History Main / GameplayGuidedAmnesia

23rd Jan '18 5:54:39 AM Cryoclaste
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* ''VideoGame/BuffyTheVampireSlayer'' for the XBox. By season three, when the game happened, she's already an accomplished Slayer. The training level happens as part of yet another training test done by the Watcher's Council. Which makes sense in context, as the Council is canonically known for not being in touch with reality.

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* ''VideoGame/BuffyTheVampireSlayer'' for the XBox.Xbox. By season three, when the game happened, she's already an accomplished Slayer. The training level happens as part of yet another training test done by the Watcher's Council. Which makes sense in context, as the Council is canonically known for not being in touch with reality.
28th Nov '17 2:13:05 AM AnotherDuck
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* ''VideoGame/FinalFantasyVII'' manages to reverse the trope; the tutorials feature Cloud explaining the game mechanics to {{NPC}}s, rather than vice-versa.
* ''Final Fantasy VII'' spin-off game ''VideoGame/CrisisCore'' walks headlong into it, however, with 2nd Class SOLDIER Zack needing his friend Kunsel to teach him how to perform basic functions such as taking on missions. In a hidden cutscene Kunsel finally comments on how strange it is that a person who knows absolutely nothing about his job could hold the second-highest rank in the organization.

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* ''Franchise/FinalFantasy'':
**
''VideoGame/FinalFantasyVII'' manages to reverse the trope; the tutorials feature Cloud explaining the game mechanics to {{NPC}}s, rather than vice-versa.
* ** ''Final Fantasy VII'' spin-off game ''VideoGame/CrisisCore'' walks headlong into it, however, with 2nd Class SOLDIER Zack needing his friend Kunsel to teach him how to perform basic functions such as taking on missions. In a hidden cutscene Kunsel finally comments on how strange it is that a person who knows absolutely nothing about his job could hold the second-highest rank in the organization.organization.
** ''VideoGame/FinalFantasyVIII'' frames the tutorials mostly as Quistis, as a [=SeeD=] instructor, explaining the game mechanics to Squall, her student. Of course, since the game opens on the day of Squall's final exam, he should really know all of this stuff already. It becomes particularly {{egregious}} when she tells him, at the beginning of the first battle, how to use his weapon. And then shortly thereafter asks if he remembers how. In a disturbing [[JustifiedTrope justification]], it's revealed that the mechanics of magic in the game often result in massive memory loss. One could assume that "You do know that, right?" type questions are a common means of detection for when this happens. Of course, Quistis is just as surprised to learn about the memory problem as everyone else...



* Probably due to this trope's ubiquity, and since this was the case in the first ''VideoGame/KnightsOfTheOldRepublic'' game, some reviewers assumed that starting with amnesia would also be the case for the sequel. This prompted lead designer Chris Avellone to explicitly debunk the claim on the official forums, along with an admission that he "doesn't get how this keeps popping up."
** In the first game, too, we're not talking the protagonist not remembering anything like in ''VideoGame/PlanescapeTorment'', and there's actually little exposition that would require anything more than the situation that you see. At the very beginning, you ''can'' ask what the name of the ship you're on refers to, but even the exposition NPC will [[LampshadeHanging think that very odd]].
* ''VideoGame/FinalFantasyVIII'' frames the tutorials mostly as Quistis, as a [=SeeD=] instructor, explaining the game mechanics to Squall, her student. Of course, since the game opens on the day of Squall's final exam, he should really know all of this stuff already. It becomes particularly {{egregious}} when she tells him, at the beginning of the first battle, how to use his weapon. And then shortly thereafter asks if he remembers how.
** In a disturbing [[JustifiedTrope justification]], it's revealed that the mechanics of magic in the game often result in massive memory loss. One could assume that "You do know that, right?" type questions are a common means of detection for when this happens. Of course, Quistis is just as surprised to learn about the memory problem as everyone else...
*** She probably just [[FridgeBrilliance forgot]].

to:

* Probably due to this trope's ubiquity, and since this was the case in the first ''VideoGame/KnightsOfTheOldRepublic'' game, some reviewers assumed that starting with amnesia would also be the case for the sequel. This prompted lead designer Chris Avellone to explicitly debunk the claim on the official forums, along with an admission that he "doesn't get how this keeps popping up."
''VideoGame/KnightsOfTheOldRepublic'':
** In the first game, too, game we're not talking the protagonist not remembering anything like in ''VideoGame/PlanescapeTorment'', and there's actually little exposition that would require anything more than the situation that you see. At the very beginning, you ''can'' ask what the name of the ship you're on refers to, but even the exposition NPC will [[LampshadeHanging think that very odd]].
* ''VideoGame/FinalFantasyVIII'' frames the tutorials mostly as Quistis, as a [=SeeD=] instructor, explaining the game mechanics ** Probably due to Squall, her student. Of course, this trope's ubiquity, and since the game opens on the day of Squall's final exam, he should really know all of this stuff already. It becomes particularly {{egregious}} when she tells him, at was the beginning of case in the first battle, how to use his weapon. And then shortly thereafter asks if he remembers how.
** In a disturbing [[JustifiedTrope justification]], it's revealed
game, some reviewers assumed that starting with amnesia would also be the mechanics of magic in case for the game often result in massive memory loss. One could assume sequel. This prompted lead designer Chris Avellone to explicitly debunk the claim on the official forums, along with an admission that "You do know that, right?" type questions are a common means of detection for when he "doesn't get how this happens. Of course, Quistis is just as surprised to learn about the memory problem as everyone else...
*** She probably just [[FridgeBrilliance forgot]].
keeps popping up."
3rd Nov '17 5:16:49 PM DastardlyDemolition
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* ''VideoGame/FalloutNewVegas'' justifies it with the PC getting a bullet to the head in the opening. On beginning play, the reviving doctor tests the PC on various cognitive and motor functions.
** However, {{WordOfGod}} holds that the PC does not actually have amnesia. It can be assumed that the Courier is oblivious to many things because s/he is new to the region.

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* ''VideoGame/FalloutNewVegas'' justifies it with the PC getting a bullet to the head in the opening. On beginning play, the reviving doctor tests the PC on various cognitive and motor functions.
** However, {{WordOfGod}}
also averts this: WordOfGod holds that the PC Courier does not actually have amnesia.amnesia despite being shot in the head. It can be assumed that the Courier is oblivious to many things because s/he is new to the region. Doc Mitchel commenting on various cognitive and motor functions is there for character creation.
6th Apr '17 7:18:13 PM nombretomado
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** In the first game, too, we're not talking the protagonist not remembering anything like in ''PlanescapeTorment'', and there's actually little exposition that would require anything more than the situation that you see. At the very beginning, you ''can'' ask what the name of the ship you're on refers to, but even the exposition NPC will [[LampshadeHanging think that very odd]].

to:

** In the first game, too, we're not talking the protagonist not remembering anything like in ''PlanescapeTorment'', ''VideoGame/PlanescapeTorment'', and there's actually little exposition that would require anything more than the situation that you see. At the very beginning, you ''can'' ask what the name of the ship you're on refers to, but even the exposition NPC will [[LampshadeHanging think that very odd]].
18th Oct '16 4:28:54 AM Morgenthaler
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[[AC:Action-Adventure Games]]

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[[AC:Action-Adventure Games]][[foldercontrol]]

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[[AC:Beat Em Ups]]

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[[AC:Driving Games]]

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[[AC:Platformers]]

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[[AC:Role-Playing Games]]
* Averted in ''VideoGame/{{Fallout}}''. Depending on their stats, the PC may have to ask about things that are glaringly obvious to the player, like what a ''farmer'' is doing. However, a player with high intelligence and the right skills can not only tell right off the bat what the farmer is doing, but also suggest him ways to get a higher crop yield from his fields.

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[[AC:Role-Playing Games]]
[[/folder]]

[[folder: Role-Playing Games ]]

* Averted in ''VideoGame/{{Fallout}}''. Depending on their stats, the PC may have to ask about things that are glaringly obvious to the player, like what a ''farmer'' is doing. However, a player with high intelligence and the right skills can not only tell right off the bat what the farmer is doing, but also suggest him ways to get a higher crop yield from his fields.



[[AC:Stealth-Based Games]]

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[[AC:Third-Person Shooter]]

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[[AC:Turn-Based Strategy]]
* The first few chapters of ''VideoGame/AdvanceWars 2'' and ''Dual Strike'' serves the function of the JustifiedTutorial found in ''Advance Wars 1''. To provide variety, the character 'teaching' and the character being 'taught' varies from level to level.

