History Main / GameplayandStorySegregation

23rd Apr '17 7:38:40 PM tealmage
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* In ''VideoGame/GeneForge'', Shapers are barred from ever making certain Creations, but nobody will comment on you wandering around Shaper cities with a small army of illegal creations in tow. Indeed, you can march right into a city of Drayks and Drakons who are rebelling against the headship or even equality with humans, and go and chat with Drayks about how little they're being respected, and they won't bat an eye if you happen to have a force of obedient cannon fodder servant Drayks at your heels.



* In ''VideoGame/GeneForge'', Shapers are barred from ever making certain Creations, but nobody will comment on you wandering around Shaper cities with a small army of illegal creations in tow. Indeed, you can march right into a city of Drayks and Drakons who are rebelling against the headship or even equality with humans, and go and chat with Drayks about how little they're being respected, and they won't bat an eye if you happen to have a force of obedient cannon fodder servant Drayks at your heels.
23rd Apr '17 2:53:10 PM nombretomado
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* The ''Franchise/TalesSeries'' is generally pretty bad about plot-based injuries and the fact that you're usually carrying around a ton of medicine or food items that you can cook with. It's often {{Hand Wave}}d by the healers, trying First Aid for a couple seconds and going "there's nothing I can do" or "they're too far gone." And then all the games have their own little quirks...

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* The ''Franchise/TalesSeries'' ''VideoGame/TalesSeries'' is generally pretty bad about plot-based injuries and the fact that you're usually carrying around a ton of medicine or food items that you can cook with. It's often {{Hand Wave}}d by the healers, trying First Aid for a couple seconds and going "there's nothing I can do" or "they're too far gone." And then all the games have their own little quirks...
22nd Apr '17 8:18:35 PM ImpudentInfidel
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*** The Third War for Armageddon event for ''Warhammer 40,000'' was a bit of a disappointing stalemate, but the Eye of Terror campaign produced more dramatic results, with the forces of Chaos overrunning the defenders of the pivotal fortress world of Cadia, the Dark Eldar getting soundly defeated to the extent of having their capital sealed away in another dimension, and Orks and the Tau expanding all but unopposed. Yet in all subsequent material this attack from the Eye of Terror is only discussed in conjectural terms - the campaign occured in the final days of the year 40,999, and since the game isn't called ''Warhammer 4'''1''',000'', we'll never see it happen in canon. Then in the Fall of Medusa V campaign, Games Workshop declared the Space Marines the winning faction even though they ''failed'' their objectives, causing fans to accuse GW of favoring its mascot faction past the point of reason.

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*** The Third War for Armageddon event for ''Warhammer 40,000'' was a bit of a disappointing stalemate, but the Eye of Terror campaign produced more dramatic results, with the forces of Chaos overrunning the defenders of the pivotal fortress world of Cadia, the Dark Eldar getting soundly defeated to the extent of having their capital sealed away in another dimension, and Orks and the Tau expanding all but unopposed. Yet in all for years subsequent material this attack from the Eye of Terror is only discussed in conjectural terms - the campaign occured in the final days of the year 40,999, 40,999... until the ''Gathering Storm'' books advanced the narrative, starting with the fall of Cadia and since the game isn't called ''Warhammer 4'''1''',000'', we'll never see it happen Eldar being overrun in canon.several places. Then in the Fall of Medusa V campaign, Games Workshop declared the Space Marines the winning faction even though they ''failed'' their objectives, causing fans to accuse GW of favoring its mascot faction past the point of reason.
22nd Apr '17 8:08:47 PM ImpudentInfidel
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** Enemies you defeat bare handed are always treated injured but alive. Even if the finishing move used against them clearly snapped their spine.
22nd Apr '17 7:59:14 PM ImpudentInfidel
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** The Krogan treat fighting a Thresher Maw on foot like it's a big thing. In the first game, a sufficiently well-grinded character can defeat like a dozen of them on foot over the course of the game.

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** The Krogan treat fighting a Thresher Maw on foot like it's a big thing. In the first game, a sufficiently well-grinded character can defeat like a dozen of them on foot over the course of the game. A somewhat marginal example, since Shepard is acknowledged as possibly the greatest warrior who ever lived by the Krogan.
4th Apr '17 8:49:06 PM JMQwilleran
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* In ''VideoGame/TalesOfBerseria'', regardless of how modest, prim and proper whatever costume you choose to dress Velvet up in might be, certain [=NPCs=] will comment on the scandalous nature of Velvet's clothing as if she's wearing her default outfit.

