History Main / GiantMook

11th Feb '16 8:39:48 PM Loekman3
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That's no really that big compared to something like a cyclops or even a minotaur
* The infamously powerful Satyrs in ''VideoGame/GodOfWar3'' are all at least ten feet tall.
28th Jan '16 9:56:36 AM Vox
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''(punches Frank through a brick wall)''
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''(punches ''([[https://www.youtube.com/watch?v=RWqgueA6H80 punches Frank through a brick wall)''wall]])''
31st Dec '15 2:26:07 AM Anddrix
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** SelfDemonstrating/{{Lobo}} in ''The Lobo Paramilitary Christmas Special''.
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** SelfDemonstrating/{{Lobo}} Lobo in ''The Lobo Paramilitary Christmas Special''.
24th Dec '15 4:38:47 AM SeptimusHeap
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Typo
* ''VideoGame/SilentHill3'' had the grotesquely fat and deformed, 10-feet tall Insane Cancers. Besides beign fast and dealing great damage, these took up to eight shotgun blasts to kill. ''VideoGame/SilentHillHomecoming'' had the slightly weaker Siams, which consisted of a male and female body fused together and had the female body at the back as its weak spot.
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* ''VideoGame/SilentHill3'' had the grotesquely fat and deformed, 10-feet tall Insane Cancers. Besides beign being fast and dealing great damage, these took up to eight shotgun blasts to kill. ''VideoGame/SilentHillHomecoming'' had the slightly weaker Siams, which consisted of a male and female body fused together and had the female body at the back as its weak spot.
3rd Dec '15 10:00:15 AM Nohbody
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* The [[MascotMook now-iconic]] Big Daddies from ''Franchise/{{Bioshock}}'', which are used to ensure no Splicer (or protagonist) dares to mess with their Little Sisters, and are several metres in height and clad in armored diving suits for this purpose. Came in two varieties in the original: drill-wielding Bouncer that will rapidly charge anyone it sees and [[MeaningfulName Rosie]], which uses proximity mines and a gun that shoots whole rivets instead. ** ''VideoGame/BioShock2'' added Rumblers with seeking rocket launchers and mini-turrets and Alpha Series, which used whatever weapon [[MirrorMatch you had at hand]] plus random plasmids. Its Minerva’s Den DLC also had Lancers with [[FrickingLaserBeams Ion Lasers]], who could overcharge them to create a blinding flash. Finally, there were Brutes, big muscular splicers which are as strong as a Big Daddy and will throw any object at hand at your persona.
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* The ''VideoGame/BioShock'': ** For the first two games, the [[MascotMook now-iconic]] Big Daddies from ''Franchise/{{Bioshock}}'', Daddies, which are used to ensure no Splicer (or protagonist) dares to mess with their Little Sisters, and are several metres in height and clad in armored diving suits for this purpose. Came in two varieties in the original: drill-wielding Bouncer that will rapidly charge anyone it sees and [[MeaningfulName Rosie]], which uses proximity mines and a gun that shoots whole rivets instead. ** ''VideoGame/BioShock2'' added Rumblers with seeking rocket launchers and mini-turrets and Alpha Series, which used whatever weapon [[MirrorMatch you had at hand]] plus random plasmids. Its Minerva’s Den ''Minerva’s Den'' DLC also had Lancers with [[FrickingLaserBeams Ion Lasers]], who could overcharge them to create a blinding flash. Finally, there were Brutes, big muscular splicers which are as strong as a Big Daddy and will throw any object at hand at your persona.
2nd Dec '15 8:16:28 PM TheGunheart
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* ''VideoGame/CarriesOrderUp'' sometimes throws larger marine life at you, like whales or particularly chubby fish. They aren't any harder to avoid than the regular customers, but [[EverythingsBetterWithSpinning spinning past them]] consumes considerably more of your SprintMeter.
1st Dec '15 4:53:06 AM Sabrewing
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* In ''Franchise/TheElderScrolls'', you have the Giants, Ogres and Minatours, which are all 3-4 m tall SmashMook|s. It also has the similarly large and tough Ice and and Storm Atronachs, yet these rely on magic to deal most of their damage.
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* In ''Franchise/TheElderScrolls'', you have the Giants, Ogres and Minatours, which are all 3-4 m tall SmashMook|s.{{Smash Mook}}s. It also has the similarly large and tough Ice and and Storm Atronachs, yet these rely on magic to deal most of their damage.

* Regular Super-Mutants would already count when measured up to regular humans. However, ''VideoGame/Fallout3'' also has five or so [[http://fallout.wikia.com/wiki/Super-Mutant_Behemoth Super mutant behemoths]] that are around 20 foot tall and are correspondingly tough. There are also the 4-5 m long Giant Radscorpions.
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* ''VideoGame/EternalDarkness'' has Horrors, frightfully powerful enemies who come with lots of health as well as close-up ''and'' ranged attacks, forcing you to keep on your toes around them. Once you learn the [[DivideAndConquer Bind]] spell, though, you might actually enjoy having them around. * Regular Super-Mutants would already count when measured up to regular humans. However, ''VideoGame/Fallout3'' ''VideoGame/{{Fallout 3}}'' also has five or so [[http://fallout.wikia.com/wiki/Super-Mutant_Behemoth Super mutant behemoths]] that are around 20 foot tall and are correspondingly tough. There are also the 4-5 m long Giant Radscorpions.
8th Nov '15 3:15:25 PM StFan
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* ''[[ComicBook/TransformersDrift Drift Empire of Stone]]'': The Stone Army are all just a bit bigger than the average Bot/Con. Though in addition to the regular mooks, there's a massive statue in their ranks as well which is used to attach the Decepticon leader.
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* ''[[ComicBook/TransformersDrift ''[[ComicBook/TheTransformersDrift Drift Empire of Stone]]'': The Stone Army are all just a bit bigger than the average Bot/Con. Though in addition to the regular mooks, there's a massive statue in their ranks as well which is used to attach the Decepticon leader.
30th Sep '15 12:05:24 AM rodneyAnonymous
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not a quotation :)
[[caption-width-right:350:"We're gonna need a bigger [[GoombaStomp boot]]."]]
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[[caption-width-right:350:"We're [[caption-width-right:350:We're gonna need a bigger [[GoombaStomp boot]]."]]]]
29th Sep '15 1:28:55 PM Willbyr
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[[caption-width-right:350:"We're gonna need a bigger [[GoombaStomp boot]]."
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[[caption-width-right:350:"We're gonna need a bigger [[GoombaStomp boot]]." "]]
29th Sep '15 1:28:44 PM Willbyr
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%%This page's examples section is sorted alphabetically. It would be lovely if you'd maintain this, thanks.
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%%This %% %% This page's examples section is sorted alphabetically. It would be lovely if you'd maintain this, thanks.

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[[caption-width-right:350:"We're gonna need a bigger [[GoombaStomp boot]]." %% %% Caption selected per above Image Pickin' thread. Please do not remove or replace without discussion here: http://tvtropes.org/pmwiki/posts.php?discussion=1404492079030138900 %%
28th Sep '15 8:56:32 PM Berrenta
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[[quoteright:350:[[VideoGame/SuperSmashBros http://static.tvtropes.org/pmwiki/pub/images/rsz_bigprimid_3326.jpg]]]] [[caption-width-right:350:For reference, you are the size of the little one.]]
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[[quoteright:350:[[VideoGame/SuperSmashBros %% Image selected per Image Pickin' thread: http://tvtropes.org/pmwiki/posts.php?discussion=1443234476052791800 %% Please do not change or remove without starting a new thread. %% [[quoteright:350:[[VideoGame/SuperMarioGalaxy http://static.tvtropes.org/pmwiki/pub/images/rsz_bigprimid_3326.jpg]]]] [[caption-width-right:350:For reference, you are the size of the little one.]] org/pmwiki/pub/images/rsz_043.png]]]]
28th Sep '15 2:49:56 PM Vox
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->'''Frank Martin:''' Let me guess. You're the smart one.\\
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->'''Frank Martin:''' Let me guess. You're the smart one.\\one?\\

''(punches Frank across the room)''
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''(punches Frank across the room)''through a brick wall)''
25th Sep '15 7:15:19 PM Berrenta
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* ''VideoGame/{{killer7}}'' introduces the Giant Smile enemy type in its third stage. Mostly identical to the ordinary Heaven Smiles, only at least six or seven metres tall and near-completely impervious to bullets, [[ForMassiveDamage except in its single eye]].
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* ''VideoGame/{{killer7}}'' introduces the Giant Smile enemy type in its third stage. Mostly identical to the ordinary Heaven Smiles, only at least six or seven metres tall and near-completely impervious to bullets, [[ForMassiveDamage [[GoForTheEye except in its single eye]].
28th Jul '15 4:32:56 PM Prfnoff
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* ''VideoGame/NinjaSpirit'' has the boss Hanzo the Fiend, a {{samurai}} twice as tall as the player character, wielding an equally oversized sword with ease.
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* ''VideoGame/NinjaSpirit'' has the boss Hanzo the Fiend, a {{samurai}} an enemy ninja twice as tall as the player character, wielding an equally oversized sword with ease.
28th Jul '15 4:31:57 PM Prfnoff
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* ''VideoGame/NinjaSenki'' had the [[TheGoomba basic red ninja]] (called Mushi [[AllThereInTheManual in the credits]]) appear in most levels and go down with [[OneHitPointWonder zero challenge]] compared to some [[GoddamnedBats other]] [[DemonicSpiders enemies]]. Then, the last two levels had the ''Megamushi'' appear, who is exactly the same but about four times larger (which is reflected in its health – it goes down after four shurikens instead of one). Psychological shock value aside, they’re still not challenging compared to the [[AirborneMook Airborne]] and KungFuProofMook|s on the level. ** However, the last level than goes to introduce a similarly giant version of the common AirborneMook|s, which are ''very'' hard to kill without sustaining some damage.
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* ''VideoGame/NinjaSenki'' had the [[TheGoomba basic red ninja]] (called Mushi [[AllThereInTheManual in the credits]]) appear in most levels and go down with [[OneHitPointWonder zero challenge]] compared to some [[GoddamnedBats other]] [[DemonicSpiders enemies]]. Then, the last two levels had the ''Megamushi'' appear, who is exactly the same but about four times larger (which is reflected in its health – it goes down after four shurikens instead of one). Psychological shock value aside, they’re still not challenging compared to the [[AirborneMook Airborne]] and KungFuProofMook|s on the level. ** level. However, the last level than goes to introduce a similarly giant version of the common AirborneMook|s, which are ''very'' hard to kill without sustaining some damage.damage. * ''VideoGame/NinjaSpirit'' has the boss Hanzo the Fiend, a {{samurai}} twice as tall as the player character, wielding an equally oversized sword with ease.

* ''[[VideoGame/SpyroTheDragon Spyro: Year of the Dragon]]'' has the level Charmed Ridge, where the enemies are spear-bearing rhynocs with metal armour, crossbow-wielding rhynocs with no armour, and cat wizards who do a variety of things, including moving steps, throwing rocks, trying to drop a statue on Spyro, throwing magical attacks at him, and making the other two enemies bigger. Making them bigger doesn't do much though- they can be killed with the attack used to kill their smaller forms. Killing the wizard makes them smaller instantly, for the record.
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* ''[[VideoGame/SpyroTheDragon Spyro: Year of the Dragon]]'' ''VideoGame/SpyroTheDragon'': ** ''VideoGame/SpyroYearofTheDragon'' has the level Charmed Ridge, where the enemies are spear-bearing rhynocs with metal armour, crossbow-wielding rhynocs with no armour, and cat wizards who do a variety of things, including moving steps, throwing rocks, trying to drop a statue on Spyro, throwing magical attacks at him, and making the other two enemies bigger. Making them bigger doesn't do much though- they can be killed with the attack used to kill their smaller forms. Killing the wizard makes them smaller instantly, for the record.
24th Jul '15 4:50:22 PM nombretomado
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* ''[[VideoGame/MetalGearSolid Metal Gear Solid: VR Missions]]'' featured the Genolla, who is literally a Godzilla-sized Genome Soldier. There's also the Mecha Genolla and the Gurlugon (a giant Gurlukovich Mercenary) in ''[[MetalGearSolid2 Metal Gear Solid 2: Substance]]''.
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* ''[[VideoGame/MetalGearSolid Metal Gear Solid: VR Missions]]'' featured the Genolla, who is literally a Godzilla-sized Genome Soldier. There's also the Mecha Genolla and the Gurlugon (a giant Gurlukovich Mercenary) in ''[[MetalGearSolid2 ''[[VideoGame/MetalGearSolid2SonsOfLiberty Metal Gear Solid 2: Substance]]''.
4th Jul '15 8:12:06 AM IndirectActiveTransport
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[[folder:Professional Wrestling]] * Most teams of Wrestling/{{AAA}}'s mascot division were made up of a wrestler with a miniestrella using [[MiniMook a similar gimmick]], but the opposite was also popular with mini estrellas popular to have a "large" version.[[/folder]]
2nd Jul '15 1:02:36 PM CasWarner
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* In the ''WesternAnimation/AvatarTheLastAirbender'' episode "Siege of the North", after easily defeating a group of standard-issue, hammer-wielding Fire Nation {{mooks}}, Aang is suddenly attacked by a single, much larger soldier. With ''two'' hammers! On chains! Almost gets him, too.
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* In the ''WesternAnimation/AvatarTheLastAirbender'' episode "Siege of the North", after easily defeating a group of standard-issue, hammer-wielding Fire Nation {{mooks}}, Aang is suddenly attacked by a single, much larger soldier. With ''two'' hammers! On chains! Almost gets him, too. (According to the "Avatar Extras" pop-ups, his name is Kuckick.)
30th Jun '15 6:48:05 PM kawaiineko333
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** ''VideoGame/BatmanArkhamKnight'' has Brutes which not only need to be beat down with RapidFireFisticuffs, but can also take on various roles you expect from regular sized mooks like blades, shields and electric mooks which have to be dealt with the usual ways before you can hit them.
21st Jun '15 4:01:54 PM nombretomado
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* ''{{killer7}}'' introduces the Giant Smile enemy type in its third stage. Mostly identical to the ordinary Heaven Smiles, only at least six or seven metres tall and near-completely impervious to bullets, [[ForMassiveDamage except in its single eye]].
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* ''{{killer7}}'' ''VideoGame/{{killer7}}'' introduces the Giant Smile enemy type in its third stage. Mostly identical to the ordinary Heaven Smiles, only at least six or seven metres tall and near-completely impervious to bullets, [[ForMassiveDamage except in its single eye]].
20th Jun '15 10:53:36 AM Morgenthaler
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Added work page links and namespaces.
** Michael Myers in RobZombie's ''Film/{{Halloween 2007}}'' remake.
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** Michael Myers in RobZombie's Creator/RobZombie's ''Film/{{Halloween 2007}}'' remake.

** [[MemeticBadass Greatly feared]] mall-security guard La Fours in ''{{Mallrats}}''.
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** [[MemeticBadass Greatly feared]] mall-security guard La Fours in ''{{Mallrats}}''.''Film/{{Mallrats}}''.

** Demon biker Leonard Smalls in ''RaisingArizona''.
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** Demon biker Leonard Smalls in ''RaisingArizona''.''Film/RaisingArizona''.

** The Minotaur in ''Immortals''
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** The Minotaur in ''Immortals''''Film/{{Immortals}}''

** Nino, the nearly uncharacterised Dragon to El Indio in ''ForAFewDollarsMore''.
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** Nino, the nearly uncharacterised Dragon to El Indio in ''ForAFewDollarsMore''.''Film/ForAFewDollarsMore''.
21st May '15 4:58:10 PM ragnarok235
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* ''ZombieArmyTrilogy'' features Elites, 7-foot-tall zombie Nazi stormtroopers clad in [[BadassLongcoat black trenchcoats]] and wielding MG-42 machine-guns which will shred you to dead meat at close range. The worst thing about them, though, is their ridiculous durability - they're able to shrug off dynamite exploding at their feet, survive a direct hit from a ''Panzerfaust'', and take several headshots from the most powerful rifle in the game to bring down.
19th May '15 4:29:33 PM nombretomado
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* On ''BuffyTheVampireSlayer'', when Harmony forms her own gang she's at least GenreSavvy enough to include a Giant Mook in the form of Mort.
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* On ''BuffyTheVampireSlayer'', ''Series/BuffyTheVampireSlayer'', when Harmony forms her own gang she's at least GenreSavvy enough to include a Giant Mook in the form of Mort.
13th May '15 6:13:56 PM nombretomado
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* The final stage of ''{{Gradius}} Gaiden'' has the third-to-last boss, Heavy [[SpellMyNameWithAnS Dakker/Ducker]], a giant version of those walking robots that walk on the floors and ceilings of some stages. By no means do the differences end at sizes; the Heavy Ducker packs several unique and deadly weapons of its own.
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* The final stage of ''{{Gradius}} ''VideoGame/{{Gradius}} Gaiden'' has the third-to-last boss, Heavy [[SpellMyNameWithAnS Dakker/Ducker]], a giant version of those walking robots that walk on the floors and ceilings of some stages. By no means do the differences end at sizes; the Heavy Ducker packs several unique and deadly weapons of its own.
12th May '15 7:53:39 PM dancnbna
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** All of Spyro games have some giant mooks are a type of enemy. [[KillItWithFire Kill them using your fire breath]], because your charge won't hurt them. One exception are some you encounter in the first game, which wear armor, which keeps them from being hurt by fire. Instead, because their armor is making their feet slippery, you charge them.
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** All of Spyro games have some giant mooks are a type of enemy. [[KillItWithFire Kill them using your fire breath]], because your charge won't hurt them. One exception are some Two exceptions you encounter in the first game, which wear armor, which keeps them from being hurt by fire. Instead, because their One type of giant armored enemy's back is unguarded, while another is fully armor-clad but the armor is making makes their feet slippery, slippery so you charge them.them to knock them off a cliff.
22nd Apr '15 10:22:33 AM ThePope
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* ''VideoGame/XenobladeChronicles'' has M104 Fortress Units which have a distance of 30 to 40 Meters tall. The tallest ones are [[spoiler:Magestic Mordred and Michevious Naberius]]. All M104 Fortress Units can also be considered [[BossInMooksClothing]] as they are as strong as the bosses in the area.
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* ''VideoGame/XenobladeChronicles'' ''VideoGame/{{Xenoblade}}'' has M104 Fortress Units which have a distance of 30 to 40 Meters tall. The tallest ones are [[spoiler:Magestic Mordred and Michevious Naberius]]. All M104 Fortress Units can also be considered [[BossInMooksClothing]] as they are as strong as the bosses in the area.
9th Apr '15 7:38:44 PM jormis29
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* ''{{Uncharted}} 2'' has a fairly tame, mundane example with the overweight shotgun Mooks. They are larger than others and harder to kill (you have to shoot the helmet off, then shoot the head, or just hit them with a lot of bullets after shearing off some of their armor plates), but they are still just over normal human size. The biggest problem with them is they completely ignore melee attacks.
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* ''{{Uncharted}} 2'' ''VideoGame/Uncharted2AmongThieves'' has a fairly tame, mundane example with the overweight shotgun Mooks. They are larger than others and harder to kill (you have to shoot the helmet off, then shoot the head, or just hit them with a lot of bullets after shearing off some of their armor plates), but they are still just over normal human size. The biggest problem with them is they completely ignore melee attacks.

