History Main / HPToOne

17th Jun '18 2:58:20 PM StFan
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* In ''DarkestDungeon'', heart attacks, which happens when the character's [[SanityMeter stress bar]] gets doubly full, drop the character to [[LastChanceHitPoint Death's Door]]. If he or she is already in Death's Door before that, it just kills them outright (like it used to do in pre-release builds).

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* In ''DarkestDungeon'', ''VideoGame/DarkestDungeon'', heart attacks, which happens when the character's [[SanityMeter stress bar]] gets doubly full, drop the character to [[LastChanceHitPoint Death's Door]]. If he or she is already in Death's Door before that, it just kills them outright (like it used to do in pre-release builds).
3rd Jun '18 12:14:46 AM infernape612
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** The Hel dark magic from the fourth and fifth game along with Eclipse in the sixth reduce the target's HP to one, or kills if the target is already at one HP, but to prevent them from being total {{Game Breaker}}s they all had very low accuracy and high weight which would slow the user down, and Eclipse in Blazing Sword was {{nerf}}ed to only halve the target's HP, but got an accuracy boost to compensate. But in a touch of ArtificialBrilliance in Thracia 776, enemy dark mages often couple with another dark magic Yotsmungand that poisons if it hits, if a poisoned target is hit with Hel, it becomes OneHitKill instead.
** In the tenth game:

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** The Hel dark magic from ''Genealogy of the fourth Holy War'' and fifth game ''Thracia 776'' along with Eclipse in the sixth ''The Binding Blade'' reduce the target's HP to one, or kills if the target is already at one HP, but to prevent them from being total {{Game Breaker}}s they all had have very low accuracy and high weight which would slow slows the user down, and Eclipse in ''The Blazing Sword Blade'' was {{nerf}}ed to only halve the target's HP, but got an accuracy boost to compensate. But in a touch of ArtificialBrilliance in Thracia 776, ''Thracia 776'', enemy dark mages often couple with another dark magic Yotsmungand that poisons if it hits, if a poisoned target is hit with Hel, it becomes OneHitKill instead.
** In the tenth game:''Radiant Dawn'':



** Actually ''{{subverted}}'' in [[VideoGame/FireEmblemAwakening Awakening]]: On the [[spoiler:final]] mission, during the opening cutscene, [[spoiler:Grima]] uses his power to weaken everyone in your army and it displays their health bars being reduced to a tiny sliver. However, [[spoiler:Naga, who has taken up residence in Chrom's sword,]] shortly afterward uses her own powers to heal everyone back up to full health before the battle actually starts, and they begin the mission with full health as usual.

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** Actually ''{{subverted}}'' in [[VideoGame/FireEmblemAwakening Awakening]]: ''[[VideoGame/FireEmblemAwakening Awakening]]'': On the [[spoiler:final]] mission, during the opening cutscene, [[spoiler:Grima]] uses his power to weaken everyone in your army and it displays their health bars being reduced to a tiny sliver. However, [[spoiler:Naga, who has taken up residence in Chrom's sword,]] sword]], shortly afterward uses her own powers to heal everyone back up to full health before the battle actually starts, and they begin the mission with full health as usual.
17th May '18 10:37:18 PM AuraXtreme
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* ''Final Fantasy'' spin-offs ''VideoGame/BravelyDefault'' and ''VideoGame/BravelySecond'' have some interesting variations on this.
** In both games, the Monk's [[CastFromHP Phoenix Flight]] attack, which drops the ''user''[='=]s HP to 1 and [[FixedDamageAttack deals damage equivalent to the rest]].
** In ''Second'', [[spoiler:Anne]] has an ability that reduces a character's '''[[UpToEleven max]]''' HP to 1. [[LoopholeAbuse A late-game job class has an ability that can undo it if you're fast]], but otherwise it'll last the rest of the fight.
26th Apr '18 9:15:33 PM Abodos
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* In ''VideoGame/TheLegendOfZeldaTwilightPrincess'', both the Nasty Soup and the Purple Chu have random properties, ranging from this trope to an unexpected full health recovery. Very risky indeed.

