History Main / GunKata

25th May '16 11:16:37 AM NativeJovian
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'''[[ShortRangeLongRangeWeapon Short Range:]]''' Another form of Gun Kata depicted in ''Equilibrium'', though never explicitly named, involves dueling with a single opponent at a very close range, with both duelists wielding guns and trying to point them at each other and pull the trigger, while constantly knocking off the enemy's aim (since a fired shot cannot be blocked or parried as in unarmed combat and [[SwordFight fencing]], [[CaptainObvious except when]] ImplausibleFencingPowers [[CaptainObvious are in play]]). It is essentially the Wing Chun technique "Sticky Hands," with guns. Wimmer's commentary on the DVD notes that this different form is actually [[ThrowItIn the result]] of a recurring problem during filming; they ran out of time and money to do what they originally planned and would not explain the original idea, as he intended to use it in a later movie (it's possible the final fight in ''Ultraviolet'' is the result.) Both forms were reproduced in later works, especially in anime.

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'''[[ShortRangeLongRangeWeapon Short Range:]]''' Another form of Gun Kata depicted in ''Equilibrium'', though never explicitly named, involves dueling with a single opponent at a very close range, with both duelists wielding guns and trying to point them at each other and pull the trigger, while constantly knocking off the enemy's aim (since a fired shot cannot be blocked or parried as in unarmed combat and [[SwordFight fencing]], [[CaptainObvious except when]] ImplausibleFencingPowers [[CaptainObvious are in play]]).under [[ParryingBullets exceptional circumstances]]). It is essentially the Wing Chun technique "Sticky Hands," with guns. Wimmer's commentary on the DVD notes that this different form is actually [[ThrowItIn the result]] of a recurring problem during filming; they ran out of time and money to do what they originally planned and would not explain the original idea, as he intended to use it in a later movie (it's possible the final fight in ''Ultraviolet'' is the result.) Both forms were reproduced in later works, especially in anime.
21st May '16 10:09:26 PM nombretomado
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* Coyote Starrk in the PS3 game Bleach: Soul Resurreccion uses Gun Kata as his basic attack style.

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* Coyote Starrk in the PS3 [=PS3=] game Bleach: ''Bleach: Soul Resurreccion Resurreccion'' uses Gun Kata as his basic attack style.
15th May '16 4:52:19 PM Taxima
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Death the Kid from ''Manga/SoulEater'' uses a fictional form of gun kata called the Stance of Sin. Kid carries his pistols with a ReverseGrip (using his pinkies to pull the triggers) and uses the pistols like tonfas to club and shoot simultaneously.

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* Death the Kid from ''Manga/SoulEater'' uses a fictional form of gun kata called the Stance of Sin. Kid carries his pistols with a ReverseGrip (using his pinkies to pull the triggers) and uses the pistols like tonfas to club and shoot simultaneously.
15th May '16 4:51:59 PM Taxima
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Death the Kid from ''Manga/SoulEater'' uses a fictional form of gun kata called the Stance of Sin. Kid carries his pistols with a ReverseGrip (using his pinkies to pull the triggers) and uses the pistols like tonfas to club and shoot simultaneously.
5th Apr '16 7:03:40 PM Perseus
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* Linkle in ''VideoGame/HyruleWarriors'' ''Legends'' uses this with duel crossbows as her fighting style, with many stances being extremely reminiscent of the ones seen in ''Film/{{Equilibrium}}''.

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* Linkle in ''VideoGame/HyruleWarriors'' ''Legends'' ''VideoGame/HyruleWarriors Legends'' uses this with duel crossbows dual [[AutomaticCrossbows crossbows]] as her fighting style, with many stances being extremely reminiscent of the ones seen in ''Film/{{Equilibrium}}''.
24th Mar '16 8:39:05 AM Waddle
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* The ''WebAnimation/DeathBattle'' episode "VideoGame/{{Bayonetta}} vs. [[VideoGame/DevilMayCry Dante]]" has a short sequence of short range gun kata that doesn't really leads anywhere as both combatants are too agile to take any bullets (despite Bayonetta having ''[[MultiArmedAndDangerous four]]'' guns), and they have to switch to their mystic powers and swords to really make a difference.
26th Feb '16 2:31:54 AM LDragon2
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* This is essentially what the indie game VideoGame/{{Superhot}} revolves around. By standing still in the game, time also stops, allowing the player to judge the trajectory of incoming fire, position themselves accordingly, and fire back without getting shot.

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* This is essentially what the indie game VideoGame/{{Superhot}} ''VideoGame/{{Superhot}}'' revolves around. By standing still in the game, time also stops, allowing the player to judge the trajectory of incoming fire, position themselves accordingly, and fire back without getting shot.
26th Feb '16 2:31:29 AM LDragon2
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Added DiffLines:

* This is essentially what the indie game VideoGame/{{Superhot}} revolves around. By standing still in the game, time also stops, allowing the player to judge the trajectory of incoming fire, position themselves accordingly, and fire back without getting shot.
4th Jan '16 12:22:10 PM HarpieSiren
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* The recently unveiled playable character Linkle in ''VideoGame/HyruleWarriors'' ''Legends'' uses this with duel crossbows as her fighting style, with many stances being extremely reminiscent of the ones seen in ''Film/{{Equilibrium}}''.

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* The recently unveiled playable character Linkle *Linkle in ''VideoGame/HyruleWarriors'' ''Legends'' uses this with duel crossbows as her fighting style, with many stances being extremely reminiscent of the ones seen in ''Film/{{Equilibrium}}''.
18th Dec '15 10:42:21 PM nombretomado
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* Shania's bodyguard Natan from ''ShadowHearts: From the New World'' uses this, although game-wise he functions like a MightyGlacier.

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* Shania's bodyguard Natan from ''ShadowHearts: From the New World'' ''VideoGame/ShadowHeartsFromTheNewWorld'' uses this, although game-wise he functions like a MightyGlacier.
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