the standard issue U.N.C.L.E. handgun could fire either bullets or non-lethal "sleep darts" [[PlotSensitiveItems depending on the needs of the plot]]. Second, when U.N.C.L.E. agents needed a weapon that was more like a rifle than a handgun, they could simply attach a stock, telescopic sight, barrel extension, and extended magazine to the handgun and, voila, the handgun turned into [[https://www.cia.gov/about-cia/cia-museum/spy-fi-archives/item08.html a cool looking carbine]].
31st Aug '16 2:04:35 AM Morgenthaler
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* In spite of being a ColdSniper during her actual deployment, Riza Hawkeye from ''Manga/FullmetalAlchemist'' almost exclusively favored her semiautomatic sidearm throughout the series, fired �Weaver style.�

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* In spite of being a ColdSniper during her actual deployment, Riza Hawkeye from ''Manga/FullmetalAlchemist'' almost exclusively favored her semiautomatic sidearm throughout the series, fired �Weaver "Weaver style.
"
31st Aug '16 2:01:57 AM Morgenthaler
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* In spite of being a ColdSniper during her actual deployment, Riza Hawkeye from ''Manga/FullmetalAlchemist'' almost exclusively favored her semiautomatic sidearm throughout the series, fired “Weaver style.”

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* In spite of being a ColdSniper during her actual deployment, Riza Hawkeye from ''Manga/FullmetalAlchemist'' almost exclusively favored her semiautomatic sidearm throughout the series, fired “Weaver �Weaver style.

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* ''TabletopGame/Warhammer40K'': Bolters are the iconic weapon of the setting and SpaceMarines, a two-handed machine gun that fires miniature armor-piercing missiles. It also comes in a bolt pistol variant, a ridiculously overpowered handgun popular among commissars (the distinctive bark is useful for letting soldiers know [[YouHaveFailedMe a comrade's insolent mannerisms or morale-dampening histrionics were in error]]).

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* ''TabletopGame/Warhammer40K'': Bolters are the iconic weapon of the setting and SpaceMarines, a two-handed machine gun that fires miniature armor-piercing missiles. It also comes in a bolt pistol variant, a ridiculously overpowered handgun popular among commissars (the distinctive bark is useful for letting soldiers know [[YouHaveFailedMe a comrade's insolent mannerisms or morale-dampening histrionics were in error]]).

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29th Aug '16 1:32:26 AM UmbrellasWereAwesome
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* In [[VideoGame/TheGodfather the videogame adaptation of The Godfather]], early on in the game handguns, when used effectively, are probably the best weapons to use. The Tommy gun has less accuracy, gives less respect per kill, and runs out of bullets quickly. The shotgun has a very small carrying capacity so it has to be reloaded often, it's slow, and the magnum revolver does comparable damage anyway. However after the Tommy and shotgun are upgraded they're significantly better than the upgraded handguns.

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* In [[VideoGame/TheGodfather the videogame adaptation of The Godfather]], ''VideoGame/TheGodfather'', early on in the game handguns, when used effectively, are probably the best weapons to use. The Tommy gun has less accuracy, gives less respect per kill, and runs out of bullets quickly. The shotgun has a very small carrying capacity so it has to be reloaded often, it's slow, and the magnum revolver does comparable damage anyway. However after the Tommy and shotgun are upgraded they're significantly better than the upgraded handguns.
29th Aug '16 1:30:16 AM UmbrellasWereAwesome
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* In ''[[VideoGame/DirgeOfCereberus Final Fantasy: Dirge of Cerberus]]'', Vincent's three-barreled handgun ("Cerberus") is a very nice weapon to have and is very customizable, even capable of being reconfigured into an assault or sniper rifle.

