History Main / GuiltBasedGaming

10th Sep '17 1:50:23 AM Psychadelico
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** It even guilt-trips the people who aren't playing, but watching the game via LetsPlay.
27th Aug '17 1:48:28 PM nombretomado
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** There's a rather heart-breaking {{YTMND}} about this, when someone checked in on their mom's game [[http://animalcrossingtragedy.ytmnd.com after she died]].

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** There's a rather heart-breaking {{YTMND}} Website/{{YTMND}} about this, when someone checked in on their mom's game [[http://animalcrossingtragedy.ytmnd.com after she died]].
25th Aug '17 12:00:59 AM superkeijikun
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* ''VideoGame/MassEffect2'' gives you the option to end any romance that you have entered into. The response from your paramour will be heartbreaking. Breaking up with Thane, a [[IllMan dying man]] [[spoiler:[[RomancingTheWidower and widower]]]], will make you hope you have a recent save file on hand to go back to.

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* ''VideoGame/MassEffect2'' gives you the option to end any romance that you have entered into. The response from your paramour will be heartbreaking. Breaking up with Thane, a [[IllMan dying man]] [[spoiler:[[RomancingTheWidower [[spoiler:[[RomancingTheWidow and widower]]]], will make you hope you have a recent save file on hand to go back to.
25th Aug '17 12:00:22 AM superkeijikun
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* ''VideoGame/MassEffect2'' gives you the option to end any romance that you have entered into. The response from your paramour will be heartbreaking. Breaking up with Thane, a [[IllMan dying man]] [[spoiler:[[RomancingTheWidower and widower]]]], will make you hope you have a recent save file on hand to go back to.
24th Aug '17 11:54:58 PM superkeijikun
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* ''VideoGame/{{Fallout 3}}'' doesn't guilt trip frequently, but any time you try to disband a follower, they give you a mopey confirmation dialog. Dogmeat lets out a forlorn, inquisitive whine. The bad-boy ex-raider acts incredulously abused. The friendly super mutant tries to act nice, but comes off as really cynical. Your snarky slave wipes the smirk off her face and gives you 'But..but...what did ''I'' do?' puppy-dog eyes. Even the damn robot acts like you're throwing him to the wolves!

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* ''VideoGame/{{Fallout}}''
**
''VideoGame/{{Fallout 3}}'' doesn't guilt trip frequently, but any time you try to disband a follower, they give you a mopey confirmation dialog. Dogmeat lets out a forlorn, inquisitive whine. The bad-boy ex-raider acts incredulously abused. The friendly super mutant tries to act nice, but comes off as really cynical. Your snarky slave wipes the smirk off her face and gives you 'But..but...what did ''I'' do?' puppy-dog eyes. Even the damn robot acts like you're throwing him to the wolves!


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** ''VideoGame/{{Fallout 4}}'' strikes a balance between ''3'' and ''New Vegas''. Simply asking companions to disband yields no guilt-based response. As for exchanging one companion for another, the two companions in question will share dialogue with each other, sometimes with friendly banter (such as [=MacCready=] and Cait flirting) while being displeased other times (exchanging Danse with a synth companion or the synth-sympathizing Deacon). Dogmeat still whimpers sadly, but most companions will apologize to him or reassure him his owner is in good hands...except for Cait, who [[KickTheDog calls Dogmeat a "dirty little mole rat"]].
13th Aug '17 12:47:19 PM Steven
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* When it comes to offers on things like discounts on a pizza or a "buy one get one free" deal, companies will give people the option to either opt in to get more offers or they can opt out, but choosing to opt out will mock the person's intelligence in some way so that people will think twice for not wanting the offers. For example, the McDonalds phone app will ask you if you want to stay up to date on their latest promotions and the decline option is labeled "No, I like being out of the loop". Declining their option to sign up for deals on all meal offers has the no option labeled "I like paying full price". ''WesternAnimation/{{Rugrats}}'' parodies this mindset in one episode where Chuckie's father gets a letter about a lottery he can enter and the two options are "Yes, I want to be rich!" and "No, I'm happy being poor!"

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* When it comes to offers on things like discounts on a pizza or a "buy one get one free" deal, companies will give people the option to either opt in to get more offers or they can opt out, but choosing to opt out will mock the person's intelligence in some way so that people will think twice for not wanting the offers. For example, the McDonalds phone app will ask you if you want to stay up to date on their latest promotions and the decline option is labeled "No, I like being out of the loop". Declining their option to sign up for deals on all meal offers has the no decline option labeled "I like paying full price". ''WesternAnimation/{{Rugrats}}'' parodies this mindset in one episode where Chuckie's father gets a letter about a lottery he can enter and the two options are "Yes, I want to be rich!" and "No, I'm happy being poor!"poor!"
* Websites that rely on advertisement revenue to stay afloat will sometimes try to shame you for using an adblocker by asking that you put their website on your whitelist. Others will beg you to support them by asking for donations if you want to disable ads without the use of an addon in your browser.
* Cancelling your cable, phone, or internet service will have the sales rep try to convince you not to unsubscribe and how you'll won't have access to their services or exclusive features. Companies may even try to bargain with the customer by offering discounts or similar deals to keep them hooked.
29th Jun '17 3:48:49 AM Jubileus57
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* The quit screen of ''VideoGame/{{Chuzzle}}'' has one of the titular and insanely adorable critters ''crying''... Just ''how'' are we supposed to exit the game after seing something so ''heartbreaking''?
3rd Jun '17 12:14:46 PM nombretomado
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* In the original PC version of ''VideoGame/WhoWantsToBeAMillionaire'', Regis would get increasingly impatient if you wasted time choosing a gameplay option or typing in your name. Wait long enough, and Reege gets so fed up that you automatically quit out of the program. This is odd, given how WhoWantsToBeAMillionaire, unlike most game shows, had no time limit for answering questions.

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* In the original PC version of ''VideoGame/WhoWantsToBeAMillionaire'', Regis would get increasingly impatient if you wasted time choosing a gameplay option or typing in your name. Wait long enough, and Reege gets so fed up that you automatically quit out of the program. This is odd, given how WhoWantsToBeAMillionaire, ''Series/WhoWantsToBeAMillionaire'', unlike most game shows, had no time limit for answering questions.
3rd Jun '17 2:18:24 AM PanzerThiefZero
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* Parodied in [[http://tinysubversions.com/game/ywhtwt/ You Were Hallucinating The Entire Time]], an obvious lampoon of games like ''Spec Ops: The Line'' above. While the 3 games are presented normally, it then reveals that you really made things worse. YouMonster.
27th May '17 3:27:48 PM nombretomado
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* Here's something obscure: for every different kind of save on a [=PS2=] memory card, there was a little 3D model that went along with it. Most of them, when you choose to delete them, do nothing. But for a decent amount of Capcom games, like the ''Franchise/DevilMayCry'' series, the ''ViewtifulJoe'' series and ''VideoGame/{{Okami}}'', these models would change, as if the data itself was begging not to be deleted. Or, in ''Okami'''s case, angry that you'd even consider trying.

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* Here's something obscure: for every different kind of save on a [=PS2=] memory card, there was a little 3D model that went along with it. Most of them, when you choose to delete them, do nothing. But for a decent amount of Capcom games, like the ''Franchise/DevilMayCry'' series, the ''ViewtifulJoe'' ''VideoGame/ViewtifulJoe'' series and ''VideoGame/{{Okami}}'', these models would change, as if the data itself was begging not to be deleted. Or, in ''Okami'''s case, angry that you'd even consider trying.
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