** ''{{Uncharted}} 3'' plays it straight with big burly mooks who engage you solely in hand to hand combat.
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** ''{{Uncharted}} 3'' ''VideoGame/Uncharted3DrakesDeception'' plays it straight with big burly mooks who engage you solely in hand to hand combat.
7th Apr '15 6:03:42 PM DrPsyche
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* ''[[ComicBook/TransformersDrift Drift Empire of Stone]]'': The Stone Army are all just a bit bigger than the Average Bot/Con. Though in addition to the regular nooks, there's a massive statue in their ranks as well which is used to attach the Decepticon leader.
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* ''[[ComicBook/TransformersDrift Drift Empire of Stone]]'': The Stone Army are all just a bit bigger than the Average average Bot/Con. Though in addition to the regular nooks, mooks, there's a massive statue in their ranks as well which is used to attach the Decepticon leader.
7th Apr '15 6:03:10 PM DrPsyche
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* ''[[ComicBook/Drift Drift Empire of Stone]]'': The Stone Army are all just a bit bigger than the Average Bot/Con. Though in addition to the regular nooks, there's a massive statue in their ranks as well which is used to attach the Decepticon leader.
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* ''[[ComicBook/Drift ''[[ComicBook/TransformersDrift Drift Empire of Stone]]'': The Stone Army are all just a bit bigger than the Average Bot/Con. Though in addition to the regular nooks, there's a massive statue in their ranks as well which is used to attach the Decepticon leader.
7th Apr '15 6:02:45 PM DrPsyche
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* ''[[ComicBook/Drift Drift Empire of Stone]]'': The Stone Army are all just a bit bigger than the Average Bot/Con. Though in addition to the regular nooks, there's a massive statue in their ranks as well which is used to attach the Decepticon leader.
29th Mar '15 9:54:27 AM erforce
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** Third-stringer in the HammerHorror talent stable (the Giant Mook strongman from ''Vampire Circus'', and the FrankensteinsMonster in ''Horror of Frankenstein'' and ''Frankenstein and the Monster from Hell'').
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** Third-stringer in the HammerHorror Film/HammerHorror talent stable (the Giant Mook strongman from ''Vampire Circus'', and the FrankensteinsMonster in ''Horror of Frankenstein'' and ''Frankenstein and the Monster from Hell'').''Film/FrankensteinAndTheMonsterFromHell'').
25th Mar '15 12:47:51 AM alspawn
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* On ''BuffyTheVampireSlayer'', when Harmony forms her own gang she's at least GenreSavvy enough to include a Giant Mook in the form of Mort.
23rd Mar '15 8:41:40 PM nombretomado
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* Another popular beat-'em-up example is "Andore" and all his PaletteSwap relatives (no points in guessing [[AndreTheGiant who]] he is [[NoCelebritiesWereHarmed derived from]]) in the ''FinalFight'' series.
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* Another popular beat-'em-up example is "Andore" and all his PaletteSwap relatives (no points in guessing [[AndreTheGiant who]] he is [[NoCelebritiesWereHarmed derived from]]) in the ''FinalFight'' ''VideoGame/FinalFight'' series.
19th Mar '15 8:29:41 PM nombretomado
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* ''[[FirstEncounterAssaultRecon F.E.A.R.]]'' and its expansion packs feature 1 to 2 6.5-foot tall Replica Heavy Armor soldiers per level. They speak solely in howls and wear heavy metal plate armor that lets them absorb more than full drum mag of assault rifle fire before finally going down. That, and unlike many other examples, they’re pThey're pretty rare, though, limited to only 1 or 2 per level. The expansion packs introduce a new version of the Heavy Armor who also carries a minigun.
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* ''[[FirstEncounterAssaultRecon ''[[VideoGame/FirstEncounterAssaultRecon F.E.A.R.]]'' and its expansion packs feature 1 to 2 6.5-foot tall Replica Heavy Armor soldiers per level. They speak solely in howls and wear heavy metal plate armor that lets them absorb more than full drum mag of assault rifle fire before finally going down. That, and unlike many other examples, they’re pThey're pretty rare, though, limited to only 1 or 2 per level. The expansion packs introduce a new version of the Heavy Armor who also carries a minigun.
15th Mar '15 8:49:46 PM bobwolf
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* ''WEsternANimation/StrangeMagic'': The aptly named Brutus is the largest of the Bog King's minions, towering over his fellow goblins. He's big enough to use the smallest goblins as ear plugs!
13th Mar '15 5:13:26 PM KamenRiderOokalf
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** The prequel ''SilentHillOrigins'' had three non-humanoid ones: the broken-legged, bovine large Carrion, which attacked by [[GroundPound slamming its body in the ground]], the DegradedBoss Caliban, and the BossInMookClothing Two-Back, which spat powerful acid bursts and had a charge concluding with a grapple attack.
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** The prequel ''SilentHillOrigins'' ''VideoGame/SilentHillOrigins'' had three non-humanoid ones: the broken-legged, bovine large Carrion, which attacked by [[GroundPound slamming its body in the ground]], the DegradedBoss Caliban, and the BossInMookClothing Two-Back, which spat powerful acid bursts and had a charge concluding with a grapple attack.
9th Feb '15 12:29:21 PM PepperoniTropes
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* ''VideoGame/JusticeLeagueHeroesTheFlash'' has giant bomb-shooting robots that double as EliteMooks.
8th Feb '15 1:13:37 PM DarkElfPrincess
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As per What To Put At The Top Of A Page, potholes aren't allowed in page quotes.
->'''Frank Martin:''' [[LampshadeHanging Let me guess.]] You're [[BrickJoke the smart one.]]\\ '''Giant Mook:''' [[SarcasmBlind No.]] I am [[TheBigGuy the big one.]]\\ ''([[PunchedAcrossTheRoom punches Frank across the room]])''
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->'''Frank Martin:''' [[LampshadeHanging Let me guess.]] guess. You're [[BrickJoke the smart one.]]\\ \\ '''Giant Mook:''' [[SarcasmBlind No.]] No. I am [[TheBigGuy the big one.]]\\ ''([[PunchedAcrossTheRoom punches \\ ''(punches Frank across the room]])''room)''
24th Jan '15 1:31:47 AM Perseus
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** ''VideoGame/TheLegendOfZeldaTheMinishCap'' turns this on its head with its first and fourth bosses, a giant Green Chuchu and Octorok respectively. They're actually perfectly ordinary members of their species -- but ''you're'' about the size of a thumbnail.
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** ''VideoGame/TheLegendOfZeldaTheMinishCap'' turns this on its head with its first and fourth bosses, a giant Green Chuchu and Octorok respectively. They're actually perfectly ordinary members of [[TheGoomba their species species]] -- but ''you're'' about the size of a thumbnail.
15th Jan '15 2:09:19 PM maedar
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* The Classic ''Film/JamesBond'' film ''Film/YouOnlyLiveTwice'' has numerous mooks and ''two'' giant mooks, the burly Japanese driver who takes Bond to Osato industries believing him to be an injured comrade, and Blofeld's huge, blonde bodyguard. Both take a lot of beating from Bond, in appropriate styles: the Japanese is defeated after much jujitsu and the use of a katana, the western guy after a western-style [[GoodOldFisticuffs "big, loud punches on the jaw"]] type fight. ** Then there was ''Film/TheManWithTheGoldenGun'', where Bond had to fight two Sumo wrestlers at one point. He has barely beaten them, but then [[BigBad Scaramanga's]] MookLieutenant Nick-Nack cheated, clocking the agent on the head from behind.
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* The Classic ''Film/JamesBond'' film movies: ** The Classic Bond flick ''Film/YouOnlyLiveTwice'' has numerous mooks and ''two'' giant mooks, the burly Japanese driver who takes Bond to Osato industries believing him to be an injured comrade, and Blofeld's huge, blonde bodyguard. Both take a lot of beating from Bond, in appropriate styles: the Japanese is defeated after much jujitsu and the use of a katana, the western guy after a western-style [[GoodOldFisticuffs "big, loud punches on the jaw"]] type fight. ** Then there was ''Film/TheManWithTheGoldenGun'', where Bond had to fight two Sumo wrestlers at in one point.scene. He has barely beaten them, but then [[BigBad Scaramanga's]] MookLieutenant Nick-Nack cheated, clocking the agent on the head from behind.
11th Jan '15 5:06:42 AM ReynTime250
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* ''VideoGame/XenobladeChronicles'' has M104 Fortress Units which have a distance of 30 to 40 Meters tall. The tallest ones are [[spoiler:Magestic Mordred and Michevious Naberius]]. All M104 Fortress Units can also be considered [[BossInMooksClothing]] as they are as strong as the bosses in the area.
28th Dec '14 12:50:25 PM nombretomado
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* In DavidEddings' ''TheTamuli'' Klael brings in an entire army of these from one of the worlds he rules. They're initially all but unbeatable.
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* In DavidEddings' Creator/DavidEddings' ''TheTamuli'' Klael brings in an entire army of these from one of the worlds he rules. They're initially all but unbeatable.
20th Dec '14 12:51:43 PM CountDorku
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* ''VideoGame/BatmanArkhamOrigins'' has Enforcers, thugs who tower over even Batman. Even bare-chested, they can take a ton of punishment and dish it out as well. And if they weren't scary enough, you encounter a few Armoured Enforcers.
9th Dec '14 1:56:07 AM RabidTanker
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* ''VideoGame/TransformersCybertronAdventures'' bring us the Destroyers, larger-than-average soldiers who are heavily armored and serve as the occasional mini boss. They are armed either with an Gatling gun [[Main/ImperialStomtrooperMarksmanshipAcademy which they wield inefficiently]], or an missile launcher that fires several rockets in quick succession.
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* ''VideoGame/TransformersCybertronAdventures'' bring us the Destroyers, larger-than-average soldiers who are heavily armored and serve as the occasional mini boss. They are armed either with an Gatling gun [[Main/ImperialStomtrooperMarksmanshipAcademy [[ImperialStormtrooperMarksmanshipAcademy which they wield inefficiently]], or an missile launcher that fires several rockets in quick succession.
9th Dec '14 1:53:32 AM RabidTanker
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* ''VideoGame/Transformers/TransformersCybertronAdventures'' bring us the Destroyers, larger-than-average soldiers who are heavily armored and serve as the occasional mini boss. They are armed either with an Gatling gun [[ImperialStomtrooperMarksmanshipAcademy which they wield inefficiently]], or an missile launcher that fires several rockets in quick succession.
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* ''VideoGame/Transformers/TransformersCybertronAdventures'' ''VideoGame/TransformersCybertronAdventures'' bring us the Destroyers, larger-than-average soldiers who are heavily armored and serve as the occasional mini boss. They are armed either with an Gatling gun [[ImperialStomtrooperMarksmanshipAcademy [[Main/ImperialStomtrooperMarksmanshipAcademy which they wield inefficiently]], or an missile launcher that fires several rockets in quick succession.
9th Dec '14 1:51:11 AM RabidTanker
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* ''VideoGame/Transformers/CybertronAdventures'' bring us the Destroyers, larger-than-average soldiers who are heavily armored and serve as the occasional mini boss. They are armed either with an Gatling gun [[ImperialStromtrooperMarksmanshipAcademy which they wield used inefficiently]], or an missile launcher that fires several rockets in quick succession.
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* ''VideoGame/Transformers/CybertronAdventures'' ''VideoGame/Transformers/TransformersCybertronAdventures'' bring us the Destroyers, larger-than-average soldiers who are heavily armored and serve as the occasional mini boss. They are armed either with an Gatling gun [[ImperialStromtrooperMarksmanshipAcademy [[ImperialStomtrooperMarksmanshipAcademy which they wield used inefficiently]], or an missile launcher that fires several rockets in quick succession.
9th Dec '14 1:48:06 AM RabidTanker
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Added DiffLines:
* ''VideoGame/Transformers/CybertronAdventures'' bring us the Destroyers, larger-than-average soldiers who are heavily armored and serve as the occasional mini boss. They are armed either with an Gatling gun [[ImperialStromtrooperMarksmanshipAcademy which they wield used inefficiently]], or an missile launcher that fires several rockets in quick succession.
19th Nov '14 11:22:53 AM THEBATHEAD
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Adding an example.
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* ''VideoGame/EpicBattleFantasy'' has Giant Slimes, Kitten Forts (for cats) and now Giant Bushes. Until ''4'' the first were by far the strongest, up to BossInMookClothing levels, but now they're (somewhat) weakened and the Kitten Forts are gone except as SummonMagic, but now the new kinds of slime all have their own giant varieties and there's a new, stronger species of bush with its own giant version (the first de-facto MiniBoss of level 4, the second being the first dragons).
18th Nov '14 9:38:28 AM Perseus
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One of these days I'll get it right.
** ''VideoGame/TheLegendIfZeldaTheMinishCap'' turns this on its head with its first and fourth bosses, a giant Green Chuchu and Octorok respectively. They're actually perfectly ordinary members of their species -- but ''you're'' about the size of a thumbnail.
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** ''VideoGame/TheLegendIfZeldaTheMinishCap'' ''VideoGame/TheLegendOfZeldaTheMinishCap'' turns this on its head with its first and fourth bosses, a giant Green Chuchu and Octorok respectively. They're actually perfectly ordinary members of their species -- but ''you're'' about the size of a thumbnail.
18th Nov '14 9:38:07 AM Perseus
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* ''VideoGame/LegendOfZeldaOcarinaOfTime'' produces one when you slaughter one too many standard enemies. It's easiest to do with Guays and Stalchilds. The bigger ones are no stronger then the normal ones however and go down just as fast. They keep getting bigger however if you keep killing the smaller Mooks.
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* ''VideoGame/LegendOfZeldaOcarinaOfTime'' ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' produces one when you slaughter one too many standard enemies. It's easiest to do with Guays and Stalchilds. The bigger ones are no stronger then the normal ones however and go down just as fast. They keep getting bigger however if you keep killing the smaller Mooks.

** ''VideoGame/TheLegendofZeldaTheMinishCap'' turns this on its head with its first and fourth bosses, a giant Green Chuchu and Octorok respectively. They're actually perfectly ordinary members of their species -- but ''you're'' about the size of a thumbnail.
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** ''VideoGame/TheLegendofZeldaTheMinishCap'' ''VideoGame/TheLegendIfZeldaTheMinishCap'' turns this on its head with its first and fourth bosses, a giant Green Chuchu and Octorok respectively. They're actually perfectly ordinary members of their species -- but ''you're'' about the size of a thumbnail.
18th Nov '14 9:37:49 AM Perseus
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** ''VideoGame/TheLegendofZeldaTheMinishCap'' turns this on its head with its first and fourth bosses, a giant Green Chuchu and Octorok respectively. They're actually perfectly members of their species -- but ''you're'' about the size of a thumbnail.
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** ''VideoGame/TheLegendofZeldaTheMinishCap'' turns this on its head with its first and fourth bosses, a giant Green Chuchu and Octorok respectively. They're actually perfectly ordinary members of their species -- but ''you're'' about the size of a thumbnail.
18th Nov '14 9:37:11 AM Perseus
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** Lets also not forget the 1st Boss in ''The Legend of Zelda: The Minish Cap'' is a Literal Giant Mook (a Green Chu-chu) and later a Mini-Boss of the blue variety in the Water Temple. It helps that you’re the size of a baby chicken when you fight them.
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** Lets also not forget the 1st Boss in ''The Legend of Zelda: The Minish Cap'' is ''VideoGame/TheLegendofZeldaTheMinishCap'' turns this on its head with its first and fourth bosses, a Literal Giant Mook (a giant Green Chu-chu) Chuchu and later a Mini-Boss Octorok respectively. They're actually perfectly members of the blue variety in the Water Temple. It helps that you’re their species -- but ''you're'' about the size of a baby chicken when you fight them.thumbnail.
3rd Nov '14 5:09:29 PM StFan
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!!Examples
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!!Examples !!Examples:

* In ''{{Manga/Berserk}}'', especially the Golden Age arc, the knight companies and mercenary bands would always have one or two fighters that stood at least nine feet tall. Guts usually makes quick work of them. * ''Manga/{{Bleach}}'' has the Gillian, the lowest class of the menos (read: super hollows) which are basically giant hollows with even less common sense. ** [[spoiler: Fura]] is what happens when this trope gets turned UpToEleven. * Mr. Heart from ''Manga/FistOfTheNorthStar'' is the giant mook in every way, right down to his size. In fact, probably half the villains from this series would qualify. ** No, really. A lot of the bad guys are huge, and then there's Devil Rebirth, who appears to be at least twenty feet tall, and yet is considered a human.
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* In ''{{Manga/Berserk}}'', ''Manga/{{Berserk}}'', especially the Golden Age arc, the knight companies and mercenary bands would always have one or two fighters that stood at least nine feet tall. Guts usually makes quick work of them. * ''Manga/{{Bleach}}'' has the ''Manga/{{Bleach}}'': ** The Gillian, the lowest class of the menos (read: super hollows) which are basically giant hollows with even less common sense. ** [[spoiler: Fura]] [[spoiler:Fura]] is what happens when this trope gets turned UpToEleven. * ''Manga/FistOfTheNorthStar'': Probably half the villains from this series would qualify. No, really, a lot of the bad guys are huge. ** Mr. Heart from ''Manga/FistOfTheNorthStar'' is the giant mook in every way, right down to his size. In fact, probably half the villains from this series would qualify. size. ** No, really. A lot of the bad guys are huge, and then there's Devil Rebirth, who appears to be at least twenty feet tall, and yet is considered a human.

* Lionel "Leo" Jenning in the {{Western}} {{Shojo}} manga Manga/{{Miriam}}, falls just short of being TheBrute by not having any real afiliation with the main group of bad guys. However, he's a gigantic champion prizefighter who presents a tremendous challenge in hand-to-hand combat, and Douglas' encounter with him plays out much like any Giant Mook faceoff in a movie or video game would... until later, when he becomes TheBigGuy SixthRanger.
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* Lionel "Leo" Jenning in the {{Western}} {{Shojo}} manga Manga/{{Miriam}}, ''Manga/{{Miriam}}'', falls just short of being TheBrute by not having any real afiliation with the main group of bad guys. However, he's a gigantic champion prizefighter who presents a tremendous challenge in hand-to-hand combat, and Douglas' encounter with him plays out much like any Giant Mook faceoff in a movie or video game would... until later, when he becomes TheBigGuy SixthRanger.

** The Penguin had a guy like this too in ''Film/BatmanReturns'', the tattooed strongman of the Red Triangle Gang. During the street fight scene, he dares Batman to hit him; Batman does, and it doesn't seem to hurt the thug much; then the guy realizes [[OhCrap that Batman used the opportunity to plant an explosive device on his chest.]]
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** * The Penguin had a guy like this too in ''Film/BatmanReturns'', the tattooed strongman of the Red Triangle Gang. During the street fight scene, he dares Batman to hit him; Batman does, and it doesn't seem to hurt the thug much; then the guy realizes [[OhCrap that Batman used the opportunity to plant an explosive device on his chest.]]

* The ''Film/{{X-Men}}'' films enjoy this trope. We have Sabertooth in [[Film/XMen1 the first film]], Juggernaut in [[Film/XMenTheLastStand the third]], and the Blob in ''Film/XMenOriginsWolverine''. Both Sabertooth and Juggernaut seem more like dumb muscle than their comic counterparts while the Blob tends to be closer to this trope in both comics and film.
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* The ''Film/{{X-Men}}'' ''Film/XMen'' films enjoy this trope. We have Sabertooth in [[Film/XMen1 the first film]], Juggernaut in [[Film/XMenTheLastStand the third]], and the Blob in ''Film/XMenOriginsWolverine''. Both Sabertooth and Juggernaut seem more like dumb muscle than their comic counterparts while the Blob tends to be closer to this trope in both comics and film.

[[folder:Gamebooks]] * The ''Film/{{X-Men}}'' films enjoy this trope. We ''Literature/LoneWolf'' books have Sabertooth in [[Film/XMen1 the Gourgaz, huge axe-wielding {{lizardfolk}}s. The toughest fight of the first film]], Juggernaut in [[Film/XMenTheLastStand book, ''Flight from the third]], and the Blob in ''Film/XMenOriginsWolverine''. Both Sabertooth and Juggernaut seem more like dumb muscle than their comic counterparts while the Blob tends to be closer to this trope in both comics and film.Dark'', is against one. [[/folder]]

* ''TabletopGame/{{Warhammer 40000}}'' has squad leaders. A squad member has better stats and gear than a normal unit, but is still part of a squad as opposed to the more powerful independent characters.
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* ''TabletopGame/{{Warhammer 40000}}'' has squad 40000}}'': ** Squad leaders. A squad member has better stats and gear than a normal unit, but is still part of a squad as opposed to the more powerful independent characters.

