History Main / GeometricMagic

29th Mar '18 9:18:18 PM nombretomado
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* The ''StarOcean'' series features this, where it's just called magic in the first game, but later it becomes Symbology (or Heraldry, in 3).

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* The ''StarOcean'' ''VideoGame/StarOcean'' series features this, where it's just called magic in the first game, but later it becomes Symbology (or Heraldry, in 3).
20th Mar '18 3:46:48 PM nombretomado
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* ''Manga/FullmetalAlchemist'': Alchemy requires "transmutation circles" that are essentially Geometric Magic. The relationship between the various transmutation circles is never explained, though it's implied that more complicated designs are required for more complicated alchemy (a very basic transmutation circle consists of nothing more than a square inside a circle. Some of the symbols are actual alchemical symbols used way back when people were experimenting with various metals, chemicals, etc, and used the symbols to keep track of what they were doing). They're called "Arrays" and most Alchemists have to prepare them beforehand on items they possess or their bodies; e.g. Roy Mustang's gloves, Scar's tattoos. However these things are all drawn ridiculously fast, with the most {{egregious}} example being drawing half of one on two tables, and shoving them together, each taking about half a second.

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* ''Manga/FullmetalAlchemist'': Alchemy requires "transmutation circles" that are essentially Geometric Magic. The relationship between the various transmutation circles is never explained, though it's implied that more complicated designs are required for more complicated alchemy (a very basic transmutation circle consists of nothing more than a square inside a circle. Some of the symbols are actual alchemical symbols used way back when people were experimenting with various metals, chemicals, etc, and used the symbols to keep track of what they were doing). They're called "Arrays" and most Alchemists have to prepare them beforehand on items they possess or their bodies; e.g. Roy Mustang's gloves, Scar's tattoos. However these things are all drawn ridiculously fast, with the most {{egregious}} JustForFun/{{egregious}} example being drawing half of one on two tables, and shoving them together, each taking about half a second.
16th Mar '18 1:08:23 AM PaulA
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Added DiffLines:

* In ''VideoGame/TheDarksideDetective'', geometric figures with mystic runes around the edges are a recurring way of achieving magical effects.
9th Feb '18 3:09:41 PM margdean56
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* In ''Literature/RuneBreaker'' almost everyone is taught to access magic by drawing simple patterns. These patterns can be used multiple times if drawn permanently, or one use if drawn in the casters mind. Skilled magicians can draw the patterns virtually. Patterns can be extremely simple, a circle with four lines or extremely complex.

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* In ''Literature/RuneBreaker'' almost everyone is taught to access magic by drawing simple patterns. These patterns can be used multiple times if drawn permanently, or one use if drawn in the casters caster's mind. Skilled magicians can draw the patterns virtually. Patterns can be extremely simple, e.g. a circle with four lines lines, or extremely complex.



* In ''Literature/TheMachineriesOfEmpire'', the Kel formation channelling is based around this. By arranging their troops - or ships - in a particular, mathematically-calculated formation, the Kel can manifest various exotic effects, such as force shields or energy lances.

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* In ''Literature/TheMachineriesOfEmpire'', the Kel formation channelling is based around this. By arranging their troops - or ships - in troops--or ships--in a particular, mathematically-calculated formation, the Kel can manifest various exotic effects, such as force shields or energy lances.
23rd Jan '18 7:29:18 AM Shadowgazer
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* ''Film/DoctorStrange2016'' in the new movie seems to work like this, and the mages have ways of quickly drawing circles in the air.[[/folder]]

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* ''Film/DoctorStrange2016'' in the new movie seems to work like this, and the mages have ways of quickly drawing circles in the air.air. In this case though, the shapes themselves aren't of as rudimentary value, as it is moving the hands through the air in the right way to control the energy that they will emanate.
[[/folder]]
4th Jan '18 10:08:47 AM BeerBaron
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* In ''Franchise/TheElderScrolls'' series, the [[TheOrder Order of the Black Worm]] is a secretive MagicalSociety led by infamous/legendary necromancer Mannimarco and dedicated to the study of TheDarkArts. A black pentagram is a common symbol of the Order, representing the "damnation of their souls". Members are forced to get one tattooed onto their bodies.
** A common term in some of the deeper and more esoteric lore also refers to the concept of mythitecture: the way that many major structures -- the Imperial City, the continent of Tamriel, the planets themselves -- mirror and reinforce the metaphysical nature of the universe. Most commonly, as in the case of the Imperial City, that is the visualisation of the Aurbic Wheel, which consists of a hub or axle (White-Gold Tower) surrounded by eight spokes (the eight disticts of the city, counting the Arcane University and Imperial City Prison).

