History Main / GoldSilverCopperStandard

15th May '17 11:21:14 AM DaibhidC
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** Two notable aversions: ''TabletopGame/{{Dragonlance}}'' has steel pieces as the standard (although the g/s/c are present as well, just not worth as much), and ''TabletopGame/DarkSun'' has ceramic pieces, since metal in general is vanishingly rare (smaller denominations are literally "bits" of a ceramic piece, which is designed to break into ten wedge-shaped segments).


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* ''TabletopGame/{{Pathfinder}}'', being "D&D 3.75E", naturally uses this. The coins of different countries have their own names, but they're still (usually) worth the same as another coin of the same metal.
8th May '17 10:19:51 PM billybobfred
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* ''VideoGame/DwarfFortress'', by default, has copper coins worth 1☼, silver worth 5☼, and gold worth 15☼. But with [[GameMod a quick edit of the entity files]], you can set it to anything you like. In fact, it's on a per-entity basis, so you can have dwarves, elves, humans, and goblins (not to mention mod-added races) all with their own currency systems.

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* ''VideoGame/DwarfFortress'', by default, has copper coins worth 1☼, silver worth 5☼, and gold worth 15☼. But with [[GameMod a quick edit of the entity files]], you can set it to anything have any metal you like worth any value you like. In fact, it's on a per-entity basis, so you can have dwarves, elves, humans, and goblins (not to mention mod-added races) all with their own currency systems.
8th May '17 10:18:09 PM billybobfred
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* ''VideoGame/DwarfFortress'', by default, has copper coins worth 1☼, silver worth 5☼, and gold worth 15☼. But with [[GameMod a quick edit of the entity files]], you can set it to anything you like. In fact, it's on a per-entity basis, so you can have dwarves, elves, humans, and goblins (not to mention mod-added races) all with their own currency systems.
4th May '17 1:14:20 PM Golondrina
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* In ''{{Spellforce}}'', the 100:1 ratio applies, but the game doesn't automatically exchange lower denominations for higher when appropriate. This can lead to the player ostensibly carrying around tens of thousands of copper pieces.

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* In ''{{Spellforce}}'', ''VideoGame/{{Spellforce}}'', the 100:1 ratio applies, but the game doesn't automatically exchange lower denominations for higher when appropriate. This can lead to the player ostensibly carrying around tens of thousands of copper pieces.
21st Feb '17 7:45:41 PM Discar
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* ''Film/JohnWick'': The assassin underworld uses gold coins as standard currency, with traditional money only being used for bounties and other excessively large sums. In [[Film/JohnWickChapterTwo the sequel]], one of the Continental bosses is seen inspecting newly minted coins before they are put into circulation.

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* ''Film/JohnWick'': The assassin underworld uses gold coins as standard currency, with traditional money only being used for bounties and other excessively large sums. In [[Film/JohnWickChapterTwo [[Film/JohnWickChapter2 the sequel]], one of the Continental bosses is seen inspecting newly minted coins before they are put into circulation.
21st Feb '17 7:45:21 PM Discar
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[[folder:Film]]

* ''Film/JohnWick'': The assassin underworld uses gold coins as standard currency, with traditional money only being used for bounties and other excessively large sums. In [[Film/JohnWickChapterTwo the sequel]], one of the Continental bosses is seen inspecting newly minted coins before they are put into circulation.

[[/folder]]
21st Feb '17 7:42:22 PM Discar
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* ''Series/TheMagicians2016'': Gold pieces are a currency in Fillory. The show doesn't go into much detail, so it's not clear if [[WorthlessYellowRocks gold is much more common there]] or if the team just keeps trying to buy expensive things, but either way they never have any money on hand. Because Fillory is a magical land, people will accept barter in other forms like magical promises or vials of blood, but only the desperate accept such deals.
5th Feb '17 12:57:03 AM Arancaytar
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* Deconstructed in ''FanFic/HarryPotterAndTheMethodsOfRationality'', where Harry realizes that with a fixed exchange rate of Sickles to Galleons, any enterprising wizard could use the relatively volatile Muggle market for arbitrage.
26th Jan '17 7:33:00 PM MiddleEighth
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*Somewhat averted in ''Fanfic/WithStringsAttached'' in the case of Baravada, where the currency is pretty much dime-sized gold coins and gems of widely varying sizes. Only hints of the coinage in Ketafa are given, but when the four are given a pouch of money and sent to Baravada, it's mentioned several times that they're toting around worthless silver and copper coins.
**As well in ''Fanfic/TheKeysStandAlone: The Soft World'', with gold Swords, silver Shields, and copper Torches. Given how expensive everything has become, silver and copper quickly become worthless.
20th Jan '17 12:47:10 PM gb00393
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* ''Series/GameOfThrones'': Westeros uses golden dragons, silver stags, and copper stars as currency.
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