History Main / GrenadeSpam

5th Jul '16 8:31:07 PM wolftickets1969
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* In ''VideoGame/{{Fallout 4}}'', Raiders and Super Mutants have developed a bad habit of endlessly spamming {{Molotov Cocktail}}s as well as grenades.

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* In ''VideoGame/{{Fallout 4}}'', Raiders and Super Mutants have developed a bad habit of endlessly spamming {{Molotov Cocktail}}s as well as grenades.
grenades, both of which can OneHitKill on [[HarderThanHard Survival difficulty]], with [[ImprobableAimingSkills incredible accuracy]].
5th Jul '16 8:28:22 PM wolftickets1969
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* In ''VideoGame/{{Fallout 4}}'', Raiders and Super Mutants have developed a bad habit of endlessly spamming {{Molotov Cocktail}}s as well as grenades.
4th Jul '16 9:47:07 AM magmablock
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** Of course, as every spammable weapon the game has, Mann Vs Machine takes it to new, insane levels. Human demomen can increase their clip size, meaning they can deploy more grenades before they have to reload. Then there's a group of giant Demobots that can fire a huge slew of grenades in quick sucession, and they tend to come in groups. The end result usually sounds like *popopopopopopopop-BOOMBOOMBOOM*

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** Of course, as every spammable weapon the game has, Mann Vs Machine takes it to new, insane levels. Human demomen can increase their clip size, size and fire rate, meaning they can deploy more grenades more quickly before they have to reload. Then there's a group of giant Demobots that can fire a huge slew of grenades in quick sucession, and they tend to come in groups. The end result usually sounds like *popopopopopopopop-BOOMBOOMBOOM*
27th Mar '16 12:21:51 PM FridgeGuy2016
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** The trope is not so bad in games outside the ''Modern Warfare'' series or in multiplayer, but it can feel like there's a helicopter with an infinite grenade launcher constantly targeting you. The PC version had it even worse, as you could have fifty players per server (compared to just 18 in the console versions), leading to [[https://www.youtube.com/watch?v=DK4WXnfOiLU horrible yet amazing things like this]].

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** The trope is not so bad in games outside the ''Modern Warfare'' series or in multiplayer, but it can feel like there's a helicopter with an infinite grenade launcher launcher[[Paranoia Fuel constantly targeting you.you]]. The PC version had it even worse, as you could have fifty players per server (compared to just 18 in the console versions), leading to [[https://www.youtube.com/watch?v=DK4WXnfOiLU horrible yet amazing things like this]].
22nd Mar '16 1:55:22 PM REV6Pilot
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* ''VideoGame/SoldierOfFortune II'' already was "Grenade of Grenade" half a decade before ''Modern Warfare'' rolled by. Mooks do this liberally starting with the Colombia mission. TheAllSeeingAI, on top of [[TheComputerIsACheatingBastard some other cheats]], allows terrorists to know exactly where you are and the perfect arc to toss a nade so it lands on your feet and {{one hit kills}}s you dead. One reviewer even joked that by the end of the game, the player would [[CallingYourAttacks know the word for "grenade" in several different languages]], and he's not wrong. To boot, two things worsen things: there's no GrenadeHotPotato on the player's part (the mooks can CatchAndReturn, but not you), and you can't return the spamming favor, since Mullins for some reason has the most sluggish animations possible to equip a grenade, pull the pin, and throw it, taking more than two seconds per toss.

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* ''VideoGame/SoldierOfFortune II'' already was "Grenade of Grenade" half a decade before ''Modern Warfare'' rolled by. Mooks do this liberally starting with the Colombia mission. TheAllSeeingAI, on top of [[TheComputerIsACheatingBastard some other cheats]], allows terrorists to know exactly where you are and the perfect arc to toss a nade so it lands on your feet and {{one hit kills}}s kill}}s you dead. One reviewer even joked that by the end of the game, the player would [[CallingYourAttacks know the word for "grenade" in several different languages]], and he's not wrong. To boot, two things worsen things: there's no GrenadeHotPotato on the player's part (the mooks can CatchAndReturn, but not you), and you can't return the spamming favor, since Mullins for some reason has the most sluggish animations possible to equip a grenade, pull the pin, and throw it, taking more than two seconds per toss.
22nd Mar '16 1:54:59 PM REV6Pilot
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* Mooks in ''VideoGame/SoldierOfFortune II'' do this liberally starting with the Colombia mission. They apparently have learned to cook off their nades, making it more difficult to avoid being gibbed. Too bad there's no GrenadeHotPotato here. One reviewer even joked that by the end of the game, the player would [[CallingYourAttacks know the word for "grenade" in several different languages]].

