History Main / GrenadeSpam

19th Jan '17 4:01:39 AM REV6Pilot
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** The player isn't excluded from the list, on the other hand. The grenade launcher in ''VideoGame/{{Quake|I}}'' fires more than one grenade per second and features BottomlessMagazines, while the one in ''VideoGame/QuakeIV'' has a very similar rate of fire, a generos magazine capacity of 8 grenades, and a very quick reload interval. In ''VideoGame/QuakeII'', it's a less powerful tactic, as the launcher needs two whole seconds to reload every individual grenade, and launching them by hand has a surprisingly long warmup animation and is even slower to throw multiple ones. It's still very much feasible if you have the height advantage, though.

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** The player isn't excluded from the list, on the other hand. The grenade launcher in ''VideoGame/{{Quake|I}}'' fires more than one grenade per second and features BottomlessMagazines, while the one in ''VideoGame/QuakeIV'' has a very similar rate of fire, a generos generous magazine capacity of 8 grenades, and a very quick reload interval. In ''VideoGame/QuakeII'', it's a less powerful tactic, as the launcher needs two whole seconds to reload every individual grenade, and launching them by hand has a surprisingly long warmup animation and is even slower to throw multiple ones. It's still very much feasible if you have the height advantage, though.
31st Dec '16 11:49:14 AM LordOfTheSword
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** Perhaps the map most well known for this is Jabba's Palace. On the lower levels, there is a corridor between the sewers and the Palace proper that was usually impassable due to grenade spam, since the corridor was between two control points, and thus, between two Gonk droids that continually refilled ammo within a radius, including grenades. In summary, a narrow corridor between two infinite reserves of grenades.

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** Perhaps the map most well known for this is Jabba's Palace. On the lower levels, there is a corridor between the sewers and the Palace proper that was usually impassable due to grenade spam, since spam. This is because the corridor was between two control points, and thus, between two Gonk droids that continually refilled ammo within a radius, including grenades. grenades, which the AI just ''loved'' to throw into the corridor. In summary, a narrow corridor between two infinite reserves of grenades.grenades between two groups of AI that [[ArtificialStupidity only threw grenades instead of shooting]].
31st Dec '16 11:46:53 AM LordOfTheSword
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Added DiffLines:

** Perhaps the map most well known for this is Jabba's Palace. On the lower levels, there is a corridor between the sewers and the Palace proper that was usually impassable due to grenade spam, since the corridor was between two control points, and thus, between two Gonk droids that continually refilled ammo within a radius, including grenades. In summary, a narrow corridor between two infinite reserves of grenades.
28th Oct '16 8:55:49 PM Dingbot
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** The trope is not so bad in games outside the ''Modern Warfare'' series or in multiplayer, but it can feel like there's a helicopter with an infinite grenade launcher[[Paranoia Fuel constantly targeting you]]. The PC version had it even worse, as you could have fifty players per server (compared to just 18 in the console versions), leading to [[https://www.youtube.com/watch?v=DK4WXnfOiLU horrible yet amazing things like this]].

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** The trope is not so bad in games outside the ''Modern Warfare'' series or in multiplayer, but it can feel like there's a helicopter with an infinite grenade launcher[[Paranoia Fuel launcher [[ParanoiaFuel constantly targeting you]]. The PC version had it even worse, as you could have fifty players per server (compared to just 18 in the console versions), leading to [[https://www.youtube.com/watch?v=DK4WXnfOiLU horrible yet amazing things like this]].
29th Sep '16 5:36:05 PM DustSnitch
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* This is mostly avoided in ''VideoGame/StarWarsBattlefront2015'' since most grenades are relatively rare pick-ups or equipment with cool-down time, but an exception is made for the Hero Bossk. One of Bossk's abilties allows him to make his Targeting Rifle fire an unlimited amount of grenades for several seconds. Bossk somehow manages to lug around this wave of grenades while still being one of the fastest characters in the game.

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* This is mostly avoided in ''VideoGame/StarWarsBattlefront2015'' since most grenades are relatively rare pick-ups or equipment with cool-down time, but an exception is made for [[HeroShooter the Hero Bossk.Bossk]]. One of Bossk's abilties allows him to make his Targeting Rifle fire an unlimited amount of grenades for several seconds. Bossk somehow manages to lug around this wave of grenades while still being one of the fastest characters in the game.
29th Sep '16 5:35:06 PM DustSnitch
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* This is mostly avoided in ''VideoGame/StarWarsBattlefront2015'' since most grenades are relatively rare pick-ups or equipment with cool-down time, but an exception is made for the Hero Bossk. One of Bossk's abilties allows him to make his Targeting Rifle fire an unlimited amount of grenades for several seconds. Bossk somehow manages to lug around this wave of grenades while still being one of the fastest characters in the game.
13th Aug '16 7:23:56 PM UmbrellasWereAwesome
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* ''VideoGame/HaloCombatEvolved [[VideoGameRemake Anniversary]]'' offers a rare opportunity for the player character, with an infinite ammo skull. There is also another skull that gives those explosions a much bigger blast radius. Caution is advised.
** The original version for the original Xbox also had an option for turning on unlimited grenades in multiplayer (but only when played SplitScreen on a single console for processing and network communication reasons.) The description on the setting screen noted that it tends to lead to chaotic and messy matches.

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* ''Franchise/{{Halo}}'':
** The Catch Skull makes every enemy start throwing a ton of grenades at you.
**
''VideoGame/HaloCombatEvolved [[VideoGameRemake Anniversary]]'' offers a rare opportunity for the player character, with an infinite ammo skull. There is also another skull that gives those explosions a much bigger blast radius. Caution is advised.
** The original version of ''Combat Evolved'' for the original Xbox also had an option for turning on unlimited grenades in multiplayer (but only when played SplitScreen on a single console for processing and network communication reasons.) reasons). The description on the setting screen noted that it tends to lead to chaotic and messy matches.
6th Aug '16 8:52:53 PM wolftickets1969
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* In ''VideoGame/{{Fallout 4}}'', Raiders and Super Mutants have developed a bad habit of endlessly spamming {{Molotov Cocktail}}s as well as grenades, both of which can OneHitKill on [[HarderThanHard Survival difficulty]], with [[ImprobableAimingSkills incredible accuracy]].

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* In ''VideoGame/{{Fallout 4}}'', Raiders Raiders, Gunners, and Super Mutants have developed a bad habit of endlessly spamming {{Molotov Cocktail}}s as well as grenades, both of which can OneHitKill on [[HarderThanHard Survival difficulty]], with [[ImprobableAimingSkills incredible accuracy]].
5th Jul '16 8:31:07 PM wolftickets1969
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* In ''VideoGame/{{Fallout 4}}'', Raiders and Super Mutants have developed a bad habit of endlessly spamming {{Molotov Cocktail}}s as well as grenades.

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* In ''VideoGame/{{Fallout 4}}'', Raiders and Super Mutants have developed a bad habit of endlessly spamming {{Molotov Cocktail}}s as well as grenades.
grenades, both of which can OneHitKill on [[HarderThanHard Survival difficulty]], with [[ImprobableAimingSkills incredible accuracy]].
5th Jul '16 8:28:22 PM wolftickets1969
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* In ''VideoGame/{{Fallout 4}}'', Raiders and Super Mutants have developed a bad habit of endlessly spamming {{Molotov Cocktail}}s as well as grenades.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.GrenadeSpam