History Main / GoodPaysBetter

16th Aug '16 10:53:10 AM lavendermintrose
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Sometimes evil is the best way to go - at least when you are trying to make money - but that isn't always the case. Sure if you keep the populace uneducated and you block the internet you may have a state that is less likely to riot in the short term. You may be able to tax your people an unreasonable sum in order to make money. Maybe you can loot one of your neighbors once in a while when cash is low. Who would disagree that this isn't a profitable idea?

Well, just about every caring ruler out there would disagree. Kindness towards your people will pay off more in the long-term. Sure it may cost money to build those schools, roads and police stations, but having a good education system, better transportation routes and security is good for the long term. This isn't due to capitalism, communism, or any form of government. It's common sense. If your people are able to earn a substantial amount of money through a job that requires education through an economy that's connected to many foreign countries, then you can get more revenue in taxes. Attacking your neighbors costs money. You have to pay for those military forces donít you? Plus, if you can't beat your neighbors or their allies, then you have a serious problem on your hands.

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Sometimes evil is the best way to go - at least when you are trying to make money - but that isn't always the case. Sure if you keep the populace uneducated and you block the internet you may have a state that is less likely to riot in the short term. You may be able to tax your people an unreasonable sum in order to make money. Maybe you can loot one of your neighbors once in a while when cash is low. Who would disagree wouldn't agree that this isn't is a profitable idea?

Well, just about every caring decent ruler out there would disagree.there. Kindness towards your people will pay off more in the long-term. Sure it may cost money to build those schools, roads and police stations, but having a good education system, better transportation routes and security is good for the long term. This isn't due to capitalism, communism, or any form of government. It's common sense. If your people are able to earn a substantial amount of money through a job that requires education through an economy that's connected to many foreign countries, then you can get more revenue in taxes. Attacking your neighbors costs money. You have to pay for those military forces donít you? Plus, if you can't beat your neighbors or their allies, then you have a serious problem on your hands.



[[folder: Tabletop Games]]
* ''TabletopGame/TheWitcher'': Averted, since the setting [[AWorldHalfFull is]] [[LowFantasy what]] [[FantasticRacism it]] [[GreyAndGrayMorality is]]. Creating a racist, bigoted outlaw with a HairTriggerTemper and a nasty knack for needless torture not only [[MinMaxing provides you with lots of additional Stat Points during character creation]], but such a character also perfectly fits in to the setting. On the contrast, playing as a goodie-two-shoes other than a KnightInSourArmor is an almost guaranteed way to get strange looks from [=NPCs=] and gives you no advantages.
[[/folder]]

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[[folder: Tabletop Games]]
* ''TabletopGame/TheWitcher'': Averted, since the setting [[AWorldHalfFull is]] [[LowFantasy what]] [[FantasticRacism it]] [[GreyAndGrayMorality is]]. Creating a racist, bigoted outlaw with a HairTriggerTemper and a nasty knack for needless torture not only [[MinMaxing provides you with lots of additional Stat Points during character creation]], but such a character also perfectly fits in to the setting. On the contrast, playing as a goodie-two-shoes other than a KnightInSourArmor is an almost guaranteed way to get strange looks from [=NPCs=] and gives you no advantages.
[[/folder]]
4th Jul '16 10:30:11 AM FordPrefect
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** In first and second game Democracy was almost a GameBreaker, since it gave you immunity to corruption - your empire could run smoothly without ''any'' loss of money from it's sheer size.
** In ''VideoGame/FreeCiv,'' the [[FreewareGames FOSS remake]] of ''Civilization'', running a democratic regime is a common endgame choice (the other being {{Communism}}, which allows [[VideoGameCrueltyPotential repression of the populace]] to prevent anyone from opposing your command economy and large military) [[PragmaticVillainy not because it is nicer to your citizens]], but because it [[MoneyDearBoy allows for greater income]] and most of all, it eliminates corruption meaning that there is no loss of income in cities far from the capital and [[ScrewTheMoneyIHaveRules nobody can pay your units or cities to betray you and join them]].

to:

** In first and second game Democracy was almost a GameBreaker, since it gave you immunity to corruption - your empire could run smoothly without ''any'' loss of money from it's its sheer size.
** In ''VideoGame/FreeCiv,'' the [[FreewareGames FOSS remake]] of ''Civilization'', running a democratic regime is a common endgame choice (the other being {{Communism}}, [[UsefulNotes/PoliticalIdeologies Communism]], which allows [[VideoGameCrueltyPotential repression of the populace]] to prevent anyone from opposing your command economy and large military) [[PragmaticVillainy not because it is nicer to your citizens]], but because it [[MoneyDearBoy allows for greater income]] and most of all, it eliminates corruption meaning that there is no loss of income in cities far from the capital and [[ScrewTheMoneyIHaveRules nobody can pay your units or cities to betray you and join them]].
26th Apr '16 11:25:35 PM aye_amber
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** In ''{{Freeciv}}'', the [[FreewareGames FOSS remake]] of ''Civilization'', running a democratic regime is a common endgame choice (the other being {{Communism}}, which allows [[VideoGameCrueltyPotential repression of the populace]] to prevent anyone from opposing your command economy and large military) [[PragmaticVillainy not because it is nicer to your citizens]], but because it [[MoneyDearBoy allows for greater income]] and most of all, it eliminates corruption meaning that there is no loss of income in cities far from the capital and [[ScrewTheMoneyIHaveRules nobody can pay your units or cities to betray you and join them]].

to:

** In ''{{Freeciv}}'', ''VideoGame/FreeCiv,'' the [[FreewareGames FOSS remake]] of ''Civilization'', running a democratic regime is a common endgame choice (the other being {{Communism}}, which allows [[VideoGameCrueltyPotential repression of the populace]] to prevent anyone from opposing your command economy and large military) [[PragmaticVillainy not because it is nicer to your citizens]], but because it [[MoneyDearBoy allows for greater income]] and most of all, it eliminates corruption meaning that there is no loss of income in cities far from the capital and [[ScrewTheMoneyIHaveRules nobody can pay your units or cities to betray you and join them]].
19th Apr '16 6:22:20 PM CH4S
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** In ''{{Freeciv}}'', running a democratic regime is a common endgame choice (the other being [[UsefulNotes/Communism Communism]], which allows [[VideoGameCrueltyPotential repression of the populace]] to prevent anyone from opposing your command economy and large military) [[PragmaticVillainy not because it is nicer to your citizens]], but because it [[MoneyDearBoy allows for greater income]] and most of all, it eliminates corruption meaning that there is no loss of income in cities far from the capital and [[ScrewTheMoneyIHaveRules nobody can pay your units or cities to betray you and join them]].

to:

** In ''{{Freeciv}}'', the [[FreewareGames FOSS remake]] of ''Civilization'', running a democratic regime is a common endgame choice (the other being [[UsefulNotes/Communism Communism]], {{Communism}}, which allows [[VideoGameCrueltyPotential repression of the populace]] to prevent anyone from opposing your command economy and large military) [[PragmaticVillainy not because it is nicer to your citizens]], but because it [[MoneyDearBoy allows for greater income]] and most of all, it eliminates corruption meaning that there is no loss of income in cities far from the capital and [[ScrewTheMoneyIHaveRules nobody can pay your units or cities to betray you and join them]].
19th Apr '16 6:20:17 PM CH4S
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** In ''[[VideoGame/Freeciv Freeciv]]'', running a democratic regime is a common endgame choice (the other being [[UsefulNotes/Communism Communism]], which allows [[VideoGameCrueltyPotential repression of the populace]] to prevent anyone from opposing your command economy and large military) [[PragmaticVillainy not because it is nicer to your citizens]], but because it [[MoneyDearBoy allows for greater income]] and most of all, it eliminates corruption meaning that there is no loss of income in cities far from the capital and [[ScrewTheMoneyIHaveRules nobody can pay your units or cities to betray you and join them]].

to:

** In ''[[VideoGame/Freeciv Freeciv]]'', ''{{Freeciv}}'', running a democratic regime is a common endgame choice (the other being [[UsefulNotes/Communism Communism]], which allows [[VideoGameCrueltyPotential repression of the populace]] to prevent anyone from opposing your command economy and large military) [[PragmaticVillainy not because it is nicer to your citizens]], but because it [[MoneyDearBoy allows for greater income]] and most of all, it eliminates corruption meaning that there is no loss of income in cities far from the capital and [[ScrewTheMoneyIHaveRules nobody can pay your units or cities to betray you and join them]].
19th Apr '16 6:19:33 PM CH4S
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** In ''[[VideoGame/Freeciv]]'', running a democratic regime is a common endgame choice (the other being {{Communism}}, because it allows [[VideoGameCrueltyPotential repression of the populace]] to prevent anyone from opposing your command economy and large military) [[PragmaticVillainy not because it is nicer to your citizens]], but because it [[MoneyDearBoy allows for greater income]] and most of all, it eliminates corruption meaning that there is no loss of income in cities far from the capital and [[ScrewTheMoneyIHaveRules nobody can pay your units or cities to join them]].