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* In ''[[VideoGame/DirgeOfCereberus ''[[VideoGame/DirgeOfCerberus Final Fantasy: Dirge of Cerberus]]'', Vincent's three-barreled handgun ("Cerberus") is a very nice weapon to have and is very customizable, even capable of being reconfigured into an assault or sniper rifle.
6th Aug '16 11:57:43 AM UmbrellasWereAwesome
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* Very often played straight in video games, where, perhaps for game balance, pistols will be more accurate and more powerful than assault rifles, perhaps owing from the delusion that the volume of fire achieved by assault rifles and machine guns [[ArbitraryGunPower must mean that each of those bullets is weaker]]. Or perhaps it's the other way around. This tends to be averted in "tactical shooters," where they tend to be more defensive/backup weapons; for example, drawing your pistol in ''VideoGame/CallOfDuty 4'' (and later shooters inspired by it) is faster than reloading a primary weapon, but (except for TwentyMinutesIntoTheFuture settings like ''VideoGame/GhostRecon: Future Soldier'') you get only the iron sights for aiming. Even then it's still typically played straight in regard to power though (for example, in ''Call of Duty 4'', the 9mm M9 handgun with a five-inch barrel gets better damage stats in extreme close range and equivalent ones at long range as the 5.56x45mm [=M4A1=], a carbine with a ''14.5''-inch barrel).

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* Very often played straight in video games, where, perhaps for game balance, pistols will be more accurate and more powerful than assault rifles, perhaps owing from the delusion that the volume of fire achieved by assault rifles and machine guns [[ArbitraryGunPower must mean that each of those bullets is weaker]]. Or perhaps it's the other way around. This tends to be averted is less so in "tactical shooters," shooters", where they handguns tend to be more defensive/backup weapons; for example, drawing your pistol in ''VideoGame/CallOfDuty 4'' (and later shooters inspired by it) is faster than reloading a primary weapon, but (except for TwentyMinutesIntoTheFuture settings like ''VideoGame/GhostRecon: Future Soldier'') you get only the iron sights for aiming. Even then it's still typically played straight in regard to power though (for example, in ''Call of Duty 4'', the 9mm M9 handgun with a five-inch barrel gets better damage stats in extreme close range and equivalent ones at long range as the 5.56x45mm [=M4A1=], a carbine with a ''14.5''-inch barrel).
6th Aug '16 11:56:34 AM UmbrellasWereAwesome
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* Very often played straight in video games, where, perhaps for game balance, pistols will be more accurate and more powerful than assault rifles, perhaps owing from the delusion that the volume of fire achieved by assault rifles and machine guns [[ArbitraryGunPower must mean that each of those bullets is weaker]]. Or perhaps it's the other way around. This tends to be averted in "tactical shooters," where they tend to be more defensive/backup weapons; for example, drawing your pistol in ''VideoGame/CallOfDuty 4'' (and later shooters inspired by it) is faster than reloading a primary weapon, but (except for TwentyMinutesIntoTheFuture settings like ''VideoGame/GhostRecon: Future Soldier'') you get only the iron sights for aiming. Even then it's still typically played straight in regard to power though (for example, in ''Call of Duty 4'', the 9mm M9 handgun with a five-inch barrel gets better damage stats in extreme close range and equivalent ones at long range as the 5.56x45mm [=M4A1=], a carbine with a ''14.5''-inch barrel).
* Quite a lot of video games seem to have the weird idea that the handgun is a starter weapon from which the player will upgrade to rifles - the rifle requiring more skill to use. Predictably the reverse is true - handguns require far more proficiency to use than almost any long arm.
* Many LightGun games have your character start with, and mainly use, a pistol. This does make sense for the police-oriented ones like ''VideoGame/VirtuaCop'' or ''VideoGame/LethalEnforcers''.



