History Main / GoldSilverCopperStandard

17th Aug '17 12:27:53 PM EDP
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* The fixed exchange rate of ''LightNovel/TheRisingOfTheShieldHero'' is justified in ''[[https://www.fanfiction.net/s/12451409/1/The-Hero-Melromarc-Needs-and-Deserves The Hero Melromarc Needs and Deserves]]'', where Deathmask deduces it's the result of a monetary union between Melromarc and one or more other countries. He also alludes to the problems with a fixed exchange rate when he hopes it won't have the same issues as the [[https://en.wikipedia.org/wiki/Latin_Monetary_Union Latin Monetary Union]].
9th Jul '17 10:00:20 PM Orbiting
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* While the ''{{Exalted}}'' themselves may cart around magical Jade metal (or more commonly, script for said metal) as currency, the smallest unit is still far more valuable than most items while being magically important. Gold and silver and script for gold and silver are thus the currency of choice for the Guild and many others in the setting.

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* While the ''{{Exalted}}'' ''TabletopGame/{{Exalted}}'' themselves may cart around magical Jade metal (or more commonly, script for said metal) as currency, the smallest unit is still far more valuable than most items while being magically important. Gold and silver and script for gold and silver are thus the currency of choice for the Guild and many others in the setting.
15th May '17 11:21:14 AM DaibhidC
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** Two notable aversions: ''TabletopGame/{{Dragonlance}}'' has steel pieces as the standard (although the g/s/c are present as well, just not worth as much), and ''TabletopGame/DarkSun'' has ceramic pieces, since metal in general is vanishingly rare (smaller denominations are literally "bits" of a ceramic piece, which is designed to break into ten wedge-shaped segments).


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* ''TabletopGame/{{Pathfinder}}'', being "D&D 3.75E", naturally uses this. The coins of different countries have their own names, but they're still (usually) worth the same as another coin of the same metal.
8th May '17 10:19:51 PM billybobfred
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* ''VideoGame/DwarfFortress'', by default, has copper coins worth 1☼, silver worth 5☼, and gold worth 15☼. But with [[GameMod a quick edit of the entity files]], you can set it to anything you like. In fact, it's on a per-entity basis, so you can have dwarves, elves, humans, and goblins (not to mention mod-added races) all with their own currency systems.

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* ''VideoGame/DwarfFortress'', by default, has copper coins worth 1☼, silver worth 5☼, and gold worth 15☼. But with [[GameMod a quick edit of the entity files]], you can set it to anything have any metal you like worth any value you like. In fact, it's on a per-entity basis, so you can have dwarves, elves, humans, and goblins (not to mention mod-added races) all with their own currency systems.
8th May '17 10:18:09 PM billybobfred
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* ''VideoGame/DwarfFortress'', by default, has copper coins worth 1☼, silver worth 5☼, and gold worth 15☼. But with [[GameMod a quick edit of the entity files]], you can set it to anything you like. In fact, it's on a per-entity basis, so you can have dwarves, elves, humans, and goblins (not to mention mod-added races) all with their own currency systems.
4th May '17 1:14:20 PM Golondrina
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* In ''{{Spellforce}}'', the 100:1 ratio applies, but the game doesn't automatically exchange lower denominations for higher when appropriate. This can lead to the player ostensibly carrying around tens of thousands of copper pieces.

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* In ''{{Spellforce}}'', ''VideoGame/{{Spellforce}}'', the 100:1 ratio applies, but the game doesn't automatically exchange lower denominations for higher when appropriate. This can lead to the player ostensibly carrying around tens of thousands of copper pieces.
21st Feb '17 7:45:41 PM Discar
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* ''Film/JohnWick'': The assassin underworld uses gold coins as standard currency, with traditional money only being used for bounties and other excessively large sums. In [[Film/JohnWickChapterTwo the sequel]], one of the Continental bosses is seen inspecting newly minted coins before they are put into circulation.

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* ''Film/JohnWick'': The assassin underworld uses gold coins as standard currency, with traditional money only being used for bounties and other excessively large sums. In [[Film/JohnWickChapterTwo [[Film/JohnWickChapter2 the sequel]], one of the Continental bosses is seen inspecting newly minted coins before they are put into circulation.
21st Feb '17 7:45:21 PM Discar
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[[folder:Film]]

* ''Film/JohnWick'': The assassin underworld uses gold coins as standard currency, with traditional money only being used for bounties and other excessively large sums. In [[Film/JohnWickChapterTwo the sequel]], one of the Continental bosses is seen inspecting newly minted coins before they are put into circulation.

[[/folder]]
21st Feb '17 7:42:22 PM Discar
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* ''Series/TheMagicians2016'': Gold pieces are a currency in Fillory. The show doesn't go into much detail, so it's not clear if [[WorthlessYellowRocks gold is much more common there]] or if the team just keeps trying to buy expensive things, but either way they never have any money on hand. Because Fillory is a magical land, people will accept barter in other forms like magical promises or vials of blood, but only the desperate accept such deals.
5th Feb '17 12:57:03 AM Arancaytar
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* Deconstructed in ''FanFic/HarryPotterAndTheMethodsOfRationality'', where Harry realizes that with a fixed exchange rate of Sickles to Galleons, any enterprising wizard could use the relatively volatile Muggle market for arbitrage.
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