History Main / GradualGrinder

11th Feb '17 11:23:23 AM Morgenthaler
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* Several classes in ''WarhammerOnline'', such as the [[PlayingWithFire Bright Wizard]] or [[EvilSorcerer Chaos Magus]], have [=DoT=]-specialized talent lines, and fit with the "hexer mage" archetype. A variant Gradual Grinder would be the Witch Hunter, a fairly standard rogue-ish class that can also be tooled up to do this especially well. They have a counter that fills up for every weak direct attack they do which allows their big [=DoT=] attacks to do significantly more damage. So you stealth in, whack the enemy with a few quick stuns, hit them with a big [=DoT=] and then stealth off again until the [=DoT=] wears off. Rinse and repeat to your pleasure.

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* Several classes in ''WarhammerOnline'', ''VideoGame/WarhammerOnline'', such as the [[PlayingWithFire Bright Wizard]] or [[EvilSorcerer Chaos Magus]], have [=DoT=]-specialized talent lines, and fit with the "hexer mage" archetype. A variant Gradual Grinder would be the Witch Hunter, a fairly standard rogue-ish class that can also be tooled up to do this especially well. They have a counter that fills up for every weak direct attack they do which allows their big [=DoT=] attacks to do significantly more damage. So you stealth in, whack the enemy with a few quick stuns, hit them with a big [=DoT=] and then stealth off again until the [=DoT=] wears off. Rinse and repeat to your pleasure.
17th Dec '16 6:40:34 PM YZQ
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See also the Mezzer entry in AnAdventurerIsYou. Has nothing to do with LevelGrinding (or taking [[AntiGrinding an absurdly long time]] to level grind). In a TradingCardGame, such a strategy would be known as a Burn Deck (getting the opponent to discard his hands/cards or chewing through their LifePoints through effect cards rather than combat). See also VictoryByEndurance.

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See also the Mezzer entry in AnAdventurerIsYou.AnAdventurerIsYou and DeathOfAThousandCuts. Has nothing to do with LevelGrinding (or taking [[AntiGrinding an absurdly long time]] to level grind). In a TradingCardGame, such a strategy would be known as a Burn Deck (getting the opponent to discard his hands/cards or chewing through their LifePoints through effect cards rather than combat). See also VictoryByEndurance.
5th Dec '16 6:28:30 AM Morbuss
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** Shuckle is also similar since its Attack is worthless, but it's got a nice hard shell to hide behind. Shuckle's "optimal" moveset involves Toxic (causes poison that grows worse each round), Sandstorm (damaging weather effect which Shuckle itself won't be hurt by), Wrap (prevents the opponent from switching and deals continual damage to it which is not dependent on Shuckle's Attack), and Protect (outright blocks opponent's moves). Doesn't work on everything, as neither Toxic nor Sandstorm will harm a Steel-type, but against most other things that can't break through its defenses quickly, it's annoying as hell.

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** Shuckle is also similar since its Attack is worthless, but it's got a nice hard shell to hide behind. Shuckle's "optimal" moveset involves Toxic (causes poison that grows worse each round), Sandstorm (damaging weather effect which Shuckle itself won't be hurt by), Wrap (prevents the opponent from switching and deals continual damage to it which is not dependent on Shuckle's Attack), and Protect (outright blocks opponent's moves). Doesn't work on everything, as neither Toxic nor Sandstorm will harm a Steel-type, but against most other things that can't break through its defenses quickly, it's annoying as hell. Fortunately, the move Infestation is used in place of Toxic to prevent this. While initial damage will be minimal, it will then hurt for 1/8 of the opponents HP. Wrap + Infestation means the opponent will lose 1/4 of their HP each turn, and can't switch out to escape. And since Wrap lasts 4-5 turns, all Shuckle has to do is [[VictoryByEndurance outlast the opponents attacks]] (Protect spam anyone?) for the KO.


Added DiffLines:

*** Prankster got hit with the nerfhammer in Gen VII primarily because of this: If a 'Mon with Prankster uses a status move on a Dark-Type Pokemon, (with a few exceptions: Weather moves, Entry Hazards and Trick Room) the move instantly fails.
4th Nov '16 12:18:55 PM ZombieAladdin
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* Planet Forte in ''VideoGame/{{Meteos}} Wars'' (but not the original game) can clear its entire field of blocks practically at will, but the number of garbage blocks sent to the opponent is pathetic compared to other planets. The strategy to winning with Forte, then, is either to keep chugging on until the opponent makes a mistake, or play until the timer run out and let the screen-clear point bonuses win the round for you.

