History Main / GoodIsBoring

14th Mar '17 9:43:00 AM intastiel
Is there an issue? Send a Message


** Averted by the LawfulGood {{heaven}}: people reunite with their dead friends and enjoy idealized versions of mortal activities (like the Tavern of [[GoodPeopleHaveGoodSex Infinite One Night Stands]]) for as long as they want to, moving on to more spiritually fulfilling pursuits as they let go of their old lives.
*** But then arguably confirmed by Word of God in a forum post. When you go far enough along the process "that is specifically what the afterlife does. It makes you into a cookie-cutter clone of everyone of the same alignment. It may take centuries to do so, but all the people at the top of the mountain? Completely indistinguishable from one another. Arguably, that is the purpose of the D&D afterlife葉o turn flawed mortal souls into perfect alignment-batteries, through various methodologies. ... In Celestia (LG), you meditate until you renounce all worldly concerns". So the start of the afterlife is fun. The end, not so much. By the same token, Hell is a place where you're tortured until you're not even a person any more, and the end result is that you no longer want any more experiences. People in Celestia can also apparently go back down and have more fun at the first tier of the mountain anyway, so it's hardly a punishment for LG people at least.

to:

** Averted by the LawfulGood {{heaven}}: people reunite with their dead friends and enjoy idealized versions of mortal activities (like the Tavern of [[GoodPeopleHaveGoodSex Infinite One Night Stands]]) for as long as they want to, moving on to more spiritually fulfilling pursuits as they let go of their old lives.
*** But then arguably confirmed by Word of God in a forum post. When you go far enough along
lives. Although the process "that is specifically what ends in LossOfIdentity when they become spiritual embodiments of their alignment, that's the afterlife does. It makes you into a cookie-cutter clone ultimate goal of everyone of the same alignment. It may take centuries to do so, but all the people at the top of the mountain? Completely indistinguishable from one another. Arguably, that is the purpose of the D&D afterlife葉o turn flawed mortal souls into perfect alignment-batteries, through various methodologies. ... In Celestia (LG), you meditate until you renounce all worldly concerns". So the start of the afterlife is fun. The end, not so much. By the same token, Hell is a place where you're tortured until you're not even a person any more, and the end result is that you no longer want any more experiences. People in Celestia can also apparently go back down and have more fun at the first tier of the mountain anyway, so it's hardly a punishment for LG people at least.every afterlife.
6th Feb '17 4:48:44 AM starlight9
Is there an issue? Send a Message

Added DiffLines:

* ''Literature/NightfallSeries'': Myra struggles with this, as well as with EvilIsCool. She loves her friends at the Resistance, but cannot find anyone who understands her love for art and literature. Vampires, while evil, can open her mind in ways she had never imagined, while the humans are too focused on survival to care about much else.
26th Dec '16 3:19:59 PM Arcana4th
Is there an issue? Send a Message

Added DiffLines:

* The BigBad of ''Franchise/DanganRonpa'' believes in this, [[spoiler:her "Ultimate Analyst" skill maker her able to see every outcome of everything, therefore, the normal, harmonic world of the game is boring to her, while despair creates unpredictable situations, which is funnier for her, so she decides to cause TheEndOfTheWorldAsWeKnowIt ForTheLulz.]]
8th Oct '16 11:10:28 AM WillyFourEyes
Is there an issue? Send a Message


Compare and contrast BoringButPractical (which this trope can also be paired with). Contrast EvilIsCool and GoodFeelsGood. Can result from a BoringInvincibleHero and is a common complaint regarding PuritySue. Tangentially related to VictoryIsBoring, which can occur with both good and evil characters. One possible reason why AllGirlsWantBadBoys.

to:

Compare and contrast BoringButPractical (which this trope can also be paired with). Contrast EvilIsCool and GoodFeelsGood. Can result from a BoringInvincibleHero and is a common complaint regarding the PuritySue. Tangentially related to VictoryIsBoring, which can occur with both good and evil characters. One possible reason why AllGirlsWantBadBoys.



