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5th Dec '12 2:19:37 PM justanid
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[[quoteright:299:http://static.tvtropes.org/pmwiki/pub/images/gt_8851.png]]


A long running driving game franchise on the Sony consoles, starting on the PlayStation in 1998.

The games are known for their high production values and visual fidelity. Each game has a large selection of cars for the player to purchase, from second hand classics through to cutting edge modern cars and sometimes beyond into concept car territory.

The player must earn the right to compete in the harder races by passing licence tests that teach proper racing techniques such as using the correct line, late braking and so on.

While not a full-on simulation, the handling model of the game is definitely at the realism end of the spectrum, the game's subtitle being 'The Real Driving Simulator'.

The game has been challenged by Microsoft's ''ForzaMotorsport'' series of games, which use the same basic formula but adds in custom paint jobs and car damage at the expense of a huge car list.

Not to be confused with GranTorino.
----
Provides examples of:
* AwesomeButImpractical: The TVR Cerbera LM. 591BHP, 900 kg weight, rear wheel drive - and no traction control.
** Any car whose engine can produce more power than its chassis can handle.
* AwesomeYetPractical: The whole point of the series.
** [=GT1=] had the used R32 Skyline GTR. Affordable from Day 1 with your starting money, tunable, stable at cornering - no wonder almost every guide advised you to make it your first car.
** This is subverted as you progress through the game(s), but it's justified because the faster races require cars either built exclusively or heavily modified for performance.
* AndYourRewardIsClothes: In ''[=GT5=]'' race suits and helmets for your/B-Spec avatars are given as prizes for winning races in the [[DownloadableContent online-only seasonal events]].
* ArtificialStupidity: B-spec mode in ''[=GT4=]'' allows you to direct an AI car rather than drive yourself. While it is pretty adept at sticking to the track, it has a really bad habit of riding behind other cars without trying to pass, even if you order it to "Overtake" and you have a vastly superior vehicle.
** The AI opponents in ''[=GT5=]'' can have some trouble as well. See how they almost repeatedly bungle the NGK chicane in the Nurburgring GP circuit [[http://www.youtube.com/watch?v=d1VIugPlFWc here]]. Doubles as a CrowningMomentOfFunny when it happens en masse.
* AscendedFanboy: The game is so realistic that a few fans have become professional racers, or have been invited to try out real cars.
** Along with [=GT5=], [[http://eu.gran-turismo.com/gb/academy/2011/ GT Academy]] was launched; a series of competitions that give the most skilled gamers the opportunity to become real racing drivers.
*** The 2010 GT Academy winner Lucas Ordonez has gone on to win the [[http://en.wikipedia.org/wiki/ILMC ILMC]] and finish 2nd in the 24 Hours of Le Mans (in his class) ''in his first season.''
* BraggingRightsReward: A-spec Points in ''[=GT4=]'', of which more are awarded for winning races with weaker cars, and the points are not cumulative if you win the same race multiple times.
* CashCowFranchise: Sort of. They don't pump the games out for money, but the games tend to be massive sellers.
* TheComputerIsACheatingBastard: AI cars tend to handle on dirt and snow exactly as they would on tarmac, leading to many a thrown controller as junky 80's production cars beat your souped up rally cars. Until you figure out you can cheat too, in a different way.
** The penalties for crashing into other cars in the rallies in [=GT4=] would always be assessed against the player, no matter whose fault the collision was.
** The championship races in [=GT3=] had the AI cheating in between races. In [=GT3=], the player's car would require an oil change ''every 198 miles''. Often in longer championships, the player would need to change the oil mid-championship, and it would have an adverse effect on the car's performance. Meanwhile, the AI would ''receive new cars prior to the beginning of every race''.
* CoolCar
* CreatorProvincialism: The vehicle rosters are heavily dominated by Japanese cars and usually favor Japan-market names. It wasn't until the fourth game that Detroit actually got a decent car lineup, and it was still missing models like the 1970 Dodge Challenger (which showed up in the second game, go figure) and the [[KnightRider 80's Pontiac Firebird]]. It also took until the fifth game in the series for Ferraris to finally appear.
** In an interview around the time ''2'' was being released, the developers stated they didn't find muscle cars to be an important part of automotive culture, but decided to add some into the game for broader appeal.
* CulturalTranslation: Sony always has the rather bad habits of axing the [=BGMs=] for licensed Western tracks, dividing all monetary values by 100 to resemble US dollars instead of yen, changing the default unit of power (PS to HP), and (in the first game at least) changing which cars are initially available in Quick Arcade mode.
* DevelopmentHell: Pretty much every iteration of the series goes through it. The most commonly-cited reason is the licensing issues related to the in-game cars.
** The most glaring example would be the PSP port of the fourth game, which was originally scheduled to be released in April 2005 to coincide with the debut of the PSP. Unfortunately, it was neglected in favor of Gran Turismo, and as a result, took ''four years'' to be released.
** The first game began development in 1992. Back when the PlayStation was going to be an add-on for the ''Super Nintendo.'' [[WhatCouldHaveBeen Gran Turismo could have been one of Nintendo's killer apps.]]
* DifficultButAwesome: The Red Bull X2010/2011 and its SuperPrototype derivative. It's the ultimate car in 5 and for a good reason: it has '''utterly phenomenal''' performance in every category for a racing machine, going all the way to GameBreaker territory. The thing is, this also makes it the most difficult car to actually drive in A-Spec mode. While your B-Spec driver has absolutely no problem driving this absolute beast of a racing machine like it was nothing, you're definitely going to have a hard time on your hands to try controlling it in A-Spec mode, since its ludicrously phenomenal performance can actually make it very easy to go off course and crash. This is [[LampshadeHanging lampshaded]] during the special Red Bull level 30 event in the 3 races you're going to have to complete ([[NintendoHard and getting the gold in all 3 of those races can be quite an accomplishment]]). But once you've mastered the control and feel of this car, you're an [[MemeticBadass unstoppable freak]] that can put even ''Anime/SpeedRacer'' to shame.
* DiscOneNuke: If you get all golds on the first license test, which is still kind of hard, you can get a car that will allow you to blow away the competition in the Beginner leagues.
