History Main / GameplayDerailment

20th Feb '18 2:09:31 AM Cryoclaste
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** The enemy control glitch in the GBA ''FireEmblem'' games. Most famous as [=FE7=]'s "mine glitch", which is manageable due to the limited number of mines in the game, but it is still exploitable (and much more heinous) in [=FE8=], potentially opening the gate to extensive usage throughout the games. For more details, see [[http://www.gamefaqs.com/portable/gbadvance/file/921183/38039 here.]]

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** The enemy control glitch in the GBA ''FireEmblem'' ''Franchise/FireEmblem'' games. Most famous as [=FE7=]'s "mine glitch", which is manageable due to the limited number of mines in the game, but it is still exploitable (and much more heinous) in [=FE8=], potentially opening the gate to extensive usage throughout the games. For more details, see [[http://www.gamefaqs.com/portable/gbadvance/file/921183/38039 here.]]
18th Feb '18 7:27:53 PM nombretomado
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* ''{{Rez}}''[='=]s Score Attack mode. In order to crank out high scores, you need to drag on boss fights for as long as you can.

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* ''{{Rez}}''[='=]s ''{{VideoGame/Rez}}''[='=]s Score Attack mode. In order to crank out high scores, you need to drag on boss fights for as long as you can.
1st Jan '18 9:49:03 PM Malady
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* In a sports example, [https://www.newyorker.com/magazine/2009/05/11/how-david-beats-goliath when Vivek Ranadivé coached his daughter's basketball team]], he had the team compensate for somewhat marginal physical ability and training by having them constantly employ a full-court press defense [[note]]In basketball, the conventional defense is to run back to your half of the field and just defend the area in front of the basket. A full-court press is when you block the opposing team all across the court[[/note]], contesting inbound passes [[note]]the throw-in after a basket is made[[/note]] and mobbing the ball-holder on the back court to keep them from ever getting onto their side. This strategy proved so overwhelmingly powerful that it took a mostly-rookie team to the national championships, but it also ''enraged'' Ranadivé's opposing coaches and referees friendly to them, and they eventually were forced to abandon it by a referee who disproportionately weighted his foul calls against them.

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* In a sports example, [https://www.[[https://www.newyorker.com/magazine/2009/05/11/how-david-beats-goliath when Vivek Ranadivé coached his daughter's basketball team]], he had the team compensate for somewhat marginal physical ability and training by having them constantly employ a full-court press defense [[note]]In basketball, the conventional defense is to run back to your half of the field and just defend the area in front of the basket. A full-court press is when you block the opposing team all across the court[[/note]], contesting inbound passes [[note]]the throw-in after a basket is made[[/note]] and mobbing the ball-holder on the back court to keep them from ever getting onto their side. This strategy proved so overwhelmingly powerful [[http://rushthecourt.net/2009/05/05/gladwells-theory-on-full-court-pressure-is-the-only-outlier-here/ against relatively unskilled 12-year-old girls by their even less skilled peers]], that it took a mostly-rookie team to the national championships, but it also ''enraged'' Ranadivé's opposing coaches and referees friendly to them, and they eventually were forced to abandon it by a referee who disproportionately weighted his foul calls against them.
1st Jan '18 9:40:56 PM Malady
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* ''PAYDAY 2'' has the Rats heist, which is a three-day mission where you have to cook meth on the first day to get information from a gang in the second day and use said information to be able to defuse the C4 on the third day so you can get the money on a bus without the whole thing exploding in your face. Normally, cooking a lot of meth to get extra cash on the second day and getting all the money bags in the third would get you tons of money. However, after a patch gave an experience boost to multi-day heists, players quickly discovered that Rats gives nearly 300,000 experience points regardless of whether you cook the meth or blow up the lab by botching the cooking. The end result caused swarms of players farming the Rats heist by speedrunning it (blow up the lab, get or don't get the info, then kill the enemy gang in the last day and leave) so they can easily level up with minimal effort. The swarms of Rats farmers, however, also frustrate other players who want to play the heist the proper way.

