History Main / GoodPaysBetter

8th Feb '16 6:54:35 AM Grudgeal
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* In the ''VideoGame/BaldursGate'' series, the Reputation mechanic (which increases by doing good quest solutions and falls by killing innocents and certain rare quest solutions) is tied into shop prices. 'Good' options may give you less gold, but also lowers the prices on practically everything you'd ''use'' said gold on. In addition, good solutions usually offer rare artifacts or party members you can't get otherwise, several quests require a certain reputation to get (and most of the actuallly good quests are for high Reputation players) and in most cases the 'evil' quests simply boil down to doing good deeds anyway [[EvilIsPetty but being rude about it in dialogue afterwards]].
9th Jul '15 9:25:06 AM Xlsfd
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** Siding with Tosh and Ariel Hanson are the canon choices.
27th Apr '15 11:49:26 AM ChaoticNovelist
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[[folder: Film]] *''AustinPowers'': In every movie, Number Two will tell Doctor Evil that they're making a lot more money with legitimate business operations than evil plans. In response, Doctor Evil says "SILENCE NUMBER TWO!" and then does the EvilPlan anyway. [[/folder]]
14th Feb '15 4:31:21 AM Gowan
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* Jerin's grandmothers in ''Literature/ABrothersPrice'' were common thieves, until one of them was caught by some military official and argued that thieves would make excellent spies for the government. She succeeded, and after the war, the surviving sisters were knighted. Jerin's family is quite well off when the novel takes place, and while they do have the skills to be excellent thieves, they are firmly on the side of good and government.
2nd Mar '14 9:49:24 AM Aiguille
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* This is one of the core beliefs of the heroic characters in ''AtlasShrugged'' -- only honesty and genuine skill (not force, fraud, or coercion) bring profit.
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* This is one of the core beliefs of the heroic characters in ''AtlasShrugged'' ''Literature/AtlasShrugged'' -- only honesty and genuine skill (not force, fraud, or coercion) bring profit.
1st Feb '14 11:26:25 PM Eagal
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* Averted in the first ''[[Fable]]'' game, where the evil versions of quests tend to pay a little more. Not only this, but in the base game an evil choice is the only way to get the massively overpowered InfinityPlusOneSword. ** Not to mention that the Good Temple requires donating money to get its Legendary weapon, while the Evil Temple requires a (free) human sacrifice. ** Shop prices are better when your hero is beloved by the town in question, but the game's economy is so easy to break it basically doesn't matter. ** There's also a Silver Key and the Legendary Katana only available by marrying a rather evil woman.
30th Jan '14 6:53:09 PM wolftickets1969
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** In the Oasis quest, accelerating Harold's growth, slowing it, or peacefully putting him out of his misery will earn you various rewards. {{Mercy kill}}ing him [[KillItWithFire with fire]], however, will turn the Treeminders hostile and fail the quest, thus no rewards for you.
9th Dec '13 8:49:26 AM rzorrz
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** Picking a Value of your faction is basically a choice between Knowledge (research bonus and efficient economy) and Wealth (production boost and more profitable economy), since Power makes thing much more costly to build and doesn't help your economy in any way.
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** Picking a Value of your faction is basically a choice between Knowledge (research bonus and efficient economy) and Wealth (production boost and more profitable economy), since Power makes thing things much more costly to build and doesn't help your economy in any way.
9th Dec '13 5:10:40 AM rzorrz
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** Running Democracy is the most effective choice for social engineering, since it gives population bonus and efficient economy, but costly military. Other choices are Police State, which lowers your efficiency and Fundamental, which hurts your research. ** Picking a Value is basically a choice between Knowledge (research bonus and efficient economy) and Wealth (production boost and more profitable economy), since Power makes thing much more costly to build and doesn't help your economy in any way. ** In later stages, there is a "Future Society" tab, which provides you with Eudaimonia, giving overall bonuses to just everything aside of warfare and [[ExactlyWhatItSaysOnTheTin Thought Control]], which is perfect for warmongers, but extremely costly to run.
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** Lal and his Peacekeepers are TheRemnant of United Nations. While his faction is somewhat cirppled with VastBureaucracy, all his bases can grow bigger, his people are happier and less likely to riot. His preferred social choice is of course Democracy, giving him further advantages toward expansion and nullifying his efficiency problems. ** Running Democracy is the most effective choice for social engineering, since it gives population bonus and efficient economy, but economy with price of costly military. Other choices are Police State, which lowers your efficiency and Fundamental, which hurts your research. ** Picking a Value of your faction is basically a choice between Knowledge (research bonus and efficient economy) and Wealth (production boost and more profitable economy), since Power makes thing much more costly to build and doesn't help your economy in any way. ** In later stages, there is a "Future Society" tab, which provides you with Eudaimonia, giving overall bonuses to just everything aside of warfare and Cybernetic, which makes your faction an efficiency and research powerhorse. This is contrasted with [[ExactlyWhatItSaysOnTheTin Thought Control]], which is perfect for warmongers, but extremely costly to run.
9th Dec '13 5:04:04 AM rzorrz
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* Speaking of [[VideoGame/SidMeiersAlphaCentauri Alpha Centauri]]: ** Running Democracy is the most effective choice for social engineering, since it gives population bonus and efficient economy, but costly military. Other choices are Police State, which lowers your efficiency and Fundamental, which hurts your research. ** Picking a Value is basically a choice between Knowledge (research bonus and efficient economy) and Wealth (production boost and more profitable economy), since Power makes thing much more costly to build and doesn't help your economy in any way. ** In later stages, there is a "Future Society" tab, which provides you with Eudaimonia, giving overall bonuses to just everything aside of warfare and [[ExactlyWhatItSaysOnTheTin Thought Control]], which is perfect for warmongers, but extremely costly to run. ** And then it's all put on its head with Cloning Vats - a Secret Project, that removes all the disadvantages of ''both'' Power and Thought Control. ** There is also Yang and his Human Hive with their faction immunity to inefficiency, so he can run Police State with Planned Economy without ''any'' problems - something that can kill any other faction.
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