History Main / GuiltBasedGaming

24th Jul '16 7:05:59 PM Daefaroth
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* In ''VideoGame/AnimalCrossing'', the Resetti scenes are designed to make the player believe that Resetti knows the player personally and is yelling ''directly'' at the player. Now that you're not twelve you realize he scolds ''everyone'' who plays, but looking back, it's the worst scolding you could ever get.
9th Jul '16 4:02:58 PM sparkles38
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* In ''VideoGame/AnimalCrossing'', the Resetti scenes are designed to make the player believe that Resetti knows them= player personally and is yelling ''directly'' at the player. Now that you're not twelve you realize he scolds ''everyone'' who plays, but looking back, it's the worst scolding you could ever get.

to:

* In ''VideoGame/AnimalCrossing'', the Resetti scenes are designed to make the player believe that Resetti knows them= the player personally and is yelling ''directly'' at the player. Now that you're not twelve you realize he scolds ''everyone'' who plays, but looking back, it's the worst scolding you could ever get.
9th Jul '16 4:02:03 PM sparkles38
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* In ''VideoGame/AnimalCrossing'', the Resetti scenes are designed to make the player believe that Resetti knows them= player personally and is yelling ''directly'' at the player. Now that you're not twelve you realize he scolds ''everyone'' who plays, but looking back, it's the worst scolding you could ever get.
3rd Jul '16 6:01:41 PM Doug86
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* The Quit option on many Paradox Interactive games (particularly those using the ''EuropaUniversalis'' engine) is called "Surrender." This is especially {{Egregious}} in the ''Hearts of Iron'' series, which is a WorldWarII simulator.

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* The Quit option on many Paradox Interactive games (particularly those using the ''EuropaUniversalis'' engine) is called "Surrender." This is especially {{Egregious}} in the ''Hearts of Iron'' series, which is a WorldWarII UsefulNotes/WorldWarII simulator.
6th Jun '16 1:53:17 PM Someoneman
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* Spend more than a week without selecting a Vocaloid as your partner in ''[[VideoGame/HatsuneMikuProjectDiva Project Mirai]]'', and they will turn around on the partner selection menu. If you select them, you will be forced to verbally apologize or repeatedly tap a button to get them to forgive you. If you stop playing for more than a week, every partner will be angry at you.
4th Jun '16 8:10:58 AM nombretomado
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* Here's something obscure: for every different kind of save on a PS2 memory card, there was a little 3D model that went along with it. Most of them, when you choose to delete them, do nothing. But for a decent amount of Capcom games, like the ''Franchise/DevilMayCry'' series, the ''ViewtifulJoe'' series and ''{{Okami}}'', these models would change, as if the data itself was begging not to be deleted. Or, in ''Okami'''s case, angry that you'd even consider trying.

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* Here's something obscure: for every different kind of save on a PS2 [=PS2=] memory card, there was a little 3D model that went along with it. Most of them, when you choose to delete them, do nothing. But for a decent amount of Capcom games, like the ''Franchise/DevilMayCry'' series, the ''ViewtifulJoe'' series and ''{{Okami}}'', ''VideoGame/{{Okami}}'', these models would change, as if the data itself was begging not to be deleted. Or, in ''Okami'''s case, angry that you'd even consider trying.
3rd Jun '16 7:43:51 PM HamburgerTime
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* The original ''VideoGame/DragonQuestV'' borderline guilt-trips a player who chooses Nera/Flora or Debora over Bianca as a LoveInterest, by presenting Bianca as the ImpliedLoveInterest in the official media ''and'' showing how courting Nera/Flora [[BreakTheCutie will make Bianca's life *hard*]].
3rd Jun '16 11:05:30 AM Steven
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* When it comes to offers on things like discounts on a pizza or a "buy one get one free" deal, companies will give people the option to either opt in to get more offers or they can opt out, but choosing to opt out will mock the person's intelligence in some way so that people will think twice for not wanting the offers. For example, the McDonalds phone app will ask you if you want to stay up to date on their latest promotions and the decline option is labeled "No, I like being out of the loop". Declining their option to sign up for deals on all meal offers has the no option labeled "I like paying full price". ''WesternAnimation/{{Rugrats}}'' parodies this mindset in one episode where Chuckie's father gets a letter about a lottery he can enter and the two options are "Yes, I want to be rich!" and "No, I'm happy being poor!"
28th May '16 12:20:40 PM nombretomado
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* In the original ''VideoGame/{{Croc}}'' for the PlayStation, selecting the "no" response after losing all your lives "treats" you to an image of a depressed looking Croc, lowering his head and sadly trudging away, his faithful bird companion following suit...

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* In the original ''VideoGame/{{Croc}}'' for the PlayStation, UsefulNotes/PlayStation, selecting the "no" response after losing all your lives "treats" you to an image of a depressed looking Croc, lowering his head and sadly trudging away, his faithful bird companion following suit...
25th May '16 2:10:54 PM Willbyr
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* Leave a {{Tamagotchi}} unattended and it will die. [[InferredHolocaust That fad is long over]].

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* Leave a {{Tamagotchi}} VideoGame/{{Tamagotchi}} unattended and it will die. [[InferredHolocaust That fad is long over]].
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