History Main / GimmickLevel

24th Jun '17 5:33:14 AM Piterpicher
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** The entirety of ''BrutalMario'', which is literally nothing but Gimmick Levels.

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** The entirety of ''BrutalMario'', ''VideoGame/BrutalMario'', which is literally nothing but Gimmick Levels.
27th May '17 12:56:22 PM Korodzik
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* ''VideoGame/ShadowOfTheWoolBall'' has the "Windy Warehouse" level which has no enemies, and instead has you avoiding spike-covered walls in a long shaft, while being pushed by [[VentPhysics ventilation fans]].
13th May '17 8:57:24 PM Angeldeb82
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*** The Zone Eater, a WombLevel complete with a rising and falling ceiling with holes in it. If you get crushed, it's a NonStandardGameOver. Lots of those in ''VideoGame/FinalFantasyVI''. Another obstacle is a series of bridges with guards that knock you off if you touch them. Naturally, you don't take damage, and there are actually good items down there.

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*** The Zone Eater, a WombLevel complete with a rising and falling ceiling with holes in it. If you get crushed, it's a NonStandardGameOver.NonstandardGameOver. Lots of those in ''VideoGame/FinalFantasyVI''. Another obstacle is a series of bridges with guards that knock you off if you touch them. Naturally, you don't take damage, and there are actually good items down there.



* ''VideoGame/WarCraftIII: The Frozen Throne'' has a bonus level inspired by the custom-made "Tower Defense" maps. Instead of building a base as normal, you have to line up special towers only available in that mission along a maze to shoot down attackers. 2 regular levels also took inspiration from custom maps to mix things up. And then there was the Orc campaign, which was an RPG. A rather simple one since it still used the same interface, but still pretty good. And that is just the (official) tip of the iceberg of uses of the game's engine and powerful editor, which people have used to create all sorts of games. One of them, Defense of the Ancients, has become a game of its own.

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* ''VideoGame/WarCraftIII: ''VideoGame/WarcraftIII: The Frozen Throne'' has a bonus level inspired by the custom-made "Tower Defense" maps. Instead of building a base as normal, you have to line up special towers only available in that mission along a maze to shoot down attackers. 2 regular levels also took inspiration from custom maps to mix things up. And then there was the Orc campaign, which was an RPG. A rather simple one since it still used the same interface, but still pretty good. And that is just the (official) tip of the iceberg of uses of the game's engine and powerful editor, which people have used to create all sorts of games. One of them, Defense of the Ancients, has become a game of its own.



** Malygos - at the end of encounter all the raid gets on red dragons and you have to use dragons' skills to finish him off. For some reason[[note]]UnexpectedGamePlayChange from a 2.5d game to a 3d flight one requiring precision positioning using new skills with no chance to practice.[[/note]] a lot of people suck at that and the fight ends up as a ScrappyLevel.

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** Malygos - at the end of encounter all the raid gets on red dragons and you have to use dragons' skills to finish him off. For some reason[[note]]UnexpectedGamePlayChange from a 2.5d game to a 3d flight one requiring precision positioning using new skills with no chance to practice.[[/note]] a lot of people suck at that and the fight ends up as a ScrappyLevel.ThatOneLevel.



* A common feature in early SuperNintendoEntertainmentSystem titles was a level to show off the fact that the system's hardware handled rotating backgrounds. Such levels included:

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* A common feature in early SuperNintendoEntertainmentSystem UsefulNotes/SuperNintendoEntertainmentSystem titles was a level to show off the fact that the system's hardware handled rotating backgrounds. Such levels included:



** "CHAOS" in ''VideoGame/{{DanceDanceRevolution}}'' is notorious for having over 40 pauses within the chart, which can trip over many players.

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** "CHAOS" in ''VideoGame/{{DanceDanceRevolution}}'' ''VideoGame/DanceDanceRevolution'' is notorious for having over 40 pauses within the chart, which can trip over many players.
25th Mar '17 11:30:10 AM nombretomado
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* The final case of the first ''VisualNovel/PhoenixWrightAceAttorney'' game is a bonus stage of sorts; it wasn't included in the original GameBoyAdvance version. When ''VisualNovel/AceAttorney'' was planned to be re-released for the NintendoDS, the fifth case was added which allowed players to dust for prints and closely examine evidence.

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* The final case of the first ''VisualNovel/PhoenixWrightAceAttorney'' game is a bonus stage of sorts; it wasn't included in the original GameBoyAdvance version. When ''VisualNovel/AceAttorney'' was planned to be re-released for the NintendoDS, UsefulNotes/NintendoDS, the fifth case was added which allowed players to dust for prints and closely examine evidence.
15th Mar '17 8:15:56 PM Abodos
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* Eventide Island in ''VideoGame/TheLegendOfZeldaBreathOfTheWild''. Upon landing on the shore, the voice of the resident Sheikah monk informs you that in order to access the shrine, you must activate the three keys while deprived of all the weapons, armor, and other items you have collected up to that point (though you keep the Sheikah Slate and its runes). This means you must forage and steal items from enemies just like the Great Plateau at the beginning of the game. This is especially tricky when getting the key from the resident [[EliteMook Hynox]]. Once you activate the keys, you get all your stuff back.
13th Mar '17 9:25:17 PM MyFinalEdits
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* Double's Story Mode in ''VideoGame/{{Skullgirls}}'' requires you to beat all other playable characters in a row. Fitting, since it's the last one of the main eight unlocked.
** Fukua's Story goes one better and forces you to fight all the DLC characters ''as well'' as the normal ones and Bloody Marie, all in reverse order and culminating in an SNKBoss against Filia that is blatantly stacked against the player.

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* ''VideoGame/{{Skullgirls}}'':
**
Double's Story Mode in ''VideoGame/{{Skullgirls}}'' requires you to beat all other playable characters in a row. Fitting, since it's the last one of the main eight unlocked.
** Fukua's Story goes one better and forces you to fight all the DLC characters ''as well'' as the normal ones and Bloody Marie, all in reverse order and culminating in an SNKBoss against Filia that is blatantly stacked against the player.
13th Mar '17 4:15:40 PM 1810072342
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* Double's Story Mode in ''VideoGame/{{Skullgirls}}'' requires you to beat all other playable characters in a row. Fitting, since it's the last one of the main eight unlocked.
** Fukua's Story goes one better and forces you to fight all the DLC characters ''as well'' as the normal ones and Bloody Marie, all in reverse order and culminating in an SNKBoss against Filia that is blatantly stacked against the player.
3rd Mar '17 2:31:34 PM PeppermintTwist
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* There are several gimmick stages in ''VideoGame/BlenderBros,'' such as a GravityScrew level and some stages that are {{Racing Minigame}}s, but the biggest and most notable is the world of Shelltarl. Most worlds in the game consist of three regular levels and then a boss. Shelltarl is one massive level that has to be played and beaten all at once. It's also timed, and the boss assaults you in the middle of the action, meaning you have to fight him while the clock is ticking down.
23rd Feb '17 10:53:57 AM MyFinalEdits
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*** Actually, there are only three moving platforms in the whole stage and they're all clustered right at the start of the level. They're just so hard to overcome that most players spend all their time at this part and the rest of the level goes by in a blur.
22nd Feb '17 1:25:36 PM NaOH
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*** Actually, there are only three moving platforms in the whole stage and they're all clustered right at the start of the level. They're just so hard to overcome that most players spend all their time at this part and the rest of the level goes by in a blur.
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