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*** And finally, there are a few dungeons in the second quest with some very evil old men hiding in them. When you enter, the doors will lock and they will demand you either give up some money or a HeartContainer. Yes, that's right: if you don't pony up the cash, you lose one heart off your maximum life. Permanently.

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*** And finally, there are a few dungeons in the second quest with some very evil old men hiding in them. When you enter, the doors will lock and they will demand you either give up some money or a HeartContainer. Yes, that's right: if you don't pony up the cash, you lose one heart off your maximum life. Permanently. And no, there isn't any option to [[MurderIsTheBestSolution just kill them]].

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* In ''VideoGame/{{Yakuza}} 4'' you sometimes run into people who ask for a specific type of item. Helping out the one homeless guy asking for booze or the other homeless guy asking for any drink at all results in a new friend who may randomly come help you out in a fight.

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* In ''VideoGame/{{Yakuza}} 4'' ''VideoGame/Yakuza4'' you sometimes run into people who ask for a specific type of item. Helping out the one homeless guy asking for booze or the other homeless guy asking for any drink at all results in a new friend who may randomly come help you out in a fight.


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* ''VideoGame/ShantaeHalfGenieHero'': After completing Mermaid Falls, a bodybuilder is in Scuttle Town Square that wants a Monster Egg for its protein, which Shantae can use herself for HyperactiveMetabolism health restoration. Giving it rewards Shantae with a Heart Holder.
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* Occasionally in ''VideoGame/Fallout3'', you'll find a guy just setting around in the Wasteland, begging for Purified Water, a rare commodity in Post-Apocalyptic America, and you can give him yours. The only reward for this is a few points of Karma, and indulging in VideoGameCaringPotential.
** Purified water is available for free from your robotic butler.
** Oh, also, if you agree to help the Outcasts by Fort Independence find new technology and have Outcast Power armor in your inventory, the jackass leader will notice it and immediately take it from you. [[JustifiedTrope Since he assumes]] [[KleptomaniacHero you looted it off his men's corpse before they could recover it]], and doesn't do the same with the one unique set that you legitimately earn. He also doesn't press the issue if you've helped them enough to be considered friendly (by donating enough pre-War goodies in exchange for a choice of a couple of useful commodities).

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* ''VideoGame/{{Fallout}}''
** All ''Fallout'' games have a few sidequests that require you to give an NPC a tool or somesuch item. They're divided into essential parts that you might have picked up (or else return once you find one), and those that let you complete a step of the quest quicker.
**
Occasionally in ''VideoGame/Fallout3'', you'll find a guy just setting around in the Wasteland, begging for Purified Water, a rare commodity in Post-Apocalyptic America, America[[note]]though it's readily available for free from your robot butler[[/note]], and you can give him yours. The only reward for this is a few points of Karma, and indulging in VideoGameCaringPotential.
** Purified water is available for free from your robotic butler.
** Oh, also, if
If you agree to help the Outcasts by Fort Independence find new technology and have Outcast Power armor in your inventory, the jackass leader will notice it and immediately take it from you. [[JustifiedTrope Since he assumes]] [[KleptomaniacHero you looted it off his men's corpse before they could recover it]], and doesn't do the same with the one unique set that you legitimately earn. He also doesn't press the issue if you've helped them enough to be considered friendly (by donating enough pre-War goodies in exchange for a choice of a couple of useful commodities).



** All ''VideoGame/{{Fallout}}'' games have a few sidequests that require you to give an NPC a tool or somesuch item. They're divided into essential parts that you might have picked up (or else return once you find one), and those that let you complete a step of the quest quicker.
** ''VideoGame/Fallout4'' has an NPC named Sheffield in Diamond City who is a recovering alcoholic, and will ask the player character for a [[BlandNameProduct Nuka-Cola]]. As Fallout 4 has done away with a Karma system, giving him one will allow the player to recruit him into one of their settlements, as well as possibly a reputation gain or loss with your active companion. Interestingly, he will never actually drink the Nuka-Cola, so if you offer to trade with him at any of your settlements, you can take it back. Doing so has no consequences on the story.

