History Main / GoodBadBugs

23rd Aug '16 12:52:49 PM tadaru
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* An as-of-yet unreplicatable glitch in ''Pinball/WHODunnit'' causes the elevator doors to remain open for the rest of the game. Not only does this allow easy access to modes available only on certain floors, but the shot into the elevator is by far the easiest and safest shot in the game. The discovery of this glitch in 2015, seventeen years after the machine's debut, got it banned from all high-level tournaments due to its exploitability once activated.

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* An as-of-yet unreplicatable glitch in ''Pinball/WHODunnit'' causes the elevator doors to remain open for the rest of the game. Not only does this allow easy access to modes available only on certain floors, but the shot into the elevator is by far the easiest and safest shot in the game. The discovery of this glitch in 2015, seventeen twenty years after the machine's debut, got it banned from all high-level tournaments due to its exploitability once activated.
14th Aug '16 12:32:00 PM nombretomado
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* Due to the way ''{{DJMAX}} Technika'''s touch screen handles touches, you can do tap notes by dragging your finger across them, and conversely, you can do chain notes by individually tapping each individual segment. Whether this is a legitimate way of playing the game is a matter of debate.

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* Due to the way ''{{DJMAX}} ''VideoGame/{{DJMAX}} Technika'''s touch screen handles touches, you can do tap notes by dragging your finger across them, and conversely, you can do chain notes by individually tapping each individual segment. Whether this is a legitimate way of playing the game is a matter of debate.
29th Jul '16 11:07:15 AM case
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If a Good Bad Bug is liked ''enough'', it may become an AscendedGlitch. Subtropes include MinusWorld and TheMissingno

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If a Good Bad Bug is liked ''enough'', it may become an AscendedGlitch. Subtropes include MinusWorld and TheMissingno
{{Game Breaker}}s, while amusing, may be fixed to prevent GameplayDerailment. In some games, the bugs are a major draw for the game, which can lead to claims of ILikedItBetterWhenItSucked if removed.



Contrast GameBreaker, as well as {{Game Breaking Bug}}s that may not overlap with the former. They are [[NotTheIntendedUse often helpful to]] {{Speedrun}}ners. [[IThoughtItMeant This trope has nothing to do with friendly cockroaches and mosquitoes,]] [[WesternAnimation/BugsBunny or a certain cartoon rabbit]].

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Subtropes include MinusWorld and TheMissingno Contrast GameBreaker, as well as {{Game Breaking Bug}}s that may not overlap with the former. They are [[NotTheIntendedUse often helpful to]] {{Speedrun}}ners. [[IThoughtItMeant This trope has nothing to do with friendly cockroaches and mosquitoes,]] [[WesternAnimation/BugsBunny or a certain cartoon rabbit]].
10th Jul '16 3:38:20 PM KEEP_IN
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* Genetic mutations. Mostly they produce cancer and other nasty (and lifespan-truncating) conditions; every so often, though, a mutation produces an extremely adaptive trait or a whole new species, and sometimes both at once.

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* Genetic mutations. Mostly they They may produce cancer and other nasty (and lifespan-truncating) conditions; every so often, though, a mutation produces traits that hinder an individual's chance of survival, or an extremely adaptive trait or a whole new species, and sometimes both at once.once. Or even traits that do nothing at all, such as eye color.
2nd Jul '16 11:31:54 AM rjd1922
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* Similarly, someone realized that you could abuse combining marks in Unicode to make characters stack and overlap. Th̢i̢s ̢uńlea͞s̨he͏d̛ t̕he ͞ni̡ghtma͟ri͡s҉h́ '''[[MemeticMutation Zalgo]]''' ùpon̕ t̕he w̶o҉r͏l̢d.̀ H̵̕͜͟͝e̢҉ ̛͏̴̕c͘͢ò́͜͢͞m҉̢̛́é̸͟͝s͡.̵͢͞҉͢.̵̀͘.̵̀͢͞͞

