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* The enemy is very fast, small, moves erratically, or otherwise hard to hit.

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* The enemy is very fast, small, moves erratically, or is otherwise hard to hit.



* Being able to easily inflict a [[StatusEffects Status Ailment]] that forces you to waste curative items, backtrack to a healer, or just deal with it out until it wears off.

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* Being able to easily inflict a [[StatusEffects Status Ailment]] that forces you to waste curative items, backtrack to a healer, or just deal with it out until it wears off.



[[BatOutOfHell Bats]] in video games tend to have many the aforementioned traits, hence them naming the trope after a phrase from ''Literature/FearAndLoathingInLasVegas'' ("Wait'll you see those goddamned bats, man."); ''very'' common in caves and other dark areas yet are individually easy to defeat, their small size and fast movement makes them difficult to hit in real-time games (and turn-based games reflect this by giving them high evade rates), and since they fly the player is usually unable to hit them with melee attacks.

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[[BatOutOfHell Bats]] in video games tend to have many the of these aforementioned traits, hence them naming the trope after a phrase from ''Literature/FearAndLoathingInLasVegas'' ("Wait'll you see those goddamned bats, man."); ''very'' common in caves and other dark areas yet are individually easy to defeat, their small size and fast movement makes them difficult to hit in real-time games (and turn-based games reflect this by giving them high evade rates), and since they fly the player is usually unable to hit them with melee attacks.
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[[quoteright:350:[[VideoGame/TheLegendOfZeldaTheWindWaker https://static.tvtropes.org/pmwiki/pub/images/miniblins.png]]]]

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[[quoteright:350:[[VideoGame/TheLegendOfZeldaTheWindWaker https://static.tvtropes.org/pmwiki/pub/images/miniblins.org/pmwiki/pub/images/windwaker.png]]]]
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[[folder:Other Game Genres]]
* ''VideoGame/FZero99'': The Lucky Bumper is a mechanic specifically designed to turn a dead player into an annoyance. The mechanic is that if a player Crashes Out, there is a chance they will respawn as a Lucky Bumper, appearing in front of the pack in a blue car with the camera facing backwards and getting up to 30 seconds to ram into as many other vehicles as possible to earn a bonus point for each vehicle they collide with. The Lucky Bumper drives at a fixed speed, allowing the player to only control its steering and Spin Attack. Due to being able to see every player behind them, Lucky Bumper players have the opportunity to absolutely ruin other players' days by shoving them around the track and disrupting their flow for nominal gain other than cathartic value. An extremely unfortunate player can even wind up dead because of a Lucky Bumper swerving into their path at low health and pushing them into a barrier or other hazard.
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** Even earlier in the series, we have the Millions and Billions of Baroque Works during the Alabasta Arc. They're not exactly a threat, as we see the Straw Hats - as well as Tashigi of the Marines - take them out quite easily (at one point, Vivi downs a whole squad of them), but they're definitely a very, very dangerous problem when time in a factor throughout the arc and they're preventing the group from stopping the war.
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** ''GoddamnedBats/PlantsVsZombies2ItsAboutTime''

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** ''GoddamnedBats/PlantsVsZombies2ItsAboutTime''''GoddamnedBats/PlantsVsZombies''
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* In ''LightNovel/GoblinSlayer'', Goblins are the weakest monsters, and mainly appear in quests meant for rookies. With the size and strength (and, apparently, the brain) of a child, they would be no problem for new, inexperienced adventurers at all... if there weren't so damn many of them! Problem is, these beasts [[ExplosiveBreeder multiply like crazy]], and being able to kill them with one or two hits doesn't help much if every fallen goblin is replaced by two others. That's why the [[CharacterTitle titular]] [[HisNameReallyIsBarkeep Goblin Slayer]] seeks to kill every single goblin he can find.

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* In ''LightNovel/GoblinSlayer'', ''Literature/GoblinSlayer'', Goblins are the weakest monsters, and mainly appear in quests meant for rookies. With the size and strength (and, apparently, the brain) of a child, they would be no problem for new, inexperienced adventurers at all... if there weren't so damn many of them! Problem is, these beasts [[ExplosiveBreeder multiply like crazy]], and being able to kill them with one or two hits doesn't help much if every fallen goblin is replaced by two others. That's why the [[CharacterTitle titular]] [[HisNameReallyIsBarkeep Goblin Slayer]] seeks to kill every single goblin he can find.
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* WesternAnimation/ScoobyDoo and his teenage buddies are constantly beseiged by bats. In "Decoy For A Dognapper," Shaggy and Velma are flailing away trying to avoid a flock of bats and Shaggy quips that they'd call that dance "the [[IncrediblyLamePun Batusi!"]]

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* WesternAnimation/ScoobyDoo and his teenage buddies are constantly beseiged by bats. In "Decoy For A Dognapper," Shaggy and Velma are flailing away trying to avoid a flock of bats and Shaggy quips that they'd call that dance "the [[IncrediblyLamePun [[{{Pun}} Batusi!"]]
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Wick moving.


* In ''Franchise/WalkingWithDinosaurs'', Nigel regards the sea scorpions as a nuisance. They can't swallow him whole or cut him in half, but they can and do bother him, and their pincers are sharp. And painful.

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* In ''Franchise/WalkingWithDinosaurs'', ''Franchise/WalkingWith'', Nigel regards the sea scorpions as a nuisance. They can't swallow him whole or cut him in half, but they can and do bother him, and their pincers are sharp. And painful.
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not sure this is the right genre to index it under <.<;; but none of the other ones seem better

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** ''GoddamnedBats/{{Terraria}}''
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** GoddamnedBats/ArkhamHorrorTheCardGame

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