History Main / GlobalCurrency

22nd Nov '16 10:57:01 PM MadCat221
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*** The casinos however will accept and pay out NCR and legion money, though at lower rates than the 1:1 for caps. Since these are fixed rates and the casinos don't run out of chips this can be useful for characters with low barter to launder faction money into caps.

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*** The casinos however will accept and pay out NCR and legion money, though at lower rates than the 1:1 for caps. Since these are fixed rates and the casinos don't run out of chips this can be useful for characters with low barter to launder faction money into caps. Pillaging legion denarii and then going on a gambling spree with casino chips bought with them is a delicious irony since the Legion detests such "profligacy".
16th Nov '16 6:36:53 AM Dimensio
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* Downplayed in ''VideoGame/PillarsOfEternity'', but only very slightly: you will come across multiple currency types in containers and on corpses, but upon collection they are all converted to the game's single currency used by all merchants.
* Used in ''VideoGame/Wasteland2'' where the universal currency is scrap metal (or just "scrap") both in the Arizona wasteland and in the remains of Los Angeles despite the two regions being completely isolated from one another.
5th Nov '16 3:44:07 PM FordPrefect
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** Proponents of a [[{{UsefulNotes/Islam}} Caliphate]] supports the gold-based currency to be used in trades involving Islamic countries. The gold-base is actually enforced by the Sharia law: under most interpretations of Sharia economics, you simply can't issue money without it being backed by a gold reserve. This prevents the global economy from being effed up by financial manipulators (Google 'derivative crisis').

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** Proponents of a [[{{UsefulNotes/Islam}} Caliphate]] supports support the gold-based currency to be used in trades involving Islamic countries. The gold-base is actually enforced by the Sharia law: under most interpretations of Sharia economics, you simply can't issue money without it being backed by a gold reserve. This prevents the global economy from being effed up by financial manipulators (Google 'derivative crisis').
5th Nov '16 3:41:20 PM FordPrefect
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* The ''Star Ace'' game featured a not-all-the-way-to-war between the Empire and the Alliance (It's a game from the 80s, so just think original ''Franchise/StarWars''). Both use the same currency. Granted, this is a game setting where all money is solid metal coins, so as long as everyone agrees on how valuable the metal is...

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* The ''Star Ace'' game featured a not-all-the-way-to-war between the Empire and the Alliance (It's (it's a game from the 80s, so just think original ''Franchise/StarWars''). Both use the same currency. Granted, this is a game setting where all money is solid metal coins, so as long as everyone agrees on how valuable the metal is...



* In ''TabletopGame/{{Exalted}}'', jade[[note]]Not actually the same jade as RealLife.[[/note]] have the RealLife economic properties of gold. [[TheEmpire The Realm]] has its reserve of jade and prints money with it as the backing. You never actually buy things with physical jade, unless you're embargoed by the Realm. Jade is accepted nearly everywhere in Creation, even in areas fully independent from Realm's iron-grip. Other currencies ''do'' exist (salt, seashells), and they can be converted to Realm's money, generally at a rate that will never allow them to truly prosper.

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* In ''TabletopGame/{{Exalted}}'', jade[[note]]Not actually the same jade as RealLife.[[/note]] have has the RealLife economic properties of gold. [[TheEmpire The Realm]] has its reserve of jade and prints money with it as the backing. You never actually buy things with physical jade, unless you're embargoed by the Realm. Jade is accepted nearly everywhere in Creation, even in areas fully independent from Realm's iron-grip. Other currencies ''do'' exist (salt, seashells), and they can be converted to Realm's money, generally at a rate that will never allow them to truly prosper.
5th Nov '16 3:39:29 PM FordPrefect
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The currency in question often has a generic name that implies no place of origin (often just "gold" in fantasy and almost always "[[WeWillSpendCreditsInTheFuture credits]]" in science fiction) and as far as is observable by the player, is spontaneously generated in indefinite quantities within the game world rather than being minted or printed by a bank or government. Despite the fluid nature of this currency, it is seemingly immune to basic economic forces like inflation, supply and demand, devaluation, and Gresham's Law. Also, when the currency is gold, [[HollywoodDensity people will have absolutely no problem carrying a large amount of it with them, even when the gold would be heavier than themselves]].

