History Main / GiveMeYourInventoryItem

31st Dec '16 12:08:25 AM ADrago
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** And finally, there are a few dungeons in the second quest with some very evil old men hiding in them. When you enter, the doors will lock and they will demand you either give up some money or a HeartContainer. Yes, that's right: if you don't pony up the cash, you lose one heart off your maximum life. [[LostForever Forever.]]

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** And finally, there are a few dungeons in the second quest with some very evil old men hiding in them. When you enter, the doors will lock and they will demand you either give up some money or a HeartContainer. Yes, that's right: if you don't pony up the cash, you lose one heart off your maximum life. [[LostForever Forever.[[PermanentlyMissableContent Permanently.]]
24th Sep '16 10:31:44 PM Sark0TAG
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* Near the end of ''RHEM 2: The Cave'', the Lady in Red, speaking to you in a language you can't understand, takes the swipe card to your tram, but gives you a coin containing the code to unlock the artifact Zetias needs a photo of. After you're done with it, she gives you back the card in exchange for the artifact.
22nd Jul '16 9:03:49 AM Malady
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* ''VideoGame/AVeryLongRopeToTheTopOfTheSky'': Just once, when part of the ChainOfDeals in Silver Spring leads you to an NPC who only wants a potato...
25th Jun '16 9:08:13 PM nombretomado
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* In ''BaldursGate'', Branwen is a priestess turned to stone by an evil mage. You can buy a ''stone to flesh'' scroll from the douchebag who's exploiting her situation for 500 gold. Or, you can go to a temple, get a scroll directly from a priest, and use that instead (and unless you've been butchering innocents along the way, you'll probably be able to get it for less). Or or, you can knock said douchebag over the head, and take his scroll for nothing.
** Played with in the expansion to ''[=BG2=]'', where an innocent commoner is killed before the player's eyes by a stray shot in a besieged city. His young child begs the player for help: and the player has the option of refusing, or merely comforting him for his loss. If they have a rod of resurrection, however, they can choose to use one of its limited charges to restore the commoner, who thanks you profusely. This gets you a point of reputation, but by this point you're likely at the maximum of 20 anyway. Or you could just have the party cleric cast a prepared Raise Dead spell.

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* ''Franchise/BaldursGate''
**
In ''BaldursGate'', ''VideoGame/BaldursGate'', Branwen is a priestess turned to stone by an evil mage. You can buy a ''stone to flesh'' scroll from the douchebag who's exploiting her situation for 500 gold. Or, you can go to a temple, get a scroll directly from a priest, and use that instead (and unless you've been butchering innocents along the way, you'll probably be able to get it for less). Or or, you can knock said douchebag over the head, and take his scroll for nothing.
** Played with in the expansion to ''[=BG2=]'', ''VideoGame/BaldursGateII'', where an innocent commoner is killed before the player's eyes by a stray shot in a besieged city. His young child begs the player for help: and the player has the option of refusing, or merely comforting him for his loss. If they have a rod of resurrection, however, they can choose to use one of its limited charges to restore the commoner, who thanks you profusely. This gets you a point of reputation, but by this point you're likely at the maximum of 20 anyway. Or you could just have the party cleric cast a prepared Raise Dead spell.
13th Apr '16 10:21:25 PM dclark
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** ''VideoGame/TheElderScrollsVSkyrim'' continues the grand tradition of two-bit thugs demanding money from unstoppable world-saving demigods. Hilariously, if you become leader of the Thieves' Guild, [[CrowningMomentOfFunny you can actually chastise them and take ''their'' money instead]]. More sympathetically, you will sometimes run across Stormcloaks taken prisoner by the Thalmor. Once you slaughter the Thalmor and free the prisoner ([[ScrewYouElves which you inevitably will]]) you can give the prisoner any items from your inventory. The guy probably won't survive long without some gear, but fortunately you've got 3-4 dead Thalmor you can strip for their gear.
11th Apr '16 3:39:52 PM CaptainCrawdad
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* In ''VideoGame/SwordOfVermilion'', at one point halfway through the game you run into a certain seemingly typical shopkeeper who sells three joke items, and upon attempting to purchase any of these, he claims you don't have enough money, takes all of it, and compensates himself for the rest by taking all of your swords, too; in order to not leave you entirely unarmed, he'll hand over a crappy early game sword, leaving you without money to easily replace it with. Close to endgame, your eventual reward for this stomach punch is the titular Sword of Vermillion, the most powerful sword in the game. It's also possible to avoid the shopkeeper entirely and prevent the loss of all your hard earned stuff, though you do miss out on the sword reward as a result. Besides, a decent amount of money can be spared by buying other expensive inventory items like Shields and Spellbooks, then reselling them afterward.
* Averted in ''VideoGame/TheElderScrollsIVOblivion'', wherein various highwaymen will demand that you give them some gold as a threat. Refuse, and they try to kill you. Hm... You ''do'' get some nifty gear from their corpses, though.
** The first expansion of ''VideoGame/TheElderScrollsIIIMorrowind'' has Gaenor, who asks you for increasingly large sums of money (and/or rare items) until he refuses to believe that you'd actually have the cash/item and storms off even if you have the cash.
*** [[spoiler: He then shows up a few days later wearing a full set of one of the most powerful and rare armor sets in the game and tries to kill you - and is nearly invincible due to said armor and his cosmically high Luck score.]]

