History Main / HOLDTHELINE

17th Nov '17 5:06:04 PM ManchuCandidate
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* ''VideoGame/TheyAreBillions'' has a survival campaign were you have to build and defend a SteamPunk colony; ensuring its survival for a certain number of days, with 100 being the default setting, against waves of undead hordes.
16th Nov '17 7:58:06 PM FRizer
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ProtectionMission is this combined with defending a stationary object. Compare TheSiege. It is similar to and yet quite different from HoldingTheFloor; talking for a long period of time without pause instead of fighting. Not to be confused with waiting for someone else on the phone.

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TowerDefense has this trope as its central gameplay element. ProtectionMission is this combined with defending a stationary object. Compare TheSiege. It is similar to and yet quite different from HoldingTheFloor; talking for a long period of time without pause instead of fighting. Not to be confused with waiting for someone else on the phone.
2nd Nov '17 10:29:10 AM SeptimusHeap
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* ''VideoGame/{{Half-Life 2}}'' does this from time to time, with the player needing to protect Alyx (who is thankfully rather durable) as she completed some task or other. In ''Half-Life 2: Episode One'', the developer's commentary at one point says that they specifically ''didn't'' include this sort of situation, because it just looked "robotic" to have her either just sit there and take the abuse from the Combine or zombies, or stop what she was doing to fight back and then start all over again.

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* ''VideoGame/{{Half-Life 2}}'' ''VideoGame/HalfLife2'' does this from time to time, with the player needing to protect Alyx (who is thankfully rather durable) as she completed some task or other. In ''Half-Life 2: Episode One'', the developer's commentary at one point says that they specifically ''didn't'' include this sort of situation, because it just looked "robotic" to have her either just sit there and take the abuse from the Combine or zombies, or stop what she was doing to fight back and then start all over again.
25th Oct '17 12:30:49 AM ironcommando
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** Once you capture the three main bases and generators in Mission 4, "Unto the Breach", you will need to defend all three from alien attack for two minutes so that they can power up a cannon and destroy the lot.

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** Once you capture the three main bases and generators in Mission 4, "Unto the Breach", you will need to defend all three from alien attack for two 2 minutes so that they can power up a cannon and destroy the lot.



** Mission 12, "Overclocking" requires that you defend your main base at one end of the zone from MechaMooks arriving from other areas of the zone. You'll need to defend the consoles around the area too, because if the robots reach them, they'll open up bridges that grant them easier access to your main base.

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** Mission 12, "Overclocking" requires that you defend your main base at one end of the zone from MechaMooks arriving from other areas of the zone.zone for 10 minutes. You'll need to defend the consoles around the area too, because if the robots reach them, they'll open up bridges that grant them easier access to your main base. For the first 5 minutes, things are relatively simple, but the next 5 minutes makes things more dicey when the enemies start spawning from an area that's very close to your main base.
25th Oct '17 12:28:11 AM ironcommando
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* ''VideoGame/IronMarines'' has a good number of them, several of which are {{Protection Mission}}s:
** The end of Mission 1, "First Contact" has you hold a resource point from aliens. It's extremely simple and serves more of a tutorial mission.
** The end of Mission 2, "Distress Call" has you hold a resource point from a neverending stream of aliens until the timer runs up. Thankfully, you have a Drop Turret to help you whittle down the enemies.
** Once you capture the three main bases and generators in Mission 4, "Unto the Breach", you will need to defend all three from alien attack for two minutes so that they can power up a cannon and destroy the lot.
** The Special Ops Mission "Uninvited Guests" requires that you prevent the aliens from reaching the teleporter in the center. You need to defend for three waves, and the mission is failed if more than six aliens touch the teleporter in the center.
** The Special Ops Mission "Emergency Frequency" requires that you prevent a massive incoming stream of aliens from destroying your main base at the other side of the map.
** The Special Ops Mission "Darkest Hour" requires that you defend the soldiers in three different areas from alien attack, until each group is able to teleport away. Made more difficult as the only unit you have deployed is your HeroUnit, but easier by the fact that your drop turret's recharge time is greatly increased.
** The Special Ops Mission "In Brightest Day" requires that you defend two power cores near the center of the map from enemies attacking from multiple directions. Fortunately, you have some defences set up as well as troops deployed to assist you.
** Mission 9, "Eye Contact" has you capture and hack an enemy defence system, before having to defend it from unending streams of incoming MechaMooks for 7 minutes.
** Mission 12, "Overclocking" requires that you defend your main base at one end of the zone from MechaMooks arriving from other areas of the zone. You'll need to defend the consoles around the area too, because if the robots reach them, they'll open up bridges that grant them easier access to your main base.
18th Oct '17 6:07:45 AM G2BattleConvoy
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[[folder:Web Original]]

