History Main / GrenadeSpam

27th Mar '16 12:21:51 PM FridgeGuy2016
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** The trope is not so bad in games outside the ''Modern Warfare'' series or in multiplayer, but it can feel like there's a helicopter with an infinite grenade launcher constantly targeting you. The PC version had it even worse, as you could have fifty players per server (compared to just 18 in the console versions), leading to [[https://www.youtube.com/watch?v=DK4WXnfOiLU horrible yet amazing things like this]].

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** The trope is not so bad in games outside the ''Modern Warfare'' series or in multiplayer, but it can feel like there's a helicopter with an infinite grenade launcher launcher[[Paranoia Fuel constantly targeting you.you]]. The PC version had it even worse, as you could have fifty players per server (compared to just 18 in the console versions), leading to [[https://www.youtube.com/watch?v=DK4WXnfOiLU horrible yet amazing things like this]].
22nd Mar '16 1:55:22 PM REV6Pilot
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* ''VideoGame/SoldierOfFortune II'' already was "Grenade of Grenade" half a decade before ''Modern Warfare'' rolled by. Mooks do this liberally starting with the Colombia mission. TheAllSeeingAI, on top of [[TheComputerIsACheatingBastard some other cheats]], allows terrorists to know exactly where you are and the perfect arc to toss a nade so it lands on your feet and {{one hit kills}}s you dead. One reviewer even joked that by the end of the game, the player would [[CallingYourAttacks know the word for "grenade" in several different languages]], and he's not wrong. To boot, two things worsen things: there's no GrenadeHotPotato on the player's part (the mooks can CatchAndReturn, but not you), and you can't return the spamming favor, since Mullins for some reason has the most sluggish animations possible to equip a grenade, pull the pin, and throw it, taking more than two seconds per toss.

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* ''VideoGame/SoldierOfFortune II'' already was "Grenade of Grenade" half a decade before ''Modern Warfare'' rolled by. Mooks do this liberally starting with the Colombia mission. TheAllSeeingAI, on top of [[TheComputerIsACheatingBastard some other cheats]], allows terrorists to know exactly where you are and the perfect arc to toss a nade so it lands on your feet and {{one hit kills}}s kill}}s you dead. One reviewer even joked that by the end of the game, the player would [[CallingYourAttacks know the word for "grenade" in several different languages]], and he's not wrong. To boot, two things worsen things: there's no GrenadeHotPotato on the player's part (the mooks can CatchAndReturn, but not you), and you can't return the spamming favor, since Mullins for some reason has the most sluggish animations possible to equip a grenade, pull the pin, and throw it, taking more than two seconds per toss.
22nd Mar '16 1:54:59 PM REV6Pilot
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* Mooks in ''VideoGame/SoldierOfFortune II'' do this liberally starting with the Colombia mission. They apparently have learned to cook off their nades, making it more difficult to avoid being gibbed. Too bad there's no GrenadeHotPotato here. One reviewer even joked that by the end of the game, the player would [[CallingYourAttacks know the word for "grenade" in several different languages]].

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* Mooks in ''VideoGame/SoldierOfFortune II'' already was "Grenade of Grenade" half a decade before ''Modern Warfare'' rolled by. Mooks do this liberally starting with the Colombia mission. They apparently have learned TheAllSeeingAI, on top of [[TheComputerIsACheatingBastard some other cheats]], allows terrorists to cook off their nades, making know exactly where you are and the perfect arc to toss a nade so it more difficult to avoid being gibbed. Too bad there's no GrenadeHotPotato here. lands on your feet and {{one hit kills}}s you dead. One reviewer even joked that by the end of the game, the player would [[CallingYourAttacks know the word for "grenade" in several different languages]].languages]], and he's not wrong. To boot, two things worsen things: there's no GrenadeHotPotato on the player's part (the mooks can CatchAndReturn, but not you), and you can't return the spamming favor, since Mullins for some reason has the most sluggish animations possible to equip a grenade, pull the pin, and throw it, taking more than two seconds per toss.
16th Dec '15 1:06:38 PM CountDorku
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* ''VideoGame/StarWarsBattlefront'' has mooks that are infamous for their reliance on grenade spam. The Vanguard and Soldier classes take it to an almost-trollish level, chucking grenades left and right 'till the character finally eats it.

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* ''VideoGame/StarWarsBattlefront'' has mooks that are infamous for their reliance on grenade spam. The Vanguard and Soldier classes take it to an almost-trollish level, chucking grenades left and right 'till the character finally eats it. Hilariously, they [[ArtificialStupidity aren't necessarily good at it]]; it's not uncommon for AI mooks to ''grenade themselves''.
13th Nov '15 4:49:26 AM REV6Pilot
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* Ogres in ''VideoGame/{{Quake}}'' do this on Nightmare difficulty. Ditto for Gunners in ''VideoGame/QuakeII'', with their auto-fire grenade launchers. The player can do this, too, with the grenade launcher in the first game and sufficient grenades in the later.
* ''VideoGame/ResidentEvil5'' is a borderline case when grenades come into play. For a game that only has a few enemies that shoot, the grenade exclusive mercenaries that make constant use of grenades becomes a little jarring on [[HarderThanHard Professional Mode.]]

