History Main / GlassCannon

18th Jun '17 6:33:04 AM HighCrate
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The Glass Cannon is a member of CompetitiveBalance characterized by insane attack power coupled with pathetic defensive ability. In short: they can dish it out, but they can't take it.

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In short: they can dish it out, but they can't take it. The Glass Cannon is a member of CompetitiveBalance characterized by insane attack power coupled with pathetic defensive ability. In short: they can dish it out, but they can't take it.
ability.
18th Jun '17 6:28:18 AM KingLyger
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In short: they can dish it out, but they can't take it. The Glass Cannon is characterized by insane attack power coupled with pathetic defensive ability.

to:

In short: they can dish it out, but they can't take it. The Glass Cannon is a member of CompetitiveBalance characterized by insane attack power coupled with pathetic defensive ability.
ability. In short: they can dish it out, but they can't take it.
14th Jun '17 8:28:51 AM Skylentt
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* Wisely of ''Manga/D.Gray-man'' can be considered this compared to other Noah (they are all physicially superhumans anyway). His power allows him to OneHitKill anyone by [[YourHeadASplode crushing their brain with a mere glance]]. However when he indirectly received an attack on his head he was stunned for the rest of the arc. Besides he declares himself as "not a fighter".
24th May '17 10:30:56 AM PegaFoxx
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* In ''[[Fanfic/RyuugisTheGamesWePlay The Games We Play]]'', the White Tiger style is this - massive boosts to offence and mobility, but no buffs to defence. It left practitioners capable of dealing lots of damage, but being no tougher than an ordinary human. This was only slightly mitigated by the later development of the White Tiger's Hide, and is exacerbated by the CastFromHitPoints nature of the style's two strongest skills. As a result, while a master of the style is [[Creator/WilliamBlake a tiger, tiger burning bright,]] [[Creator/EdnaStVincentMillay he will not last the night.]] Jaune gets around this problem by picking up other defensive skills.

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* In ''[[Fanfic/RyuugisTheGamesWePlay The Games We Play]]'', the White Tiger style is this - massive boosts to offence and mobility, but no buffs to defence. It left practitioners capable of dealing lots of damage, but being no tougher than an ordinary human. This was only slightly mitigated by the later development of the White Tiger's Hide, and is exacerbated by the CastFromHitPoints nature of the style's two strongest skills. As a result, while a master of the style is [[Creator/WilliamBlake a tiger, tiger burning bright,]] [[Creator/EdnaStVincentMillay he will not last the night.]] night. Jaune gets around this problem by picking up other defensive skills.
21st May '17 6:25:40 PM nombretomado
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* ''{{WebOriginal/Worm}}'':

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* ''{{WebOriginal/Worm}}'':''{{Literature/Worm}}'':
11th May '17 5:34:16 PM Idek618
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Glass Cannons often overlap with the FragileSpeedster; characters of that type tend to put out high damage and dodge most incoming attacks, but go down quickly if they do get hit. Also often overlaps with LongRangeFighter, using range to keep out of harm's way. The direct inverse of StoneWall, who takes it but can't dish it out. Compare and contrast MightyGlacier, who can dish out at the expense of speed rather than toughness, and LightningBruiser, who can do the same without sacrificing anything. A vessel mounted with a WaveMotionGun may have some aspects of this immediately following it's use, as the PowerLimiter of the weapon often is that it leaves the vessel defenseless for a time. See also: CompetitiveBalance and PVPBalanced.

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Glass Cannons often overlap with the FragileSpeedster; characters of that type tend to put out high damage and dodge most incoming attacks, but go down quickly if they do get hit. Also often overlaps with LongRangeFighter, using range to keep out of harm's way. The direct inverse of StoneWall, who takes it but can't dish it out. Compare and contrast MightyGlacier, who can dish out at the expense of speed rather than toughness, and LightningBruiser, who can do the same without sacrificing anything. A vessel mounted with a WaveMotionGun may have some aspects of this immediately following it's its use, as the PowerLimiter of the weapon often is that it leaves the vessel defenseless for a time. See also: CompetitiveBalance and PVPBalanced.