** ''4'' has the mighty Cadillac Cien, which is obtained by completing the first rally event. And if you put this car on the 24 hours of Nürburgring -- which is a pretty much assured victory -- you will get the Formula 1 racer.
** The second rally event (Capri Rally) gives you the Toyota RSC Rally Raid Car which could also be considered a DiscOneNuke. It is a powerful car in and of itself, and you can sell it for 265 000 credits. If you tune it fully, you can easily get 2-minute laptimes at the Capri. This allows you to grind 1.8 million credits per hour.
** Anyone who bought the Collector's/Signature edition of [=GT5=] received five "stealth cars", either racing versions of supercars or de-restricted racecars. These cars come with front and rear downforce, are drivable straightaway, and cost next to nothing to repair.
** The online seasonal events in [=GT5=] qualify as veritable Disc One Nukes if you can tune your car at the right PP level. The easiest of these events would be the Stars & Stripes and Japanese Classics races. [[MoneyMultiplier Since all of them can net you a LOT of money if you can secure first place,]] you'll be able to even get the elusive Formula Gran Turismo car in the online dealership at a mere 5,000,000 in just less than an hour. And all this by winning those events time and time again.
** Step 1: Make friends with a gamer who has a Red Bull X2010 to borrow. Step 2: Enter it in all the events possible. Step 3: ? Step 4: Profit.
*** Hell, let your B-Spec driver race for you.
* DoingItForTheArt: The level of detail they put into it is pretty much mind blowing.
** Despite a native resolution of 480p, two games on the PS2 supported 1080i resolution on the PS2 - [=GT4=], and ''Tourist Trophy'' made by (you guessed it) Polyphony Digital.
** Allowing race modifications for almost all cars in the second game. Doesn't sound very artistic, until you consider every racing modification is an Expy of a real world racing car. Even cars such as the early 80's Toyota Starlet - a 174HP economy car which was never professionaly raced - is based off an actual racer built by an amateur team for track days.
** All FWD saloons from the late 90's could be turned into their touring car counterpart from the period.
* DrivingTest: The game's tutorials.
* DuelingGames: With ''ForzaMotorsport''. ''Forza'' contained elements such as car vinyl creation, full damage modelling and performance changes as a result. The ''GT'' series would not see the latter until a few games later in the series.
* DummiedOut: Lots.
** As mentioned below, ''2''s development was really pressed for time, and as a result, several cars, a few tracks and a '''whole game mode''' got shafted from the final game.
** Delving deep into the files of [=GT2=] reveals numerous Porsche and McLaren race cars. Predictably, licensing issues stopped these cars from being developed further.
** ''3'' had a JGTC-spec Lamborghini Diablo race car available to win in the Japanese version, which got through a licensing loophole by listing the race car builder as opposed the car's original manufacturer. Fearing legal action, it was removed from the subsequent NTSC and PAL releases.
** A few cars were also shafted, such as the Lancia Stratos and an actual Porsche 911.
* DynamicDifficulty
* EasterEgg: In [=GT5=] if you go into cockpit view in the High End Performance G37 you will notice a PS3 in the back.
** That's probably because it was included at SEMA. Although [[http://www.gtplanet.net/forum/showthread.php?t=228346 there ARE more]]
* EliteTweak
* ExecutiveMeddling: Gran Turismo 2 was rushed to store shelves for the Christmas period. Cue GameBreakingBugs, a few dozen typos, deleted cars, and (biggest of all) the omission of a drag racing mode.
** Promotional material, the website and even the instruction booklet all make mention of the illusive drag racing mode. Two or three drag cars slipped their way into the game, although were pretty useless. This just shows how much Sony were pressuring Polyphony into getting the game in a marketable state.
** Hell, the deletion of the drag racing made 100% completion UnwinnableByMistake, as the player could only achieve 98.2%. Sony admitted they were trying to get the game out in time for the holiday rush, and offered a bug-free version with 100% completion available. The drag racing was still omitted however.
* FirstPersonSnapshooter: The fourth and fifth games let you take a picture, can be a still or in the track, and save it to a USB drive.
* GottaCatchEmAll: A SelfImposedChallenge for diehard car collectors. Made into a real challenge in [=GT5=] where the Used Car and Online dealerships only show some of the collectable cars at a time (the Used Car list changes a bit after playing certain games; the Online list changes over time), thus demanding patience, and luck, from the players.
* GreenAesop: [=GT=]'s 1,031-car lineup even includes hybrids and electric cars, such as the Tesla Roadster.
** The latest release of [=GT5=] Prologue (aka A-Spec III) had a fictional concept version of the GT by Citroën, which was powered by Fuel Cells (whereas the real car had a V8 petrol engine).
* ImpairmentShot
* InsurmountableWaistHeightFence: Even "plastic mesh" fences are apparently made of adamantium.
* JackOfAllStats: Clearing the first license on the fourth game nets you a Pontiac Sunfire, still a normal sedan but also a well-balanced starter car. The first game, meanwhile, is way easier if you start with the [[InitialD Hachi-roku]].
** Most Japanese cars (barring most of [[JokeCharacter Daihatsu]]); usually moderately powerful and easier to handle, and they're slightly cheaper than Western ones (just like real life). Such as the [[EnsembleDarkhorse Mitsubishi Lancer]].
* JokeCharacter: ''[=GT4=]'' allows you to unlock a vintage 1886 Mercedes-Benz patent Motorwagen, which has all of ''one HP''. The Model T is also unlockable. Not to mention the Daihatsu Midget-I...
** Other useless joke cars include the Fiat 500F, the Honda Life Stepvan, the Subaru 360, the VW Beetle 1948, and many other classic cars. Some of these can't even be driven in races. [=GT2=] had a few of these as well.
*** it is possible, in the fifth installment at least, to make a Honda Life Step Van wheelie. And, that's about all the reasons you have for buying it over that flash Skyline!
** Subverted with the Citroen 2CV, which actually can be used in a certain event.
** A Joke Race: your prize for the All-American Championship, which requires you to spend a few hundred thousand credits on a race car or upgrades, is only a useless 1954 Corvette. And the prize credits are a paltry sum as well. So it's a net loss.
** ''[=GT2=]'' featured two dragster cars, which were meant for the DummiedOut drag-racing mode. At least you could have fun trying to control all 1000BHP of them.
** ''[=GT5=]'' throws in the Volkswagen Kübelwagen (an army vehicle) and the Volkswagen Sambus (a van), though they're used in the ''TopGear'' Test Track challenges.
* [[TheTonightShow Jay Leno]]: He's a ''brand of car'' in ''4,'' as his unique hot rod with a Sherman tank engine is a bonus vehicle.
** Same car can now be purchased from the Used Car Dealership in ''[=GT5=]''. [[spoiler: It also can be won as a prize car in the A-Spec American Championship.]]
* LethalJokeCharacter: The Renault Espace F1 in ''2'' -- a ''racing minivan'', except this thing is no joke: It [[http://www.youtube.com/watch?v=eaW_35KPDBY actually exists]] and will kick the ass of any other minivan ever created. A shame it has only been driven once.
