History Main / GoldSilverCopperStandard

13th Dec '17 7:48:59 PM ReaderAt2046
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* FanFic/TheRainsverse uses this trope for the Heartland's coins, but without the decimal exchange rate. One gold livre is worth twenty silver sous, and one sou is worth twelve copper deniers.
7th Nov '17 4:02:04 PM zarpaulus
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* ‘’TabletopGame/LegendOfTheFiveRings’’ has ten copper “zeni” to the silver “bu”, which in theory is redeemable for a bushel of rice from the clan that minted it. A gold “koku”, worth five bu, can feed a man for a year.
2nd Oct '17 12:23:04 PM Theriocephalus
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* The world-building site [[http://www.santharia.com Santharia]] has a GoldSilverCopperStandard, but somewhat more complex than the standard Gold piece and including some other metals as well: The most valuable (and extremely rare) coin is a Mithrene, made of Mithril and used only in Royal transactions, the least valuable is the Copper San (leading to such expressions as "adding my two sans" in-world). The whole table can be found [[http://www.santharia.com/standards/currency_santharian.htm here.]]

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* The world-building site [[http://www.santharia.com Santharia]] has a GoldSilverCopperStandard, Gold-Silver-Copper Standard, but somewhat more complex than the standard Gold piece and including some other metals as well: The most valuable (and extremely rare) coin is a Mithrene, made of Mithril and used only in Royal transactions, the least valuable is the Copper San (leading to such expressions as "adding my two sans" in-world). The whole table can be found [[http://www.santharia.com/standards/currency_santharian.htm here.]]
1st Sep '17 8:55:03 PM Savini24
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* ''Literature/HarryPotter'' uses gold, silver, and bronze coins as money in the wizarding world; they're called [[FictionalCurrency galleons, sickles, and knuts]], respectively. Their relative values are not decimalized, but rather have 17 sickles to the galleon and 29 knuts to the sickle, presumably to make their system similar to the [[UsefulNotes/OldBritishMoney pre-decimalized British currency]] (or perhaps as another way of making the wizarding world whimsical/whacky). Canon is silent upon whether they're ''made'' of these metals or merely equivalent colours.

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* ''Literature/HarryPotter'' uses gold, silver, and bronze coins as money in the wizarding world; they're called [[FictionalCurrency galleons, sickles, and knuts]], respectively. Their relative values are not decimalized, but rather have 17 sickles to the galleon and 29 knuts to the sickle, presumably to make their system similar to the [[UsefulNotes/OldBritishMoney pre-decimalized British currency]] (or perhaps as another way of making the wizarding world whimsical/whacky). Canon is silent upon whether they're ''made'' of these metals or merely equivalent colours.
24th Aug '17 7:57:01 AM Anorgil
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* ''TabletopGame/{{Zweihander}}'', being heavily inspired by ''Warhammer Fantasy Roleplay,'' naturally uses this as well. Like ''Warhammer'', the standard is based on UsefulNotes/OldBritishMoney.


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* ''VideoGame/ConquestsOfCamelot'' has two different monetary systems for Britain and for Jerusalem. Though they both follow this trope, the British standard is 5 copper to one silver and 5 silver to one gold (though the game itself won't tell you that unless you "ask Merlin about coins"), while the standard in Jerusalem is 4 copper fals to one silver dirham and 4 silver dirham to one gold dinar.
17th Aug '17 12:27:53 PM EDP
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* The fixed exchange rate of ''LightNovel/TheRisingOfTheShieldHero'' is justified in ''[[https://www.fanfiction.net/s/12451409/1/The-Hero-Melromarc-Needs-and-Deserves The Hero Melromarc Needs and Deserves]]'', where Deathmask deduces it's the result of a monetary union between Melromarc and one or more other countries. He also alludes to the problems with a fixed exchange rate when he hopes it won't have the same issues as the [[https://en.wikipedia.org/wiki/Latin_Monetary_Union Latin Monetary Union]].
9th Jul '17 10:00:20 PM Orbiting
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* While the ''{{Exalted}}'' themselves may cart around magical Jade metal (or more commonly, script for said metal) as currency, the smallest unit is still far more valuable than most items while being magically important. Gold and silver and script for gold and silver are thus the currency of choice for the Guild and many others in the setting.

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* While the ''{{Exalted}}'' ''TabletopGame/{{Exalted}}'' themselves may cart around magical Jade metal (or more commonly, script for said metal) as currency, the smallest unit is still far more valuable than most items while being magically important. Gold and silver and script for gold and silver are thus the currency of choice for the Guild and many others in the setting.
15th May '17 11:21:14 AM DaibhidC
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** Two notable aversions: ''TabletopGame/{{Dragonlance}}'' has steel pieces as the standard (although the g/s/c are present as well, just not worth as much), and ''TabletopGame/DarkSun'' has ceramic pieces, since metal in general is vanishingly rare (smaller denominations are literally "bits" of a ceramic piece, which is designed to break into ten wedge-shaped segments).


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* ''TabletopGame/{{Pathfinder}}'', being "D&D 3.75E", naturally uses this. The coins of different countries have their own names, but they're still (usually) worth the same as another coin of the same metal.
8th May '17 10:19:51 PM billybobfred
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* ''VideoGame/DwarfFortress'', by default, has copper coins worth 1☼, silver worth 5☼, and gold worth 15☼. But with [[GameMod a quick edit of the entity files]], you can set it to anything you like. In fact, it's on a per-entity basis, so you can have dwarves, elves, humans, and goblins (not to mention mod-added races) all with their own currency systems.

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* ''VideoGame/DwarfFortress'', by default, has copper coins worth 1☼, silver worth 5☼, and gold worth 15☼. But with [[GameMod a quick edit of the entity files]], you can set it to anything have any metal you like worth any value you like. In fact, it's on a per-entity basis, so you can have dwarves, elves, humans, and goblins (not to mention mod-added races) all with their own currency systems.
8th May '17 10:18:09 PM billybobfred
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* ''VideoGame/DwarfFortress'', by default, has copper coins worth 1☼, silver worth 5☼, and gold worth 15☼. But with [[GameMod a quick edit of the entity files]], you can set it to anything you like. In fact, it's on a per-entity basis, so you can have dwarves, elves, humans, and goblins (not to mention mod-added races) all with their own currency systems.
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