History Main / GameplayandStorySegregation

10th Dec '17 11:52:55 AM TaylorHyuuga
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* ''VideoGame/JoJosBizarreAdventureAllStarBattle'' follows the manga so closely that similar to the Yamcha example above, if two characters use story-specific moves against each other, they will play out as they did, such as [[spoiler:Dio's steamroller being countered by Jotaro's time-stop.]]

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* ''VideoGame/JoJosBizarreAdventureAllStarBattle'' averts this. It follows the manga so closely that similar to the Yamcha example above, if two characters use story-specific moves against each other, they will play out as they did, such as [[spoiler:Dio's steamroller being countered by Jotaro's time-stop.]]
7th Dec '17 5:45:39 PM nombretomado
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* According to the backstory of ''DefenseOfTheAncients'', some of the heroes should be nearly invincible, and most of them should all already have tons (in some cases, literally eons) of battle experience. Yet they all start at level 1 with almost no spells available.

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* According to the backstory of ''DefenseOfTheAncients'', ''VideoGame/DefenseOfTheAncients'', some of the heroes should be nearly invincible, and most of them should all already have tons (in some cases, literally eons) of battle experience. Yet they all start at level 1 with almost no spells available.
4th Dec '17 3:55:01 PM dotchan
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** The thing that made Final Fantasy X different from the other Final Fantasy games (besides the Sphere Grid system) was the ability to switch Yuna's seven guardians between the three battle line spots to the four reserve spots. Even though the cast have valiantly fought together side by side in cutscenes, if the three main battle contenders are K'Oed, then it doesn't matter how strong or healthy your reserve members are, [[LazyBum the entire world is doomed because they couldn't be bothered to toss you over a Phoenix Down.....]]

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** The thing that made Final Fantasy X different from the other Final Fantasy games (besides the Sphere Grid system) was the ability to switch Yuna's seven guardians between the three battle line spots to the four reserve spots. Even though the cast have valiantly fought together side by side in cutscenes, if the three main battle contenders are K'Oed, then it doesn't matter how strong or healthy your reserve members are, [[LazyBum [[LazyBackup the entire world is doomed because they couldn't be bothered to toss you over a Phoenix Down.....]]
26th Nov '17 4:30:06 PM catmuto
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* ''VideoGame/FinalFantasyIX'' has Garnet go through a phase of being practically useless in battles, incapable of using her healing spells or even skipping her turn because she [[HeroicBSOD cannot concentrate]]. This only applies to battles, though, as she is perfectly capable of using any healing spell from the menu.
17th Nov '17 9:15:52 AM Argon2
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* In ''Bounty Train'', councils will say their city has a "shortage" of [goods] before sending you out to buy more...but if you look at the city's marketplace (which is ''just down the street'' from City Hall) it may be positively full of [goods]. Shortest FetchQuest ever.
17th Nov '17 1:51:56 AM Theokal3
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* ''VideoGame/VampireTheMasqueradeBloodlines'' is based on the tabletop RPG ''TabletopGame/VampireTheMasquerade''. Of course, for gameplay reasons, disciplines work differently in the game than in the RPG... ''except in cutscenes''. For example, in one scene, Beckett uses his Protean discipline to change into a wolf, which is a perfectly valid usage in the tabletop RPG but something you can't do even with maxed Protean in-game. Later on, a vampire uses Presence to seduce a mortal: Again, perfectly valid in the RPG, but in the game Presence is entirely useless to you outside of combat. Likewise, an empty dumpster or wooden crate shouldn't be able to stymie your progress toward the end of the game, by which time you have Strength and Potence 5; in the actual tabletop game, you could deadlift a truck at that point.

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* ''VideoGame/VampireTheMasqueradeBloodlines'' is based on the tabletop RPG ''TabletopGame/VampireTheMasquerade''. Of course, for gameplay reasons, disciplines work differently in the game than in the RPG... ''except in cutscenes''. For example, in one scene, Beckett uses his Protean discipline to change into a wolf, which is a perfectly valid usage in the tabletop RPG but something you can't do even with maxed Protean in-game. Later on, a vampire uses Presence to seduce a mortal: Again, perfectly valid in the RPG, but in the game Presence is entirely useless to you outside of combat. Likewise, an empty dumpster or wooden crate shouldn't be able to stymie your progress toward the end of the game, by which time you have Strength and Potence 5; in the actual tabletop game, you could deadlift a truck at that point. The Unofficial patch actually fixes some of these issues, granting the option to change Protean's final form so you can turn into a wolf and making Presence usable out of combat to seduce mortals.
** In the climax of the game, if you picked the Kuei-Jin ending, [[spoiler:You are somehow unable to defend yourself when Ming-Xiao betrays you, even though the other endings have you tear through ten times the number of minions she uses to restrain you.]]
6th Nov '17 10:09:07 AM MBG
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** In pretty much any game where you fight Freeza as Super Saiyan Goku, he's likely going to be a very tough fight, whether he's the FinalBoss, the ClimaxBoss, or the DiscOneFinalBoss. This is despite the actual fight in the series having been a CurbStompCushion at best in Goku's favor. SS2 Gohan versus Cell also does this on occasion, though ''Legacy of Goku 2'' averted this by making that part of the fight a ZeroEffortBoss instead.
24th Oct '17 6:31:47 PM nombretomado
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** There's a part prominently displayed in the ChipCheezum LP where Carla is fatally shot in a cut scene and Aidan goes on a RoaringRampageOfRevenge. In the ensuing gunfight you can take bullet after bullet directly to the face and only lose a little hp each time.

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** There's a part prominently displayed in the ChipCheezum LetsPlay/ChipCheezum LP where Carla is fatally shot in a cut scene and Aidan goes on a RoaringRampageOfRevenge. In the ensuing gunfight you can take bullet after bullet directly to the face and only lose a little hp each time.
22nd Oct '17 6:10:46 PM KingWumpus
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* UnusableEnemyEquipment \\
Enemies you kill by the dozen carry assault rifles, but you have to wait until you find a special crate a few levels in to get your own.
20th Oct '17 11:06:23 AM HiddenWindshield
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* In the ''VideoGame/{{LEGO|AdaptationGame}} Literature/TheLordOfTheRings'' game, it repeats Gimli's "You'll have to toss me -- don't tell the elf." part during the Battle Of Helm's Deep, which is all well and good... except for the fact that ''throwing Gimli is a gameplay mechanic'' (you even ''defeat a boss'' using it), and by that point Gimli has most likely been thrown all over the place by all manner of characters.

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* In the The ''VideoGame/{{LEGO|AdaptationGame}} Literature/TheLordOfTheRings'' game, it game repeats Gimli's "You'll have to toss me -- don't tell the elf." part elf" line [[Film/TheLordOfTheRings from the movie]] during the Battle Of Helm's Deep, which is all well and good... except for the fact that ''throwing throwing Gimli is a gameplay mechanic'' mechanic (you even ''defeat a boss'' using it), and by that point Gimli has most likely been thrown all over the place by all manner of characters.
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