[[/folder]] [[folder:Web Animation]] * In the midst of the reality warping nonsense of online flash series ''WebAnimation/MadnessCombat'', a giant [[TheMenInBlack Man in Black]](with his [[{{BFG}} 6 foot caliber shotgun]]) is seen in the episode "Madness Consternation" and takes three shotgun blasts to the face [[NoSell without flinching]]. Hank, the protagonist, only manages to kill him by ramming a [[ChainsawGood chainsaw]] through his head. The giant is later revealed to be a Mag Agent, which are regular agents upgraded into giant SuperSoldiers. More Mag Agents appear in later episodes and take longer to kill than regular {{Mooks}}.

\n [[/folder]]\n\n[[folder:Web Animation]] * In the midst of the reality warping nonsense of online flash series ''WebAnimation/MadnessCombat'', a giant [[TheMenInBlack Man in Black]](with his [[{{BFG}} 6 foot caliber shotgun]]) is seen in the episode "Madness Consternation" and takes three shotgun blasts to the face [[NoSell without flinching]]. Hank, the protagonist, only manages to kill him by ramming a [[ChainsawGood chainsaw]] through his head. The giant is later revealed to be a Mag Agent, which are regular agents upgraded into giant SuperSoldiers. More Mag Agents appear in later episodes and take longer to kill than regular {{Mooks}}.{{Mooks}}. [[/folder]]

* ''Literature/WhateleyUniverse''
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* ''Literature/WhateleyUniverse'' ''Literature/WhateleyUniverse'':

* In ''WesternAnimation/JusticeLeague'', there's a huge, nameless, red bearded Thanagarian that showed up menacingly with a {{BFG}}. Superman just took him out with a single hammer toss.
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* In ''WesternAnimation/JusticeLeague'', there's a huge, nameless, red bearded red-bearded Thanagarian that showed up menacingly with a {{BFG}}. Superman just took him out with a single hammer toss.

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* In ''WesternAnimation/JusticeLeague'', there's a huge, nameless, red bearded Thanagarian that showed up menacingly with a {{BFG}}. Superman just took him out with a single hammer toss.
16th Sep '14 6:36:52 AM HeaG
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* ''VideoGame/TheMatrixPathOfNeo'' has a giant mook in Club Hel that's about 6'5 or more.

* ''VideoGame/TheMatrixPathOfNeo'' has a giant about 6'5 or more, bald werewolf mook, who leads a pack of much smaller werewolves.
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* ''VideoGame/TheMatrixPathOfNeo'' has a giant about 6'5 or more, bald werewolf mook, who leads a pack of much smaller werewolves.
12th Sep '14 7:05:26 PM HeaG
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* ''VideoGame/TheMatrixPathOfNeo'' has a giant about 6'5 or more, bald werewolf mook, who leads a pack of much smaller werewolves.
30th Aug '14 5:54:30 AM SSJMagus
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Added DiffLines:
** Prior to the Giant Squad, there were Oimo and Kashi among the Impel Down guards. While they batted aside the less members of the Franky Family (including the Mighty Destroyers, who are large-size humans rather than true Giants) with laughable ease, once the Galley-La foremen and the [[NominalImportance named]] members of the Franky Family arrived the tide quickly turned and they were rather brutally defeated.
20th Aug '14 1:14:45 PM thnidu
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fortuitous ≠ fortunate
A minion or henchman too big, strong or well 'ard to be an ordinary mook, but not interesting enough to be TheDragon, the BigBad, a member of the QuirkyMinibossSquad, a KingMook or even an EliteMook. Giant mooks usually require more effort to kill than ordinary {{mooks}}; the hero may need to land a series of nasty martial-arts blows before they sink to their knees (they [[KungFuProofMook don't]] [[BlownAcrossTheRoom go]] [[PunchedAcrossTheRoom flying]] when you hit them). Sometimes they may seem too strong for the hero to kill, but then be fortuitously (for the hero) [[PuzzleBoss caught up in a machine]].
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A minion or henchman too big, strong or well 'ard to be an ordinary mook, but not interesting enough to be TheDragon, the BigBad, a member of the QuirkyMinibossSquad, a KingMook or even an EliteMook. Giant mooks usually require more effort to kill than ordinary {{mooks}}; the hero may need to land a series of nasty martial-arts blows before they sink to their knees (they [[KungFuProofMook don't]] [[BlownAcrossTheRoom go]] [[PunchedAcrossTheRoom flying]] when you hit them). Sometimes they may seem too strong for the hero to kill, but then be fortuitously fortunately (for the hero) [[PuzzleBoss caught up in a machine]].
3rd Aug '14 12:33:07 PM fobarimperius
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Added DiffLines:
** In any Borderlands game, one common enemy theme is the occasional "Badass" enemy. Badass enemies are typically larger, stronger, more durable, and more equipped than their normal counterparts. Badass Loaders, Badass Marauders, Badass Buzzards, Badass Psycho's, Badass Varkids, nearly every enemy has a badass variant.
12th Jul '14 1:03:29 PM MCMalzahar
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Added Killing Floor
* ''VideoGame/KillerIsDead'''s Big Guard: a giant, tough [[OurZombiesAreDifferent Wire]], that carries a [[CarryABigStick large mace]] with buzz-saw like blades, either swinging it horizontally or smashing with a downward strike, as well as being able to block. However, they’re still not hard due to protagonist’s supernatural reflexes, so the game introduces [[EliteMooks armored]] ones. These use an electrified mace and are tougher, have more endurance, faster attacks (thus harder to dodge), and can only be killed with a "Adrenaline Burst" when weakened enough.
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* ''VideoGame/KillerIsDead'''s Big Guard: a giant, tough [[OurZombiesAreDifferent Wire]], that carries a [[CarryABigStick large mace]] with buzz-saw like blades, either swinging it horizontally or smashing with a downward strike, as well as being able to block. However, they’re still not hard due to protagonist’s supernatural reflexes, so the game introduces [[EliteMooks armored]] ones. These use an electrified mace and are tougher, have more endurance, faster attacks (thus harder to dodge), and can only be killed with a "Adrenaline Burst" when weakened enough.enough. * ''VideoGame/{{KillingFloor}}'' had Husks and Scrakes, the former being a big rocket-launcher wielding mook and the later turning out to be a big mook with a chainsaw. Both of them are somewhat dangerous, but not particularly hard to take down.
1st Jul '14 7:13:11 PM Aiguille
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* ''VideoGame/{{Warcraft}}'' has many giant mooks are units. ''WarcraftIII'' includes many giant mooks, some of which are huge even compared to others.
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* ''VideoGame/{{Warcraft}}'' has many giant mooks are units. ''WarcraftIII'' ''VideoGame/WarcraftIII'' includes many giant mooks, some of which are huge even compared to others.
6th Jun '14 8:19:00 AM FirebirdMaximus
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** Saber-Tooth in the first ''Film/XMen1'' movie.
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** Saber-Tooth in the first ''Film/XMen1'' movie.''Film/XMen1''.
30th May '14 10:51:07 AM StFan
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* Late in ''[[VideoGame/Cryostatis Cryostasis Sleep Of Reason]]'', you would occasionally encounter seven feet tall monsters in black hooded parkas. Besides being exceedingly hard to kill, they also [[DualWielding dual-wielded]] the [=PPSh=] submachine guns.
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* Late in ''[[VideoGame/Cryostatis Cryostasis ''[[VideoGame/{{Cryostatis}} Cryostasis: Sleep Of of Reason]]'', you would occasionally encounter seven feet tall monsters in black hooded parkas. Besides being exceedingly hard to kill, they also [[DualWielding dual-wielded]] the [=PPSh=] submachine guns.
28th May '14 8:45:22 AM nighttrainfm
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** This isn't really new to the series, but ''Series/Shinkenger'' ends up doing this almost every other episode (and the ''footsoldiers'' being mecha-sized is unusual).
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** This isn't really new to the series, but ''Series/Shinkenger'' ''Shinkenger'' ends up doing this almost every other episode (and the ''footsoldiers'' being mecha-sized is unusual).
27th Apr '14 10:01:19 AM marethyu759
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[[/folder]]

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[[/folder]]
24th Apr '14 10:24:39 AM Sydney2013
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* In ''ComicBook/TheBoys'', the titular gang often fights giant mutants and cyborgs...and rips them to shreds with ease. * ''ComicBook/{{Uber}}'' has a rare example of heroic giant mooks – the British "heavy"-class superhumans, who are twelve-foot-tall mountains of muscle encased in steel armor. They die bravely trying to defend London from the Nazi "human battleship" Sieglinde.
6th Apr '14 5:12:57 PM Aiguille
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** Thulsa Doom's {{dragon}} Thorgrim in ''Film/ConanTheBarbarian1982''.
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** Thulsa Doom's {{dragon}} TheDragon Thorgrim in ''Film/ConanTheBarbarian1982''.
31st Mar '14 8:35:28 PM vgranucci
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* ''Film/TheMaskOfZorro}}'' (Banderas version) has a seven-foot Mexican soldier attack the hero. True to MookChivalry, all the other soldiers stand back and watch, even when Zorro picks up two cannonballs...
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* ''Film/TheMaskOfZorro}}'' ''Film/TheMaskOfZorro'' (Banderas version) has a seven-foot Mexican soldier attack the hero. True to MookChivalry, all the other soldiers stand back and watch, even when Zorro picks up two cannonballs...
28th Mar '14 8:00:16 PM NTC3
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Added majin.
* ''VideoGame/MajinAndTheForsakenKingdom'' had the Dark Warrior Brutes, which were evenly matched with [[GentleGiant your majin]], being around ten feet tall and only vulnerable to magic or attacks on their face-mask.

* In ''JusticeLeague'', there's a huge, nameless, red bearded Thanagarian that showed up menacingly with a {{BFG}}. Superman just took him out with a single hammer toss.
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* In ''JusticeLeague'', ''WesternAnimation/JusticeLeague'', there's a huge, nameless, red bearded Thanagarian that showed up menacingly with a {{BFG}}. Superman just took him out with a single hammer toss.
28th Mar '14 4:19:48 PM billthetaylor
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Just expanding the page.
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** Fortunately fixed in 2012's ''Film/TheDarkKnightRises''.
28th Mar '14 4:17:26 PM billthetaylor
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Just expanding the page.
* Near the end of the 1989 ''Film/{{Batman}}'' movie, Batman is confronted with SelfDemonstrating/TheJoker's large, muscular (and unnamed) bodyguard at the top of the bell tower. This Giant Mook proceeds to wipe the floor with Batman for the next minute or so, possibly coming closer to killing him than the Joker himself.
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* Near the end of the 1989 ''Film/{{Batman}}'' movie, Batman is confronted with SelfDemonstrating/TheJoker's large, muscular (and unnamed) bodyguard at the top of the bell tower. This Giant Mook proceeds to wipe the floor with Batman for the next minute or so, possibly coming closer to killing him than the Joker himself. And then Batman kills the mook himself. Comes off being unintentionally funny due to the mook looking like a big Ray Charles, the slapstick style choreography, and the rather silly way in which Batman sends the mook falling to his death.
25th Mar '14 11:05:56 AM erforce
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** Giant mook killed by JamesBond's urine and some glassware, ''Film/NeverSayNeverAgain''.
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** Giant mook killed by JamesBond's Film/JamesBond's urine and some glassware, ''Film/NeverSayNeverAgain''.

* Richard Kiel, who is probably most famous for menacing JamesBond as Giant Mook Jaws in ''Film/TheSpyWhoLovedMe'' and ''Film/{{Moonraker}}'' (although Jaws, being a chief henchman verged on TheDragon territory). He also played a caveman in the BMovie ''Eeeegah!'' in addition to a Serbian warlord in ''Force 10 from Navarone'' and a giant henchman in "Silver Streak".
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* Richard Kiel, who is probably most famous for menacing JamesBond Film/JamesBond as Giant Mook Jaws in ''Film/TheSpyWhoLovedMe'' and ''Film/{{Moonraker}}'' (although Jaws, being a chief henchman verged on TheDragon territory). He also played a caveman in the BMovie ''Eeeegah!'' ''Film/{{Eegah}}'' in addition to a Serbian warlord in ''Force 10 from Navarone'' and a giant henchman in "Silver Streak".''Film/SilverStreak''.
14th Mar '14 11:49:01 AM rocker1992
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* ''Series/TakesHisCastle'' had two of these, Jumbo Max (for a few episodes), and Yoroi Chuu (For the rest of the entire series).
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* ''Series/TakesHisCastle'' ''Series/TakeshisCastle'' had two of these, Jumbo Max (for a few episodes), and Yoroi Chuu (For the rest of the entire series).
13th Mar '14 9:55:15 PM Delvarian
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* ''VideoGame/GetOffMyLawn'' has the Gluttons. They grow in size over time, and can become quite enormous at maximum sizes, making them rather tough to defeat.

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9th Mar '14 9:27:06 PM NTC3
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Alphabetical order, major expansion, removed circular links.
%%This page's examples section is sorted alphabetically. It would be lovely if you'd maintain this, thanks. %%

In videogames, compare and contrast KingMook, a boss which only has the appearance of a GiantMook. Compare SmashMook, TheBrute, EliteMooks, an upgraded squad of mooks, and BossInMookClothing. Contrast FakeUltimateMook, which looks like a GiantMook but goes down just as easily as anyone else, and MiniMook.
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In videogames, compare and contrast KingMook, a boss which only has the appearance of a GiantMook.Giant Mook. Compare SmashMook, TheBrute, EliteMooks, an upgraded squad of mooks, and BossInMookClothing. Contrast FakeUltimateMook, which looks like a GiantMook Giant Mook but goes down just as easily as anyone else, and MiniMook.

* Richard Kiel, who is probably most famous for menacing JamesBond as GiantMook Jaws in ''Film/TheSpyWhoLovedMe'' and ''Film/{{Moonraker}}'' (although Jaws, being a chief henchman verged on TheDragon territory). He also played a caveman in the BMovie ''Eeeegah!'' in addition to a Serbian warlord in ''Force 10 from Navarone'' and a giant henchman in "Silver Streak".
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* Richard Kiel, who is probably most famous for menacing JamesBond as GiantMook Giant Mook Jaws in ''Film/TheSpyWhoLovedMe'' and ''Film/{{Moonraker}}'' (although Jaws, being a chief henchman verged on TheDragon territory). He also played a caveman in the BMovie ''Eeeegah!'' in addition to a Serbian warlord in ''Force 10 from Navarone'' and a giant henchman in "Silver Streak".

* Lionel "Leo" Jenning in the {{Western}} {{Shojo}} manga Manga/{{Miriam}}, falls just short of being TheBrute by not having any real afiliation with the main group of bad guys. However, he's a gigantic champion prizefighter who presents a tremendous challenge in hand-to-hand combat, and Douglas' encounter with him plays out much like any GiantMook faceoff in a movie or video game would... until later, when he becomes TheBigGuy SixthRanger. * Mr. Heart from ''FistOfTheNorthStar'' is the giant mook in every way, right down to his size. In fact, probably half the villains from this series would qualify. ** No, really. A lot of the bad guys are huge, and then there's Devil Rebirth, who appears to be at least twenty feet tall, and yet is considered a human. ** And then we have Zeed, the first villain in the series, who strangely [[http://ridureyu.livejournal.com/2407.html changes size in mid-scene.]] * The finale of ''MagicalGirlLyricalNanoha'''s first season had the huge [[MechaMooks mecha-mook]] that appeared near the end of the ThemeMusicPowerUp, which required both Nanoha and Fate joining forces to take down.
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* Lionel "Leo" Jenning in In ''{{Manga/Berserk}}'', especially the {{Western}} {{Shojo}} manga Manga/{{Miriam}}, falls just short of being TheBrute by not having any real afiliation with Golden Age arc, the main group of bad guys. However, he's a gigantic champion prizefighter who presents a tremendous challenge in hand-to-hand combat, knight companies and Douglas' encounter with him plays out much like any GiantMook faceoff in a movie or video game would... until later, when he becomes TheBigGuy SixthRanger. * Mr. Heart from ''FistOfTheNorthStar'' is the giant mook in every way, right down to his size. In fact, probably half the villains from this series mercenary bands would qualify. ** No, really. A lot of the bad guys are huge, and then there's Devil Rebirth, who appears to be always have one or two fighters that stood at least twenty nine feet tall, and yet is considered a human. ** And then we have Zeed, the first villain in the series, who strangely [[http://ridureyu.livejournal.com/2407.html changes size in mid-scene.]] * The finale tall. Guts usually makes quick work of ''MagicalGirlLyricalNanoha'''s first season had the huge [[MechaMooks mecha-mook]] that appeared near the end of the ThemeMusicPowerUp, which required both Nanoha and Fate joining forces to take down.them.

* [[GeniusBruiser Docrates]] and [[DumbMuscle Cassius]], two enormous brothers from ''SaintSeiya'', who never really attained enough status in the ranks of Sanctuary to be of any significant [[JustForPun stature]] among the Saints. At least Cassius got to [[RedemptionEqualsDeath redeem himself]] in a [[TearJerker Tear Jerking]] CrowningMomentOfAwesome. * ''LightNovel/FullMetalPanic!'' has quite a few of these. The first comes in the form of the KGB lieutenant who was seen during Gauron's [[EstablishingCharacterMoment first introductory scene]]. A generic, ''huge'', muscled Mook. He's even {{lampshaded}} mockingly by Gauron to have been brought there by the colonel for the specific purpose of intimidating him (due to his big size and angry manner). And then there's Dunnigan, who is again, muscled and huge. He tends to use brute force and strength, which was also the reason for his downfall when fighting [[CombatPragmatist Sôsuke]]. This is, however, subverted with Gauron, who is one of the tallest (along with the KGB lieutenant and Dunnigan) and most muscled characters in the series. Despite initially looking like a rugged, GiantMook that won't last very long... he turns out to be one of the longest running (and ''very'' important) antagonists in the series. * In ''OnePiece'', the Marines use actual Giants as mooks dubbed the "Giant Squad" of about 8 of them.
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* [[GeniusBruiser Docrates]] and [[DumbMuscle Cassius]], two enormous brothers Mr. Heart from ''SaintSeiya'', ''Manga/FistOfTheNorthStar'' is the giant mook in every way, right down to his size. In fact, probably half the villains from this series would qualify. ** No, really. A lot of the bad guys are huge, and then there's Devil Rebirth, who never really attained enough status appears to be at least twenty feet tall, and yet is considered a human. ** And then we have Zeed, the first villain in the ranks of Sanctuary to be of any significant [[JustForPun stature]] among the Saints. At least Cassius got to [[RedemptionEqualsDeath redeem himself]] series, who strangely [[http://ridureyu.livejournal.com/2407.html changes size in a [[TearJerker Tear Jerking]] CrowningMomentOfAwesome. mid-scene.]] * ''LightNovel/FullMetalPanic!'' has quite a few of these. The first comes in the form of the KGB lieutenant who was seen during Gauron's [[EstablishingCharacterMoment first introductory scene]]. A generic, ''huge'', muscled Mook. He's even {{lampshaded}} mockingly by Gauron to have been brought there by the colonel for the specific purpose of intimidating him (due to his big size and angry manner). And then there's Dunnigan, who is again, muscled and huge. He tends to use brute force and strength, which was also the reason for his downfall when fighting [[CombatPragmatist Sôsuke]]. This is, however, subverted with Gauron, who is one of the tallest (along with the KGB lieutenant and Dunnigan) and most muscled characters in the series. Despite initially looking like a rugged, GiantMook Giant Mook that won't last very long... he turns out to be one of the longest running (and ''very'' important) antagonists in the series. * The finale of ''Anime/MagicalGirlLyricalNanoha'''s first season had the huge [[MechaMooks mecha-mook]] that appeared near the end of the ThemeMusicPowerUp, which required both Nanoha and Fate joining forces to take down. * Lionel "Leo" Jenning in the {{Western}} {{Shojo}} manga Manga/{{Miriam}}, falls just short of being TheBrute by not having any real afiliation with the main group of bad guys. However, he's a gigantic champion prizefighter who presents a tremendous challenge in hand-to-hand combat, and Douglas' encounter with him plays out much like any Giant Mook faceoff in a movie or video game would... until later, when he becomes TheBigGuy SixthRanger. * In ''OnePiece'', ''Manga/OnePiece'', the Marines use actual Giants as mooks dubbed the "Giant Squad" of about 8 of them.

