History Main / GenerationShips

20th Feb '17 4:10:00 AM jormis29
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* The early science fiction game "Metamorphosis Alpha" from [=TSR=] was set on one of these. It was reworked later as the Amazing Engine setting book "Metamorphosis Alpha To Omega".

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* The early science fiction game "Metamorphosis Alpha" from [=TSR=] Creator/{{TSR}} was set on one of these. It was reworked later as the Amazing Engine setting book "Metamorphosis Alpha To Omega".
30th Jan '17 7:46:35 AM ChronoLegion
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** The SpiritualSuccessor to ''Alpha Centauri'' called ''VideoGame/CivilizationBeyondEarth'' has the majority of the factions arrive to the planet in {{Sleeper Starship}}s with the exception of Al Falah, a Middle Eastern faction, who sent out their ships before reliable HumanPopsicle technology became available, knowing that those departing would never see their new home. Instead, they resolved to prepare the future generation for the hardships of settling an alien planet. On the plus side, the generations of focused teachings have bred out any centuries-long animosities between tribes and races, leaving a single goal - success. The flavor text even mentions that the leader of Al Falah, Arshia Kishk, used to take space walks from her ship the ''Golden Shah'' during the journey before becoming pregnant with her daughter. Apparently, it was a pilgrimage of sorts. Arshia is from the fifth generation, since the departure from Earth.

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** The SpiritualSuccessor to ''Alpha Centauri'' called ''VideoGame/CivilizationBeyondEarth'' has the majority of the factions arrive to the planet in {{Sleeper Starship}}s with the exception of Al Falah, a Middle Eastern faction, who sent out their ships before reliable HumanPopsicle technology became available, knowing that those departing would never see their new home. Instead, they resolved to prepare the future generation for the hardships of settling an alien planet. On the plus side, the generations of focused teachings have bred out any centuries-long animosities between tribes and races, leaving a single goal - success.success (hence the name of the faction, which means "our success"). The flavor text even mentions that the leader of Al Falah, Arshia Kishk, used to take space walks from her ship the ''Golden Shah'' during the journey before becoming pregnant with her daughter. Apparently, it was a pilgrimage of sorts. Arshia is from the fifth generation, since the departure from Earth.
30th Jan '17 7:39:43 AM ChronoLegion
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* In François Bordes's novel ''Fleeing Earth'' (''Literature/TerreEnFuite'', written under the pen name Francis Carsac), the NestedStory reveals that the people of the Second Civilization of humans (after most of us die out in another Ice Age) discover that the Sun is about to go nova. Since they can't build enough ships to fit everyone from Earth and Venus (terraformed and settled), they instead decide to move ''both planets'' by building giant "space magnets" at the poles. The original plan is to move them to the Outer Solar System, hide behind Jupiter, and return once the Sun settles down. However, they discover that the Sun will not return to its yellow dwarf state after the explosion and have to move to a new system. Thus both planets become giant generation ships, although the interstellar journeys only take several decades thanks to the "space magnets" accelerating the planets to 80% of the speed of light.

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* In [[Creator/FrancisCarsac François Bordes's Bordes]]'s novel ''Fleeing Earth'' (''Literature/TerreEnFuite'', written under the pen name Francis Carsac), the NestedStory reveals that the people of the Second Civilization of humans (after most of us die out in another Ice Age) discover that the Sun is about to go nova. Since they can't build enough ships to fit everyone from Earth and Venus (terraformed and settled), they instead decide to move ''both planets'' by building giant "space magnets" at the poles. The original plan is to move them to the Outer Solar System, hide behind Jupiter, and return once the Sun settles down. However, they discover that the Sun will not return to its yellow dwarf state after the explosion and have to move to a new system. Thus both planets become giant generation ships, although the interstellar journeys only take several decades thanks to the "space magnets" accelerating the planets to 80% of the speed of light.
31st Dec '16 7:51:11 PM zarpaulus
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* In the ''Literature/ParaImperium'' universe the initial {{Colony Ship}}s from Sol to the systems that later became the Core Worlds of the Federation were crewed by teenagers at the time of launch who were well past middle-age when they reached the closest star systems. By the time Alpha Centauri had re-established interstellar travel they had developed immortality and a PortalNetwork but children are still often born on starships.
22nd Dec '16 6:46:29 PM Xtifr
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* Kim Stanley Robinson's ''Aurora'' is chiefly set on a generation ship, which is approaching the end of its voyage at the start of the book. A major theme of the book is [[spoiler:the fact that while the original generation-ship crew may have consented to their risky mission, their children don't get a choice.]]