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[[AC:Turn-Based Strategy]]
[[/folder]]

[[folder: Turn-Based Strategy ]]

* The first few chapters of ''VideoGame/AdvanceWars 2'' and ''Dual Strike'' serves the function of the JustifiedTutorial found in ''Advance Wars 1''. To provide variety, the character 'teaching' and the character being 'taught' varies from level to level.



[[AC:Wide Open Sandbox]]

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23rd Jul '16 1:52:42 PM Morgenthaler
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* In ''PsiOpsTheMindgateConspiracy'', protagonist Nick Scryer takes an amnesia-inducing drug in order to infiltrate a terrorist organization, and gradually remembers how to use his many powers as the game progresses.

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* In ''PsiOpsTheMindgateConspiracy'', ''VideoGame/PsiOpsTheMindgateConspiracy'', protagonist Nick Scryer takes an amnesia-inducing drug in order to infiltrate a terrorist organization, and gradually remembers how to use his many powers as the game progresses.



* In ''AgarestSenki2,'' after Weiss gets flung out of the gods territory, he gets a LaserGuidedAmnesia and thus forgets his skills. He then gets a tutorial from Aina and from the others. [[spoiler: There's a good reason for that.]]

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* In ''AgarestSenki2,'' ''VideoGame/AgarestSenki2,'' after Weiss gets flung out of the gods territory, he gets a LaserGuidedAmnesia and thus forgets his skills. He then gets a tutorial from Aina and from the others. [[spoiler: There's a good reason for that.]]
28th Nov '15 2:08:44 PM nombretomado
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* ''SecondSight'' has the whole plot revolving around John Vattic's amnesia and slowly remembering past events and relearning his PsychicPowers. Subverted with the twist that [[spoiler:he's not remembering the past; the past is the present, and what we assume is the present for him is actually a vision of the future]].

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* ''SecondSight'' ''VideoGame/SecondSight'' has the whole plot revolving around John Vattic's amnesia and slowly remembering past events and relearning his PsychicPowers. Subverted with the twist that [[spoiler:he's not remembering the past; the past is the present, and what we assume is the present for him is actually a vision of the future]].
15th Nov '15 10:18:00 AM nombretomado
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* An odd variation occurs in ''RomancingSaGa: Minstrel Song'': the character Darque has IdentityAmnesia; if recruited, he has a subplot where he slowly regains his memories. However, which memories he regains are based on which stats he develops -- and with each memory regained, he also gains a free level in one of two different classes. [[spoiler: This is because there's [[OurSoulsAreDifferent somebody else]] in there, meaning the player can engineer or prevent a SplitPersonalityTakeover.]]

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* An odd variation occurs in ''RomancingSaGa: ''VideoGame/RomancingSaGa: Minstrel Song'': the character Darque has IdentityAmnesia; if recruited, he has a subplot where he slowly regains his memories. However, which memories he regains are based on which stats he develops -- and with each memory regained, he also gains a free level in one of two different classes. [[spoiler: This is because there's [[OurSoulsAreDifferent somebody else]] in there, meaning the player can engineer or prevent a SplitPersonalityTakeover.]]
12th Nov '15 4:17:28 PM nombretomado
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* Strangely played in RivieraThePromisedLand, Ein, [[TheHero the hero Grim Angel]] is needed to be told how to fight. This can be quite justified since it's his first battle, but even though he get knocked out and lose his memory later on, he doesn't need any tutorial to help him reminding how to fight or use a LimitBreak.

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* Strangely played in RivieraThePromisedLand, ''VideoGame/RivieraThePromisedLand'', Ein, [[TheHero the hero Grim Angel]] is needed to be told how to fight. This can be quite justified since it's his first battle, but even though he get knocked out and lose his memory later on, he doesn't need any tutorial to help him reminding how to fight or use a LimitBreak.
12th Sep '15 9:46:38 PM nombretomado
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* The first few chapters of ''AdvanceWars 2'' and ''Dual Strike'' serves the function of the JustifiedTutorial found in ''Advance Wars 1''. To provide variety, the character 'teaching' and the character being 'taught' varies from level to level.

to:

* The first few chapters of ''AdvanceWars ''VideoGame/AdvanceWars 2'' and ''Dual Strike'' serves the function of the JustifiedTutorial found in ''Advance Wars 1''. To provide variety, the character 'teaching' and the character being 'taught' varies from level to level.
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