History Main / GlobalCurrency

16th Sep '17 4:28:10 AM Doug86
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* The ''{{Left Behind}}'' series uses this. With the one-world government being set up, Nicolae Carpathia standardizes the currency of the world, first reducing it to the Euro for Europe and Africa, the Yen for Asia, and the Dollar for the Americas and Australia, and then finally reducing it to just the dollar, renamed the Nick (after himself). It quickly allows for him to get the world's governments under his control with a semi-communist approach to government.

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* The ''{{Left Behind}}'' ''Literature/LeftBehind'' series uses this. With the one-world government being set up, Nicolae Carpathia standardizes the currency of the world, first reducing it to the Euro for Europe and Africa, the Yen for Asia, and the Dollar for the Americas and Australia, and then finally reducing it to just the dollar, renamed the Nick (after himself). It quickly allows for him to get the world's governments under his control with a semi-communist approach to government.
5th Sep '17 11:58:24 AM LordInsane
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** It's not explained how coins found in ancient ruins that predate the Septim dynasty are usable in trade as though they are Septims themselves, though it is likely just a [[AcceptableBreaksFromReality simplification]]; presumably, any such coins are valued to the Septim and traded accordingly.

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** It's not explained how coins found in ancient ruins that predate the Septim dynasty are usable in trade as though they are Septims themselves, though it is likely just a [[AcceptableBreaksFromReality simplification]]; presumably, any such coins are valued to the Septim and traded accordingly. Back in ''Morrowind'', Dwemer coins were their own items, but this had two reasons for not being converted 'off-screen' -- the game-mechanical one that it would screw up the 'make some of them cursed' trick[[note]]due to how gold and items are implemented, making cursed coinage makes it a separate item, IE non-stacking even after the curse has run its course. This means that the cursed gold would have to be manually sold ''anyway''.[[/note]], and the story one that Dwemer items are technically restricted items owned by the Emperor, the Empire of ''Morrowind'' being somewhat more capable of enforcing such things than ''Skyrim's''.
22nd Aug '17 11:54:03 AM CV12Hornet
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* In Antiquity, the UsefulNotes/RomanEmpire came about as close as you could get. Archaeologists are still finding caches of Roman coinage, and in fact the Roman "Denarius" was so common that it forms the root of many languages' word for "Money," and several modern currencies are named after the Denarius (the various Dinars, for example). Even the British pound has a basis in denarius, as its symbol '''£''' stands for ''Librum,'' as in [[http://en.wikipedia.org/w/index.php?title=PSsd librae, solidi, denarii.]]

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* In Antiquity, the UsefulNotes/RomanEmpire came about as close as you could get. Archaeologists are still finding caches of Roman coinage, coinage in places as far afield as ''Okinawa'', and in fact the Roman "Denarius" was so common that it forms the root of many languages' word for "Money," and several modern currencies are named after the Denarius (the various Dinars, for example). Even the British pound has a basis in denarius, as its symbol '''£''' stands for ''Librum,'' as in [[http://en.wikipedia.org/w/index.php?title=PSsd librae, solidi, denarii.]]
18th Aug '17 11:23:04 AM Pichu-kun
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* Rupees in ''Franchise/TheLegendOfZelda'' series, although in that game you're usually only in one country for the duration of the game, so it's not as noticeable. Still, the games that do take place in different countries still use rupees for currency.

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* Rupees in ''Franchise/TheLegendOfZelda'' series, although in that game you're usually only in one country for the duration of the game, so it's not as noticeable. Still, the games that do take place in different countries still use rupees for currency. The exceptions include:



* Rings in ''SonicChronicles''. Even once you're inside [[spoiler:the "Twilight Cage" alien universe]].

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* Rings in ''SonicChronicles''.''VideoGame/SonicChronicles''. Even once you're inside [[spoiler:the "Twilight Cage" alien universe]].



