History Main / GlobalCurrency

18th Nov '17 10:42:57 AM Wolfgod
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* Seen in Rick and Morty on a near universal equivalence for planets under the rule of the galactic government. Spectacularly exploited by Rick in Season 3.
16th Nov '17 6:29:42 AM BeerBaron
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* Septims in ''Franchise/TheElderScrolls'' series, though this is more logical than most examples of the tropes; the Cyrodiilic Empire actually governs the entire game world, and mints the coins itself.
** This trope was also lampshaded in ''VideoGame/TheElderScrollsIIIMorrowind''. The nomadic barbarians known as Ashlanders considered the player character to be a fool for trading them useful items in exchange for small chunks of metal with no practical use. Of course, they still ask for them too--they know you aren't the only fool around!
** This is somewhat more noticeable in ''VideoGame/TheElderScrollsVSkyrim'', where Windhelm, the seat of the Stormcloak rebellion, will still accept the Septim coinage at the exact same prices as everywhere else. Perhaps justified in how Jarl Ulfric Stormcloak is not the kind of guy who would want to mess with the economy.
** It's not explained how coins found in ancient ruins that predate the Septim dynasty are usable in trade as though they are Septims themselves, though it is likely just a [[AcceptableBreaksFromReality simplification]]; presumably, any such coins are valued to the Septim and traded accordingly. Back in ''Morrowind'', Dwemer coins were their own items, but this had two reasons for not being converted 'off-screen' -- the game-mechanical one that it would screw up the 'make some of them cursed' trick[[note]]due to how gold and items are implemented, making cursed coinage makes it a separate item, IE non-stacking even after the curse has run its course. This means that the cursed gold would have to be manually sold ''anyway''.[[/note]], and the story one that Dwemer items are technically restricted items owned by the Emperor, the Empire of ''Morrowind'' being somewhat more capable of enforcing such things than ''Skyrim's''.

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* ''Franchise/TheElderScrolls''
** Throughout the series, "[[FictionalCurrency Septims]]" are the official currency of Tamriel. Named for the ruling Septim dynasty of the Third Tamriellic Empire (Justifying the trope),
Septims in ''Franchise/TheElderScrolls'' series, though this is more logical than most examples are [[CheapGoldCoins gold coins]] depicting Tiber Septim, [[FounderOfTheKingdom founder of the tropes; Third Empire]] on the Cyrodiilic Empire actually governs heads side and the entire game world, and mints [[AnimalMotifs Imperial Dragon]] symbol on the coins itself.
** This trope was also lampshaded in ''VideoGame/TheElderScrollsIIIMorrowind''. The nomadic barbarians known as Ashlanders considered the player character to be a fool for trading
tails side (which gives them useful items in exchange for small chunks their slang name of metal with no practical use. Of course, they still ask for them too--they know you aren't the only fool around!
** This is somewhat more noticeable in ''VideoGame/TheElderScrollsVSkyrim'', where Windhelm, the seat of the Stormcloak rebellion, will still accept the Septim coinage at the exact same prices as everywhere else. Perhaps justified in how Jarl Ulfric Stormcloak is not the kind of guy who would want to mess with the economy.
"drakes").
** It's not explained how coins found in ancient ruins that predate the Septim dynasty are usable in trade as though they are Septims themselves, though it is likely just a [[AcceptableBreaksFromReality simplification]]; presumably, any such coins are valued to the Septim and traded accordingly. Back accordingly.
** ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'':
*** Lampshaded by the [[NobleSavage nomadic barbarian]] "Ashlanders", who consider the more "civilized" folk to be foolish for willingly trading useful items
in ''Morrowind'', Dwemer coins were exchange for small chunks of metal with no practical use. Of course, their own items, but this had traders still accept them too--they know you aren't the only fool around!
*** The game also has ancient [[OurDwarvesAreAllTheSame Dwemer]] coins, which don't fit under the aforementioned "simplification" and are treated as [[VendorTrash items to be sold]]. There seem to be
two reasons for not being converted 'off-screen' this, however -- one, in-universe, Dwemer items are technically restricted items owned by the game-mechanical one that Emperor, and the Empire of ''Morrowind'''s time is somewhat more capable of enforcing such laws than in later games as it descends toward [[VestigialEmpire vestigial status]]. Two, the game mechanics would screw up the 'make some of them cursed' trick[[note]]due trick. Due to how gold and items are implemented, making cursed coinage makes it a separate item, IE non-stacking even after the curse has run its course. This means that the cursed gold would have to be manually sold ''anyway''.[[/note]], and the story one that Dwemer items are technically restricted items owned by the Emperor, the Empire of ''Morrowind'' ''anyway''.
** This trope
being played straight is somewhat more capable noticeable in ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', where Windhelm, the seat of enforcing such things than ''Skyrim's''.the Stormcloak rebellion, will still accept the Septim coinage at the exact same prices as everywhere else. Perhaps justified in how Jarl Ulfric Stormcloak is not the kind of guy who would want to mess with the economy.
9th Nov '17 10:54:13 AM BattleMaster
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* Averted in ''VideoGame/PillarsOfEternity'', as you can find a wide ranging variety of coins. However, for simplicity's sake, the different types are automatically converted into their value of the game's default currency when you pick them up.
29th Oct '17 6:19:20 AM SolidSonicTH
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* For the first time in a ''[[Franchise/SuperMarioBros Mario]]'' game, coins in ''VideoGame/SuperMarioOdyssey'' are used to pay for things rather than just be collectibles. Both this trope and GlobalCurrencyException are in play as gold coins are accepted in any kingdom you visit but any purple coins you collect only have worth in the kingdom they are collected in (which take on different shapes in each kingdom to denote their uniqueness to that locale).

