History Main / GrandFantasia

5th Dec '12 1:45:57 AM justanid
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Grand Fantasia is a free-to-play MMORPG set in an expansive fantasy world. It offers players a variety of features, including character and sprite customization, a branching class system, sprite crafting, a series of different mounts, [=PvP=] combat, team-based battlefields, challenging dungeons, region and world bosses, a player statue feature, in-game bulletin boards, auction houses, a player romance system, guild management and communication tools, as well as a host of quests (solo, party, and guild) suited to gamers of most play styles.

The game begins with character creation - you can create three characters on each of the two servers - after which is a short cutscene wherein you receive your first (pre-designed) sprite. Later on in the game, you can acquire up to three sprites; these become very handy assets to help raise stats during combat, as well as having the ability to craft weapons, armor and other useful items which become increasingly strong as you progress. After receiving the sprite, your character is sent to Siwa Island, the starter island which is designed for training Sprite Messengers (the player characters are known as these due to their affinity with sprites).

From Siwa Island, your character can travel to one of three pre-determined (by the player, depending on which class path they take) cities: Kaslow if your character is a Fighter, Jale if they are a Hunter, and Ilya if they are an Acolyte or Spellcaster. After arriving at your city of choice, you can choose to advance the class of your character if they have already reached Level 15, after which they will automatically jump one to Level 16; unfortunately, due to the playing style of the game, there is no 'super novice' class, as your character is unable to leave Siwa Island until you have chosen a class path. The class advancements are as follows:

* Novice --> Fighter/Hunter/Acolyte/Spellcaster
** '''Fighter''' --> Warrior --> Paladin/Berserker
*** Paladin --> Templar
*** Berserker --> Warlord
** '''Hunter''' --> Archer --> Ranger/Assassin
*** Ranger --> Sharpshooter
*** Assassin --> Darkstalker
** '''Acolyte''' --> Priest --> Cleric/Sage
*** Cleric --> Prophet
*** Sage --> Mystic
** '''Spellcaster''' --> Mage --> Wizard/Necromancer
*** Wizard --> Archmage
*** Necromancer --> Demonologist

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!!This game provides examples of:

* AnAdventurerIsYou: All of the classes fall neatly into one of the classic archetypes.
** The Tank - Paladin and Templar.
** The Healer - Cleric and Prophet
** The Nuker - Wizard and Archmage
** The [=DPSer=]
*** Ranger Type - Ranger and Sharpshooter
*** Ninja Type - Assassin and Darkstalker
*** Scrapper Type - Berserker and Warlord
** The Petmaster - Necromancer and Demonologist
** The Jack - Sage and Mystic, of the multiple mode type.
*** The Nuker / The Healer - Human form (Note that eagle form is supposed to be this, but due to poor design ends up just being the form to move fast in without a mount.)
*** The [=DPSer=] - Wolf form
*** The Tank - Gorilla form
* BlindIdiotTranslation: While not immediately noticeable, [=NPCs=] can sound rather mechanical, or a sprite's comment will come out humorously wrong.
* BossSubtitles: This happens frequently, no matter what part of the world you are in and no matter where the boss monster appears. It also occasionally has a '''WARNING''' tacked onto the front (to let you know that a monster on the other side of the continent is coming to get you), accompanied by an ominous bell chime. More often than not, five minutes later there will be another message popping up to let you know that the monster has been defeated.
* HolyHandGrenade: The Acolyte, Cleric, and Sage classes gain light-based attack magic. Sage and Mystic replace the Cleric skill with a nature-themed attack.
* LuckBasedMission: Nearly everything worth having costs you at least once dice roll for failure. Some of the more egregious rolls fall well under a .1% success rate, and some items are suggested to exist in-game but have simply ''never been successfully created''. Perhaps the most infuriating example are the "talents", which are passive abilities that have to be crafted from hard to find world drops and expensive recipes and given to an NPC. If you fail the crafting you lose not only the drops, but also the recipe, and even THEN the NPC takes a fee for trying the crafting ''even if he fails''.
* MassMonsterSlaughterSidequest: Many quests, including some that are both this and TwentyBearAsses.
* SummonMagic: Necromancers and Demonologists, who summon the undead to act as a pet in battle.
* TwentyBearAsses: Almost every quest is of this nature.
* WhiteMage: The Acolyte -> Priest -> Cleric -> Prophet class progression
* {{Yandere}}: Your pet Sprites absolutely worship the ground you walk on. Can get rather creepy at times.
----

to:

Grand Fantasia is a free-to-play MMORPG set in an expansive fantasy world. It offers players a variety of features, including character and sprite customization, a branching class system, sprite crafting, a series of different mounts, [=PvP=] combat, team-based battlefields, challenging dungeons, region and world bosses, a player statue feature, in-game bulletin boards, auction houses, a player romance system, guild management and communication tools, as well as a host of quests (solo, party, and guild) suited to gamers of most play styles.