* In ''{{Berserk}}'', especially the Golden Age arc, the knight companies and mercenary bands would always have one or two fighters that stood at least nine feet tall. Guts usually makes quick work of them. [[/folder]]
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* In ''{{Berserk}}'', especially [[GeniusBruiser Docrates]] and [[DumbMuscle Cassius]], two enormous brothers from ''Anime/SaintSeiya'', who never really attained enough status in the Golden Age arc, ranks of Sanctuary to be of any significant [[JustForPun stature]] among the knight companies and mercenary bands would always have one or two fighters that stood at Saints. At least nine feet tall. Guts usually makes quick work of them. Cassius got to [[RedemptionEqualsDeath redeem himself]] in a [[TearJerker Tear Jerking]] CrowningMomentOfAwesome. [[/folder]]

* In one story, ThePhantom fights a hired goon called Icebear, an enormous man strong enough to be a challenge even for him.
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* In one story, ThePhantom ''ComicBook/ThePhantom'' fights a hired goon called Icebear, an enormous man strong enough to be a challenge even for him.

* In the movie ''Film/ThreeHundred'', a particularly hideous GiantMook among a troop of EliteMooks gives Leonidas quite a thrashing before our hero manages to decapitate him.
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* Near the end of the 1989 ''Film/{{Batman}}'' movie, Batman is confronted with SelfDemonstrating/TheJoker's large, muscular (and unnamed) bodyguard at the top of the bell tower. This Giant Mook proceeds to wipe the floor with Batman for the next minute or so, possibly coming closer to killing him than the Joker himself. ** The Penguin had a guy like this too in ''Film/BatmanReturns'', the tattooed strongman of the Red Triangle Gang. During the street fight scene, he dares Batman to hit him; Batman does, and it doesn't seem to hurt the thug much; then the guy realizes [[OhCrap that Batman used the opportunity to plant an explosive device on his chest.]] * In the movie ''Film/ThreeHundred'', a particularly hideous GiantMook Giant Mook among a troop of EliteMooks gives Leonidas quite a thrashing before our hero manages to decapitate him.

* "The Russian" from ''Film/ThePunisher2004'' is notable since he is the only GiantMook from the comics to appear in the film.
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* "The Russian" from ''Film/ThePunisher2004'' is notable since he is the only GiantMook Giant Mook from the comics to appear in the film.

* Then there was ''Film/TheManWithTheGoldenGun'', where Bond had to fight two Sumo wrestlers at one point, made even harder by the fact that [[BigBad Scaramanga's]] henchman Nick-Nack helped them - and cheated, clocking the agent on the head from behind. * Near the end of the 1989 ''Film/{{Batman}}'' movie, Batman is confronted with SelfDemonstrating/TheJoker's large, muscular (and unnamed) bodyguard at the top of the bell tower. This GiantMook proceeds to wipe the floor with Batman for the next minute or so, possibly coming closer to killing him than the Joker himself. * The Penguin had a guy like this too in ''Film/BatmanReturns'', the tattooed strongman of the Red Triangle Gang. During the street fight scene, he dares Batman to hit him; Batman does, and it doesn't seem to hurt the thug much; then the guy realizes [[OhCrap that Batman used the opportunity to plant an explosive device on his chest.]]
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* ** Then there was ''Film/TheManWithTheGoldenGun'', where Bond had to fight two Sumo wrestlers at one point, made even harder by the fact that point. He has barely beaten them, but then [[BigBad Scaramanga's]] henchman MookLieutenant Nick-Nack helped them - and cheated, clocking the agent on the head from behind. * Near the end of the 1989 ''Film/{{Batman}}'' movie, Batman is confronted with SelfDemonstrating/TheJoker's large, muscular (and unnamed) bodyguard at the top of the bell tower. This GiantMook proceeds to wipe the floor with Batman for the next minute or so, possibly coming closer to killing him than the Joker himself. * The Penguin had a guy like this too in ''Film/BatmanReturns'', the tattooed strongman of the Red Triangle Gang. During the street fight scene, he dares Batman to hit him; Batman does, and it doesn't seem to hurt the thug much; then the guy realizes [[OhCrap that Batman used the opportunity to plant an explosive device on his chest.]]behind.

* In the comics, Bane is a GeniusBruiser (he figures out Batman's secret identity, comes up with a refreshingly simple plan to beat Bats, and is generally one tough bastard). In ''Film/BatmanAndRobin'', he is basically an idiot caveman GiantMook for Poison Ivy.
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* In the comics, Bane is a GeniusBruiser (he figures out Batman's secret identity, comes up with a refreshingly simple plan to beat Bats, and is generally one tough bastard). In ''Film/BatmanAndRobin'', he is basically an idiot caveman GiantMook Giant Mook for Poison Ivy.

* In the antique store fight in Jet Li's ''Film/KissOfTheDragon'', a ScaryBlackMan GiantMook is memorably introduced with his own ''theme song''. I guess his name was Dirty Dawg or something...
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* In the antique store fight in Jet Li's ''Film/KissOfTheDragon'', a ScaryBlackMan GiantMook Giant Mook is memorably introduced with his own ''theme song''. I guess his name was Dirty Dawg or something...

* ''Literature/{{Animorphs}}'': Hork-Bajir are all close to seven feet tall, but they're just regular Yeerk {{Mooks}}. In Book 45, however, we meet Grath, leader of the antique store fight [[EliteMooks elite Blue Band squadron]]. At close to eight feet tall, Grath gives Rachel a brutal fight, taking her on one on one (something most Hork-Bajir cannot do), while coming off as no different from any other Yeerk Mook in Jet Li's ''Film/KissOfTheDragon'', the personality department. * Literature/TheBible. The Philistines had giants soldiers. (Goliath was one of these giants, but he was too important to be considered a ScaryBlackMan GiantMook Mook.) * Ogres in ''Literature/CityOfDevils'' are often employed as security guards. They're twelve feet tall, sport massive tusks, and can frighten most people off just by eating. * ''Literature/HarryPotter'' ** ''Half-Blood Prince'': by all [[SecondHandStorytelling accounts]], the action at Hogwarts at the end of the book was dominated by an anonymous, huge, blond Death Eater. ** In ''Deathly Hallows'', this Death Eater is memorably introduced with his own ''theme song''. I guess his given the appropriately Giant Mook-ish name was Dirty Dawg or something...of Thorfinn Rowle. ** Also, quite literally, all the [[OurGiantsAreBigger giants]] Voldemort got on his side.

* ''Literature/HarryPotter'' ** ''Half-Blood Prince'': by all [[SecondHandStorytelling accounts]], the action at Hogwarts at the end of the book was dominated by an anonymous, huge, blond Death Eater. ** In ''Deathly Hallows'', this Death Eater is given the appropriately Giant Mook-ish name of Thorfinn Rowle. ** Also, quite literally, all the [[OurGiantsAreBigger giants]] Voldemort got on his side.

* ''Literature/{{Animorphs}}'': Hork-Bajir are all close to seven feet tall, but they're just regular Yeerk {{Mooks}}. In Book 45, however, we meet Grath, leader of the [[EliteMooks elite Blue Band squadron]]. At close to eight feet tall, Grath gives Rachel a brutal fight, taking her on one on one (something most Hork-Bajir cannot do), while coming off as no different from any other Yeerk Mook in the personality department. * Literature/TheBible. The Philistines had giants soldiers. (Goliath was one of these giants, but he was too important to be considered a Mook.) * Ogres in ''Literature/CityOfDevils'' are often employed as security guards. They're twelve feet tall, sport massive tusks, and can frighten most people off just by eating.

* ''Literature/{{Animorphs}}'': Hork-Bajir are all close to seven feet tall, but they're just regular Yeerk {{Mooks}}. In Book 45, however, we meet Grath, leader ''Series/PersonOfInterest''. Reece comes across a seven-foot tall member of the [[EliteMooks elite Blue Band squadron]]. At close Aryan Brotherhood about to eight feet tall, Grath gives Rachel a brutal fight, taking her kill that week's POI. -->'''Reece:''' Pick on one on one (something most Hork-Bajir cannot do), while coming off as no different from any other Yeerk Mook in the personality department. * Literature/TheBible. The Philistines had giants soldiers. (Goliath was one of these giants, but someone your own size. (realises how big he was too important is) Well someone a little...closer to be considered a Mook.) * Ogres in ''Literature/CityOfDevils'' are often employed as security guards. They're twelve feet tall, sport massive tusks, and can frighten most people off just by eating.it.

** This isn't really new to the series, but ''Shinkenger'' ends up doing this almost every other episode (and the ''footsoldiers'' being mecha-sized is unusual).
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** This isn't really new to the series, but ''Shinkenger'' ''Series/Shinkenger'' ends up doing this almost every other episode (and the ''footsoldiers'' being mecha-sized is unusual).

* ''PersonOfInterest''. Reece comes across a seven-foot tall member of the Aryan Brotherhood about to kill that week's POI. -->'''Reece:''' Pick on someone your own size. (realises how big he is) Well someone a little...closer to it. * TakeshisCastle had two of these, Jumbo Max (for a few episodes), and Yoroi Chuu (For the rest of the entire series).
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* ''PersonOfInterest''. Reece comes across a seven-foot tall member of the Aryan Brotherhood about to kill that week's POI. -->'''Reece:''' Pick on someone your own size. (realises how big he is) Well someone a little...closer to it. * TakeshisCastle ''Series/TakesHisCastle'' had two of these, Jumbo Max (for a few episodes), and Yoroi Chuu (For the rest of the entire series).

* ''PersonOfInterest''. Reece comes across The [[MightyGlacier war elephants]] in ''VideoGame/{{Age of Empires|I}}'' could be considered this [[PlayerMooks if they’re]] on opponent’s side. * ''VideoGame/AgeOfWar'' had the Trolls used by the Mountain Orc faction and walking trees used by the Dark Elves. * ''VideoGame/AlanWake'' had the Assault Taken, which wielded axes or [[ChainsawGood chainsaws]] and were taller and bulkier than others, but nothing unrealistic. ''Alan Wake: American Nightmare'', however, had an aptly named Giant Taken, which were 3 meter tall and fought with buzzsaws. * In ''VideoGame/AlienHallway'', the third planet has giant mooks in MiniMecha suits. * ''VideoGame/AliceMadnessReturns'' had the Menacing Ruins, which were about 8-9 feet tall and were fought in [[SequentialBoss two stages]]. First stage lobbed volleys of fireballs and required them to be [[AttackReflector reflected backwards at it]] to melt its doll arms and get it to stop. Second stage fought with a single Ruin arm and could [[GroundPound slam into the ground]] to produce line of explosions and CatchAndReturn your bullets with it. This was in addition to the regular punches and the FoeTossingCharge. Luckily, all of its attacks were widely telegraphed. * ''VideoGame/AnarchyReigns'' has the mutants and executioners, who are massive man-eating... er, [[ShapedLikeItself mutants]] which are considerably deadlier than the Killseekers and come in various flavours, including the boss-level Berserker Mutants, who can kill a player in a few swipes. * ''VideoGame/BlacksiteArea51'' had the Alien Scouts, which were actually MiniMecha walkers with heavy shoulder-mounted weapons. * In ''VideoGame/AstroBoyOmegaFactor'', the first few things to see after you progress through the first stage are giant version of mooks in the first screen. * Karnov appears as the Stage 1 boss in ''VideoGame/BadDudes'' and [[DegradedBoss re-appears]] as a mook in a green-colored variant named Kusamochi Karnov (a possible [[ShoutOut reference]] to the Green Abobo in ''VideoGame/DoubleDragon''). * ''VideoGame/{{Bayonetta}}'' gives us Beloved “angel”, a white-and-gold giant that dwarfs Bayonetta in size. However, they are much weaker than most of the examples, with marginally better health than common mooks and powerful, yet obviously telegraphed attacks. Thus, they’re one of the first enemies fought in the game. * In ''VideoGame/TheBannerSaga'', a seven-foot tall member tall, [[HeavilyArmoredMook armor-clad]] from foot to toe monstrosity is what a ''regular'' Dredge looks like. The Dredge Stoneguards are even larger and combine this trope with ShieldBearingMook to devastating effect. The Varl are also this when they’re on the enemy’s side. * The Giant Soldier in ''VideoGame/BionicCommando''. ExactlyWhatItSaysOnTheTin. First appears as the boss of Area 6, [[DegradedBoss then later as a normal enemy.]] * The [[MascotMook now-iconic]] Big Daddies from ''Franchise/{{Bioshock}}'', which are used to ensure no Splicer (or protagonist) dares to mess with their Little Sisters, and are several metres in height and clad in armored diving suits for this purpose. Came in two varieties in the original: drill-wielding Bouncer that will rapidly charge anyone it sees and [[MeaningfulName Rosie]], which uses proximity mines and a gun that shoots whole rivets instead. ** ''VideoGame/BioShock2'' added Rumblers with seeking rocket launchers and mini-turrets and Alpha Series, which used whatever weapon [[MirrorMatch you had at hand]] plus random plasmids. Its Minerva’s Den DLC also had Lancers with [[FrickingLaserBeams Ion Lasers]], who could overcharge them to create a blinding flash. Finally, there were Brutes, big muscular splicers which are as strong as a Big Daddy and will throw any object at hand at your persona. ** ''VideoGame/BioShockInfinite'' had the Handymen as an alternate-universe replacement of Big Daddies. These only fought in melee, but were very fast and acrobatic, would throw objects at hand were smart enough to use actual tactics of sorts. Thankfully, they had [[AttackItsWeakPoint exposed hearts]] and could be manipulated by getting onto the sky-wires, leaping off when they jumped up to grab it and shooting them on the ground for several seconds with impunity. * The Stone Gargoyles in ''VideoGame/{{Blood}}''. * In ''VideoGame/{{Borderlands}}'', Bandits are the most common enemy type. Their big guys are Bruisers, who look like bodybuilders, carry heavier weapons, and have higher health. Then there's the [[EliteMooks Badass]] Bruiser, which is even bigger and is ''extremely'' difficult to kill. Though Bruisers return in [[VideoGame/{{Borderlands 2}} the sequel]], they're largely replaced by Goliaths, massive strongman types who DualWield machine guns and go ballistic if you shoot their helmets off. Other types of enemies have their own Giant Mook versions, such as Alpha Skags and [[MeaningfulName WAR Loaders]]. * The ''VideoGame/BreathOfFire'' series is fond of placing giant versions of basic enemies (generally, Eye Goos) as [[PinataEnemy experience pinatas]]. That's not to say that they are harmless, but they generally are worth every bit of trouble taking them down (that is, unless they have some glaring weakness, such as being highly vulnerable to Death spells as some of these Giants are). * ''VideoGame/{{Bug}}!'' had the only MiniBoss in the game, a giant version of the Aryan Brotherhood about (literal) Army Ants you were fighting throughout the level. It took only five hits to kill it, but it fired out five times the amount of grenades that week's POI. -->'''Reece:''' Pick on someone your own size. (realises how big he is) Well someone a little...closer the normal ones could. * ''VideoGame/TheBureauXCOMDeclassified'' had Mutons, which were at least ten feet tall and so heavily armored that armour needed to it. be shot off them in sections before they could be hurt. They also had the [[EliteMooks elite]] variety with a jetpack, that used them to rapidly move around and perfrom a powerful ShockwaveStomp. * TakeshisCastle ''VideoGame/CallOfDuty4ModernWarfare'' and its sequels had two ways of these, Jumbo Max (for ratcheting up interest. First was to throw in a few episodes), helicopter boss. Second was to send in a guy in Juggernaut armored suit. * The ''Franchise/{{Castlevania}}'' series has its share of Giant Mooks; Giant [[GoddamnedBats Bat]] the RecurringBoss, giant skeletons, Peeping Big, just to name a few. * ''Franchise/ChroniclesOfRiddick'' ''VideoGame/AssaultOnDarkAthena'' had the unusually tall space pirates encased in PoweredArmor and Yoroi Chuu (For wielding a combo of machine gun and a rocket launcher. * ''[[VideoGame/CommandAndConquer Command And Conquer 3]]'' had the rest Mutant Mercenaries either faction could hire if they captured the relevant building on the map. These were so large they comfortably carried mini-guns, being the only unit in the game effective against both infantry and aircraft. * Late in ''[[VideoGame/Cryostatis Cryostasis Sleep Of Reason]]'', you would occasionally encounter seven feet tall monsters in black hooded parkas. Besides being exceedingly hard to kill, they also [[DualWielding dual-wielded]] the [=PPSh=] submachine guns. * ''VideoGame/DeadSpace'' had the aptly named Brute Necromorphs, which were large, tough and very fast. This being Dead Space, they only died if their two arms were removed. Dismembering their legs resulted in them sitting down and lobbing explosive grenade-like things from the exposed hole in their stomach. For some reason, ''VideoGame/DeadSpace3'' replaced them with similarly-functioning Alien Necromorphs. * There are the [[DemonicSpiders Giant Depraved Ones]] in the [[ThatOneLevel Valley of Defilement]] in ''VideoGame/DemonsSouls'', which have a a ton of health, run incredibly fast, [[TheComputerIsACheatingBastard can run through the swamp unhindered]]. and can kill you in one hit on NewGamePlus. * ''VideoGame/DevilMayCry'' 4 has Mega Scarecrows: these are larger and tougher than normal Scarecrows, but are also a lot slower and so not especially dangerous. * In ''VideoGame/DeusExHumanRevolution'', there were the Belltower Spec-Ops Ogres, which received extensive mechanical augmentations to be 8 feet tall and extra strong. As such, they obviously had a truckload of health, and would also [[GatlingGood carry miniguns]]. * ''VideoGame/{{Diablo}}'' has the horned demons appearing halfway through the game, and megademons on the later levels that are quite deadly and come in large numbers. Diablo 2 gives us [[FakeUltimateMook sasquatches]], Blunderbores (massive brutes that wield corpses like clubs), giant walking trees, and also brings the magademons back from the first game. The goatmen appearing in all three games, while roughly human sized, are still pretty large and imposing considering most opponents you encounter before meeting them for the first time. * Monsters in ''VideoGame/{{Disgaea 4|A Promise Unforgotten}}'' have the ability to [[FusionDance fuse]] with another monster to supersize them, granting them increased stats, a larger range and/or radius on their attacks, and the ability to push normal-sized characters out of the entire series).way while moving, among other things. They're also gigantic to begin with in some situations, though [[TheComputerIsACheatingBastard never in the player's case]]. * The Baron of Hell/Hellknight monsters in the ''VideoGame/{{Doom}}'' series are perhaps the foremost examples of this role.

* ''PersonOfInterest''. Reece comes across After the [[WakeUpCallBoss first one]], the Ogres in ''VideoGame/DragonAgeOrigins'' tend to act as giant [[SmashMook SmashMooks]]. There are also the Sylvans (demon-possessed trees), which are even larger and tougher than ogres, and can trap your party members for a seven-foot long time by entangling them in their roots. ** ''VideoGame/DragonAgeII'' makes it even more apparent with these enemies, and reduces Revenant, a former BossInMookClothing, to this status. * ''{{VideoGame/Drakan}}'' had the giants. Besides the typical SmashMook attacks, they were large enough to potentially fall onto the player and crush them at death, thus forcing them to be careful. * The Warlord enemy type in ''VideoGame/DukeNukem3D''. * In ''Franchise/TheElderScrolls'', you have the Giants, Ogres and Minatours, which are all 3-4 m tall member SmashMook|s. It also has the similarly large and tough Ice and and Storm Atronachs, yet these rely on magic to deal most of their damage. ** ''VideoGame/TheElderScrollsIIIMorrowind'' also had the Steam Golems, which were known for ''literally'' blowing off steam from their back when they finally keeled over. * Regular Super-Mutants would already count when measured up to regular humans. However, ''VideoGame/Fallout3'' also has five or so [[http://fallout.wikia.com/wiki/Super-Mutant_Behemoth Super mutant behemoths]] that are around 20 foot tall and are correspondingly tough. There are also the 4-5 m long Giant Radscorpions. ** ''VideoGame/FalloutNewVegas'' has had the Securitron robots, which were large, tough and equipped with machine guns and rockets. Then, there are also the DLC opponents like the robo-scorpions in the ''Old World Blues'' DLC. * ''VideoGame/FarCry'', being more fantastic than [[VideoGame/FarCry2 the]] [[VideoGame/FarCry3 sequels]], had the 8-9 feet tall mutants with rocket launchers. Luckily, they were frequently encountered on coasts, where it was possible to just [[ArtificialStupidity lure them into water]] and [[SuperDrowningSkills enjoy the result]]. * ''[[FirstEncounterAssaultRecon F.E.A.R.]]'' and its expansion packs feature 1 to 2 6.5-foot tall Replica Heavy Armor soldiers per level. They speak solely in howls and wear heavy metal plate armor that lets them absorb more than full drum mag of assault rifle fire before finally going down. That, and unlike many other examples, they’re pThey're pretty rare, though, limited to only 1 or 2 per level. The expansion packs introduce a new version of the Aryan Brotherhood about to kill that week's POI. -->'''Reece:''' Pick on someone your own size. (realises how big he is) Well someone Heavy Armor who also carries a little...closer to it. minigun. * TakeshisCastle ''Franchise/FinalFantasy'' had two some at least some of these, Jumbo Max (for a few episodes), variant of these in every game. Of note are the ''Defender II'' robots in ''VideoGame/FinalFantasyX'' and Yoroi Chuu (For the rest of the entire series).''VideoGame/FinalFantasyX2'' games.

