History Main / GameplayDerailment

17th Jan '17 9:32:42 PM AtticusOmundson
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-->-- '''[[WebVideo/TheAngryJoeShow Angry Joe]]''', reviewing ''[[https://www.youtube.com/watch?v=LkwRJz1-2Qg Sonic Free Riders]]''

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-->-- '''[[WebVideo/TheAngryJoeShow Angry Joe]]''', reviewing ''[[https://www.youtube.com/watch?v=LkwRJz1-2Qg ''[[https://youtu.be/LkwRJz1-2Qg?t=91 Sonic Free Riders]]''
9th Jan '17 4:29:11 PM ArcaneAzmadi
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* In a sports example, when Vivek Ranadivé coached his daughter's basketball team, he had the team compensate for somewhat marginal physical ability and training by having them constantly employ a full-court press defense [[note]]In basketball, the conventional defense is to run back to your half of the field and just defend the area in front of the basket. A full-court press is when you block the opposing team all across the court[[/note]], contesting inbound passes [[note]]the throw-in after a basket is made[[note]] and mobbing the ball-holder on the back court to keep them from ever getting onto their side. This strategy proved so overwhelmingly powerful that it took a mostly-rookie team to the national championships, but it also ''enraged'' Ranadivé's opposing coaches and referees friendly to them, and they eventually were forced to abandon it by a referee who disproportionately weighted his foul calls against them.

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* In a sports example, when Vivek Ranadivé coached his daughter's basketball team, he had the team compensate for somewhat marginal physical ability and training by having them constantly employ a full-court press defense [[note]]In basketball, the conventional defense is to run back to your half of the field and just defend the area in front of the basket. A full-court press is when you block the opposing team all across the court[[/note]], contesting inbound passes [[note]]the throw-in after a basket is made[[note]] made[[/note]] and mobbing the ball-holder on the back court to keep them from ever getting onto their side. This strategy proved so overwhelmingly powerful that it took a mostly-rookie team to the national championships, but it also ''enraged'' Ranadivé's opposing coaches and referees friendly to them, and they eventually were forced to abandon it by a referee who disproportionately weighted his foul calls against them.
9th Jan '17 4:26:45 PM ArcaneAzmadi
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** ''Series/RobotWars'' experienced something similar by its seventh series. It was justified by many of the contestants, who also participated at live robotic combat venues where flippers and wedges were the only practical weapon to use. Spinners were banned due to the arena not being spinner-proofed and axes would cause too much damage to fix between rounds. The producers [[DefiedTrope defied]] this by the 2016 series, [[CastSpeciation only allowing a set amount of flipper robots to participate]] alongside axe and spinner robots.

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** ''Series/RobotWars'' experienced something similar by its seventh series. It was justified by many of the contestants, who also participated at live robotic combat venues where flippers and wedges were the only practical weapon to use. Spinners were banned due to the arena not being spinner-proofed and axes would cause too much damage to fix between rounds. The producers [[DefiedTrope defied]] this by the 2016 series, [[CastSpeciation only allowing a set amount of flipper robots to participate]] alongside axe and spinner robots. [[spoiler:The series still ended up being won by a flipper.]]
26th Dec '16 12:51:41 AM Ramidel
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* In a sports example, when Vivek Ranadivé coached his daughter's basketball team, he had the team compensate for somewhat marginal physical ability and training by having them constantly employ a full-court press defense [[note]]In basketball, the conventional defense is to run back to your half of the field and just defend the area in front of the basket. A full-court press is when you block the opposing team all across the court[[/note]], contesting inbound passes [[note]]the throw-in after a basket is made[[note]] and mobbing the ball-holder on the back court to keep them from ever getting onto their side. This strategy proved so overwhelmingly powerful that it took a mostly-rookie team to the national championships, but it also ''enraged'' Ranadivé's opposing coaches and referees friendly to them, and they eventually were forced to abandon it by a referee who disproportionately weighted his foul calls against them.
22nd Dec '16 9:14:08 AM LondonKdS
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* There is an in-canon example in ''Literature/TheHungerGames'', in which it is revealed that Haymitch killed his final opponent by [[ExactlyWhatIAimedAt bouncing a thrown axe]] off the force-field around the arena, which neither the tributes nor the audience were meant to know about.
13th Nov '16 6:25:36 PM Aomic
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Added DiffLines:

** ''Series/RobotWars'' experienced something similar by its seventh series. It was justified by many of the contestants, who also participated at live robotic combat venues where flippers and wedges were the only practical weapon to use. Spinners were banned due to the arena not being spinner-proofed and axes would cause too much damage to fix between rounds. The producers [[DefiedTrope defied]] this by the 2016 series, [[CastSpeciation only allowing a set amount of flipper robots to participate]] alongside axe and spinner robots.
10th Nov '16 2:54:58 PM PlasmaTalon
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* Gold farming exploits have always been prevalent in ''VideoGame/{{Fable}}''. From selling items for more than you bought them for in the first game, to buying massive amounts of property in the game second and farming rent payments. Players probably spent more time becoming scam artists and real estate tycoons then they did adventuring. Fable 3 did nothing to fix this, with exploiting the real estate market being the only way for good players to achieve the GoldenEnding. Building a personal fortune of over 1 million gold and funding the army yourself being the only way to keep your promises.
4th Oct '16 5:36:58 PM nombretomado
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* There are numerous ways speed-increasing modules have been changed, exploited, patched, exploited in different ways, then patched again in ''EveOnline'':
** The use of Carriers (heavy combat support ships) for bulk cargo transport in ''EveOnline''. Later blocked by an ObviousRulePatch.

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* ''VideoGame/EveOnline'':
**
There are numerous ways speed-increasing modules have been changed, exploited, patched, exploited in different ways, then patched again in ''EveOnline'':
again.
** The use of Carriers (heavy combat support ships) for bulk cargo transport in ''EveOnline''.transport. Later blocked by an ObviousRulePatch.
23rd Sep '16 12:39:38 PM ZombieAladdin
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** There have been plenty of machines with modes where the objective is to merely survive until the timer runs out, and you are then rewarded with points. Again, holding a ball on a raised flipper wreaked havoc with these objectives. It wasn't a big deal until pinball competitions were commonly streamed, when audiences found this strategy utterly [[BoringButPractical boring]]. Post-streaming machines have done away with this sort of objective completely, either by freezing the timer if the machine detects no activity or requiring at least one shot to complete the objective.

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** There have been plenty of machines with modes where the objective is to merely survive until the timer runs out, and you are then rewarded with points. points, the idea being that you could lose at any moment and you must be skilled to keep flipping and shooting the whole time. Again, holding a ball on a raised flipper wreaked havoc with these objectives.objectives, as players would just keep the ball there and sit out the timer. It wasn't a big deal until pinball competitions were commonly streamed, when audiences found this strategy utterly [[BoringButPractical boring]]. Post-streaming machines have done away with this sort of objective completely, either by freezing the timer if the machine detects no activity or requiring at least one shot to complete the objective.
23rd Sep '16 12:37:58 PM ZombieAladdin
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* {{Pinball}}:
** Holding a ball on a raised flipper was unheard of until roughly 1990. This simple but completely game-changing strategy threw multiball modes[[note]]modes where 2 or more balls are in play at the same time[[/note]] completely off whack, since you could safely hold one ball on a flipper while playing the remaining ball(s) with the other flipper. Machines made after the discovery structure their multiballs with this tactic in mind.
** There have been plenty of machines with modes where the objective is to merely survive until the timer runs out, and you are then rewarded with points. Again, holding a ball on a raised flipper wreaked havoc with these objectives. It wasn't a big deal until pinball competitions were commonly streamed, when audiences found this strategy utterly [[BoringButPractical boring]]. Post-streaming machines have done away with this sort of objective completely, either by freezing the timer if the machine detects no activity or requiring at least one shot to complete the objective.
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