History Main / GrenadeLauncher

12th Aug '16 8:33:50 PM MrNickelodeon
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[[folder:Theme Parks]]
* In the ''Ride/{{Jaws}}'' ride at Ride/UniversalStudios, Captain Jake's Amity Boat Tours make it so all skippers are equipped with grenade launchers in the event of another shark attack. Of course, the skipper that the guests ride with ends up having to use it.
[[/folder]]
6th Aug '16 2:20:28 PM UmbrellasWereAwesome
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** All Promethean Knights come equipped with a grenade launcher.

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** All Promethean Knights come equipped with a grenade launcher. Additionally, the "Dying Star" Lightrifle in ''VideoGame/Halo5Guardians'' Warzone fires sticky energy bombs.
6th Aug '16 3:18:00 AM UmbrellasWereAwesome
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** On the Covenant side, there's the Brute Shot, a typical example of the Brutes' utter lack of subtlety, complete with a huge-ass [[BayonetYa bayonet]]. ''VideoGame/HaloReach'' introduces the Concussion Rifle (pretty much an Elite version of the Brute Shot redesigned to look less crude) and the Plasma Launcher (which [[ExactlyWhatItSaysOnTheTin shoots homing plasma grenades]]). ''VideoGame/Halo5Guardians'' replaces the Concussion Rifle with the Plasma Caster, which can fire a charged sticky round that not only explodes, but releases additionally explosives. Also, the fuel rod cannon acted like one in the original ''VideoGame/HaloCombatEvolved''.

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** On the Covenant side, there's the Brute Shot, a typical example of the Brutes' utter lack of subtlety, complete with a huge-ass [[BayonetYa bayonet]]. ''VideoGame/HaloReach'' introduces the Concussion Rifle (pretty much an Elite version of the Brute Shot redesigned to look less crude) and the Plasma Launcher (which [[ExactlyWhatItSaysOnTheTin shoots homing plasma grenades]]). ''VideoGame/Halo5Guardians'' replaces the Concussion Rifle with the Plasma Caster, which can fire a charged sticky round that not only explodes, but releases additionally additional explosives. Also, the fuel rod cannon acted like one in the original ''VideoGame/HaloCombatEvolved''.
6th Aug '16 3:17:16 AM UmbrellasWereAwesome
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** On the Covenant side, there's the Brute Shot, a typical example of the Brutes' utter lack of subtlety, complete with a huge-ass [[BayonetYa bayonet]]. ''VideoGame/HaloReach'' introduces the Concussion Rifle (pretty much the an Elite-version of the Brute Shot redesigned to look less crude) and the Plasma Launcher (which [[ExactlyWhatItSaysOnTheTin shoots homing plasma grenades]]). ''VideoGame/Halo5Guardians'' replaces the Concussion Rifle with the Plasma Caster, which can fire a charged sticky round that not only explodes, but releases additionally explosives. Also, the fuel rod cannon acted like one in the original ''VideoGame/HaloCombatEvolved''.

to:

** On the Covenant side, there's the Brute Shot, a typical example of the Brutes' utter lack of subtlety, complete with a huge-ass [[BayonetYa bayonet]]. ''VideoGame/HaloReach'' introduces the Concussion Rifle (pretty much the an Elite-version Elite version of the Brute Shot redesigned to look less crude) and the Plasma Launcher (which [[ExactlyWhatItSaysOnTheTin shoots homing plasma grenades]]). ''VideoGame/Halo5Guardians'' replaces the Concussion Rifle with the Plasma Caster, which can fire a charged sticky round that not only explodes, but releases additionally explosives. Also, the fuel rod cannon acted like one in the original ''VideoGame/HaloCombatEvolved''.
6th Aug '16 3:16:12 AM UmbrellasWereAwesome
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* ''Franchise/{{Halo}}'' has the Brute Shot used by the Covenant, a typical example of the Brutes' utter lack of subtlety, complete with a huge-ass [[BayonetYa bayonet]]. ''Halo: Reach'' introduces the Concussion Rifle (pretty much the Brute Shot redesigned to look less crude in the hands of the Elites), the Plasma Launcher (which [[ExactlyWhatItSaysOnTheTin shoots homing plasma grenades]]) and an actual break-action human Grenade Launcher. The latter is different from many, as it will detonate on a fuse when shot 'normally', but holding down the trigger allows for remote detonation (and arms an EMP mode which shorts out shields and vehicles). Because you need to literally have it explode in somebody's face (or between their feet) for a OneHitKill, fans and the producers have nicknamed the Grenade Launcher the 'Pro Pipe'. ''VideoGame/{{Halo 4}}'' introduces the Sticky Detonator, which function like ''Reach's'' Grenade Launcher.
** The fuel rod cannon acted like one in the original ''Halo''.
* ''VideoGame/HalfLife1'' includes a somewhat unrealistic grenade launcher as a SecondaryFire on the [=MP5=]. The grenade fires on an extremely limited arc and explodes on contact with anything, regardless of the distance, which can take you out as well if your aim's off.
* ''VideoGame/HalfLife2'' features a similar gun that has the same behavior. Meanwhile the Combine Pulse Rifle has a high-tech equivalent to the Grenade Launcher, but seeing as it's firing what amounts to a bouncy ball of death, it doesn't quite fall under standard guidelines for a grenade.

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* ''Franchise/{{Halo}}'' has a large variety of such:
** On the Covenant side, there's
the Brute Shot used by the Covenant, Shot, a typical example of the Brutes' utter lack of subtlety, complete with a huge-ass [[BayonetYa bayonet]]. ''Halo: Reach'' ''VideoGame/HaloReach'' introduces the Concussion Rifle (pretty much the an Elite-version of the Brute Shot redesigned to look less crude in the hands of the Elites), crude) and the Plasma Launcher (which [[ExactlyWhatItSaysOnTheTin shoots homing plasma grenades]]) and an grenades]]). ''VideoGame/Halo5Guardians'' replaces the Concussion Rifle with the Plasma Caster, which can fire a charged sticky round that not only explodes, but releases additionally explosives. Also, the fuel rod cannon acted like one in the original ''VideoGame/HaloCombatEvolved''.
** On the UNSC side, there's ''VideoGame/HaloReach''[='s=]
actual break-action human Grenade Launcher. The latter is different from many, as it will Launcher, which has some unique features not always found in shooters; it'll detonate on a fuse when shot 'normally', but holding down the trigger allows for remote detonation (and arms an EMP mode which shorts out shields and vehicles). Because you need to literally have it explode in somebody's face (or between their feet) for a OneHitKill, fans and the producers have nicknamed the Grenade Launcher the 'Pro Pipe'. There's also ''VideoGame/{{Halo 4}}'' introduces the 4}}''[='s=] Sticky Detonator, which function like ''Reach's'' is basically just a miniature Grenade Launcher.
** The fuel rod cannon acted like one in the original ''Halo''.
All Promethean Knights come equipped with a grenade launcher.
* ''VideoGame/HalfLife'':
**
''VideoGame/HalfLife1'' includes a somewhat unrealistic grenade launcher as a SecondaryFire on the [=MP5=]. The grenade fires on an extremely limited arc and explodes on contact with anything, regardless of the distance, which can take you out as well if your aim's off.
* ** ''VideoGame/HalfLife2'' features a similar gun that has the same behavior. Meanwhile the Combine Pulse Rifle has a high-tech equivalent to the Grenade Launcher, but seeing as it's firing what amounts to a bouncy ball of death, it doesn't quite fall under standard guidelines for a grenade.
12th Jul '16 2:05:44 PM AMNK
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** ''VideoGame/UnrealTournamentIII''[='=]s version of the Rocket Launcher is a hybrid between the ''200X'' RL (primary fire: one rocket; secondary fire: charge to fire up to three rockets), but holding the secondary fire also allows the user to cycle between three kinds of attacks with the primary fire, one of them being Grenades, thus making the weapon also a Grenade Launcher of sorts.

