History Main / GameplayGuidedAmnesia

28th Nov '15 2:08:44 PM nombretomado
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* ''SecondSight'' has the whole plot revolving around John Vattic's amnesia and slowly remembering past events and relearning his PsychicPowers. Subverted with the twist that [[spoiler:he's not remembering the past; the past is the present, and what we assume is the present for him is actually a vision of the future]].

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* ''SecondSight'' ''VideoGame/SecondSight'' has the whole plot revolving around John Vattic's amnesia and slowly remembering past events and relearning his PsychicPowers. Subverted with the twist that [[spoiler:he's not remembering the past; the past is the present, and what we assume is the present for him is actually a vision of the future]].
15th Nov '15 10:18:00 AM nombretomado
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* An odd variation occurs in ''RomancingSaGa: Minstrel Song'': the character Darque has IdentityAmnesia; if recruited, he has a subplot where he slowly regains his memories. However, which memories he regains are based on which stats he develops -- and with each memory regained, he also gains a free level in one of two different classes. [[spoiler: This is because there's [[OurSoulsAreDifferent somebody else]] in there, meaning the player can engineer or prevent a SplitPersonalityTakeover.]]

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* An odd variation occurs in ''RomancingSaGa: ''VideoGame/RomancingSaGa: Minstrel Song'': the character Darque has IdentityAmnesia; if recruited, he has a subplot where he slowly regains his memories. However, which memories he regains are based on which stats he develops -- and with each memory regained, he also gains a free level in one of two different classes. [[spoiler: This is because there's [[OurSoulsAreDifferent somebody else]] in there, meaning the player can engineer or prevent a SplitPersonalityTakeover.]]
12th Nov '15 4:17:28 PM nombretomado
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* Strangely played in RivieraThePromisedLand, Ein, [[TheHero the hero Grim Angel]] is needed to be told how to fight. This can be quite justified since it's his first battle, but even though he get knocked out and lose his memory later on, he doesn't need any tutorial to help him reminding how to fight or use a LimitBreak.

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* Strangely played in RivieraThePromisedLand, ''VideoGame/RivieraThePromisedLand'', Ein, [[TheHero the hero Grim Angel]] is needed to be told how to fight. This can be quite justified since it's his first battle, but even though he get knocked out and lose his memory later on, he doesn't need any tutorial to help him reminding how to fight or use a LimitBreak.
12th Sep '15 9:46:38 PM nombretomado
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* The first few chapters of ''AdvanceWars 2'' and ''Dual Strike'' serves the function of the JustifiedTutorial found in ''Advance Wars 1''. To provide variety, the character 'teaching' and the character being 'taught' varies from level to level.

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* The first few chapters of ''AdvanceWars ''VideoGame/AdvanceWars 2'' and ''Dual Strike'' serves the function of the JustifiedTutorial found in ''Advance Wars 1''. To provide variety, the character 'teaching' and the character being 'taught' varies from level to level.
27th Aug '15 12:59:16 PM Sidewinder
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* ''[[VideoGame/{{STALKER}} S.T.A.L.K.E.R.]]'' uses this one to its full extent. It looks like the amnesia is merely gameplay guided. When the character finds out [[spoiler: stuff that needs to be spoilered]], the justification is more like TheReveal.

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* ''[[VideoGame/{{STALKER}} S.T.A.L.K.E.R.]]'' uses this one to its full extent. It looks like the amnesia is merely gameplay guided. When the character finds out [[spoiler: stuff that needs [[spoiler:that they are Strelok, the man they thought they were out to be spoilered]], kill]], the justification is more like TheReveal.
24th Jul '15 4:50:11 PM nombretomado
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* Part of the reason for the main character switch in ''MetalGearSolid2''. There's only so many ways you can write "I shouldn't have to tell ''you'' this, of course."

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* Part of the reason for the main character switch in ''MetalGearSolid2''.''VideoGame/MetalGearSolid2SonsOfLiberty''. There's only so many ways you can write "I shouldn't have to tell ''you'' this, of course."
19th Apr '15 5:08:50 PM WillKeaton
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* In AgarestSenki2, after Weiss gets flung out of the gods territory, he gets a LaserGuidedAmnesia and thus forgets his skills. He then gets a tutorial from Aina and from the others. [[spoiler: There's a good reason for that.]]

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* In AgarestSenki2, ''AgarestSenki2,'' after Weiss gets flung out of the gods territory, he gets a LaserGuidedAmnesia and thus forgets his skills. He then gets a tutorial from Aina and from the others. [[spoiler: There's a good reason for that.]]
1st Jan '15 11:01:46 AM DarkElfPrincess
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* ''FinalFantasyVIII'' frames the tutorials mostly as Quistis, as a [=SeeD=] instructor, explaining the game mechanics to Squall, her student. Of course, since the game opens on the day of Squall's final exam, he should really know all of this stuff already. It becomes particularly {{egregious}} when she tells him, at the beginning of the first battle, how to use his weapon. And then shortly thereafter asks if he remembers how.

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* ''FinalFantasyVIII'' ''VideoGame/FinalFantasyVIII'' frames the tutorials mostly as Quistis, as a [=SeeD=] instructor, explaining the game mechanics to Squall, her student. Of course, since the game opens on the day of Squall's final exam, he should really know all of this stuff already. It becomes particularly {{egregious}} when she tells him, at the beginning of the first battle, how to use his weapon. And then shortly thereafter asks if he remembers how.
14th Aug '14 4:52:34 PM Kimera757
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Video games work much the same way. However, video games developers are faced with a problem. Giving the player a [[HeKnowsAboutTimedHits tutorial]] or providing them with exposition often entails providing the ''PlayerCharacter'' with information he already knows. To get around this, developers will sometimes strike the player character with amnesia or memory loss. However, more often that not there will be no reasonable explanation for it. Expect lines such as "I shouldn't have to tell you this, but..." or "And just as a reminder..."

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Video games work much the same way. However, video games developers are faced with a problem. Giving the player a [[HeKnowsAboutTimedHits tutorial]] or providing them with exposition often entails providing the ''PlayerCharacter'' with information he already knows. To get around this, developers will sometimes strike the player character with amnesia or memory loss. However, more often that not there will be no reasonable explanation for it. Expect lines such as [[AsYouKnow "I shouldn't have to tell you this, but..." or "And just as a reminder..."
"]]
29th Jun '14 7:35:45 AM MrUnderhill
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Added DiffLines:

** In ''VisualNovel/ProfessorLaytonVsAceAttorney'', the tutorial in the first trial is [[HandWave hand waved]] as Phoenix suffering from jet lag as well as the English court system working differently from the [[CulturalTranslation American/Japanese]] court system Phoenix is used to (even though [[InformedAttribute they're identical]] when you get to actual gameplay).
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http://tvtropes.org/pmwiki/article_history.php?article=Main.GameplayGuidedAmnesia