** The De Lorean [=DMC12=]. Although it was [[TheAllegedCar a crappy car]] in real life, it [[Film/BackToTheFuture kicks ass]] in-game.
** The Nike ONE, although it can't be driven in races.
* LevelGrinding: Actually played straight in 5, though in all incarnations, you're going to have to work hard raking in the dough if you're going to spice up your car with the best parts and/or getting the car(s) of your wildest dreams. Often overlaps with MoneyGrinding.
* [[LoadsAndLoadsOfCharacters Loads And Loads Of Cars]]: One of the biggest selling points, arguably.
** The original has 180 cars.
** The sequel has some where in the region of over 600 cars.
** The third dropped it down to around 150, thanks to the longer time it took to render a car on the more powerful PlayStation 2.
** Over 700 in ''4''.
*** Granted a good part of it were variants of various cars, such as the Nissan Skyline and Mitsubishi Lancer Evolution.
** Exceeds 1,000 in ''5'', although 700 of these were brought over from ''4'', without any changes.
* MarathonLevel: Endurance races.
* NintendoHard: To the point where actually driving a car is ''easier'' than beating some of the races.
* TheNineties: Pumping techno music and the use of pastel colors in menus is very clear when looking at the original today.
** Nearly every car in every manufacturer's dealership in the second game was a car that was available to buy brand new at the time. Granted, it was very late in the 90's - the Christmas period of 1999 - but the idea's still there.
* NitroBoost: The NOS booster was available as an optional upgrade in ''4,'' [[CoolButInefficient but all it does was boosting your acceleration while draining your fuel.]]
* ObviousBeta: The PSP version. Five years to develop a cut-down Arcade Mode. Some circles speculate that the game was actually scrapped mid-way through development and was resuscitated because ''[=GT5=]'' was taking too long to develop and Sony decided to throw gamers a bone.
* OldSaveBonus: There's a few, so take a seat.
** From 1 to 2: Transferring save data from ''[=GT1=]'' to ''[=GT2=]'' would give you some extra credits, plus exemptions from the B and A licenses.
** From 3 to 4: Pretty much the same, except the amount of credits transferred dwarfs the previous example.
** From Portable or Prologue to 5: Any cars earned in either of those games are unlocked in the Arcade mode of [=GT5=].
** Played with in Gran Turismo Concept (a PAL and NTSC-J only release) After passing all the license tests, the game allows players to import over '''10,000,000 credits''' ''and'' complete all unfinished licenses on [=GT3=]. Counts as a sort of Disc One Nuke if you're just starting to play [=GT3=]; with that amount of cash and full licenses, you can buy, modify, and enter every car necessary for every event.
* Padding: From the first Gran Turismo through to Gran Turismo 4, certain cars sold with different names in different locations were given their regional names dpending on where you were (i.e. Mazda Miata for America, Mazda MX-5 for Europe and so on). In the PSP installment, as well as Gran Turismo 5, Polyphony added every regional model of the various cars. Take the aforementioned Miata/MX-5/Roadster; ''33 cars'' out of the 1,000+ in [=GT5=] are Miatas, but with different badging.
* PressureSensitiveInterface: The original was largely responsible for the take-up of Sony's then-brand new analogue controllers.
* RareVehicles
* RPGElements: GT is basically a Car RPG, where racing replaces battles. Think about it: if you win you gain [[strike:experience]] money; you can then level up when you have enough to buy new kit; upgrading parts replaces the upgrade cycle of buying new armor and weapons; both raise your stats so you can take on tougher opponents; you even get new [[strike:party members]] cars. And quite often you'll be LevelGrinding the races for more money and selling off the [[VendorTrash cars you win]].
** Oddly, experience points ''were'' added in [=GT5=].
* TheRedStapler: Subaru and Mitsubishi have said that the popularity of their vehicles in-game was what convinced them to start importing the Impreza WRX and the Lancer Evolution to the United States.
** The fact that the Nissan Skyline GT-R was 1) affordable at the start of the game and 2) tunable up to '''800-1000 BHP''' must account for some of its prevalence in the modified car scene in the 90s and early 00s, as the 'Playstation Generation' grew up.
* RealityIsUnrealistic: Gran Turismo 5 semi-controversially removed the "Brake Upgrade." The primary reasons for upgrading the brakes in for racing in real life are just about the only two things that Gran Turismo doesn't model: brake pad condition and braking system heat. Raw stopping power owes ''far'' more to vehicle weight and tires.
** As mentioned in the DummiedOut section, several cars in [=GT2=] had their racing modification options cut to make way for its own car. The Shelby Daytona Coupe was planning to be in road-car form and have its racing livery as a modification, when in reality, a road-going version doesn't exist.
* RegionalBonus: The English version of the first game added a music player to the options menu.
* TheRival: ForzaMotorsport.
* SceneryPorn: The entire series is about this. Professional racers have certified that SCEI's Nürburgring is almost exactly like the real one.
* ScheduleSlip: After three years in development a "March 2010" release date for [=GT5=] was finally announced at E3 2009. Then it went back into the "delayed indefinitely" pile. Then a new release date of November 2nd, 2010 was announced at E3 2010. Then the game was delayed ''again'' (reportedly for missing its production date due to firmware issues) until the ''final'' release date of November 24th, 2010 was announced. Which, thankfully, they managed to stick to. During this time period, the game has had 2 free demos, one non-free demo ''and'' that demo's "Greatest Hits" re-release come out between it's announcement and the final launch date.
* ScunthorpeProblem:The game censors chat online. However, as [[http://www.gtplanet.net/forum/showthread.php?t=170621&page=1 this thread]] may attest, it censors a little too much.
* ShoutOut: The [[InitialD 1984 Toyota Sprinter Trueno AE86 Shuichi Shigeno]], based on the manga creator's own [=AE86=].
** ''[=GT5=]'' includes Dunsfold Park, the famous test track from ''TopGear''. This may be in honor of the episode where Jeremy Clarkson played Laguna Seca in ''[=GT4=]'' and then travelled to the real thing to try and beat his in-game time. [[spoiler:He failed.]]
* SpinOff: ''Tourist Trophy'', which is [=GT4=] [[AC:[[RecycledInSpace WITH MOTORCYCLES!]]]]
* StealthPun: The car on the cover of the fourth game is the Ford [=GT=]. There are two racing versions of this car in the game, both with door number 4. Yes, [=GT=] #4.
* SuperPrototype: Both played straight and subverted. Late into the game you'll come across prototype and racing-class versions of stock cars you found in the stores. These are often far better than their unmodified stock models -- the plain vanilla Geo Metro, for example, has 70 hp, whereas the Pikes Peak version has ''986 hp'' and it can be upgraded to well over 1000hp -- but by the time you have access to them, you've probably Ace Customized your own cars so much that the prototypes pale in comparison (With the exception of the Pikes peak Suzukis) -- at least until you get to max ''[[GameBreaker those]]'' out.
** [=GT5=]'s Stealth Model "Gift Cars" include such vehicles, and you get to have them as early as starting the game for the first time. See DiscOneNuke.
** The [=X1/X2010=]