* The Large Body and Fat Bandit Heartless from ''KingdomHearts''. The aptly-named Aquatanks from Atlantica also counts as ones too. ** The final mix version adds the Mega Shadow, which as the name might imply, is simply a gigantic version of the [[TheGoomba Shadow]] heartless. * ''358/2 Days'' also gives us the Bully Dog and the Snapper Dog, both larger versions of the Rabid Dog/Bad Dog. * ''VideoGame/KingdomHearts3D'' has giant versions of the Wheeflower dream eater as a one-time enemy. They spend more time running away from you then fighting, however, as their deaths remove thorns that bar the way forward. Some recurring ones include the Kooma Panda, Zolephant, and Tyranto Rex, who dwarf most of the other dream eater varieties and are so big, they actually need to be scaled down while you're interacting with them in the Spirit menu so they don't completely monopolize the screen. * ''VideoGame/DevilMayCry'' 4 has Mega Scarecrows, which are far larger than normal Scarecrows, while not being much more dangerous. * Dapang, Wong's primary bodyguard from ''John Woo Presents: Stranglehold'', who is also Wong's [[TheDragon Dragon]]. Tequila encounters him early on in the game, but doesn't actually fight him until midway through the final showdown with Wong. * ''JediAcademy'' has the large cyborg hazard troopers, wearing heavy armour that protects them from normal weapons and makes them able to take several hits from a lightsaber, and usually carrying Stouker concussion rifles, which is perhaps the most deadly ranged weapon in enemy hands in the game. By the time you encounter these, [[JediMindTrick a simple, elegant method]] of dealing with them is available. * True to [[TabletopGame/{{Warhammer 40000}} the source material]], Ork Nobz in ''VideoGame/Warhammer40000SpaceMarine''. Chaos Marines also serve as Giant Mooks to hordes of cultists and Bloodletters. * Hulks and Juggernauts in the ''VideoGame/{{Marathon}}'' series. Hunters and Cyborgs also have giant PaletteSwap variations. And there's the giant gray Fighters and Troopers in the penultimate level of ''Infinity'', which also has upgraded Giant Hunters that shoot homing bolts and it takes a lot of rockets to kill them all. * The Baron of Hell/Hellknight monsters in the ''VideoGame/{{Doom}}'' series are perhaps the foremost examples of this role.
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* ''VideoGame/GearsOfWar'' has 11-foot tall Boomers, giant Locusts with several times as much health as a standard Drone, who are armed with "boomshot" rocket launchers that kill you in a single hit. * ''VideoGame/GobletGrotto'' had several varieties. There were Yetis, which were visibly larger but [[OneHitPointWonder still died in one hit]]. The dinosaurs and dwarven automatons actually required 6-7 hits to kill and so were reasonably dangerous. Finally, you could occasionally meet [[ImplacableMan Red Grogan]], which was large and completely immune too your blows. * ''VideoGame/GodHand'' has two giant mooks: The Sensei, a young Japanese-speaking Samurai that attacked Gene in Stage 7 and Tiger Joe, a kickboxer seemingly based on Sagat from StreetFighter fame who apppeared a few times in the latter levels. * The Large Body infamously powerful Satyrs in ''VideoGame/GodOfWar3'' are all at least ten feet tall. * In ''VideoGame/{{Golvellius}}'', early enemies include snakes, bats, giant snakes and Fat Bandit Heartless from ''KingdomHearts''. The aptly-named Aquatanks from Atlantica also counts as ones too. ** giant bats. * The final mix version adds stage of ''{{Gradius}} Gaiden'' has the Mega Shadow, which as the name might imply, is simply third-to-last boss, Heavy [[SpellMyNameWithAnS Dakker/Ducker]], a gigantic giant version of the [[TheGoomba Shadow]] heartless. * ''358/2 Days'' also gives us the Bully Dog and the Snapper Dog, both larger versions of the Rabid Dog/Bad Dog. * ''VideoGame/KingdomHearts3D'' has giant versions of the Wheeflower dream eater as a one-time enemy. They spend more time running away from you then fighting, however, as their deaths remove thorns those walking robots that bar walk on the way forward. Some recurring ones include floors and ceilings of some stages. By no means do the Kooma Panda, Zolephant, differences end at sizes; the Heavy Ducker packs several unique and Tyranto Rex, who dwarf most of the other dream eater varieties and are so big, they actually need to be scaled down while you're interacting with them in the Spirit menu so they don't completely monopolize the screen. * ''VideoGame/DevilMayCry'' 4 has Mega Scarecrows, which are far larger than normal Scarecrows, while not being much more dangerous. * Dapang, Wong's primary bodyguard from ''John Woo Presents: Stranglehold'', who is also Wong's [[TheDragon Dragon]]. Tequila encounters him early on in the game, but doesn't actually fight him until midway through the final showdown with Wong. * ''JediAcademy'' has the large cyborg hazard troopers, wearing heavy armour that protects them from normal deadly weapons and makes them able to take several hits from a lightsaber, and usually carrying Stouker concussion rifles, which is perhaps the most deadly ranged weapon in enemy hands in the game. By the time you encounter these, [[JediMindTrick a simple, elegant method]] of dealing with them is available. * True to [[TabletopGame/{{Warhammer 40000}} the source material]], Ork Nobz in ''VideoGame/Warhammer40000SpaceMarine''. Chaos Marines also serve as Giant Mooks to hordes of cultists and Bloodletters. * Hulks and Juggernauts in the ''VideoGame/{{Marathon}}'' series. Hunters and Cyborgs also have giant PaletteSwap variations. And there's the giant gray Fighters and Troopers in the penultimate level of ''Infinity'', which also has upgraded Giant Hunters that shoot homing bolts and it takes a lot of rockets to kill them all. * The Baron of Hell/Hellknight monsters in the ''VideoGame/{{Doom}}'' series are perhaps the foremost examples of this role.its own.

* The Warlord in ''VideoGame/DukeNukem3D''. * The Stone Gargoyle in ''VideoGame/{{Blood}}''. * The Brute in ''VideoGame/{{Unreal}}''. * Shamblers and Vores in ''VideoGame/{{Quake}}''. * The Tank/Tank Commander in ''VideoGame/QuakeII''. * Another Tank in ''VideoGame/Left4Dead'', a monstrous Infected that is essentially what the Hulk would be if he was zombified. * ''{{Uncharted}} 2'' has a fairly tame, mundane example with the overweight shotgun Mooks. They are larger than others and harder to kill (you have to shoot the helmet off, then shoot the head, or just hit them with a lot of bullets after shearing off some of their armor plates), but they are still just over normal human size. The biggest problem with them is they completely ignore melee attacks. ** Then there's the even bigger ones who carry the miniguns. They must be seven feet tall at least, are referred to as "mutants" and are really hard to kill. Headshots don't work on them, inflicting the same amount of damage as a normal bullet, and the one time you're ''expected'' to kill them in the campaign, you have access to lots and lots of explosive weapons (it ''still'' takes three rockets to take them out). ** ''{{Uncharted}} 3'' plays it straight with big burly mooks who engage you solely in hand to hand combat. * There are the [[DemonicSpiders Giant Depraved Ones]] in the [[ThatOneLevel Valley of Defilement]] in ''DemonsSouls'', which have a a ton of health, run incredibly fast, [[TheComputerIsACheatingBastard can run through the swamp unhindered]]. and can kill you in one hit on NewGamePlus.

* Lenny in ''ShadowHearts: Covenant'', TheDragon to TheDragon Nicolai. He seems like nothing more than a brute at first, but he soon shows a softer side, and a late-game sidequest lets him PetTheDog several times. He returns in ''ShadowHearts: From The New World'' as main character Johnny's butler. * In ''MegaManStarForce'', you'll sometimes find "G", or giant, versions of regular enemies. The only difference between them is that they have more HP and attack power. There's a whole sort of BossRush very late into the game where you have to fight off giant versions of nearly every enemy variant in the game. * Karnov appears as the Stage 1 boss ''BadDudes'' and re-appears as a mook in a green-colored variant named Kusamochi Karnov (a possible [[ShoutOut reference]] to the Green Abobo in ''VideoGame/DoubleDragon''). * ''VideoGame/SuperSmashBros'' tends to use these. Extra-large versions of the normal characters have popped up ever since the original game, and are usually strong enough that players get allies in order to keep balance together. Brawl's Subspace Emissary mode uses giant versions of non-playable enemies -- they aren't particularly difficult, unless you have problems [[GoombaStomp stepping on a Goomba]] six times rather than one. * In ''VideoGame/{{Persona 3}}'', as the party [[ItsAllUpstairsFromHere climbs]] [[EvilTowerOfOminousness Tartarus]], it will occasionally encounter special "Tower Bosses." These bosses are generally more powerful versions of the common enemy Shadows found on other floors and may even share some of the same weaknesses. However, they are often completely invulnerable to one or more types of attacks, meaning that you can sometimes waste turns trying to figure out exactly what those weaknesses are. * The ''BreathOfFire'' series is fond of placing giant versions of basic enemies (generally, Eye Goos) as [[PinataEnemy experience pinatas]]. That's not to say that they are harmless, but they generally are worth every bit of trouble taking them down (that is, unless they have some glaring weakness, such as being highly vulnerable to Death spells as some of these Giants are). * The Politician in level 6 of ''VideoGame/PrinceOfPersia1'', and the Gatekeeper who replaces him in the remake. * Mr. Bubbles (or Big Daddy) from ''Franchise/{{Bioshock}}'', a giant, armour-clad drill wielding child protector that makes whale noises. ** The Brutes in ''VideoGame/BioShock2'' are big muscular splicers which are as strong as a Big Daddy. * In ''VideoGame/MassEffect1'', the geth's Giant Mooks overlap with their EliteMooks, in the form of the appropriately named Destroyers, Juggernauts, and terrifyingly effective Primes. There's also geth Armatures and Collossi, which count as giant walking tanks. ** There are also Rachni Brood Warriors in one side quest, which are bigger versions of the standard Rachni. ** In the sequel ''VideoGame/MassEffect3'', the Reapers introduce the Banshee and Brute, the former being a [[spoiler: reaper-fied version of Asari [[HornyDevils Ardat-Yakshi]]]], the latter being a [[spoiler: reaper-fied fusion of Turians and Krogans]]. Also new are Cerberus' Atlas combat walkers, towering mechs capable of taking more damage than any other non-boss enemy in the game. * The ''VideoGame/{{Klonoa}}'' games feature giant versions of many types of enemies. They can be inflated like normal enemies with wind bullets, but this only immobilizes them; it doesn't let Klonoa pick up and throw them. They can only be defeated by throwing other enemies into them. * ''GodHand'' has two giant mooks: The Sensei, a young Japanese-speaking Samurai that attacked Gene in Stage 7 and Tiger Joe, a kickboxer seemingly based on Sagat from StreetFighter fame who apppeared a few times in the latter levels.
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* Lenny In ''VideoGame/HeroesOfMightAndMagic3'', the ultimate unit of each faction was either a dragon, an angel/demon or one of these. ** For more common high-tier units, the Citadel faction had rock-throwing Cyclopi, which could substitute for catapults in ''ShadowHearts: Covenant'', TheDragon to TheDragon Nicolai. He seems like nothing smashing down walls if needed. The Elemental faction had 10 feet tall Earth Elementals, the Dungeon faction had Minatours, Elves had walking trees, Inferno used Pain Demons and Dungeon had Minatours. * ''VideoGame/{{Iji}}'' had the Tasen Commanders, which were more than a brute at first, but he soon shows a softer side, 3 m tall and a late-game sidequest lets him PetTheDog several times. He returns in ''ShadowHearts: From The New World'' as main character Johnny's butler. * In ''MegaManStarForce'', you'll sometimes find "G", or giant, versions of bulkier than regular enemies. The only difference Tasen. They had a powerful melee attack and wielded rocket launchers but weren’t much of a threat, as their rockets could be harmlessly avoided by simply ducking down, and having an indestructible crate in between them is that protected from their melee attacks. ** The Tasen Elites have the rocket launcher and the melee attack, but they have more HP and attack power. There's a whole sort of BossRush very late into the game where you have to fight off giant versions of nearly every enemy variant in the game. * Karnov appears as the Stage 1 boss ''BadDudes'' and re-appears as a mook in a green-colored variant named Kusamochi Karnov (a possible [[ShoutOut reference]] to the Green Abobo in ''VideoGame/DoubleDragon''). * ''VideoGame/SuperSmashBros'' tends to use these. Extra-large versions of the normal characters have popped up ever since the original game, and are usually strong enough that players get allies in order to keep balance together. Brawl's Subspace Emissary mode uses giant versions of non-playable enemies -- they aren't particularly difficult, unless you have problems [[GoombaStomp stepping on a Goomba]] six times rather than one. * In ''VideoGame/{{Persona 3}}'', as the party [[ItsAllUpstairsFromHere climbs]] [[EvilTowerOfOminousness Tartarus]], it will occasionally encounter special "Tower Bosses." These bosses are generally also wield even more powerful versions of the common enemy Shadows found on other floors Devastator and may even share some of the same weaknesses. However, they are often completely invulnerable advanced machine gun in addition to one or more types of attacks, meaning that you can sometimes waste turns trying to figure out exactly what those weaknesses are. * The ''BreathOfFire'' series is fond of placing giant versions of basic enemies (generally, Eye Goos) as [[PinataEnemy experience pinatas]]. That's not to say that they are harmless, but they generally are worth every bit of trouble taking them down (that is, unless they have some glaring weakness, such as being highly vulnerable to Death spells as some of these Giants are). * The Politician in level 6 of ''VideoGame/PrinceOfPersia1'', even larger and tougher. This means you can’t avoid all damage by simply ducking behind crates and so they actually provide a decent challenge. * ''VideoGame/JediAcademy'' has the Gatekeeper who replaces him in the remake. * Mr. Bubbles (or Big Daddy) large cyborg hazard troopers, wearing heavy armour that protects them from ''Franchise/{{Bioshock}}'', a giant, armour-clad drill wielding child protector that normal weapons and makes whale noises. ** The Brutes in ''VideoGame/BioShock2'' are big muscular splicers them able to take several hits from a lightsaber, and usually carrying Stouker concussion rifles, which are as strong as a Big Daddy. * In ''VideoGame/MassEffect1'', perhaps the geth's Giant Mooks overlap with their EliteMooks, most deadly ranged weapon in enemy hands in the form of game. By the appropriately named Destroyers, Juggernauts, and terrifyingly effective Primes. There's also geth Armatures and Collossi, which count as giant walking tanks. ** There are also Rachni Brood Warriors in one side quest, which are bigger versions time you encounter these, [[JediMindTrick a simple, elegant method]] of the standard Rachni. ** In the sequel ''VideoGame/MassEffect3'', the Reapers introduce the Banshee and Brute, the former being a [[spoiler: reaper-fied version of Asari [[HornyDevils Ardat-Yakshi]]]], the latter being a [[spoiler: reaper-fied fusion of Turians and Krogans]]. Also new are Cerberus' Atlas combat walkers, towering mechs capable of taking more damage than any other non-boss enemy in the game. * The ''VideoGame/{{Klonoa}}'' games feature giant versions of many types of enemies. They can be inflated like normal enemies dealing with wind bullets, but this only immobilizes them; it doesn't let Klonoa pick up and throw them. They can only be defeated by throwing other enemies into them. * ''GodHand'' has two giant mooks: The Sensei, a young Japanese-speaking Samurai that attacked Gene in Stage 7 and Tiger Joe, a kickboxer seemingly based on Sagat from StreetFighter fame who apppeared a few times in the latter levels.them is available.

