History Main / GoodPaysBetter

18th Feb '17 12:35:08 AM DariusAngel
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** Increasing your rep with any major town will result in better prices at their stores. The best way to do this is to go out of your way to help people in that town (defending Godsprings from the Powder Gangers, getting a new sheriff for Primm, etc). In contrast the evil option would be to just murder everyone. This will allow you to loot the place, but deny you the additional merchants, which can be more harmful in the long run.

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** Increasing your rep with any major town will result in better prices at their stores. The best way to do this is to go out of your way to help people in that town (defending Godsprings Goodsprings from the Powder Gangers, getting a new sheriff for Primm, etc). In contrast the evil option would be to just murder everyone. This will allow you to loot the place, but deny you the additional merchants, which can be more harmful in the long run.
12th Dec '16 3:30:35 PM Sar-Chasm
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* In ''VideoGame/{{BioShock|1}}'', rescuing Little Sisters gets you less [[PsychoSerum ADAM]] than harvesting them, but you'll get extra rewards that cannot be obtained otherwise (like the almighty Hypnotize Big Daddy Plasmid), including additional ADAM, making the difference in ADAM negligible, but much poorer in terms of exclusive Tonics and Plasmids. The same is true in ''VideoGame/{{BioShock 2}}.

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* In ''VideoGame/{{BioShock|1}}'', rescuing Little Sisters gets you less [[PsychoSerum ADAM]] than harvesting them, but you'll get extra rewards that cannot be obtained otherwise (like the almighty Hypnotize Big Daddy Plasmid), including additional ADAM, making the difference in ADAM negligible, but much poorer in terms of exclusive Tonics and Plasmids. The same is true in ''VideoGame/{{BioShock 2}}.2}}''.
24th Nov '16 12:00:43 PM nombretomado
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* ''AustinPowers'': In every movie, Number Two will tell Doctor Evil that they're making a lot more money with legitimate business operations than evil plans. In response, Doctor Evil says "SILENCE NUMBER TWO!" and then does the EvilPlan anyway.

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* ''AustinPowers'': ''Film/AustinPowers'': In every movie, Number Two will tell Doctor Evil that they're making a lot more money with legitimate business operations than evil plans. In response, Doctor Evil says "SILENCE NUMBER TWO!" and then does the EvilPlan anyway.
16th Aug '16 10:53:10 AM lavendermintrose
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Sometimes evil is the best way to go - at least when you are trying to make money - but that isn't always the case. Sure if you keep the populace uneducated and you block the internet you may have a state that is less likely to riot in the short term. You may be able to tax your people an unreasonable sum in order to make money. Maybe you can loot one of your neighbors once in a while when cash is low. Who would disagree that this isn't a profitable idea?

Well, just about every caring ruler out there would disagree. Kindness towards your people will pay off more in the long-term. Sure it may cost money to build those schools, roads and police stations, but having a good education system, better transportation routes and security is good for the long term. This isn't due to capitalism, communism, or any form of government. It's common sense. If your people are able to earn a substantial amount of money through a job that requires education through an economy that's connected to many foreign countries, then you can get more revenue in taxes. Attacking your neighbors costs money. You have to pay for those military forces donít you? Plus, if you can't beat your neighbors or their allies, then you have a serious problem on your hands.

to:

Sometimes evil is the best way to go - at least when you are trying to make money - but that isn't always the case. Sure if you keep the populace uneducated and you block the internet you may have a state that is less likely to riot in the short term. You may be able to tax your people an unreasonable sum in order to make money. Maybe you can loot one of your neighbors once in a while when cash is low. Who would disagree wouldn't agree that this isn't is a profitable idea?

Well, just about every caring decent ruler out there would disagree.there. Kindness towards your people will pay off more in the long-term. Sure it may cost money to build those schools, roads and police stations, but having a good education system, better transportation routes and security is good for the long term. This isn't due to capitalism, communism, or any form of government. It's common sense. If your people are able to earn a substantial amount of money through a job that requires education through an economy that's connected to many foreign countries, then you can get more revenue in taxes. Attacking your neighbors costs money. You have to pay for those military forces donít you? Plus, if you can't beat your neighbors or their allies, then you have a serious problem on your hands.