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* ''PAYDAY 2'' ''VideoGame/PAYDAY2'' has the Rats heist, which is a three-day mission where you have to cook meth on the first day to get information from a gang in the second day and use said information to be able to defuse the C4 on the third day so you can get the money on a bus without the whole thing exploding in your face. Normally, cooking a lot of meth to get extra cash on the second day and getting all the money bags in the third would get you tons of money. However, after a patch gave an experience boost to multi-day heists, players quickly discovered that Rats gives nearly 300,000 experience points regardless of whether you cook the meth or blow up the lab by botching the cooking. The end result caused swarms of players farming the Rats heist by speedrunning it (blow up the lab, get or don't get the info, then kill the enemy gang in the last day and leave) so they can easily level up with minimal effort. The swarms of Rats farmers, however, also frustrate other players who want to play the heist the proper way.



* In a sports example, when Vivek Ranadivé coached his daughter's basketball team, he had the team compensate for somewhat marginal physical ability and training by having them constantly employ a full-court press defense [[note]]In basketball, the conventional defense is to run back to your half of the field and just defend the area in front of the basket. A full-court press is when you block the opposing team all across the court[[/note]], contesting inbound passes [[note]]the throw-in after a basket is made[[/note]] and mobbing the ball-holder on the back court to keep them from ever getting onto their side. This strategy proved so overwhelmingly powerful that it took a mostly-rookie team to the national championships, but it also ''enraged'' Ranadivé's opposing coaches and referees friendly to them, and they eventually were forced to abandon it by a referee who disproportionately weighted his foul calls against them.

to:

* In a sports example, [https://www.newyorker.com/magazine/2009/05/11/how-david-beats-goliath when Vivek Ranadivé coached his daughter's basketball team, team]], he had the team compensate for somewhat marginal physical ability and training by having them constantly employ a full-court press defense [[note]]In basketball, the conventional defense is to run back to your half of the field and just defend the area in front of the basket. A full-court press is when you block the opposing team all across the court[[/note]], contesting inbound passes [[note]]the throw-in after a basket is made[[/note]] and mobbing the ball-holder on the back court to keep them from ever getting onto their side. This strategy proved so overwhelmingly powerful that it took a mostly-rookie team to the national championships, but it also ''enraged'' Ranadivé's opposing coaches and referees friendly to them, and they eventually were forced to abandon it by a referee who disproportionately weighted his foul calls against them.
23rd Dec '17 8:57:12 AM MyFinalEdits
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* ''VideoGame/WorldOfWarcraft'' has had classes doing roles they were never quite intended to. In the ''Burning Crusade'' expansion, Rogues could stack Dodge and Agility so high that they could tank some of the strongest bosses by dodging their every attack indefinitely. In ''Wrath of the Lich King'', a Mage made use of Spellsteal, a pack of enemies with a stealable shield spell, and talents to increase damage from the effects of such a shield to [[http://www.youtube.com/watch?v=S_ggLGj37qI solo several 25 player dungeon bosses]].

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* ''VideoGame/WorldOfWarcraft'' ''VideoGame/WorldOfWarcraft'':
** The game
has had classes doing roles they were never quite intended to. In the ''Burning Crusade'' expansion, Rogues could stack Dodge and Agility so high that they could tank some of the strongest bosses by dodging their every attack indefinitely. In ''Wrath of the Lich King'', a Mage made use of Spellsteal, a pack of enemies with a stealable shield spell, and talents to increase damage from the effects of such a shield to [[http://www.youtube.com/watch?v=S_ggLGj37qI solo several 25 player dungeon bosses]].
23rd Dec '17 8:13:41 AM Digsu
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Added DiffLines:

** Many players "farm" old raids and dungeons for gold, cool-looking gear, and mounts by tackling them alone. While the level discrepancy usually makes it easy to simply [[CurbStompBattle curbstomp the enemies to oblivion]], more recent out-dated bosses and bosses with special mechanics require either special strategies, very high damage output, or both. A particularly infamous example of bosses that suffer GameplayDerailment when soloed is Spine of Deathwing, the penultimate boss of ''Cataclysm'''s final raid, whose original strategy hinged on the raid members standing in two groups on the boss' back - too much weight on either side and the boss would roll around, sending all players not affected by a certain buff to their dooms. With only one player, however, you have to ''constantly'' run between the left and right halves of the back, and standing still for a second too long [[OneHitKill means instant death.]]
21st Nov '17 6:26:42 AM GuiRitter
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* Roll cancels in ''[[VideoGame/CapcomVsSNK2MarkOfTheMillennium Capcom vs. SNK 2]]'' make it possible to turn any special or super move invincible by using the roll command (which normally activates an brief evasion move) and right after that using the move's command, which shifted competitive play toward grooves that feature rolls and characters with moves that normally are more risky to perform. This is particularly strange considering that: 1) rolls work fine [[VideoGame/CapcomVsSNKMillenniumFight2000 in the previous game in the series]], as well as the ''[[VideoGame/TheKingOfFighters KOF]]'' series practically half a decade before; 2) rolls are a feature from SNK games, but rolling is available in 2 Capcom grooves despite being absent in the corresponding games, but only 1 SNK groove.

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* Roll cancels in ''[[VideoGame/CapcomVsSNK2MarkOfTheMillennium Capcom vs. SNK 2]]'' make it possible to turn any special or super move invincible by using the roll command (which normally activates an a brief evasion move) and right after that using the move's command, which shifted competitive play toward grooves that feature rolls and characters with moves that normally are more risky to perform. This is particularly strange considering that: 1) rolls work fine [[VideoGame/CapcomVsSNKMillenniumFight2000 in the previous game in the series]], as well as the ''[[VideoGame/TheKingOfFighters KOF]]'' series practically half a decade before; 2) rolls are a feature from SNK games, but rolling is available in 2 Capcom grooves despite being absent in the corresponding games, but only 1 SNK groove.
15th Oct '17 8:53:38 AM SeptimusHeap
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* ''VideoGame/{{F-Zero}} X''[='=]s physics are weird; just look up [[http://www.youtube.com/watch?v=FpcIXn5VMm8 world]] [[http://www.youtube.com/watch?v=F_ZWIiT4Dbc records]] of it on [=YouTube=] to see some of the oddities that you need to exploit if you want to set some awesome times.

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* ''VideoGame/{{F-Zero}} ''VideoGame/FZero X''[='=]s physics are weird; just look up [[http://www.youtube.com/watch?v=FpcIXn5VMm8 world]] [[http://www.youtube.com/watch?v=F_ZWIiT4Dbc records]] of it on [=YouTube=] to see some of the oddities that you need to exploit if you want to set some awesome times.
8th Oct '17 1:29:26 PM Abodos
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* The entire ''Franchise/{{Metroid}}'' series revolves around nonlinear gameplay, although in later games this nonlinearity is usually found by manipulating collisions. For example, in ''VideoGame/MetroidPrime'' and ''Metroid Prime 2: Echoes'', it is possible to walk around doors and outside of the actual map. This is used to skip entire boss fights (namely Quadraxis) in ''Metroid Prime 2: Echoes'' speedruns.

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* The entire ''Franchise/{{Metroid}}'' series revolves around nonlinear gameplay, although in later games this nonlinearity is usually found by manipulating collisions. For example, in ''VideoGame/MetroidPrime'' and ''Metroid Prime 2: Echoes'', ''VideoGame/MetroidPrime2Echoes'', it is possible to walk around doors and outside of the actual map. This is used to skip entire boss fights (namely Quadraxis) in ''Metroid Prime 2: Echoes'' speedruns.
22nd Aug '17 2:50:50 PM AgentS7
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* ''VideoGame/KingdomHearts3D'' is supposed to be a game where [[TheHero Sora]] and [[TheLancer Riku]] zip through massive levels with the exciting new Flowmotion mechanics, leaping from lampposts and spinning around flagpoles. [[BoringButPractical In practice, it's a lot easier to slam into a wall, jump a bit higher, slam into the wall again, jump a bit higher, and so on.]] Made worse/better by the fact that attacks breaking out of Flowmotion are [[GameBreaker very easy to do, do a lot of damage, and can make mincemeat out of the final bosses with just about any character setup on ever the higher difficulties.]]
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