* VendorTrash: You'll be selling cars that practically don't fare well in most races, especially the [[JokeCharacter Joke Cars]].
----

to:

[[quoteright:299:http://static.tvtropes.org/pmwiki/pub/images/gt_8851.png]]


A long running driving game franchise on the Sony consoles, starting on the PlayStation in 1998.

The games are known for their high production values and visual fidelity. Each game has a large selection of cars for the player to purchase, from second hand classics through to cutting edge modern cars and sometimes beyond into concept car territory.

The player must earn the right to compete in the harder races by passing licence tests that teach proper racing techniques such as using the correct line, late braking and so on.

While not a full-on simulation, the handling model of the game is definitely at the realism end of the spectrum, the game's subtitle being 'The Real Driving Simulator'.

The game has been challenged by Microsoft's ''ForzaMotorsport'' series of games, which use the same basic formula but adds in custom paint jobs and car damage at the expense of a huge car list.

Not to be confused with GranTorino.
----
Provides examples of:
* AwesomeButImpractical: The TVR Cerbera LM. 591BHP, 900 kg weight, rear wheel drive - and no traction control.
** Any car whose engine can produce more power than its chassis can handle.
* AwesomeYetPractical: The whole point of the series.
** [=GT1=] had the used R32 Skyline GTR. Affordable from Day 1 with your starting money, tunable, stable at cornering - no wonder almost every guide advised you to make it your first car.
** This is subverted as you progress through the game(s), but it's justified because the faster races require cars either built exclusively or heavily modified for performance.
* AndYourRewardIsClothes: In ''[=GT5=]'' race suits and helmets for your/B-Spec avatars are given as prizes for winning races in the [[DownloadableContent online-only seasonal events]].
* ArtificialStupidity: B-spec mode in ''[=GT4=]'' allows you to direct an AI car rather than drive yourself. While it is pretty adept at sticking to the track, it has a really bad habit of riding behind other cars without trying to pass, even if you order it to "Overtake" and you have a vastly superior vehicle.
** The AI opponents in ''[=GT5=]'' can have some trouble as well. See how they almost repeatedly bungle the NGK chicane in the Nurburgring GP circuit [[http://www.youtube.com/watch?v=d1VIugPlFWc here]]. Doubles as a CrowningMomentOfFunny when it happens en masse.
* AscendedFanboy: The game is so realistic that a few fans have become professional racers, or have been invited to try out real cars.
** Along with [=GT5=], [[http://eu.gran-turismo.com/gb/academy/2011/ GT Academy]] was launched; a series of competitions that give the most skilled gamers the opportunity to become real racing drivers.
*** The 2010 GT Academy winner Lucas Ordonez has gone on to win the [[http://en.wikipedia.org/wiki/ILMC ILMC]] and finish 2nd in the 24 Hours of Le Mans (in his class) ''in his first season.''
* BraggingRightsReward: A-spec Points in ''[=GT4=]'', of which more are awarded for winning races with weaker cars, and the points are not cumulative if you win the same race multiple times.
* CashCowFranchise: Sort of. They don't pump the games out for money, but the games tend to be massive sellers.
* TheComputerIsACheatingBastard: AI cars tend to handle on dirt and snow exactly as they would on tarmac, leading to many a thrown controller as junky 80's production cars beat your souped up rally cars. Until you figure out you can cheat too, in a different way.
** The penalties for crashing into other cars in the rallies in [=GT4=] would always be assessed against the player, no matter whose fault the collision was.
** The championship races in [=GT3=] had the AI cheating in between races. In [=GT3=], the player's car would require an oil change ''every 198 miles''. Often in longer championships, the player would need to change the oil mid-championship, and it would have an adverse effect on the car's performance. Meanwhile, the AI would ''receive new cars prior to the beginning of every race''.
* CoolCar
* CreatorProvincialism: The vehicle rosters are heavily dominated by Japanese cars and usually favor Japan-market names. It wasn't until the fourth game that Detroit actually got a decent car lineup, and it was still missing models like the 1970 Dodge Challenger (which showed up in the second game, go figure) and the [[KnightRider 80's Pontiac Firebird]]. It also took until the fifth game in the series for Ferraris to finally appear.
** In an interview around the time ''2'' was being released, the developers stated they didn't find muscle cars to be an important part of automotive culture, but decided to add some into the game for broader appeal.
* CulturalTranslation: Sony always has the rather bad habits of axing the [=BGMs=] for licensed Western tracks, dividing all monetary values by 100 to resemble US dollars instead of yen, changing the default unit of power (PS to HP), and (in the first game at least) changing which cars are initially available in Quick Arcade mode.
* DevelopmentHell: Pretty much every iteration of the series goes through it. The most commonly-cited reason is the licensing issues related to the in-game cars.
** The most glaring example would be the PSP port of the fourth game, which was originally scheduled to be released in April 2005 to coincide with the debut of the PSP. Unfortunately, it was neglected in favor of Gran Turismo, and as a result, took ''four years'' to be released.
** The first game began development in 1992. Back when the PlayStation was going to be an add-on for the ''Super Nintendo.'' [[WhatCouldHaveBeen Gran Turismo could have been one of Nintendo's killer apps.]]
* DifficultButAwesome: The Red Bull X2010/2011 and its SuperPrototype derivative. It's the ultimate car in 5 and for a good reason: it has '''utterly phenomenal''' performance in every category for a racing machine, going all the way to GameBreaker territory. The thing is, this also makes it the most difficult car to actually drive in A-Spec mode. While your B-Spec driver has absolutely no problem driving this absolute beast of a racing machine like it was nothing, you're definitely going to have a hard time on your hands to try controlling it in A-Spec mode, since its ludicrously phenomenal performance can actually make it very easy to go off course and crash. This is [[LampshadeHanging lampshaded]] during the special Red Bull level 30 event in the 3 races you're going to have to complete ([[NintendoHard and getting the gold in all 3 of those races can be quite an accomplishment]]). But once you've mastered the control and feel of this car, you're an [[MemeticBadass unstoppable freak]] that can put even ''Anime/SpeedRacer'' to shame.
* DiscOneNuke: If you get all golds on the first license test, which is still kind of hard, you can get a car that will allow you to blow away the competition in the Beginner leagues.