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[[folder:Web Original]][[folder:Western Animation]]
14th Oct '17 11:44:25 AM EDP
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* In the ''ComicBook/TexWiller'' "Rangers of Patagonia" special, once the Argentinian Army has fully mobilized and is about to overrun Patagonia Tex and a group of Patagonian Indians decide to stand behind at a mountain pass to hold the Argentinians one week, so the rest of the Indians (and Kit) will have the time to cross the frontier with Chile and get away. Not only they succeed, but at the end of the week Mendoza, commander of the Argentinian expeditionary force, upon learning of what Tex and the others had stood behind for allowed almost every survivor to just leave, keeping behind only the Indian chief Sayelque because he needed someone to sign the formal surrender.
9th Oct '17 7:10:07 PM SteveMB
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[[folder:Web Original]]
* ''WesternAnimation/JusticeLeague'': In "Hereafter", Batman uses his martial-arts skill to hold his own against the much stronger and tougher Kalibak. When Kalibak sneeringly asks if he thinks he can beat him, Batman replies that he's just trying to stall him. Kalibak asks what he's stalling for... just as Superman lands right behind him.
[[/folder]]
19th Sep '17 11:35:21 AM EDP
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** To gain enough time to reach Waterloo without interference, Blucher left behind his III Corps, under command of general von Thielmann (with none else than Clausewitz as his chief of staff). Grouchy eventually managed to force the Prussian III Corps out of the way... ''The day after Waterloo'', just in time for Blucher's triumphant army to arrive and [[ScrewThisImOuttaHere cause Grouchy's retreat to not be wiped out]].
16th Sep '17 3:34:48 AM Piterpicher
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* The early months of the Korean War (June and July 1950) went excellently for North Korea, taking over most of the southern part of the peninsula and pushing the UN force (mostly South Korean, US, and some Commonwealth troops) into a 140-mile defensive perimeter around the last major port outside the control of the Korean People's Army - Busan [[WhyMaoChangedHisName (then Romanized as Pusan)]]. For about six weeks the KPA continued to try to break through the Pusan Perimeter to capture the city; the US-led force pushed to hold them off while ground forces from Japan could be ferried over to build up their troop strength. Eventually, the KPA were forced to retreat due to hampered supply lines needing to come all the way from the north, especially after the UN launched a successful amphibious landing behind their lines at Incheon on September 15.

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* The early months of the Korean War (June and July 1950) went excellently for North Korea, taking over most of the southern part of the peninsula and pushing the UN force (mostly South Korean, US, and some Commonwealth troops) into a 140-mile defensive perimeter around the last major port outside the control of the Korean People's Army - Busan [[WhyMaoChangedHisName [[UsefulNotes/WhyMaoChangedHisName (then Romanized as Pusan)]]. For about six weeks the KPA continued to try to break through the Pusan Perimeter to capture the city; the US-led force pushed to hold them off while ground forces from Japan could be ferried over to build up their troop strength. Eventually, the KPA were forced to retreat due to hampered supply lines needing to come all the way from the north, especially after the UN launched a successful amphibious landing behind their lines at Incheon on September 15.
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