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* ''VideoGame/{{Meteos}}'':
**
Planet Forte in ''VideoGame/{{Meteos}} ''Meteos Wars'' (but not the original game) can clear its entire field of blocks practically at will, but the number of garbage blocks sent to the opponent is pathetic compared to other planets. The strategy to winning with Forte, then, is either to keep chugging on until the opponent makes a mistake, or play until the timer run out and let the screen-clear point bonuses win the round for you.you.
** Planet [[WorldTree Wuud]] has a similar strategy but is Forte's opposite: It is incapable of clearing the screen but can shrug off opponent's garbage block attacks like it was nothing. Just as a tree starts out as a weak sapling but grows into something tough and mighty over time, Wuud can use an infinite combo to make every move worth more and more points via the game's combo multiplier until it catches up to faster opponents, then overtakes them. This falls into DifficultButAwesome though, as a single mistake can reset the combo multiplier, all but guaranteeing Wuud will lose to points (if not lose via [[EarthShatteringKaboom annihilation]]).
29th Oct '16 2:28:59 PM nombretomado
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** And in [[{{GuildWars2}} the sequel]], many classes are capable of being a Gradual Grinder. Notably, the Mesmer, Necro, and especially the Ranger are once again considered top choices for this style of play.

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** And in [[{{GuildWars2}} In [[VideoGame/GuildWars2 the sequel]], many classes are capable of being a Gradual Grinder. Notably, the Mesmer, Necro, and especially the Ranger are once again considered top choices for this style of play.
22nd Oct '16 4:40:52 PM Dravencour
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See also the Mezzer entry in AnAdventurerIsYou. Has nothing to do with LevelGrinding (or taking [[AntiGrinding an absurdly long time]] to level grind). In a TradingCardGame, such a strategy would be known as a Burn Deck (getting the opponent to discard his hands/cards or chewing through their LifePoints through effect cards rather than combat).

to:

See also the Mezzer entry in AnAdventurerIsYou. Has nothing to do with LevelGrinding (or taking [[AntiGrinding an absurdly long time]] to level grind). In a TradingCardGame, such a strategy would be known as a Burn Deck (getting the opponent to discard his hands/cards or chewing through their LifePoints through effect cards rather than combat). See also VictoryByEndurance.
10th Oct '16 8:51:30 PM jormis29
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* ''VideoGame/{{Diablo}} II'' had a couple of these. A Paladin with a high-enough Defense aura could play Last Man Standing with large packs of monsters. The other option was a Necromancer equipped with the spell Poison Dagger. Typically the higher the poison damage, the longer it would take to kill something. On the downside, since the Necromancer was something of a SquishyWizard, it was entirely possible to get killed by a monster that didn't know it was dead yet. On the upside, it was also possible to run away just far enough that a poisoned monster would fall over just before it got the chance to hit you, in keeping with the {{Rule of Cool}}.

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* ''VideoGame/{{Diablo}} II'' ''VideoGame/DiabloII'' had a couple of these. A Paladin with a high-enough Defense aura could play Last Man Standing with large packs of monsters. The other option was a Necromancer equipped with the spell Poison Dagger. Typically the higher the poison damage, the longer it would take to kill something. On the downside, since the Necromancer was something of a SquishyWizard, it was entirely possible to get killed by a monster that didn't know it was dead yet. On the upside, it was also possible to run away just far enough that a poisoned monster would fall over just before it got the chance to hit you, in keeping with the {{Rule of Cool}}.



* You can meet the planes as much as two (or even three) tiers above you in ''VideoGame/WorldOfWarplanes'', to whom your puny guns will deal maybe [[CherryTapping two or three points of damage]] on every hit while Tier VII ground attack planes are somewhere in 900 HP range, so shooting your opponent down might take quite a time, even if you can easily keep him in you sight. * While Korgan is without a doubt the most powerful party member in ''VideoGame/BaldursGate'''s close combat, his fighting style is admittedly limited to "walk up to the target and hit it 'till it dies." Not particularly problematic with most enemies, but it can be a bit of a problem when confronted with a ''Stoneskin'' or ''Protection from Magical Weapons'' spell.

