History Main / GuiltBasedGaming

23rd Sep '16 8:08:17 PM TylerL320
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* The quit menus in the PC versions of all three ''VideoGame/MaxPayne'' installments have Max making appropriately noir-style comments, in line with his constant narration in the games themselves.
-->"The Valkyr-case was anything but closed."\\
Quit: "But I was too tired to go on."\\
Don't quit: "I couldn't stop. I had to push on."



* Both ''VideoGame/MaxPayne'' games have this trope, but with Max making noir-style comments about how his cases aren't over.
14th Sep '16 3:59:14 PM Snipertoaster
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* ''Planet Coaster'' will try to make you feel like a huge dick if you fire any one of your employees. Fire them and watch them sadly trudge to the exit of your park. It's enough to make you want to keep a low turnover rate. Checking their thoughts will also yield messages like "What do you mean, 'fired'?!"

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* ''Planet Coaster'' ''VideoGame/PlanetCoaster'' will try to make you feel like a huge dick if you fire any one of your employees. Fire them and watch them sadly trudge to the exit of your park. It's enough to make you want to keep a low turnover rate. Checking their thoughts will also yield messages like "What do you mean, 'fired'?!"
11th Sep '16 5:59:38 PM Snipertoaster
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Added DiffLines:

* ''Planet Coaster'' will try to make you feel like a huge dick if you fire any one of your employees. Fire them and watch them sadly trudge to the exit of your park. It's enough to make you want to keep a low turnover rate. Checking their thoughts will also yield messages like "What do you mean, 'fired'?!"
1st Sep '16 11:56:42 AM GlitteringFlowers
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Added DiffLines:

* The GameOver sequence of [[http://vgjunk.tumblr.com/post/149802810362/wild-fang-tecmo-knight-arcade Wild Fang]] has TheHero trapped in the jaws of a dinosaur, desperately struggling to not be EatenAlive as the jaws close. If the player puts no quarters, he's FedToTheBeast and an enemy cuts in, "saying" "NO FUTURE!".
30th Aug '16 12:18:55 PM Morgenthaler
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* In [[{{Earth 2150}} Earth 2160]], firing a HeroUnit makes them angry.

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* In [[{{Earth [[VideoGame/{{Earth 2150}} Earth 2160]], firing a HeroUnit makes them angry.



* The ''HarvestMoon'' games lay the guilt on thick whenever an animal dies on your farm - whether it was your fault or not. Especially unfair in HM DS, where Takakura will scold you for not making your buildings strong enough in the event of a shed collapse/mass death... even if you made it out of Golden Lumber (The strongest building material in the game - has a 1% chance of collapse, as opposed to the 10% chance for Stone or 33% chance for regular Wood)

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* The ''HarvestMoon'' ''VideoGame/HarvestMoon'' games lay the guilt on thick whenever an animal dies on your farm - whether it was your fault or not. Especially unfair in HM DS, where Takakura will scold you for not making your buildings strong enough in the event of a shed collapse/mass death... even if you made it out of Golden Lumber (The strongest building material in the game - has a 1% chance of collapse, as opposed to the 10% chance for Stone or 33% chance for regular Wood)
23rd Aug '16 5:00:37 PM rjd1922
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* VideoGame/KatawaShoujo makes sure that you don't quit by putting a sad picture of [[{{Woobie}} Hanako]], as if exiting the game will make her cry. You don't want that to happen.

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* VideoGame/KatawaShoujo ''VideoGame/KatawaShoujo'' makes sure that you don't quit by putting a sad picture of [[{{Woobie}} Hanako]], as if exiting the game will make her cry. You don't want that to happen.



* The [[https://www.youtube.com/watch?v=Ts-i3D8GNuw continue screen]] of ''VideoGame/MortalKombat4'' has your character falling down a pit. If you don't insert quarters to continue, they get impaled by spikes at the bottom of the pit. Five seconds of [[http://www.youtube.com/watch?v=vTbFLqxmXB4 this music]] are more than enough to make you pop in another quarter.