** Most walkers, due to them having medium to light armor all around, as opposed to the incredibly tough front armor and weaker side and back armors of conventional tanks. The Penitent Engine and Ork Killa Kans in particular have it bad, as their armor is no better than the lightest transports in the game (the Penitent Engine is an open topped vehicle too). The only aversion so far is the Soul Grinder, which has near land-raider levels of armor while packing very effective guns and devastating melee capability (it's only real weakness is everything else in the army tends to suck).

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** Most walkers, due to them having medium to light armor all around, as opposed to the incredibly tough front armor and weaker side and back armors of conventional tanks. The Penitent Engine and Ork Killa Kans in particular have it bad, as their armor is no better than the lightest transports in the game (the Penitent Engine is an open topped vehicle too). The only aversion so far is the Soul Grinder, which has near land-raider levels of armor while packing very effective guns and devastating melee capability (it's (its only real weakness is everything else in the army tends to suck).



** See also the ''Hollander'' family. The original was a 35-tonner packing a mighty Gauss Rifle... and only that. With only four tons of armor for protection, it can barely take a hit from its own weapon. Other variants tried to mitigate this with limited success, but a few actually doubled down on it. One variant of the 45-ton ''Hollander II'' carried a ''Heavy'' Gauss Rifle, but had so little armor it stood a chance of ''killing itself'' every time it fired[[note]]Firing a Heavy Gauss Rifle required a piloting roll to keep from falling down. As a medium mech, the Hollander II has a penalty for that roll. Worse, the mech's rear armor was insufficient to take the impact of it's own weight, so falling was an automatic critical hit. If it fell on the left torso(best-case scenario), it lost a ton of ammunition. If it fell on the center torso, it damaged its engine or gyro, and if it fell on the right torso, the Gauss Rifle takes the hit and explodes with just enough force to destroy both the Right and Center torsos, thus wrecking the mech.[[/note]].

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** See also the ''Hollander'' family. The original was a 35-tonner packing a mighty Gauss Rifle... and only that. With only four tons of armor for protection, it can barely take a hit from its own weapon. Other variants tried to mitigate this with limited success, but a few actually doubled down on it. One variant of the 45-ton ''Hollander II'' carried a ''Heavy'' Gauss Rifle, but had so little armor it stood a chance of ''killing itself'' every time it fired[[note]]Firing a Heavy Gauss Rifle required a piloting roll to keep from falling down. As a medium mech, the Hollander II has a penalty for that roll. Worse, the mech's rear armor was insufficient to take the impact of it's its own weight, so falling was an automatic critical hit. If it fell on the left torso(best-case scenario), it lost a ton of ammunition. If it fell on the center torso, it damaged its engine or gyro, and if it fell on the right torso, the Gauss Rifle takes the hit and explodes with just enough force to destroy both the Right and Center torsos, thus wrecking the mech.[[/note]].



** Perhaps the most extreme example lies with [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=368981 Master of Cruelties]]. It has a moderate Toughness of 4, and a mediocre Power of 1, and can only attack alone without backup. However, it also packs First Strike and Death Touch, thus becoming instant death to any creature that blocks it. Even worse, if it's attack connects without being blocked, the unfortunate player's life total '''instantly drops to 1'''.

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** Perhaps the most extreme example lies with [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=368981 Master of Cruelties]]. It has a moderate Toughness of 4, and a mediocre Power of 1, and can only attack alone without backup. However, it also packs First Strike and Death Touch, thus becoming instant death to any creature that blocks it. Even worse, if it's its attack connects without being blocked, the unfortunate player's life total '''instantly drops to 1'''.



* Webcomic/{{XRS}} Despite it's vaunted capabilities, the XRS is extremely vulnerable when its energy shields are down.

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* Webcomic/{{XRS}} Despite it's its vaunted capabilities, the XRS is extremely vulnerable when its energy shields are down.



* The [[DirtyCommunists Soviet Union]] produced an example. The 2B1 Oka was the largest self-propelled artillery piece ever built, and could fire a 420mm ''nuclear projectile'' from it's 65-foot-long barrel up to 28 miles downrange. Unfortunately, the recoil of such a monster cannon was too powerful, damaging the gun mount, snapping the treads, and tearing up the transmission. Assuming it even could fire a second shot, it would be effectively a stationary artillery piece.

