History Main / GradualGrinder

5th Dec '16 6:28:30 AM Morbuss
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** Shuckle is also similar since its Attack is worthless, but it's got a nice hard shell to hide behind. Shuckle's "optimal" moveset involves Toxic (causes poison that grows worse each round), Sandstorm (damaging weather effect which Shuckle itself won't be hurt by), Wrap (prevents the opponent from switching and deals continual damage to it which is not dependent on Shuckle's Attack), and Protect (outright blocks opponent's moves). Doesn't work on everything, as neither Toxic nor Sandstorm will harm a Steel-type, but against most other things that can't break through its defenses quickly, it's annoying as hell.

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** Shuckle is also similar since its Attack is worthless, but it's got a nice hard shell to hide behind. Shuckle's "optimal" moveset involves Toxic (causes poison that grows worse each round), Sandstorm (damaging weather effect which Shuckle itself won't be hurt by), Wrap (prevents the opponent from switching and deals continual damage to it which is not dependent on Shuckle's Attack), and Protect (outright blocks opponent's moves). Doesn't work on everything, as neither Toxic nor Sandstorm will harm a Steel-type, but against most other things that can't break through its defenses quickly, it's annoying as hell. Fortunately, the move Infestation is used in place of Toxic to prevent this. While initial damage will be minimal, it will then hurt for 1/8 of the opponents HP. Wrap + Infestation means the opponent will lose 1/4 of their HP each turn, and can't switch out to escape. And since Wrap lasts 4-5 turns, all Shuckle has to do is [[VictoryByEndurance outlast the opponents attacks]] (Protect spam anyone?) for the KO.


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*** Prankster got hit with the nerfhammer in Gen VII primarily because of this: If a 'Mon with Prankster uses a status move on a Dark-Type Pokemon, (with a few exceptions: Weather moves, Entry Hazards and Trick Room) the move instantly fails.
4th Nov '16 12:18:55 PM ZombieAladdin
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* Planet Forte in ''VideoGame/{{Meteos}} Wars'' (but not the original game) can clear its entire field of blocks practically at will, but the number of garbage blocks sent to the opponent is pathetic compared to other planets. The strategy to winning with Forte, then, is either to keep chugging on until the opponent makes a mistake, or play until the timer run out and let the screen-clear point bonuses win the round for you.

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* ''VideoGame/{{Meteos}}'':
**
Planet Forte in ''VideoGame/{{Meteos}} ''Meteos Wars'' (but not the original game) can clear its entire field of blocks practically at will, but the number of garbage blocks sent to the opponent is pathetic compared to other planets. The strategy to winning with Forte, then, is either to keep chugging on until the opponent makes a mistake, or play until the timer run out and let the screen-clear point bonuses win the round for you.you.
** Planet [[WorldTree Wuud]] has a similar strategy but is Forte's opposite: It is incapable of clearing the screen but can shrug off opponent's garbage block attacks like it was nothing. Just as a tree starts out as a weak sapling but grows into something tough and mighty over time, Wuud can use an infinite combo to make every move worth more and more points via the game's combo multiplier until it catches up to faster opponents, then overtakes them. This falls into DifficultButAwesome though, as a single mistake can reset the combo multiplier, all but guaranteeing Wuud will lose to points (if not lose via [[EarthShatteringKaboom annihilation]]).
29th Oct '16 2:28:59 PM nombretomado
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** And in [[{{GuildWars2}} the sequel]], many classes are capable of being a Gradual Grinder. Notably, the Mesmer, Necro, and especially the Ranger are once again considered top choices for this style of play.

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** And in [[{{GuildWars2}} In [[VideoGame/GuildWars2 the sequel]], many classes are capable of being a Gradual Grinder. Notably, the Mesmer, Necro, and especially the Ranger are once again considered top choices for this style of play.
22nd Oct '16 4:40:52 PM Dravencour
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See also the Mezzer entry in AnAdventurerIsYou. Has nothing to do with LevelGrinding (or taking [[AntiGrinding an absurdly long time]] to level grind). In a TradingCardGame, such a strategy would be known as a Burn Deck (getting the opponent to discard his hands/cards or chewing through their LifePoints through effect cards rather than combat).

