History Main / GameSystem

12th Jul '16 10:23:53 AM Koveras
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Most Game Systems involve using numerical statistics to mathematically chart a character's abilities, though the exact stats and the nature of their use varies widely between systems. In addition, most systems generally involve some randomness, so that there's an element of chance in most actions -- you can't be 100% certain beforehand whether your attempt will succeed or fail. In TabletopGames, this typically takes the form of dice-rolling, while VideoGames use random number generators instead. In addition, there's typically one person who takes the role of "referee", controlling {{NPC}}'s actions and deciding how rules apply in specific situations. The computer AI does this in VideoGame {{RPG}}s, but it falls to a human GameMaster to do this in TabletopGames -- this, unsurprisingly, means that tabletop {{RPG}}s tend to be much more flexible and fluid than computer-based ones; a program can only handle what it's been programmed to, while a person is much more capable of improvisation.

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Most Game Systems involve using numerical statistics to mathematically chart a character's abilities, though the exact stats and the nature of their use varies widely between systems. In addition, most systems generally involve some randomness, so that there's an element of chance in most actions -- you can't be 100% certain beforehand whether your attempt will succeed or fail. In TabletopGames, this typically takes the form of dice-rolling, UsefulNotes/{{dice}}-rolling, while VideoGames use random number generators instead. In addition, there's typically one person who takes the role of "referee", controlling {{NPC}}'s actions and deciding how rules apply in specific situations. The computer AI does this in VideoGame {{RPG}}s, but it falls to a human GameMaster to do this in TabletopGames -- this, unsurprisingly, means that tabletop {{RPG}}s tend to be much more flexible and fluid than computer-based ones; a program can only handle what it's been programmed to, while a person is much more capable of improvisation.
5th May '16 11:30:22 PM GoldenSeals
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Most Game Systems involve using numerical statistics to mathematically chart a character's abilities, though the exact stats and the nature of their use varies widely between systems. In addition, most systems generally involve some randomness, so that there's an element of chance in most actions -- you can't be 100% certain beforehand whether your attempt will succeed or fail. In TabletopGames, this typically takes the form of dice-rolling, while VideoGames use random number generators instead. In addition, there's typically one person who takes the role of "referee", controlling {{NPC}}'s actions and deciding how rules apply in specific situations. The computer AI does this in VideoGame {{RPG}}s, but it falls to a human GameMaster to do this in TabletopGames -- this, unsurprisingly, means that tabletop {{RPG}}s tend to be much more flexible and fluid than computer-based ones, due to the fact that a program can only handle what it's been programmed to, while a person is much more capable of improvisation.

to:

Most Game Systems involve using numerical statistics to mathematically chart a character's abilities, though the exact stats and the nature of their use varies widely between systems. In addition, most systems generally involve some randomness, so that there's an element of chance in most actions -- you can't be 100% certain beforehand whether your attempt will succeed or fail. In TabletopGames, this typically takes the form of dice-rolling, while VideoGames use random number generators instead. In addition, there's typically one person who takes the role of "referee", controlling {{NPC}}'s actions and deciding how rules apply in specific situations. The computer AI does this in VideoGame {{RPG}}s, but it falls to a human GameMaster to do this in TabletopGames -- this, unsurprisingly, means that tabletop {{RPG}}s tend to be much more flexible and fluid than computer-based ones, due to the fact that ones; a program can only handle what it's been programmed to, while a person is much more capable of improvisation.
23rd Jan '16 7:15:24 AM Koveras
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* ''Powered by the Apocalypse'': Originally developed for ''TabletopGame/ApocalypseWorld'', it has since been adapted to a number of other [=RPGs=], e.g. ''Dungeon World'', ''TabletopGame/MonsterOfTheWeek'', ''TabletopGame/{{Monsterhearts}}'', ''Sagas of the Icelanders'', etc. While not a UniversalSystem ''per se'', it is designed to be lightweight and easily hackable, making it uniquely easy to adapt to any setting and narrative genre.

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* ''Powered by the Apocalypse'': ''TabletopGame/PoweredByTheApocalypse'': Originally developed for ''TabletopGame/ApocalypseWorld'', it has since been adapted to a number of other [=RPGs=], e.g. ''Dungeon World'', ''TabletopGame/MonsterOfTheWeek'', ''TabletopGame/{{Monsterhearts}}'', ''Sagas of the Icelanders'', etc. While not a UniversalSystem ''per se'', it is designed to be lightweight and easily hackable, making it uniquely easy to adapt to any setting and narrative genre.
8th Jan '16 1:46:42 AM Koveras
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* ''Powered by the Apocalypse'': Originally developed for ''TabletopGame/ApocalypseWorld'', it has since been adapted to a number of other [=RPGs=], e.g. ''Dungeon World'', ''TabletopGame/MonsterOfTheWeek'', ''Monsterhearts'', ''Sagas of the Icelanders'', etc.

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* ''Powered by the Apocalypse'': Originally developed for ''TabletopGame/ApocalypseWorld'', it has since been adapted to a number of other [=RPGs=], e.g. ''Dungeon World'', ''TabletopGame/MonsterOfTheWeek'', ''Monsterhearts'', ''TabletopGame/{{Monsterhearts}}'', ''Sagas of the Icelanders'', etc.etc. While not a UniversalSystem ''per se'', it is designed to be lightweight and easily hackable, making it uniquely easy to adapt to any setting and narrative genre.
13th Oct '15 1:10:08 AM Koveras
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* ''Powered by the Apocalypse'': Originally developed for ''TabletopGame/ApocalypseWorld'', it has since been adapted to a number of other [=RPGs=], e.g. ''Dungeon World'', ''TabletopGame/MonsterOfTheWeek'', ''Monsterhearts'', ''Sagas of the Icelanders'', etc.
14th Jun '15 4:35:40 AM narm00
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[[/index]]



[[index]]



** ''TabletopGame/NewWorldOfDarkness''


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** The ''TabletopGame/NewWorldOfDarkness'', however, uses the Storytelling system, a cousin system to Storyteller.
9th Jun '15 2:47:53 AM fdsa1234567890
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* ''TabletopGame/{{FATE}}''
12th Apr '15 9:08:31 AM Kuruni
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** ''TabletopGame/{{Scion}}''
** ''TabletopGame/TrinityUniverse''
4th Apr '15 8:55:33 AM Kuruni
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* ''UsefulNotes/Unisystem''

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* ''UsefulNotes/Unisystem''''UsefulNotes/{{Unisystem}}''
4th Apr '15 8:55:01 AM Kuruni
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* ''UsefulNotes/Unisystem''
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http://tvtropes.org/pmwiki/article_history.php?article=Main.GameSystem