Follow TV Tropes

Following

History Main / GrandTabletopRulesList

Go To

OR

Is there an issue? Send a MessageReason:
None


'''Rule 3 - Know Your God:''' If your GM has just started playing StarWars: KnightsOfTheOldRepublic, start playing it too. It's likely that some element from it will come up in some way or another.

to:

'''Rule 3 - Know Your God:''' If your GM has just started playing StarWars: KnightsOfTheOldRepublic, Franchise/StarWars: VideoGame/KnightsOfTheOldRepublic, start playing it too. It's likely that some element from it will come up in some way or another.
Is there an issue? Send a MessageReason:
None


* '''Rookie Players''': Hey, let's barrel on in without checking for traps.

to:

* '''Rookie Players''': [[LeeroyJenkins Hey, let's barrel on in without checking for traps.]]
Is there an issue? Send a MessageReason:
None


----

to:

--------
'''Rule 13 - Dice Sounds are Bad:''' If you hear dice rolling behind the GM screen, be very wary. Something is about to ambush you.
* '''Rule 13.5 - Dice Sounds are Good:''' If you hear the GM rolling some dice after you just announced you were doing something even remotely cool, expect a little leeway and maybe even a miracle. If nothing else, rolling dice indicates that he's giving you a chance.
Is there an issue? Send a MessageReason:
None


'''Rule Prime - All The World Is Your Enemy:''' The GM is cruel, incompetent, trying to railroad you through a pre-planned path, or any combination of the three. The other players are useless noobs or cutthroat munchkins out to kill their fellow [=PCs=] (and steal their stuff!), and you'll have to be an even better one to survive. Coherent plot and story, let alone any kind of collaboration between GMs and Players is a pipe dream. Trying to talk to the group about any concerns can only make them worse. The guy who brought snacks is actually a government assassin wearing a rubber mask, and the snacks are deadly poison. This is the underlying assumption behind the rest of this list - if it doesn't apply to your gaming group, not only might this list misinform you, it might send you into a spiral of suicidal depression from which your love of gaming never recovers. On the other hand, if you live in a webcomic of any kind, this is ''always'' true.

to:

'''Rule Prime - All The World Is Your Enemy:''' The GM is cruel, incompetent, trying to railroad you through a pre-planned path, or any combination of the three. The other players are useless noobs or cutthroat munchkins out to kill their fellow [=PCs=] (and steal their stuff!), and you'll have to be an even better one to survive. Coherent plot and story, let alone any kind of collaboration between GMs [=GMs=] and Players is a pipe dream. Trying to talk to the group about any concerns can only make them worse. The guy who brought snacks is actually a government assassin wearing a rubber mask, and the snacks are deadly poison. This is the underlying assumption behind the rest of this list - if it doesn't apply to your gaming group, not only might this list misinform you, it might send you into a spiral of suicidal depression from which your love of gaming never recovers. On the other hand, if you live in a webcomic of any kind, this is ''always'' true.
Is there an issue? Send a MessageReason:
None


# You're going to lose it all very soon.

to:

# [[BagOfSpilling You're going to lose it all very soon.]]
Is there an issue? Send a MessageReason:
None


'''Rule Prime - All The World Is Your Enemy:''' The GM is cruel, incompetent, trying to railroad you through a pre-planned path, or any combination of the three. The other players are useless noobs or cutthroat munchkins out to kill their fellow PCs (and steal their stuff!), and you'll have to be an even better one to survive. Coherent plot and story, let alone any kind of collaboration between GMs and Players is a pipe dream. Trying to talk to the group about any concerns can only make them worse. The guy who brought snacks is actually a government assassin wearing a rubber mask, and the snacks are deadly poison. This is the underlying assumption behind the rest of this list - if it doesn't apply to your gaming group, not only might this list misinform you, it might send you into a spiral of suicidal depression from which your love of gaming never recovers. On the other hand, if you live in a webcomic of any kind, this is ''always'' true.

to:

'''Rule Prime - All The World Is Your Enemy:''' The GM is cruel, incompetent, trying to railroad you through a pre-planned path, or any combination of the three. The other players are useless noobs or cutthroat munchkins out to kill their fellow PCs [=PCs=] (and steal their stuff!), and you'll have to be an even better one to survive. Coherent plot and story, let alone any kind of collaboration between GMs and Players is a pipe dream. Trying to talk to the group about any concerns can only make them worse. The guy who brought snacks is actually a government assassin wearing a rubber mask, and the snacks are deadly poison. This is the underlying assumption behind the rest of this list - if it doesn't apply to your gaming group, not only might this list misinform you, it might send you into a spiral of suicidal depression from which your love of gaming never recovers. On the other hand, if you live in a webcomic of any kind, this is ''always'' true.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