* ''Franchise/{{Pokemon}}'' is a special case--nobody seems to agree on what the English name for the P with two crosses is. Suggested names have included: Pokédollars, Pokémon Dollars, Poké, PokéYen, Dollars, Pyen, and even Zenny. The only places where the currency is officially given a name are ''Poké'' in the ''MysteryDungeon'' series, and Pokémon Dollars in the Colosseum games.
** The Japanese games uses Yen as its official currency, which wasn't the problem in the first four generations of the games (since they're all based upon the Pokémon World's equivalent of various fragments of Japan). The problem manifested itself when the fifth and the sixth generations, taking part in the Pokémon World's equivalent of New York and France, respectively, [[JapanTakesOverTheWorld still uses the Yen as their official currency]].
** The Japanese games unusually avert this in [[VideoGame/PokemonColosseum the]] [[Videogame/PokemonXDGaleOfDarkness games]] that take place in Orre. In the Japanese version the currency used is the "Poké Dollar" that the localized games use, most likely because the region is supposed to be based on Arizona. Why this neat little detail wasn't kept when the mainline games started being based on other countries is anyone's guess, though it might have something to do with the games being developed by different teams.

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* ''Franchise/{{Pokemon}}'':
**
''Franchise/{{Pokemon}}'' is a special case--nobody seems to agree on what the English name for the P with two crosses is. Suggested names have included: Pokédollars, Pokémon Dollars, Poké, PokéYen, Dollars, Pyen, and even Zenny. The only places where the currency is officially given a name are ''Poké'' in the ''MysteryDungeon'' ''VideoGame/PokemonMysteryDungeon'' series, and Pokémon Dollars "Pokémon Dollars" in the Colosseum ''VideoGame/PokemonColosseum'' games.
** The Japanese games uses Yen as its official currency, which wasn't the problem in the first four generations of the games (since they're all based upon the Pokémon World's equivalent of various fragments of Japan). The problem manifested itself when the fifth and the sixth generations, taking part in the Pokémon World's equivalent of New York and France, respectively, [[JapanTakesOverTheWorld still uses the Yen as their official currency]]. \n** The Japanese games unusually avert this in [[VideoGame/PokemonColosseum the]] [[Videogame/PokemonXDGaleOfDarkness games]] that take place in Orre. In the Japanese version the currency used is the "Poké Dollar" that the localized games use, most likely because the region is supposed to be based on Arizona. Why this neat little detail wasn't kept when the mainline games started being based on other countries is anyone's guess, though it might have something to do with the games being developed by different teams.



* The unnamed coins in the ''VideoGame/SuperMarioBros'' series. Oh sure, you might be in [[VideoGame/SuperMarioGalaxy space]], on a [[VideoGame/SuperMarioSunshine tropical island]] or in any one of the later ''VideoGame/MarioAndLuigi'' or ''VideoGame/PaperMario'' settings, but absolutely everything of note just happens to cost those gold coins you can find all over the place. It is however averted in ''VideoGame/MarioAndLuigiSuperstarSaga'', where for whatever reason, the Beanbean Kingdom doesn't use the same type of money and the exchange rate ends up being so bad you end up getting 99 Beanbean Kingdom coins in exchange for about 9 million Mushroom Kingdom ones.

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* The unnamed coins in the ''VideoGame/SuperMarioBros'' ''Franchise/SuperMarioBros'' series. Oh sure, you might be in [[VideoGame/SuperMarioGalaxy space]], on a [[VideoGame/SuperMarioSunshine tropical island]] or in any one of the later ''VideoGame/MarioAndLuigi'' or ''VideoGame/PaperMario'' settings, but absolutely everything of note just happens to cost those gold coins you can find all over the place. It is however averted in ''VideoGame/MarioAndLuigiSuperstarSaga'', where for whatever reason, the Beanbean Kingdom doesn't use the same type of money and the exchange rate ends up being so bad you end up getting 99 Beanbean Kingdom coins in exchange for about 9 million Mushroom Kingdom ones.


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* All ''VideoGame/HarvestMoon'' games use gold as their currency. It's never stated where they take place, however from appearances it doesn't seem as if all games take place in a single country.
27th Jun '17 12:35:48 PM DarkHunter
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** In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', Kilton doesn't accept rupees as payment for his wares, but rather his own currency called "mon". The only way to get any mon is to sell him monster parts.
13th Jun '17 6:04:15 PM bombadil211
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* The euro was started as an attempt to go in this direction. Initially, the member states of the European Union each had their own national currency (the French franc, the Italian lira, the German mark, etc.) as members of the European Monetary Union, both current and prospective European Union members are obliged to eventually adopt the euro (though one current member and one soon-to-be former member have permanent opt-out exemptions: Denmark[[note]]the Danish krone is pegged to the euro, though[[/note]] and [[UsefulNotes/WithEuropeButNotOfIt the United Kingdom]]). As of 2015, 19 of the 28 member states use the euro as their national currency (beside the two exempt, the other seven are formally obliged to at some point but currently do not because their economies joining right now is deemed too disruptive). Four non-EU countries (Andorra, Monaco, San Marino, and Vatican City) have written agreements with the EU to use the euro for themselves, while Montenegro and Kosovo have done so unilaterally (they previously used the German mark). Several other currencies are also pegged to the euro--many of these were formerly pegged to a national currency that the euro succeeded (for example, the West African franc--itself a common currency of eight West African countries--used to be pegged to the French franc).

