History Main / GetOnTheBoat

21st Mar '18 8:03:42 PM spiritsunami
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** The first game features the Raft item, which is used to reach a pair of island locations. Regardless of which quest you're playing, the next dungeon in the listed order after the one that holds the raft is located on one of those islands.
26th Jan '18 8:18:26 AM redbrony
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* ''VideoGame/{{Borderlands 2}}'''s [[NoobCave introductory area]] is on an artic island. One of your first major missions involves defeating the local bandits so you can gain access to a boat that takes you to the mainland.

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* ''VideoGame/{{Borderlands 2}}'''s [[NoobCave introductory area]] is on an artic arctic island. One of your first major missions involves defeating the local bandits so you can gain access to a boat that takes you to the mainland.
15th Sep '17 4:01:26 PM LordInsane
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** The expansions (and some mods) move closer to this. ''Tribunal'' is a non-literal boat (a teleporting service to and from Mournhold) but is the only way there, ''Bloodmoon'' suggests you take a ship to the isle of Solstheim but you ''can'' swim there if you're patient enough. Both ''Province: Cyrodiil''[[note]]a project making Cyrodiil as it was represented in ''Morrowind''[[/note]] and ''Skyrim: Home of the Nords''[[note]]as Project Cyrodiil but for the province of Skyrim[[/note]] has the player travelling by ship as the way to get to the covered areas, and while it is ''theoretically'' possible to go there by swimming, the currently covered areas are on the far side from Morrowind, with the unimplemented areas between being miles and miles of water.

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** The expansions (and some mods) move closer to this. ''Tribunal'' is a non-literal boat (a teleporting service to and from Mournhold) but is the only way there, ''Bloodmoon'' suggests you take a ship to the isle of Solstheim but you ''can'' swim there if you're patient enough. Both ''Province: Cyrodiil''[[note]]a project making Cyrodiil as it was represented in ''Morrowind''[[/note]] and has the player travelling by ship as the way to get to (and from) the covered area, ''Skyrim: Home of the Nords''[[note]]as Project Cyrodiil but for the province of Skyrim[[/note]] has the player travelling go there by ship as the way to teleportation but get to the covered areas, back by boat, and while it is ''theoretically'' possible to go there by swimming, the currently covered areas are on the far side from Morrowind, with the unimplemented areas between being miles and miles of water.
9th Aug '17 6:49:36 AM LordInsane
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Added DiffLines:

** The expansions (and some mods) move closer to this. ''Tribunal'' is a non-literal boat (a teleporting service to and from Mournhold) but is the only way there, ''Bloodmoon'' suggests you take a ship to the isle of Solstheim but you ''can'' swim there if you're patient enough. Both ''Province: Cyrodiil''[[note]]a project making Cyrodiil as it was represented in ''Morrowind''[[/note]] and ''Skyrim: Home of the Nords''[[note]]as Project Cyrodiil but for the province of Skyrim[[/note]] has the player travelling by ship as the way to get to the covered areas, and while it is ''theoretically'' possible to go there by swimming, the currently covered areas are on the far side from Morrowind, with the unimplemented areas between being miles and miles of water.
25th Jul '17 5:11:20 PM WillKeaton
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* ''VideoGame/RuneScape'' has quite a few fixed boat routes: Al-Kharid or Taverley to Daemonheim. Port Sarim to Karamja, Entrana, or the Void Knight Outpost[[labelnote:*]](with another boat ride for good measure if you actually want to participate in the Void Knight activity)[[/labelnote]]. Port Phasmatys to Braindeath Island, Dragontooth Island, or Mos Le'Harmless. And so on.