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* You can meet the planes as much as two (or even three) tiers above you in ''VideoGame/WorldOfWarplanes'', to whom your puny guns will deal maybe [[CherryTapping two or three points of damage]] on every hit while Tier VII ground attack planes are somewhere in 900 HP range, so shooting your opponent down might take quite a time, even if you can easily keep him in you sight. sight.
* While Korgan is without a doubt the most powerful party member in ''VideoGame/BaldursGate'''s close combat, his fighting style is admittedly limited to "walk up to the target and hit it 'till it dies." Not particularly problematic with most enemies, but it can be a bit of a problem when confronted with a ''Stoneskin'' or ''Protection from Magical Weapons'' spell.
10th Oct '16 1:02:22 PM TotemicHero
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* Between Sweet Scent, Poison Powder, and Leech Seed, this is one of Ivysaur's best offensive tactics in ''WebAnimation/DeathBattle'' [[spoiler:Unfortunately for him, it's not nearly enough to overcome either Blastoise's defenses or Charizard's blistering offensives.]]

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* Between Sweet Scent, Poison Powder, and Leech Seed, this is one of Ivysaur's Venusaur's best offensive tactics in ''WebAnimation/DeathBattle'' [[spoiler:Unfortunately for him, it's not nearly enough to overcome either Blastoise's defenses or Charizard's blistering offensives.]]
2nd Oct '16 12:28:05 PM nombretomado
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* ''VideoGame/LeagueOfLegends'' has [[EdgarAllanPoe Jericho Swain]], who has two damage over time abilities, an ultimate that is also sort of damage over time, and a root. He is deceptively powerful because many players underestimate the damage his abilities actually do over time, but his lack of instant damage remains a major drawback that enables champions with shields and/or heals to trivially counter him.

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* ''VideoGame/LeagueOfLegends'' has [[EdgarAllanPoe [[Creator/EdgarAllanPoe Jericho Swain]], who has two damage over time abilities, an ultimate that is also sort of damage over time, and a root. He is deceptively powerful because many players underestimate the damage his abilities actually do over time, but his lack of instant damage remains a major drawback that enables champions with shields and/or heals to trivially counter him.
28th Sep '16 2:53:44 PM DustSnitch
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* In ''VideoGame/BlazBlueChronoPhantasm'', Celica has fewer offensive options and lower health than the others to compensate for her healing abilities, so dragging matches to a timeout and healing at the last second is a standard tactic for her.

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* In ''VideoGame/BlazBlueChronoPhantasm'', ''VideoGame/BlazBlueChronoPhantasma'', Celica has fewer offensive options and lower health than the others to compensate for her healing abilities, so dragging matches to a timeout and healing at the last second is a standard tactic for her.



* You can meet the planes as much as two (or even three) tiers above you in ''VideoGame/WorldOfWarplanes'', to whom your puny guns will deal maybe [[CherryTapping two or three points of damage]] on every hit while Tier VII ground attack planes are somewhere in 900 HP range, so shooting your opponent down might take quite a time, even if you can easily keep him in you sight. * While Korgan is without a doubt the most powerful party member in ''VideoGame/BaldurGate'''s close combat, his fighting style is admittedly limited to "walk up to the target and hit it 'till it dies." Not particularly problematic with most enemies, but it can be a bit of a problem when confronted with a ''Stoneskin'' or ''Protection from Magical Weapons'' spell.

to:

* You can meet the planes as much as two (or even three) tiers above you in ''VideoGame/WorldOfWarplanes'', to whom your puny guns will deal maybe [[CherryTapping two or three points of damage]] on every hit while Tier VII ground attack planes are somewhere in 900 HP range, so shooting your opponent down might take quite a time, even if you can easily keep him in you sight. * While Korgan is without a doubt the most powerful party member in ''VideoGame/BaldurGate'''s ''VideoGame/BaldursGate'''s close combat, his fighting style is admittedly limited to "walk up to the target and hit it 'till it dies." Not particularly problematic with most enemies, but it can be a bit of a problem when confronted with a ''Stoneskin'' or ''Protection from Magical Weapons'' spell.
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