[[folder: Tabletop Games]]
* ''TabletopGame/TheWitcher'': Averted, since the setting [[AWorldHalfFull is]] [[LowFantasy what]] [[FantasticRacism it]] [[GreyAndGrayMorality is]]. Creating a racist, bigoted outlaw with a HairTriggerTemper and a nasty knack for needless torture not only [[MinMaxing provides you with lots of additional Stat Points during character creation]], but such a character also perfectly fits in to the setting. On the contrast, playing as a goodie-two-shoes other than a KnightInSourArmor is an almost guaranteed way to get strange looks from [=NPCs=] and gives you no advantages.
[[/folder]]

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[[folder: Tabletop Games]]
* ''TabletopGame/TheWitcher'': Averted, since the setting [[AWorldHalfFull is]] [[LowFantasy what]] [[FantasticRacism it]] [[GreyAndGrayMorality is]]. Creating a racist, bigoted outlaw with a HairTriggerTemper and a nasty knack for needless torture not only [[MinMaxing provides you with lots of additional Stat Points during character creation]], but such a character also perfectly fits in to the setting. On the contrast, playing as a goodie-two-shoes other than a KnightInSourArmor is an almost guaranteed way to get strange looks from [=NPCs=] and gives you no advantages.
[[/folder]]
4th Jul '16 10:30:11 AM FordPrefect
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** In first and second game Democracy was almost a GameBreaker, since it gave you immunity to corruption - your empire could run smoothly without ''any'' loss of money from it's sheer size.
** In ''VideoGame/FreeCiv,'' the [[FreewareGames FOSS remake]] of ''Civilization'', running a democratic regime is a common endgame choice (the other being {{Communism}}, which allows [[VideoGameCrueltyPotential repression of the populace]] to prevent anyone from opposing your command economy and large military) [[PragmaticVillainy not because it is nicer to your citizens]], but because it [[MoneyDearBoy allows for greater income]] and most of all, it eliminates corruption meaning that there is no loss of income in cities far from the capital and [[ScrewTheMoneyIHaveRules nobody can pay your units or cities to betray you and join them]].

to:

** In first and second game Democracy was almost a GameBreaker, since it gave you immunity to corruption - your empire could run smoothly without ''any'' loss of money from it's its sheer size.
** In ''VideoGame/FreeCiv,'' the [[FreewareGames FOSS remake]] of ''Civilization'', running a democratic regime is a common endgame choice (the other being {{Communism}}, [[UsefulNotes/PoliticalIdeologies Communism]], which allows [[VideoGameCrueltyPotential repression of the populace]] to prevent anyone from opposing your command economy and large military) [[PragmaticVillainy not because it is nicer to your citizens]], but because it [[MoneyDearBoy allows for greater income]] and most of all, it eliminates corruption meaning that there is no loss of income in cities far from the capital and [[ScrewTheMoneyIHaveRules nobody can pay your units or cities to betray you and join them]].
26th Apr '16 11:25:35 PM aye_amber
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** In ''{{Freeciv}}'', the [[FreewareGames FOSS remake]] of ''Civilization'', running a democratic regime is a common endgame choice (the other being {{Communism}}, which allows [[VideoGameCrueltyPotential repression of the populace]] to prevent anyone from opposing your command economy and large military) [[PragmaticVillainy not because it is nicer to your citizens]], but because it [[MoneyDearBoy allows for greater income]] and most of all, it eliminates corruption meaning that there is no loss of income in cities far from the capital and [[ScrewTheMoneyIHaveRules nobody can pay your units or cities to betray you and join them]].

to:

** In ''{{Freeciv}}'', ''VideoGame/FreeCiv,'' the [[FreewareGames FOSS remake]] of ''Civilization'', running a democratic regime is a common endgame choice (the other being {{Communism}}, which allows [[VideoGameCrueltyPotential repression of the populace]] to prevent anyone from opposing your command economy and large military) [[PragmaticVillainy not because it is nicer to your citizens]], but because it [[MoneyDearBoy allows for greater income]] and most of all, it eliminates corruption meaning that there is no loss of income in cities far from the capital and [[ScrewTheMoneyIHaveRules nobody can pay your units or cities to betray you and join them]].
19th Apr '16 6:22:20 PM CH4S
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** In ''{{Freeciv}}'', running a democratic regime is a common endgame choice (the other being [[UsefulNotes/Communism Communism]], which allows [[VideoGameCrueltyPotential repression of the populace]] to prevent anyone from opposing your command economy and large military) [[PragmaticVillainy not because it is nicer to your citizens]], but because it [[MoneyDearBoy allows for greater income]] and most of all, it eliminates corruption meaning that there is no loss of income in cities far from the capital and [[ScrewTheMoneyIHaveRules nobody can pay your units or cities to betray you and join them]].

