History Main / GiantSpaceFleaFromNowhere

24th Aug '16 5:25:50 AM Nithael
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** Kil'jaeden, the FinalBoss of the first expansion, ''The Burning Crusade'', could easily be considered one of these by players who aren't well versed in the background story of the game. It's not so much that he's an unknown entity (he's not), but that all of the marketing of ''Burning Crusade'' was focused exclusively on Illidan, the final boss of the Black Temple. Kil'jaeden, despite being one of the canonical {{Big Bad}}s of the series, got almost no mention at all from the in-game story until suddenly being introduced in patch 2.4. Despite this, Sunwell Plateau (where you fight Kil'jaeden) is widely considered a CrowningMomentOfAwesome in terms of dungeon design. Blizzard has actually stated themselves that they released Black Temple too early and needed to find some way to keep everyone interested in the game. Still, it worked.
** In Drak'Tharon Keep, the players fight a skeletal wind serpent named Tharon'ja. It's unclear whether this is supposed to be a spirit that the trolls worship, or a troll that ate its god like the trolls of Gundrak did.
** The Dungeon Journal introduced a patch and a half later explains that Tharon'ja was indeed one of the trolls who killed and stole the power of a loa, only to be killed in turn and turned into a servant of the Scourge and the Lich King.

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** Kil'jaeden, the FinalBoss of the first expansion, ''The Burning Crusade'', could easily be considered one of these by players who aren't well versed in the background story of the game. It's not so much that he's an unknown entity (he's not), but that all of the marketing of ''Burning Crusade'' was focused exclusively on Illidan, the final boss of the Black Temple. Kil'jaeden, despite being one of the canonical {{Big Bad}}s of the series, got almost no mention at all from the in-game story until suddenly being introduced in patch 2.4. Despite this, Sunwell Plateau (where you fight Kil'jaeden) is widely considered a CrowningMomentOfAwesome in terms of dungeon design. Blizzard has actually stated themselves that they released Black Temple too early and needed to find some way to keep everyone interested in the game. Still, it worked.
** In Drak'Tharon Keep, the players fight a skeletal wind serpent named Tharon'ja. It's unclear whether this is supposed to be a spirit that the trolls worship, or a troll that ate its god like the trolls of Gundrak did.
**
The Dungeon Journal introduced a patch and a half later explains that Tharon'ja was indeed one of the trolls who killed and stole the power of a loa, only to be killed in turn and turned into a servant of the Scourge and the Lich King.


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* The undead missions in ''VideoGame/WarcraftIII: The Frozen Throne'' have [[VillainProtagonist Arthas]] go through the ancient [[SpiderPeople Nerubian]] city of Azjol'Nerub. Most enemies he fights there make sense - Nerubians, people with a grudge against him, local wildlife - until he meets the [[{{Cthulhumanoid}} Faceless Ones]], strange and unintelligible monsters never seen or hinted at before, though at least they are handwaved as creatures locked up there a long time ago. Which is more than can be said about their boss the "Forgotten One", a gigantic mass of flesh, eyes and teeth that sprouts barbed tentacles everywhere, doesn't move, and isn't even a hero unit like other bosses. It's immediately forgotten after its death and isn't brought up again. ''World of Warcraft'' would later show that it probably had ''something'' to do with [[EldritchAbomination Yogg-Saron]], but what it actually was is never properly explained.
18th Aug '16 12:00:19 AM XenMon2
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** In ''2'', the entire game is fought against a human army. Then the last level has you fighting a bunch of Mars People with no build-up. Largely fixed in ''X'', which does a better job of foreshadowing them. Later, in ''Metal Slug 6'', ''different'' aliens show up out of nowhere and start '''eating''' the Mars People.
** Sol Dae Rokker, the boss of mission four, supposedly "an artifact of the solar deity that some Japanese believe in". But again, some of the alternative routes of the game have you fighting acid-spewing snails, zombies, man-eating plants, titanic maggots, jellyfishes bigger than your submarine, and a squadron of the Japanese Army that isn't aware that UsefulNotes/WorldWarII ended decades ago.