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* Mooks in ''VideoGame/SoldierOfFortune II'' already was "Grenade of Grenade" half a decade before ''Modern Warfare'' rolled by. Mooks do this liberally starting with the Colombia mission. They apparently have learned TheAllSeeingAI, on top of [[TheComputerIsACheatingBastard some other cheats]], allows terrorists to cook off their nades, making know exactly where you are and the perfect arc to toss a nade so it more difficult to avoid being gibbed. Too bad there's no GrenadeHotPotato here. lands on your feet and {{one hit kills}}s you dead. One reviewer even joked that by the end of the game, the player would [[CallingYourAttacks know the word for "grenade" in several different languages]].languages]], and he's not wrong. To boot, two things worsen things: there's no GrenadeHotPotato on the player's part (the mooks can CatchAndReturn, but not you), and you can't return the spamming favor, since Mullins for some reason has the most sluggish animations possible to equip a grenade, pull the pin, and throw it, taking more than two seconds per toss.
16th Dec '15 1:06:38 PM CountDorku
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* ''VideoGame/StarWarsBattlefront'' has mooks that are infamous for their reliance on grenade spam. The Vanguard and Soldier classes take it to an almost-trollish level, chucking grenades left and right 'till the character finally eats it.

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* ''VideoGame/StarWarsBattlefront'' has mooks that are infamous for their reliance on grenade spam. The Vanguard and Soldier classes take it to an almost-trollish level, chucking grenades left and right 'till the character finally eats it. Hilariously, they [[ArtificialStupidity aren't necessarily good at it]]; it's not uncommon for AI mooks to ''grenade themselves''.
13th Nov '15 4:49:26 AM REV6Pilot
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* Ogres in ''VideoGame/{{Quake}}'' do this on Nightmare difficulty. Ditto for Gunners in ''VideoGame/QuakeII'', with their auto-fire grenade launchers. The player can do this, too, with the grenade launcher in the first game and sufficient grenades in the later.
* ''VideoGame/ResidentEvil5'' is a borderline case when grenades come into play. For a game that only has a few enemies that shoot, the grenade exclusive mercenaries that make constant use of grenades becomes a little jarring on [[HarderThanHard Professional Mode.]]

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* ''VideoGame/{{Quake}}'':
**
Ogres in ''VideoGame/{{Quake}}'' do this on Nightmare difficulty. difficulty in [[VideoGame/QuakeI the first game]].
**
Ditto for Gunners in ''VideoGame/QuakeII'', with their auto-fire four-shot-burst grenade launchers. [[FromBadToWorse It gets worse]] in certain source ports that improve their AI so they account for vertical angle when firing, dramatically increasing their accuracy and range. In ''VideoGame/QuakeIV'' he got a much needed {{nerf}}, and can only launch one (though more powerful) grenade after a conspicuously long and noisy wind-up.
**
The player can do this, too, with isn't excluded from the list, on the other hand. The grenade launcher in ''VideoGame/{{Quake|I}}'' fires more than one grenade per second and features BottomlessMagazines, while the first game one in ''VideoGame/QuakeIV'' has a very similar rate of fire, a generos magazine capacity of 8 grenades, and sufficient grenades in a very quick reload interval. In ''VideoGame/QuakeII'', it's a less powerful tactic, as the later.
launcher needs two whole seconds to reload every individual grenade, and launching them by hand has a surprisingly long warmup animation and is even slower to throw multiple ones. It's still very much feasible if you have the height advantage, though.
* ''VideoGame/ResidentEvil5'' is a borderline case when grenades come into play. For a game that only has a few enemies that shoot, the grenade exclusive mercenaries that make constant use of grenades becomes them become a little jarring on [[HarderThanHard Professional Mode.]]Mode]].
5th Nov '15 9:41:39 AM Berrenta
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In most shooting games; whether they be first person, third person or otherwise, grenades would be one of the weapons available for use. Now, grenades are [[CaptainObvious designed to hurt]] and kill, and prove to be very effective methods against the enemy. As one of the characters in the Australian TV series ''Fire'' put it, lobbing a grenade is the best and quickest way to split up a platoon.

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In most shooting games; whether they be first person, third person or otherwise, grenades would be one of the weapons available for use. Now, grenades are [[CaptainObvious designed to hurt]] hurt and kill, and prove to be very effective methods against the enemy. As one of the characters in the Australian TV series ''Fire'' put it, lobbing a grenade is the best and quickest way to split up a platoon.
7th Jun '15 3:44:35 PM BURGINABC
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However [[ThisIsNotThatTrope that is not this trope]]. Grenade Spam is when it all goes wrong, when more grenades are used [[HyperspaceArsenal than a soldier can conceivably carry]], to the point that there are more grenades than bullets used. This can and does result in incredible frustration in multiplayer and single player alike, as it is seen as a cheap tactic, especially when the computer infinitely spawns grenades out of thin air.

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However [[ThisIsNotThatTrope that is not this trope]]. Grenade Spam is when it all goes wrong, when more grenades are used [[HyperspaceArsenal than a soldier can conceivably carry]], to the point that there are more grenades than bullets used. This can and does sometimes result in incredible frustration in multiplayer and single player alike, as it is seen as a cheap tactic, especially when the computer infinitely spawns grenades out of thin air.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.GrenadeSpam