** ''4'' has the mighty Cadillac Cien, which is obtained by completing the first rally event. And if you put this car on the 24 hours of Nürburgring -- which is a pretty much assured victory -- you will get the Formula 1 racer.
** The second rally event (Capri Rally) gives you the Toyota RSC Rally Raid Car which could also be considered a DiscOneNuke. It is a powerful car in and of itself, and you can sell it for 265 000 credits. If you tune it fully, you can easily get 2-minute laptimes at the Capri. This allows you to grind 1.8 million credits per hour.
** Anyone who bought the Collector's/Signature edition of [=GT5=] received five "stealth cars", either racing versions of supercars or de-restricted racecars. These cars come with front and rear downforce, are drivable straightaway, and cost next to nothing to repair.
** The online seasonal events in [=GT5=] qualify as veritable Disc One Nukes if you can tune your car at the right PP level. The easiest of these events would be the Stars & Stripes and Japanese Classics races. [[MoneyMultiplier Since all of them can net you a LOT of money if you can secure first place,]] you'll be able to even get the elusive Formula Gran Turismo car in the online dealership at a mere 5,000,000 in just less than an hour. And all this by winning those events time and time again.
** Step 1: Make friends with a gamer who has a Red Bull X2010 to borrow. Step 2: Enter it in all the events possible. Step 3: ? Step 4: Profit.
*** Hell, let your B-Spec driver race for you.
* DoingItForTheArt: The level of detail they put into it is pretty much mind blowing.
** Despite a native resolution of 480p, two games on the PS2 supported 1080i resolution on the PS2 - [=GT4=], and ''Tourist Trophy'' made by (you guessed it) Polyphony Digital.
** Allowing race modifications for almost all cars in the second game. Doesn't sound very artistic, until you consider every racing modification is an Expy of a real world racing car. Even cars such as the early 80's Toyota Starlet - a 174HP economy car which was never professionaly raced - is based off an actual racer built by an amateur team for track days.
** All FWD saloons from the late 90's could be turned into their touring car counterpart from the period.
* DrivingTest: The game's tutorials.
* DuelingGames: With ''ForzaMotorsport''. ''Forza'' contained elements such as car vinyl creation, full damage modelling and performance changes as a result. The ''GT'' series would not see the latter until a few games later in the series.
* DummiedOut: Lots.
** As mentioned below, ''2''s development was really pressed for time, and as a result, several cars, a few tracks and a '''whole game mode''' got shafted from the final game.
** Delving deep into the files of [=GT2=] reveals numerous Porsche and McLaren race cars. Predictably, licensing issues stopped these cars from being developed further.
** ''3'' had a JGTC-spec Lamborghini Diablo race car available to win in the Japanese version, which got through a licensing loophole by listing the race car builder as opposed the car's original manufacturer. Fearing legal action, it was removed from the subsequent NTSC and PAL releases.
** A few cars were also shafted, such as the Lancia Stratos and an actual Porsche 911.
* DynamicDifficulty
* EasterEgg: In [=GT5=] if you go into cockpit view in the High End Performance G37 you will notice a PS3 in the back.
** That's probably because it was included at SEMA. Although [[http://www.gtplanet.net/forum/showthread.php?t=228346 there ARE more]]
* EliteTweak
* ExecutiveMeddling: Gran Turismo 2 was rushed to store shelves for the Christmas period. Cue GameBreakingBugs, a few dozen typos, deleted cars, and (biggest of all) the omission of a drag racing mode.
** Promotional material, the website and even the instruction booklet all make mention of the illusive drag racing mode. Two or three drag cars slipped their way into the game, although were pretty useless. This just shows how much Sony were pressuring Polyphony into getting the game in a marketable state.
** Hell, the deletion of the drag racing made 100% completion UnwinnableByMistake, as the player could only achieve 98.2%. Sony admitted they were trying to get the game out in time for the holiday rush, and offered a bug-free version with 100% completion available. The drag racing was still omitted however.
* FirstPersonSnapshooter: The fourth and fifth games let you take a picture, can be a still or in the track, and save it to a USB drive.
* GottaCatchEmAll: A SelfImposedChallenge for diehard car collectors. Made into a real challenge in [=GT5=] where the Used Car and Online dealerships only show some of the collectable cars at a time (the Used Car list changes a bit after playing certain games; the Online list changes over time), thus demanding patience, and luck, from the players.
* GreenAesop: [=GT=]'s 1,031-car lineup even includes hybrids and electric cars, such as the Tesla Roadster.
** The latest release of [=GT5=] Prologue (aka A-Spec III) had a fictional concept version of the GT by Citroën, which was powered by Fuel Cells (whereas the real car had a V8 petrol engine).
* ImpairmentShot
* InsurmountableWaistHeightFence: Even "plastic mesh" fences are apparently made of adamantium.
* JackOfAllStats: Clearing the first license on the fourth game nets you a Pontiac Sunfire, still a normal sedan but also a well-balanced starter car. The first game, meanwhile, is way easier if you start with the [[InitialD Hachi-roku]].
** Most Japanese cars (barring most of [[JokeCharacter Daihatsu]]); usually moderately powerful and easier to handle, and they're slightly cheaper than Western ones (just like real life). Such as the [[EnsembleDarkhorse Mitsubishi Lancer]].
* JokeCharacter: ''[=GT4=]'' allows you to unlock a vintage 1886 Mercedes-Benz patent Motorwagen, which has all of ''one HP''. The Model T is also unlockable. Not to mention the Daihatsu Midget-I...
** Other useless joke cars include the Fiat 500F, the Honda Life Stepvan, the Subaru 360, the VW Beetle 1948, and many other classic cars. Some of these can't even be driven in races. [=GT2=] had a few of these as well.
*** it is possible, in the fifth installment at least, to make a Honda Life Step Van wheelie. And, that's about all the reasons you have for buying it over that flash Skyline!
** Subverted with the Citroen 2CV, which actually can be used in a certain event.
** A Joke Race: your prize for the All-American Championship, which requires you to spend a few hundred thousand credits on a race car or upgrades, is only a useless 1954 Corvette. And the prize credits are a paltry sum as well. So it's a net loss.
** ''[=GT2=]'' featured two dragster cars, which were meant for the DummiedOut drag-racing mode. At least you could have fun trying to control all 1000BHP of them.
** ''[=GT5=]'' throws in the Volkswagen Kübelwagen (an army vehicle) and the Volkswagen Sambus (a van), though they're used in the ''TopGear'' Test Track challenges.
* [[TheTonightShow Jay Leno]]: He's a ''brand of car'' in ''4,'' as his unique hot rod with a Sherman tank engine is a bonus vehicle.
** Same car can now be purchased from the Used Car Dealership in ''[=GT5=]''. [[spoiler: It also can be won as a prize car in the A-Spec American Championship.]]
* LethalJokeCharacter: The Renault Espace F1 in ''2'' -- a ''racing minivan'', except this thing is no joke: It [[http://www.youtube.com/watch?v=eaW_35KPDBY actually exists]] and will kick the ass of any other minivan ever created. A shame it has only been driven once.
