History Main / HPtoOne

1st Sep '16 7:31:43 PM nombretomado
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** In the ''EndlessFrontier'' spinoff, Mercy is instead turned into a negative status effect that can only be gotten via one of the two Spirit commands that cast a random SC on either themselves or a random party member: the reason it's a negative status effect despite doing the exact same thing is because the whole point of the game is overkilling every enemy in overly elaborate ways and the only HP you ever need to worry about hitting 0 is your own.

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** In the ''EndlessFrontier'' ''VideoGame/EndlessFrontier'' spinoff, Mercy is instead turned into a negative status effect that can only be gotten via one of the two Spirit commands that cast a random SC on either themselves or a random party member: the reason it's a negative status effect despite doing the exact same thing is because the whole point of the game is overkilling every enemy in overly elaborate ways and the only HP you ever need to worry about hitting 0 is your own.
26th Aug '16 1:03:42 PM AmethystLeslie
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*** Generation 6 introduced Hold Back which is identical to False Swipe, but is rarer to obtain as it is given to certain event Pokèmon.

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*** Generation 6 introduced Hold Back "Hold Back" which is identical to False Swipe, "False Swipe", but is rarer to obtain as it is given to certain event Pokèmon.Pokémon.
26th Aug '16 1:02:09 PM AmethystLeslie
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*** Generation 6 introduced Hold Back which is identical to False Swipe, but is rarer to obtain as it is given to certain event Pokèmon.
21st Jul '16 6:18:25 AM Turrican
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*** Subverted by BonusBoss Ultima Weapon (and its even more powerful palette swap Omega), which uses an attack that inflicts exactly 9998 points of damage, meaning that it will only reduce your HP to 1 as long as it's maxed out.

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*** Subverted by BonusBoss Ultima Weapon (and its even more powerful palette swap Omega), which uses an attack that inflicts exactly 9998 points of damage, meaning that it will only reduce your HP to 1 as long as it's maxed out. Otherwise it's instant death.
21st Jul '16 6:16:40 AM Turrican
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*** Subverted by BonusBoss Ultima Weapon (and its even more powerful palette swap Omega), which uses an attack that inflicts exactly 9998 points of damage, meaning that it will only reduce your HP to 1 as long as it's maxed out.
5th Jul '16 11:37:55 AM Steven
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* ''VideoGame/{{Minecraft}}'' has the Poison status that causes constant damage, but it won't actually kill you and will just leave you at a mere half heart. However, the Wither status, which is basically another kind of poison, ''will'' kill you if your health is low.
9th Jun '16 3:28:36 PM MyFinalEdits
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* ''VideoGame/WorldOfWarcraft'': Raid Boss Prince Malchezaar has Enfeeble that works this way, but it's only temporary damage. The trick is to avoid any further damage until the effect wears off. Of course, he casts an area-effect spell soon after, so the targets need to run away from him (and avoid the Infernals area damage). The effect also prevents any form of healing, so there is no easy way out. Mercifully, he won't use it on whoever is on top of his threat list. This would keep it from being a ''completely'' LuckBasedMission, but the above-mentioned infernals do a fine job of making it one on their own.

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* ''VideoGame/WorldOfWarcraft'': ''VideoGame/WorldOfWarcraft'':
**
Raid Boss Prince Malchezaar has Enfeeble that works this way, but it's only temporary damage. The trick is to avoid any further damage until the effect wears off. Of course, he casts an area-effect spell soon after, so the targets need to run away from him (and avoid the Infernals area damage). The effect also prevents any form of healing, so there is no easy way out. Mercifully, he won't use it on whoever is on top of his threat list. This would keep it from being a ''completely'' LuckBasedMission, but the above-mentioned infernals do a fine job of making it one on their own.