* Very often played straight in video games, where, perhaps for game balance, pistols will be more accurate and more powerful than assault rifles, perhaps owing from the delusion that the volume of fire achieved by assault rifles and machine guns [[ArbitraryGunPower must mean that each of those bullets is weaker]]. Or perhaps it's the other way around. The first ''Franchise/{{Halo}}'' game is a particularly bad user of this trope, creating the infamous scoped pistol that kills in three headshots... compared to the entire magazine of ammo required from the 60-round 7.62mm assault rifle (that caliber would technically designate it as a battle rifle) to achieve a similar kill... and at a much shorter range.
** ''VideoGame/HaloCombatEvolved'' somewhat justified this: the [=M6D=] pistol fired 12.7x40 mm semi armor-piercing high explosive rounds - that's about the same size as the infamous .50 Action Express. ''VideeoGame/{{Halo 2}}'' and ''VideoGame/{{Halo 3}}'' avert this, as the Battle Rifle now fills in the role the pistol had as a medium-range weapon, and the [=M6C=] and [=M6G=] pistols are signficantly reduced in firepower.
** Less so in "tactical shooters," where they tend to be more defensive/backup weapons. For example, drawing your pistol in ''VideoGame/CallOfDuty 4'' and later shooters inspired by it is faster than reloading a primary weapon, but except for TwentyMinutesIntoTheFuture settings like ''VideoGame/GhostRecon: Future Soldier'', you get only the iron sights for aiming. Still typically played straight in regard to power though (for example, in ''Call of Duty'' 4, the 9mm M9 handgun, with a five-inch barrel, gets better damage stats in extreme close range and equivalent ones at long range as the 5.56x45mm [=M4A1=], a carbine with a ''14.5''-inch barrel).
** Subverted in ''VideoGame/JaggedAlliance 2'', where semiautomatic pistols are starting weapons for cheap, low-level mercs and are at best early game, or specialty weapons if using accessories and/or specialized ammo; even then they're surpassed by machine pistols, which also benefit from these but are themselves surpassed by long guns which usually can also benefit from accessories and/or specialized ammo. (The ''v1.13'' mod as of the November 14th, 2008 build leaves pistols with only a lower Action Point cost to ready.)
** Subverted with the ''VideoGame/SeriousSam'' titles, at least the ''First Encounter'' and ''Second Encounter'', where all guns were equally accurate up to as far as you could see. Sure, that included the rotary gun, but RuleOfFun. You needed that firepower anyway.
* Also quite a lot of video games seem to have the weird idea that the handgun is a starter weapon from which the player will upgrade to rifles - the rifle requiring more skill to use. Predictably the reverse is true - handguns require far more proficiency to use than almost any long arm.

to:

* Very often played straight in video games, where, perhaps for game balance, pistols will be more accurate and more powerful than assault rifles, perhaps owing from the delusion that the volume of fire achieved by assault rifles and machine guns [[ArbitraryGunPower must mean that each of those bullets is weaker]]. Or perhaps it's the other way around. The first ''Franchise/{{Halo}}'' game ''Franchise/{{Halo}}'':
** ''VideoGame/HaloCombatEvolved''
is a particularly bad user of this trope, creating the infamous scoped pistol that kills in three headshots... compared to the entire magazine of ammo required from the 60-round 7.62mm assault rifle (that caliber would technically designate it as a battle rifle) to achieve a similar kill... and at a much shorter range.
** ''VideoGame/HaloCombatEvolved''
range. That said, this is somewhat justified this: justified: the [=M6D=] pistol fired 12.7x40 mm semi armor-piercing high explosive rounds - that's about the same size as the infamous .50 Action Express. ''VideeoGame/{{Halo 2}}'' and
** Largely averted from
''VideoGame/{{Halo 3}}'' avert this, 2}}'' onward, as weapons like the Battle Rifle and DMR now fills fill in the role the ''CE'' pistol had as a medium-range weapon, with the [=M6C=], [=M6G=], and the [=M6C=] and [=M6G=] [=M6H=] pistols are signficantly being significantly reduced in firepower.
** Less so in "tactical shooters," where they tend
firepower, accuracy, and range compared to be more defensive/backup weapons. For example, drawing your the [=M6D=] (though the [=M6H=] is no slouch itself). That said, ''VideoGame/Halo5Guardians'' Warzone mode has plenty of pistol in ''VideoGame/CallOfDuty 4'' and later shooters inspired by it is faster than reloading a primary weapon, but except for TwentyMinutesIntoTheFuture settings like ''VideoGame/GhostRecon: Future Soldier'', you get only the iron sights for aiming. Still typically played variants which are straight in regard to power though (for example, in ''Call of Duty'' 4, examples, including the 9mm M9 handgun, with a five-inch barrel, gets better damage stats in extreme close range and equivalent ones at long range as the 5.56x45mm [=M4A1=], a carbine with a ''14.5''-inch barrel).
**
original ''Combat Evolved'' HandCannon.
*
Subverted in ''VideoGame/JaggedAlliance 2'', where semiautomatic pistols are starting weapons for cheap, low-level mercs and are at best early game, or specialty weapons if using accessories and/or specialized ammo; even then they're surpassed by machine pistols, which also benefit from these but are themselves surpassed by long guns which usually can also benefit from accessories and/or specialized ammo. (The ''v1.13'' mod as of the November 14th, 2008 build leaves pistols with only a lower Action Point cost to ready.)
** * Subverted with the ''VideoGame/SeriousSam'' titles, at least the ''First Encounter'' and ''Second Encounter'', where all guns were equally accurate up to as far as you could see. Sure, that included the rotary gun, but RuleOfFun. You needed that firepower anyway.
* Also quite a lot of video games seem to have the weird idea that the handgun is a starter weapon from which the player will upgrade to rifles - the rifle requiring more skill to use. Predictably the reverse is true - handguns require far more proficiency to use than almost any long arm.
anyway.



