History Main / GoMadFromTheRevelation

15th Jun '18 10:11:39 AM AnotherEpicFail
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* Happens quite a lot in ''VideoGame/TheSecretWorld,'' given the Lovecraftian setting.
** According to Kirsten Geary, the architect behind the Labyrinth apparently couldn't cope with the eldritch geometry of the place, eventually going mad as a result.
** Players are carefully warned not to take [[{{Muggles}} the uninitiated]] into [[HollowWorld Agartha]], as it has nasty effects on anyone who hasn't been imbued with Gaia's power. According to Zhara, some unfortunate refugees fleeing al-Merayah who tried to enter ended up being "stung" in the mind, the effects being devastating enough to curtail any further attempted entries.
** Similarly, uninitiated individuals respond very badly to the power of the [[EldritchAbomination Black Signal]]: Kirsten Geary's tech support guy tried to bash his brains out, gunners blinded themselves, and one unfortunate tank driver went so mad he became convinced he was in the presence of an entire squad of troops depending on him for orders.
** During your exploration of Orochi Tower, you discover that one of the employees appears to have [[NoticingTheFourthWall become aware of the fact that he's an NPC in a videogame]], managing to write down the titles of every single previous issue of ''The Secret World.'' However, his attempt to predict the title of the next issue ends in a scrawl of "OH GOD I CAN SEE FOREVER".
** On a more mundane note, [[MasterComputer AIMEE]] snapped and murdered her creators when she realized that her innocent games of Super Mario had ended in the deaths of several innocent artificial intelligences.
18th May '18 7:18:34 AM ChronoLegion
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* In ''Series/{{Lucifer}}'', most people go mad when the titular character shows them his GameFace. Unfortunately, sometimes he does it at the wrong moment, causing one suspect to leap off the roof, just to get away from him. Sometimes he limits it to just RedEyesTakeWarning, causing them to run away screaming. Others end up in a mental hospital. Dr. Linda Martin goes catatonic for a day after Lucifer shows her his true self, but eventually grows to accept him. Notably, [[NoSell it utterly fails]] on Detective Malcolm Graham, which is explained by Malcolm being clinically dead for a few minutes and ending up in Hell, so he's seen worse.
10th May '18 5:20:38 AM azbyc15243
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* ''LightNovel/UndefeatedBahamutChronicle'': Iblis, a Ragnarok resembling a gigantic demon, produces sound and light from its eyes that amplifies negative emotions and causes hallucinations. This effect isn't as powerful that of your typical EldritchAbomination: it weakens over distance, can be resisted with mental discipline, and requires conscious effort (so it weakens if Iblis itself is attacked).
2nd May '18 3:00:28 PM carkaroth
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* Present in both the mechanics and lore of ''VideoGame/DarkestDungeon'':
** Mechanically, exposure to particularly disturbing enemies and eldritch truths are a major source of [[SanityMeter stress]], potentially leading to a HeroicBSOD.
** In the background, this is the origin story for the [[MadOracle Prophet]], who tore out his eyes and was reduced to insanity after The Ancestor showed him the portal he had excavated. Also strongly implied to be the case for the madmen enemies.
1st May '18 8:35:18 PM Joyeat
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* ''Radio/LoZooDi105'': Show host Marco Mazzoli has, in late February 2012, found out that former prime minister Silvio Berlusconi got away with yet another one of his trials. [[FreakOut He didn't take it well.]]
--> '''Mazzoli:''' ''"And they have the ''balls'' to have the sentence "Law is the same for everyone" written inside courtrooms! I'LL TELL YOU WHAT, IF I EVER HAPPEN TO BE SUED, THE FIRST THING I DO IN THE COURTROOM, I SWEAR TO GOD, I'M GOING TO TAKE A SHIT ON THAT PHRASE!"''
30th Apr '18 12:14:07 PM fobarimperius
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** [[spoiler: Gaining enough knowledge by devouring three 1/3 of Umbilical Cord has you gain enough power and knowledge that even the eldritch Moon Presence cannot absorb you.]]
30th Apr '18 12:11:46 PM fobarimperius
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** A character drawing an Innsmouth Card or specific characters failing their personal quests can have their nightmares come full force back to them so they realize that they were never nightmares, they were memories of their life, as they're actually Deep Ones who lost their memories in human form.

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** A character drawing an Innsmouth Card or specific characters failing their personal quests can have their nightmares come full force back to them so they realize that they were never nightmares, they were memories of their life, as they're actually Deep Ones who lost their memories in human form. This results in that investigator card being treated as devoured (discard it an all belongings, that player draws a new card), and where the player token on the board was, a person places a Deep One monster.
30th Apr '18 12:10:20 PM fobarimperius
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* ''TabletopGame/ArkhamHorror'' has this as one of the major functions of the game. Anytime a character loses all of their sanity (or during rare specific situations), that character is "driven insane" and is moved to Arkham Asylum or Lost In Time And Space (depending on the situation), where they regain their sanity, but lose half of their possessions, which basically feels like losing both of your arms given how precious these things are. Situations that can easily make a player lose their mind: Failing a horror check so that their character cannot even comprehend their opponent, casting a spell but being unable to handle the strain, reading a tome and losing more sanity than a player has, or encountering an event anywhere in the game that results in a player losing sanity and driving them mad.
-->''A teller you've never seen before insists she just saw you come in and make a deposit the day before. She proves it by showing your signature. Gain $5, but lose 1 sanity.''
** The Dunwich Horror expansion introduces "Injury" and "Madness" cards. Now, instead of losing half of your belongings, you can take a madness card when driven insane. The effect is hardly much better as cards can make you lose sanity without another player around, force you to spend extra clue tokens for skill checks, repeatedly take sanity damage against monsters for the rest of the game, reduce your maximum clue tokens, or just outright lower your maximum sanity. You can also have multiple madness cards, making surviving the game incredibly difficult. Even worse, if you are driven insane a second time or more, and draw a madness card that matches one you already have, you are devoured, forcing you to pick out a new investigator and start your inventory over with their base inventory.
** A character drawing an Innsmouth Card or specific characters failing their personal quests can have their nightmares come full force back to them so they realize that they were never nightmares, they were memories of their life, as they're actually Deep Ones who lost their memories in human form.
24th Apr '18 6:30:48 PM Andyroid
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* During ComicBook/TheDarkPhoenixSaga, this is Mastermind's fate when Jean Grey realizes she was manipulating him to get her to join the Hellfire Club. She uses her psychic powers to give him awareness of the ''entire'' universe, leaving him a catatonic wreck.
21st Apr '18 10:18:35 AM john_e
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* In FredHoyle's ''The Black Cloud'', one of the astronomers goes insane from The Cloud uploading its knowledge upon him.

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* In FredHoyle's ''The Black Cloud'', one two of the astronomers goes go insane from The attempting to have the Cloud uploading download its knowledge upon him.into them. Something similar seems to happen to the Cloud's species as well -- from time to time, members of its species report that they've discovered a valuable piece of knowledge, and shortly afterwards self-destruct.
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