History Main / GradualGrinder

22nd Jan '18 3:47:11 AM Ghostninja109
Is there an issue? Send a Message


* The ''VideoGame/HarryPotter'' UsefulNotes/GameBoy Color games have a spell called Mucus Ad Naseum. This spell inflicts...poison. It is a very powerful spell and even works on the final boss.

to:

* The ''VideoGame/HarryPotter'' UsefulNotes/GameBoy Color games have a spell called Mucus Ad Naseum.Nauseam, which is handled differently by each game. This spell inflicts... poison. It is a very powerful spell and even works on the final boss. Successive uses in ''Philosopher's Stone'' even stack to deal up to 90 damage per turn. That said, this strategy tends to be AwesomeButImpractical as damage starts at 20 and increases by 10 per cast and the spell costs 80 MP. In ''Chamber of Secrets'', it has three levels at a cost of 10 per level. The third level starts at the same damage at the first, but stacks where the other two don't. This is also impractical due to MP healing items restoring less and some opponents being able to remove poison.
31st Oct '17 2:23:08 PM morenohijazo
Is there an issue? Send a Message


* ''VideoGame/DiabloII'' had a couple of these. A Paladin with a high-enough Defense aura could play Last Man Standing with large packs of monsters. The other option was a Necromancer equipped with the spell Poison Dagger. Typically the higher the poison damage, the longer it would take to kill something. On the downside, since the Necromancer was something of a SquishyWizard, it was entirely possible to get killed by a monster that didn't know it was dead yet. On the upside, it was also possible to run away just far enough that a poisoned monster would fall over just before it got the chance to hit you, in keeping with the {{Rule of Cool}}.
** The Necromancer has a wide variety of options for keeping enemies crippled while gradually wearing them down, with no appreciable attrition. A summoning Druid could also let his minions do the heavy lifting while slowly poisoning all opponents.

to:

* ''VideoGame/DiabloII'' had a couple of these. these.
**
A Paladin with a high-enough Defense aura could play Last Man Standing with large packs of monsters.monsters. A well-made Paladin has no business grinding away. Blessed Hammer, Smite, and Zeal are some of the highest DPS skills in the game, and none of their other active skills are at all grindy.
** The Necromancer has a wide variety of options for keeping enemies crippled while gradually wearing them down, with no appreciable attrition.
The other option was a Necromancer equipped with the spell Poison Dagger. Typically the higher the poison damage, the longer it would take to kill something. On the downside, since the Necromancer was something of a SquishyWizard, it was entirely possible to get killed by a monster that didn't know it was dead yet. On the upside, it was also possible to run away just far enough that a poisoned monster would fall over just before it got the chance to hit you, in keeping with the {{Rule of Cool}}.
** The Necromancer has a wide variety of options for keeping enemies crippled while gradually wearing
RuleOfCool.
*** Of course, some monsters' death animations would still make
them down, with no appreciable attrition. collapse to the ground in the middle of a pillar of fire. After dying of poisoning. This can somewhat detract from the cool.
**
A summoning Druid could also let his minions do the heavy lifting while slowly poisoning all opponents.
31st Oct '17 2:20:33 PM Zoriax91
Is there an issue? Send a Message


----

to:

----* Zombieman from ''Anime/OnePunchMan'' is considered this in-universe. While the other S-Class Heroes possess incredible destructive strength, Zombieman possesses incredible regenerative capacities, allowing him to keep going at his opponents until they're too exhausted or wounded to keep fighting.
29th Oct '17 8:44:47 AM RandomNumberReactor
Is there an issue? Send a Message

Added DiffLines:

** Toxapex from Generation VII is also built as one. It has abysmal attacking stats, low speed and not exactly impressive HP, but the latest is offset by [[StoneWall godly defense stats]]. It is also Water-[[StandardStatusEffects Poison]] type with only three weaknesses and ''eight'' resistances, meaning it can take a hit and tell tales about it. It can learn Hail (and the damage from it can be offset by Black Sludge), Infestation, and has a ton of ways to poison its foes that include Toxic Spikes, Toxic and its SecretArt Baneful Bunker, that also acts as protect move. There is a reason this thing is classed OU in Smogon ranking.
30th Sep '17 4:35:51 PM WillyFourEyes
Is there an issue? Send a Message


