History Main / GeneticAdaptation

26th Jul '16 1:52:21 PM Moopsball
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* In ''VideoGame/CivilizationBeyondEarth'', colonies following the Harmony affinity will adapt themselves to the planet via genetic adaptations taken from the native wildlife, to the point that the normally toxic and corrosive miasma will heal their units like it does the alien life.
16th May '16 7:03:27 PM zarpaulus
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Often results in HumanSubspecies, HeavyWorlder is a specific subtrope adapted to differing gravities.



[[folder:Live Action TV]]
* In ''Series/{{Andromeda}}'' there are several subspecies of human genetically engineered for different planets, including heavyworlders like Dylan's mother, Castalians with gills, Inari adapted to volcanic planets, and Nietzscheans who were designed as generalists that were even more adaptable than baseline humans.
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* In ''TranshumanSpace'', Mars is terraformed, but not to the extent that normal humans can cope with the conditions. Most of the population still live in pressure-domes, but a sizable minority have been "bio-modded" to fit the environment. In addition a large minority of the Rust China population are [[ArtificialHuman bioroids]] genetically engineered for Mars.
* Similarly ''EclipsePhase'' has "Rusters" adapted to semi-terraformed Mars, as well as "Hazers" that can take the extreme cold of Titan slightly better and "Dvergar" {{Heavy Worlder}}s for a few exoplanets with high gravity.

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* In ''TranshumanSpace'', ''TabletopGame/TranshumanSpace'', Mars is terraformed, but not to the extent that normal humans can cope with the conditions. Most of the population still live in pressure-domes, but a sizable minority have been "bio-modded" to fit the environment. In addition a large minority of the Rust China population are [[ArtificialHuman bioroids]] genetically engineered for Mars.
* Similarly ''EclipsePhase'' ''TabletopGame/EclipsePhase'' has "Rusters" adapted to semi-terraformed Mars, as well as "Hazers" that can take the extreme cold of Titan slightly better and "Dvergar" {{Heavy Worlder}}s for a few exoplanets with high gravity.




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* ''VideoGame/SwordOfTheStars'' has several technologies that modify your colonists to reduce the "hazard ratings" of planets, making them easier to colonize.
* In ''VideoGame/{{Stellaris}}'' the Gene Tailoring tech allows you to modify the traits of species in your empire, including changing their environmental preferences on certain planets. Though it may sometimes be easier to uplift species that evolved on planets with that environment.
11th Nov '15 6:09:58 PM Doug86
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* CliffordSimak:

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* CliffordSimak:Creator/CliffordSimak:
20th Aug '15 6:13:29 AM Morgenthaler
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* In Jack Chalker's ''DowntimingTheNightSide'', it's said that most of the humans who moved to other planets had to radically alter their bodies to survive; most don't even look human now, though they still think of themselves as such.

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* In Jack Chalker's ''DowntimingTheNightSide'', ''Literature/DowntimingTheNightSide'', it's said that most of the humans who moved to other planets had to radically alter their bodies to survive; most don't even look human now, though they still think of themselves as such.
8th Jun '15 10:05:52 AM nombretomado
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* A ''{{Doraemon}}'' Tool allows an individual to adapt to any environmental condition, no matter how extreme (high temperature, high gravity, non-breathable atmosphere, etc). The drawback is that it must be reapplied to each individual every 24-hours. [[spoiler:Giant and Tsuneo was nearly crushed by the oceanic pressure when they wandered away from the underwater summer camp without Doraemon's permission.]]

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* A ''{{Doraemon}}'' ''Anime/{{Doraemon}}'' Tool allows an individual to adapt to any environmental condition, no matter how extreme (high temperature, high gravity, non-breathable atmosphere, etc). The drawback is that it must be reapplied to each individual every 24-hours. [[spoiler:Giant and Tsuneo was nearly crushed by the oceanic pressure when they wandered away from the underwater summer camp without Doraemon's permission.]]
2nd Jun '15 6:23:35 AM Willbyr
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* In ''{{Warhammer40000}}'' the Tyranids start out an invasion by dropping 'nids with different mutations on a planet and multiplying the ones that survive best. They also absorb genetic material from organisms they consume.

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* In ''{{Warhammer40000}}'' ''TabletopGame/{{Warhammer 40000}}'' the Tyranids start out an invasion by dropping 'nids with different mutations on a planet and multiplying the ones that survive best. They also absorb genetic material from organisms they consume.
13th Mar '15 5:45:22 AM Jake
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* ''Literature/TheVorkosiganSaga'' gives us the "Quaddies"; humans genetically engineered for life in microgravity, the most drastic and visible alteration being a pair of extra arms where a baseline human's legs would be. They were created as an outright SlaveRace, and ended up having to flee Earth en masse when ArtificialGravity made them redundant, and by the time of their first chronological appearance they've built themselves a thriving civilisation.
13th Feb '14 9:10:04 PM zarpaulus
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* The Zerg of ''StarCraft'' acquire new mutations similarly to the Tyranids.

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* The Zerg of ''StarCraft'' acquire new mutations similarly to the Tyranids. Half the "evolution missions" in ''VideoGame/StarcraftIIHeartOfTheSwarm'' involve strains that evolved from exposure to hostile environments (up to and including [[NuclearNasty nuclear missiles]]) and the other half involve killing and consuming creatures with useful genes.
14th Dec '13 8:51:04 PM morenohijazo
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Not to be confused with EmpathicShapeshifter

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Not to be confused with EmpathicShapeshifterEmpathicShapeshifter.



* The Zerg of ''StarCraft'' acquire new mutations similarly to the Tyranids.

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* The Zerg of ''StarCraft'' acquire new mutations similarly to the Tyranids.Tyranids.
* ''VideoGame/{{Evolva}}'': According to the backstory, the Genohunters are used to exploration tasks because of this trope. They somewhat show it in the actual game: the DNA you acquire from the native wildlife will improve your physical condition, thus allowing you to perform better across the levels.

9th May '13 6:03:30 AM Austin
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* {{Marvel|Comics}}'s 1970's Guardian of the Galaxy series. Lead by Vance Astro, the secondary members of the team were former humans bio-engineered to survive the harsh conditions of the other planets of the Solar System. http://www.newsarama.com/comics/080606-FBGuardiansGalaxyv1.html

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* {{Marvel|Comics}}'s 1970's Guardian ''{{Guardians of the Galaxy Galaxy}}'' series. Lead by Vance Astro, the secondary members of the team were former humans bio-engineered to survive the harsh conditions of the other planets of the Solar System. http://www.newsarama.com/comics/080606-FBGuardiansGalaxyv1.html



* In Jack Chalker's "Downtiming the Night Side," it's said that most of the humans who moved to other planets had to radically alter their bodies to survive; most don't even look human now, though they still think of themselves as such.

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* In Jack Chalker's "Downtiming the Night Side," ''DowntimingTheNightSide'', it's said that most of the humans who moved to other planets had to radically alter their bodies to survive; most don't even look human now, though they still think of themselves as such.
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