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The currency in question often has a generic name that implies no place of origin (often just "gold" in fantasy and almost always "[[WeWillSpendCreditsInTheFuture credits]]" in science fiction) and as far as is observable by the player, is spontaneously generated in indefinite quantities within the game world rather than being minted or printed by a bank or government. Despite the fluid nature of this currency, it is seemingly immune to basic economic forces like inflation, supply and demand, devaluation, and [[https://en.wikipedia.org/wiki/Gresham%27s_law Gresham's Law.Law]][[note]]"bad money drives out good", e.g. if the government declares that gold coins and plastic coins are both worth $1, gold will drop out of circulation because people will keep it and spend plastic first[[/note]]. Also, when the currency is gold, [[HollywoodDensity people will have absolutely no problem carrying a large amount of it with them, even when the gold would be heavier than themselves]].
5th Nov '16 3:35:08 PM FordPrefect
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The currency in question often has a generic name that implies no place of origin (often just "gold" in fantasy and almost always "[[WeWillSpendCreditsInTheFuture credits]]" in science fiction) and as far as is observable by the player, is spontaneously generated in indefinite quantities within the game world rather than being minted or printed by a bank or government. Despite the fluid nature of this currency, it is seemingly immune to basic economic forces like inflation, supply and demand, devaluation, and Gresham's Law. Also, when the currency is gold, [[HollywoodDensity people will have absolutely no problem carrying large amount of it with them, even when the gold would be heavier than themselves]].

to:

The currency in question often has a generic name that implies no place of origin (often just "gold" in fantasy and almost always "[[WeWillSpendCreditsInTheFuture credits]]" in science fiction) and as far as is observable by the player, is spontaneously generated in indefinite quantities within the game world rather than being minted or printed by a bank or government. Despite the fluid nature of this currency, it is seemingly immune to basic economic forces like inflation, supply and demand, devaluation, and Gresham's Law. Also, when the currency is gold, [[HollywoodDensity people will have absolutely no problem carrying a large amount of it with them, even when the gold would be heavier than themselves]].
2nd Nov '16 3:59:59 PM nombretomado
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* Toyed with in ''HisDarkMaterials'' when Lyra tries to use a solid gold coin, standard currency in her world, to buy a chocolate bar in Will's. The cashier is somewhat confused, but accepts it.

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* Toyed with in ''HisDarkMaterials'' ''Literature/HisDarkMaterials'' when Lyra tries to use a solid gold coin, standard currency in her world, to buy a chocolate bar in Will's. The cashier is somewhat confused, but accepts it.
30th Oct '16 6:50:58 PM Zaptech
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* In ''Film/JohnWick'', special golden coins are a global currency accepted by the criminal underworld. They can be used to access posh safe house hotels, get into the local BadGuyBar, pay a corpse-disposal service to remove the inconvenient remains of a bunch of assassins, and be traded between killers and criminals for favors.
30th Oct '16 6:47:17 PM Zaptech
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* In ''Videogame/{{XCOM 2}}'', the main currencies within the resistance's Black Market are Supplies and Intel, though they are used for very different things. Supplies are consumed by XCOM to build facilities and items, and are gained by selling loot on the Black Market. Pretty much anything you do on the Avenger itself uses these generic Supplies. Intel, on the other hand, is paid to gain resistance contacts, reveal information about enemies, and to buy items off the Black Market. As with Supplies, Intel is a generic resource used to buy any of these services.
25th Oct '16 2:15:50 PM Discar
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* ''Literature/TheStormlightArchive'': Every country we see uses spheres as currency. Spheres are small glass marbles with slivers of gemstones of various sizes suspended in them. These are important because gemstones are the only things that can hold [[{{Mana}} Stormlight]]. In theory, spheres are valuable because Soulcasters can use the contained light to [[MatterReplicators transform anything into anything else]], but in practice Soulcasters are so rare that spheres are never used in this way. Soulcasters typically use larger gems designed specifically for their purposes instead. The value of spheres also depends on the gemstone used. In order, they are diamonds, garnets (worth five diamonds), rubies (worth 10 diamonds), sapphires (worth twenty-five diamonds), and emeralds (worth fifty diamonds). Diamonds are the least valuable because they can only create glass, while emeralds are the most valuable because they can create food. Further, the gems are divided into the smallest chips, the medium-sized marks (worth five chips), and large broams (worth twenty chips). So the denominations go all the way from diamond chips, which can buy some bread, to emerald broams, worth a thousand times that.


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* ''Literature/TheStormlightArchive'': Every country we see uses spheres as currency. Spheres are small glass marbles with slivers of gemstones of various sizes suspended in them. These are important because gemstones are the only things that can hold [[{{Mana}} Stormlight]]. In theory, spheres are valuable because Soulcasters can use the contained light to [[MatterReplicators [[MatterReplicator transform anything into anything else]], but in practice Soulcasters are so rare that spheres are never used in this way. Soulcasters typically use larger gems designed specifically for their purposes instead. The value of spheres also depends on the gemstone used. In order, they are diamonds, garnets (worth five diamonds), rubies (worth 10 diamonds), sapphires (worth twenty-five diamonds), and emeralds (worth fifty diamonds). Diamonds are the least valuable because they can only create glass, while emeralds are the most valuable because they can create food. Further, the gems are divided into the smallest chips, the medium-sized marks (worth five chips), and large broams (worth twenty chips). So the denominations go all the way from diamond chips, which can buy some bread, to emerald broams, worth a thousand times that.

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