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See also the Mezzer entry in AnAdventurerIsYou. Has nothing to do with LevelGrinding (or taking [[AntiGrinding an absurdly long time]] to level grind). In a TradingCardGame, such a strategy would be known as a Burn Deck (getting the opponent to discard his hands/cards or chewing through their LifePoints through effect cards rather than combat). See also VictoryByEndurance.
10th Oct '16 8:51:30 PM jormis29
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* ''VideoGame/{{Diablo}} II'' had a couple of these. A Paladin with a high-enough Defense aura could play Last Man Standing with large packs of monsters. The other option was a Necromancer equipped with the spell Poison Dagger. Typically the higher the poison damage, the longer it would take to kill something. On the downside, since the Necromancer was something of a SquishyWizard, it was entirely possible to get killed by a monster that didn't know it was dead yet. On the upside, it was also possible to run away just far enough that a poisoned monster would fall over just before it got the chance to hit you, in keeping with the {{Rule of Cool}}.

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* ''VideoGame/{{Diablo}} II'' ''VideoGame/DiabloII'' had a couple of these. A Paladin with a high-enough Defense aura could play Last Man Standing with large packs of monsters. The other option was a Necromancer equipped with the spell Poison Dagger. Typically the higher the poison damage, the longer it would take to kill something. On the downside, since the Necromancer was something of a SquishyWizard, it was entirely possible to get killed by a monster that didn't know it was dead yet. On the upside, it was also possible to run away just far enough that a poisoned monster would fall over just before it got the chance to hit you, in keeping with the {{Rule of Cool}}.



* You can meet the planes as much as two (or even three) tiers above you in ''VideoGame/WorldOfWarplanes'', to whom your puny guns will deal maybe [[CherryTapping two or three points of damage]] on every hit while Tier VII ground attack planes are somewhere in 900 HP range, so shooting your opponent down might take quite a time, even if you can easily keep him in you sight. * While Korgan is without a doubt the most powerful party member in ''VideoGame/BaldursGate'''s close combat, his fighting style is admittedly limited to "walk up to the target and hit it 'till it dies." Not particularly problematic with most enemies, but it can be a bit of a problem when confronted with a ''Stoneskin'' or ''Protection from Magical Weapons'' spell.

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* You can meet the planes as much as two (or even three) tiers above you in ''VideoGame/WorldOfWarplanes'', to whom your puny guns will deal maybe [[CherryTapping two or three points of damage]] on every hit while Tier VII ground attack planes are somewhere in 900 HP range, so shooting your opponent down might take quite a time, even if you can easily keep him in you sight. sight.
* While Korgan is without a doubt the most powerful party member in ''VideoGame/BaldursGate'''s close combat, his fighting style is admittedly limited to "walk up to the target and hit it 'till it dies." Not particularly problematic with most enemies, but it can be a bit of a problem when confronted with a ''Stoneskin'' or ''Protection from Magical Weapons'' spell.
10th Oct '16 1:02:22 PM TotemicHero
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* Between Sweet Scent, Poison Powder, and Leech Seed, this is one of Ivysaur's best offensive tactics in ''WebAnimation/DeathBattle'' [[spoiler:Unfortunately for him, it's not nearly enough to overcome either Blastoise's defenses or Charizard's blistering offensives.]]

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* Between Sweet Scent, Poison Powder, and Leech Seed, this is one of Ivysaur's Venusaur's best offensive tactics in ''WebAnimation/DeathBattle'' [[spoiler:Unfortunately for him, it's not nearly enough to overcome either Blastoise's defenses or Charizard's blistering offensives.]]
2nd Oct '16 12:28:05 PM nombretomado
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* ''VideoGame/LeagueOfLegends'' has [[EdgarAllanPoe Jericho Swain]], who has two damage over time abilities, an ultimate that is also sort of damage over time, and a root. He is deceptively powerful because many players underestimate the damage his abilities actually do over time, but his lack of instant damage remains a major drawback that enables champions with shields and/or heals to trivially counter him.