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* In ''Franchise/TheElderScrolls'' ''Franchise/TheElderScrolls''
** Throughout the
series, the [[TheOrder Order of the Black Worm]] is a secretive MagicalSociety led by infamous/legendary necromancer Mannimarco and dedicated to the study of TheDarkArts. A black pentagram is a common symbol of the Order, representing the "damnation of their souls". Members are forced to get one tattooed onto their bodies.
** A common term in some of the deeper and more esoteric lore also refers to the concept of mythitecture: the way that many major structures -- the Imperial City, the continent of Tamriel, the planets themselves -- mirror and reinforce the metaphysical nature of the universe. Most commonly, as in the case of the Imperial City, that is the visualisation visualization of the Aurbic Wheel, which consists of a hub or axle (White-Gold Tower) surrounded by eight spokes (the eight disticts districts of the city, counting the Arcane University and Imperial City Prison).
5th Dec '17 12:40:35 PM Xtifr
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* Charles Stross's ''Literature/TheMerchantPrincesSeries'' concerns a family with hereditary ability to jump between parallel worlds, triggered by looking at a Celtic Knot-style figure. (The protagonist learns about this the hard way when she examines a locket that belonged to her mother: she traces the twists and ''poof''. As the figure becomes more familiar, it triggers her more quickly.) One member of the family made a flawed version of the figure from memory, and jumped into a different parallel world.
** Later books in the series have the younger and more progressive Clan elements using the computer program Mathematica to determine what the two figures have in common, and what others can be drawn with the same properties.
** ''Literature/TheLaundrySeries'' by the same author uses computers and highly advanced mathematics for summoning and binding demons for FunctionalMagic. (Okay, they're technically not demons, but they ''are'' creatures from alternate universes that tend to think human souls are crunchy and good with ketchup.)

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* Charles Stross's ''Literature/TheMerchantPrincesSeries'' concerns a family with hereditary ability to jump between parallel worlds, triggered by looking at a Celtic Knot-style figure. (The protagonist learns about this the hard way when she examines a locket that belonged to her mother: she traces the twists and ''poof''. As the figure becomes more familiar, it triggers her more quickly.) One member of the family made a flawed version of the figure from memory, and jumped into a different parallel world.
**
world. Later books in the series have the younger and more progressive Clan elements using the computer program Mathematica to determine what the two figures have in common, and what others can be drawn with the same properties.
** ''Literature/TheLaundrySeries'' by the same author uses computers and highly advanced mathematics for summoning and binding demons for FunctionalMagic. (Okay, they're technically not demons, but they ''are'' creatures from alternate universes that tend to think human souls are crunchy and good with ketchup.)
properties.
5th Dec '17 12:39:48 PM Xtifr
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* Related to the above, in ''Literature/TheLaundrySeries'' by Creator/CharlesStross, magic is an application of higher mathematics onto reality via dimension-bending "Dho-Na Curves". It's all very complicated, but suffice it to say that most magical rituals require a sort of "summoning grid", a geometric structure paired with some form of computation.
** Technically, an advanced mathematician can simply perform the necessary calculations in their head - but since this tends to summon hungry microscopic demons into one's brain, summoning grids are a lot safer.

to:

* Related to the above, in ''Literature/TheLaundrySeries'' In ''Literature/TheLaundryFiles'' by Creator/CharlesStross, magic is an application of higher mathematics onto reality via dimension-bending "Dho-Na Curves". It's all very complicated, but suffice it to say that most magical rituals require a sort of "summoning grid", a geometric structure paired with some form of computation.
**
computation. Technically, an advanced mathematician can simply perform the necessary calculations in their head - but head--but since this tends to summon hungry microscopic demons into one's brain, summoning grids are a lot safer.
28th Nov '17 6:14:55 PM nombretomado
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** The motorway in question is the M25, which encircles {{London|Town}} - anyone who has to make frequent use of it suspects this also to be the case in real life.

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** The motorway in question is the M25, which encircles {{London|Town}} UsefulNotes/{{London}} - anyone who has to make frequent use of it suspects this also to be the case in real life.
21st Nov '17 5:51:21 AM EnricoDandolo
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Added DiffLines:

** A common term in some of the deeper and more esoteric lore also refers to the concept of mythitecture: the way that many major structures -- the Imperial City, the continent of Tamriel, the planets themselves -- mirror and reinforce the metaphysical nature of the universe. Most commonly, as in the case of the Imperial City, that is the visualisation of the Aurbic Wheel, which consists of a hub or axle (White-Gold Tower) surrounded by eight spokes (the eight disticts of the city, counting the Arcane University and Imperial City Prison).
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