* The ''{{Area 51}}'' light gun featured you as part of some paramilitary unit. Unlike other shooting games where you were a cop with a pistol because cops don't normally tote rifles around, in this game you've got..a pistol.

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* The ''{{Area ''VideoGame/{{Area 51}}'' light gun featured game features you as part of some paramilitary unit. Unlike other shooting games where you were a cop with a pistol because cops don't normally tote rifles around, in this game you've you're a soldier who's got..still a pistol.



* Didn't many LightGun games have your character start with, and mainly use, a pistol? Makes sense for the police-oriented ones like ''VideoGame/VirtuaCop'' or ''VideoGame/LethalEnforcers'', less so for ''VideoGame/{{Area 51}}'' (where you're military).
** ''VideoGame/TimeCrisis'' is military-themed, yet the [[HeroesRUs VSSE]] [[GovernmentAgencyOfFiction agents]] all use handguns as their main weapons. However, by the third and fourth installment, they use [[MoreDakka machine guns, shotguns, and grenade launchers]].

to:

* Didn't many LightGun games have your character start with, and mainly use, a pistol? Makes sense for the police-oriented ones like ''VideoGame/VirtuaCop'' or ''VideoGame/LethalEnforcers'', less so for ''VideoGame/{{Area 51}}'' (where you're military).
**
''VideoGame/TimeCrisis'' is military-themed, yet the [[HeroesRUs VSSE]] [[GovernmentAgencyOfFiction agents]] all use handguns as their main weapons. However, by the third and fourth installment, they use [[MoreDakka machine guns, shotguns, and grenade launchers]].
23rd Jun '16 7:55:02 PM nombretomado
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** ''TimeCrisis'' is military-themed, yet the [[HeroesRUs VSSE]] [[GovernmentAgencyOfFiction agents]] all use handguns as their main weapons. However, by the third and fourth installment, they use [[MoreDakka machine guns, shotguns, and grenade launchers]].

to:

** ''TimeCrisis'' ''VideoGame/TimeCrisis'' is military-themed, yet the [[HeroesRUs VSSE]] [[GovernmentAgencyOfFiction agents]] all use handguns as their main weapons. However, by the third and fourth installment, they use [[MoreDakka machine guns, shotguns, and grenade launchers]].
23rd Jun '16 7:30:14 PM Dravencour
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* Teana's WeaponOfChoice in ''Anime/MagicalGirlLyricalNanoha''. Helps that it's a {{Magitek}} handgun that fires [[AbnormalAmmo magical bullets that pack a punch]] [[{{Roboteching}} and whose trajectory she can control]].
* Train from ''Manga/BlackCat'''s weapon of choice is a handgun.

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* Teana's Teana Lanster's WeaponOfChoice in ''Anime/MagicalGirlLyricalNanoha''. Helps that it's a {{Magitek}} handgun that fires [[AbnormalAmmo magical bullets that pack a punch]] [[{{Roboteching}} and whose trajectory she can control]].
* Train Heartnet from ''Manga/BlackCat'''s weapon of choice is a handgun.
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