History Main / GoodBadBugs

5th Aug '17 9:13:47 PM cornycrunch
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* The most recent revision of Star Wars (Stern) has a bug that causes the player to never leave Victory Multiball once it is earned, effectively putting the player in a semi-permanent multiball state.

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* The most recent revision of Star Wars (Stern) has a bug that causes the player to almost never leave Victory Multiball once it is earned, effectively putting the player in a semi-permanent multiball state.state. What's more is that the major mode that was used to achieve Victory Multiball will continue to run, allowing the player to easily cash in on multi-hundred-million shots far longer than intended. Many players have been able to break 100 ''billion'' without too much effort. Ironically, one of the bullet points of this current revision was to tone down some of the more absurd scoring possibilities...
3rd Aug '17 4:57:29 PM Kayube
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* Because ''Pinball/StarTrekTheNextGeneration'' contains six pinballs loaded underneath the playfield in varying locations to help keep the game constantly moving, this machine is quite prone to accidentally releasing more balls than it's supposed to, providing the player with a sudden multiball (albeit one without any extra effects and one the machine doesn't even realize it's doing). It's exciting for anyone playing, but for advanced players, having more than one ball out at a time also makes for good insurance in case they make a mistake, as ''Star Trek: The Next Generation'' won't penalize the player until every ball has drained. Similar glitches can be done with any machine with a faulty sensor at the plunger, however: If a ball is at the plunger and the machine doesn't detect it, it will load another, letting you play with 2 balls instead of 1. Whether the game considers it the end of the ball when one of them drains, however, depends on the machine and what made the added ball come out bad switches then the games can get very confused and having 2 balls out when the game only things one is out can lead to your ball ending when 1 drains and or other odd stuff happening balls are locked).

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* Because ''Pinball/StarTrekTheNextGeneration'' contains six pinballs loaded underneath the playfield in varying locations to help keep the game constantly moving, this machine is quite prone to accidentally releasing more balls than it's supposed to, providing the player with a sudden multiball (albeit one without any extra effects and one the machine doesn't even realize it's doing). It's exciting for anyone playing, but for advanced players, having more than one ball out at a time also makes for good insurance in case they make a mistake, as ''Star Trek: The Next Generation'' won't penalize the player until every ball has drained. Similar glitches can be done with any machine with a faulty sensor at the plunger, however: If a ball is at the plunger and the machine doesn't detect it, it will load another, letting you play with 2 balls instead of 1. Whether the game considers it the end of the ball when one of them drains, however, depends on the machine and what made the added ball come out bad switches then the games can get very confused and having 2 balls out when the game only things one is out can lead to your ball ending when 1 drains and or other odd stuff happening balls are locked).out.
3rd Aug '17 2:21:06 PM cornycrunch
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* The most recent revision of Star Wars (Stern) has a bug that causes the player to never leave Victory Multiball once it is earned, effectively putting the player in a semi-permanent multiball state.
26th Jul '17 9:50:07 PM JosephStaleknight
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* ''VideoGame/Splatoon2'', meanwhile, once had a useful glitch where you could re-collect meal tickets from Hero Mode. They'd still show up grey and nominally give you one Power Egg, but at the Crust Bucket you could find extra tickets in your collection. Players would exploit this mechanic to grab as many tickets as possible and make grinding easier. However, it got patched out in version 1.1.2; now players will have to unlock all upgrades and then spend an additional 1500 Power Eggs for a random meal ticket.

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* ''VideoGame/Splatoon2'', meanwhile, once had a useful glitch in Hero Mode where you could re-collect [[ExperienceBooster XP- and cash-boosting]] meal tickets from Hero Mode. redeemable at the Crust Bucket food truck. They'd still show up grey and nominally give you one Power Egg, but at the Crust Bucket said truck you could find extra tickets in your collection. Players would exploit this mechanic to grab as many tickets as possible and make grinding easier. However, it got patched out in version 1.1.2; now players will now have to unlock all upgrades and then spend an additional 1500 Power Eggs for a random meal ticket.ticket instead.
26th Jul '17 9:45:55 PM JosephStaleknight
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* ''VideoGame/Splatoon2'', meanwhile, once had a useful glitch where you could re-collect meal tickets from Hero Mode. They'd still show up grey and nominally give you one Power Egg, but at the Crust Bucket you could find extra tickets in your collection. Players would exploit this mechanic to grab as many tickets as possible and make grinding easier. However, it got patched out in version 1.1.2; now players will have to unlock all upgrades and then spend an additional 1500 Power Eggs for a random meal ticket.
16th Jul '17 7:59:22 PM MikeK
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* My Handy Design, a third party Amazon vendor, used an A.I. to determine popular image searches, print them on [=iPhone=] cases, and sell them online. Something went wrong with the algorithm they used, and the end result was [[http://www.boredpanda.com/funny-amazon-ai-designed-phone-cases-fail/?utm_source=facebook&utm_medium=cpc&utm_campaign=AwkwardFamily thousands of unlikely phone case designs]] with overly specific listings like "Adult Diaper Worn By An Old Man With A Crutch Cell Phone Cover Case [=iPhone=] 6".
13th Jul '17 10:49:55 AM DavidDelony
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* A key part of the Mellotron's (a tape-based forerunner of the modern sampling keyboard) distinctive sound is that all of the recordings of an instrument were made in isolation from each other, resulting in some very powerful string sounds.
5th Jul '17 8:28:11 AM YasminPerry
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* Being an early, rap-based RhythmGame, the COOL freestyle system in ''VideoGame/ParappaTheRapper'' is far from perfect & can be easily broken...[[http://www.nicovideo.jp/watch/sm10450253 to hilarious results]].
20th Jun '17 10:20:26 AM Piterpicher
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* In ''{{Afterburner}} Climax'', after lighting the afterburners for a while they would automatically turn off and your plane would slow down to cruising speed. By deliberately throttling back from the standard middle position and then shoving the throttle forward again periodically, you could maintain afterburner near-continuously. This was not removed from the XBLA and PSN releases.

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* In ''{{Afterburner}} ''VideoGame/AfterBurner Climax'', after lighting the afterburners for a while they would automatically turn off and your plane would slow down to cruising speed. By deliberately throttling back from the standard middle position and then shoving the throttle forward again periodically, you could maintain afterburner near-continuously. This was not removed from the XBLA and PSN releases.
20th May '17 7:01:26 PM LucaEarlgrey
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** ''Tetris DX''[='=]s rotation system is such that your current piece, provided it isn't the square "O" piece, can be kicked back up the wall, over and over, so that the game never actually progresses. If you're astronomically patient or have access to utilities for tool-assisted runs, it's possible to max out the score counter this way before you even put down a single block.

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** ''Tetris DX''[='=]s rotation system is such that your current piece, provided it isn't the square "O" piece, can be kicked back up the wall, over and over, so that the game never actually progresses. If you're astronomically patient or have access to utilities for tool-assisted runs, it's possible to max out the score counter this way through the points earned from fast dropping before you even put down a single block.
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