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* In ''VideoGame/TalesOfBerseria'', regardless ''VideoGame/TalesOfBerseria''
** Regardless
of how modest, prim and proper whatever costume you choose to dress Velvet up in might be, certain [=NPCs=] will comment on the scandalous nature of Velvet's clothing as if she's wearing her default outfit.outfit.
** Flamestone is said to be increasingly rare due to the global cooling and therefore increasingly valuable. Despite this, the Flamestone Chips you can find lying around as a random treasure specks on the ground sell for only a pittance and always for the same amount.
1st Apr '17 9:57:19 PM JMQwilleran
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* In ''VideoGame/TalesOfBerseria'', regardless of how modest, prim and proper whatever costume you choose to dress Velvet up in might be, certain [=NPCs=] will comment on the scandalous nature of Velvet's clothing as if she's wearing her default outfit.
9th Mar '17 5:57:46 AM Theriocephalus
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*** t is possible to become the leader of two Guilds or Factions which hate each other. For example, take the Mages Guild and House Telvanni. One quest for the Mages Guild requires you to root out a Telvanni spy within Guild leadership. You can be the Archmagister of House Telvanni, root out the spy who now technically works for you, and be rewarded by the Mages Guild for your good work. Another example, you may be the Mages Guild Archmage, but a House Telvanni quest will have you get the Mages Guild's monopoly on magical training dropped.

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*** t It is possible to become the leader of two Guilds or Factions which hate each other. For example, take the Mages Guild and House Telvanni. One quest for the Mages Guild requires you to root out a Telvanni spy within Guild leadership. You can be the Archmagister of House Telvanni, root out the spy who now technically works for you, and be rewarded by the Mages Guild for your good work. Another example, you may be the Mages Guild Archmage, but a House Telvanni quest will have you get the Mages Guild's monopoly on magical training dropped.



*** A big deal is made about how Khajiit are ''strictly'' forbidden from so much as setting foot in a Hold's capitol city. However if the player is a Khajiit, they can freely enter and exit even ''Windhelm'' (where even Argonians aren't allowed) without any trouble aside from the occasional rude comment. While this can be HandWaved after the player goes to see the Greybeards and it's revealed that they are TheChosenOne, the player can go straight from the tutorial in Helgen to Windhelm with no trouble at all.
*** The Skeleton Key can unlock much more than just locks, including the mind and Nord puzzle doors, [[spoiler:Mercer]] even collapsed a tower with it. In the battle against him, he also used two of the Nocturnal abilities, one of them constantly, while normally a person can only possess one and it can't be used contantly. In the player's hands, it can only be used as an unbreakable lockpick and can't pick unpickable locks. The player character doesn't see the Skeleton Key the way [[spoiler:Mercer]] does, though.

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*** A big deal is made about how Khajiit are ''strictly'' forbidden from so much as setting foot in a Hold's capitol city. However However, if the player is a Khajiit, they can freely enter and exit even ''Windhelm'' (where even Argonians aren't allowed) without any trouble aside from the occasional rude comment. While this can be HandWaved after the player goes to see the Greybeards and it's revealed that they are TheChosenOne, the player can go straight from the tutorial in Helgen to Windhelm with no trouble at all.
*** The Skeleton Key can unlock much more than just locks, including the mind and Nord puzzle doors, doors. [[spoiler:Mercer]] even collapsed a tower with it. In the battle against him, he also used two of the Nocturnal abilities, one of them constantly, while normally a person can only possess one and it can't be used contantly. In the player's hands, it can only be used as an unbreakable lockpick and can't pick unpickable locks. The player character doesn't see the Skeleton Key the way [[spoiler:Mercer]] does, though.
4th Mar '17 6:29:03 PM CJCroen1393
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*** Similarly, Magneton is said to be the result of three Magnemites being linked together by a powerful magnetic force. Three sparate Magnemites are not required for obtaining a Magneton. Diglett and Dugtrio are more ambiguous, as the Pokedex entries seem a bit indecisive as to whether or not Dugtrio has three heads or is a case of TheDividual. However, they are often claimed to be triplets.