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* For the first time in a platforming-based ''[[Franchise/SuperMarioBros Mario]]'' game, coins in ''VideoGame/SuperMarioOdyssey'' are used to pay for things rather than just be collectibles. Both this trope and GlobalCurrencyException are in play as gold coins are accepted in any kingdom you visit but any purple coins you collect only have worth in the kingdom they are collected in (which take on different shapes in each kingdom to denote their uniqueness to that locale).
29th Oct '17 6:11:29 AM SolidSonicTH
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* For the first time in a ''[[Franchise/SuperMarioBros Mario]]'' game, coins in ''VideoGame/SuperMarioOdyssey'' are used to pay for things rather than just be collectibles. Both this trope and GlobalCurrencyException are in play as gold coins are accepted in any kingdom you visit but any purple coins you collect only have worth in the kingdom they are collected in (which take on different shapes in each kingdom to denote their uniqueness to that locale).
25th Sep '17 4:10:13 AM Arivne
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* The game Witch Hunter: the Invisible World throws its hands up in the air and decides tales of terror in its setting of late 17th century alternate earth don't need to be bogged down in how many ounces of gold to the guilder and whether the colony of Virginia has bank notes yet. The universal currency, "Resources," assumes that during downtime, a Witch Hunter is taking care of such trivial matters as exchanging currencies, bartering with his or her neighbors, and so on.

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* The game Witch Hunter: the Invisible World throws its hands up in the air and decides tales of terror in its setting of late 17th century alternate earth Earth don't need to be bogged down in how many ounces of gold to the guilder and whether the colony of Virginia has bank notes yet. The universal currency, "Resources," assumes that during downtime, a Witch Hunter is taking care of such trivial matters as exchanging currencies, bartering with his or her neighbors, and so on.
22nd Sep '17 10:33:52 PM LlamaAdventure
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* Completely averted in the ''VideoGame/QuestForGlory'' series. Each game takes you to a new location in a completely different part of the world, and often one of the first things you have to do is visit the money changer to get the money you collected from the previous game exchanged for the local currency.
16th Sep '17 4:28:10 AM Doug86
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* The ''{{Left Behind}}'' series uses this. With the one-world government being set up, Nicolae Carpathia standardizes the currency of the world, first reducing it to the Euro for Europe and Africa, the Yen for Asia, and the Dollar for the Americas and Australia, and then finally reducing it to just the dollar, renamed the Nick (after himself). It quickly allows for him to get the world's governments under his control with a semi-communist approach to government.

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* The ''{{Left Behind}}'' ''Literature/LeftBehind'' series uses this. With the one-world government being set up, Nicolae Carpathia standardizes the currency of the world, first reducing it to the Euro for Europe and Africa, the Yen for Asia, and the Dollar for the Americas and Australia, and then finally reducing it to just the dollar, renamed the Nick (after himself). It quickly allows for him to get the world's governments under his control with a semi-communist approach to government.
5th Sep '17 11:58:24 AM LordInsane
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** It's not explained how coins found in ancient ruins that predate the Septim dynasty are usable in trade as though they are Septims themselves, though it is likely just a [[AcceptableBreaksFromReality simplification]]; presumably, any such coins are valued to the Septim and traded accordingly.

to:

** It's not explained how coins found in ancient ruins that predate the Septim dynasty are usable in trade as though they are Septims themselves, though it is likely just a [[AcceptableBreaksFromReality simplification]]; presumably, any such coins are valued to the Septim and traded accordingly. Back in ''Morrowind'', Dwemer coins were their own items, but this had two reasons for not being converted 'off-screen' -- the game-mechanical one that it would screw up the 'make some of them cursed' trick[[note]]due to how gold and items are implemented, making cursed coinage makes it a separate item, IE non-stacking even after the curse has run its course. This means that the cursed gold would have to be manually sold ''anyway''.[[/note]], and the story one that Dwemer items are technically restricted items owned by the Emperor, the Empire of ''Morrowind'' being somewhat more capable of enforcing such things than ''Skyrim's''.
22nd Aug '17 11:54:03 AM CV12Hornet
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* In Antiquity, the UsefulNotes/RomanEmpire came about as close as you could get. Archaeologists are still finding caches of Roman coinage, and in fact the Roman "Denarius" was so common that it forms the root of many languages' word for "Money," and several modern currencies are named after the Denarius (the various Dinars, for example). Even the British pound has a basis in denarius, as its symbol '''£''' stands for ''Librum,'' as in [[http://en.wikipedia.org/w/index.php?title=PSsd librae, solidi, denarii.]]

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* In Antiquity, the UsefulNotes/RomanEmpire came about as close as you could get. Archaeologists are still finding caches of Roman coinage, coinage in places as far afield as ''Okinawa'', and in fact the Roman "Denarius" was so common that it forms the root of many languages' word for "Money," and several modern currencies are named after the Denarius (the various Dinars, for example). Even the British pound has a basis in denarius, as its symbol '''£''' stands for ''Librum,'' as in [[http://en.wikipedia.org/w/index.php?title=PSsd librae, solidi, denarii.]]
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