History Main / HOLDTHELINE

8th Mar '17 10:23:44 AM nombretomado
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* Used several times during the course of the ''MechWarrior'' series of games. One Mechwarrior 2 Mercenaries mission had an incredibly short briefing that invoked this trope by name.

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* Used several times during the course of the ''MechWarrior'' ''VideoGame/MechWarrior'' series of games. One Mechwarrior ''Mechwarrior 2 Mercenaries Mercenaries'' mission had an incredibly short briefing that invoked this trope by name.
7th Mar '17 3:05:31 PM BrendanRizzo
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* The battle for Castle Itter, in what is the only battle of UsefulNotes/WorldWarII where the Wehrmacht and the US army were fighting on the same side. When a castle in Austria was taken by the combination of Josef Gangl's german and John C. Lee's american forces, the SS were intent on reclaiming it, forcing the two (in addition to the prisoners) to make every attempt to fight off the SS until backup arrived.

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* The battle for Castle Itter, in what is the only battle of UsefulNotes/WorldWarII where the Wehrmacht and the US army Army were fighting on the same side. When a castle in Austria was taken by the combination of Josef Gangl's german German and John C. Lee's american American forces, the SS were intent on reclaiming it, forcing the two (in addition to the prisoners) to make every attempt to fight off the SS until backup arrived.
7th Mar '17 2:56:41 AM Ragitsu
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* During the fight against Verdugo in ''VideoGame/ResidentEvil4'', the player can either fight and kill Verdugo or survive for four minutes until the elevator arrives.
** In addition, two sequences earlier in the game (the village and the cabin by the bridge) involved holding a house against zombie-like Ganados coming in every entrance. The former also includes [[BossInMookClothing Dr. Salvador]] in the mix.
* As well as ''VideoGame/ResidentEvil5''. The penultimate chapter's boss is against [[spoiler:Wesker and Jill]]. The only way to get through is to survive for 7 minutes, or shoot [[spoiler:Wesker]] enough that [[TheBattleDidntCount he decides to leave.]] On the other hand, shooting [[spoiler:Jill]] too much results in a NonstandardGameOver.
** The [[EarlyGameHell First Chapter]] does this to you as well. You're stuck in an area being [[ZergRush swarmed]] by Majini and chased by an [[WakeUpCallBoss executioner]] wielding [[AnAxeToGrind a gigantic axe]]. You don't actually have to shoot a single enemy or the boss, but each kill shortens how long you have to hold out, and the boss drops a special treasure if killed.


Added DiffLines:

* During the fight against Verdugo in ''VideoGame/ResidentEvil4'', the player can either fight and kill Verdugo or survive for four minutes until the elevator arrives.
** In addition, two sequences earlier in the game (the village and the cabin by the bridge) involved holding a house against zombie-like Ganados coming in every entrance. The former also includes [[BossInMookClothing Dr. Salvador]] in the mix.
* As well as ''VideoGame/ResidentEvil5''. The penultimate chapter's boss is against [[spoiler:Wesker and Jill]]. The only way to get through is to survive for 7 minutes, or shoot [[spoiler:Wesker]] enough that [[TheBattleDidntCount he decides to leave.]] On the other hand, shooting [[spoiler:Jill]] too much results in a NonstandardGameOver.
** The [[EarlyGameHell First Chapter]] does this to you as well. You're stuck in an area being [[ZergRush swarmed]] by Majini and chased by an [[WakeUpCallBoss executioner]] wielding [[AnAxeToGrind a gigantic axe]]. You don't actually have to shoot a single enemy or the boss, but each kill shortens how long you have to hold out, and the boss drops a special treasure if killed.
21st Feb '17 7:55:25 PM gewunomox
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* Music/{{Beatles}}, "Revolution 9": "Hold that line! Block that kick!"

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* Music/{{Beatles}}, Music/TheBeatles, "Revolution 9": "Hold that line! Block that kick!"
19th Feb '17 12:15:20 PM BlackSunNocturne
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-->Hou jou lyn en staan jou man,
-->Dis hier waar ons hul kan keer!
-->Staan vas, Staan vas, Suid-Afrika!

to:

-->Hou jou lyn en staan jou man,
-->Dis
man,\\
Dis
hier waar ons hul kan keer!
-->Staan
keer!\\
Staan
vas, Staan vas, Suid-Afrika!
* Music/{{Sabaton}}'s album ''The Last Stand'' is all about this and {{last stand}}s (obviously), with songs about the Spartans at Thermopylae, the Lost Battalion, the Swiss Guard in 1527, Rorke's Drift and the Samurai at Shiroyama.
14th Feb '17 5:29:55 AM AgProv
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* Many nationalistic songs and anthems emphasise this: [[usefulNotes/SouthAfrica Bok van Blerk]]'s ''Afrikaanerhart'' anthem about the Boer War is packed with imprecations to the Boer people to draw a line in the sand, stand fast, mark your man, and if you can't hold them, let them know they've been in a fight.

to:

* Many nationalistic songs and anthems emphasise this: [[usefulNotes/SouthAfrica [[UsefulNotes/SouthAfrica Bok van Blerk]]'s ''Afrikaanerhart'' anthem about the Boer War is packed with imprecations to the Boer people to draw a line in the sand, stand fast, mark your man, and if you can't hold them, let them know they've been in a fight.
14th Feb '17 5:29:19 AM AgProv
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Added DiffLines:

* Many nationalistic songs and anthems emphasise this: [[usefulNotes/SouthAfrica Bok van Blerk]]'s ''Afrikaanerhart'' anthem about the Boer War is packed with imprecations to the Boer people to draw a line in the sand, stand fast, mark your man, and if you can't hold them, let them know they've been in a fight.
-->Hou jou lyn en staan jou man,
-->Dis hier waar ons hul kan keer!
-->Staan vas, Staan vas, Suid-Afrika!
20th Jan '17 9:24:03 PM DustSnitch
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** ''VideoGame/CommandAndConquerRedAlert'' featured a mission to protect the Chronosphere for what seemed an ungodly length of time given the siege you were under. If you got lucky or were good at micromanagement, it was actually possible to push the enemy back and even destroy their base. However... because TheDevTeamThinksOfEverything, this was not an instant win, and instead caused the game to spawn ''two dozen Mammoth Tanks'' at the edges of the map, presumably as punishment for your insolence. This grim spectre descending on your base would have been devastating... were it not for the fact that they are [[AwesomeButImpractical so [dang] slow]] that the timer ran out before they could get there.

to:

** ''VideoGame/CommandAndConquerRedAlert'' featured a mission to protect the Chronosphere for what seemed an ungodly length of time given the siege you were under. If you got lucky or were good at micromanagement, it was actually possible to push the enemy back and even destroy their base. However... because TheDevTeamThinksOfEverything, DevelopersForesight, this was not an instant win, and instead caused the game to spawn ''two dozen Mammoth Tanks'' at the edges of the map, presumably as punishment for your insolence. This grim spectre descending on your base would have been devastating... were it not for the fact that they are [[AwesomeButImpractical so [dang] slow]] that the timer ran out before they could get there.
17th Jan '17 6:18:03 PM nombretomado
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* There are many such missions in the ''MagicalBattleArena'' [[ExpansionPack Lyrical Pack]]. The first one, which unlocks [[Anime/MagicalGirlLyricalNanohaAs Hayate]], isn't too bad, since you can take out your enemies. The later ones, however, have you trying to survive against multiple, invincible copies of a character that are permanently in SuperMode and firing {{Limit Break}}s like there's no tomorrow.

to:

* There are many such missions in the ''MagicalBattleArena'' ''VideoGame/MagicalBattleArena'' [[ExpansionPack Lyrical Pack]]. The first one, which unlocks [[Anime/MagicalGirlLyricalNanohaAs Hayate]], isn't too bad, since you can take out your enemies. The later ones, however, have you trying to survive against multiple, invincible copies of a character that are permanently in SuperMode and firing {{Limit Break}}s like there's no tomorrow.
9th Jan '17 6:13:07 PM KamenRiderOokalf
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* There are many such missions in the ''MagicalBattleArena'' [[ExpansionPack Lyrical Pack]]. The first one, which unlocks [[MagicalGirlLyricalNanoha Hayate]], isn't too bad, since you can take out your enemies. The later ones, however, have you trying to survive against multiple, invincible copies of a character that are permanently in SuperMode and firing {{Limit Break}}s like there's no tomorrow.

to:

* There are many such missions in the ''MagicalBattleArena'' [[ExpansionPack Lyrical Pack]]. The first one, which unlocks [[MagicalGirlLyricalNanoha [[Anime/MagicalGirlLyricalNanohaAs Hayate]], isn't too bad, since you can take out your enemies. The later ones, however, have you trying to survive against multiple, invincible copies of a character that are permanently in SuperMode and firing {{Limit Break}}s like there's no tomorrow.
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