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* The [[DirtyCommunists Soviet Union]] produced an example. The 2B1 Oka was the largest self-propelled artillery piece ever built, and could fire a 420mm ''nuclear projectile'' from it's its 65-foot-long barrel up to 28 miles downrange. Unfortunately, the recoil of such a monster cannon was too powerful, damaging the gun mount, snapping the treads, and tearing up the transmission. Assuming it even could fire a second shot, it would be effectively a stationary artillery piece.
10th May '17 11:40:36 PM morane
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** American tank destroyers during UsefulNotes/WorldWarII in particular were ''very'' lightly armored, in most cases lacking a roof for their turret which exposed the crew to all kinds of nastiness. They usually mounted a relatively powerful anti-tank gun in a fully-traversing turret and were [[FragileSpeedster extremely fast]]: the [[http://en.wikipedia.org/wiki/M18_Hellcat M18 Hellcat]] can clock up to 55 mph on good roads.

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** American tank destroyers during UsefulNotes/WorldWarII in particular were ''very'' lightly armored, in most cases lacking a roof for their turret which exposed the crew to all kinds of nastiness. They usually mounted a relatively powerful anti-tank gun in a fully-traversing turret and were [[FragileSpeedster extremely fast]]: the [[http://en.wikipedia.org/wiki/M18_Hellcat M18 Hellcat]] can clock up to 55 mph on good roads. (That's 88 km/h for the rest of the world.) Conversely, M36 Jackson sported a 90 mm M3 cannon, which was able to defeat ''any'' German armour at ''any'' distance. [[LongRunner Last Jacksons]] participated in the Yugoslavian Wars of Disintegration and were finally phased out in 2002.



* Light tanks by definition are supposed to be very mobile, primarily designed for scouting and exploiting breakthroughs in enemy lines, so they would often give up armour in exchange for greater speed and range. Although many fall under the FragileSpeedster category, several designs (particularly the American M24 Chaffee and M41 Bulldog, as well as the French AMX-13 series) qualify as Glass Cannons, having sufficient armament to tackle heavier armour.[[note]]A few designs, namely a number of WWII French tanks, would invert this completely by being relatively slow {{Stone Wall}}s.[[/note]]

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* Light tanks by definition are supposed to be very mobile, primarily designed for scouting and exploiting breakthroughs in enemy lines, so they would often give up armour in exchange for greater speed and range. Although many fall under the FragileSpeedster category, several designs (particularly the American M24 Chaffee and M41 Bulldog, as well as the French AMX-13 series) qualify as Glass Cannons, having sufficient armament to tackle heavier armour.[[note]]A few designs, namely a number of WWII French tanks, would invert this completely by being relatively slow {{Stone Wall}}s.[[/note]][[/note]] A good example would be the British "Crusader" cruiser tank: extremely fast and agile and armoured with the superb 6 pounder 57 mm cannon, which was able to knock out ''any'' German tanks at the desert, but itself vulnerable.
5th May '17 9:54:00 PM CV12Hornet
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* Aircraft carriers exist to operate aircraft. Anything not related to operating aircraft is usually considered unnecessary, as the embarked aircraft give the carrier the effective ability to spot and engage enemy targets in a radius of several hundred miles or more.

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* Aircraft carriers exist to operate aircraft. Anything not related to operating aircraft is usually considered unnecessary, as the embarked aircraft give the carrier the effective ability to spot and engage enemy targets in a radius of several hundred miles or more. That they also tend to be [[MadeOfExplodium crammed full of munitions and volatile aviation fuel]] is just icing on the cake.



** This was a persistent problem for Japanese aviation in general, as their lagging engine technology and emphasis on turning maneuverability and long combat range meant stripping as much weight as possible from designs, namely armor and self-sealing fuel tanks.



* The [=DeHavailland=] Mosquito was a twin-engine light bomber designed from the ground up as a FragileSpeedster. Initially unarmed (aside from its bomb loadout) and constructed with an all-wooden fuselage to save on costs and weight, it used its speed and high operational ceiling to evade interceptors. As the war continued, armed night-fighter and fighter-bomber variants were introduced that started to fit the trope, but none more so than the submarine-hunting variant which had a ''57mm anti-tank cannon'' mounted in its fuselage along with racks of rockets under the wings. And it was still fragile enough that pilots were told not to fire the main gun at ranges of less than 600 yards because shrapnel from the impact could cause serious damage.