** The De Lorean [=DMC12=]. Although it was [[TheAllegedCar a crappy car]] in real life, it [[Film/BackToTheFuture kicks ass]] in-game.
** The Nike ONE, although it can't be driven in races.
* LevelGrinding: Actually played straight in 5, though in all incarnations, you're going to have to work hard raking in the dough if you're going to spice up your car with the best parts and/or getting the car(s) of your wildest dreams. Often overlaps with MoneyGrinding.
* [[LoadsAndLoadsOfCharacters Loads And Loads Of Cars]]: One of the biggest selling points, arguably.
** The original has 180 cars.
** The sequel has some where in the region of over 600 cars.
** The third dropped it down to around 150, thanks to the longer time it took to render a car on the more powerful PlayStation 2.
** Over 700 in ''4''.
*** Granted a good part of it were variants of various cars, such as the Nissan Skyline and Mitsubishi Lancer Evolution.
** Exceeds 1,000 in ''5'', although 700 of these were brought over from ''4'', without any changes.
* MarathonLevel: Endurance races.
* NintendoHard: To the point where actually driving a car is ''easier'' than beating some of the races.
* TheNineties: Pumping techno music and the use of pastel colors in menus is very clear when looking at the original today.
** Nearly every car in every manufacturer's dealership in the second game was a car that was available to buy brand new at the time. Granted, it was very late in the 90's - the Christmas period of 1999 - but the idea's still there.
* NitroBoost: The NOS booster was available as an optional upgrade in ''4,'' [[CoolButInefficient but all it does was boosting your acceleration while draining your fuel.]]
* ObviousBeta: The PSP version. Five years to develop a cut-down Arcade Mode. Some circles speculate that the game was actually scrapped mid-way through development and was resuscitated because ''[=GT5=]'' was taking too long to develop and Sony decided to throw gamers a bone.
* OldSaveBonus: There's a few, so take a seat.
** From 1 to 2: Transferring save data from ''[=GT1=]'' to ''[=GT2=]'' would give you some extra credits, plus exemptions from the B and A licenses.
** From 3 to 4: Pretty much the same, except the amount of credits transferred dwarfs the previous example.
** From Portable or Prologue to 5: Any cars earned in either of those games are unlocked in the Arcade mode of [=GT5=].
** Played with in Gran Turismo Concept (a PAL and NTSC-J only release) After passing all the license tests, the game allows players to import over '''10,000,000 credits''' ''and'' complete all unfinished licenses on [=GT3=]. Counts as a sort of Disc One Nuke if you're just starting to play [=GT3=]; with that amount of cash and full licenses, you can buy, modify, and enter every car necessary for every event.
* Padding: From the first Gran Turismo through to Gran Turismo 4, certain cars sold with different names in different locations were given their regional names dpending on where you were (i.e. Mazda Miata for America, Mazda MX-5 for Europe and so on). In the PSP installment, as well as Gran Turismo 5, Polyphony added every regional model of the various cars. Take the aforementioned Miata/MX-5/Roadster; ''33 cars'' out of the 1,000+ in [=GT5=] are Miatas, but with different badging.
* PressureSensitiveInterface: The original was largely responsible for the take-up of Sony's then-brand new analogue controllers.
* RareVehicles
* RPGElements: GT is basically a Car RPG, where racing replaces battles. Think about it: if you win you gain [[strike:experience]] money; you can then level up when you have enough to buy new kit; upgrading parts replaces the upgrade cycle of buying new armor and weapons; both raise your stats so you can take on tougher opponents; you even get new [[strike:party members]] cars. And quite often you'll be LevelGrinding the races for more money and selling off the [[VendorTrash cars you win]].
** Oddly, experience points ''were'' added in [=GT5=].
* TheRedStapler: Subaru and Mitsubishi have said that the popularity of their vehicles in-game was what convinced them to start importing the Impreza WRX and the Lancer Evolution to the United States.
** The fact that the Nissan Skyline GT-R was 1) affordable at the start of the game and 2) tunable up to '''800-1000 BHP''' must account for some of its prevalence in the modified car scene in the 90s and early 00s, as the 'Playstation Generation' grew up.
* RealityIsUnrealistic: Gran Turismo 5 semi-controversially removed the "Brake Upgrade." The primary reasons for upgrading the brakes in for racing in real life are just about the only two things that Gran Turismo doesn't model: brake pad condition and braking system heat. Raw stopping power owes ''far'' more to vehicle weight and tires.
** As mentioned in the DummiedOut section, several cars in [=GT2=] had their racing modification options cut to make way for its own car. The Shelby Daytona Coupe was planning to be in road-car form and have its racing livery as a modification, when in reality, a road-going version doesn't exist.
* RegionalBonus: The English version of the first game added a music player to the options menu.
* TheRival: ForzaMotorsport.
* SceneryPorn: The entire series is about this. Professional racers have certified that SCEI's Nürburgring is almost exactly like the real one.
* ScheduleSlip: After three years in development a "March 2010" release date for [=GT5=] was finally announced at E3 2009. Then it went back into the "delayed indefinitely" pile. Then a new release date of November 2nd, 2010 was announced at E3 2010. Then the game was delayed ''again'' (reportedly for missing its production date due to firmware issues) until the ''final'' release date of November 24th, 2010 was announced. Which, thankfully, they managed to stick to. During this time period, the game has had 2 free demos, one non-free demo ''and'' that demo's "Greatest Hits" re-release come out between it's announcement and the final launch date.
* ScunthorpeProblem:The game censors chat online. However, as [[http://www.gtplanet.net/forum/showthread.php?t=170621&page=1 this thread]] may attest, it censors a little too much.
* ShoutOut: The [[InitialD 1984 Toyota Sprinter Trueno AE86 Shuichi Shigeno]], based on the manga creator's own [=AE86=].
** ''[=GT5=]'' includes Dunsfold Park, the famous test track from ''TopGear''. This may be in honor of the episode where Jeremy Clarkson played Laguna Seca in ''[=GT4=]'' and then travelled to the real thing to try and beat his in-game time. [[spoiler:He failed.]]
* SpinOff: ''Tourist Trophy'', which is [=GT4=] [[AC:[[RecycledInSpace WITH MOTORCYCLES!]]]]
* StealthPun: The car on the cover of the fourth game is the Ford [=GT=]. There are two racing versions of this car in the game, both with door number 4. Yes, [=GT=] #4.
* SuperPrototype: Both played straight and subverted. Late into the game you'll come across prototype and racing-class versions of stock cars you found in the stores. These are often far better than their unmodified stock models -- the plain vanilla Geo Metro, for example, has 70 hp, whereas the Pikes Peak version has ''986 hp'' and it can be upgraded to well over 1000hp -- but by the time you have access to them, you've probably Ace Customized your own cars so much that the prototypes pale in comparison (With the exception of the Pikes peak Suzukis) -- at least until you get to max ''[[GameBreaker those]]'' out.
** [=GT5=]'s Stealth Model "Gift Cars" include such vehicles, and you get to have them as early as starting the game for the first time. See DiscOneNuke.
** The [=X1/X2010=]