* In Videogame/MabinogiFantasyLife, the Poison and Mirage Missile effects reduce HP to one, then do only enough damage to counteract {{Healing Factor}}s. Mirage Missile is ''very'' useful if you can follow up with an AreaOfEffect attack, since with its infectious nature it can turn a whole roomful of monsters into {{One Hitpoint Wonder}}s.
** Attacks that do more than a player's whole health bar sends them automatically into Deadly mode, [[LastChanceHitPoint one hit away from getting killed]].
*** However, Deadly actually means "you have negative HP but are still conscious"; you ''do'' have to heal all that damage to get back up to 1 and beyond. Also, you can take additional damage in Deadly status, make your Will save, and ''stay'' in Deadly status an indefinite number of times. It just gets progressively less likely.

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* In Videogame/MabinogiFantasyLife, ''Videogame/MabinogiFantasyLife'', the Poison and Mirage Missile effects reduce HP to one, then do only enough damage to counteract {{Healing Factor}}s. Mirage Missile is ''very'' useful if you can follow up with an AreaOfEffect attack, since with its infectious nature it can turn a whole roomful of monsters into {{One Hitpoint Wonder}}s.
**
Wonder}}s. Attacks that do more than a player's whole health bar sends them automatically into Deadly mode, [[LastChanceHitPoint one hit away from getting killed]].
*** However, Deadly actually means "you have negative HP but are still conscious"; you ''do'' have to heal all that damage to get back up to 1 and beyond. Also, you can take additional damage in Deadly status, make your Will save, and ''stay'' in Deadly status an indefinite number of times. It just gets progressively less likely.
killed]].



* In ''Videogame/CityOfHeroes'', [[NotTheFallThatKillsYou falling cannot kill you]]. No matter from what height you fall, you will always have at least one hit point left. That said: you will survive the impact itself, but depending on your hit points left whatever is around you can and will off you pretty quick.

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* In ''Videogame/CityOfHeroes'', ''Videogame/CityOfHeroes'':
**
[[NotTheFallThatKillsYou falling cannot kill you]]. No matter from what height you fall, you will always have at least one hit point left. That said: you will survive the impact itself, but depending on your hit points left whatever is around you can and will off you pretty quick.
9th Jun '16 12:42:27 AM Midna
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** The very first attack in the game is one of these.
21st May '16 10:18:57 PM nombretomado
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** The final boss of ''VideoGame/TalesOfVesperia'', [[spoiler:Duke]], has a [[LimitBreak Mystic Arte]] called Big Bang that deals an absurd amount of damage to your entire party but can never reduce your HP below 1. It's not technically a HPToOne effect but at higher difficulty levels (and ''especially'' against his TrueFinalBoss form) it might as well be. (''Unless'', you happen to be playing the {{PS3}} UpdatedRerelease on Hard or Unknown mode, in which case the "LastChanceHitPoint" condition is thrown out of the window and you can ''really'' [[TotalPartyKill start worrying]]).

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** The final boss of ''VideoGame/TalesOfVesperia'', [[spoiler:Duke]], has a [[LimitBreak Mystic Arte]] called Big Bang that deals an absurd amount of damage to your entire party but can never reduce your HP below 1. It's not technically a HPToOne effect but at higher difficulty levels (and ''especially'' against his TrueFinalBoss form) it might as well be. (''Unless'', you happen to be playing the {{PS3}} UsefulNotes/{{PS3}} UpdatedRerelease on Hard or Unknown mode, in which case the "LastChanceHitPoint" condition is thrown out of the window and you can ''really'' [[TotalPartyKill start worrying]]).
17th May '16 8:31:18 PM billybobfred
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* ''VideoGame/{{Minecraft}}'': Effects such as poison or starving, both of which gradually tick down your health, will cease damaging you at 1/2 heart of health. However, other tick-down effects, like wither or fire, will kill you.

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* ''VideoGame/{{Minecraft}}'': Effects such as poison or starving, both of which gradually tick down your health, Poison will cease damaging you at 1/2 heart of health. If the difficulty is on Normal, so will starvation.[[note]]On Easy, it stops at 5. On Hard, it'll kill you.[[/note]] However, other tick-down effects, like wither or fire, will kill you.
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