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* In ''VideoGame/SwordOfVermilion'', at one point halfway through the game you run into a certain seemingly typical shopkeeper who sells three joke items, and upon attempting to purchase any of these, he claims you don't have enough money, takes all of it, and compensates himself for the rest by taking all of your swords, too; in order to not leave you entirely unarmed, he'll hand over a crappy early game sword, leaving you without money to easily replace it with. The {{walkthrough}} that was packaged with the game tells you about all of this, except your ultimate reward, but strongly advises you not to skip over it and even recommends buying stuff you can sell immediately after the interaction so you won't lose as much money. Close to endgame, your eventual reward for this stomach punch is the titular Sword of Vermillion, the most powerful sword in the game. It's also possible to avoid the shopkeeper entirely and prevent the loss of all your hard earned stuff, though you do miss out on the sword reward as a result. Besides, a decent amount of money can be spared by buying other expensive inventory items like Shields and Spellbooks, then reselling them afterward.\n
* Averted in ''VideoGame/TheElderScrollsIVOblivion'', wherein various ''VideoGame/TheElderScrollsIVOblivion'': Various highwaymen will demand that you give them some gold as a threat. Refuse, and they try to kill you. Hm... You ''do'' get some nifty gear from their corpses, though.
** * The first expansion of ''VideoGame/TheElderScrollsIIIMorrowind'' has Gaenor, who asks you for increasingly large sums of money (and/or rare items) until he refuses to believe that you'd actually have the cash/item and storms off even if you have the cash.
***
cash. [[spoiler: He then shows up a few days later wearing a full set of one of the most powerful and rare armor sets in the game and tries to kill you - and is nearly invincible due to said the armor and his cosmically high Luck score.]]
3rd Oct '15 7:28:50 PM nombretomado
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* In the original ''AnimalCrossing'', the residents of your town would occasionally force you to hand over one of the items in your inventory in exchange for something random, but generally of low value if you talked to them. The later games removed this, presumably due to how annoying it was to have to store all of your valuables before interacting with any townspeople.

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* In the original ''AnimalCrossing'', ''VideoGame/AnimalCrossing'', the residents of your town would occasionally force you to hand over one of the items in your inventory in exchange for something random, but generally of low value if you talked to them. The later games removed this, presumably due to how annoying it was to have to store all of your valuables before interacting with any townspeople.
2nd Aug '15 5:49:29 AM Finlay44
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* A tricky example in ''VideoGame/TheWitcher''. The player comes across a lady who needs a potion to ease her son's slow, painful death. However you cannot commonly buy such potions in this game, but you can ''make'' them. This requires meditating for a certain amount of time, but once you've done this there's a good chance that the woman will have disappeared, never to be seen again.

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* A tricky example in ''VideoGame/TheWitcher''. The ''VideoGame/TheWitcher'' is full of these, ranging from potions to simple food items to monster parts and beyond. Most come from seemingly generic [=NPCs=] and there's no guarantee you'll hear the same request twice, meaning that gathering most of these extra snippets and bonuses require [[GuideDangIt plenty of premeditation]]. For example, the player comes can come across a lady who needs a potion to ease her son's slow, painful death. However you cannot commonly buy such potions in this game, but you can ''make'' them. This requires meditating for a certain amount of time, but once you've done this there's a good chance that the woman will have disappeared, never to be seen again.


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Devourers could count too, since they're exclusive to Chapter IV, where the guy is not present, only to show up again in V. At least this time, you have bit of a hint because the quest remains open in your journal.
25th Jul '15 4:03:12 PM MrCairo
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** In ''VideoGame/KingdomHearts358DaysOver2'', the other Organization members in the Gray Area sometimes ask you for a specific common panel. If you hand one over, they'll give you a different panel in exchange. Whether this is worthwhile varies, as the panels they give you are also common drops, and they never tell you what you're trading for beforehand.
12th Jun '15 11:58:03 AM Prfnoff
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* In ''VideoGame/LiveALive'', BonusBoss Amulucretia can't be fought without first giving him a Gold Topknot (which can be worn as headgear). He refuses to give it back after being defeated.
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