History Main / Gamemod

21st Mar '17 2:03:58 PM Spanks
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** [[https://www.youtube.com/watch?v=cmQ71JGomII&t=384s Sonic The Hedgehog Boomed]] is a hack of Sonic 1 that replaces Classic Sonic with his Sonic Boom rendition, but the big feature of this hack is the addition of voice acting. In an AffectionateParody of ''VideoGame/SonicBoom'', Sonic ''never shuts up''. [[MotorMouth He quips]] about ''everything'' in the game. Grabbing rings, Using Springs, beating a level, rolling into a ball, pressing switches, EVERYTHING. It is extra hilarious when playing Labyrinth Zone, as Sonic continually runs his mouth even while ''underwater'' and ''drowning''. The game throws a lampshade on the whole thing with a weary-looking Classic Sonic looking bored on the title screen.

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** [[https://www.youtube.com/watch?v=cmQ71JGomII&t=384s Sonic The Hedgehog Boomed]] is a hack of Sonic 1 that replaces Classic Sonic with his Sonic Boom rendition, but the big feature of this hack is the addition of voice acting. In an AffectionateParody of ''VideoGame/SonicBoom'', acting that puts Bubsy the Bobcat and Awesome Possum to shame. Sonic talks and ''never shuts up''. [[MotorMouth He quips]] about ''everything'' in the game. Grabbing rings, Using Springs, beating a level, rolling into a ball, pressing switches, EVERYTHING. It is extra hilarious when playing Labyrinth Zone, as Sonic continually runs his mouth even while ''underwater'' and ''drowning''. The game throws a lampshade on the whole thing with a weary-looking Classic Sonic looking bored on the title screen.
21st Mar '17 1:57:37 PM Spanks
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Added DiffLines:

** [[https://www.youtube.com/watch?v=cmQ71JGomII&t=384s Sonic The Hedgehog Boomed]] is a hack of Sonic 1 that replaces Classic Sonic with his Sonic Boom rendition, but the big feature of this hack is the addition of voice acting. In an AffectionateParody of ''VideoGame/SonicBoom'', Sonic ''never shuts up''. [[MotorMouth He quips]] about ''everything'' in the game. Grabbing rings, Using Springs, beating a level, rolling into a ball, pressing switches, EVERYTHING. It is extra hilarious when playing Labyrinth Zone, as Sonic continually runs his mouth even while ''underwater'' and ''drowning''. The game throws a lampshade on the whole thing with a weary-looking Classic Sonic looking bored on the title screen.
15th Mar '17 11:16:54 AM GoblinCipher
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** VideoGame/WorldOfWarcraft is entirely supportive of addons that function entirely within provided scripting commands. On the other hand, data mods -- even seemingly innocuous client-only mods like model changes or (sigh) nude patches are forbidden. If one were to alter models they could set it so the flag in PVP Battleground was a mile making it easy to find the enemy flag carrier at any time.

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** VideoGame/WorldOfWarcraft is entirely supportive of addons that function entirely within provided scripting commands. On the other hand, data mods -- even seemingly innocuous client-only mods like model changes or (sigh) nude patches are forbidden. If one were to alter models they could set it so the flag in PVP Battleground was a mile high, making it easy to find the enemy flag carrier at any time.
15th Mar '17 12:21:30 AM crazyrabbits
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** The ''[[http://www.nexusmods.com/masseffect3/mods/350/? Expanded Galaxy Mod]]'' is an ambitious project that was started by the users at [=ME3Explorer=], and introduces a wide range of content that dramatically overhauls the game. Not only do you gain the ability to take ''any'' of your squadmates from ''VideoGame/MassEffect2'' on N7 missions, but they have new armors to wear. You now receive an OldSaveBonus of all your weapons from the previous game in a secure chest aboard the Normandy. The requirements for the GoldenEnding are now harder to achieve, and the galaxy dynamically changes as you progress through the game - some War Assets are permanently lowered by fighting and skirmishes, and other, new assets have been placed throughout the planets. The Normandy is completely redesigned -- not only does it now have a shooting range and additional upgrade capabilities, but you can actually recruit Miranda(!) back to her original post on the Normandy after speaking with her at the Citadel. There are also new side missions, including a HarderThanHard "Evacuation of Thessia" mission where you're tasked with flying the Normandy around the planet to rescue fleeing refugees and key assets before the Reapers catch you.

