History Main / GuysSmashGirlsShoot

27th Aug '17 9:33:28 PM Gamermaster
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* Taken literally with the [[spoiler:Item Gods]] in ''Fanfic/FailToTheKing''. [[MagicStaff Tav]] and [[BladeOnAStick Phoenix]] seem like the odd ones out, until you remember that -by ''Franchise/{{Disgaea}}'' mechanics- a staff user's normal attack can only be used from one square away, while spear can attack from two.

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* Taken literally with the [[spoiler:Item Gods]] in ''Fanfic/FailToTheKing''. [[MagicStaff Tav]] and [[BladeOnAStick Phoenix]] seem like the odd ones out, until you remember that -by ''Franchise/{{Disgaea}}'' mechanics- a staff user's normal attack can only be used from one square away, while a spear can attack from two.
26th Aug '17 5:23:15 PM nombretomado
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* The relationship of Vanguard-Reyvateil as a BattleCouple in ArTonelico series is this. Male vanguard attacks enemies at close range while female reyvateil shoots magic from afar.
** Although it's partially averted with the female vanguards, all of which wield melee weapons: Krusche wields a chainsaw, Amarie a combination between a bow, dual swords and a lyre; and Cocona a hairclip that turns into a bladed battle scepter (Ar tonelico II) and a duet of laser tonfas (Ar tonelico III).

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* The relationship of Vanguard-Reyvateil as a BattleCouple in ArTonelico series the ''VideoGame/ExaPico'' games is this. Male vanguard attacks enemies at close range while female reyvateil shoots magic from afar.
** Although it's partially averted with the female vanguards, all of which wield melee weapons: Krusche wields a chainsaw, Amarie a combination between a bow, dual swords and a lyre; and Cocona a hairclip that turns into a bladed battle scepter (Ar (''[[VideoGame/ArTonelicoIIMelodyOfMetafalica Ar tonelico II) II]]'') and a duet of laser tonfas (Ar (''[[VideoGame/ArTonelicoQogaKnellOfArCiel Ar tonelico III).III]]'').
11th Aug '17 3:37:16 PM Gamermaster
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* Taken literally with the [[spoiler:Item Gods]] in ''Fanfic/FailToTheKing''. [[MagicStaff Tav]] and [[BladeOnAStick Phoenix]] seem like the odd ones out, until you remember that -by ''Franchise/{{Disgaea}}'' mechanics- a staff user's normal attack can only be used from one square away, while spear can attack from two.
15th Jul '17 11:26:27 AM Luigifan
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Part of this is due to cultural taboos against showing [[WouldntHitAGirl women getting hit]]. It may also have to do with the fact that a [[{{Stripperiffic}} skimpy costume]], which a lot of female characters get stuck with, looks [[ChainmailBikini more plausible]] on someone who isn't in melee. While {{Action Girl}}s have long since become commonplace these days, heroines are still more likely to have ranged powers than the guys. To some extent, physical reality is also reflected in that women tend to be smaller than men and have a more difficult time passing strength tests, and so would be better off with ranged weapons; in a case of TruthInTelevision, for exactly that reason the Soviet Red Army during World War II had divisions of female snipers, fighter pilots, machine gunners, and tank commanders, while still barring women from serving as regular infantry. However, this stops being sensible and turns into StayInTheKitchen when a particular woman meets or exceeds the minimum standards expected of men in close combat roles, but is denied the opportunity to do what she's good at merely because of her chromosomes. And in ancient or medieval settings, [[CriticalResearchFailure this makes even less sense]], as bows had to be given very heavy draw weights to be capable of killing through even cloth or leather armor, much less mail from a reasonable distance. On the other hand, swords often weighed less than 4 pounds (crossbows, on the other hand, don't rely on the weilder's muscle for their power, and can therefore be just as effective in the hands of a woman as a man). Two-handed melee weapons are even better suited for women -- a real two-handed sword doesn't weigh twice as much as a one-handed sword, but you do wield it with twice as many hands and with a lever arm three to four times as long for much greater power and leverage. (On a one-handed sword, your leverage is based on the distance between your index finger and little finger; for a two-hander, it's the space between your top index finger and your bottom little finger on a longer hilt.) Two-handed swords and polearms almost entirely negate a woman's disadvantages in strength and reach.