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*** Female Unfezant are claimed to be better flyers than their male counterparts (possibly as a nod to how the long flashy tails of some real male pheasants [[AwesomeButImpractical tend to weigh the birds down then they're flying]]). The base stats for both sexes are exactly the same.
28th Feb '17 7:50:37 AM BeerBaron
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** The Umbra Sword is described as an evil EmpathicWeapon that slowly corrupts and drives mad the person who wields it. The player can use it for the entire game after earning it and suffer no ill effects.
** In ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', a big deal is made about how Khajiit are ''strictly'' forbidden from so much as setting foot in a Hold's capitol city. However if the player is a Khajiit, they can freely enter and exit even ''Windhelm'' (where even Argonians aren't allowed) without any trouble aside from the occasional rude comment. While this can be HandWaved after the player goes to see the Greybeards and it's revealed that they are TheChosenOne, the player can go straight from the tutorial in Helgen to Windhelm with no trouble at all.
** In the same game, the Skeleton Key can unlock much more than just locks, including the mind and Nord puzzle doors, [[spoiler:Mercer]] even collapsed a tower with it. In the battle against him, he also used two of the Nocturnal abilities, one of them constantly, while normally a person can only possess one and it can't be used contantly. In the player's hands, it can only be used as an unbreakable lockpick and can't pick unpickable locks. The player character doesn't see the Skeleton Key the way [[spoiler:Mercer]] does, though.
** In Skyrim, it's possible to turn into a Vampire. If you want to stop, there is a ritual to rid yourself of Vampirism, but it involves a filled Black Soul Gem[[note]]Drawing the spirits of fallen foes into soul gems is required to enchant arms and armor.[[/note]], meaning you'll have to kill a human/elf/argonian/other sapient being in order to cure yourself. The narrative plays this as a horribly evil act, treating this as a terrible price to pay for freedom. If you do any enchanting, however, chances are you have a filled Black Soul Gem on you, as you are attacked by bandits (and are thus forced to kill them in self-defense) ''constantly.''
** One mission in ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' requires the player to rescue an Argonian being bullied and threatened by racist Dunmer. The Argonian says they refuse to listen to anything he says because of his race. Despite this, the player character can talk to the Dunmer and convince them to leave the Argonian alone, even if the player character is an Argonian him/herself. The racists don't even mention this.
** In ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'''s ''Dawnguard'' DLC, one quest of the vampire questline involves turning [[spoiler:the moth priest]] into your thrall. The player uses vampire's seduction and then feeds on him to make him a thrall. The player can feed on almost any NPC like this, but it never makes a thrall.
** ''Skyrim'' features a lengthy sub-quest which can end with the player becoming arch-mage (read: head honcho) of the College of Mages. All the students and professors at the college will praise the character's intense magical abilities. Amusingly, however, the missions involved in the quest are fairly generic and don't require magical expertise. You can roll through the entire quest staving in heads with your warhammer while arrows bounce off your heavy armor, then have a distinguished professor of magic explain that you're the only magician skilled enough to lead the college. Also, despite being Arch-Mage, you still have to pay to get back in if you murder one of your students.
** The quest [[http://elderscrolls.wikia.com/wiki/Forbidden_Legend Forbidden Legend]] has you reforge an amulet that was reputed to be powerful and dangerous enough that even split into three it caused problems. This amulets power? [[spoiler: +30 to health, magicka and stamina]], useful but not that powerful.
** "[[Literature/TheElderScrollsInUniverseBooks Proper Lock Design]]", an InGameNovel appearing in ''Oblivion'' and ''Skyrim'', points out that higher-quality locks aren't any good if [[MyopicArchitecture the chest or door itself is easily broken]]. Putting this to the test yourself isn't an option; while there are chests and doors placed pre-broken as part of the landscape, ''you'' can't ever break one no matter how hard you hit it.