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** All ''VideoGame/{{Fallout}}'' games have a few sidequests that require you to give an NPC a tool or somesuch item. They're divided into essential parts that you might have picked up (or else return once you find one), and those that let you complete a step of the quest quicker.
** ''VideoGame/Fallout4'' has an NPC named Sheffield in Diamond City who is a recovering alcoholic, and will ask the player character for a [[BlandNameProduct Nuka-Cola]]. As Fallout 4 ''Fallout 4'' has done away with a Karma system, giving him one will allow the player to recruit him into one of their settlements, as well as possibly a reputation gain or loss with your active companion. Interestingly, he will never actually drink the Nuka-Cola, so if you offer to trade with him at any of your settlements, you can take it back. Doing so has no consequences on the story.

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* In ''VideoGame/TheAmazonTrail'', when you offer to trade with a conquistador, he responds with "I do not trade - I take!" There are two ways to get out of it: give him a good percentage of your hard-earned inventory until he finally says "I'm getting a little tired of trading", or [[VideoGameCrueltyPotential give him an herb that induces vomiting]]. [[KickTheSonOfABitch Guess which option the Jaguar endorses.]]

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* In ''VideoGame/TheAmazonTrail'', when you offer to trade with a conquistador, he responds with "I do not trade - I take!" There are two ways to get out of it: give him a good percentage of your hard-earned inventory until he finally says "I'm getting a little tired of trading", or [[VideoGameCrueltyPotential give him an herb that induces vomiting]]. [[KickTheSonOfABitch [[PayEvilUntoEvil Guess which option the Jaguar endorses.]]
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Bonus Boss was renamed by TRS


** One of the more important sidequests in ''VideoGame/FinalFantasyIX'' was giving certain "friendly" creatures the specific gems they ask for. You're awarded a considerable amount of AP (requiring for mastering abilities), a clue to the next friendly in the chain, and in the later part of the chain, [[ChainOfDeals the gem that the next creature will want]]. Meeting and giving all of them what they want makes the BonusBoss easier by making it targetable by normal attacks and making it take damage from one of its own attacks instead of getting healed by it.

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** One of the more important sidequests in ''VideoGame/FinalFantasyIX'' was giving certain "friendly" creatures the specific gems they ask for. You're awarded a considerable amount of AP (requiring for mastering abilities), a clue to the next friendly in the chain, and in the later part of the chain, [[ChainOfDeals the gem that the next creature will want]]. Meeting and giving all of them what they want makes the BonusBoss {{Superboss}} easier by making it targetable by normal attacks and making it take damage from one of its own attacks instead of getting healed by it.



* In ''VideoGame/LiveALive'', BonusBoss Amulucretia (Lucretius in the [[VideoGameRemake remake]]) can't be fought without first giving him a Gold Topknot (which can be worn as headgear). He refuses to give it back after being defeated.[[note]] Since there are only ''two'' of such items throughout the whole game, the one you still possess will be literally one-of-a-kind after dealing with him, who, thankfully, demands one, and only one, of the Gold Topknots from you before you battle him.[[/note]]

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* In ''VideoGame/LiveALive'', BonusBoss OptionalBoss Amulucretia (Lucretius in the [[VideoGameRemake remake]]) can't be fought without first giving him a Gold Topknot (which can be worn as headgear). He refuses to give it back after being defeated.[[note]] Since there are only ''two'' of such items throughout the whole game, the one you still possess will be literally one-of-a-kind after dealing with him, who, thankfully, demands one, and only one, of the Gold Topknots from you before you battle him.[[/note]]
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* Appears throughout the ''VideoGame/EtrianOdyssey'' series, both in and out of the dungeon. For instance, in ''Heroes of Lagaard'' you can find an exhausted, stranded guard who begs you for a Warp Wire.