* ''VideoGame/MapleStory'' has the Fire/Poison archmage class. It's most signature skill is ''Poison Mist'', which lets them generate a [[ExactlyWhatItSaysOnTheTin poison mist]] to such an extent that they can flood a room. That, combined with their other poison skills, a skill that paralyzes and sets enemies on fire, ''another'' skill that sets enemies on fire, and a skill that sets ''the mage themself'' on fire (so they burn nearby enemies), they are masters of wearing enemies down through attrition.[[note]]That said, in their final job advancement, they get a skill that lets them detonate their poison mist, bringing them a step closer to glass cannons.[[/note]]

to:

* ''VideoGame/MapleStory'' has the Fire/Poison archmage class. It's Its most signature skill is ''Poison Mist'', which lets them generate a [[ExactlyWhatItSaysOnTheTin poison mist]] to such an extent that they can flood a room. That, combined with their other poison skills, a skill that paralyzes and sets enemies on fire, ''another'' skill that sets enemies on fire, and a skill that sets ''the ''[[ManOnFire the mage themself'' themself]]'' on fire (so they burn nearby enemies), they are masters of wearing enemies down through attrition.[[note]]That said, in their final job advancement, they get a skill that lets them detonate their poison mist, bringing them a step closer to glass cannons.{{glass cannon}}s.[[/note]]



* The ''VideoGame/HarryPotter'' GameBoy Color games have a spell called Mucus Ad Naseum. This spell inflicts...poison. It is a very powerful spell and even works on the final boss.

to:

* The ''VideoGame/HarryPotter'' GameBoy UsefulNotes/GameBoy Color games have a spell called Mucus Ad Naseum. This spell inflicts...poison. It is a very powerful spell and even works on the final boss.



* One strategy employed in ''VideoGame/{{Stellaris}}'' when facing a much superior foe is to employ this on overwelming attacking forces. The AI will never land troops until your planets defenses are down, which require his fleet to bombard a planet first. By setting the planet it's trying to invade as a waypoint, and setting nearby planets to build a near constant stream of the most basic corvette, it will force the AI to break the planet attack and try to stop the tiny ship. Meanwhile your main fleet and troops can take a few planets without much opposition, at which point the AI will return back to try and oust your invasion force. At best, you can sue for white peace... at worst, you can completely conquer the enemy without the two largest fleets firing a shot at each other.

!!Non-Video Game Examples:



* One strategy employed in Stellaris when facing a much superior foe is to employ this on overwelming attacking forces. The AI will never land troops until your planets defenses are down, which require his fleet to bombard a planet first. By setting the planet it's trying to invade as a waypoint, and setting nearby planets to build a near constant stream of the most basic corvette, it will force the AI to break the planet attack and try to stop the tiny ship. Meanwhile your main fleet and troops can take a few planets without much opposition, at which point the AI will return back to try and oust your invasion force. At best, you can sue for white peace... at worst, you can completely conquer the enemy without the two largest fleets firing a shot at each other.
13th Aug '17 2:31:32 AM Randallw201238
Is there an issue? Send a Message


* One strategy employed in Stellaris when facing a much superior foe is to employ this on overwelming attacking forces. The AI will never land troops until your planets defenses are down, which require his fleet to bombard a planet first. By setting the planet it's trying to invade as a waypoint, and setting nearby planets to build a near constant stream of the most basic corvette, it will force the AI to break the planet attack and try to stop the tiny ship. Meanwhile your main fleet and troops can take a few planets without much opposition, at which point the AI will return back to try and oust your invasion force. At best, you can sue for white peace... at worst, you can completely concur the enemy without the two largest fleets firing a shot at each other.

to:

* One strategy employed in Stellaris when facing a much superior foe is to employ this on overwelming attacking forces. The AI will never land troops until your planets defenses are down, which require his fleet to bombard a planet first. By setting the planet it's trying to invade as a waypoint, and setting nearby planets to build a near constant stream of the most basic corvette, it will force the AI to break the planet attack and try to stop the tiny ship. Meanwhile your main fleet and troops can take a few planets without much opposition, at which point the AI will return back to try and oust your invasion force. At best, you can sue for white peace... at worst, you can completely concur conquer the enemy without the two largest fleets firing a shot at each other.
19th Jun '17 11:17:07 AM hszmv1
Is there an issue? Send a Message

Added DiffLines:

* One strategy employed in Stellaris when facing a much superior foe is to employ this on overwelming attacking forces. The AI will never land troops until your planets defenses are down, which require his fleet to bombard a planet first. By setting the planet it's trying to invade as a waypoint, and setting nearby planets to build a near constant stream of the most basic corvette, it will force the AI to break the planet attack and try to stop the tiny ship. Meanwhile your main fleet and troops can take a few planets without much opposition, at which point the AI will return back to try and oust your invasion force. At best, you can sue for white peace... at worst, you can completely concur the enemy without the two largest fleets firing a shot at each other.
17th May '17 8:35:56 PM Angeldeb82
Is there an issue? Send a Message


* Mesmers in ''VideoGame/GuildWars'' have quite a bit of skills of degeneration, and Rangers have preparations that leave the target burning or poisoned, inflicting plenty of damage over time. One little known [[PlayerVersusEnvironment PvE]] build would inflict as much as 10 arrows of degeneration and keep the degeneration spikes going.

to:

* Mesmers in ''VideoGame/GuildWars'' have quite a bit of skills of degeneration, and Rangers have preparations that leave the target burning or poisoned, inflicting plenty of damage over time. One little known [[PlayerVersusEnvironment PvE]] {{P|layerVersusEnvironment}}vE build would inflict as much as 10 arrows of degeneration and keep the degeneration spikes going.



* In ''VideoGame/SailorMoonAnotherStory'', each senshi's chapter ends with a boss fight against their EvilTwin. In most cases this is a fairly standard fight. The first such chapter, though, is [[ScrappyLevel Sailor Mercury's]] ... the boss has no real attacks but Poison and you have no real attacks period. Optimum equipment and a LOT of LevelGrinding are required, and even then it [[ThatOneBoss takes forever]].

to:

* In ''VideoGame/SailorMoonAnotherStory'', each senshi's chapter ends with a boss fight against their EvilTwin. In most cases this is a fairly standard fight. The first such chapter, though, is [[ScrappyLevel [[ThatOneLevel Sailor Mercury's]] ... the boss has no real attacks but Poison and you have no real attacks period. Optimum equipment and a LOT of LevelGrinding are required, and even then it [[ThatOneBoss takes forever]].



* ''VideoGame/RuneScape'' players can do this by using a sling (or ranged weapon with infinite ammo) or a Staff of Air (or other staff providing infinite Air Runes) on a melee-only enemy from the other side of an InsurmountableWaistHighFence, rendering them unable to strike back. This is referred to as "safing".
* In ''VideoGame/SuperSmashBros Brawl'', [[Franchise/SonicTheHedgehog Sonic]] uses a combination of this and ConfusionFu: His attacks are weak, and only two of his moves have good knockback (important to have when you can only inflict a KO through ringout). However, everything about Sonic is blindingly quick, and the proper way to use him effectively is to [[DeathOfAThousandCuts hit the opponent numerous times without them being able to land many hits on Sonic]], then go in for the KO when weakened enough and the opportunity presents itself. This doesn't lend itself well to Time matches, however, as this approach requires more time than most other characters per KO. In ''3DS[=/=]Wii U'', Sonic gets an increase in KO power, however, he still relies on a GradualGrinder strategy to score [=KOs=]; he just doesn't have to drag out the match as much.

to:

* ''VideoGame/RuneScape'' players can do this by using a sling (or ranged weapon with infinite ammo) or a Staff of Air (or other staff providing infinite Air Runes) on a melee-only enemy from the other side of an InsurmountableWaistHighFence, InsurmountableWaistHeightFence, rendering them unable to strike back. This is referred to as "safing".
* In ''VideoGame/SuperSmashBros Brawl'', [[Franchise/SonicTheHedgehog Sonic]] Franchise/{{Sonic|TheHedgehog}} uses a combination of this and ConfusionFu: His attacks are weak, and only two of his moves have good knockback (important to have when you can only inflict a KO through ringout). However, everything about Sonic is blindingly quick, and the proper way to use him effectively is to [[DeathOfAThousandCuts hit the opponent numerous times without them being able to land many hits on Sonic]], then go in for the KO when weakened enough and the opportunity presents itself. This doesn't lend itself well to Time matches, however, as this approach requires more time than most other characters per KO. In ''3DS[=/=]Wii U'', Sonic gets an increase in KO power, however, he still relies on a GradualGrinder strategy to score [=KOs=]; he just doesn't have to drag out the match as much.