* In Manga/{{Naruto}} [[BigBad Orochimaru]] believes this. He uses a [[InsaneTrollLogic twisted logic]] to convince himself that if a windmill (the world) isn't turning (is peaceful) then it's just plain dull. Naturally, he believes things will be interesting if he destroys the leaf village. [[spoiler: It's revealed that this wasn't his only motive, since he wanted revenge on the Third Hokage]].

to:

* In Manga/{{Naruto}} [[BigBad Orochimaru]] from ''Manga/{{Naruto}}'' believes this. He uses a [[InsaneTrollLogic twisted form of logic]] to convince himself that if a windmill (the world) isn't turning (is peaceful) then it's just plain dull. Naturally, he believes things will be interesting if he destroys the leaf village.Leaf Village. [[spoiler: It's revealed that this wasn't his only motive, since he wanted revenge on the Third Hokage]].



* Towards the end of ''ComicBook/{{Supergod}}'', the artificial metahuman Daijal who can see all possible timelines at once reveals that the joining of Krishna and Jerry Craven will result in a Singularity-based utopia... which is why Daijal immediatly detonates himself and destroys the world because he considers utopia to be so boring that extinction is preferable.

to:

* Towards the end of ''ComicBook/{{Supergod}}'', the artificial metahuman Daijal who can see all possible timelines at once reveals that the joining of Krishna and Jerry Craven will result in a Singularity-based utopia... which is why Daijal immediatly immediately detonates himself and destroys the world because he considers utopia to be so boring that extinction is preferable.



--> "There is no right or wrong. There's only fun and boring. A twenty year prison sentence sounds a trifle dull to me."

to:

--> "There is no right or wrong. There's only fun and boring. A twenty year twenty-year prison sentence sounds a trifle dull to me."



* A lot of books, video games, and even movies in the [[StarWars Star Wars Universe]] include this trope, since the primary expected duties of the Jedi are heavily implied, if not outright stated, to be meditating on the will of the Force, and gaining peace and serenity. Everything else, including policing the galaxy, advising politicians, and fighting Sith are supposed to be secondary, especially when the Jedi aren't currently involved in any wars.
* Rand al'Thor has this reaction at the climax of Literature/TheWheelOfTime, in rather interesting and nuanced way. [[spoiler: During his duel with a powerful cosmic evil, in which each combatant forges a simulated AlternateUniverse in an effort to break the other, he creates a world totally cleansed of evil. It horrifies him, because [[GettingSmiliesPaintedOnYourSoul although everyone he knows is happy and good]], they also lack the free will and the capacity for evil to make being good meaningful.]]
** More specifically [[spoiler: he realizes that everyone has some measure of good and evil in them, and its that contrast, and the urges and negative emotions coupled with the urges and positive emotions that makes the people he knows who they are, gives them depth, makes them actual, complex ''people''. He meets [[RoyalsWhoActuallyDoSomething Elayne]] and discovers that she has gone from a politically savvy ActionGirl to what can essentially be described as all the AcceptableFeminineGoalsAndTraits all in one character, with none of the complexity ''anything'' on that list might possibly have. And not just her. ''[[SugarBowl Everyone is like that. Everyone is happy that way.]] '' [[GettingSmiliesPaintedOnYourSoul But they have no choice '''but''' to be happy that way.]] They have no options except for the "perfect" ones. They have no ability to choose any option that is less than completely selfless and "good". ''[[MyGodWhatHaveIDone And he made them that way.]]'' [[{{Room101}} He is utterly horrified and repulsed by what he sees.]]]]

to:

* A lot of books, video games, and even movies in the [[StarWars Star Wars Universe]] ''Franchise/StarWars'' Universe include this trope, since the primary expected duties of the Jedi are heavily implied, if not outright stated, to be meditating on the will of the Force, and gaining peace and serenity. Everything else, including policing the galaxy, advising politicians, and fighting Sith are supposed to be secondary, especially when the Jedi aren't currently involved in any wars.
* Rand al'Thor has this reaction at the climax of Literature/TheWheelOfTime, ''Literature/TheWheelOfTime'', in a rather interesting and nuanced way. [[spoiler: During his duel with a powerful cosmic evil, in which each combatant forges a simulated AlternateUniverse in an effort to break the other, he creates a world totally cleansed of evil. It horrifies him, because [[GettingSmiliesPaintedOnYourSoul although everyone he knows is happy and good]], they also lack the free will and the capacity for evil to make being good meaningful.]]
** More specifically [[spoiler: he realizes that everyone has some measure of good and evil in them, and its that contrast, and the urges and negative emotions coupled with the urges and positive emotions that makes the people he knows who they are, gives them depth, makes them actual, complex ''people''. He meets [[RoyalsWhoActuallyDoSomething Elayne]] and discovers that she has gone from a politically savvy politically-savvy ActionGirl to what can essentially be described as all the AcceptableFeminineGoalsAndTraits all in one character, with none of the complexity ''anything'' on that list might possibly have. And not just her. ''[[SugarBowl Everyone is like that. Everyone is happy that way.]] '' [[GettingSmiliesPaintedOnYourSoul But they have no choice '''but''' to be happy that way.]] They have no options except for the "perfect" ones. They have no ability to choose any option that is less than completely selfless and "good". ''[[MyGodWhatHaveIDone And he made them that way.]]'' [[{{Room101}} [[{{Room 101}} He is utterly horrified and repulsed by what he sees.]]]]



* The [[MultipleEndings true cheaters ending]] of ''VideoGame/{{Catherine}}''. [[spoiler: [[AndThenJohnWasAZombie And then Vincent became an incubus]]]].

to:

* The [[MultipleEndings true cheaters True Cheaters ending]] of ''VideoGame/{{Catherine}}''. [[spoiler: [[AndThenJohnWasAZombie And then Vincent became an incubus]]]].



* ''VideoGame/TheLegendOfZeldaCDiGames - Faces of Evil''

to:

* ''VideoGame/TheLegendOfZeldaCDiGames - In the opening to ''[[VideoGame/TheLegendOfZeldaCDiGames Link: Faces of Evil''Evil]]'', Link feels this way:



* Robert Rath, in [[http://www.escapistmagazine.com/articles/view/video-games/columns/criticalintel/10911-The-Devil-and-Corvo-Attano this article]], argues that ''{{Dishonored}}'' deconstructs this trope in a meta way by having the Satan figure subtly stacking the deck in favour of the player getting bored of stealth and non-lethal options. Thus, the player ends up [[MoralEventHorizon murdering people en masse because they found it more fun to do so.]] Just as The Outsider planned.

to:

* Robert Rath, in [[http://www.escapistmagazine.com/articles/view/video-games/columns/criticalintel/10911-The-Devil-and-Corvo-Attano this article]], argues that ''{{Dishonored}}'' ''VideoGame/{{Dishonored}}'' deconstructs this trope in a meta way by having the Satan figure subtly stacking the deck in favour of the player getting bored of stealth and non-lethal options. Thus, the player ends up [[MoralEventHorizon murdering people en masse because they found it more fun to do so.]] Just as The Outsider planned.



** Averted by the LawfulGood {{heaven}}: people reunite with their dead friends and enjoy idealized versions of mortal activities (like the Tavern of Infinite One Night Stands) for as long as they want to, moving on to more spiritually fulfilling pursuits as they let go of their old lives.

to:

** Averted by the LawfulGood {{heaven}}: people reunite with their dead friends and enjoy idealized versions of mortal activities (like the Tavern of [[GoodPeopleHaveGoodSex Infinite One Night Stands) Stands]]) for as long as they want to, moving on to more spiritually fulfilling pursuits as they let go of their old lives.
26th Sep '16 7:06:21 AM LentilSandEater
Is there an issue? Send a Message


:: It's notable that he's not saying exactly ''why'' the first Matrix was a disaster, and in the second movie, the Architect strongly hints that it's more along the lines of [[OrderVersusChaos Order Is Boring.]]

to:

:: It's notable that he's not saying exactly ''why'' the first Matrix was a disaster, and in ** In the second movie, the Architect strongly hints that it's more along the lines of [[OrderVersusChaos Order Is Boring.]]
19th Sep '16 8:29:04 PM PaulA
Is there an issue? Send a Message


