History Main / HOLDTHELINE

6th Sep '16 9:04:59 AM infernape612
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* ''Anime/OnePunchman'' Saitama gives us a quote that just nails what being a hero is all about. "If the heroes run, then who will stay and fight"

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* ''Anime/OnePunchman'' ''Webcomic/OnePunchMan'''s Saitama gives us a quote that just nails what being a hero is all about. "If the heroes run, then who will stay and fight"fight?"
4th Sep '16 9:12:17 AM 4444jdm
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* ''[[VideoGamee/{{Contra}} Neo Contra]]'''s final stage, [[TrueFinalBoss in which accessible on better ranks]], has you fighting Master Contra in his true final form, a huge head. You can attack him using lock-on weapons, or simply dodge/evade all his attacks until he decays and burns up in the atmosphere. [[TakeAThirdOption Or wiping the bullets out]] (if you have [[KatanasAreJustBetter Katana]] or [[KillItWithFire Fire Whip]], depending on weapon sets.)

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* ''[[VideoGamee/{{Contra}} Neo Contra]]'''s final stage, [[TrueFinalBoss in which accessible on better ranks]], has you fighting Master Contra in his true final form, a huge head. You can attack him using lock-on weapons, or simply dodge/evade all his attacks until he decays and burns up in the atmosphere. attacks, [[TakeAThirdOption Or or wiping the bullets out]] (if you have [[KatanasAreJustBetter Katana]] or [[KillItWithFire Fire Whip]], depending on weapon sets.) sets), until he decays and burns up in the atmosphere.
4th Sep '16 9:10:23 AM 4444jdm
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* ''[[VideoGamee/{{Contra}} Neo Contra]]'''s final stage, [[TrueFinalBoss in which accessible on better ranks]], has you fighting Master Contra in his true final form, a huge head. You can attack him using lock-on weapons, or simply dodge/evade all his attacks until he decays and burns up in the atmosphere. [[TakeAThirdOption Or wiping the bullets out]] (if you have [[KatanasAreJustBetter Katana]] or [[KillItWithFire Fire Whip]], depending on weapon sets.)

to:

* ''[[VideoGamee/{{Contra}} Neo Contra]]'''s final stage, [[TrueFinalBoss in which accessible on better ranks]], has you fighting Master Contra in his true final form, a huge head. You can attack him using lock-on weapons, or simply dodge/evade all his attacks until he decays and burns up in the atmosphere. [[TakeAThirdOption Or wiping the bullets out]] (if (if you have [[KatanasAreJustBetter Katana]] or [[KillItWithFire Fire Whip]], depending on weapon sets.)
4th Sep '16 9:09:34 AM 4444jdm
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* ''[[VideoGamee/{{Contra}} Neo Contra]]'''s final stage, [[TrueFinalBoss in which accessible on better ranks]], has you fighting Master Contra in his true final form, a huge head. You can attack him using lock-on weapons, or simply dodge/evade all his attacks until he decays and burns up in the atmosphere. [[TakeAThirdOptiob Or wiping bullet out]] (if you have [[KatanasAreJustBetter Katana]] or [[KillItWithFire Fire Whip]], depending on weapon sets.)

to:

* ''[[VideoGamee/{{Contra}} Neo Contra]]'''s final stage, [[TrueFinalBoss in which accessible on better ranks]], has you fighting Master Contra in his true final form, a huge head. You can attack him using lock-on weapons, or simply dodge/evade all his attacks until he decays and burns up in the atmosphere. [[TakeAThirdOptiob [[TakeAThirdOption Or wiping bullet the bullets out]] (if you have [[KatanasAreJustBetter Katana]] or [[KillItWithFire Fire Whip]], depending on weapon sets.)
4th Sep '16 9:08:31 AM 4444jdm
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* ''[[VideoGamee/{{Contra}} Neo Contra]]'''s final stage, [[TrueFinalBoss in which accessible on better ranks]], has you fighting Master Contra in his true final form, a huge head. You can attack him using lock-on weapons, or simply dodge/evade all his attacks until he decays and burns up in the atmosphere.

to:

* ''[[VideoGamee/{{Contra}} Neo Contra]]'''s final stage, [[TrueFinalBoss in which accessible on better ranks]], has you fighting Master Contra in his true final form, a huge head. You can attack him using lock-on weapons, or simply dodge/evade all his attacks until he decays and burns up in the atmosphere. [[TakeAThirdOptiob Or wiping bullet out]] (if you have [[KatanasAreJustBetter Katana]] or [[KillItWithFire Fire Whip]], depending on weapon sets.)
16th Aug '16 5:36:36 PM defender2222
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* In ''Fanfic/TheGodSquad'' it is revealed that this is how Discord was defeated. Tydal, Celestia and Luna's adopted father, holds Discord off long enough for the two to get the elements and turn him to stone, at the cost of his own life (he got better).
15th Aug '16 10:45:47 AM UmbrellasWereAwesome
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** This is ''VideoGame/Halo3ODST'''s Firefight mode in a nutshell. 5 waves of enemies in a round, 3 rounds in a set, infinite sets in a game. Of course, they also activate skulls as you complete rounds and sets. Getting one of the seven Vidmaster achievements (you need all seven to unlock the Recon armor for multiplayer matches in ''Halo 3'') requires a four player team to finish the fourth set on Heroic difficulty (which is easier than the first version, which required getting though the seventh set on Legendary. Good thing it was changed before release). A Firefight game ends in one of two ways: Everybody leaves, or everybody dies (or someone without a 360 hard drive, which is needed to play co-op, joins the game and causes it to abort). Later games' Firefight modes are similar, except you actually ''can'' win.



* This is ''VideoGame/Halo3ODST'''s Firefight mode in a nutshell. 5 waves of enemies in a round, 3 rounds in a set, infinite sets in a game. Of course, they also activate skulls as you complete rounds and sets. Getting one of the seven Vidmaster achievements (you need all seven to unlock the Recon armor for multiplayer matches in Halo 3) requires a four player team to finish the fourth set on Heroic difficulty (which is easier than the first version, which required getting though the seventh set on Legendary. Good thing it was changed before release). A Firefight game ends in one of two ways: Everybody leaves, or everybody dies (or someone without a 360 hard drive, which is needed to play co-op, joins the game and causes it to abort).
** Similarly, the epilogue of ''VideoGame/HaloReach''. FailureIsTheOnlyOption.
9th Aug '16 7:58:53 PM Ripburger
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** This is mostly true for most of the games in the ''X-COM'' series and even lots of those inspired by it. In ''XCOMTerrorFromTheDeep'' this unsurprisingly is pretty much the same as in the original. In Apocalypse, you actually take the fight to the enemy after a while (however, mostly you'll be holding the line at home while you carry out covops-style missions in the alien dimension. And the only way to actually win is to destroy the one last buildings the aliens have - and you can't skip buildings). In ''{{X-Com}}: Interceptor'' you are delaying the [[spoiler:construction of a planet destroyer weapon designed to eliminate Earth (which is out of reach for the player)]]. In ''VideoGame/UFOExtraterrestrials'', you are holding the line to prevent the alien mothership [[spoiler:which is parked near Earth (the game itself is set on a far away colony of Esperanza) from refuelling after being attacked by Earths LaResistance]]. Again, in the end you go and kick their ass. Most of the time though, you are fighting against better equipped and numerous aliens which are out of your reach.

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** This is mostly true for most of the games in the ''X-COM'' ''{{VideoGame/XCOM}}'' series and even lots of those inspired by it. In ''XCOMTerrorFromTheDeep'' ''VideoGame/XCOMTerrorFromTheDeep'' this unsurprisingly is pretty much the same as in [[VideoGame/XCOMUFODefense the original. original]]. In Apocalypse, ''[[VideoGame/XCOMApocalypse Apocalypse]]'', you actually take the fight to the enemy after a while (however, mostly you'll be holding the line at home while you carry out covops-style missions in the alien dimension. And the only way to actually win is to destroy the one last buildings the aliens have - and you can't skip buildings). In ''{{X-Com}}: ''X-COM: Interceptor'' you are delaying the [[spoiler:construction of a planet destroyer weapon designed to eliminate Earth (which is out of reach for the player)]]. In ''VideoGame/UFOExtraterrestrials'', you are holding the line to prevent the alien mothership [[spoiler:which is parked near Earth (the game itself is set on a far away colony of Esperanza) from refuelling after being attacked by Earths LaResistance]]. Again, in the end you go and kick their ass. Most of the time though, you are fighting against better equipped and numerous aliens which are out of your reach.
8th Aug '16 3:33:24 AM Ripburger
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* The entirety of ''VideoGame/XCom: UFO Defense'' is a Hold The Line mission. Every alien ship and base the player destroys only serves to hinder the aliens' progress until the player has the knowledge and technology to attack the alien home base. No matter how many weapons the player builds and no matter how many aliens he successfully destroys, the Earth will slowly but surely fall into alien hands unless the final mission is carried out.
** This is mostly true for most of the games in the X-COM series and even lots of those inspired by it. In ''{{X-Com}}: Terror from the Deep'' this unsurprisingly is pretty much the same as in the original. In Apocalypse, you actually take the fight to the enemy after a while (however, mostly you'll be holding the line at home while you carry out covops-style missions in the alien dimension. And the only way to actually win is to destroy the one last buildings the aliens have - and you can't skip buildings). In ''{{X-Com}}: Interceptor'' you are delaying the [[spoiler:construction of a planet destroyer weapon designed to eliminate Earth (which is out of reach for the player)]]. In UFO: Extraterrestrials, you are holding the line to prevent the alien mothership [[spoiler:which is parked near Earth (the game itself is set on a far away colony of Esperanza) from refuelling after being attacked by Earths LaResistance]]. Again, in the end you go and kick their ass. Most of the time though, you are fighting against better equipped and numerous aliens which are out of your reach.
* ''Videogame/XCOMEnemyUnknown'' has two variants of this misison type in the ''Enemy Within'' expansion. The first is a standard covert operative extraction where you have to protect transmitter and encoder from the EXALT organization. You basically end up fighting a running battle as EXALT troops swarm the objective area and try to hack the encoder and destroy the transmitter. The second mission is a one-off Base Defense mission where an XCOM squad, supplemented by [[RedShirt Base Defense troops]], must fight off half a dozen waves of increasingly angrier and more powerful aliens as they try to overwhelm XCOM's headquarters.