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** In ''2'', the entire game is fought against a human army. Then the last level has you fighting a bunch of Mars People with no build-up. Largely fixed in ''X'', which does a better job of foreshadowing them. Later, in ''Metal Slug 6'', ''different'' aliens show up out of nowhere and start '''eating''' the Mars People.\n
** Sol Dae Rokker, the boss of mission four, four in ''3'', is supposedly "an artifact of the solar deity that some Japanese believe in". But again, some of the alternative routes of the game have you fighting acid-spewing snails, zombies, man-eating plants, titanic maggots, jellyfishes bigger than your submarine, and a squadron of the Japanese Army that isn't aware that UsefulNotes/WorldWarII ended decades ago.
17th Aug '16 11:55:49 PM XenMon2
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** In ''3'', the first four-and-a-half levels are a fight against a human army (and the odd GiantEnemyCrab)... until you defeat the commander. At that point, an alien springs from his body, and the last half of the last level is a war against the invading aliens known as the Mars People. [[spoiler:There is a tip-off though. The fight is a replica of the first game's final boss, except the commander's eyepatch is on the wrong eye.]]
** The Mars People appeared first in ''Metal Slug 2'', with small, ''small'' clues in the game before they showed up, so their appearance in ''3'' isn't entirely unexpected. No, the real kicker was in ''Metal Slug 6'', when ''different'' aliens show up out of nowhere and start '''eating''' the Mars People.

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** In ''3'', ''2'', the first four-and-a-half levels are a fight entire game is fought against a human army (and the odd GiantEnemyCrab)... until you defeat the commander. At that point, an alien springs from his body, and the last half of army. Then the last level is has you fighting a war against the invading aliens known as the Mars People. [[spoiler:There is a tip-off though. The fight is a replica bunch of the first game's final boss, except the commander's eyepatch is on the wrong eye.]]
** The
Mars People appeared first in ''Metal Slug 2'', with small, ''small'' clues no build-up. Largely fixed in the game before they showed up, so their appearance in ''3'' isn't entirely unexpected. No, the real kicker was ''X'', which does a better job of foreshadowing them. Later, in ''Metal Slug 6'', when ''different'' aliens show up out of nowhere and start '''eating''' the Mars People.



** The final boss of ''Metal Slug 5'' is another example of this. After fighting a terrorist cell for the whole game, your last opponent is... a giant demon. Presumably it was supposed to get more build-up, but due to the game being rushed, almost all of the plot was left out.

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** The final boss of ''Metal Slug 5'' is another example of this. After fighting a terrorist cell for the whole game, your last opponent is... a giant demon. Presumably it This was probably supposed to get more build-up, but due to be built up first, as early on the game being rushed, almost all has what presumably counts as exposition in a Metal Slug game (one of the plot was left out.enemies from the first stage picks up a stone mask, gets struck by lightning, then starts showing up as some sort of cult leader in later stages) and several of the cut elements of the game (notably the Stone Tortoise and a cult leader on some sort of pedestal) point to this boss being the last of a ''few'' bosses. But in the final game, a demon just pops up out of nowhere.
11th Aug '16 12:54:33 PM Qem95
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* Qem in Iron Twilight jumpscares you and then just fights you. Not to mention, he makes a grid that's impossible to escape out of FIRE and traps you inside it for the remainder of the battle. [[TennisBoss This means you have to press enter on the crystals to send them flying back at Qem to damage him.

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* Qem in Iron Twilight jumpscares you and then just fights you. Not to mention, he makes a grid that's impossible to escape out of FIRE and traps you inside it for the remainder of the battle. [[TennisBoss This means you have to press enter on the crystals to send them flying back at Qem to damage him.]]
11th Aug '16 12:53:09 PM Qem95
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* Qem in Iron Twilight jumpscares you and then just fights you. Not to mention, he makes a grid that's impossible to escape out of FIRE and traps you inside it for the remainder of the battle. [[TennisBoss This means you have to press enter on the crystals to send them flying back at Qem to damage him.
7th Aug '16 2:23:12 PM smalltime
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* Game adaptations of ''Film/{{Casper}}'' give Carrigan this treatment, having her not show up until near the end as the final boss, already a ghost.
23rd Jul '16 5:04:57 PM ajbit26
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** Most of the creatures in the original ResidentEvil and its remake are this if you think about it. The Yawn gets foreshadowed by Richard, but if he's dead by the time that you reach him, then it comes as a huge surprise. The Web-Spinners just show up in the residence, same with the adders and hornets. The crows can attack you if you check on Forest's corpse without Barry, or if you press the wrong button in a certain puzzle room. The hunters get a short intro scene, but there is no mention of their existence before hand. The Chimera get a dedicated file to them, but it's after you've already run into a half a dozen of them. Really, the only creatures with an undisputed foreshadowing are the zombies, the Cerberus', Plant 42, the Neptunes, and the Tyrant, the last two of which are the only two with a dedicated holding cell.
23rd Jul '16 11:40:34 AM fearlessnikki
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* ''Manga/SgtFrog'': More like Giant Space Plant-based Moisture-hungry Seasonally-Appearing Creature... Thing From Nowhere