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** The ''[[http://www.nexusmods.com/masseffect3/mods/350/? com/masseffect3/mods/350/ Expanded Galaxy Mod]]'' is an ambitious project that was started by the users at [=ME3Explorer=], and introduces a wide range of content that dramatically overhauls the game. Not only do you gain the ability to take ''any'' of your squadmates from ''VideoGame/MassEffect2'' on N7 missions, but they have new armors to wear. You now receive an OldSaveBonus of all your weapons from the previous game in a secure chest aboard the Normandy. The requirements for the GoldenEnding are now harder to achieve, and the galaxy dynamically changes as you progress through the game - some War Assets are permanently lowered by fighting and skirmishes, and other, new assets have been placed throughout the planets. The Normandy is completely redesigned -- not only does it now have a shooting range and additional upgrade capabilities, but you can actually recruit Miranda(!) back to her original post on the Normandy after speaking with her at the Citadel. There are also new side missions, including a HarderThanHard "Evacuation of Thessia" mission where you're tasked with flying the Normandy around the planet to rescue fleeing refugees and key assets before the Reapers catch you.
15th Mar '17 12:20:57 AM crazyrabbits
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Added DiffLines:

** The ''[[http://www.nexusmods.com/masseffect3/mods/350/? Expanded Galaxy Mod]]'' is an ambitious project that was started by the users at [=ME3Explorer=], and introduces a wide range of content that dramatically overhauls the game. Not only do you gain the ability to take ''any'' of your squadmates from ''VideoGame/MassEffect2'' on N7 missions, but they have new armors to wear. You now receive an OldSaveBonus of all your weapons from the previous game in a secure chest aboard the Normandy. The requirements for the GoldenEnding are now harder to achieve, and the galaxy dynamically changes as you progress through the game - some War Assets are permanently lowered by fighting and skirmishes, and other, new assets have been placed throughout the planets. The Normandy is completely redesigned -- not only does it now have a shooting range and additional upgrade capabilities, but you can actually recruit Miranda(!) back to her original post on the Normandy after speaking with her at the Citadel. There are also new side missions, including a HarderThanHard "Evacuation of Thessia" mission where you're tasked with flying the Normandy around the planet to rescue fleeing refugees and key assets before the Reapers catch you.
3rd Mar '17 3:35:43 AM LucaEarlgrey
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* Modifying {{pinball}} games is popular among game collectors. Simple modifications include adding additional toys to the playfield or replacing the backbox translite artwork, while more elaborate changes include repainting the cabinet or metalwork, replacing or updating the playfield lights, or retheming an entire game. Truly ambitious modders have even burned their own [=ROMs=] with custom software, though the availability of third-party controller boards has made software changes easier for more hobbyists.

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* Modifying {{pinball}} games is popular among game collectors. Simple modifications include adding additional toys to the playfield or replacing the backbox translite artwork, while more elaborate changes include repainting the cabinet or metalwork, replacing or updating the playfield lights, or retheming an entire game. Truly ambitious modders have even burned their own [=ROMs=] with custom software, though the availability of third-party controller boards has made software changes easier for more hobbyists. One of the most common mods is changing the otherwise orange-and-black dot-matrix display to a simulated colored DMD.
3rd Mar '17 3:31:04 AM LucaEarlgrey
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* ''VideoGame/FinalFantasyI''[='=]s Game Boy Advance remake was [[ItsEasySoItSucks criticized for watering down the difficulty too much]] without adding any sort of "hard mode" to compensate. Thus, the [[http://www.jeffludwig.com/finalfantasy/download.php Mod of Balance]] was created, offering the challenge of the NES/Famicon version but with all the modern touches of the remakes. At least that was the original intention of the mod up to version 2.2; version 3.0 onwards is an overhaul of the game with no class change system, instead offering ''twelve'' unique classes instead of six.