'''Rule Prime - All The World Is Your Enemy:''' The GM is cruel, incompetent, trying to railroad you through a pre-planned path, or any combination of the three. The other players are useless noobs or cutthroat munchkins out to kill their fellow PCs (and steal their stuff!), and you'll have to be an even better one to survive. Coherent plot and story, let alone any kind of collaboration between GMs and Players is a pipe dream. Trying to talk to the group about any concerns can only make them worse. The guy who brought snacks is actually a government assassin wearing a rubber mask, and the snacks are deadly poison. This is the underlying assumption behind the rest of this list - if it doesn't apply to your gaming group, not only might this list misinform you, it might send you into a spiral of suicidal depression from which your love of gaming never recovers. On the other hand, if you live in a webcomic of any kind, this is ''always'' true.
----
Is there an issue? Send a MessageReason:
None


'''Rule 5 - Rules of Gracious Gratuity:''' Never trust a GM who lets you hand-pick your starting equipment. It means one of two things:

to:

'''Rule 5 - Rules of Gracious Gratuity:''' Never trust a GM who lets you hand-pick your starting equipment. It means one of two three things:


Added DiffLines:

# You're going against enemies who are going to be just as well equipped as you are, at least.
Is there an issue? Send a MessageReason:
None


'''Rule 3 - Know Your God:''' If your GM has just started playing Star Wars Knights of the Old Republic, start playing it too. It's likely that some element from it will come up in some way or another.

to:

'''Rule 3 - Know Your God:''' If your GM has just started playing Star Wars Knights of the Old Republic, StarWars: KnightsOfTheOldRepublic, start playing it too. It's likely that some element from it will come up in some way or another.
Is there an issue? Send a MessageReason:
None


'''Rule 6 - Bought Offerings:''' Game Masters are the Gods of their worlds. As such, they can be [[ThroughHisStomach given an offering]] to help them rule in your favor.

to:

'''Rule 6 - Bought Offerings:''' Game Masters are the Gods of their worlds. As such, they can be [[ThroughHisStomach [[TastesLikeFriendship given an offering]] to help them rule in your favor.
Is there an issue? Send a MessageReason:
None


'''Rule 6 - Bought Offerings:''' Game Masters are the Gods of their worlds. As such, they can be given an offering to help them rule in your favor.

to:

'''Rule 6 - Bought Offerings:''' Game Masters are the Gods of their worlds. As such, they can be [[ThroughHisStomach given an offering offering]] to help them rule in your favor.

Added: 608

Changed: 1078

Is there an issue? Send a MessageReason:
None


'''Rule 1 - Don't Assume:''' Never assume that the {{Mook}} is alone/just a mook. Never assume that the treasure room is trap free. Never assume that the {{GMPC}} you're traveling with is actually on your team. Because...

to:

'''Rule 1 00 - Don't Assume:''' Never assume that The GM is Always Right:''' No matter how eloquently the {{Mook}} is alone/just a mook. Never assume that RulesLawyer states his case for the treasure room is trap free. Never assume that loophole he's trying to abuse, the {{GMPC}} you're traveling with is actually on your team. Because...GM always has the last word.



'''Rule 2 - Everything's a Trap:''' The Mook is a decoy. The Treasure Room is actually the mouth of a monster. The GMPC is part of an underground conspiracy to kill you. The ship you're on is a secret pirate ship. The ruins are rigged to fall at any second. The gem will steal your soul. The treasure chest has a trap in it. The trap you bought for your Ranger to use is actually rigged to trap you.

to:

'''Rule 2 - Everything's a Trap:''' The Mook is a decoy. The Treasure Room is actually 000 - ...But No Players Means No Game:''' Having the mouth of last word doesn't mean the GM can lord it over the players like a monster. The GMPC is part of an underground conspiracy to kill you. The ship you're on is a secret pirate ship. The ruins are rigged to fall at tin-pot dictator. Like any second. The gem other governing body, abuse of power will steal your soul. The treasure chest has a trap in it. The trap you bought for your Ranger eventually lead to use is actually rigged to trap you.a coup d'état.



'''Rule 3 - Know Your God:''' If your GM has just started playing Star Wars Knights of the Old Republic, start playing it too. It's likely that some element from it will come up in some way or another.

to:

'''Rule 3 1 - Know Your God:''' If Don't Assume:''' Never assume that the {{Mook}} is alone/just a mook. Never assume that the treasure room is trap free. Never assume that the {{GMPC}} you're traveling with is actually on your GM has just started playing Star Wars Knights of the Old Republic, start playing it too. It's likely that some element from it will come up in some way or another.team. Because...


Added DiffLines:

'''Rule 2 - Everything's a Trap:''' The Mook is a decoy. The Treasure Room is actually the mouth of a monster. The GMPC is part of an underground conspiracy to kill you. The ship you're on is a secret pirate ship. The ruins are rigged to fall at any second. The gem will steal your soul. The treasure chest has a trap in it. The trap you bought for your Ranger to use is actually rigged to trap you.
----
'''Rule 3 - Know Your God:''' If your GM has just started playing Star Wars Knights of the Old Republic, start playing it too. It's likely that some element from it will come up in some way or another.
----

Top