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* Similarly, someone realized that you could abuse combining marks in Unicode to make characters stack and overlap. Th̢i̢s ̢uńlea͞s̨he͏d̛ t̕he ͞ni̡ghtma͟ri͡s҉h́ '''[[MemeticMutation Zalgo]]''' '''WebOriginal/{{Zalgo}}''' ùpon̕ t̕he w̶o҉r͏l̢d.̀ H̵̕͜͟͝e̢҉ ̛͏̴̕c͘͢ò́͜͢͞m҉̢̛́é̸͟͝s͡.̵͢͞҉͢.̵̀͘.̵̀͢͞͞
5th Jun '16 4:44:32 PM MandL27
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* ''VideoGame/{{Splatoon}}'' had a glitch on the Piranha Pit map where, due to object placement in some modes, you could bend your Inkling's neck beyond any sane angle. This happened because the game had no code specifically to handle Inkling posture when attempting to enter a niche shorter than they are tall (which could only happen on that map).
4th Jun '16 6:58:28 PM JoeTheDragon
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* If the player reaches the 255th mansion room in ''Pinball/TheAddamsFamily'', any subsequent mansion rooms will provide huge point awards, as the 255th room is the limit of the game's programming and it starts glitching up after that. Normally, 9 million is as high as direct point awards go for reaching mansion rooms--these glitched rooms award points in the '''billions'''. That being said, this is a glitch very few people will ever see due to the absurd level of skill required: Even top-ranked players are unlikely to reach 50 rooms.

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* If the player reaches the 255th mansion room in ''Pinball/TheAddamsFamily'', any subsequent mansion rooms will provide huge point awards, as the 255th room is the limit of the game's programming (8 bit variable) and it starts glitching up after that. Normally, 9 million is as high as direct point awards go for reaching mansion rooms--these glitched rooms award points in the '''billions'''. That being said, this is a glitch very few people will ever see due to the absurd level of skill required: Even top-ranked players are unlikely to reach 50 rooms.
4th Jun '16 6:55:56 PM JoeTheDragon
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* Because ''Pinball/StarTrekTheNextGeneration'' contains six pinballs loaded underneath the playfield in varying locations to help keep the game constantly moving, this machine is quite prone to accidentally releasing more balls than it's supposed to, providing the player with a sudden multiball (albeit one without any extra effects and one the machine doesn't even realize it's doing). It's exciting for anyone playing, but for advanced players, having more than one ball out at a time also makes for good insurance in case they make a mistake, as ''Star Trek: The Next Generation'' won't penalize the player until every ball has drained. Similar glitches can be done with any machine with a faulty sensor at the plunger, however: If a ball is at the plunger and the machine doesn't detect it, it will load another, letting you play with 2 balls instead of 1. Whether the game considers it the end of the ball when one of them drains, however, depends on the machine (''Pinball/JohnnyMnemonic'' does not, for instance, whereas ''Pinball/{{Avatar}}'' does).

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* Because ''Pinball/StarTrekTheNextGeneration'' contains six pinballs loaded underneath the playfield in varying locations to help keep the game constantly moving, this machine is quite prone to accidentally releasing more balls than it's supposed to, providing the player with a sudden multiball (albeit one without any extra effects and one the machine doesn't even realize it's doing). It's exciting for anyone playing, but for advanced players, having more than one ball out at a time also makes for good insurance in case they make a mistake, as ''Star Trek: The Next Generation'' won't penalize the player until every ball has drained. Similar glitches can be done with any machine with a faulty sensor at the plunger, however: If a ball is at the plunger and the machine doesn't detect it, it will load another, letting you play with 2 balls instead of 1. Whether the game considers it the end of the ball when one of them drains, however, depends on the machine (''Pinball/JohnnyMnemonic'' does not, for instance, whereas ''Pinball/{{Avatar}}'' does).and what made the added ball come out bad switches then the games can get very confused and having 2 balls out when the game only things one is out can lead to your ball ending when 1 drains and or other odd stuff happening balls are locked).
27th May '16 2:00:12 AM ZombieAladdin
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* While playing ''24'', certain conditions cause the Nuke Jackpot to be worth 20 times more points than normal. Considering the normal Nuke Jackpot is the biggest single award until the WizardMode, attaining this bugged Nuke Jackpot pretty much guarantees you beat anyone who doesn't also get a bugged Nuke Jackpot.
21st May '16 10:04:49 PM nombretomado
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* RockBand 3, on PS3 at least: some venues have large props that the rockers sometimes stand on. There's one venue with lots of green lanterns that does not seem to have such a prop, but the game seems to think it does, so rockers will sometimes stand several feet above the stage.

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* RockBand 3, ''VideoGame/RockBand 3'', on PS3 [=PS3=] at least: some venues have large props that the rockers sometimes stand on. There's one venue with lots of green lanterns that does not seem to have such a prop, but the game seems to think it does, so rockers will sometimes stand several feet above the stage.
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