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* ''VideoGame/{{Quake}}'':
**
Ogres in ''VideoGame/{{Quake}}'' do this on Nightmare difficulty. difficulty in [[VideoGame/QuakeI the first game]].
**
Ditto for Gunners in ''VideoGame/QuakeII'', with their auto-fire four-shot-burst grenade launchers. [[FromBadToWorse It gets worse]] in certain source ports that improve their AI so they account for vertical angle when firing, dramatically increasing their accuracy and range. In ''VideoGame/QuakeIV'' he got a much needed {{nerf}}, and can only launch one (though more powerful) grenade after a conspicuously long and noisy wind-up.
**
The player can do this, too, with isn't excluded from the list, on the other hand. The grenade launcher in ''VideoGame/{{Quake|I}}'' fires more than one grenade per second and features BottomlessMagazines, while the first game one in ''VideoGame/QuakeIV'' has a very similar rate of fire, a generos magazine capacity of 8 grenades, and sufficient grenades in a very quick reload interval. In ''VideoGame/QuakeII'', it's a less powerful tactic, as the later.
launcher needs two whole seconds to reload every individual grenade, and launching them by hand has a surprisingly long warmup animation and is even slower to throw multiple ones. It's still very much feasible if you have the height advantage, though.
* ''VideoGame/ResidentEvil5'' is a borderline case when grenades come into play. For a game that only has a few enemies that shoot, the grenade exclusive mercenaries that make constant use of grenades becomes them become a little jarring on [[HarderThanHard Professional Mode.]]Mode]].
5th Nov '15 9:41:39 AM Berrenta
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In most shooting games; whether they be first person, third person or otherwise, grenades would be one of the weapons available for use. Now, grenades are [[CaptainObvious designed to hurt]] and kill, and prove to be very effective methods against the enemy. As one of the characters in the Australian TV series ''Fire'' put it, lobbing a grenade is the best and quickest way to split up a platoon.

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In most shooting games; whether they be first person, third person or otherwise, grenades would be one of the weapons available for use. Now, grenades are [[CaptainObvious designed to hurt]] hurt and kill, and prove to be very effective methods against the enemy. As one of the characters in the Australian TV series ''Fire'' put it, lobbing a grenade is the best and quickest way to split up a platoon.
7th Jun '15 3:44:35 PM BURGINABC
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However [[ThisIsNotThatTrope that is not this trope]]. Grenade Spam is when it all goes wrong, when more grenades are used [[HyperspaceArsenal than a soldier can conceivably carry]], to the point that there are more grenades than bullets used. This can and does result in incredible frustration in multiplayer and single player alike, as it is seen as a cheap tactic, especially when the computer infinitely spawns grenades out of thin air.

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However [[ThisIsNotThatTrope that is not this trope]]. Grenade Spam is when it all goes wrong, when more grenades are used [[HyperspaceArsenal than a soldier can conceivably carry]], to the point that there are more grenades than bullets used. This can and does sometimes result in incredible frustration in multiplayer and single player alike, as it is seen as a cheap tactic, especially when the computer infinitely spawns grenades out of thin air.
7th Jun '15 3:32:50 PM BURGINABC
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* ''VideoGame/{{Splatoon}}'' has amongst its varied ink weaponry explosive sub weapons like ink grenades and ink bombs (as in water bombs filled with ink). While the use of these weapons is usually limited by using up a big chunk of the Inkling's [[ManaMeter ink supply]] when thrown, some [[LimitBreak special weapons]] grant unlimited ammounts of these for a limited time. As the game puts it: ''"Bombs away!"''

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* ''VideoGame/{{Splatoon}}'' An unusually [[TropesAreNotBad intentional and controlled]] example occurs in ''VideoGame/{{Splatoon}}'', which has amongst its varied ink weaponry explosive sub weapons like ink grenades and ink bombs (as in water bombs filled with ink). While the use of these weapons is usually limited by using up a big chunk of the Inkling's [[ManaMeter ink supply]] when thrown, some the [[LimitBreak special weapons]] grant weapon]] called "Bomb Rush" grants unlimited ammounts of these for a limited time. As the game puts it: ''"Bombs away!"''
24th May '15 11:32:55 AM Elbruno
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* ''VideoGame/{{Splatoon}}'' has amongst its varied ink weaponry explosive sub weapons like ink grenades and ink bombs (as in water bombs filled with ink). While the use of these weapons is usually limited by using up a big chunk of the Inkling's [[ManaMeter ink supply]] when thrown, some [[LimitBreak special weapons]] grant unlimited ammounts of these for a limited time. As the game puts it: ''"Fire at will!"''

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* ''VideoGame/{{Splatoon}}'' has amongst its varied ink weaponry explosive sub weapons like ink grenades and ink bombs (as in water bombs filled with ink). While the use of these weapons is usually limited by using up a big chunk of the Inkling's [[ManaMeter ink supply]] when thrown, some [[LimitBreak special weapons]] grant unlimited ammounts of these for a limited time. As the game puts it: ''"Fire at will!"''
''"Bombs away!"''
10th May '15 6:48:40 AM Elbruno
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to:

* ''VideoGame/{{Splatoon}}'' has amongst its varied ink weaponry explosive sub weapons like ink grenades and ink bombs (as in water bombs filled with ink). While the use of these weapons is usually limited by using up a big chunk of the Inkling's [[ManaMeter ink supply]] when thrown, some [[LimitBreak special weapons]] grant unlimited ammounts of these for a limited time. As the game puts it: ''"Fire at will!"''
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