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Part of this is due to cultural taboos against showing [[WouldntHitAGirl women getting hit]]. It may also have to do with the fact that a [[{{Stripperiffic}} skimpy costume]], which a lot of female characters get stuck with, looks [[ChainmailBikini more plausible]] on someone who isn't in melee. While {{Action Girl}}s have long since become commonplace these days, heroines are still more likely to have ranged powers than the guys. To some extent, physical reality is also reflected in that women tend to be smaller than men and have a more difficult time passing strength tests, and so would be better off with ranged weapons; in a case of TruthInTelevision, for exactly that reason the Soviet Red Army during World War II had divisions of female snipers, fighter pilots, machine gunners, and tank commanders, while still barring women from serving as regular infantry. However, this stops being sensible and turns into StayInTheKitchen when a particular woman meets or exceeds the minimum standards expected of men in close combat roles, but is denied the opportunity to do what she's good at merely because of her chromosomes. And in ancient or medieval settings, [[CriticalResearchFailure this makes even less sense]], as bows had to be given very heavy draw weights to be capable of killing through even cloth or leather armor, much less mail from a reasonable distance. On the other hand, swords often weighed less than 4 pounds (crossbows, on the other hand, don't rely on the weilder's wielder's muscle for their power, and can therefore be just as effective in the hands of a woman as a man). Two-handed melee weapons are even better suited for women -- a real two-handed sword doesn't weigh twice as much as a one-handed sword, but you do wield it with twice as many hands and with a lever arm three to four times as long for much greater power and leverage. (On a one-handed sword, your leverage is based on the distance between your index finger and little finger; for a two-hander, it's the space between your top index finger and your bottom little finger on a longer hilt.) Two-handed swords and polearms almost entirely negate a woman's disadvantages in strength and reach.
7th Jul '17 8:59:08 AM theknack101
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* In [[VideoGame/TheBannerSaga]], this comes into play. All the female characters who join your party are archers while the vast majority of the men who join are melee warriors. Rook does both and Eyvind is a sort of exception in that he can cast long ranged spells. He still can club enemies with his staff. The [[TheBannerSaga2 sequel]] both doubles down but also averts it some. It doubles down with the Horseborn race who fit the trope to a T (male horseborn use flails while female horseborn use throwing spears.) It is averted though with the introduction of Folka who is a spear and shield wielding warrior and Zefr who is mostly a support character but who can stab enemies with her spear (though she is so weak that it is generally advisable not to).

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* In [[VideoGame/TheBannerSaga]], ''VideoGame/TheBannerSaga'', this comes into play. All the female characters who join your party are archers while the vast majority of the men who join are melee warriors. Rook does both and Eyvind is a sort of exception in that he can cast long ranged spells. He still can club enemies with his staff. The [[TheBannerSaga2 sequel]] both doubles down but also averts it some. It doubles down with the Horseborn race who fit the trope to a T (male horseborn use flails while female horseborn use throwing spears.) It is averted though with the introduction of Folka who is a spear and shield wielding warrior and Zefr who is mostly a support character but who can stab enemies with her spear (though she is so weak that it is generally advisable not to).
7th Jul '17 8:56:34 AM theknack101
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Added DiffLines:

* In [[VideoGame/TheBannerSaga]], this comes into play. All the female characters who join your party are archers while the vast majority of the men who join are melee warriors. Rook does both and Eyvind is a sort of exception in that he can cast long ranged spells. He still can club enemies with his staff. The [[TheBannerSaga2 sequel]] both doubles down but also averts it some. It doubles down with the Horseborn race who fit the trope to a T (male horseborn use flails while female horseborn use throwing spears.) It is averted though with the introduction of Folka who is a spear and shield wielding warrior and Zefr who is mostly a support character but who can stab enemies with her spear (though she is so weak that it is generally advisable not to).
17th Jun '17 2:06:36 PM Laevatein
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Part of this is due to cultural taboos against showing [[WouldntHitAGirl women getting hit]]. It may also have to do with the fact that a [[{{Stripperiffic}} skimpy costume]], which a lot of female characters get stuck with, looks [[ChainmailBikini more plausible]] on someone who isn't in melee. While {{Action Girl}}s have long since become commonplace these days, heroines are still more likely to have ranged powers than the guys. To some extent, physical reality is also reflected in that women tend to be smaller than men and have a more difficult time passing strength tests, and so would be better off with ranged weapons; in a case of TruthInTelevision, for exactly that reason the Soviet Red Army during World War II had divisions of female snipers, fighter pilots, machine gunners, and tank commanders, while still barring women from serving as regular infantry. However, this stops being sensible and turns into StayInTheKitchen when a particular woman meets or exceeds the minimum standards expected of men in close combat roles, but is denied the opportunity to do what she's good at merely because of her chromosomes. And in ancient or medieval settings, [[CriticalResearchFailure this makes even less sense]], as bows had to be given very heavy draw weights to be capable of killing through even cloth or leather armor, much less mail from a reasonable distance. On the other hand, swords often weighed less than 4 pounds.

to:

Part of this is due to cultural taboos against showing [[WouldntHitAGirl women getting hit]]. It may also have to do with the fact that a [[{{Stripperiffic}} skimpy costume]], which a lot of female characters get stuck with, looks [[ChainmailBikini more plausible]] on someone who isn't in melee. While {{Action Girl}}s have long since become commonplace these days, heroines are still more likely to have ranged powers than the guys. To some extent, physical reality is also reflected in that women tend to be smaller than men and have a more difficult time passing strength tests, and so would be better off with ranged weapons; in a case of TruthInTelevision, for exactly that reason the Soviet Red Army during World War II had divisions of female snipers, fighter pilots, machine gunners, and tank commanders, while still barring women from serving as regular infantry. However, this stops being sensible and turns into StayInTheKitchen when a particular woman meets or exceeds the minimum standards expected of men in close combat roles, but is denied the opportunity to do what she's good at merely because of her chromosomes. And in ancient or medieval settings, [[CriticalResearchFailure this makes even less sense]], as bows had to be given very heavy draw weights to be capable of killing through even cloth or leather armor, much less mail from a reasonable distance. On the other hand, swords often weighed less than 4 pounds.
pounds (crossbows, on the other hand, don't rely on the weilder's muscle for their power, and can therefore be just as effective in the hands of a woman as a man). Two-handed melee weapons are even better suited for women -- a real two-handed sword doesn't weigh twice as much as a one-handed sword, but you do wield it with twice as many hands and with a lever arm three to four times as long for much greater power and leverage. (On a one-handed sword, your leverage is based on the distance between your index finger and little finger; for a two-hander, it's the space between your top index finger and your bottom little finger on a longer hilt.) Two-handed swords and polearms almost entirely negate a woman's disadvantages in strength and reach.
11th May '17 11:46:54 PM Sylderon
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* Inverted with the companions in ''FableII'': [[DropTheHammer Sister Hannah]], the Hero of Strength; [[TheGunslinger Reaver]], the Hero of Skill; and [[EthnicMage Garth]], the Hero of Will.
24th Apr '17 11:26:10 AM Abodos
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** Zelda's typical dynamic is given a subtle nod in ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', where a Royal Bow can be found hanging on her bedroom wall in Hyrule Castle.
9th Apr '17 5:06:42 AM nighttrainfm
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* ''VideoGame/DragonAgeOrigins'' plays this mostly straight. You can get up to eight members on your team; two men with huge swords, clubs or axes, one man with a dagger-sword combination, and one man with shield and sword filling the Tank role. Then there are two women who are mages, one who's intended as an archer, and a ''golem'' who punches things to death. [[spoiler: That last one used to be a dwarven woman, but is now rather ambivalent about the whole idea of gender.]]
** However, the ExpansionPack ''[[VideoGame/DragonAgeOriginsAwakening Awakening]]'' averts this with the two rogue party members: the male rogue Nathaniel is better suited as an archer, and the female rogue Sigrun is meant to duke it out in melee (however, thanks to readily available {{Skill Point Reset}}s in ''Awakening'', you can re-spec them at any time). You also get one female sword and shield warrior, Mhairi.
*** The ''Witch Hunt'' {{DLC}} also pairs a female warrior with a male mage.
** ''VideoGame/DragonAgeII'' again averts this with Aveline and Isabela--a brawny "[[StoneWall Guardian]]" warrior and a swashbuckling PirateGirl, respectively. Of the four ranged party members, only one is female (the mage Merrill).
*** Played straight with Hawke's siblings - Carver is a swordsman, Bethany is a mage.

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* ''Franchise/DragonAge'':
**
''VideoGame/DragonAgeOrigins'' plays this mostly straight. You can get up to eight members on your team; two men with huge swords, clubs or axes, one man with a dagger-sword combination, and one man with shield and sword filling the Tank role. Then there are two women who are mages, one who's intended as an archer, and a ''golem'' who punches things to death. [[spoiler: That last one used to be a dwarven woman, but is now rather ambivalent about the whole idea of gender.]]
** However, the ExpansionPack ''[[VideoGame/DragonAgeOriginsAwakening Awakening]]'' averts this with the two rogue party members: the male rogue Nathaniel is better suited as an archer, and the female rogue Sigrun is meant to duke it out in melee (however, thanks to readily available {{Skill Point Reset}}s in ''Awakening'', you can re-spec them at any time). You also get one female sword and shield warrior, Mhairi.
***
Mhairi. The ''Witch Hunt'' {{DLC}} also pairs a female warrior with a male mage.
** ''VideoGame/DragonAgeII'' again averts this with Aveline and Isabela--a brawny "[[StoneWall Guardian]]" warrior and a swashbuckling PirateGirl, respectively. Of the four ranged party members, only one is female (the mage Merrill).
***
Merrill). Played straight with Hawke's siblings - Carver is a swordsman, Bethany is a mage.
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