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* ''Franchise/TheLegendOfZelda'':
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In ''VideoGame/TheLegendOfZeldaTwilightPrincess'', both the Nasty Soup and the Purple Chu have random properties, ranging from this trope to an unexpected full health recovery. Very risky indeed.indeed.
** In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', the One-Hit Obliterator is a weapon that lowers your HP to one quarter of a heart and keeps it there for the duration of the Great Plateau portion of "The Champions' Ballad" DLC.
21st Apr '18 11:19:40 AM AuraXtreme
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This trope is for any of those attacks that ''appear'' to do a ridiculous amount of damage, but on closer inspection actually have the rather strange effect of reducing one (or more) party members down to their very last HitPoint instead of inflicting normal (possibly lethal) damage. Lesser versions may not leave the target with ''strictly'' 1 HP, but relative to the scale of damage typically dealt in these battles, the end result is the same -- regardless of your character's HP beforehand, you are now on the threshold of CriticalExistenceFailure.

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You're going to feel it tomorrow... but it makes sure you'll ''be'' there to feel it. This trope is for any of those attacks that ''appear'' to do a ridiculous amount of damage, but on closer inspection actually have the rather strange effect of reducing one (or more) party members down to their very last HitPoint instead of inflicting normal (possibly lethal) damage. Lesser versions may not leave the target with ''strictly'' 1 HP, but relative to the scale of damage typically dealt in these battles, the end result is the same -- regardless of your character's HP beforehand, you are now on the threshold of CriticalExistenceFailure.
26th Mar '18 5:55:25 PM AjWargo
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* A PSP game that is a retelling of ''Anime/DigimonAdventure'' has this used by, fittingly, Apocalymon, the FinalBoss. But he's a bit more generous than other final bosses- he'll only do it to one member of your party. If you managed to get enough Relationship Points to unlock Ophanimon, you can easily use her to heal your party when they are stricken by this.
19th Mar '18 11:32:37 PM TitaniumDragon
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In multiplayer games, suffering this can leave you open to CherryTapping.

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In multiplayer games, suffering Suffering this can leave you open to CherryTapping.
CherryTapping. Indeed, some enemies with this ability have an attack which deals a single hit point of damage as their ''only'' other attack.
25th Feb '18 2:40:06 PM nombretomado
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* The [[BonusBoss Long-Dead King]] from RPGMaker game ''VideoGame/StandstillGirl'' has a skill that does this. However, strangely enough, you can guard against it, halving the damage you take.

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* The [[BonusBoss Long-Dead King]] from RPGMaker VideoGame/RPGMaker game ''VideoGame/StandstillGirl'' has a skill that does this. However, strangely enough, you can guard against it, halving the damage you take.
21st Feb '18 1:30:22 PM morenohijazo
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* ''VideoGame/MasterOfTheMonsterLair'': The "Devastation" magic spell.
20th Feb '18 12:37:45 AM Totema
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* ''VideoGame/FinalFantasyXIV'''s Sigmascape v4.0 (Savage) raid has Kefka using an attack called Heartless Angel, which does this to the entire party. Even worse, later phases change this attack to Heartless Archangel, which reduces the party's HP to one ''and'' prevents healing on them for several seconds. Thankfully, with some careful manuevering you can avoid a full raid wipe until the debuff expires and healers can resume healing.

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* ''VideoGame/FinalFantasyXIV'''s Sigmascape v4.0 (Savage) raid has Kefka using an attack called Heartless Angel, which (much like in its original appearance in FFVI) does this to the entire party. Even worse, later phases change this attack to Heartless Archangel, which reduces the party's HP to one ''and'' prevents healing on them for several seconds. Thankfully, with some careful manuevering you can avoid a full raid wipe until the debuff expires and healers can resume healing.
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