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* ''Manga/SgtFrog'': More like Giant Space Plant-based Moisture-hungry Seasonally-Appearing Creature... Thing From NowhereNowhere.
* The first book of ''{{Literature/Twilight}}'' has three evil vampires James, Laurent and Victoria appearing suddenly in the third act to serve as antagonists. The film adaptation averts this by showing them earlier, as well as mentioning the disappearances of several locals.
* In the first book in ''Literature/TheWorstWitch'', Mildred decides to run away from school towards the end - and stumbles across a band of {{Wicked Witch}}es plotting to take over Cackle's. They're led by Miss Cackle's never-mentioned before EvilTwin sister Agatha. The TV series turns this part of the book into a two-part episode, and foreshadows Agatha by having her appear as a guest at the Halloween celebrations.
12th Jul '16 4:37:43 PM ajbit26
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** In ''VideoGame/ResidentEvil3Nemesis'', the primary boss is, well, [[ExactlyWhatItSaysOnTheTin Nemesis]]. However, twice in-game, you are attacked by Gravedigger, a Film/{{Tremors}}-esque giant worm, which shows up with zero fanfare besides an earth tremor, and is never spoken of again.

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** In ''VideoGame/ResidentEvil3Nemesis'', the primary boss is, well, [[ExactlyWhatItSaysOnTheTin Nemesis]]. However, twice in-game, you are attacked by Gravedigger, a Film/{{Tremors}}-esque giant worm, which shows up with zero fanfare besides an earth tremor, and a shed skin in an entirely optional area and is never spoken of again.



** Centurion, the giant centipede, in ''VideoGame/ResidentEvil0''. At least its scorpion cousing Stinger was documented in a file you can find right before battling it.

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** Centurion, the giant centipede, in ''VideoGame/ResidentEvil0''. At least its scorpion cousing cousin Stinger was documented in a file you can find right before battling it.
12th Jul '16 6:44:18 AM Morgenthaler
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* ''DigimonWorld3'':
** Armageddemon shows up just before you get to fight the BigBad. Every other Digimon boss is foreshadowed by having an overworld sprite; he doesn't. It's debatable whether he's supposed to be a ''boss'' -- the random battle theme is used and it's possible to run from him. [[spoiler:He's also one of three old bosses featured in the final boss battle]]. He's used in a similar capacity in ''DigimonWorldDS'', but this time he gets a line of dialogue and the player's character explaining what he is.

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* ''DigimonWorld3'':
''VideoGame/DigimonWorld3'':
** Armageddemon shows up just before you get to fight the BigBad. Every other Digimon boss is foreshadowed by having an overworld sprite; he doesn't. It's debatable whether he's supposed to be a ''boss'' -- the random battle theme is used and it's possible to run from him. [[spoiler:He's also one of three old bosses featured in the final boss battle]]. He's used in a similar capacity in ''DigimonWorldDS'', ''VideoGame/DigimonWorldDS'', but this time he gets a line of dialogue and the player's character explaining what he is.



* The ''ValkyrieProfile'' series has a few, but a particularly odd one is Ull, from ''VideoGame/ValkyrieProfile2Silmeria''. He appears in a brief cutscene establishing that he knew Silmeria at some point in the past, does his job as WakeUpCallBoss, and is then never seen or mentioned again.
* ''[[VideoGame/BaldursGate Baldur's Gate 2]]'' had the Twisted Rune. Originally intended as the [[TheManBehindTheMan hidden cabal]] behind several sidequests, including the Athkatla slaver ring and the serial-killing tailor, the actual breadcrumb trail that was to lead to them ended up as cut content. They remained in, however, peacefully chilling in their evil clubhouse under the docks district unless the player randomly stumbled across the entrance, resulting in being dropped straight into a battle with an [[CosmopolitanCouncil eclectic]] bunch of [[BonusBoss obscenely overpowered spellcasters]] after trying to enter an ordinary-looking house.

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* The ''ValkyrieProfile'' ''VideoGame/ValkyrieProfile'' series has a few, but a particularly odd one is Ull, from ''VideoGame/ValkyrieProfile2Silmeria''. He appears in a brief cutscene establishing that he knew Silmeria at some point in the past, does his job as WakeUpCallBoss, and is then never seen or mentioned again.
* ''[[VideoGame/BaldursGate Baldur's Gate 2]]'' ''VideoGame/BaldursGate2'' had the Twisted Rune. Originally intended as the [[TheManBehindTheMan hidden cabal]] behind several sidequests, including the Athkatla slaver ring and the serial-killing tailor, the actual breadcrumb trail that was to lead to them ended up as cut content. They remained in, however, peacefully chilling in their evil clubhouse under the docks district unless the player randomly stumbled across the entrance, resulting in being dropped straight into a battle with an [[CosmopolitanCouncil eclectic]] bunch of [[BonusBoss obscenely overpowered spellcasters]] after trying to enter an ordinary-looking house.
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