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* ''VideoGame/LeagueOfLegends'' has [[EdgarAllanPoe [[Creator/EdgarAllanPoe Jericho Swain]], who has two damage over time abilities, an ultimate that is also sort of damage over time, and a root. He is deceptively powerful because many players underestimate the damage his abilities actually do over time, but his lack of instant damage remains a major drawback that enables champions with shields and/or heals to trivially counter him.
28th Sep '16 2:53:44 PM DustSnitch
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* In ''VideoGame/BlazBlueChronoPhantasm'', Celica has fewer offensive options and lower health than the others to compensate for her healing abilities, so dragging matches to a timeout and healing at the last second is a standard tactic for her.

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* In ''VideoGame/BlazBlueChronoPhantasm'', ''VideoGame/BlazBlueChronoPhantasma'', Celica has fewer offensive options and lower health than the others to compensate for her healing abilities, so dragging matches to a timeout and healing at the last second is a standard tactic for her.



* You can meet the planes as much as two (or even three) tiers above you in ''VideoGame/WorldOfWarplanes'', to whom your puny guns will deal maybe [[CherryTapping two or three points of damage]] on every hit while Tier VII ground attack planes are somewhere in 900 HP range, so shooting your opponent down might take quite a time, even if you can easily keep him in you sight. * While Korgan is without a doubt the most powerful party member in ''VideoGame/BaldurGate'''s close combat, his fighting style is admittedly limited to "walk up to the target and hit it 'till it dies." Not particularly problematic with most enemies, but it can be a bit of a problem when confronted with a ''Stoneskin'' or ''Protection from Magical Weapons'' spell.

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* You can meet the planes as much as two (or even three) tiers above you in ''VideoGame/WorldOfWarplanes'', to whom your puny guns will deal maybe [[CherryTapping two or three points of damage]] on every hit while Tier VII ground attack planes are somewhere in 900 HP range, so shooting your opponent down might take quite a time, even if you can easily keep him in you sight. * While Korgan is without a doubt the most powerful party member in ''VideoGame/BaldurGate'''s ''VideoGame/BaldursGate'''s close combat, his fighting style is admittedly limited to "walk up to the target and hit it 'till it dies." Not particularly problematic with most enemies, but it can be a bit of a problem when confronted with a ''Stoneskin'' or ''Protection from Magical Weapons'' spell.
28th Sep '16 2:53:04 PM DustSnitch
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* A non-video game example in ''Anime/YuGiOh'': during Yugi's first bettle against Osiris, Marik set up a theoretically invincible combo where the dragon is protected by a weak monster that regenerates every turn, while Osiris' dragon grows stronger every time Marik draws cards (which is every turn and every time one of his monsters dies). Yugi breaks the cycle by resurrecting the slime on his own side, which causes Osiris to autokill it, making Marik draw more cards... until he realizes he's burning through his deck much faster than Yugi can and without damaging Yugi's life, running out of cards being a NonStandardGameOver.



* Kallistar Firechild, a fire elemental in ''TabletopGame/BattleCON'', has a human form that has many movement effects, added defenses and a minor healing factor.
* In ''VideoGame/BlazBlueChronoPhantasm'', Celica has fewer offensive options and lower health than the others to compensate for her healing abilities, so dragging matches to a timeout and healing at the last second is a standard tactic for her.
* Often times bosses in ''VideoGame/ChildOfLight'' will buff up their minions to whittle you down. Once the minions are taken care of, the boss itself goes down quickly.
* The zombies in ''VideoGame/DayZ''. They do very little damage with their clumsy attempts to claw at the player. However, they are very good at getting the player to start bleeding with every strike they make. Their lethality does not come from hitting the player hard, but from causing them to slowly bleed out over time. If the player has bandages or rags they can bind themselves to stop the bleeding, but that requires being safely out of combat (by which time they may have lost a lot of blood already) and having enough bandages on hand (which is not always the case, especially early.) Even if the player does stop the bleeding, blood is slow to regenerate and requires them to stay satiated with food and water, which they may not have access to. Death by zombie often comes at the end of a long test of endurance rather than a sudden attack.
* ''VideoGame/UnderNightInBirth'' features Orie, who's damage capability is somewhat low, so she has to hit lots of times to pull off a victory.
* ''TabletopGame/Warhammer40000'':
** Nurgle's daemons tend to use this tactic. They're not able to overpower their foes like Khorne's daemons or outmaneuver them like Slaanesh's, but Nurgle's creatures are tough enough to outlast just about any combatant. And even if they can't land a hit on their foe, simply being close to a Plaguebearer and the like is eventually fatal.
** As a doctrinal matter, the Iron Warriors are more likely to dig in and construct [[StoneWall fortifications that the enemy might waste themselves against]] while reducing their power through [[DeathFromAbove sustained barrages of artillery]].
* The Fire school, whose accuracy and starting health is only one step above Storm, mainly uses attacks that damage over time in ''VideoGame/Wizard101''.
* The fire mage of ''VideoGame/WorldOfDungeons'' builds mixes this a little into their style (fire spells deal damage over time), though they do a lot of damage on their own.