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** ''VideoGame/UnrealTournamentIII''[='=]s version of the Rocket Launcher is a hybrid between keeps the ''200X'' firemodes from the ''[=200X=]''[='=]s RL (primary fire: one rocket; secondary fire: charge to fire up to three rockets), but holding the secondary fire also allows the user to cycle between three kinds of attacks with the primary fire, one of them being Grenades, thus making the weapon also a Grenade Launcher of sorts.
12th Jul '16 11:52:17 AM AMNK
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* The Eightball rocket launcher in the ''VideoGame/{{Unreal}}'' series can function as a grenade launcher of sorts. By using SecondaryFire, rockets are ejected without igniting their motors. Just like primary fire, holding down the trigger allows you to fire up to 8, 6, or 3 at once. (Depending on the game)
** The ''[[VideoGame/UnrealTournament2004 200X]]'' games have assault rifles with integrated grenade launchers as starting weapons. Also, ''2004'' has a Grenade Launcher weapon which is actually a StickyBomb launcher: it's remote-detonated projectiles (8 max) magnetically attach themselves onto the target, exploding when their owner triggers them or dies. The [[ShortRangeShotgun Flak Cannon]] also has a grenade SecondaryFire that will usually one-hit kill on a direct hit.

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* The Eightball rocket launcher in the ''VideoGame/{{Unreal}}'' series can function as a grenade launcher of sorts. By using SecondaryFire, rockets are ejected without igniting their motors. Just like primary fire, holding down the trigger allows you to fire up to 8, 6, or 3 at once. (Depending on the game)
game).
** The ''[[VideoGame/UnrealTournament2004 200X]]'' games have assault rifles with integrated grenade launchers as starting weapons. Also, ''2004'' has a Grenade Launcher weapon which is actually a StickyBomb launcher: it's remote-detonated projectiles (8 max) magnetically attach themselves onto the target, exploding when their owner triggers them or dies. The [[ShortRangeShotgun Flak Cannon]] dies.
** ''VideoGame/UnrealIITheAwakening'' has the Canister Gun, which is a Grenade Launcher with sockets for up to 6 kinds of grenades.
** ''VideoGame/UnrealTournamentIII''[='=]s version of the Rocket Launcher is a hybrid between the ''200X'' RL (primary fire: one rocket; secondary fire: charge to fire up to three rockets), but holding the secondary fire
also has allows the user to cycle between three kinds of attacks with the primary fire, one of them being Grenades, thus making the weapon also a grenade SecondaryFire that will usually one-hit kill on a direct hit.Grenade Launcher of sorts.


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* ''VideoGame/{{Nexuiz}}'' and its SpiritualSuccessor ''VideoGame/{{Xonotic}}'' have the Mortar, whose secondary fire launches projectile grenades, and the Electro, whose secondary fire works the same as the Mortar, but launches instead small energy balls which explode on contact with enemies (and Electro primary shots).
20th Jun '16 11:29:50 PM Chabal2
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* ''VideoGame/DawnOfWar'': Imperial Guardsmen and Chaos Cultists can be upgraded to carry grenade launchers, whose long range keeps them alive for slightly longer.
* ''VideoGame/EmpireEarth'''s first anti-tank infantry unit is a grenade launcher, but the weapon behaves more like its replacement, the bazooka. The only modern-age arcing weapons are mortars and artillery.
12th Jun '16 4:38:04 PM Pseudoname
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* In ''VideoGame/{{Evolve}}'', the character [[CombatMedic Caira]] wields a napalm grenade launcher that inflicts a burn DOT.
28th Apr '16 6:19:34 PM apm483@gmail.com
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* And now we have the Raytheon Pike, a ''guided missile'' that can be fired from the [=FN=] [=EGLM=] and the Heckler & Koch M320.
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