History Main / HOLDTHELINE

23rd Jul '16 7:40:24 PM 4444jdm
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* Many ''VideoGame/{{Gradius}}'' games have penultimate bosses that are huge, walk around slowly, and in most cases fall under this; they cannot be harmed by your weapons, only waited out until they self-destruct.

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* Many ''VideoGame/{{Gradius}}'' games have penultimate bosses that are huge, walk around slowly, and in most cases fall under this; they cannot be harmed by your weapons, only waited out until they self-destruct. This is highly averted in some home releases such as ''V'' where you must shoot them.


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* ''[[VideoGamee/{{Contra}} Neo Contra]]'''s final stage, [[TrueFinalBoss in which accessible on better ranks]], has you fighting Master Contra in his true final form, a huge head. You can attack him using lock-on weapons, or simply dodge/evade all his attacks until he decays and burns up in the atmosphere.
12th Jul '16 12:57:10 PM AMNK
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** ''VideoGame/UnrealIITheAwakening'' has two missions where the objective is to hold off Skaarj invasions until an evacuation ship comes to your aid or your ship is fully repaired.

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** ''VideoGame/UnrealIITheAwakening'' has two missions where the objective is to hold off Skaarj invasions until an evacuation ship comes to your aid or your ship is fully repaired. Another mission requires you to defend a (very annoying) scientist during some time from Liandri assassins.
12th Jul '16 12:48:38 PM AMNK
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** ''VideoGame/UnrealChampionship2TheLiandriConflict'' features the Nali Slaughter gametype, which pits you against hordes of Nali, several of which can hurt you in different waves.

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** ''VideoGame/UnrealChampionship2TheLiandriConflict'' features the Nali Slaughter gametype, which pits you against hordes of Nali, several Nali (several of which can hurt you you) in different waves.



* {{VideoGame/Verdun}} is all about this. Justified, since you're fighting in trenches and the setting is UsefulNotes/WorldWarI.

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* {{VideoGame/Verdun}} ''{{VideoGame/Verdun}}'' is all about this. Justified, since you're fighting in trenches and the setting is UsefulNotes/WorldWarI.UsefulNotes/WorldWarI.
* ''VideoGame/{{Xonotic}}'' features a version of [=UT2004=]'s Invasion as one of its gamemodes.
12th Jul '16 12:47:03 PM AMNK
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* Part of the Assault gametype in both ''VideoGame/UnrealTournament'' and ''VideoGame/UnrealTournament2004'', which re-enacts a 'historic' battle, and each team trades off attacking and defending sides. The first attacking team can get a serious advantage if performing well in their round, as defenders they only have to hold the line for the amount of time their victory took.

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* Part of From the VideoGame/{{Unreal}} series:
** ''VideoGame/UnrealIITheAwakening'' has two missions where the objective is to hold off Skaarj invasions until an evacuation ship comes to your aid or your ship is fully repaired.
** The
Assault gametype in both ''VideoGame/UnrealTournament'' and ''VideoGame/UnrealTournament2004'', which re-enacts a ''VideoGame/UnrealTournament2004'' reenact 'historic' battle, and battles while each team trades off attacking and defending sides. The first attacking team can get a serious advantage if performing well in their round, since as defenders they only have to hold the line for the amount of time their victory took.took.
** ''2004'' (and ''2003''[='=]s [[DownloadableContent Epic Bonus Pack]]) feature the Invasion gametype, which pits you and the rest of the players, grouped as a team, against several monsters from ''VideoGame/{{Unreal|I}}''. You have to survive up to 16 waves if you want to win, though that's easier said than done.
** ''VideoGame/UnrealChampionship2TheLiandriConflict'' features the Nali Slaughter gametype, which pits you against hordes of Nali, several of which can hurt you in different waves.
29th Jun '16 10:21:50 PM wolftickets1969
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** VideGame/Fallout4 has you doing this with the [[WeHelpTheHelpless Minutemen]] a lot! Two instances are awesome - one has you holding your castle against waves of synths teleporting in, the other has you holding against a [[HellishCopter Vertibird]] air assault by troops wearing PowerArmor, a mere minute after you downed their airship headquarters with an artillery bombardment. The other HoldTheLine missions are [[ScrappyMechanic repeating radiant quests in which you must personally defend a random settlement from attack. Even if you have set up strong defenses for that settlement, these missions will fail, with loss of life and expensive property damage unless you are physically present while the last attacker goes down]].

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** VideGame/Fallout4 has you doing this with the [[WeHelpTheHelpless Minutemen]] a lot! Two instances are awesome - one has you holding your castle against waves of synths teleporting in, the other has you holding against a [[HellishCopter Vertibird]] air assault by troops wearing PowerArmor, a mere minute after you downed their airship headquarters with an artillery bombardment. The other HoldTheLine missions are [[ScrappyMechanic repeating radiant quests in which you must personally defend a random settlement from attack. Even if you have set up strong defenses for that settlement, these missions will fail, with loss of life and expensive property damage unless you are physically present while the last attacker goes down]]. Also, during the climactic Institute quest, "Airship Down", you have to fend of the Brotherhood of Steel's EliteMooks and commanding officers, including Elder Maxson and possibly Paladin Danse, while the synths reprogram Liberty Prime to turn against the Brotherhood and destroy the Prydwen, [[ColonyDrop sending it crashing down on their ground base]].
25th Jun '16 11:44:42 AM nombretomado
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* A popular online maptype in ''BattleForWesnoth'' is the "Survival" game, in which players cooperate against waves of themed enemies.

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* A popular online maptype in ''BattleForWesnoth'' ''VideoGame/BattleForWesnoth'' is the "Survival" game, in which players cooperate against waves of themed enemies.
22nd Jun '16 8:54:42 PM contrafanxxx
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* Several multi-screen battles in ''[[VideoGame/TimeCrisis Time Crisis 4]]'' has you holding off the enemy for 30 seconds until [[BigDamnHeroes Captain Rush comes to your aid or gets you out of trouble]].
22nd Jun '16 8:50:10 PM contrafanxxx
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* The FinalBattle in ''Series/PersonOfInterest'' involves [[spoiler: John Reese holding off as many Samaritan's men as he can before the virus can upload and destroy Samaritan once and for all.]]
18th Jun '16 8:19:50 PM nombretomado
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* The ''LegendOfTheFiveRings'' set ''Seige: Heart of Darkness'' is based around this mechanic, as up to three players with normal decks try to defend a city from the PurposelyOverpowered Dark Naga "Challenge Deck." After twelve turns, the Dark Naga player automatically loses. While it is technically possible to defeat the Dark Naga deck by attacking it, the best the opposing players can usually do is to hold it off and take actions that reduce the turn limit.

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* The ''LegendOfTheFiveRings'' ''TabletopGame/LegendOfTheFiveRings'' set ''Seige: Heart of Darkness'' is based around this mechanic, as up to three players with normal decks try to defend a city from the PurposelyOverpowered Dark Naga "Challenge Deck." After twelve turns, the Dark Naga player automatically loses. While it is technically possible to defeat the Dark Naga deck by attacking it, the best the opposing players can usually do is to hold it off and take actions that reduce the turn limit.
11th Jun '16 12:11:24 PM grid
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* ''Anime/OnePunchman'' Saitama gives us a quote that just hits you so well on what being a hero is all about. "If the heroes run, then who will stay and fight"

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* ''Anime/OnePunchman'' Saitama gives us a quote that just hits you so well on nails what being a hero is all about. "If the heroes run, then who will stay and fight"
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