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* Appears throughout the ''VideoGame/EtrianOdyssey'' series, both in and out of the dungeon. labyrinth's dungeons. For instance, in ''Heroes of Lagaard'' ''VideoGame/EtrianOdysseyIIHeroesOfLagaard'' you can find an exhausted, stranded guard who begs you for a Warp Wire.
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* ''VideoGame/Spelunky'' has the Tunnel Man who shows up between floors and offers to unlock permanent shortcuts in exchange for items. These start as simple as a single bomb or rope, but the final unlock requires bringing the Golden Key from floor 2 to the end of floor 14!

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* ''VideoGame/Spelunky'' ''{{VideoGame/Spelunky}}'' has the Tunnel Man who shows up between floors and offers to unlock permanent shortcuts in exchange for items. These start as simple as a single bomb or rope, but the final unlock requires bringing the Golden Key from floor 2 to the end of floor 14!
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* ''VideoGame/Spelunky'' has the Tunnel Man who shows up between floors and offers to unlock permanent shortcuts in exchange for items. These start as simple as a single bomb or rope, but the final unlock requires bringing the Golden Key from floor 2 to the end of floor 14!
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* In ''VideoGame/LiveALive'', BonusBoss Amulucretia can't be fought without first giving him a Gold Topknot (which can be worn as headgear). He refuses to give it back after being defeated.

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* In ''VideoGame/LiveALive'', BonusBoss Amulucretia (Lucretius in the [[VideoGameRemake remake]]) can't be fought without first giving him a Gold Topknot (which can be worn as headgear). He refuses to give it back after being defeated.[[note]] Since there are only ''two'' of such items throughout the whole game, the one you still possess will be literally one-of-a-kind after dealing with him, who, thankfully, demands one, and only one, of the Gold Topknots from you before you battle him.[[/note]]
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* ''VideoGame/{{Okami}}'' does this once or twice (most of the time it's puzzle items) but as Ammy gets stronger with praise, it makes sense for her to give in to the demands of the little people.

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* ''VideoGame/{{Okami}}'' does this once or twice (most of the time it's puzzle items) twice, but as Ammy gets stronger with praise, it makes sense for her to give in to the demands of the little people.
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* This shows up from time to time in ''VideoGame/EarthBound'', but especially notorious in this regard is the monkey cave, which has a similar structure as ''Majora's Mask'''s well, except with absolutely horrid music. It's one of the most reviled segments of the game, if not the most, for a reason.

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* This shows up from time to time in ''VideoGame/EarthBound'', ''VideoGame/EarthBound1994'', but especially notorious in this regard is the monkey cave, which has a similar structure as ''Majora's Mask'''s well, except with absolutely horrid music. It's one of the most reviled segments of the game, if not the most, for a reason.
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Removing flamebait.


** There's a random encounter where a mugger named Film/{{M|adMax}}el runs up to you and [[SuicidalOverconfidence demands you give him your gear]]. [[WhatAnIdiot With an unloaded shotgun. In the 2nd worst armor in the game.]] The only way he'll survive for another minute is if you humor him with 10 caps.

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** There's a random encounter where a mugger named Film/{{M|adMax}}el runs up to you and [[SuicidalOverconfidence demands you give him your gear]]. [[WhatAnIdiot With an unloaded shotgun. In the 2nd worst armor in the game.]] The only way he'll survive for another minute is if you humor him with 10 caps.
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** ''VideoGame/Fallout4'' has an NPC named Sheffield in Diamond City who is a recovering alcoholic, and will ask the player character for a [[BlandNameProduct Nuka-Cola]]. As Fallout 4 has done away with a Karma system, giving him one will allow the player to recruit him into one of their settlements, as well as possibly a reputation gain or loss with your active companion. Interestingly, he will never actually drink the Nuka-Cola, so if you offer to trade with him at any of your settlements, you can take it back. Doing so has no consequences on the story.
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->''"[[Franchise/FinalFantasy Gimme an Elixir!]]"''

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->''"[[Franchise/FinalFantasy Gimme ->''"Gimme an Elixir!]]"''
Elixir!"''
-->--'''Magic Pots''', recurringly throughout the ''Franchise/FinalFantasy'' series

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