History Main / GrandFatherClause

13th Jan '18 4:05:54 AM Nyte
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* Linkara of ''WebVideo/AtopTheFourthWall'' is one of the few individuals who can still wear his [[NiceHat signature fedora]] unironically because it's part of his IconicOutfit and taking it away wouldn't be right. That, and he started in 2008, at a time when the fedora was still considered retro and not commonly associated {{jerkass}}es, particularly misogynists -- both of which he's staunchly against. It would be difficult in this day and age for an internet reviewer to wear a fedora with complete seriousness.
12th Jan '18 8:58:37 PM erforce
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* Ditto for UnderwearOfPower, as mentioned above. It still shows up in the comics on the more iconic characters, but you'll almost never see it used in films anymore. Look at the iconic designs for Batman, Superman, ComicBook/{{Wolverine}}, and ComicBook/TheVision. Now compare them to their designs in ''Film/TheDarkKnightSaga'', ''Film/ManOfSteel'', the ''Film/XMen'' movies, and ''Film/AvengersAgeOfUltron''. Even when the costumes are relatively close to the comics, there's absolutely no Underoos.

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* Ditto for UnderwearOfPower, as mentioned above. It still shows up in the comics on the more iconic characters, but you'll almost never see it used in films anymore. Look at the iconic designs for Batman, Superman, ComicBook/{{Wolverine}}, and ComicBook/TheVision. Now compare them to their designs in ''Film/TheDarkKnightSaga'', ''Film/ManOfSteel'', the ''Film/XMen'' movies, ''Film/XMenFilmSeries'', and ''Film/AvengersAgeOfUltron''. Even when the costumes are relatively close to the comics, there's absolutely no Underoos.
29th Dec '17 10:23:54 AM HighCrate
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* ''VideoGame/JustDance'' is the only game entirely dependent on motion controls that remains popular today. While once considered a revolution in gaming, they've fallen heavily into DeaderThanDisco status due to the immense amount of shovelware it produced. Today, motion controls are seen as a cheap gimmick and most games avoid it or at least downplay its presence (there's huge complaints whenever it's there). ''Just Dance'' is the exception, however. It became a big franchise while motion controls were still popular, and has become a staple of house parties all over the world. If a game like ''Just Dance'' were released today, it'd probably be dismissed as shovelware.

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* ''VideoGame/JustDance'' is the only game entirely dependent on motion controls that remains popular today. While once considered a revolution in gaming, they've fallen heavily into DeaderThanDisco status out of favor due to the immense amount of shovelware it produced. Today, motion controls are seen as a cheap gimmick and most games avoid it or at least downplay its presence (there's huge complaints whenever it's there). ''Just Dance'' is the exception, however. It became a big franchise while motion controls were still popular, and has become a staple of house parties all over the world. If a game like ''Just Dance'' were released today, it'd probably be dismissed as shovelware.
21st Dec '17 8:42:59 AM rjd1922
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* In an age where keeping the Japanese names is generally done for the sake of accuracy, a number of ''Franchise/DragonBall'' dubs keep the inaccurate names and terms that originated in the original syndicated Funimation/Ocean Group dub (Saiyan mispronounced as "say-an" instead of "Sai-an" or left as Saiya-jin, Special Beam Cannon instead of Mankankosappo, Destructo Disk instead of Kienzan, etc.), which have become the default English localizations of those names, while new characters retain their Japanese names. With Super/DragonBallSuper, the series was being simulcast with subtitles, so name any dub changes would be known to much more of the audience.
** Funimation's dub of DragonBallKai is a good example of this, as it reversed the majority of changes the old dub had included (such as Mankankosappo and Kienzan), but still kept many of the well known dub name changes (so Saiyan remains mispronounced, and Kaio still becomes 'King Kai').

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* In an age where keeping the Japanese names is generally done for the sake of accuracy, a number of ''Franchise/DragonBall'' dubs keep the inaccurate names and terms that originated in the original syndicated Funimation/Ocean Group dub (Saiyan mispronounced as "say-an" instead of "Sai-an" or left as Saiya-jin, Special Beam Cannon instead of Mankankosappo, Destructo Disk instead of Kienzan, etc.), which have become the default English localizations of those names, while new characters retain their Japanese names. With Super/DragonBallSuper, ''Anime/DragonBallSuper'', the series was being simulcast with subtitles, so name any dub changes would be known to much more of the audience.
** Funimation's Creator/{{Funimation}}'s dub of DragonBallKai ''Anime/DragonBallKai'' is a good example of this, as it reversed the majority of changes the old dub had included (such as Mankankosappo and Kienzan), but still kept many of the well known dub name changes (so Saiyan remains mispronounced, and Kaio still becomes 'King Kai').
20th Dec '17 1:01:05 PM MasterFuzzy
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* There are a handful of paragraphs from the [[UsefulNotes/WeimarRepublic Weimar constitution of 1919]] still in force in the current constitution of TheBerlinRepublic they are even introduced in the form "The paragraphs (Numbers) are part of this Basic Law". They mostly concern the relationship between church and state. Similarly, several treaties entered into by Germany's constituent states and the German Reich prior to 1945 explicitly remain in force despite a general policy of non-continuity between pre-1945 Germany and post-1945 Germany.