** Planet [[WorldTree Wuud]] has a similar strategy but is Forte's opposite: It is incapable of clearing the screen but can shrug off opponent's garbage block attacks like it was nothing. Just as a tree starts out as a weak sapling but grows into something tough and mighty over time, Wuud can use an infinite combo to make every move worth more and more points via the game's combo multiplier until it catches up to faster opponents, then overtakes them. This falls into DifficultButAwesome though, as a single mistake can reset the combo multiplier, all but guaranteeing Wuud will lose to points (if not lose via [[EarthShatteringKaboom annihilation]]).
* In ''VideoGame/TheElderScrollsVSkyrim'', while physical/weapons-oriented stealth characters are [[GlassCannon Glass Cannons]], those who use magic to dispatch their foes are more likely to take a long time doing so. Using magic is often hazardous to an assassin's continued "hidden" status (Even with Quiet Casting, a lot of spells will by necessity at least slightly alert hostiles) and there are no damage multipliers for spells like there are for weapons, so killing things is much less straightforward. A spell-using assassin will use the Destruction school by strategically laying rune traps and tricking their enemies into walking into them until their health is finally depleted, they'll use Conjuration by summoning atronachs while hidden (and ''staying'' hidden) and letting the atronachs kill the enemies (resummoning atronachs as necessary), and they'll use Illusion to induce frenzy in a group of enemies, letting them kill each other off until only one remains to be handled by the player as they see fit. Significantly longer ([[VideoGameCrueltyPotential and nastier]]) than using backstabs, but just as effective in producing dead enemies and a Dovahkiin that is completely untouched.

to:

** Planet [[WorldTree Wuud]] {{W|orldTree}}uud has a similar strategy but is Forte's opposite: It is incapable of clearing the screen but can shrug off opponent's garbage block attacks like it was nothing. Just as a tree starts out as a weak sapling but grows into something tough and mighty over time, Wuud can use an infinite combo to make every move worth more and more points via the game's combo multiplier until it catches up to faster opponents, then overtakes them. This falls into DifficultButAwesome though, as a single mistake can reset the combo multiplier, all but guaranteeing Wuud will lose to points (if not lose via [[EarthShatteringKaboom annihilation]]).
* In ''VideoGame/TheElderScrollsVSkyrim'', while physical/weapons-oriented stealth characters are [[GlassCannon Glass Cannons]], {{Glass Cannon}}s, those who use magic to dispatch their foes are more likely to take a long time doing so. Using magic is often hazardous to an assassin's continued "hidden" status (Even with Quiet Casting, a lot of spells will by necessity at least slightly alert hostiles) and there are no damage multipliers for spells like there are for weapons, so killing things is much less straightforward. A spell-using assassin will use the Destruction school by strategically laying rune traps and tricking their enemies into walking into them until their health is finally depleted, they'll use Conjuration by summoning atronachs while hidden (and ''staying'' hidden) and letting the atronachs kill the enemies (resummoning atronachs as necessary), and they'll use Illusion to induce frenzy in a group of enemies, letting them kill each other off until only one remains to be handled by the player as they see fit. Significantly longer ([[VideoGameCrueltyPotential and nastier]]) than using backstabs, but just as effective in producing dead enemies and a Dovahkiin that is completely untouched.



* Arcanists and their job upgrade Summoners in ''VideoGame/FinalFantasyXIV'' are the game's predominant [[DamageOverTime DoT]] class. The game doesn't shy away from pointing out that they use Bio to eat away at opponents and Miasma to suffocate them by filling their lungs with poison, [[GoodIsNotSoft but they're all exceedingly kind people and unambiguously a force for good]].

to:

* Arcanists and their job upgrade Summoners in ''VideoGame/FinalFantasyXIV'' are the game's predominant [[DamageOverTime DoT]] DamageOverTime class. The game doesn't shy away from pointing out that they use Bio to eat away at opponents and Miasma to suffocate them by filling their lungs with poison, [[GoodIsNotSoft but they're all exceedingly kind people and unambiguously a force for good]].