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* The entirety of ''VideoGame/XCom: UFO Defense'' ''VideoGame/XCOMUFODefense'' is a Hold The Line mission. Every alien ship and base the player destroys only serves to hinder the aliens' progress until the player has the knowledge and technology to attack the alien home base. No matter how many weapons the player builds and no matter how many aliens he successfully destroys, the Earth will slowly but surely fall into alien hands unless the final mission is carried out.
** This is mostly true for most of the games in the X-COM ''X-COM'' series and even lots of those inspired by it. In ''{{X-Com}}: Terror from the Deep'' ''XCOMTerrorFromTheDeep'' this unsurprisingly is pretty much the same as in the original. In Apocalypse, you actually take the fight to the enemy after a while (however, mostly you'll be holding the line at home while you carry out covops-style missions in the alien dimension. And the only way to actually win is to destroy the one last buildings the aliens have - and you can't skip buildings). In ''{{X-Com}}: Interceptor'' you are delaying the [[spoiler:construction of a planet destroyer weapon designed to eliminate Earth (which is out of reach for the player)]]. In UFO: Extraterrestrials, ''VideoGame/UFOExtraterrestrials'', you are holding the line to prevent the alien mothership [[spoiler:which is parked near Earth (the game itself is set on a far away colony of Esperanza) from refuelling after being attacked by Earths LaResistance]]. Again, in the end you go and kick their ass. Most of the time though, you are fighting against better equipped and numerous aliens which are out of your reach.
* ** ''Videogame/XCOMEnemyUnknown'' has two variants of this misison type in the ''Enemy Within'' expansion. The first is a standard covert operative extraction where you have to protect transmitter and encoder from the EXALT organization. You basically end up fighting a running battle as EXALT troops swarm the objective area and try to hack the encoder and destroy the transmitter. The second mission is a one-off Base Defense mission where an XCOM squad, supplemented by [[RedShirt Base Defense troops]], must fight off half a dozen waves of increasingly angrier and more powerful aliens as they try to overwhelm XCOM's headquarters.
6th Aug '16 2:01:42 PM UmbrellasWereAwesome
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* ''Franchise/{{Halo}}'' multiplayer has a bunch of these for their objective games notably CaptureTheFlag; Assault, which involves one team trying to bomb the other; and Land Grab/Territories, which fits this trope to a tee as it involves holding parts of the map to stop the other team from capturing it.
** The single player campaigns have several examples of this too, for example, parts of the second and third missions of ''VideoGame/HaloCombatEvolved'', the last part of "Sacred Icon" in ''VideoGame/{{Halo 2}}'', defending the Outpost in "Winter Contingency" in ''VideoGame/HaloReach'', and waiting for the elevator in "Exodus" and defending the Package in the eponymous mission from the same game.

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* ''Franchise/{{Halo}}'' ''Franchise/{{Halo}}'':
** The
multiplayer has a bunch of these for their objective games games, notably CaptureTheFlag; CaptureTheFlag, which is what you think it is; Assault, which involves one team trying to bomb the other; and Land Grab/Territories, which fits this trope to a tee as it involves holding parts of the map to stop the other team from capturing it.
it; and [[VideoGame/Halo5Guardians Warzone Assault]], where one team has to defend its bases from taken by the other one.
** The single player campaigns have several examples of this too, too; for example, parts of the second and third missions of ''VideoGame/HaloCombatEvolved'', the last part of "Sacred Icon" in ''VideoGame/{{Halo 2}}'', defending the Outpost in "Winter Contingency" in ''VideoGame/HaloReach'', and waiting for the elevator in "Exodus" in ''Reach'', and defending the Package in the eponymous mission from the same game.(again) ''Reach''.
This list shows the last 10 events of 168. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.HOLDTHELINE