* VendorTrash: You'll be selling cars that practically don't fare well in most races, especially the [[JokeCharacter Joke Cars]].
----
[[redirect:VideoGame/GranTurismo]]
5th Nov '12 6:46:15 AM AzureSeas
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In recent years the game has been challenged by Microsoft's ''ForzaMotorsport'' series of games, which use the same basic formula but adds in custom paint jobs and car damage at the expense of a huge car list.

to:

In recent years the The game has been challenged by Microsoft's ''ForzaMotorsport'' series of games, which use the same basic formula but adds in custom paint jobs and car damage at the expense of a huge car list.



* AndYourRewardIsClothes: In ''[=GT5=]'' race suits and helmets for your/B-Spec avatars are given as prizes for winning races in the more recent [[DownloadableContent online-only seasonal events]].

to:

* AndYourRewardIsClothes: In ''[=GT5=]'' race suits and helmets for your/B-Spec avatars are given as prizes for winning races in the more recent [[DownloadableContent online-only seasonal events]].



** Along with GT5, [[http://eu.gran-turismo.com/gb/academy/2011/ GT Academy]] was launched; a series of competitions that give the most skilled gamers the opportunity to become real racing drivers.

to:

** Along with GT5, [=GT5=], [[http://eu.gran-turismo.com/gb/academy/2011/ GT Academy]] was launched; a series of competitions that give the most skilled gamers the opportunity to become real racing drivers.



** The penalties for crashing into other cars in the rallies in GT4 would always be assessed against the player, no matter whose fault the collision was.
** The championship races in GT3 had the AI cheating in between races. In GT3, the player's car would require an oil change ''every 198 miles''. Often in longer championships, the player would need to change the oil mid-championship, and it would have an adverse effect on the car's performance. Meanwhile, the AI would ''receive new cars prior to the beginning of every race''.

to:

** The penalties for crashing into other cars in the rallies in GT4 [=GT4=] would always be assessed against the player, no matter whose fault the collision was.
** The championship races in GT3 [=GT3=] had the AI cheating in between races. In GT3, [=GT3=], the player's car would require an oil change ''every 198 miles''. Often in longer championships, the player would need to change the oil mid-championship, and it would have an adverse effect on the car's performance. Meanwhile, the AI would ''receive new cars prior to the beginning of every race''.



** The online seasonal events in GT5 qualify as veritable Disc One Nukes if you can tune your car at the right PP level. The easiest of these events would be the Stars & Stripes and Japanese Classics races. [[MoneyMultiplier Since all of them can net you a LOT of money if you can secure first place,]] you'll be able to even get the elusive Formula Gran Turismo car in the online dealership at a mere 5,000,000 in just less than an hour. And all this by winning those events time and time again.

to:

** The online seasonal events in GT5 [=GT5=] qualify as veritable Disc One Nukes if you can tune your car at the right PP level. The easiest of these events would be the Stars & Stripes and Japanese Classics races. [[MoneyMultiplier Since all of them can net you a LOT of money if you can secure first place,]] you'll be able to even get the elusive Formula Gran Turismo car in the online dealership at a mere 5,000,000 in just less than an hour. And all this by winning those events time and time again.



** Despite a native resolution of 480p, two games on the PS2 supported 1080i resolution on the PS2 - GT4, and ''Tourist Trophy'' made by (you guessed it) Polyphony Digital.

to:

** Despite a native resolution of 480p, two games on the PS2 supported 1080i resolution on the PS2 - GT4, [=GT4=], and ''Tourist Trophy'' made by (you guessed it) Polyphony Digital.



** Played with in Gran Turismo Concept (a PAL and NTSC-J only release) After passing all the license tests, the game allows players to import over '''10,000,000 credits''' ''and'' complete all unfinished licenses on GT3. Counts as a sort of Disc One Nuke if you're just starting to play GT3; with that amount of cash and full licenses, you can buy, modify, and enter every car necessary for every event.
* Padding: From the first Gran Turismo through to Gran Turismo 4, certain cars sold with different names in different locations were given their regional names dpending on where you were (i.e. Mazda Miata for America, Mazda MX-5 for Europe and so on). In the PSP installment, as well as Gran Turismo 5, Polyphony added every regional model of the various cars. Take the aforementioned Miata/MX-5/Roadster; ''33 cars'' out of the 1,000+ in GT5 are Miatas, but with different badging.

to:

** Played with in Gran Turismo Concept (a PAL and NTSC-J only release) After passing all the license tests, the game allows players to import over '''10,000,000 credits''' ''and'' complete all unfinished licenses on GT3. [=GT3=]. Counts as a sort of Disc One Nuke if you're just starting to play GT3; [=GT3=]; with that amount of cash and full licenses, you can buy, modify, and enter every car necessary for every event.
* Padding: From the first Gran Turismo through to Gran Turismo 4, certain cars sold with different names in different locations were given their regional names dpending on where you were (i.e. Mazda Miata for America, Mazda MX-5 for Europe and so on). In the PSP installment, as well as Gran Turismo 5, Polyphony added every regional model of the various cars. Take the aforementioned Miata/MX-5/Roadster; ''33 cars'' out of the 1,000+ in GT5 [=GT5=] are Miatas, but with different badging.



