History Main / GameBreaker

14th Jun '17 6:44:30 PM KingBowser9001
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** ''GameBreaker/TheLegendOfZeldaBreathOfTheWild''
6th Jun '17 1:38:46 AM Az_Tech341
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Banning glitches and "unintentional" moves is usually a hard thing to do. Sometimes it can be hard to tell whether something is a glitch or not, sometimes a glitch happens so often that you'd have to go out of your way to have it ''not'' happen, and other times it can be argued that a glitch adds ''[[GoodBadBugs more]]'' depth to a game rather than less.

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Banning glitches and "unintentional" moves is usually a hard difficult thing to do. Sometimes it can be hard to tell whether something is a glitch or not, sometimes a glitch happens so often that you'd have to go out of your way to have it ''not'' happen, and other times it can be argued that a glitch adds ''[[GoodBadBugs more]]'' depth to a game rather than less.
6th Jun '17 1:20:49 AM bt8257
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Banning glitches and "unintentional" moves is often not an easy thing to do. Sometimes it can be hard to tell whether something is a glitch or not, sometimes a glitch happens so often that you'd have to go out of your way to have it ''not'' happen, and other times it can be argued that a glitch adds ''[[GoodBadBugs more]]'' depth to a game rather than less.

to:

Banning glitches and "unintentional" moves is often not an easy usually a hard thing to do. Sometimes it can be hard to tell whether something is a glitch or not, sometimes a glitch happens so often that you'd have to go out of your way to have it ''not'' happen, and other times it can be argued that a glitch adds ''[[GoodBadBugs more]]'' depth to a game rather than less.
26th May '17 9:12:35 PM KingLyger
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** ''GameBreaker/ShinMegamiTensei''

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** ''GameBreaker/ShinMegamiTensei''''GameBreaker/ShinMegamiTensei''[[note]]Includes the ''Persona'' spin-off series.[[/note]]
17th May '17 9:26:00 PM xVanitas
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*** ''GameBreaker/FireEmblemHeroes''
22nd Apr '17 4:49:41 AM lalalei2001
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** ''GameBreaker/SonicBattle''
9th Mar '17 10:52:32 AM Jan_z_Michal
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** ''GameBreaker/ArcanumOfSteamworksAndMagickObscura''
17th Feb '17 11:03:12 AM crazyrabbits
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13th Feb '17 3:04:49 AM YZQ
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** ''GameBreaker/CallOfDuty''



** ''GameBreaker/CallOfDuty''

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** ''GameBreaker/CallOfDuty''



** ''GameBreaker/TotalWar''


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** ''GameBreaker/TotalWar''
13th Feb '17 2:50:46 AM YZQ
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*** The chessboard is not symmetrical, and there is a difference between moving the king's bishop's pawn one square and the queen's bishop's pawn one square. White has 8 distinct pawns that can move to one of two squares and two knights that also could move to two different squares each, for a total of 20 possible initial moves. Black has the same options, for another 20 distinct responses. That's four hundred possible states for the game after both players have had their first turn: after both players have had two turns there are 197,742 possible states, and after three, 121,000,000. While the number of valid moves a player could make in chess is always in flux, they never are equivalent, so a computer trying to solve chess via a brute force search encounters a staggeringly large number of possible games. The lower bound of possible games is usually given as the Shannon Number (a number that estimates the lowest possible right answer for "How many games of chess are possible?") This number is 10^120 - a googol followed by twenty more zeros. For comparon, it is estimate that there are 10^78-10^83 atoms in the ''entire observable universe''. That's why no computer as of 2016 can solve chess via a brute force search. The numbers for go are even more staggering.

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*** The chessboard is not symmetrical, and there is a difference between moving the king's bishop's pawn one square and the queen's bishop's pawn one square. White has 8 distinct pawns that can move to one of two squares and two knights that also could move to two different squares each, for a total of 20 possible initial moves. Black has the same options, for another 20 distinct responses. That's four hundred possible states for the game after both players have had their first turn: after both players have had two turns there are 197,742 possible states, and after three, 121,000,000. While the number of valid moves a player could make in chess is always in flux, they never are equivalent, so a computer trying to solve chess via a brute force search encounters a staggeringly large number of possible games. The lower bound of possible games is usually given as the Shannon Number (a number that estimates the lowest possible right answer for "How many games of chess are possible?") This number is 10^120 - a googol followed by twenty more zeros. For comparon, comparison, it is estimate estimated that there are 10^78-10^83 atoms in the ''entire observable universe''. That's why no computer as of 2016 can solve chess via a brute force search. The numbers for go Go are even more staggering.



** ''GameBreaker/WorldOfWarcraft''



** ''GameBreaker/HeroesOfTheStorm''



** ''GameBreaker/HeroesOfTheStorm''

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** ''GameBreaker/HeroesOfTheStorm''''GameBreaker/WorldOfWarcraft''
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