* Played to a T in [[Literature/IncarnationsOfImmortality For Love Of Evil]], where the devil actually makes some parts of Hell so much more interesting than Heaven that a soul in Heaven begs Satan to take him back to Hell when he returns. Heaven itself, as Satan notes, is actually a very boring place where people spend a lot of time sitting around.

to:

* Played to a T in [[Literature/IncarnationsOfImmortality For Love Of Evil]], where In ''Literature/ForLoveOfEvil'', the devil actually makes some parts of Hell so much more interesting than Heaven that a soul in Heaven begs Satan to take him back to Hell when he returns. Heaven itself, as Satan notes, is actually a very boring place where people spend a lot of time sitting around.
26th Aug '16 10:27:38 PM Ajardoor
Is there an issue? Send a Message



to:

* Robert Rath, in [[http://www.escapistmagazine.com/articles/view/video-games/columns/criticalintel/10911-The-Devil-and-Corvo-Attano this article]], argues that ''{{Dishonored}}'' deconstructs this trope in a meta way by having the Satan figure subtly stacking the deck in favour of the player getting bored of stealth and non-lethal options. Thus, the player ends up [[MoralEventHorizon murdering people en masse because they found it more fun to do so.]] Just as The Outsider planned.
23rd Aug '16 11:50:51 AM MaulMachine
Is there an issue? Send a Message


*** But then arguably confirmed by Word of God in a forum post. When you go far enough along the process "that is specifically what the afterlife does. It makes you into a cookie-cutter clone of everyone of the same alignment. It may take centuries to do so, but all the people at the top of the mountain? Completely indistinguishable from one another. Arguably, that is the purpose of the D&D afterlife葉o turn flawed mortal souls into perfect alignment-batteries, through various methodologies. ... In Celestia (LG), you meditate until you renounce all worldly concerns". So the start of the afterlife is fun. The end, not so much.

to:

*** But then arguably confirmed by Word of God in a forum post. When you go far enough along the process "that is specifically what the afterlife does. It makes you into a cookie-cutter clone of everyone of the same alignment. It may take centuries to do so, but all the people at the top of the mountain? Completely indistinguishable from one another. Arguably, that is the purpose of the D&D afterlife葉o turn flawed mortal souls into perfect alignment-batteries, through various methodologies. ... In Celestia (LG), you meditate until you renounce all worldly concerns". So the start of the afterlife is fun. The end, not so much. By the same token, Hell is a place where you're tortured until you're not even a person any more, and the end result is that you no longer want any more experiences. People in Celestia can also apparently go back down and have more fun at the first tier of the mountain anyway, so it's hardly a punishment for LG people at least.
22nd Aug '16 4:40:43 PM tomandtish
Is there an issue? Send a Message

Added DiffLines:

***But then arguably confirmed by Word of God in a forum post. When you go far enough along the process "that is specifically what the afterlife does. It makes you into a cookie-cutter clone of everyone of the same alignment. It may take centuries to do so, but all the people at the top of the mountain? Completely indistinguishable from one another. Arguably, that is the purpose of the D&D afterlife葉o turn flawed mortal souls into perfect alignment-batteries, through various methodologies. ... In Celestia (LG), you meditate until you renounce all worldly concerns". So the start of the afterlife is fun. The end, not so much.
16th Jul '16 12:15:37 PM nombretomado
Is there an issue? Send a Message


* The [[MultipleEndings true cheaters ending]] of ''{{Catherine}}''. [[spoiler: [[AndThenJohnWasAZombie And then Vincent became an incubus]]]].

to:

* The [[MultipleEndings true cheaters ending]] of ''{{Catherine}}''.''VideoGame/{{Catherine}}''. [[spoiler: [[AndThenJohnWasAZombie And then Vincent became an incubus]]]].



* VideoGame/TheLegendOfZeldaCDiGames - Faces of Evil

to:

* VideoGame/TheLegendOfZeldaCDiGames ''VideoGame/TheLegendOfZeldaCDiGames - Faces of EvilEvil''
This list shows the last 10 events of 70. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.GoodIsBoring