** As mentioned in the DummiedOut section, several cars in GT2 had their racing modification options cut to make way for its own car. The Shelby Daytona Coupe was planning to be in road-car form and have its racing livery as a modification, when in reality, a road-going version doesn't exist.

to:

** As mentioned in the DummiedOut section, several cars in GT2 [=GT2=] had their racing modification options cut to make way for its own car. The Shelby Daytona Coupe was planning to be in road-car form and have its racing livery as a modification, when in reality, a road-going version doesn't exist.
18th Oct '12 8:50:16 PM MrGarfed
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* DifficultButAwesome: The Red Bull X2010/2011 and its SuperPrototype derivative. It's the ultimate car in 5 and for a good reason: it has ''utterly phenomenal'' performance in every category for a racing machine, going all the way to GameBreaker territory. The thing is, this also makes it the most difficult car to actually drive in A-Spec mode. While your B-Spec driver has absolutely no problem driving this absolute beast of a racing machine like it was nothing, you're definitely going to have a hard time on your hands to try controlling it in A-Spec mode, since its ludicrously phenomenal performance can actually make it very easy to go off course and crash. This is [[LampshadeHanging lampshaded]] during the special Red Bull level 30 event in the 3 races you're going to have to complete ([[NintendoHard and getting the gold in all 3 of those races can be quite an accomplishment]]). But once you've mastered the control and feel of this car, you're an [[MemeticBadass unstoppable freak]] that can put even ''Anime/SpeedRacer'' to shame.

to:

* DifficultButAwesome: The Red Bull X2010/2011 and its SuperPrototype derivative. It's the ultimate car in 5 and for a good reason: it has ''utterly phenomenal'' '''utterly phenomenal''' performance in every category for a racing machine, going all the way to GameBreaker territory. The thing is, this also makes it the most difficult car to actually drive in A-Spec mode. While your B-Spec driver has absolutely no problem driving this absolute beast of a racing machine like it was nothing, you're definitely going to have a hard time on your hands to try controlling it in A-Spec mode, since its ludicrously phenomenal performance can actually make it very easy to go off course and crash. This is [[LampshadeHanging lampshaded]] during the special Red Bull level 30 event in the 3 races you're going to have to complete ([[NintendoHard and getting the gold in all 3 of those races can be quite an accomplishment]]). But once you've mastered the control and feel of this car, you're an [[MemeticBadass unstoppable freak]] that can put even ''Anime/SpeedRacer'' to shame.
13th Oct '12 5:35:45 PM cesario
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Added DiffLines:

*** Granted a good part of it were variants of various cars, such as the Nissan Skyline and Mitsubishi Lancer Evolution.
22nd Sep '12 7:46:48 AM porsche956fan
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* ReplacementScrappy: RUF to Porsche in every [=GT=] game after ''2''.
** Venturi to Ferrari and Vector to Lamborghini, both in ''2''.
** Pagani to both Ferrari and Lambo from ''3'' onwards. Few see this as a bad thing though.



* RatedMForMoney: Averted. The entire franchise has been rated E for Everyone throughout its conception but has been selling like hotcakes, is loved by both hardcore car enthusiasts and regular gamers, and is one of many flagship Sony exclusives. It helps that, with sales of 61 million units [[CashCowFranchise through the entire series]], Gran Turismo has become the best selling exclusive of all time. '''''[[MemeticMutation OF ALL TIME!!!]]'''''


Added DiffLines:

14th Sep '12 8:57:22 AM INEEDNAWZZZ
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Added DiffLines:

* Padding: From the first Gran Turismo through to Gran Turismo 4, certain cars sold with different names in different locations were given their regional names dpending on where you were (i.e. Mazda Miata for America, Mazda MX-5 for Europe and so on). In the PSP installment, as well as Gran Turismo 5, Polyphony added every regional model of the various cars. Take the aforementioned Miata/MX-5/Roadster; ''33 cars'' out of the 1,000+ in GT5 are Miatas, but with different badging.
8th Sep '12 1:53:49 AM DontReadThis
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Added DiffLines:

** The championship races in GT3 had the AI cheating in between races. In GT3, the player's car would require an oil change ''every 198 miles''. Often in longer championships, the player would need to change the oil mid-championship, and it would have an adverse effect on the car's performance. Meanwhile, the AI would ''receive new cars prior to the beginning of every race''.
5th Sep '12 2:43:55 AM INEEDNAWZZZ
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Added DiffLines:

** In an interview around the time ''2'' was being released, the developers stated they didn't find muscle cars to be an important part of automotive culture, but decided to add some into the game for broader appeal.
25th Aug '12 2:02:23 AM MrGarfed
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* LethalJokeCharacter: The Renault Espace F1 -- a ''racing minivan'', except this thing is no joke: It [[http://www.youtube.com/watch?v=fEDwfk8EYR0 actually exists]] and will kick the ass of any other minivan ever created. A shame it has only been driven once.

to:

* LethalJokeCharacter: The Renault Espace F1 in ''2'' -- a ''racing minivan'', except this thing is no joke: It [[http://www.youtube.com/watch?v=fEDwfk8EYR0 com/watch?v=eaW_35KPDBY actually exists]] and will kick the ass of any other minivan ever created. A shame it has only been driven once.
25th Aug '12 1:53:41 AM MrGarfed
Is there an issue? Send a Message


* DifficultButAwesome: The Red Bull X2010/2011 and its SuperPrototype derivative. It's the ultimate car in 5 and for a good reason: it has ''utterly phenomenal'' performance in every category for a racing machine, going all the way to GameBreaker territory. The thing is, this also makes it the most difficult car to actually drive in A-Spec mode. While your B-Spec driver has absolutely no problem driving this absolute beast of a racing machine like it was nothing, you're definitely going to have a hard time on your hands to try controlling it in A-Spec mode, since its ludicrously phenomenal performance can actually make it very easy to go off course and crash. This is [[LampshadeHanging lampshaded]] during the special Red Bull level 30 event in the 3 races you're going to have to complete (and getting the gold in all 3 of those races can be quite an accomplishment). But once you've mastered the control and feel of this car, you're an [[MemeticBadass unstoppable freak]] that can put even ''Anime/SpeedRacer'' to shame.

to:

* DifficultButAwesome: The Red Bull X2010/2011 and its SuperPrototype derivative. It's the ultimate car in 5 and for a good reason: it has ''utterly phenomenal'' performance in every category for a racing machine, going all the way to GameBreaker territory. The thing is, this also makes it the most difficult car to actually drive in A-Spec mode. While your B-Spec driver has absolutely no problem driving this absolute beast of a racing machine like it was nothing, you're definitely going to have a hard time on your hands to try controlling it in A-Spec mode, since its ludicrously phenomenal performance can actually make it very easy to go off course and crash. This is [[LampshadeHanging lampshaded]] during the special Red Bull level 30 event in the 3 races you're going to have to complete (and ([[NintendoHard and getting the gold in all 3 of those races can be quite an accomplishment).accomplishment]]). But once you've mastered the control and feel of this car, you're an [[MemeticBadass unstoppable freak]] that can put even ''Anime/SpeedRacer'' to shame.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.GranTurismo