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* The euro Euro was started as an attempt to go in this direction. Initially, the member states of the European Union each had their own national currency (the French franc, the Italian lira, the German mark, etc.) as members of the European Monetary Union, both current and prospective European Union members are obliged to eventually adopt the euro (though one current member and one soon-to-be former member have permanent opt-out exemptions: Denmark[[note]]the Danish krone is pegged to the euro, though[[/note]] and [[UsefulNotes/WithEuropeButNotOfIt the United Kingdom]]). As of 2015, 19 of the 28 member states use the euro as their national currency (beside the two exempt, the other seven are formally obliged to at some point but currently do not because their economies joining right now is deemed too disruptive). Four non-EU countries (Andorra, Monaco, San Marino, and Vatican City) have written agreements with the EU to use the euro for themselves, while Montenegro and Kosovo have done so unilaterally (they previously used the German mark). Several other currencies are also pegged to the euro--many of these were formerly pegged to a national currency that the euro succeeded (for example, the West African franc--itself a common currency of eight West African countries--used to be pegged to the French franc).franc).
* The [[https://en.wikipedia.org/wiki/Eastern_Caribbean_dollar Eastern Caribbean Dollar]] is a common currency used by the member states of the Organisation of Eastern Caribbean States as well as one associate member.
31st May '17 12:54:23 PM Gamermaster
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* The [[VideoGame/DonkeyKongCountry2DiddysKongQuest second]] and [[VideoGame/DonkeyKongCountry3DixieKonsDoubleTrouble third]] ''VideoGame/DonkeyKongCountry'' games involve using two types of coins: "regular" coins for getting important items (banana coins and bear coins respectively), and "special" coins for unlocking hidden levels (Kremkoins and "Bonus coins"). Actually, both games also have a third type: a giant one with "DK" on it, but those are just for getting OneHundredPercentCompletion.

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* The [[VideoGame/DonkeyKongCountry2DiddysKongQuest second]] and [[VideoGame/DonkeyKongCountry3DixieKonsDoubleTrouble [[VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble third]] ''VideoGame/DonkeyKongCountry'' games involve using two types of coins: "regular" coins for getting important items (banana coins and bear coins respectively), and "special" coins for unlocking hidden levels (Kremkoins and "Bonus coins"). Actually, both games also have a third type: a giant one with "DK" on it, but those are just for getting OneHundredPercentCompletion.
29th May '17 8:48:54 PM nombretomado
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* {{Sierra}}'s ''VideoGame/SpaceQuest'' series had "Buckazoids," a currency that was accepted not only everywhere in the universe, but everywhere in ''time'' when one of the games sent the hero [[TimeTravel time traveling]].

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* {{Sierra}}'s {{Creator/Sierra}}'s ''VideoGame/SpaceQuest'' series had "Buckazoids," a currency that was accepted not only everywhere in the universe, but everywhere in ''time'' when one of the games sent the hero [[TimeTravel time traveling]].
23rd Apr '17 2:54:50 PM nombretomado
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* The ''Franchise/TalesSeries'' has Gald. It's accepted everywhere, whether the main party travels from one world to another (VideoGame/TalesOfSymphonia) or even time traveling (VideoGame/TalesOfPhantasia).

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* The ''Franchise/TalesSeries'' ''VideoGame/TalesSeries'' has Gald. It's accepted everywhere, whether the main party travels from one world to another (VideoGame/TalesOfSymphonia) or even time traveling (VideoGame/TalesOfPhantasia).
4th Apr '17 2:55:15 PM HotelCalifornia
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* ''FanFic/SonicXDarkChaos'' has Demon kredits, the monetary system of the Demon Empire. Even large swaths of the Angel Federation--sworn enemies of the Demons--use a version of kredits for transactions.
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