to:

** In ''{{Freeciv}}'', the [[FreewareGames FOSS remake]] of ''Civilization'', running a democratic regime is a common endgame choice (the other being [[UsefulNotes/Communism Communism]], {{Communism}}, which allows [[VideoGameCrueltyPotential repression of the populace]] to prevent anyone from opposing your command economy and large military) [[PragmaticVillainy not because it is nicer to your citizens]], but because it [[MoneyDearBoy allows for greater income]] and most of all, it eliminates corruption meaning that there is no loss of income in cities far from the capital and [[ScrewTheMoneyIHaveRules nobody can pay your units or cities to betray you and join them]].
19th Apr '16 6:20:17 PM CH4S
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** In ''[[VideoGame/Freeciv Freeciv]]'', running a democratic regime is a common endgame choice (the other being [[UsefulNotes/Communism Communism]], which allows [[VideoGameCrueltyPotential repression of the populace]] to prevent anyone from opposing your command economy and large military) [[PragmaticVillainy not because it is nicer to your citizens]], but because it [[MoneyDearBoy allows for greater income]] and most of all, it eliminates corruption meaning that there is no loss of income in cities far from the capital and [[ScrewTheMoneyIHaveRules nobody can pay your units or cities to betray you and join them]].

to:

** In ''[[VideoGame/Freeciv Freeciv]]'', ''{{Freeciv}}'', running a democratic regime is a common endgame choice (the other being [[UsefulNotes/Communism Communism]], which allows [[VideoGameCrueltyPotential repression of the populace]] to prevent anyone from opposing your command economy and large military) [[PragmaticVillainy not because it is nicer to your citizens]], but because it [[MoneyDearBoy allows for greater income]] and most of all, it eliminates corruption meaning that there is no loss of income in cities far from the capital and [[ScrewTheMoneyIHaveRules nobody can pay your units or cities to betray you and join them]].
19th Apr '16 6:19:33 PM CH4S
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** In ''[[VideoGame/Freeciv]]'', running a democratic regime is a common endgame choice (the other being {{Communism}}, because it allows [[VideoGameCrueltyPotential repression of the populace]] to prevent anyone from opposing your command economy and large military) [[PragmaticVillainy not because it is nicer to your citizens]], but because it [[MoneyDearBoy allows for greater income]] and most of all, it eliminates corruption meaning that there is no loss of income in cities far from the capital and [[ScrewTheMoneyIHaveRules nobody can pay your units or cities to join them]].

to:

** In ''[[VideoGame/Freeciv]]'', ''[[VideoGame/Freeciv Freeciv]]'', running a democratic regime is a common endgame choice (the other being {{Communism}}, because it [[UsefulNotes/Communism Communism]], which allows [[VideoGameCrueltyPotential repression of the populace]] to prevent anyone from opposing your command economy and large military) [[PragmaticVillainy not because it is nicer to your citizens]], but because it [[MoneyDearBoy allows for greater income]] and most of all, it eliminates corruption meaning that there is no loss of income in cities far from the capital and [[ScrewTheMoneyIHaveRules nobody can pay your units or cities to betray you and join them]].
19th Apr '16 6:17:50 PM CH4S
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Added DiffLines:

** In ''[[VideoGame/Freeciv]]'', running a democratic regime is a common endgame choice (the other being {{Communism}}, because it allows [[VideoGameCrueltyPotential repression of the populace]] to prevent anyone from opposing your command economy and large military) [[PragmaticVillainy not because it is nicer to your citizens]], but because it [[MoneyDearBoy allows for greater income]] and most of all, it eliminates corruption meaning that there is no loss of income in cities far from the capital and [[ScrewTheMoneyIHaveRules nobody can pay your units or cities to join them]].
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