* You can meet the planes as much as two (or even three) tiers above you in ''VideoGame/WorldOfWarplanes'', to whom your puny guns will deal maybe [[CherryTapping two or three points of damage]] on every hit while Tier VII ground attack planes are somewhere in 900 HP range, so shooting your opponent down might take quite a time, even if you can easily keep him in you sight. * While Korgan is without a doubt the most powerful party member in ''VideoGame/BaldurGate'''s close combat, his fighting style is admittedly limited to "walk up to the target and hit it 'till it dies." Not particularly problematic with most enemies, but it can be a bit of a problem when confronted with a ''Stoneskin'' or ''Protection from Magical Weapons'' spell.
* ''VideoGame/WorldOfWarships''' Torpedoes, destroyers' primary weapons (and some cruisers' secondaries), often inflict the Flooding debuff, which causes damage-over-time. An even more common variant, though not unique to any one ship type, is using high-explosive shells to set fire to enemy ships. This is in fact one of the best ways for especially ships with weaker guns to deal damage to battleships; their armour-piercing shells may not be able to penetrate the thick belt armour of these lumbering behemoths, but shooting HE into the superstructure can and will set ''a lot'' of fires, which keep burning merrily, eating away at the battleship's ''massive'' hitpoint pool.
* A non-video game example in ''Anime/YuGiOh'': during Yugi's first bettle against Osiris, Marik set up a theoretically invincible combo where the dragon is protected by a weak monster that regenerates every turn, while Osiris' dragon grows stronger every time Marik draws cards (which is every turn and every time one of his monsters dies). Yugi breaks the cycle by resurrecting the slime on his own side, which causes Osiris to autokill it, making Marik draw more cards... until he realizes he's burning through his deck much faster than Yugi can and without damaging Yugi's life, running out of cards being a NonStandardGameOver.



* While Korgan is without a doubt the most powerful party member in ''Baldur Gate'''s close combat, his fighting style is admittedly limited to "walk up to the target and hit it 'till it dies." Not particularly problematic with most enemies, but it can be a bit of a problem when confronted with a ''Stoneskin'' or ''Protection from Magical Weapons'' spell.

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* While Korgan is without a doubt Sonny the most powerful party member in ''Baldur Gate'''s close combat, his fighting style is admittedly limited to "walk up to the target and hit it 'till it dies." Not particularly problematic with most enemies, but it can be a bit of a problem when confronted with a ''Stoneskin'' or ''Protection Honchkrow from Magical Weapons'' spell.''Roleplay/WeAreAllPokemonTrainers'' main strategy tends to be to use Toxic on something and then use Roost to heal any damage they inflict until they faint or keel over.
* Between Sweet Scent, Poison Powder, and Leech Seed, this is one of Ivysaur's best offensive tactics in ''WebAnimation/DeathBattle'' [[spoiler:Unfortunately for him, it's not nearly enough to overcome either Blastoise's defenses or Charizard's blistering offensives.]]
* Wrestling/TsuyoshiKohsaka often resorted to grinding punches and leg kicks to open opportunities for takedowns.
28th Sep '16 1:46:51 PM DustSnitch
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* While Korgan is without a doubt the most powerful party member in ''Baldur Gate'''s close combat, his fighting style is admittedly limited to "walk up to the target and hit it 'till it dies." Not particularly problematic with most enemies, but it can be a bit of a problem when confronted with a ''Stoneskin'' or ''Protection from Magical Weapons'' spell.
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