* ''VideoGame/{{Diablo}}'' has the horned demons appearing halfway through the game, and megademons on the later levels that are quite deadly and come in large numbers. Diablo 2 gives us [[FakeUltimateMook sasquatches]], Blunderbores (massive brutes that wield corpses like clubs), giant walking trees, and also brings the magademons back from the first game. The goatmen appearing in all three games, while roughly human sized, are still pretty large and imposing considering most opponents you encounter before meeting them for the first time. * Monsters in ''VideoGame/{{Disgaea 4|A Promise Unforgotten}}'' have the ability to [[FusionDance fuse]] with another monster to supersize them, granting them increased stats, a larger range and/or radius on their attacks, and the ability to push normal sized characters out of the way while moving, among other things. They're also gigantic to begin with in some situations, though [[TheComputerIsACheatingBastard never in the player's case]]. * Arguably, Regal is one of these until he joins the party in ''VideoGame/TalesOfSymphonia''. * ''F.E.A.R.'' and its expansion packs feature 6.5-foot tall Replica Heavy Armor soldiers, who speak solely in howls and wear heavy metal plate armor that lets them absorb more than full drum mag of assault rifle fire before finally going down. They're pretty rare, though, limited to only 1 or 2 per level. The expansion packs introduce a new version of the Heavy Armor who also carries a minigun. * ''Gears of War'' has 11-foot tall Boomers, giant Locusts with several times as much health as a standard Drone, who are armed with "boomshot" rocket launchers that kill you in a single hit. * The 3 Human and 1 Skaarj factions in ''VideoGame/UnrealIITheAwakening'' all field Heavy Power Armor soldiers that fit this trope. * Appears in the final levels of ''MedalOfHonor: Airborne'', of all places. As Ben "Yahtzee" Croshaw puts it, "I'm no historian, but I'm pretty sure there wasn't an elite branch of stormtroopers who [[GasMaskMooks wore gas masks]], wielded miniguns, and could take three sniper bullets to the forehead before they died." * ''VideoGame/ResidentEvil4'' features several different giant mooks, including large Ganados wearing potato sacks on their heads and carrying chainsaws, tall blind armored Ganados with WolverineClaws, large Ganados carrying [[GatlingGood miniguns]], and large Ganados with bulletproof metal sheets nailed to parts of their bodies, making them invincible from the front. The biggest giant mooks are the recurring minibosses called El Gigante that are the size of elephants. * ''VideoGame/ResidentEvil5'' has its own giant mooks in the form of the "Fat Man" and "Tall Man" Majini. The high-pitched ululating from the tall one is borderline terror. There's also Ndesu, an even bigger cousin to the aforementioned El Gigante. * Many of the bosses of the ''VideoGame/DonkeyKongCountry'' games were giant versions of regular baddies--a fact [[LampshadeHanging pointed out]] in Cranky's commentary in the manual of ''[=DK64=]''. * ''SuperMario Advance'', a remake of ''VideoGame/SuperMarioBros2'', has giant Shy Guys and Ninjis. They take a lot longer to pick up and throwing them on the ground [[GameBreaker always produces hearts]]. * Just about every single boss in ''Yoshi's Island'' is a ''literal'' giant mook. They are simply supersized and mutated mooks that show up all over the place in the boss's home zone.
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* ''VideoGame/{{Diablo}}'' has the horned demons appearing halfway through the game, and megademons on the later levels ''VideoGame/KillerIsDead'''s Big Guard: a giant, tough [[OurZombiesAreDifferent Wire]], that are quite deadly and come in carries a [[CarryABigStick large numbers. Diablo 2 gives us [[FakeUltimateMook sasquatches]], Blunderbores (massive brutes that wield corpses mace]] with buzz-saw like clubs), giant walking trees, blades, either swinging it horizontally or smashing with a downward strike, as well as being able to block. However, they’re still not hard due to protagonist’s supernatural reflexes, so the game introduces [[EliteMooks armored]] ones. These use an electrified mace and also brings the magademons back are tougher, have more endurance, faster attacks (thus harder to dodge), and can only be killed with a "Adrenaline Burst" when weakened enough. * ''VideoGame/{{Killzone}}'' had Helghast troops in bulky PoweredArmor and with miniguns. * The Large Body Heartless from ''VideoGame/KingdomHearts'' was so fat, it resisted all physical attacks from the first game. The goatmen appearing front and required several hit in all three games, the back or magic to kill, while roughly human sized, are still pretty large also able to perform FoeTossingCharge and imposing considering most opponents ShockwaveStomp. Aladdin levels had Fat Bandits, which could all that as well as turning around as soon as you encounter before meeting could behind them for the first time. * Monsters in ''VideoGame/{{Disgaea 4|A Promise Unforgotten}}'' have the ability to [[FusionDance fuse]] with another monster to supersize them, granting them increased stats, a larger range and/or radius on their attacks, and the ability being able to push normal sized characters out of the way while moving, among other things. They're [[BreathWeapon breath fire]]. ** Aptly-named Aquatanks from Atlantica level also counts. The final mix version adds the Mega Shadow, which as the name might imply, is simply a gigantic to begin with in some situations, though [[TheComputerIsACheatingBastard never in the player's case]]. * Arguably, Regal is one of these until he joins the party in ''VideoGame/TalesOfSymphonia''. * ''F.E.A.R.'' and its expansion packs feature 6.5-foot tall Replica Heavy Armor soldiers, who speak solely in howls and wear heavy metal plate armor that lets them absorb more than full drum mag of assault rifle fire before finally going down. They're pretty rare, though, limited to only 1 or 2 per level. The expansion packs introduce a new version of the Heavy Armor who [[TheGoomba Shadow]] heartless. * ''Kingdom Hearts 358/2 Days'' also carries a minigun. * ''Gears gives us the Bully Dog and the Snapper Dog, both larger versions of War'' the Rabid Dog/Bad Dog. * ''VideoGame/KingdomHearts3D'' has 11-foot tall Boomers, giant Locusts versions of the Wheeflower dream eater as a one-time enemy. They spend more time running away from you then fighting, however, as their deaths remove thorns that bar the way forward. Some recurring ones include the Kooma Panda, Zolephant, and Tyranto Rex, who dwarf most of the other dream eater varieties and are so big, they actually need to be scaled down while you're interacting with several times them in the Spirit menu so they don't completely monopolize the screen. * ''[[VideoGame/Kirby64TheCrystalShards Kirby 64]]'' has numerous boss fights against giant versions of regular mooks. ** ''VideoGame/KirbyAndTheAmazingMirror'' also has Big Waddle Dees, which are harder to inhale than normal Waddle Dees, but are just as weak to ability moves. * The ''VideoGame/{{Klonoa}}'' games feature giant versions of many types of enemies. They can be inflated like normal enemies with wind bullets, but this only immobilizes them; it doesn't let Klonoa pick up and throw them. They can only be defeated by throwing other enemies into them. * There’s the Tank in ''VideoGame/Left4Dead'', a monstrous Infected that is essentially what the Hulk would be if he was zombified, charging around and throwing cars like there’s no tomorrow. ** ''VideoGame/Left4Dead2'' complemented him with a weaker, but still dangerous Charger, who had a grotesquely oversized arm with which he could do much health as a damage. * ''VideoGame/LegendOfZeldaOcarinaOfTime'' produces one when you slaughter one too many standard Drone, who are armed enemies. It's easiest to do with "boomshot" Guays and Stalchilds. The bigger ones are no stronger then the normal ones however and go down just as fast. They keep getting bigger however if you keep killing the smaller Mooks. ** Except for the Leevers. If you kill too many of them, the resulting giant Leever is blue, has much higher HP, and will repeatedly attack you rather than just charging at you once. ** Lets also not forget the 1st Boss in ''The Legend of Zelda: The Minish Cap'' is a Literal Giant Mook (a Green Chu-chu) and later a Mini-Boss of the blue variety in the Water Temple. It helps that you’re the size of a baby chicken when you fight them. * Hulks and Juggernauts in the ''VideoGame/{{Marathon}}'' series. Hunters and Cyborgs also have giant PaletteSwap variations. And there's the giant gray Fighters and Troopers in the penultimate level of ''Infinity'', which also has upgraded Giant Hunters that shoot homing bolts and it takes a lot of rockets to kill them all. * In ''VideoGame/MassEffect1'', the geth's Giant Mooks overlap with their EliteMooks, in the form of the appropriately named Destroyers (2.5 m tall, tough, wield shotguns and love to spam Carnage plasma projectiles) and Juggernauts (same, but with missile launchers). Geth Prime is an outright BossInMookClothing, being hell tough, wielding rocket launchers launcher and boosting the surrounding geth to boot. There's also geth Armatures and Collossi, which count as giant walking tanks. ** There are also Rachni Brood Warriors in one side quest, which are bigger versions of the standard Rachni. In addition to have huge health and spitting acid, they also employ high-level biotics like Singularity and Stasis (which pull. ** ''VideoGame/MassEffect2'' marked the return of Geth Primes and Collossi, and introduced the YMIR Mech, which had very large health and [[DeflectorShields shielding]] and was equipped with a machine gun and a missile launcher. The Collectors also used 7 + feet tall Scions, which attacked with a very powerful biotic shockwave cannon, and the [[BossInMookClothing Praetorians]], apparently made by fusing ''thirty'' husks. Finally, some side missions had you face the [[GiantEnemyCrab klixen]]. ** In ''VideoGame/MassEffect3'', the Reapers introduce Brutes, a reaper-fied fusion of Turians and Krogans, that kill is very tough, very fast, and rapidly pummels you to death. There’s also Banshee, a reaper-fied version of Asari [[HornyDevils Ardat-Yakshi]] and Cerberus Atlas mechs, which are outright mini-bosses: the former teleports, uses {{Roboteching}} biotics and insta-kills you in a single hit. * The 3 Human close combat,while Atlas, will cover its buddies in combat with smoke grenades, takes more punishment than anything else in the game (especially if engineers are on hand to repair it) and 1 Skaarj factions in ''VideoGame/UnrealIITheAwakening'' all field Heavy Power Armor soldiers will also insta-kill anyone that fit this trope. gets too close. Luckily, the latter can [[ShootTheCockpit hijacked]] and piloted by Shepard. * Appears in the final levels of ''MedalOfHonor: Airborne'', ''[[VideoGame/MedalOfHonor Medal of Honor: Airborne]]'', of all places. As [[WebVideo/ZeroPunctuation Ben "Yahtzee" Croshaw Croshaw]] puts it, "I'm no historian, but I'm pretty sure there wasn't an elite branch of stormtroopers who [[GasMaskMooks wore gas masks]], wielded miniguns, and could take three sniper bullets to the forehead before they died." * ''VideoGame/ResidentEvil4'' features several different giant mooks, including large Ganados wearing potato sacks on their heads and carrying chainsaws, tall blind armored Ganados with WolverineClaws, large Ganados carrying [[GatlingGood miniguns]], and large Ganados with bulletproof metal sheets nailed to parts of their bodies, making them invincible from the front. The biggest giant mooks are the recurring minibosses called El Gigante that are the size of elephants. * ''VideoGame/ResidentEvil5'' has its own giant mooks in the form of the "Fat Man" and "Tall Man" Majini. The high-pitched ululating from the tall one is borderline terror. There's also Ndesu, an even bigger cousin to the aforementioned El Gigante. * Many of the bosses of the ''VideoGame/DonkeyKongCountry'' games were giant In ''VideoGame/MegaManStarForce'', you'll sometimes find "G", or giant, versions of regular baddies--a fact [[LampshadeHanging pointed out]] in Cranky's commentary enemies. The only difference between them is that they have more HP and attack power. There's a whole sort of BossRush very late into the game where you have to fight off giant versions of nearly every enemy variant in the manual of ''[=DK64=]''. * ''SuperMario Advance'', a remake of ''VideoGame/SuperMarioBros2'', has giant Shy Guys and Ninjis. They take a lot longer to pick up and throwing them on the ground [[GameBreaker always produces hearts]]. * Just about every single boss in ''Yoshi's Island'' is a ''literal'' giant mook. They are simply supersized and mutated mooks that show up all over the place in the boss's home zone.game.

* The ''Franchise/{{Castlevania}}'' series has its share of Giant Mooks; Giant [[GoddamnedBats Bat]] the RecurringBoss, giant skeletons, Peeping Big, just to name a few. * The final stage of ''{{Gradius}} Gaiden'' has the third-to-last boss, Heavy [[SpellMyNameWithAnS Dakker/Ducker]], a giant version of those walking robots that walk on the floors and ceilings of some stages. By no means do the differences end at sizes; the Heavy Ducker packs several unique and deadly weapons of its own. * [[InvertedTrope Inversion]]: Some games in the ''{{Mario}}'' franchise (starting with ''VideoGame/SuperMarioBros3'') have the Micro-Goomba, a smaller (and ''much'' more annoying) version of the usual MascotMook. ''VideoGame/SuperMarioWorld'' has the Thwimps, which are tiny versions of Thwomps. ** Almost all the platform games also play this straight, though. [[MacroZone World 4]] in ''[=SMB3=]'' is almost entirely populated by giant mooks, the [[DemonicSpiders most dangerous]] of which are the Sledge Brothers, giant Hammer Brothers who [[ShockwaveStomp shake the ground]] when they jump. ** ''VideoGame/SuperMarioWorld'' has the Banzai Bills. ''VideoGame/SuperMario64'' has Tiny-Huge Island, which inverted it and played it straight. * ''VideoGame/PlantsVsZombies'' has the Gargantuar, which is a huge muscular zombie with a [[MadeOfIron lot of health]], and can [[OneHitKill instantly crush one of your plants in a single attack]]. Fortunately, [[MightyGlacier he's kinda slow]].
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* The ''Franchise/{{Castlevania}}'' series has its share of Giant Mooks; Giant ''VideoGame/NinjaSenki'' had the [[TheGoomba basic red ninja]] (called Mushi [[AllThereInTheManual in the credits]]) appear in most levels and go down with [[OneHitPointWonder zero challenge]] compared to some [[GoddamnedBats Bat]] other]] [[DemonicSpiders enemies]]. Then, the RecurringBoss, giant skeletons, Peeping Big, just to name a few. * The final stage of ''{{Gradius}} Gaiden'' has last two levels had the third-to-last boss, Heavy [[SpellMyNameWithAnS Dakker/Ducker]], ''Megamushi'' appear, who is exactly the same but about four times larger (which is reflected in its health – it goes down after four shurikens instead of one). Psychological shock value aside, they’re still not challenging compared to the [[AirborneMook Airborne]] and KungFuProofMook|s on the level. ** However, the last level than goes to introduce a similarly giant version of those walking robots that walk on the floors and ceilings of common AirborneMook|s, which are ''very'' hard to kill without sustaining some stages. By no means do damage. * Downplayed in ''VideoGame/NoMoreHeroes2'', where one of the differences end at sizes; the Heavy Ducker packs several unique and deadly weapons of its own. * [[InvertedTrope Inversion]]: Some games in the ''{{Mario}}'' franchise (starting mook types are really fat guys armed [[ChainsawGood with ''VideoGame/SuperMarioBros3'') have chainsaws]]. They lack finesse to block or counter-attack, but take a lot of damage before they flinch and dish out plenty of it in return. * Creator/JakeClover’s short game ''VideoGame/NotAugust'' had especially large enemy planes appear throughout its three levels. There were two varieties: one with two regular machine-guns and another with a rapid-fire side-mounted one. Then there was the Micro-Goomba, a smaller (and ''much'' more annoying) truly huge BossInMookClothing version of the usual MascotMook. ''VideoGame/SuperMarioWorld'' each, with doubled health and number of guns. * ''[[{{VideoGame/Parodius}} Gokujou Parodius]]'' has the Thwimps, which 16-Bit Block, whose hit points are tiny versions of Thwomps. ** Almost all the platform games also play this straight, though. [[MacroZone World 4]] in ''[=SMB3=]'' is almost entirely populated by giant mooks, the [[DemonicSpiders most dangerous]] of which are the Sledge Brothers, giant Hammer Brothers who [[ShockwaveStomp shake the ground]] when they jump. ** ''VideoGame/SuperMarioWorld'' has the Banzai Bills. ''VideoGame/SuperMario64'' has Tiny-Huge Island, which inverted it and played it straight. * ''VideoGame/PlantsVsZombies'' has the Gargantuar, which is a huge muscular zombie with a [[MadeOfIron lot of health]], and can [[OneHitKill instantly crush one of your plants in a single attack]]. Fortunately, [[MightyGlacier he's kinda slow]].shown to be 65535 (2[[superscript:16]]-1).

* ''The Legend of Zelda: Ocarina of Time'' produces one when you slaughter one too many standard enemies. It's easiest to do with Guays and Stalchilds. The bigger ones are no stronger then the normal ones however and go down just as fast. They keep getting bigger however if you keep killing the smaller Mooks. ** Except for the Leevers. If you kill too many of them, the resulting giant Leever is blue, has much higher HP, and will repeatedly attack you rather than just charging at you once. ** Lets also not forget the 1st Boss in ''The Legend of Zelda: The Minish Cap'' is a Literal Giant Mook (a Green Chu-chu) and later a Mini-Boss of the blue variety in the Water Temple. It helps that your the size of a baby chicken when you fight them. * ''VideoGame/WarioLand 2'' has a multitude of Giant Gooms scattered across the later levels that act as sort of mini bosses for individual levels. * ''[[SpyroTheDragon Spyro: Year of the Dragon]]'' has the level Charmed Ridge, where the enemies are spear-bearing rhynocs with metal armour, crossbow-wielding rhynocs with no armour, and cat wizards who do a variety of things, including moving steps, throwing rocks, trying to drop a statue on Spyro, throwing magical attacks at him, and making the other two enemies bigger. Making them bigger doesn't do much though- they can be killed with the attack used to kill their smaller forms. Killing the wizard makes them smaller instantly, for the record. ** All of Spyro games have some giant mooks are a type of enemy. [[KillItWithFire Kill them using your fire breath]], because your charge won't hurt them. One exception are some you encounter in the first game, which wear armor, which keeps them from being hurt by fire. Instead, because their armor is making their feet slippery, you charge them. * ''StreetsOfRage'' bosses tend to be pretty big. Ironically, some of the smaller ones are often the most irritating. The larger typical enemies can cause grief however.
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* ''The Legend of Zelda: Ocarina of Time'' produces one when you slaughter one too many standard enemies. It's easiest to do with Guays and Stalchilds. The bigger ones are no stronger then In ''VideoGame/{{Persona 3}}'', as the normal ones however and go down just as fast. They keep getting bigger however if you keep killing the smaller Mooks. ** Except for the Leevers. If you kill too many of them, the resulting giant Leever is blue, has much higher HP, and party [[ItsAllUpstairsFromHere climbs]] [[EvilTowerOfOminousness Tartarus]], it will repeatedly attack you rather than just charging at you once. ** Lets also not forget the 1st Boss in ''The Legend of Zelda: The Minish Cap'' is a Literal Giant Mook (a Green Chu-chu) and later a Mini-Boss occasionally encounter special "Tower Bosses." These bosses are generally more powerful versions of the blue variety in the Water Temple. It helps that your the size of a baby chicken when you fight them. * ''VideoGame/WarioLand 2'' has a multitude of Giant Gooms scattered across the later levels that act as sort of mini bosses for individual levels. * ''[[SpyroTheDragon Spyro: Year common enemy Shadows found on other floors and may even share some of the Dragon]]'' same weaknesses. However, they are often completely invulnerable to one or more types of attacks, meaning that you can sometimes waste turns trying to figure out exactly what those weaknesses are. * ''VideoGame/PlantsVsZombies'' has the Gargantuar, which is a huge muscular zombie with a [[MadeOfIron lot of health]], and can [[OneHitKill instantly crush one of your plants in a single attack]]. Fortunately, [[MightyGlacier he's kinda slow]]. * The Politician in level Charmed Ridge, where 6 of ''VideoGame/PrinceOfPersia1'', and the enemies are spear-bearing rhynocs Gatekeeper who replaces him in the remake. * Shamblers and Vores in ''VideoGame/{{Quake}}''. ** The Tank/Tank Commander in ''VideoGame/QuakeII''. * ''VideoGame/RememberMe'' had the Skinner Leapers, which were taller and ''much'' bulkier than regular Leapers, with metal armour, crossbow-wielding rhynocs with no armour, corresponding health. They didn’t have any special attacks, but received significant buffs from the presence of other Leapers. That, and cat wizards who do a variety they blocked all regular attacks, requiring either the use of things, power moves or the activation of [[SuperMode Fury]]. * ''VideoGame/ResidentEvil4'' features several different giant mooks, including moving steps, throwing rocks, trying to drop a statue large Ganados wearing potato sacks on Spyro, throwing magical attacks at him, their heads and carrying chainsaws, tall blind armored Ganados with WolverineClaws, large Ganados carrying [[GatlingGood miniguns]], and large Ganados with bulletproof metal sheets nailed to parts of their bodies, making the other two enemies bigger. Making them bigger doesn't do much though- they can be killed with invincible from the attack used to kill their smaller forms. Killing the wizard makes them smaller instantly, for the record. ** All of Spyro games have some front. The biggest giant mooks are a type of enemy. [[KillItWithFire Kill them using your fire breath]], because your charge won't hurt them. One exception the recurring minibosses called El Gigante that are some you encounter the size of elephants. ** ''VideoGame/ResidentEvil5'' has its own giant mooks in the first game, which wear armor, which keeps them from being hurt by fire. Instead, because their armor is making their feet slippery, you charge them. * ''StreetsOfRage'' bosses tend to be pretty big. Ironically, some form of the smaller ones are often "Fat Man" and "Tall Man" Majini. The high-pitched ululating from the most irritating. tall one is borderline terror. There's also Ndesu, an even bigger cousin to the aforementioned El Gigante. * The larger typical rival gangs in ''VideoGame/SaintsRowTheThird'' employ eight-foot Brutes that attack you with heavy weapons like chainguns or flamethrowers, or simply by smashing you to bits and throwing cars at you. If you do enough damage to them, they got stunned and could be [[FinishingMove finished off]] by [[FeedItABomb stuffing a grenade in their mouth]]. The flamethrower brutes could also be killed by simply [[FlamethrowerBackfire shooting their fuel tank]]. * ''VideoGame/ShrekTheThird'' tie-in game had the living trees, which had considerably greater health than other enemies can cause grief however.([[ItsEasySoItSucks not that it’s saying much]]) and some could also throw their fruit as projectiles. Then, there were the [[DegradedBoss infrequent]] cyclopi in the prison levels. * ''VideoGame/SeriousSam'' had many of those. Of note are the Zum’buul, equipped with twin fast-travelling plasma launchers, the laser-spamming Biomechanoids Minor and the extremely accurate chaingun-firing Arachnids. Larger Lava Golems and Biomechanoids Major straddled the line between these and BossInMookClothing. * ''VideoGame/SilentHill3'' had the grotesquely fat and deformed, 10-feet tall Insane Cancers. Besides beign fast and dealing great damage, these took up to eight shotgun blasts to kill. ''VideoGame/SilentHillHomecoming'' had the slightly weaker Siams, which consisted of a male and female body fused together and had the female body at the back as its weak spot. ** The prequel ''SilentHillOrigins'' had three non-humanoid ones: the broken-legged, bovine large Carrion, which attacked by [[GroundPound slamming its body in the ground]], the DegradedBoss Caliban, and the BossInMookClothing Two-Back, which spat powerful acid bursts and had a charge concluding with a grapple attack. ** Finally, ''VideoGame/SilentHillDownpour'' had Prisoner Juggernauts which were just enlarged versions of weaker Prisoner Minions.

