History Main / GravityBarrier

22nd Apr '17 1:13:45 PM CosmicFerret
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* In the ''[[LegoAdaptationGame Lego Star Wars]]'' games, the only way of knowing you've encountered one of these, especially when there appears to be a ledge on the other side, is attempting to cross with an astromech droid.

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* In the ''[[LegoAdaptationGame Lego Star Wars]]'' ''VideoGame/LegoStarWars'' games, the only way of knowing you've encountered one of these, especially when there appears to be a ledge on the other side, is attempting to cross with an astromech droid.
11th Mar '17 11:50:42 AM nombretomado
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* ''MetalGearSolidVThePhantomPain'': The Afghanistan area of operations, which mostly consists of valleys surrounded by towering cliffs, uses gravity barriers quite extensively. However, it's usually not at all apparent which parts ''are'' barriers and which parts you're supposed to be able to hike up, thanks to the game's dynamic mounting system, which can sometimes impede your progress on a shin-high rock if the angle is too steep. [[ArtisticLicensePhysics Unless you're riding your horse, of course, in which case you can climb seventy or eighty degree slopes with no problem]].

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* ''MetalGearSolidVThePhantomPain'': ''VideoGame/MetalGearSolidVThePhantomPain'': The Afghanistan area of operations, which mostly consists of valleys surrounded by towering cliffs, uses gravity barriers quite extensively. However, it's usually not at all apparent which parts ''are'' barriers and which parts you're supposed to be able to hike up, thanks to the game's dynamic mounting system, which can sometimes impede your progress on a shin-high rock if the angle is too steep. [[ArtisticLicensePhysics Unless you're riding your horse, of course, in which case you can climb seventy or eighty degree slopes with no problem]].
10th Mar '17 8:02:36 PM Steven
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* ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' uses a variety of barriers. Right in the start of the game, you're on a high plateau with the rest of Hyrule right below you. Even if you tried to climb down, the game still treats it as a bottomless pit and dumps you back on high ground. Once you get the paraglider, the land below is accessible. While the world map is ''massive'', you can't go beyond the boundaries of the map due to really tall cliffsides that you can't climb no matter how much stamina you have. Trying to go in the ocean beyond or past the desert to the west just has an InvisibleWall with the game telling you that you can't go any further.
19th Sep '16 3:43:45 PM AndyLA
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* The world of ''VideoGame/BrutalLegend'' is surrounded by tall cliffs. Take so much as a single step out of bounds and you get flung into oblivion.
6th Aug '16 2:35:33 AM UmbrellasWereAwesome
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** Somewhat averted in Multiplayer in Halo 2, where super jumping (due to a patch gone right on xbox live) DOESN'T kill the player, even though they may fall in excess of 50 metres. Or how easy it is to get on the outside of the maps and fall off.

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** Somewhat averted in Multiplayer multiplayer in Halo 2, ''Halo 2'', where super jumping (due to a patch gone right on xbox live) Xbox Live) DOESN'T kill the player, even though they may fall in excess of 50 metres. Or Comes in handy with how easy it is to get on the outside of the maps and fall off.
5th Jun '16 8:06:37 AM Saber15
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* ''[[Videogame/MechWarrior MechWarrior LivingLegends]]'' typically hems in the map with mountain ranges, though it's almost always possible to walk around them in a mech, drive over the mountains in a HoverTank or simply fly over in an aircraft, where you will be confronted with a [[BorderPatrol prompt to return to mission boundaries within 10 seconds or die]]. On the SpaceZone map 'Extremity' if you somehow manage to reach the end of the spinning asteroid before the border patrol kills you, you'll tumble off the map into interplanetary space.

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* ''[[Videogame/MechWarrior MechWarrior LivingLegends]]'' Living Legends]]'' typically hems in the map maps with mountain ranges, though it's almost always possible to walk around them in a mech, drive over the mountains in a HoverTank or simply fly over in an aircraft, where you will be confronted with a [[BorderPatrol prompt to return to mission boundaries within 10 seconds or die]]. On the SpaceZone map 'Extremity' if you somehow manage to reach the end of the spinning asteroid before the border patrol kills you, you'll tumble off the map into interplanetary space. Community maps like 'Carbon' can ring the map with deep, nigh-inescapable oceans.
5th Jun '16 8:05:27 AM Saber15
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Added DiffLines:

* ''[[Videogame/MechWarrior MechWarrior LivingLegends]]'' typically hems in the map with mountain ranges, though it's almost always possible to walk around them in a mech, drive over the mountains in a HoverTank or simply fly over in an aircraft, where you will be confronted with a [[BorderPatrol prompt to return to mission boundaries within 10 seconds or die]]. On the SpaceZone map 'Extremity' if you somehow manage to reach the end of the spinning asteroid before the border patrol kills you, you'll tumble off the map into interplanetary space.
5th Mar '16 10:56:54 AM WarriorsGate
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Added DiffLines:

* ''MetalGearSolidVThePhantomPain'': The Afghanistan area of operations, which mostly consists of valleys surrounded by towering cliffs, uses gravity barriers quite extensively. However, it's usually not at all apparent which parts ''are'' barriers and which parts you're supposed to be able to hike up, thanks to the game's dynamic mounting system, which can sometimes impede your progress on a shin-high rock if the angle is too steep. [[ArtisticLicensePhysics Unless you're riding your horse, of course, in which case you can climb seventy or eighty degree slopes with no problem]].
30th Jan '16 11:20:43 AM Morgenthaler
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* ''{{Ironclaw}}'' included a GravityBarrier in a TabletopRPG. In the middle of the map are the Walls of Calabria: a v-shaped cliff formation leagues long and a mile and a half high. Of course, they're not as much of an obstacle for the flying races, and the second edition reveals that a Noble House of Bats claim the caves riddling it as their domain.

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* ''{{Ironclaw}}'' ''TabletopGame/{{Ironclaw}}'' included a GravityBarrier in a TabletopRPG. In the middle of the map are the Walls of Calabria: a v-shaped cliff formation leagues long and a mile and a half high. Of course, they're not as much of an obstacle for the flying races, and the second edition reveals that a Noble House of Bats claim the caves riddling it as their domain.
7th Dec '15 12:37:42 PM TARINunit9
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* ''VideoGame/{{Portal2}}'' has these towards the end. Normally, Chell takes no damage from falling, since she's wearing the long-fall boots (Chell even falls over 4 km and survives at one point.) However, the last set of puzzles has a bunch of pits which kill you if you fall in them. Oddly, earlier puzzles had similar pits that killed you with a plausible explanation (there's toxic waste in the pits), but the pits in chapter 8 onwards are empty.

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* ''VideoGame/{{Portal2}}'' has these towards the end. Normally, Chell takes no damage from falling, since she's wearing the long-fall boots (Chell even falls over 4 km and survives at one point.) However, the last set of puzzles has a bunch of pits which kill you if you fall in them. Oddly, earlier puzzles had similar pits that killed you you, but with a plausible and more immediate explanation (there's toxic waste in the pits), but the pits in chapter 8 onwards are empty.empty.
** The implication is actually that [[spoiler:Chell survives the later level pits too, but is then killed by the reactor meltdown. Obviously the developers aren't going to make you wait 20 minutes in a pit for that to happen.]]
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