The game begins with character creation - you can create three characters on each of the two servers - after which is a short cutscene wherein you receive your first (pre-designed) sprite. Later on in the game, you can acquire up to three sprites; these become very handy assets to help raise stats during combat, as well as having the ability to craft weapons, armor and other useful items which become increasingly strong as you progress. After receiving the sprite, your character is sent to Siwa Island, the starter island which is designed for training Sprite Messengers (the player characters are known as these due to their affinity with sprites).

From Siwa Island, your character can travel to one of three pre-determined (by the player, depending on which class path they take) cities: Kaslow if your character is a Fighter, Jale if they are a Hunter, and Ilya if they are an Acolyte or Spellcaster. After arriving at your city of choice, you can choose to advance the class of your character if they have already reached Level 15, after which they will automatically jump one to Level 16; unfortunately, due to the playing style of the game, there is no 'super novice' class, as your character is unable to leave Siwa Island until you have chosen a class path. The class advancements are as follows:

* Novice --> Fighter/Hunter/Acolyte/Spellcaster
** '''Fighter''' --> Warrior --> Paladin/Berserker
*** Paladin --> Templar
*** Berserker --> Warlord
** '''Hunter''' --> Archer --> Ranger/Assassin
*** Ranger --> Sharpshooter
*** Assassin --> Darkstalker
** '''Acolyte''' --> Priest --> Cleric/Sage
*** Cleric --> Prophet
*** Sage --> Mystic
** '''Spellcaster''' --> Mage --> Wizard/Necromancer
*** Wizard --> Archmage
*** Necromancer --> Demonologist

----
!!This game provides examples of:

* AnAdventurerIsYou: All of the classes fall neatly into one of the classic archetypes.
** The Tank - Paladin and Templar.
** The Healer - Cleric and Prophet
** The Nuker - Wizard and Archmage
** The [=DPSer=]
*** Ranger Type - Ranger and Sharpshooter
*** Ninja Type - Assassin and Darkstalker
*** Scrapper Type - Berserker and Warlord
** The Petmaster - Necromancer and Demonologist
** The Jack - Sage and Mystic, of the multiple mode type.
*** The Nuker / The Healer - Human form (Note that eagle form is supposed to be this, but due to poor design ends up just being the form to move fast in without a mount.)
*** The [=DPSer=] - Wolf form
*** The Tank - Gorilla form
* BlindIdiotTranslation: While not immediately noticeable, [=NPCs=] can sound rather mechanical, or a sprite's comment will come out humorously wrong.
* BossSubtitles: This happens frequently, no matter what part of the world you are in and no matter where the boss monster appears. It also occasionally has a '''WARNING''' tacked onto the front (to let you know that a monster on the other side of the continent is coming to get you), accompanied by an ominous bell chime. More often than not, five minutes later there will be another message popping up to let you know that the monster has been defeated.
* HolyHandGrenade: The Acolyte, Cleric, and Sage classes gain light-based attack magic. Sage and Mystic replace the Cleric skill with a nature-themed attack.
* LuckBasedMission: Nearly everything worth having costs you at least once dice roll for failure. Some of the more egregious rolls fall well under a .1% success rate, and some items are suggested to exist in-game but have simply ''never been successfully created''. Perhaps the most infuriating example are the "talents", which are passive abilities that have to be crafted from hard to find world drops and expensive recipes and given to an NPC. If you fail the crafting you lose not only the drops, but also the recipe, and even THEN the NPC takes a fee for trying the crafting ''even if he fails''.
* MassMonsterSlaughterSidequest: Many quests, including some that are both this and TwentyBearAsses.
* SummonMagic: Necromancers and Demonologists, who summon the undead to act as a pet in battle.
* TwentyBearAsses: Almost every quest is of this nature.
* WhiteMage: The Acolyte -> Priest -> Cleric -> Prophet class progression
* {{Yandere}}: Your pet Sprites absolutely worship the ground you walk on. Can get rather creepy at times.
----
[[redirect:VideoGame/GrandFantasia]]
25th Aug '12 12:18:38 PM Psilence
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* Yandere: Your pet Sprites absolutely worship the ground you walk on. Can get rather creepy at times.