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* ''VideoGame/RuneScape'' has quite a few fixed boat routes: Al-Kharid or Taverley to Daemonheim. Port Sarim to Karamja, Entrana, or the Void Knight Outpost[[labelnote:*]](with Outpost.[[labelnote:*]]With another boat ride for good measure if you actually want to participate in the Void Knight activity)[[/labelnote]]. activity.[[/labelnote]] Port Phasmatys to Braindeath Island, Dragontooth Island, or Mos Le'Harmless. And so on.
1st May '17 2:45:07 AM Calllack
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The game will usually require you to perform some sort of FetchQuest before it will let you get onn the boat, and that's not all -- there's a high probability that the boat either doesn't get there or eventually gets sunk after the first successful attempt. The ocean is one of the most natural {{Broken Bridge}}s around, so game designers like to use it as one of the first [[PointOfNoReturn Points of No Return]] in the game.

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The game will usually require you to perform some sort of FetchQuest before it will let you get onn on the boat, and that's not all -- there's a high probability that the boat either doesn't get there or eventually gets sunk after the first successful attempt. The ocean is one of the most natural {{Broken Bridge}}s around, so game designers like to use it as one of the first [[PointOfNoReturn Points of No Return]] in the game.
6th Apr '17 7:59:54 PM Karxrida
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* The main characters of ''VideoGame/FireEmblemBlazingSword'' enlist the help of good-hearted {{pirate}}s to carry them to the Dread Isle of Valor.

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* The main characters of ''VideoGame/FireEmblemBlazingSword'' ''VideoGame/FireEmblemTheBlazingBlade'' enlist the help of good-hearted {{pirate}}s to carry them to the Dread Isle of Valor.
14th Jan '17 6:54:48 PM nombretomado
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* Each of the ''Franchise/{{Lufia}} games makes you work for your first boat ride, though you usually get one of your own in time.

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* Each of the ''Franchise/{{Lufia}} ''VideoGame/{{Lufia}} games makes you work for your first boat ride, though you usually get one of your own in time.
17th Jun '16 12:55:39 AM erforce
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* ''VideoGame/SpyroTheDragon'' games had transports that took you between worlds (and involved LoadsAndLoadsOfLoading) but you often couldn't get on them unless you'd done something (rescued a certain amount of Dragons/Dragon Eggs, had a certain amount of Gems, defeated a boss, etc.)
* ''VideoGame/DonkeyKongCountry3'' uses Funky Kong's vehicles for this. Appropriately for this trope, you start with a motorboat that can only take you to the game's first continent. By beating various bosses you can gain parts that Funky can use to build the next vehicle that you need to progress, including a hovercraft, a jet ski, and when you're close to OneHundredPercentCompletion, [[GlobalAirship a helicopter]].

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* ''VideoGame/SpyroTheDragon'' ''Franchise/SpyroTheDragon'' games had transports that took you between worlds (and involved LoadsAndLoadsOfLoading) but you often couldn't get on them unless you'd done something (rescued a certain amount of Dragons/Dragon Eggs, had a certain amount of Gems, defeated a boss, etc.)
* ''VideoGame/DonkeyKongCountry3'' ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble'' uses Funky Kong's vehicles for this. Appropriately for this trope, you start with a motorboat that can only take you to the game's first continent. By beating various bosses you can gain parts that Funky can use to build the next vehicle that you need to progress, including a hovercraft, a jet ski, and when you're close to OneHundredPercentCompletion, [[GlobalAirship a helicopter]].
12th Jun '16 9:53:30 AM MrUnderhill
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* ''VideoGame/DonkeyKongCountry3'' uses Funky Kong's vehicles for this. Appropriately for this trope, you start with a motorboat that can only take you to the game's first continent. By beating various bosses you can gain parts that Funky can use to build the next vehicle that you need to progress, including a hovercraft, a jet ski, and when you're close to OneHundredPercentCompletion, [[InfinityPlusOneSword a helicopter]].

to:

* ''VideoGame/DonkeyKongCountry3'' uses Funky Kong's vehicles for this. Appropriately for this trope, you start with a motorboat that can only take you to the game's first continent. By beating various bosses you can gain parts that Funky can use to build the next vehicle that you need to progress, including a hovercraft, a jet ski, and when you're close to OneHundredPercentCompletion, [[InfinityPlusOneSword [[GlobalAirship a helicopter]].
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