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* ''VideoGame/FinalFantasyI''[='=]s Game Boy Advance remake remake, while well-lauded for its various quality-of-life improvements (such as no SaveGameLimits, less tedious bulk purchasing of items, spells working as intended) and new content such as four {{Bonus Dungeon}}s, was [[ItsEasySoItSucks criticized for watering down the difficulty too much]] without adding any sort of "hard mode" to compensate. Thus, the [[http://www.jeffludwig.com/finalfantasy/download.php Mod of Balance]] was created, offering the challenge of the NES/Famicon version but with all the modern touches of the remakes. At least that was the original intention of the mod up to version 2.2; version 3.0 onwards is an overhaul of the game with no class change system, instead offering ''twelve'' unique classes instead of six.
3rd Mar '17 3:29:49 AM LucaEarlgrey
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Added DiffLines:

* ''VideoGame/FinalFantasyI''[='=]s Game Boy Advance remake was [[ItsEasySoItSucks criticized for watering down the difficulty too much]] without adding any sort of "hard mode" to compensate. Thus, the [[http://www.jeffludwig.com/finalfantasy/download.php Mod of Balance]] was created, offering the challenge of the NES/Famicon version but with all the modern touches of the remakes. At least that was the original intention of the mod up to version 2.2; version 3.0 onwards is an overhaul of the game with no class change system, instead offering ''twelve'' unique classes instead of six.
2nd Mar '17 4:21:06 AM Ominae
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* ''VideoGame/PacMan [[http://atariage.com/store/index.php?l=product_detail&p=104 Arcade]]'' for the UsefulNotes/{{Atari 2600}}. It was basically hacked from the Atari 2600 version of ''Ms. Pac-Man'' to make a version of ''Pac-Man'' that was much closer to the arcade version than the PortingDisaster that Atari cursed the system with. With the exception of the blue ghost sound and the absence of [[Creator/NamcoBandai Namco's]] VideoGame/{{Galaxian}} flagship (or the Atari "fuji" logo on the Atari 8-bit computer and 5200 versions) as one of the bonus prizes, it comes pretty close to being an arcade-quality port.

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* ''VideoGame/PacMan [[http://atariage.com/store/index.php?l=product_detail&p=104 Arcade]]'' for the UsefulNotes/{{Atari 2600}}. It was basically hacked from the Atari 2600 version of ''Ms. Pac-Man'' to make a version of ''Pac-Man'' that was much closer to the arcade version than the PortingDisaster that Atari cursed the system with. With the exception of the blue ghost sound and the absence of [[Creator/NamcoBandai [[Creator/BandaiNamcoEntertainment Namco's]] VideoGame/{{Galaxian}} flagship (or the Atari "fuji" logo on the Atari 8-bit computer and 5200 versions) as one of the bonus prizes, it comes pretty close to being an arcade-quality port.
25th Feb '17 10:07:41 AM nombretomado
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* ''VideoGame/VectorThrust'' is designed ground up for mods with text-based game configuration files, extremely adaptive AI that can learn how to use custom-made weapons, and fully functional mission, map and campaign editors. Being a SpiritualSuccessor to AceCombat, it's practically begging for its fans to churn out remakes of the classic [=PS2=] series.

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* ''VideoGame/VectorThrust'' is designed ground up for mods with text-based game configuration files, extremely adaptive AI that can learn how to use custom-made weapons, and fully functional mission, map and campaign editors. Being a SpiritualSuccessor to AceCombat, ''VideoGame/AceCombat'', it's practically begging for its fans to churn out remakes of the classic [=PS2=] series.
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