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* There are a handful of paragraphs from the [[UsefulNotes/WeimarRepublic Weimar constitution of 1919]] still in force in the current constitution of TheBerlinRepublic they TheBerlinRepublic. They are even introduced in the form form, "The paragraphs (Numbers) are part of this Basic Law". They mostly concern the relationship between church and state. Similarly, several treaties entered into by Germany's constituent states and the German Reich prior to 1945 explicitly remain in force despite a general policy of non-continuity between pre-1945 Germany and post-1945 Germany.
16th Dec '17 8:08:39 AM TheDocCC
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* ''VideoGame/Warhammer40000SpaceMarine'' gets away with the {{Undead Horse Trope}}s of RealIsBrown, ASpaceMarineIsYou, and a virtual ClicheStorm in part because the Warhammer 40,000 setting helped codify some of those tropes and was using others back when the NES was high tech. These tropes aren't quite {{dead|HorseTrope}} yet, but they're being mocked and derided openly. (Still, it's not like they could ''avoid'' ASpaceMarineIsYou.[note]Actually, the protagonist would be a mediocre fit for that trope; read more on that page.[/note]) Cory Rydell and Grey Carter of ''Webcomic/CriticalMiss'' explain fan reactions [[http://www.escapistmagazine.com/articles/view/comics/critical-miss/9123-Critical-Miss-Space-Marine here.]]

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* ''VideoGame/Warhammer40000SpaceMarine'' gets away with the {{Undead Horse Trope}}s of RealIsBrown, ASpaceMarineIsYou, and a virtual ClicheStorm in part because the Warhammer 40,000 setting helped codify some of those tropes and was using others back when the NES was high tech. These tropes aren't quite {{dead|HorseTrope}} yet, but they're being mocked and derided openly. (Still, it's not like they could ''avoid'' ASpaceMarineIsYou.[note]Actually, ASpaceMarineIsYou[[note]]...sort of; the protagonist would be a mediocre fit for that trope; read more on that page.[/note]) [[/note]].) Cory Rydell and Grey Carter of ''Webcomic/CriticalMiss'' explain fan reactions [[http://www.escapistmagazine.com/articles/view/comics/critical-miss/9123-Critical-Miss-Space-Marine here.]]
16th Dec '17 8:06:51 AM TheDocCC
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* ''VideoGame/Warhammer40000SpaceMarine'' gets away with the {{Undead Horse Trope}}s of RealIsBrown, ASpaceMarineIsYou, and a virtual ClicheStorm in part because the setting helped codify some of those tropes and was using others back when the NES was high tech. These tropes aren't quite {{dead|HorseTrope}} yet, but they're being mocked and derided openly. (Still, it's not like they could ''avoid'' ASpaceMarineIsYou.) Cory Rydell and Grey Carter of ''Webcomic/CriticalMiss'' explain fan reactions [[http://www.escapistmagazine.com/articles/view/comics/critical-miss/9123-Critical-Miss-Space-Marine here.]]

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* ''VideoGame/Warhammer40000SpaceMarine'' gets away with the {{Undead Horse Trope}}s of RealIsBrown, ASpaceMarineIsYou, and a virtual ClicheStorm in part because the Warhammer 40,000 setting helped codify some of those tropes and was using others back when the NES was high tech. These tropes aren't quite {{dead|HorseTrope}} yet, but they're being mocked and derided openly. (Still, it's not like they could ''avoid'' ASpaceMarineIsYou.) [note]Actually, the protagonist would be a mediocre fit for that trope; read more on that page.[/note]) Cory Rydell and Grey Carter of ''Webcomic/CriticalMiss'' explain fan reactions [[http://www.escapistmagazine.com/articles/view/comics/critical-miss/9123-Critical-Miss-Space-Marine here.]]
16th Dec '17 7:53:15 AM TheDocCC
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** Indiana's hat shows us another way to deal with this: it would not age well today except with a certain bohemian crowd that Indy would be a bad fit for, but Indy's adventures take place between the 1910's and 1950's, with his age usually realistically reflective of his fictional timeline. If you leave Indy safely in the pulp era, the hat doesn't matter.
13th Dec '17 2:10:33 PM barberbarberjoe
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** The complete inability to crouch, compared to other games and franchises. While sometimes criticized, many players don't mind this, as it helps to maintain the quick pace of the platforming, with the slide ability usually compensating.
29th Oct '17 1:23:32 PM OnGreenDolphinStreet
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** Many other details about the series have been grandfathered in from its 90s origins. For instance, ''Itchy and Scratchy'' airing on Krusty's network would have been obvious analogies in their day to ''WesternAnimation/TomAndJerry'' airing on [[NonIronicClown Bozo's]] network - only ''WesternAnimation/TheItchyAndScratchyShow'' is absurdly gory instead of bloodless and cartoonish, and Krusty is an asshole instead of a lovable jester. These days, both Bozo and ''WesternAnimation/TomAndJerry'' are largely gone, leaving ''Itchy and Scratchy'' a quaint relic of the time before ''WebAnimation/HappyTreeFriends'', and Krusty inexplicably popular in the face of countless {{Monster Clown}}s. But the kids gotta be watching something, so...

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** Many other details about the series have been grandfathered in from its 90s origins. For instance, ''Itchy and Scratchy'' airing on Krusty's network ''The Krusty the Clown Show'' would have been obvious analogies in their day to ''WesternAnimation/TomAndJerry'' airing on [[NonIronicClown Bozo's]] network ''[[NonIronicClown Bozo's Circus]]'' - only ''WesternAnimation/TheItchyAndScratchyShow'' is absurdly gory instead of bloodless and cartoonish, and Krusty is an asshole instead of a lovable jester. These days, both Bozo and ''WesternAnimation/TomAndJerry'' are largely gone, leaving ''Itchy and Scratchy'' a quaint relic of the time before ''WebAnimation/HappyTreeFriends'', and Krusty inexplicably popular in the face of countless {{Monster Clown}}s. But the kids gotta be watching something, so...
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http://tvtropes.org/pmwiki/article_history.php?article=Main.GrandFatherClause