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* Kim Stanley Robinson's Creator/KimStanleyRobinson's ''Aurora'' is chiefly set on a generation ship, which is approaching the end of its voyage at the start of the book. A major theme of the book is [[spoiler:the fact that while the original generation-ship crew may have consented to their risky mission, their children don't get a choice.]]
20th Dec '16 4:03:12 PM tkzv
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* The title species in Creator/AlanDeanFoster's ''Quozl'' seek out new habitable worlds in these.

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* The title species in Creator/AlanDeanFoster's ''Quozl'' ''{{Literature/Quozl}}'' seek out new habitable worlds in these.
5th Dec '16 6:31:51 PM Theriocephalus
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* Most human vessels in ''TabletopGame/{{Warhammer 40000}}'', even if they already have warp drives. If you have mixed-gender crews aboard ships in service for hundreds if not thousands of years, "voidborn" navy brats are inevitable. The bigger ships even have problems with small civilizations growing on forgotten or unfrequented decks.

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* ''TabletopGame/Warhammer40000'':
**
Most of the larger human vessels in ''TabletopGame/{{Warhammer 40000}}'', vessels, even if they already have warp drives.drives, qualify. If you have mixed-gender crews aboard ships in service for hundreds if not thousands of years, "voidborn" navy brats are inevitable. The bigger ships even have problems with small civilizations growing on forgotten or unfrequented decks.
1st Dec '16 4:55:42 PM TSBasilisk
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** ''Literature/OrphansOfTheSky'' has a massive generation ship whose inhabitants have forgotten their origins and fallen into barbarism, yet [[RagnarokProofing the ship still functions after centuries of neglect]] (albeit with an assist from CargoCult maintenance procedures). Guess they don't make them like they will have used to.
** The ''New Frontiers'' in ''Literature/MethuselahsChildren'' was a Generation Ship which was later upgraded with a FTL Drive.

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** ''Literature/OrphansOfTheSky'' has a the massive generation ship ''Vanguard'' whose inhabitants have forgotten their origins and fallen into barbarism, yet [[RagnarokProofing the ship still functions after centuries of neglect]] (albeit with an assist from CargoCult maintenance procedures). Guess they don't make them like they will have used to.
*** An excerpt indicates the ship was specifically designed in a way that minimized the amount of automation and moving parts, thus reducing wear and tear and extending the functional lifespan of the ship.
** The ''New Frontiers'' in ''Literature/MethuselahsChildren'' was a Generation Ship which was later upgraded with a FTL Drive. It was in fact a sister ship of the ''Vanguard''.
14th Nov '16 11:29:19 PM Ratimir
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* ''Series/AscensionMiniseries'' takes place aboard a starship intended for a 100-year voyage, launched in the 1960s.

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* ''Series/AscensionMiniseries'' takes place aboard a starship intended for a 100-year voyage, launched in the 1960s. [[spoiler:Except that it doesn't. The whole thing is being faked on Earth as a huge, elaborate experiment. The reasons for this are poorly explained, but seem to be an attempt to somehow force the [[EvolutionaryLevels next step]] in (super)human [[GoalOrientedEvolution evolution]].]]
13th Nov '16 8:40:14 AM Winter
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* ''Anime/{{Megazone 23}}'' (the first two installments).

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* ''Anime/{{Megazone 23}}'' (the 23}}'': the first two installments).installments take place on a colony ship that's returning to Earth after centuries away. [[spoiler: The inhabitants think they're living in [=1980s=] Tokyo, the "best time to live" chosen by the computer that runs the ship and wind up at war with a second generation ship of people who retained or developed a higher level of technology.]]



* The eponymous Sidonia from ''Manga/KnightsOfSidonia''.

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* The eponymous Sidonia from ''Manga/KnightsOfSidonia''.''Manga/KnightsOfSidonia'', one of several massive ships constructed to flee Earth after humanity lost the first war against the Gauna. Contact with her sister ships was lost long ago and they're presumed destroyed by the time the series opens.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.GenerationShips