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** Recurring examples in the series:
***
The Umbra Sword is described as an evil EmpathicWeapon that slowly corrupts and drives mad the person who wields it. The player can use it for the entire game after earning it and suffer no ill effects.
*** Moon Sugar and Skooma are highly addictive drugs, but the player can consume them will no negative long term consequences.
*** "[[Literature/TheElderScrollsInUniverseBooks Proper Lock Design]]", an InGameNovel appearing in ''Oblivion'' and ''Skyrim'', points out that higher-quality locks aren't any good if [[MyopicArchitecture the chest or door itself is easily broken]]. Putting this to the test yourself isn't an option; while there are chests and doors placed pre-broken as part of the landscape, ''you'' can't ever break one no matter how hard you hit it.
** In ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'':
*** One mission during the main quest requires the player to rescue an Argonian being bullied and threatened by racist Dunmer. The Argonian says they refuse to listen to anything he says because of his race. Despite this, the player character can talk to the Dunmer and convince them to leave the Argonian alone, even if the player character is an Argonian him/herself. The racists don't even mention this.
*** t is possible to become the leader of two Guilds or Factions which hate each other. For example, take the Mages Guild and House Telvanni. One quest for the Mages Guild requires you to root out a Telvanni spy within Guild leadership. You can be the Archmagister of House Telvanni, root out the spy who now technically works for you, and be rewarded by the Mages Guild for your good work. Another example, you may be the Mages Guild Archmage, but a House Telvanni quest will have you get the Mages Guild's monopoly on magical training dropped.
*** Several characters will comment that outlanders are not well liked by the native Dunmer. This supposedly includes foreign-born Dunmer. However, a Dunmer PlayerCharacter will still get the standard +10 "same race" disposition boost when interacting with native Dunmer [=NPCs=].
*** Mistress Dratha, the Telvanni lord of Tel Mora, ''really'' DoesNotLikeMen. All of the retainers, merchants, and citizens in her city are female, with one exception: a single generic Telvanni Guard. Justified, as there are no female generic Telvanni Guards, and only generic guards can arrest the player if a crime is committed.
**
''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', a Skyrim]]'':
*** A
big deal is made about how Khajiit are ''strictly'' forbidden from so much as setting foot in a Hold's capitol city. However if the player is a Khajiit, they can freely enter and exit even ''Windhelm'' (where even Argonians aren't allowed) without any trouble aside from the occasional rude comment. While this can be HandWaved after the player goes to see the Greybeards and it's revealed that they are TheChosenOne, the player can go straight from the tutorial in Helgen to Windhelm with no trouble at all.
** In the same game, the *** The Skeleton Key can unlock much more than just locks, including the mind and Nord puzzle doors, [[spoiler:Mercer]] even collapsed a tower with it. In the battle against him, he also used two of the Nocturnal abilities, one of them constantly, while normally a person can only possess one and it can't be used contantly. In the player's hands, it can only be used as an unbreakable lockpick and can't pick unpickable locks. The player character doesn't see the Skeleton Key the way [[spoiler:Mercer]] does, though.
** In Skyrim, it's *** It's possible to turn into a Vampire. If you want to stop, there is a ritual to rid yourself of Vampirism, but it involves a filled Black Soul Gem[[note]]Drawing the spirits of fallen foes into soul gems is required to enchant arms and armor.[[/note]], meaning you'll have to kill a human/elf/argonian/other sapient being in order to cure yourself. The narrative plays this as a horribly evil act, treating this as a terrible price to pay for freedom. If you do any enchanting, however, chances are you have a filled Black Soul Gem on you, as you are attacked by bandits (and are thus forced to kill them in self-defense) ''constantly.''
** One mission in ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' requires *** In the player to rescue an Argonian being bullied and threatened by racist Dunmer. The Argonian says they refuse to listen to anything he says because of his race. Despite this, the player character can talk to the Dunmer and convince them to leave the Argonian alone, even if the player character is an Argonian him/herself. The racists don't even mention this.
** In ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'''s
''Dawnguard'' DLC, one quest of the vampire questline involves turning [[spoiler:the moth priest]] into your thrall. The player uses vampire's seduction and then feeds on him to make him a thrall. The player can feed on almost any NPC like this, but it never makes a thrall.
** ''Skyrim'' features *** There is a lengthy sub-quest which can end with the player becoming arch-mage (read: head honcho) of the College of Mages.Winterhold. All the students and professors at the college will praise the character's intense magical abilities. Amusingly, however, the missions involved in the quest are fairly generic and don't require magical expertise. You can roll through the entire quest staving in heads with your warhammer while arrows bounce off your heavy armor, then have a distinguished professor of magic explain that you're the only magician skilled enough to lead the college. Also, despite being Arch-Mage, you still have to pay to get back in if you murder one of your students.
** *** The quest [[http://elderscrolls.wikia.com/wiki/Forbidden_Legend Forbidden Legend]] has you reforge an amulet that was reputed to be powerful and dangerous enough that even split into three it caused problems. This amulets power? [[spoiler: +30 to health, magicka and stamina]], useful but not that powerful.
** "[[Literature/TheElderScrollsInUniverseBooks Proper Lock Design]]", an InGameNovel appearing in ''Oblivion'' and ''Skyrim'', points out that higher-quality locks aren't any good if [[MyopicArchitecture the chest or door itself is easily broken]]. Putting this to the test yourself isn't an option; while there are chests and doors placed pre-broken as part of the landscape, ''you'' can't ever break one no matter how hard you hit it.
powerful.
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