History Main / GoodPaysBetter

26th Apr '16 11:25:35 PM aye_amber
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** In ''{{Freeciv}}'', the [[FreewareGames FOSS remake]] of ''Civilization'', running a democratic regime is a common endgame choice (the other being {{Communism}}, which allows [[VideoGameCrueltyPotential repression of the populace]] to prevent anyone from opposing your command economy and large military) [[PragmaticVillainy not because it is nicer to your citizens]], but because it [[MoneyDearBoy allows for greater income]] and most of all, it eliminates corruption meaning that there is no loss of income in cities far from the capital and [[ScrewTheMoneyIHaveRules nobody can pay your units or cities to betray you and join them]].

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** In ''{{Freeciv}}'', ''VideoGame/FreeCiv,'' the [[FreewareGames FOSS remake]] of ''Civilization'', running a democratic regime is a common endgame choice (the other being {{Communism}}, which allows [[VideoGameCrueltyPotential repression of the populace]] to prevent anyone from opposing your command economy and large military) [[PragmaticVillainy not because it is nicer to your citizens]], but because it [[MoneyDearBoy allows for greater income]] and most of all, it eliminates corruption meaning that there is no loss of income in cities far from the capital and [[ScrewTheMoneyIHaveRules nobody can pay your units or cities to betray you and join them]].
19th Apr '16 6:22:20 PM CH4S
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** In ''{{Freeciv}}'', running a democratic regime is a common endgame choice (the other being [[UsefulNotes/Communism Communism]], which allows [[VideoGameCrueltyPotential repression of the populace]] to prevent anyone from opposing your command economy and large military) [[PragmaticVillainy not because it is nicer to your citizens]], but because it [[MoneyDearBoy allows for greater income]] and most of all, it eliminates corruption meaning that there is no loss of income in cities far from the capital and [[ScrewTheMoneyIHaveRules nobody can pay your units or cities to betray you and join them]].

to:

** In ''{{Freeciv}}'', the [[FreewareGames FOSS remake]] of ''Civilization'', running a democratic regime is a common endgame choice (the other being [[UsefulNotes/Communism Communism]], {{Communism}}, which allows [[VideoGameCrueltyPotential repression of the populace]] to prevent anyone from opposing your command economy and large military) [[PragmaticVillainy not because it is nicer to your citizens]], but because it [[MoneyDearBoy allows for greater income]] and most of all, it eliminates corruption meaning that there is no loss of income in cities far from the capital and [[ScrewTheMoneyIHaveRules nobody can pay your units or cities to betray you and join them]].
19th Apr '16 6:20:17 PM CH4S
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** In ''[[VideoGame/Freeciv Freeciv]]'', running a democratic regime is a common endgame choice (the other being [[UsefulNotes/Communism Communism]], which allows [[VideoGameCrueltyPotential repression of the populace]] to prevent anyone from opposing your command economy and large military) [[PragmaticVillainy not because it is nicer to your citizens]], but because it [[MoneyDearBoy allows for greater income]] and most of all, it eliminates corruption meaning that there is no loss of income in cities far from the capital and [[ScrewTheMoneyIHaveRules nobody can pay your units or cities to betray you and join them]].

to:

** In ''[[VideoGame/Freeciv Freeciv]]'', ''{{Freeciv}}'', running a democratic regime is a common endgame choice (the other being [[UsefulNotes/Communism Communism]], which allows [[VideoGameCrueltyPotential repression of the populace]] to prevent anyone from opposing your command economy and large military) [[PragmaticVillainy not because it is nicer to your citizens]], but because it [[MoneyDearBoy allows for greater income]] and most of all, it eliminates corruption meaning that there is no loss of income in cities far from the capital and [[ScrewTheMoneyIHaveRules nobody can pay your units or cities to betray you and join them]].
19th Apr '16 6:19:33 PM CH4S
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** In ''[[VideoGame/Freeciv]]'', running a democratic regime is a common endgame choice (the other being {{Communism}}, because it allows [[VideoGameCrueltyPotential repression of the populace]] to prevent anyone from opposing your command economy and large military) [[PragmaticVillainy not because it is nicer to your citizens]], but because it [[MoneyDearBoy allows for greater income]] and most of all, it eliminates corruption meaning that there is no loss of income in cities far from the capital and [[ScrewTheMoneyIHaveRules nobody can pay your units or cities to join them]].

to:

** In ''[[VideoGame/Freeciv]]'', ''[[VideoGame/Freeciv Freeciv]]'', running a democratic regime is a common endgame choice (the other being {{Communism}}, because it [[UsefulNotes/Communism Communism]], which allows [[VideoGameCrueltyPotential repression of the populace]] to prevent anyone from opposing your command economy and large military) [[PragmaticVillainy not because it is nicer to your citizens]], but because it [[MoneyDearBoy allows for greater income]] and most of all, it eliminates corruption meaning that there is no loss of income in cities far from the capital and [[ScrewTheMoneyIHaveRules nobody can pay your units or cities to betray you and join them]].
19th Apr '16 6:17:50 PM CH4S
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** In ''[[VideoGame/Freeciv]]'', running a democratic regime is a common endgame choice (the other being {{Communism}}, because it allows [[VideoGameCrueltyPotential repression of the populace]] to prevent anyone from opposing your command economy and large military) [[PragmaticVillainy not because it is nicer to your citizens]], but because it [[MoneyDearBoy allows for greater income]] and most of all, it eliminates corruption meaning that there is no loss of income in cities far from the capital and [[ScrewTheMoneyIHaveRules nobody can pay your units or cities to join them]].
14th Apr '16 4:58:28 AM morenohijazo
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* In the ''VideoGame/BaldursGate'' series, the Reputation mechanic (which increases by doing good quest solutions and falls by killing innocents and certain rare quest solutions) is tied into shop prices. 'Good' options may give you less gold, but also lowers the prices on practically everything you'd ''use'' said gold on. In addition, good solutions usually offer rare artifacts or party members you can't get otherwise, several quests require a certain reputation to get (and most of the actuallly good quests are for high Reputation players) and in most cases the 'evil' quests simply boil down to doing good deeds anyway [[EvilIsPetty but being rude about it in dialogue afterwards]].

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* In the ''VideoGame/BaldursGate'' ''Franchise/BaldursGate'' series, the Reputation mechanic (which increases by doing good quest solutions and falls by killing innocents and certain rare quest solutions) is tied into shop prices. 'Good' options may give you less gold, but also lowers the prices on practically everything you'd ''use'' said gold on. In addition, good solutions usually offer rare artifacts or party members you can't get otherwise, several quests require a certain reputation to get (and most of the actuallly good quests are for high Reputation players) and in most cases the 'evil' quests simply boil down to doing good deeds anyway [[EvilIsPetty but being rude about it in dialogue afterwards]].
14th Apr '16 1:12:31 AM morenohijazo
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[[folder: Tabletop Games]]
* ''TabletopGame/TheWitcher'': Averted, since the setting [[AWorldHalfFull is]] [[LowFantasy what]] [[FantasticRacism it]] [[GreyAndGrayMorality is]]. Creating a racist, bigoted outlaw with a HairTriggerTemper and a nasty knack for needless torture not only [[MinMaxing provides you with lots of additional Stat Points during character creation]], but such a character also perfectly fits in to the setting. On the contrast, playing as a goodie-two-shoes other than a KnightInSourArmor is an almost guaranteed way to get strange looks from [=NPCs=] and gives you no advantages.
[[/folder]]


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* ''VideoGame/TombRaiderIII'':
** If you decide to help Lara's allies during fights, they will survive much longer (or even make it to the end), being helpful in future fights.
** In London it's entirely possible to [[spoiler: ditch the Damned and their embalming fluid]]. However, only by helping them will Lara gain access to one of the secrets in Lud's Gate.
8th Feb '16 6:54:35 AM Grudgeal
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* In the ''VideoGame/BaldursGate'' series, the Reputation mechanic (which increases by doing good quest solutions and falls by killing innocents and certain rare quest solutions) is tied into shop prices. 'Good' options may give you less gold, but also lowers the prices on practically everything you'd ''use'' said gold on. In addition, good solutions usually offer rare artifacts or party members you can't get otherwise, several quests require a certain reputation to get (and most of the actuallly good quests are for high Reputation players) and in most cases the 'evil' quests simply boil down to doing good deeds anyway [[EvilIsPetty but being rude about it in dialogue afterwards]].
9th Jul '15 9:25:06 AM Xlsfd
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** Siding with Tosh and Ariel Hanson are the canon choices.
27th Apr '15 11:49:26 AM ChaoticNovelist
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[[folder: Film]]
*''AustinPowers'': In every movie, Number Two will tell Doctor Evil that they're making a lot more money with legitimate business operations than evil plans. In response, Doctor Evil says "SILENCE NUMBER TWO!" and then does the EvilPlan anyway.
[[/folder]]
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http://tvtropes.org/pmwiki/article_history.php?article=Main.GoodPaysBetter