to:

* Yandere: {{Yandere}}: Your pet Sprites absolutely worship the ground you walk on. Can get rather creepy at times.
25th Aug '12 12:17:02 PM Psilence
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* SummonMagic: Necromancers and Demonogists, who summon the undead to act as a pet in battle.

to:

* SummonMagic: Necromancers and Demonogists, Demonologists, who summon the undead to act as a pet in battle.



----

to:

* Yandere: Your pet Sprites absolutely worship the ground you walk on. Can get rather creepy at times.
----
17th May '11 7:00:39 PM HalcyonDayz
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* BlindIdiotTranslation: While not immediately noticeable, NPCs can sound rather mechanical, or a sprite's comment will come out humorously wrong.

to:

* BlindIdiotTranslation: While not immediately noticeable, NPCs [=NPCs=] can sound rather mechanical, or a sprite's comment will come out humorously wrong.
10th Apr '11 1:09:30 PM ccoa
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Added DiffLines:

* MassMonsterSlaughterSidequest: Many quests, including some that are both this and TwentyBearAsses.
2nd Apr '11 8:45:24 AM ccoa
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Added DiffLines:

* WhiteMage: The Acolyte -> Priest -> Cleric -> Prophet class progression
17th Mar '11 5:27:09 PM CAPSLOCK
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Added DiffLines:

* BlindIdiotTranslation: While not immediately noticeable, NPCs can sound rather mechanical, or a sprite's comment will come out humorously wrong.
29th Dec '10 8:48:21 PM MewCookie
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Added DiffLines:

* TwentyBearAsses: Almost every quest is of this nature.
29th Nov '10 10:07:59 PM ccoa
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!!Tropes include:

to:

!!Tropes include:
----
!!This game provides examples of:

* AnAdventurerIsYou: All of the classes fall neatly into one of the classic archetypes.
** The Tank - Paladin and Templar.
** The Healer - Cleric and Prophet
** The Nuker - Wizard and Archmage
** The [=DPSer=]
*** Ranger Type - Ranger and Sharpshooter
*** Ninja Type - Assassin and Darkstalker
*** Scrapper Type - Berserker and Warlord
** The Petmaster - Necromancer and Demonologist
** The Jack - Sage and Mystic, of the multiple mode type.
*** The Nuker / The Healer - Human form (Note that eagle form is supposed to be this, but due to poor design ends up just being the form to move fast in without a mount.)
*** The [=DPSer=] - Wolf form
*** The Tank - Gorilla form



*LuckBasedMission: Nearly everything worth having costs you at least once dice roll for failure. Some of the more egregious rolls fall well under a .1% success rate, and some items are suggested to exist in-game but have simply ''never been successfully created''. Perhaps the most infuriating example are the "talents", which are passive abilities that have to be crafted from hard to find world drops and expensive recipes and given to an NPC. If you fail the crafting you lose not only the drops, but also the recipe, and even THEN the NPC takes a fee for trying the crafting ''even if he fails''.

to:

* HolyHandGrenade: The Acolyte, Cleric, and Sage classes gain light-based attack magic. Sage and Mystic replace the Cleric skill with a nature-themed attack.
*LuckBasedMission: Nearly everything worth having costs you at least once dice roll for failure. Some of the more egregious rolls fall well under a .1% success rate, and some items are suggested to exist in-game but have simply ''never been successfully created''. Perhaps the most infuriating example are the "talents", which are passive abilities that have to be crafted from hard to find world drops and expensive recipes and given to an NPC. If you fail the crafting you lose not only the drops, but also the recipe, and even THEN the NPC takes a fee for trying the crafting ''even if he fails''.fails''.
* SummonMagic: Necromancers and Demonogists, who summon the undead to act as a pet in battle.
----
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http://tvtropes.org/pmwiki/article_history.php?article=Main.GrandFantasia