* The Giant Soldier in ''VideoGame/BionicCommando''. ExactlyWhatItSaysOnTheTin. First appears as the boss of Area 6, [[DegradedBoss then later as a normal enemy.]]
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* ''VideoGame/SpaceRangers'' had the Klissans' biological ships come in five sizes. The Giant Soldier in ''VideoGame/BionicCommando''. ExactlyWhatItSaysOnTheTin. First appears as smallest two were MiniMooks, the boss third was evenly matched with your and other rangers’ ships, and the fifth was literal BossInMookClothing. This left the fourth type as this trope, with a whole lot of Area 6, [[DegradedBoss health, and unique Shockwave attack only it and the largest Klissan ship can use. * ''VideoGame/SpecOpsTheLine'' had the 33rd Battalion Heavy Troopers. These were all uniform 7 feet tall and wore bomb suits with segments of personal body armour duck-taped to it in crucial spots, with an aviation helmet on their head. As such, they could [[MightyGlacier barely move]], but were so well protected they took a whole mag, 3 hand grenades or 2 underslung launcher grenades to come down. Oh, and they wielded either SCAR [[MoreDakka light machine guns]] or the AA-12 automatic shotguns. * ''[[VideoGame/SpyroTheDragon Spyro: Year of the Dragon]]'' has the level Charmed Ridge, where the enemies are spear-bearing rhynocs with metal armour, crossbow-wielding rhynocs with no armour, and cat wizards who do a variety of things, including moving steps, throwing rocks, trying to drop a statue on Spyro, throwing magical attacks at him, and making the other two enemies bigger. Making them bigger doesn't do much though- they can be killed with the attack used to kill their smaller forms. Killing the wizard makes them smaller instantly, for the record. ** All of Spyro games have some giant mooks are a type of enemy. [[KillItWithFire Kill them using your fire breath]], because your charge won't hurt them. One exception are some you encounter in the first game, which wear armor, which keeps them from being hurt by fire. Instead, because their armor is making their feet slippery, you charge them. * Dapang, Wong's primary bodyguard from ''VideoGame/{{Stranglehold}}'', who is also Wong's [[TheDragon Dragon]]. Tequila encounters him early on in the game, but doesn't actually fight him until midway through the final showdown with Wong. * ''VideoGame/TheSuffering'' had Festers: tall, fat lumbering re-incarnations of slave owners who locked the slaves in their ship and let them get eaten by rats when it was stranded on shore. As such, they could release [[ActionBomb explosive rats]] from their stomach during the fight, the whole swarm going loose [[LastBreathBullet at their death]]. They also had bulletproof skin, and required either Molotov cocktails or melee attacks to go down. Did I mention they used the slave ball on chain as a flail, performing a GroundPound with [=AoE=] of around 5 metres? ** Its sequel ''The Suffering: Ties That Bind'' replaced them with Isolationists, the re-incarnations of either the prisoners who spent years in solitary confinement on death row before getting the electric chair or (more likely, given the nature of the game) those who executed them. As such, they had electrical shockwaves and summoned cockroaches instead of rats. They were no longer bulletproof and compensated for that by firing charged pebbles from makeshift crutches. ** Finally, Ties That Bind also introduced Gorger as a more powerful accompaniment to Slayers. They were rather tough, could block melee attacks and had a grappling move where they pinned Torque down and literally tried to eat him alive. If they struck a finishing move, they would literally bite his upper torso off. Thankfully, they were weak to [[ShotgunsAreJustBetter full-length shotgun]], only taking one shot to go down, and could be comfortably managed with medium-range melee weapons like the [[BatterUp bat]]. * ''SuperMario Advance'', a remake of ''VideoGame/SuperMarioBros2'', has giant Shy Guys and Ninjis. They take a lot longer to pick up and throwing them on the ground [[GameBreaker always produces hearts]]. ** [[InvertedTrope Inversion]]: Some games in the ''{{Mario}}'' franchise (starting with ''VideoGame/SuperMarioBros3'') have the [[MiniMook Micro-Goomba]], a smaller (and ''much'' more annoying) version of the usual MascotMook. ''VideoGame/SuperMarioWorld'' has the Thwimps, which are tiny versions of Thwomps. ** Almost all the platform games also play this straight, though. [[MacroZone World 4]] in ''[=SMB3=]'' is almost entirely populated by giant mooks, the [[DemonicSpiders most dangerous]] of which are the Sledge Brothers, giant Hammer Brothers who [[ShockwaveStomp shake the ground]] when they jump. ** ''VideoGame/SuperMarioWorld'' has the Banzai Bills. ''VideoGame/SuperMario64'' has Tiny-Huge Island, which inverted it and played it straight. * ''VideoGame/SuperSmashBros'' tends to use these. Extra-large versions of the normal characters have popped up ever since the original game, and are usually strong enough that players get allies in order to keep balance together. Brawl's Subspace Emissary mode uses giant versions of non-playable enemies -- they aren't particularly difficult, unless you have problems [[GoombaStomp stepping on a Goomba]] six times rather than one. * ''VideoGame/TeamFortress2'': Mann Versus Machine mode has waves of "Super" versions of the regular robot classes, and in addition to being bigger, they're usually harder to kill and deadlier as well. * ''{{Uncharted}} 2'' has a fairly tame, mundane example with the overweight shotgun Mooks. They are larger than others and harder to kill (you have to shoot the helmet off, then later shoot the head, or just hit them with a lot of bullets after shearing off some of their armor plates), but they are still just over normal human size. The biggest problem with them is they completely ignore melee attacks. ** Then there are even bigger ones who carry the miniguns. They must be seven feet tall at least, are referred to as "mutants" and are really hard to kill. Headshots don't work on them, inflicting the same amount of damage as a normal enemy.]]bullet, and the one time you're ''expected'' to kill them in the campaign, you have access to lots and lots of explosive weapons (it ''still'' takes three rockets to take them out). ** ''{{Uncharted}} 3'' plays it straight with big burly mooks who engage you solely in hand to hand combat. * The Brute in ''VideoGame/{{Unreal}}'', is one of these. Then, the 3 Human and 1 Skaarj factions in ''VideoGame/UnrealIITheAwakening'' all field Heavy Power Armor soldiers that fit this trope.

* The [[MightyGlacier war elephants]] in ''VideoGame/{{Age of Empires|I}}'' could be considered this. * [[http://fallout.wikia.com/wiki/Super-Mutant_Behemoth Super mutant behemoths]] from Fallout3 are around 20 foot tall. Thankfully they are quite rare, with only five appearing in the game. * ''[[VideoGame/Kirby64TheCrystalShards Kirby 64]]'' has numerous boss fights against giant versions of regular mooks. ** ''VideoGame/KirbyAndTheAmazingMirror'' also has Big Waddle Dees, which are harder to inhale than normal Waddle Dees, but are just as weak to ability moves. * ''VideoGame/{{Bug}}!'' had the only MiniBoss in the game, a giant version of the (literal) Army Ants you were fighting throughout the level. It took only five hits to kill it, but it fired out five times the amount of grenades that the normal ones could. * After the [[WakeUpCallBoss first one]], the Ogres in ''VideoGame/DragonAgeOrigins'' tend to act as giant mooks. * In ''VideoGame/AstroBoyOmegaFactor'', the first few things to see after you progress through the first stage are giant version of mooks in the first screen. * The first stage boss of ''VideoGame/{{Parodius}}'' for the MSX is a giant penguin. ** ''Gokujou Parodius'' has the 16-Bit Block, whose hit points are shown to be 65535 (2[[superscript:16]]-1). * The rival gangs in VideoGame/SaintsRowTheThird employ eight-foot Brutes that attack you with heavy weapons like chainguns or flamethrowers, or simply by smashing you to bits and throwing cars at you. * In ''VideoGame/{{Golvellius}}'', early enemies include snakes, bats, giant snakes and giant bats. * In ''VideoGame/AlienHallway'', the third planet has giant mooks in MiniMecha suits. * In ''VideoGame/{{Borderlands}}'', Bandits are the most common enemy type. Their big guys are Bruisers, who look like bodybuilders, carry heavier weapons, and have higher health. Then there's the [[EliteMooks Badass]] Bruiser, which is even bigger and is ''extremely'' difficult to kill. Though Bruisers return in [[VideoGame/{{Borderlands 2}} the sequel]], they're largely replaced by Goliaths, massive strongman types who DualWield machine guns and go ballistic if you shoot their helmets off. Other types of enemies have their own Giant Mooks, such as Alpha Skags and WAR Loaders * ''VideoGame/TeamFortress2'': Mann Versus Machine mode has waves of "Super" versions of the regular robot classes, and in addition to being bigger, they're usually harder to kill and deadlier as well. * ''VideoGame/AnarchyReigns'' has the mutants and executioners, who are massive man-eating... er, [[ShapedLikeItself mutants]] which are considerably deadlier than the Killseekers and come in various flavours, including the boss-level Berserker Mutants, who can kill a player in a few swipes. * ''VideoGame/{{Bayonetta}}'' gives us Beloved, a massive angel that dwarfs Bayonetta in size. However, Beloveds are much weaker in comparison to other examples on this page, which is why they're one of the first enemies fought in the game. * ''VideoGame/KillerIsDead'''s Big Guard, who is a giant [[OurZombiesAreDifferent Wire]], that carry's a [[CarryABigStick large mace]] with buzz-saw like blades. While not as big as the Beloved from above, they still dwarf Mondo in size. These guys aren't are that hard, but they do have a decent amount of health. Their attacks usually consists of swinging their mace horizontally, smashing with a downward strike, and blocking. The [[EliteMooks armored]] ones carry an electrified mace and are tougher, have more endurance, faster attacks (thus harder to dodge), and can they only be killed with a "Adrenaline Burst" when weakened enough. [[/folder]]
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* The [[MightyGlacier war elephants]] in ''VideoGame/{{Age of Empires|I}}'' could be considered this. * [[http://fallout.wikia.com/wiki/Super-Mutant_Behemoth Super mutant behemoths]] from Fallout3 are around 20 foot tall. Thankfully they are quite rare, with only five appearing in True to [[TabletopGame/{{Warhammer 40000}} the game. * ''[[VideoGame/Kirby64TheCrystalShards Kirby 64]]'' has numerous boss fights against giant versions of regular mooks. ** ''VideoGame/KirbyAndTheAmazingMirror'' source material]], Ork Nobz in ''VideoGame/Warhammer40000SpaceMarine''. Chaos Marines also serve as Giant Mooks to hordes of cultists and Bloodletters. * ''VideoGame/WarioLand 2'' has Big Waddle Dees, which are harder to inhale than normal Waddle Dees, but are just as weak to ability moves. * ''VideoGame/{{Bug}}!'' had a multitude of Giant Gooms scattered across the only MiniBoss in the game, a giant version of the (literal) Army Ants you were fighting throughout the level. It took only five hits to kill it, but it fired out five times the amount of grenades later levels that the normal ones could. * After the [[WakeUpCallBoss first one]], the Ogres in ''VideoGame/DragonAgeOrigins'' tend to act as giant mooks. * In ''VideoGame/AstroBoyOmegaFactor'', the first few things to see after you progress through the first stage are giant version sort of mooks in the first screen. * The first stage boss of ''VideoGame/{{Parodius}}'' mini bosses for the MSX is a giant penguin. ** ''Gokujou Parodius'' has the 16-Bit Block, whose hit points are shown to be 65535 (2[[superscript:16]]-1). * The rival gangs in VideoGame/SaintsRowTheThird employ eight-foot Brutes that attack you with heavy weapons like chainguns or flamethrowers, or simply by smashing you to bits and throwing cars at you. * In ''VideoGame/{{Golvellius}}'', early enemies include snakes, bats, giant snakes and giant bats. * In ''VideoGame/AlienHallway'', the third planet has giant mooks in MiniMecha suits. * In ''VideoGame/{{Borderlands}}'', Bandits are the most common enemy type. Their big guys are Bruisers, who look like bodybuilders, carry heavier weapons, and have higher health. Then there's the [[EliteMooks Badass]] Bruiser, which is even bigger and is ''extremely'' difficult to kill. Though Bruisers return in [[VideoGame/{{Borderlands 2}} the sequel]], they're largely replaced by Goliaths, massive strongman types who DualWield machine guns and go ballistic if you shoot their helmets off. Other types of enemies have their own Giant Mooks, such as Alpha Skags and WAR Loaders * ''VideoGame/TeamFortress2'': Mann Versus Machine mode has waves of "Super" versions of the regular robot classes, and in addition to being bigger, they're usually harder to kill and deadlier as well. * ''VideoGame/AnarchyReigns'' has the mutants and executioners, who are massive man-eating... er, [[ShapedLikeItself mutants]] which are considerably deadlier than the Killseekers and come in various flavours, including the boss-level Berserker Mutants, who can kill a player in a few swipes. * ''VideoGame/{{Bayonetta}}'' gives us Beloved, a massive angel that dwarfs Bayonetta in size. However, Beloveds are much weaker in comparison to other examples on this page, which is why they're one of the first enemies fought in the game. * ''VideoGame/KillerIsDead'''s Big Guard, who is a giant [[OurZombiesAreDifferent Wire]], that carry's a [[CarryABigStick large mace]] with buzz-saw like blades. While not as big as the Beloved from above, they still dwarf Mondo in size. These guys aren't are that hard, but they do have a decent amount of health. Their attacks usually consists of swinging their mace horizontally, smashing with a downward strike, and blocking. The [[EliteMooks armored]] ones carry an electrified mace and are tougher, have more endurance, faster attacks (thus harder to dodge), and can they only be killed with a "Adrenaline Burst" when weakened enough. individual levels. [[/folder]]

* The [[MightyGlacier war elephants]] in ''VideoGame/{{Age of Empires|I}}'' could be considered this. * [[http://fallout.wikia.com/wiki/Super-Mutant_Behemoth Super mutant behemoths]] Cans from Fallout3 are around 20 foot tall. Thankfully they are quite rare, with only five appearing in the game. * ''[[VideoGame/Kirby64TheCrystalShards Kirby 64]]'' has numerous boss fights against giant versions of regular mooks. ** ''VideoGame/KirbyAndTheAmazingMirror'' also has Big Waddle Dees, which are harder to inhale than normal Waddle Dees, but are just as weak to ability moves. * ''VideoGame/{{Bug}}!'' had the only MiniBoss in the game, a giant version of the (literal) Army Ants you were fighting throughout the level. It took only five hits to kill it, but it fired out five times the amount of grenades that the normal ones could. * After the [[WakeUpCallBoss first one]], the Ogres in ''VideoGame/DragonAgeOrigins'' tend to act as giant mooks. * In ''VideoGame/AstroBoyOmegaFactor'', the first few things to see after you progress through the first stage are giant version of mooks in the first screen. * The first stage boss of ''VideoGame/{{Parodius}}'' for the MSX is a giant penguin. ** ''Gokujou Parodius'' has the 16-Bit Block, whose hit points are shown to be 65535 (2[[superscript:16]]-1). * The rival gangs in VideoGame/SaintsRowTheThird employ eight-foot Brutes that attack you with heavy weapons like chainguns or flamethrowers, or simply by smashing you to bits and throwing cars at you. * In ''VideoGame/{{Golvellius}}'', early enemies include snakes, bats, giant snakes and giant bats. * In ''VideoGame/AlienHallway'', the third planet has giant mooks in MiniMecha suits. * In ''VideoGame/{{Borderlands}}'', Bandits are the most common enemy type. Their big guys are Bruisers, who look like bodybuilders, carry heavier weapons, and have higher health. Then there's the [[EliteMooks Badass]] Bruiser, which is even bigger and is ''extremely'' difficult to kill. Though Bruisers return in [[VideoGame/{{Borderlands 2}} the sequel]], they're largely replaced by Goliaths, massive strongman types who DualWield machine guns and go ballistic if you shoot their helmets off. Other types of enemies have their own Giant Mooks, such as Alpha Skags and WAR Loaders * ''VideoGame/TeamFortress2'': Mann Versus Machine mode has waves of "Super" versions of the regular robot classes, and in addition to being bigger, they're usually harder to kill and deadlier as well. * ''VideoGame/AnarchyReigns'' has the mutants and executioners, who are massive man-eating... er, [[ShapedLikeItself mutants]] which are considerably deadlier than the Killseekers and come in various flavours, including the boss-level Berserker Mutants, who can kill a player in a few swipes. * ''VideoGame/{{Bayonetta}}'' gives us Beloved, a massive angel that dwarfs Bayonetta in size. However, Beloveds are much weaker in comparison to other examples on this page, which is why they're one of the first enemies fought in the game. * ''VideoGame/KillerIsDead'''s Big Guard, who is a giant [[OurZombiesAreDifferent Wire]], that carry's a [[CarryABigStick large mace]] with buzz-saw like blades. While not as big as the Beloved from above, they still dwarf Mondo in size. These guys aren't are that hard, but they do have a decent amount of health. Their attacks usually consists of swinging their mace horizontally, smashing with a downward strike, and blocking. The [[EliteMooks armored]] ones carry an electrified mace and are tougher, have more endurance, faster attacks (thus harder to dodge), and can they only be killed with a "Adrenaline Burst" when weakened enough. [[/folder]] ''Webcomic/{{Homestuck}}''.

* Cans from ''Webcomic/{{Homestuck}}''.

** A real GiantMook character in the story "Boston Brawl 2". The BigBad hires some extra muscle, including Matterhorn, a supervillain who can become a forty-foot giant. Due to the physics of this universe, Matterhorn [[spoiler:gets his ass whupped by a 100-pound girl.]]
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** A real GiantMook Giant Mook character in the story "Boston Brawl 2". The BigBad hires some extra muscle, including Matterhorn, a supervillain who can become a forty-foot giant. Due to the physics of this universe, Matterhorn [[spoiler:gets his ass whupped by a 100-pound girl.]]

** One notable example was Captain Clown, a super-strong robot used by the Joker in one episode, thus qualifying as both a GiantMook ''and'' a MechaMook (maybe a KingMook too) at the same time.
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** One notable example was Captain Clown, a super-strong robot used by the Joker in one episode, thus qualifying as both a GiantMook Giant Mook ''and'' a MechaMook (maybe a KingMook too) at the same time.

* ''WesternAnimation/DarkwingDuck'' has the villainous Fiendish Organization for World Larceny (FOWL), along with a sizable group of mooks. This group has a single GiantMook, who could always put up a good fight.
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* ''WesternAnimation/DarkwingDuck'' has the villainous Fiendish Organization for World Larceny (FOWL), along with a sizable group of mooks. This group has a single GiantMook, Giant Mook, who could always put up a good fight.

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22nd Feb '14 12:15:47 PM erforce
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* The Classic Film/JamesBond film ''Film/YouOnlyLiveTwice'' has numerous mooks and ''two'' giant mooks, the burly Japanese driver who takes Bond to Osato industries believing him to be an injured comrade, and Blofeld's huge, blonde bodyguard. Both take a lot of beating from Bond, in appropriate styles: the Japanese is defeated after much jujitsu and the use of a katana, the western guy after a western-style [[GoodOldFisticuffs "big, loud punches on the jaw"]] type fight.
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* The Classic Film/JamesBond ''Film/JamesBond'' film ''Film/YouOnlyLiveTwice'' has numerous mooks and ''two'' giant mooks, the burly Japanese driver who takes Bond to Osato industries believing him to be an injured comrade, and Blofeld's huge, blonde bodyguard. Both take a lot of beating from Bond, in appropriate styles: the Japanese is defeated after much jujitsu and the use of a katana, the western guy after a western-style [[GoodOldFisticuffs "big, loud punches on the jaw"]] type fight.