* A non-video game example in ''Anime/YuGiOh'': during Yugi's first bettle against Osiris, Marik set up a theoretically invincible combo where the dragon is protected by a weak monster that regenerates every turn, while Osiris' dragon grows stronger every time Marik draws cards (which is every turn and every time one of his monsters dies). Yugi breaks the cycle by resurrecting the slime on his own side, which causes Osiris to autokill it, making Marik draw more cards... until he realizes he's burning through his deck much faster than Yugi can and without damaging Yugi's life, running out of cards being a NonStandardGameOver.

to:

* A non-video game example in ''Anime/YuGiOh'': during Yugi's first bettle against Osiris, Marik set up a theoretically invincible combo where the dragon is protected by a weak monster that regenerates every turn, while Osiris' dragon grows stronger every time Marik draws cards (which is every turn and every time one of his monsters dies). Yugi breaks the cycle by resurrecting the slime on his own side, which causes Osiris to autokill it, making Marik draw more cards... until he realizes he's burning through his deck much faster than Yugi can and without damaging Yugi's life, running out of cards being a NonStandardGameOver.NonstandardGameOver.



* Between Sweet Scent, Poison Powder, and Leech Seed, this is one of Venusaur's best offensive tactics in ''WebAnimation/DeathBattle'' [[spoiler:Unfortunately for him, it's not nearly enough to overcome either Blastoise's defenses or Charizard's blistering offensives.]]

to:

* Between Sweet Scent, Poison Powder, and Leech Seed, this is one of Venusaur's best offensive tactics in ''WebAnimation/DeathBattle'' ''WebAnimation/DeathBattle''. [[spoiler:Unfortunately for him, it's not nearly enough to overcome either Blastoise's defenses or Charizard's blistering offensives.]]
23rd Apr '17 10:12:14 AM nombretomado
Is there an issue? Send a Message


* In ''SwordOfTheStars'', The Hivers work this way on a strategic level. They have no FTL, so it will take them a long, long time to reach your empire. Once they reach your outer planets, they will fall upon them, [[PortalNetwork gate them]], [[ZergRush and send a horde of ships in endlessly from their Homeworld, grinding down your defenders until it's theirs]]. And then they'll move on, coming steadily towards you, taking a long, long time to reach the next planets after that, and repeat the process. It takes Hivers a long time to conquer something, but they're nigh impossible to dislodge from any place they've already taken.

to:

* In ''SwordOfTheStars'', ''VideoGame/SwordOfTheStars'', The Hivers work this way on a strategic level. They have no FTL, so it will take them a long, long time to reach your empire. Once they reach your outer planets, they will fall upon them, [[PortalNetwork gate them]], [[ZergRush and send a horde of ships in endlessly from their Homeworld, grinding down your defenders until it's theirs]]. And then they'll move on, coming steadily towards you, taking a long, long time to reach the next planets after that, and repeat the process. It takes Hivers a long time to conquer something, but they're nigh impossible to dislodge from any place they've already taken.
11th Apr '17 6:34:00 PM nombretomado
Is there an issue? Send a Message


* Gradual Grinder is a very useful tactic in ''SidMeiersPirates'', which surprisingly is used with the strongest ships in the game (a Frigate or a Ship-of-the-Line). You start by sailing downwind, which makes your frigate faster than pretty much any other ship type. Then you start weaving left and right, lobbing Chain-Shot shells at the enemy, and accelerating away quickly to avoid being shot back. This gradually reduces the enemy's speed so they can't catch up, allowing more time to fire Chain-Shot at them, making them slower etcetera. Eventually, the masts on the enemy ship will break and it will surrender automatically. It can take a long time (several minutes at worst), but avoids any damage to your ship or having to risk your men in melee combat.

to:

* Gradual Grinder is a very useful tactic in ''SidMeiersPirates'', ''VideoGame/SidMeiersPirates'', which surprisingly is used with the strongest ships in the game (a Frigate or a Ship-of-the-Line). You start by sailing downwind, which makes your frigate faster than pretty much any other ship type. Then you start weaving left and right, lobbing Chain-Shot shells at the enemy, and accelerating away quickly to avoid being shot back. This gradually reduces the enemy's speed so they can't catch up, allowing more time to fire Chain-Shot at them, making them slower etcetera. Eventually, the masts on the enemy ship will break and it will surrender automatically. It can take a long time (several minutes at worst), but avoids any damage to your ship or having to risk your men in melee combat.
This list shows the last 10 events of 161. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.GradualGrinder