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* The [=DeHavailland=] [=DeHavilland=] Mosquito was a twin-engine light bomber designed from the ground up as a FragileSpeedster. Initially unarmed (aside from its bomb loadout) and constructed with an all-wooden fuselage to save on costs and weight, it used its speed and high operational ceiling to evade interceptors. As the war continued, armed night-fighter and fighter-bomber variants were introduced that started to fit the trope, but none more so than the submarine-hunting variant which had a ''57mm anti-tank cannon'' mounted in its fuselage along with racks of rockets under the wings. And it was still fragile enough that pilots were told not to fire the main gun at ranges of less than 600 yards because shrapnel from the impact could cause serious damage.



** Japan was not alone in this design philosophy in the 1930s. So called "Treaty Cruisers" would often pair heavy armament with light armor, hoping to maximise their combat utility while staying within the letter of the treaty. More than one American cruiser similarly saw its weight balooning over the treaty limit when modifications had to be made when the initial design proved subpar for various reasons, to include seaworthiness (adding weight to the bottom of the ship was the simplest way to make it more stable in rough seas). A later revision to the treaty redefined cruisers based on their armament rather than tonnage, meaning that several of these light cruisers found themselves redefined as very thin-skinned heavy cruisers shortly before UsefulNotes/WorldWarII.

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** Japan was not alone in this design philosophy in the 1930s. So called "Treaty Cruisers" would often pair heavy armament with light armor, hoping to maximise their combat utility while staying within the letter of the treaty. More than one American cruiser similarly saw its weight balooning ballooning over the treaty limit when modifications had to be made when the initial design proved subpar for various reasons, to include seaworthiness (adding weight to the bottom of the ship was the simplest way to make it more stable in rough seas). A later revision to the treaty redefined cruisers based on their armament rather than tonnage, meaning that several of these light cruisers found themselves redefined as very thin-skinned heavy cruisers shortly before UsefulNotes/WorldWarII.
3rd May '17 6:09:52 PM CountDorku
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* In ''TabletopGame/SentinelsOfTheMultiverse'', several of the heroes have low HP and low or action-intensive damage resistance, but can dish out staggering amounts of damage. Chrono-Ranger (whose damage with Hunter and Hunted goes up as he takes more bounties...but the damage he takes goes up at the same time) and Absolute Zero (whose playstyle is built around modifying the effects of punching himself in the face) are particularly notable, as is the Wraith (no natural damage resistance outside her base set version's power, but an array of incredibly destructive or inconvenient weapon attacks).
13th Apr '17 11:35:23 PM TheNerevarine
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* Franchise/{{Superman}}: The Daxamites are an alien race related to the Kryptonians that share many of their powers under exposure to yellow sun. As such, Daxamites are capable the same potential of destruction as their counterparts (made even worse by the race tendency to be {{Absolute Xenophobe}}s and not refraining from minimizing damage around them), the difference is that their [[WeaksauceWeakness main weaknesses]] is exposure to lead, which is even deadlier than exposure to Kryptonite since Kryptonians recover quickly after being moved away from it - once lead is inside Daxamites' body, its not going away and it will slowly kill them. While they can be as strong as Superman, Daxamites can be easily brought down using just conventional fire weapons.

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* Franchise/{{Superman}}: ''Franchise/{{Superman}}'': The Daxamites are an alien race related to the Kryptonians that share many of their powers under exposure to yellow sun. As such, Daxamites are capable the same potential of destruction as their counterparts (made even worse by the race tendency to be {{Absolute Xenophobe}}s and not refraining from minimizing damage around them), the difference is that their [[WeaksauceWeakness main weaknesses]] is exposure to lead, which is even deadlier than exposure to Kryptonite since Kryptonians recover quickly after being moved away from it - once lead is inside Daxamites' body, its not going away and it will slowly kill them. While they can be as strong as Superman, Daxamites can be easily brought down using just conventional fire weapons.
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