* One of the factions in Akira Kurosawa's classic ''Yojimbo'' has a giant mook with a [[DropTheHammer big hammer]] named Kannuki the Giant (Namigoro Rashomon). ''Film/LastManStanding'', the rather faithful remake (despite being set during Prohibition in America) starring BruceWillis, also has a giant mook hanging around. * ''The Mask of {{Zorro}}'' (Banderas version) has a seven-foot Mexican soldier attack the hero. True to MookChivalry, all the other soldiers stand back and watch, even when Zorro picks up two cannonballs... * In the antique store fight in Jet Li's ''KissOfTheDragon'', a ScaryBlackMan GiantMook is memorably introduced with his own ''theme song''. I guess his name was Dirty Dawg or something... * ''The Protector'' has a giant mook as a recurring antagonist. He is introduced by [[spoiler:grabbing the hero ''through a wall'' and throwing him across a room. He later returns as leader of the Giant Mook squad (see below) and proves himself to be quite the {{Determinator}} refusing to go down and stay down even after his allies have been defeated and all his tendons cut.]]
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* One of the factions in Akira Kurosawa's classic ''Yojimbo'' has a giant mook with a [[DropTheHammer big hammer]] named Kannuki the Giant (Namigoro Rashomon). ''Film/LastManStanding'', the rather faithful remake (despite being set during Prohibition in America) starring BruceWillis, Creator/BruceWillis, also has a giant mook hanging around. * ''The Mask of {{Zorro}}'' ''Film/TheMaskOfZorro}}'' (Banderas version) has a seven-foot Mexican soldier attack the hero. True to MookChivalry, all the other soldiers stand back and watch, even when Zorro picks up two cannonballs... * In the antique store fight in Jet Li's ''KissOfTheDragon'', ''Film/KissOfTheDragon'', a ScaryBlackMan GiantMook is memorably introduced with his own ''theme song''. I guess his name was Dirty Dawg or something... * ''The Protector'' ''Film/TheProtector'' has a giant mook as a recurring antagonist. He is introduced by [[spoiler:grabbing the hero ''through a wall'' and throwing him across a room. He later returns as leader of the Giant Mook squad (see below) and proves himself to be quite the {{Determinator}} refusing to go down and stay down even after his allies have been defeated and all his tendons cut.]]

* In ''{{Troy}}'', Achilles fights one named Boagrius, who is ''enormous''. [[CurbStompBattle The fight lasts about three seconds]]. Ajax could also fill this role for the Greeks in the same movie. * In ''The Kingdom'' one of these has a ''brutal'' fight with Janet Mayes (Jennifer Garner) and Adam Leavitt (Jason Bateman). He easily throws both of them across the room, and is only defeated after Janet shoots in the leg, with his own gun, repeatedly, and then stabs him twice in the groin and chest, before slamming his head into the ground and stabbing him in the head.
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* In ''{{Troy}}'', ''Film/{{Troy}}'', Achilles fights one named Boagrius, who is ''enormous''. [[CurbStompBattle The fight lasts about three seconds]]. Ajax could also fill this role for the Greeks in the same movie. * In ''The Kingdom'' ''Film/TheKingdom'' one of these has a ''brutal'' fight with Janet Mayes (Jennifer Garner) and Adam Leavitt (Jason Bateman). He easily throws both of them across the room, and is only defeated after Janet shoots in the leg, with his own gun, repeatedly, and then stabs him twice in the groin and chest, before slamming his head into the ground and stabbing him in the head.
15th Feb '14 5:35:00 AM Picard578
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* ''VideoGame/DevilMayCry'' 4 has Mega Scarecrows, which are far larger than normal Scarecrows, while not being much more dangerous.
14th Feb '14 2:51:03 AM erforce
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* The ''VideoGame/{{Castlevania}}'' series has its share of Giant Mooks; Giant [[GoddamnedBats Bat]] the RecurringBoss, giant skeletons, Peeping Big, just to name a few.
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* The ''VideoGame/{{Castlevania}}'' ''Franchise/{{Castlevania}}'' series has its share of Giant Mooks; Giant [[GoddamnedBats Bat]] the RecurringBoss, giant skeletons, Peeping Big, just to name a few.
12th Feb '14 1:16:44 PM maedar
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** Rhino was Scarface's henchman in ''WesternAnimation/TheBatman'' too; given that he appears in ''three'' different continuities, maybe he qualifies as more than a simple Mook.
6th Feb '14 1:37:16 PM m8e
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* Mario Brega, a six-four, two hundred fifty pound Italian actor, and perennial favourite of Creator/SergioLeone's.
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* Mario Brega, Creator/MarioBrega, a six-four, two hundred fifty pound Italian actor, and perennial favourite of Creator/SergioLeone's.
2nd Feb '14 1:15:25 AM m8e
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* Mario Brega, a six-four, two hundred fifty pound Italian actor, and perennial favourite of SergioLeone's.
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* Mario Brega, a six-four, two hundred fifty pound Italian actor, and perennial favourite of SergioLeone's.Creator/SergioLeone's.
21st Jan '14 4:44:33 PM 493251gen
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* [[InvertedTrope Inversion]]: some games in the ''{{Mario}}'' franchise (starting with ''VideoGame/SuperMarioBros3'') have the Micro-Goomba, a smaller (and ''much'' more annoying) version of the usual MascotMook. ''VideoGame/SuperMarioWorld'' has the Thwimps, which are tiny versions of Thwomps.
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* [[InvertedTrope Inversion]]: some Some games in the ''{{Mario}}'' franchise (starting with ''VideoGame/SuperMarioBros3'') have the Micro-Goomba, a smaller (and ''much'' more annoying) version of the usual MascotMook. ''VideoGame/SuperMarioWorld'' has the Thwimps, which are tiny versions of Thwomps.
17th Jan '14 6:42:52 PM wolftickets1969
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** Almost all the platform games also play this straight, though. [[MacroZone World 4]] in ''[=SMB3=]'' is almost entirely populated by giant mooks.
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** Almost all the platform games also play this straight, though. [[MacroZone World 4]] in ''[=SMB3=]'' is almost entirely populated by giant mooks.mooks, the [[DemonicSpiders most dangerous]] of which are the Sledge Brothers, giant Hammer Brothers who [[ShockwaveStomp shake the ground]] when they jump.
15th Jan '14 5:01:12 PM Cuchulainn
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** ComicBook/{{Lobo}} in ''The Lobo Paramilitary Christmas Special''.
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** ComicBook/{{Lobo}} SelfDemonstrating/{{Lobo}} in ''The Lobo Paramilitary Christmas Special''.
15th Jan '14 4:59:26 PM Cuchulainn
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** ComicBook/{{Lobo}} in ''The Lobo Paramilitary Christmas Special''.
15th Jan '14 6:41:06 AM Vrahno
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[[folder:Toys]] * Kahgarak from ''Franchise/{{Bionicle}}'' are EliteMook [[GiantSpider Visorak]], several times their size. Kranua, Kraahu and Krahli are this for the Vahki robot squads. A lot of the fusions like the Bohrok Kaita, Bohrok-Kal Kaita and Rahkshi Kaita are examples as well. [[/folder]]
11th Jan '14 8:41:15 AM randomtroper89
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** To be fair, UmaThurman in green spandex would have that effect on ''any'' man.
5th Jan '14 4:15:36 AM maedar
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* The Penguin had a guy like this too in ''Film/BatmanReturns'', the tattooed strongman of the Red Triangle Gang. During the street fight scene, he dares Batman to hit him; Batman does, and it doesn't seem to hurt the thug much; then the guy realizes [[OhCrap that Batman used the opportunity to plant an explosive device on his chest.]]
12th Dec '13 7:08:54 AM erforce
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* "The Russian" from ''Film/ThePunisher'' is notable since he is the only GiantMook from the comics to appear in the film.
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* "The Russian" from ''Film/ThePunisher'' ''Film/ThePunisher2004'' is notable since he is the only GiantMook from the comics to appear in the film.
2nd Dec '13 12:06:21 PM CaptainSupermarket
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* Ogres in ''Literature/CityOfDevils'' are often employed as security guards. They're twelve feet tall, sport massive tusks, and can frighten most people off just by eating.
29th Nov '13 9:42:51 PM nombretomado
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* The Stone Gargoyle in ''{{Blood}}''.
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* The Stone Gargoyle in ''{{Blood}}''.''VideoGame/{{Blood}}''.
24th Nov '13 5:06:52 PM JIKTV
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** Leader of prison escape in ''PoliceAcademy IV: '''C'''itizens '''O'''n '''P'''atrol'' * Robert Maillet
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** Leader of prison escape in ''PoliceAcademy ''Film/PoliceAcademy IV: '''C'''itizens '''O'''n '''P'''atrol'' * [[Wrestling/{{Kurrgan}} Robert MailletMaillet]]
31st Oct '13 11:19:49 AM LucaEarlgrey
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* The final stage of ''{{Gradius}} Gaiden'' has the third-to-last boss, Heavy [[SpellMyNameWithAnS Dakker/Ducker]], a giant version of those walking robots that walk on the floors and ceilings of some stages.
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* The final stage of ''{{Gradius}} Gaiden'' has the third-to-last boss, Heavy [[SpellMyNameWithAnS Dakker/Ducker]], a giant version of those walking robots that walk on the floors and ceilings of some stages. By no means do the differences end at sizes; the Heavy Ducker packs several unique and deadly weapons of its own.

** ''VideoGame/{{Gradius}} Gaiden'' has the Heavy Ducker, a giant version of the series-traditional Ducker walkers. By no means is it just a big Ducker; it boasts several unique and deadly weapons.
31st Oct '13 11:18:54 AM LucaEarlgrey
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** ''VideoGame/{{Gradius}} Gaiden'' has the Heavy Ducker, a giant version of the series-traditional Ducker walkers. By no means is it just a big Ducker; it boasts several unique and deadly weapons.
13th Oct '13 6:08:01 PM maedar
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* One rather memorable scene in ''Film/RaidersOfTheLostArk'' is where Indy encounters [[TheBrute a really big German guy]] (called [[FanNickname "the Nazi mechanic"]] by most movie buffs) who wants to do some GoodOldFisticuffs with him. Indy opens with a GroinAttack, which is subverted rather painfully when the guy shrugs it off and decks him with one punch. [[spoiler:He's finally defeated by judicious use of a TurbineBlender.]]
14th Sep '13 11:19:53 PM wolftickets1969
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* ''VideoGame/ResidentEvil5'' has its own giant mooks in the form of the "Fat Man" and "Tall Man" Majini. The high-pitched ululating from the tall one is borderline terror.
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* ''VideoGame/ResidentEvil5'' has its own giant mooks in the form of the "Fat Man" and "Tall Man" Majini. The high-pitched ululating from the tall one is borderline terror. There's also Ndesu, an even bigger cousin to the aforementioned El Gigante.
7th Sep '13 7:00:50 PM CoCage
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* ''VideoGame/KillerIsDead'''s Big Guard, who is a giant [[OurZombiesAreDifferent Wire]], that carry's a [[CarryABigStick large mace]] with buzz-saw like blades. While not as big as the Beloved from above, they still dwarf Mondo in size. These guys aren't are that hard, but they do have a decent amount of health. Their attacks usually consists of swinging their mace horizontally, smashing with a downward strike, and blocking. The [[EliteMooks armored]] ones carry an electrified mace and are tougher, have more endurance, faster attacks (thus harder to dodge), and can they only be killed with a "Adrenaline Burst" when weakened enough.
28th Aug '13 2:14:21 PM EarlOfSandvich
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* The Striders of ''{{Half-Life}} 2'' are either Giant Mooks or [[BossBattle bosses]], depending on the terrain, number, and how much rocket amo you have available. In the first game, you take out a whole horde of Striders in the latter stages, while ''Epsiode 1'' uses a single Strider as a final boss fight. ''Episode 2'' culminates in a [[spoiler:BossBattle against a whole horde of Striders.]] ''Episode 2'' also introduces the Hunters, which are tripodal bluegreen mechanoids which fire explosive flechettes (it's actually possible to kill a Hunter with its own flechettes), are extremely fast and agile, and have an excess of health. [[spoiler:They work as support for the Striders in the final sequence.]]
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* The Striders of ''{{Half-Life}} 2'' ''VideoGame/HalfLife2'' are either Giant Mooks or [[BossBattle bosses]], depending on the terrain, number, and how much rocket amo you have available. In the first game, you take out a whole horde of Striders in the latter stages, while ''Epsiode 1'' uses a single Strider as a final boss fight. ''Episode 2'' culminates in a [[spoiler:BossBattle against a whole horde of Striders.]] ''Episode 2'' also introduces the Hunters, which are tripodal bluegreen mechanoids which fire explosive flechettes (it's actually possible to kill a Hunter with its own flechettes), are extremely fast and agile, and have an excess of health. [[spoiler:They work as support for the Striders in the final sequence.]]
26th Aug '13 12:47:41 AM EarlOfSandvich
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* ''SamuraiSentaiShinkenger'' turns this trope UpToEleven with HumongousMecha-sized Mooks.
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* ''SamuraiSentaiShinkenger'' ''Series/SamuraiSentaiShinkenger'' turns this trope UpToEleven with HumongousMecha-sized Mooks.
20th Aug '13 3:15:55 PM dinner101
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* In the midst of the reality warping nonsense of online flash series ''WebAnimation/MadnessCombat'', a giant [[TheMenInBlack Man in Black]](with his [[{{BFG}} 6 foot caliber shotgun]]) is seen in the episode "Madness Consternation" and takes three shotgun blasts to the face without flinching. Hank, the protagonist, only manages to kill him by ramming a [[ChainsawGood chainsaw]] through his head . The giant is later revealed to be a Mag Agent, which are regular agents upgraded into giant SuperSoldiers. More Mag Agents appear in later episodes and take longer to kill than regular {{Mooks}}.
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* In the midst of the reality warping nonsense of online flash series ''WebAnimation/MadnessCombat'', a giant [[TheMenInBlack Man in Black]](with his [[{{BFG}} 6 foot caliber shotgun]]) is seen in the episode "Madness Consternation" and takes three shotgun blasts to the face [[NoSell without flinching. flinching]]. Hank, the protagonist, only manages to kill him by ramming a [[ChainsawGood chainsaw]] through his head .head. The giant is later revealed to be a Mag Agent, which are regular agents upgraded into giant SuperSoldiers. More Mag Agents appear in later episodes and take longer to kill than regular {{Mooks}}.

* Tales abound throughout military history of soldiers so big and strong they were capable of such feats as using squad support weapons as rifles. There was supposedly one fellow in the Red Army during the Great Patriotic War who was said to be able to [[GunsAkimbo doublefist]] squad machineguns, though this may be an exaggeration. Supposedly one such soldier named Mariolle was found in Napoleon's army, where he obeyed the order to salute by raising a 4" cannon to his shoulder instead of a rifle. While the Emperor congratulated him, this incident was PlayedForLaughs and [[WhatCouldHaveBeen didn't quite result in 19th century squad support weapons]]. Even today, a common French idiom, "cessez de faire le mariolle" (stop doing the Mariolle thing) means "stop clowning around".
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* Tales abound throughout military history of soldiers so big and strong they were [[SuperStrength capable of such feats as using squad support weapons as rifles.rifles]]. There was supposedly one fellow in the Red Army during the Great Patriotic War who was said to be able to [[GunsAkimbo doublefist]] squad machineguns, though this may be an exaggeration. Supposedly one such soldier named Mariolle was found in Napoleon's army, where he obeyed the order to salute by raising a 4" cannon to his shoulder instead of a rifle. While the Emperor congratulated him, this incident was PlayedForLaughs and [[WhatCouldHaveBeen didn't quite result in 19th century squad support weapons]]. Even today, a common French idiom, "cessez de faire le mariolle" (stop doing the Mariolle thing) means "stop clowning around".
5th Aug '13 4:01:07 PM Snipertoaster
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* ''VideoGame/{{Bayonetta}}'' gives us Beloved, a massive angel that dwarfs Bayonetta in size. However, Beloveds are much weaker in comparison to other examples on this page, which is why they're one of the first enemies fought in the game.
29th Jul '13 11:41:01 AM Snipertoaster
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* ''VideoGame/AnarchyReigns'' has the mutants and executioners, who are massive man-eating... er, [[ShapedLikeItself mutants]] which are considerably deadlier than the Killseekers and come in various flavours, including the boss-level Berserker Mutants, who can kill a player in a few swipes.
25th Jul '13 9:07:19 PM Mullon
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* The rival gangs in [[VideoGame/SaintsRow Saint's Row 3]] employ eight-foot Brutes that attack you with heavy weapons like chainguns or flamethrowers, or simply by smashing you to bits and throwing cars at you.
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* The rival gangs in [[VideoGame/SaintsRow Saint's Row 3]] VideoGame/SaintsRowTheThird employ eight-foot Brutes that attack you with heavy weapons like chainguns or flamethrowers, or simply by smashing you to bits and throwing cars at you.
15th Jul '13 2:44:51 AM maedar
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** One notable example was Captain Clown, a super-strong robot used by the Joker in one episode, thus qualifying as both a GiantMook ''and'' a MechaMook (maybe a KingMook too) at the same time.
9th Jul '13 11:57:15 AM rocker1992
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* TakeshisCastle had two of these, Jumbo Max (for a few episodes), and Yoroi Chuu (For the rest of the entire series).
2nd Jul '13 2:01:26 PM W43
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->'''Frank Martin:''' [[LampshadeHanging Let me guess.]] You're [[TheSmartGuy the smart one.]]\\
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->'''Frank Martin:''' [[LampshadeHanging Let me guess.]] You're [[TheSmartGuy [[BrickJoke the smart one.]]\\
18th Jun '13 8:52:10 PM ladytanuki
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Added Kirby and the Amazing Mirror's Big Waddle Dees
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** ''VideoGame/KirbyAndTheAmazingMirror'' also has Big Waddle Dees, which are harder to inhale than normal Waddle Dees, but are just as weak to ability moves.
26th May '13 10:07:04 AM erforce
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** The Brutes in ''{{Bio Shock 2}}'' are big muscular splicers which are as strong as a Big Daddy. * In ''MassEffect'', the geth's Giant Mooks overlap with their EliteMooks, in the form of the appropriately named Destroyers, Juggernauts, and terrifyingly effective Primes. There's also geth Armatures and Collossi, which count as giant walking tanks.
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** The Brutes in ''{{Bio Shock 2}}'' ''VideoGame/BioShock2'' are big muscular splicers which are as strong as a Big Daddy. * In ''MassEffect'', ''VideoGame/MassEffect1'', the geth's Giant Mooks overlap with their EliteMooks, in the form of the appropriately named Destroyers, Juggernauts, and terrifyingly effective Primes. There's also geth Armatures and Collossi, which count as giant walking tanks.
10th May '13 4:45:18 PM Doryna
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Removing Nightmare Fuel potholes. NF should be on YMMV only.
*** Giant Sherpa who fights Indy and Giant Nazi Mook [[NightmareFuel killed by propeller]], ''Film/RaidersOfTheLostArk''.
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*** Giant Sherpa who fights Indy and Giant Nazi Mook [[NightmareFuel killed by propeller]], propeller, ''Film/RaidersOfTheLostArk''.

* ''VideoGame/ResidentEvil5'' has its own giant mooks in the form of the "Fat Man" and "Tall Man" Majini. The high-pitched ululating from the tall one is borderline NightmareFuel.
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* ''VideoGame/ResidentEvil5'' has its own giant mooks in the form of the "Fat Man" and "Tall Man" Majini. The high-pitched ululating from the tall one is borderline NightmareFuel.terror.
8th May '13 1:57:37 PM Deathhacker
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** Like the Orks, the threat level of Tyranids is sorted by exactly how tall and wide said threat is. This even translated to a rule where enemies facing the tyranids gained the rule "Shoot the Big Ones!" where they can ignore targetting priority if they are targeting a monstrous tyranid creature. Almost every small creature has some form of "giant" equivallent; Gaunts are the "giant" version of Rippers, while Warriors are the "Giant" version of Gaunts. Raveners have Trygons and even the Carnifex (previously THE giant mook for the Tyranids) have the Tyrannofex. Going up one scale higher and we have the Hierophant Biotitan, who is basically every other creature listed here squished into one skyscraper-sized bug.
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