* The [[https://www.youtube.com/watch?v=Ts-i3D8GNuw continue screen]] of ''VideoGame/MortalKombat4'' has your character falling down a pit. If you don't insert quarters to continue, they get impaled by spikes at the bottom of the pit. Five seconds of [[https://www.youtube.com/watch?v=EB_GI7ATE-w this music]] are more than enough to make you pop in another quarter.
* The GameOver screen of the arcade platformer ''Toki'' shows your girlfriend on a screen saying "Help! You've got to keep playing or I'll be killed, please save me!" When the timer to put more quarters is half consumed she starts crying.



* The GameOver screen of the arcade platformer ''Toki'' shows your girlfriend on a screen saying "Help! You've got to keep playing or I'll be killed, please save me!" When the timer to put more quarters is half consumed she starts crying.
12th Aug '16 8:01:05 PM nombretomado
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* Walk into a laser wall in the final dungeon in {{Albion}} and you'll be told everyone in the party suffers a quick painless death.

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* Walk into a laser wall in the final dungeon in {{Albion}} ''VideoGame/{{Albion}}'' and you'll be told everyone in the party suffers a quick painless death.
27th Jul '16 5:05:14 AM Morgenthaler
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* ''{{Neopets}}'' seem to get hungry very quickly - you can stuff them until they're "bloated", then come back a day or two later to find them "starving" (complete with a picture of them crying). They'll never actually die, of course, but if your pet is very sad, there is a rare random event that can turn them to basic blue, putting all the effort you spent earning that expensive paint brush to waste. And it's a wonder that anyone puts their Neopet in the pound, given the ''massive'' guilt trip you're given if you try as your Neopet desperately pleads with you not to get rid of it. Even if you're just visiting the Pound's page, you have little pictures of your distressed pets above the button that asks if you want to get rid of them.

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* ''{{Neopets}}'' ''VideoGame/{{Neopets}}'' seem to get hungry very quickly - you can stuff them until they're "bloated", then come back a day or two later to find them "starving" (complete with a picture of them crying). They'll never actually die, of course, but if your pet is very sad, there is a rare random event that can turn them to basic blue, putting all the effort you spent earning that expensive paint brush to waste. And it's a wonder that anyone puts their Neopet in the pound, given the ''massive'' guilt trip you're given if you try as your Neopet desperately pleads with you not to get rid of it. Even if you're just visiting the Pound's page, you have little pictures of your distressed pets above the button that asks if you want to get rid of them.



* The ''BrainAge'' games have your floating-head-teacher remark on your absence if you don't play daily: "I didn't see you at all yesterday! It was sad!" If you haven't played in a long time: "Um... who are you again?"

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* The ''BrainAge'' ''VideoGame/BrainAge'' games have your floating-head-teacher remark on your absence if you don't play daily: "I didn't see you at all yesterday! It was sad!" If you haven't played in a long time: "Um... who are you again?"
24th Jul '16 7:05:59 PM Daefaroth
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* In ''VideoGame/AnimalCrossing'', the Resetti scenes are designed to make the player believe that Resetti knows the player personally and is yelling ''directly'' at the player. Now that you're not twelve you realize he scolds ''everyone'' who plays, but looking back, it's the worst scolding you could ever get.
9th Jul '16 4:02:58 PM sparkles38
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* In ''VideoGame/AnimalCrossing'', the Resetti scenes are designed to make the player believe that Resetti knows them= player personally and is yelling ''directly'' at the player. Now that you're not twelve you realize he scolds ''everyone'' who plays, but looking back, it's the worst scolding you could ever get.

to:

* In ''VideoGame/AnimalCrossing'', the Resetti scenes are designed to make the player believe that Resetti knows them= the player personally and is yelling ''directly'' at the player. Now that you're not twelve you realize he scolds ''everyone'' who plays, but looking back, it's the worst scolding you could ever get.
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