to:

** In ''[[VideoGame/Freeciv]]'', ''[[VideoGame/Freeciv Freeciv]]'', running a democratic regime is a common endgame choice (the other being {{Communism}}, because it [[UsefulNotes/Communism Communism]], which allows [[VideoGameCrueltyPotential repression of the populace]] to prevent anyone from opposing your command economy and large military) [[PragmaticVillainy not because it is nicer to your citizens]], but because it [[MoneyDearBoy allows for greater income]] and most of all, it eliminates corruption meaning that there is no loss of income in cities far from the capital and [[ScrewTheMoneyIHaveRules nobody can pay your units or cities to betray you and join them]].
19th Apr '16 6:17:50 PM CH4S
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** In ''[[VideoGame/Freeciv]]'', running a democratic regime is a common endgame choice (the other being {{Communism}}, because it allows [[VideoGameCrueltyPotential repression of the populace]] to prevent anyone from opposing your command economy and large military) [[PragmaticVillainy not because it is nicer to your citizens]], but because it [[MoneyDearBoy allows for greater income]] and most of all, it eliminates corruption meaning that there is no loss of income in cities far from the capital and [[ScrewTheMoneyIHaveRules nobody can pay your units or cities to join them]].
14th Apr '16 4:58:28 AM morenohijazo
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* In the ''VideoGame/BaldursGate'' series, the Reputation mechanic (which increases by doing good quest solutions and falls by killing innocents and certain rare quest solutions) is tied into shop prices. 'Good' options may give you less gold, but also lowers the prices on practically everything you'd ''use'' said gold on. In addition, good solutions usually offer rare artifacts or party members you can't get otherwise, several quests require a certain reputation to get (and most of the actuallly good quests are for high Reputation players) and in most cases the 'evil' quests simply boil down to doing good deeds anyway [[EvilIsPetty but being rude about it in dialogue afterwards]].

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* In the ''VideoGame/BaldursGate'' ''Franchise/BaldursGate'' series, the Reputation mechanic (which increases by doing good quest solutions and falls by killing innocents and certain rare quest solutions) is tied into shop prices. 'Good' options may give you less gold, but also lowers the prices on practically everything you'd ''use'' said gold on. In addition, good solutions usually offer rare artifacts or party members you can't get otherwise, several quests require a certain reputation to get (and most of the actuallly good quests are for high Reputation players) and in most cases the 'evil' quests simply boil down to doing good deeds anyway [[EvilIsPetty but being rude about it in dialogue afterwards]].
14th Apr '16 1:12:31 AM morenohijazo
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Added DiffLines:

[[folder: Tabletop Games]]
* ''TabletopGame/TheWitcher'': Averted, since the setting [[AWorldHalfFull is]] [[LowFantasy what]] [[FantasticRacism it]] [[GreyAndGrayMorality is]]. Creating a racist, bigoted outlaw with a HairTriggerTemper and a nasty knack for needless torture not only [[MinMaxing provides you with lots of additional Stat Points during character creation]], but such a character also perfectly fits in to the setting. On the contrast, playing as a goodie-two-shoes other than a KnightInSourArmor is an almost guaranteed way to get strange looks from [=NPCs=] and gives you no advantages.
[[/folder]]


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* ''VideoGame/TombRaiderIII'':
** If you decide to help Lara's allies during fights, they will survive much longer (or even make it to the end), being helpful in future fights.
** In London it's entirely possible to [[spoiler: ditch the Damned and their embalming fluid]]. However, only by helping them will Lara gain access to one of the secrets in Lud's Gate.
8th Feb '16 6:54:35 AM Grudgeal
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Added DiffLines:

* In the ''VideoGame/BaldursGate'' series, the Reputation mechanic (which increases by doing good quest solutions and falls by killing innocents and certain rare quest solutions) is tied into shop prices. 'Good' options may give you less gold, but also lowers the prices on practically everything you'd ''use'' said gold on. In addition, good solutions usually offer rare artifacts or party members you can't get otherwise, several quests require a certain reputation to get (and most of the actuallly good quests are for high Reputation players) and in most cases the 'evil' quests simply boil down to doing good deeds anyway [[EvilIsPetty but being rude about it in dialogue afterwards]].
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